What's your favorite Quake game for SP and MP?
>>337737960
>SP
2
>MP
nah
Q1 has loads of SP mods, of which Arcane Dimensions came out not so long ago and is absolutely fantastic.
Otherwise Q3 with CPMA for MP
best source port for quake 1?
>>337738170
>quake 2 sp
>>337737960
>SP
Quake 1
>MP
Quake 3
This is objectively correct.
>SP
1 (by a lot)
>MP
2 (by a bit)
>>337742549
Hell yeah, mother fucker.
>>337737960
Q1 for SP
CPMA for MP, although I might've said Q1 if I ever got to really play it.
>>337742549
>thinks removing air control, making people easy targets, whilst having a railgun in the game is "objectively correct"
"no"
Although it isn't as bad in duel as it is in every other game mode.
I liked Quake 4.
>>337737960
Quake 1 has the best level design ever conceived for a video game. Both have aged badly when gameplay is concerned.
>>337743556
>aged badly
>>337745146
yes, the gameplay is pretty shit, enemy placement as well, overall fps model is outdated and should stay in the past.
>>337743556
>Both have aged badly when gameplay is concerned.
Kill yourself, neo-gamer.
>tfw the quake 1 NIN-Lovecraftian aesthetic is top tier comfy and yet it will never be reused, leaving only the original quake and mods in that style
>>337745720
sorry to burst your bubble
and i'm being generous and not mentioning "bossfights" and physics.
>>337745782
you retards will call anything lovecraftian.
>>337745545
>overall fps model is outdated and should stay in the past.
Again, do us, your family and the world a favour and kill yourself.
>>337743556
>best level design
>developers literally put arrows around so you know where to go
yeah ok
>>337745892
nigga the final boss is literally a lovecraftian god. Sandy Peterson has written books on Lovecraft you dolt.
>>337745909
>>developers literally put arrows around so you know where to go
they were visionary and knew that neo-gamers would get lost, trying to play the game 20 years later for the first time.
>>337746182
lol this?
>He is a well-known fan of H. P. Lovecraft, whose work he first encountered in a World War II Armed Services Edition of The Dunwich Horror and other Weird Tales found in his father's library. In 1974, Dungeons & Dragons brought his interest to role-playing games.[citation needed] He became a full-time staff member at Chaosium.[1] His interest for role-playing games and H. P. Lovecraft were fused when he became principal author of Chaosium's game Call of Cthulhu, published 1981,[2] and many scenarios and background pieces thereafter.[3] While working for Chaosium he co-authored the third edition of RuneQuest, for which he also co-wrote the critically acclaimed Trollpak and a number of other Gloranthan supplements.[citation needed]
also just because you put a name lovecraft coined and then shoot rockets at it until it dies doesn't mean it has anything to do with lovecraft.
>>337743556
this, i was amazed by how great some levels were disegned
>>337745545
>gameplay is shit
>enemy placement is shit
what, quake 1 is the pinnacle of single player fps imo
>>337746356
no they were casualizing the genre in the 90s
>>337746523
no. look at FEAR and STALKER to see how to design setpieces.
>>337743434
Same. I really enjoy it from time to time. Feels like an action movie.
>>337746658
That's a bit apples and oranges friendo.
>>337746523
As is that. Q1 is definitely a high point in FPS level design and enemy encounters, at least up to the fourth episode with those annoying blobs. But games like Crysis, FEAR, STALKER, etc. have their moments as well.
>>337746373
I'd say the horror and mythical elements make it fairly lovecraftian, but >opinions
>>337746658
nah, fear is overrated as fuck and stalker is a flawed but great game, theyre not even close to quake and doom
>>337746932
no, those are setpieces tied to enemy placement.
>>337746960
those are not opinions, you are a fucking retard. lovecraftian denotes approach, motifs and stylistic choices, not a board game retard launching tommy guns at shoggoths.
>>337747180
dunno, fear has superior gunplay, better physics, better TECHNOLOGY and STALKER's environmental design and ballistic easily trump those two severely limited games.
So since a Quake reboot is all but confirmed at this point should whatever team Bethesda hire for it focus on the SP or the MP?
I assume they'll go back to Quake 1s lovecraftian inspiration for it. maybe even get NIN back in
>>337747273
>no, those are setpieces tied to enemy placement.
Comparing FEAR and STALKER, a high octane FPS with bullet time and great AI and a semi-open world FPS are apples and oranges. A more apt comparison would be FEAR and Q1 by themselves, in which case by my own anecdote I can say Q1 definitely kept me on my toes far more than FEAR ever did. FEAR definitely trumps Q1 in AI, but Q1 has the distinction of more enemy types requiring the player to adapt and move accordingly unlike FEAR. Comes down to preference I suppose.
>>337747273
>being this autistic about the classifications of a works of fiction written nearly 100 years ago.
>caring about if other people on the internet call a game made over 20 years ago
http://lmgtfy.com/?q=is+quake+lovecraft
>>337747660
no, it comes down to measurable stuff like AI, bullet physics, body physics and other gameplay elements. we're not talking about art here, TECHNOLOGY is the sole measurement a game can have.
>>337747937
okay nig
>>337747273
>superior gunplay
no, not even close. fears weapons are boring as fuck, theres zero variety and you dont have to use more than one gun while in quake it is crucial which weapon you use in different situations
>better technology
fear came out a decade later so yeah, but quake is the first truly 3d shooter so in its time there was nothing close to it
>enviromental design
agree, but quake has an amazing atmosphere too
>ballistics
not that great in Stalker, the gunplay in general, quake is also full of projectile-based weapons, theres zero hitscanning in the game
but i think that these three games shouldnt really be compared because theyre completely different apart from being an fps
>>337747989
Yes...that's why I brought up enemy types causing the player to modify their actions being far more interesting and engaging than anything FEAR dishes out with its enemies. Ragdoll physics don't magically make FEAR better than Q1, nor does its AI. The AI in FEAR is good for the environments in the game, primarily enclosed areas with little vertical movement. Q1 again trumps it in this regard despite its more primitive AI.
Wanna get into Nine Inch Nails, where should I start?
>>337748374
>Yes...that's why I brought up enemy types causing the player to modify their actions being far more interesting and engaging than anything FEAR dishes out with its enemies.
so you have chosen to retreat into the realm of cognitive dissonance. someone please post random FEAR webm, i have none.
>>337746373
Well it's clear you've not played the game.
>>337748296
can you shoot a grenade in quake while it hovers over your enemies's heads?
can you punch an enemy into the wall with your nailgun?
>you dont have to use more than one gun while in quake it is crucial which weapon you use in different situations
you do realize that weapon-specific sequences are not a good thing?
>fear came out a decade later so yeah
so yeah.
ballistics in STALKER is very good compared to most FPS games. most creative aspects of Quake's gameplay came from unforeseen exploits.
>>337748812
did you play a game called quake where a tormented librarian skulks in the shadows lest he go mad at the unspeakable and unnameable lurks unhinged and impervious?
where the only bullet you fire goes into your skull?
>>337748687
Start by growing them slowly.
>>337749129
So you are admitting not only you've not read quake, but that you've only read one sort of story written by lovecraft. Now sure the action isn't lovecraft but the environments would fit quite well in the fantasy world works of lovecraft.
>>337748737
What part of my post tells you about cognitive dissonance? What two ideas am I retaining that are conflicting each other? Why aren't you actually addressing my points and are instead ignoring them?
>>337749006
>can you shoot a grenade in quake while it hovers over your enemies's heads?
>can you punch an enemy into the wall with your nailgun?
Are we seriously going down this route? Does FEAR have the ability to rocket jump? Does FEAR have the ability to bunnyhop?
>you do realize that weapon-specific sequences are not a good thing?
There aren't weapon-specific sequences. It's a matter of "should I save the supernailgun ammo for the spider bitches up ahead, or quickly lay waste to these death knights?"
This is bananas that we're even talking about this it's apples and oranges for fuck's sake.
>>337737960
>These are the people who will make Quake 5
How does that make you feel?
>>337749440
As long as that's not the team who did the MP for Doom 4 I think it'll be alright.
>>337749369
>environments would fit quite well in the fantasy world works of lovecraft.
no they would not. every environment save kadath is rural new england and kadath itself has zero violence and fucking NON EUCLIDEAN LEVEL DESIGN HOW HARD IS IT TO UNDERSTAND?
>>337749391
>rocket jump
>bunnyhop
glitches =/= mechanics. and those mechanics are shit and are rightfully abandoned. you do realize that rocket jump negates all the effort put into verticality of map design?
>>337749632
>and those mechanics are shit and are rightfully abandoned
Says who?
>you do realize that rocket jump negates all the effort put into verticality of map design?
Not for multiplayer, fuck no.
You still have not addressed my other points. I await pensively.
>There aren't weapon-specific sequences. It's a matter of "should I save the supernailgun ammo for the spider bitches up ahead, or quickly lay waste to these death knights?"
>What part of my post tells you about cognitive dissonance? What two ideas am I retaining that are conflicting each other?
>.that's why I brought up enemy types causing the player to modify their actions being far more interesting and engaging than anything FEAR dishes out with its enemies. Ragdoll physics don't magically make FEAR better than Q1, nor does its AI. The AI in FEAR is good for the environments in the game, primarily enclosed areas with little vertical movement. Q1 again trumps it in this regard despite its more primitive AI.
>>337749440
>>337749569
Id didn't make Wolfenstein so I doubt they'll make Quake. Bethesda seems to want to give each Id game their own identity and going by Dishonoured they're more than willing to give dev time to develop full sequel and going by the ending of both Wolfenstein and Doom thats probably what they're planning
Quake 2 had best mods, I played the shit out of those much more than I ever played Quake or Quake 3 combined.
Quake had best SP.
>>337749006
i dont understand why you keep coming up with fear, its a shallow and uninteresting game with generic mechanics and zero variety. It is only remembered for its graphics, the gameplay cant hold a candle to quake
>>337749876
i don't want to argue with someone who shrugs off enemy AI and physics / ballistics in order to praise ammo conservation choice.
>>337750040
because its gameplay shits all over quake's simplistic 90s stale fps idea.
>>337749632
>Kadath is New England
Kadath has got fuck all to do with New England. It's time to stop sperging about lovecraft as a tag.
>>337750147
you need to put more effort into reading comprehension.
>>337748687
Downward Spiral, with good headphones. It's a near perfect concept album.
If you like that, go onto Pretty Hate Machine and Broken. Fuckin just chronologically after that.
>>337750129
You're damn right I'm going to shrug off the miniscule AI adjustments FEAR champions in favor of having to deal with frenetic situations ala pic related. For all its accomplishments FEAR could not make me feel one ounce of of the pressure I feel playing Quake.
>>337750129
but it doesnt, i think you never actually played quake
>>337750129
ballistics is bs, its the same projectile-based stuff quake uses
the ai of fear is a gimmick, enemy variety and placement in quake is vastly superior to fears ai
how does it shit on quakes gameplay, in what ways is it better?
>>337750040
Quake was 3rd rate trash. Not as revolutionary as doom/wolf and not as technological advanced as unreal was. Quake 3 was literally speed up the game so we can compete with ut
>>337750483
thanks m8
>>337750526
look at that non existing water physics or movement design
you might as well be a flying dot.
>>337750590
quake calculates bullet drop?
>ballistics is bs
forget i asked
>>337750743
>not as revolutionary as doom/wolf
what is multiplayer, i know doom had it too but quake started the whole multiplayer fps thing off
also its the first truly 3d fps, so i would say its pretty revolutionary
>>337750743
>Not as revolutionary as doom/wolf
While true, Quake has a longer lasting influence considering Quakeworld was the foundation for Goldsrc, Call of Duty, etc.
>Quake 3 was literally speed up the game so we can compete with ut
And Quake III was far more played at the tournaments if you'll recall.
>>337751014
Guess we'll agree to disagree friendo.
>>337750526
>tfw you would just fire a rocket into a wall 2 feet from you and accidently panic and fall into the water with the lightning bolt if you were in this situation
>>337751014
fear calculates bullet drop?
also it doesnt calculate anything, changing the path of the bullet over time is not that mindblowing
the grenade launcher does calculate bullet drop in that sense
>>337737960
>SP
Quake 2 holds a special place in my heart because it was the first one i played,still remember the day my dad came from work with a copy of it, it blew my mind.
>MP
Quake 3, i played the Quake Live version a while ago but something feels off, did they change something?
>>337751358
you need to look up what bullet drop is. and no, it has nothing to do with grenade physics in quake.
i'm not sure whether fear calculates it, but stalker does. tons of fps do. quake does not. quake does not bother with physics, environmental destruction, ballistics, player model, AI... as i've said, it has great maps.
Okay, so why isn't there a modern, PC-only, multiplayer-focused Quake that builds on what q3a did right and plays to the e-sports crowd? There's so much room for flashy, skill-based, execution-heavy games on the market and there's literally nothing outside of fighting games.
>>337752838
Quake Live tried that, but in this LoL/DOTA2/TF2/and soon Overwatch saturated market there isn't much room for a traditional Quake multiplayer FPS. UT2014 is still going if that helps.
>>337737960
Why not both?
>>337752980
But QL didn't have all that much budget or promotion, nor did it really try to garner a big scene. And the thing is that all the games you listed (besides maybe TF2) have a very low skill ceiling and are entirely based around team dynamics instead of raw skill and execution. Melee, for example, has one of the most autistic metas I've ever seen and their scene is growing super fast because people like seeing autists go nuts on a controller.
>>337747660
>Comparing FEAR
But fear is terrible
I played it not so long ago
everything is a bunch of tiny corridor and in semi open areas you have to hide in a corner or else the Ai will flank you from all directions, you cannot do anything against this and they have tons of health, you cannot kill and go to the next, so in the long run you ll end up dying
I never understood why people like that game