[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
motions
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 84
Thread images: 18
File: 2016-05-15-16-45-36-757158458.png (7 KB, 347x145) Image search: [Google]
2016-05-15-16-45-36-757158458.png
7 KB, 347x145
Can we all agree shitty archaic motions are whats keeping fighting games from becoming popular?
>>
Rising Thunder pretty much says "nope" to that.

Though, Persona Arena was definitely popular and it didn't have any 623 motions that I remember.
>>
fucking smashfags
>>
>>337719947
>less faggots playing the games
Good, the last thing this game needs is more scrubs
>>
Yeah, why can't all fighting games follow after Super Smash Bros?
>>
>>337720328
It did
>>
>>337719947
Can we all agree that smash isnt a fighting game?
>>
>>337720328
P4A had 236, 623, and 236236 motions, but nothing more complex than that, iirc
>>
File: 1401681039093.jpg (43 KB, 335x362) Image search: [Google]
1401681039093.jpg
43 KB, 335x362
>>337720328
>Though, Persona Arena was definitely popular and it didn't have any 623 motions that I remember.

I see someone just mashed the weak attack button for the autocombos.
>>
>>337720485
Well why not?
>>
>>337719947
Well motions aren't bad.
Charge times are though. Most games have it at 2 seconds while 1 second should be more than sufficient.
>>
>>337720519
>>337720328
The fuck are these numbers?>>337720613
>>
>>337720549
Persona did not have any 623 motions at all. Its reversals were two buttons. Its only motions were 236, 214 and 222. Oh and Mitsuru's charging.
>>
File: 1456078047964.png (3 KB, 186x186) Image search: [Google]
1456078047964.png
3 KB, 186x186
>wanting videogames to be EVEN more casual
>>
>>337719947
> I can't do the shoryuken input
Sounds like a personal problem.
>>
>>337720718
Didnt mean that last quote
>>
>>337720718
Numpad notation, look at your numpad and imagine it's an 8-directional d-pad

SFfags are the only ones to call it "q.cf" and "srk" and shit
>>
>>337719947
But they are popular. Just not as popular as FPS games considering fighting games will always be harder to get into.
>>337720485
>>337720613
>Smash bros
>fighting game
boi
>>
Reminder that smash bros arent fighting games
>>
If someone is too pussy to figure out how to do a move, how can we expect them to handle competition?
>>
File: jYg9Ush.png (10 KB, 837x96) Image search: [Google]
jYg9Ush.png
10 KB, 837x96
>>337720613
Smash fags, ladies and gentlemen
>>
>>337720328
also meme kick
>>
Special motions aren't even the hardest part of fighting games. Winning footsies and confirming combos consistently in the heat of battle are a lot harder.
>>
>>337720991
>>
>>337720485
everything post melee
>>
>>337719947
You mean casual? Yeah.
>>
>>337721150
Hey don't lump me in with these fags, I jerk off to ladyboys every day and I love real fighting games and hate Smash Bros
>>
File: vz4YAhD.jpg (176 KB, 528x960) Image search: [Google]
vz4YAhD.jpg
176 KB, 528x960
>>337721150
>>
>>337720743
But theyll sell more the more they branch out
>>
>>337719947
>Can we all agree shitty archaic motions are whats keeping fighting games from becoming popular?

The problem with fighting games isn't the inputs, but tight combos in netplay and all the guesswork the games boil down to (you rarely react to a move an opponent is acively doing, instead you try and guess what they're gonna do).
>>
>>337720328
>>337720519
>faggy anime fighter notations
kill yourselves faggots.
>>
File: RrpG4tm.jpg (205 KB, 720x1218) Image search: [Google]
RrpG4tm.jpg
205 KB, 720x1218
>>337721258
>>
>>337721386
Do numbers hurt your head, SFfag
>>
motions are silly but links are way more annoying for new players. rules like not being able to chain normals if you want to cancel into a special move are completely arbitrary and only serve to turn away beginners.
>>
>>337721268
That's what everyone thought but Rising Thunder flopped and died a week after release
>>
File: zidQq7g.jpg (49 KB, 551x735) Image search: [Google]
zidQq7g.jpg
49 KB, 551x735
>>337721432
>>
>>337721485
>Im so autistic I can only relate to numbers
>>
>>337720872
>SFfags are the only ones to call it "q.cf" and "srk" and shit
except that's not remotely true.
>>
File: CHdP0FgUYAAnq2k.jpg-large.jpg (47 KB, 600x900) Image search: [Google]
CHdP0FgUYAAnq2k.jpg-large.jpg
47 KB, 600x900
>>337721619
>>
>mfw melee has been causing asshurt since it came out in 2001 and will continue to do so for the indefinite future as people literally cannot deal with the fact that the best fighting game is a mario game that is almost 15 years old
>>
>>337721268
>But theyll sell more the more they branch out
Give this man a job on the executive board.
>>
File: ZUXJ0OL.png (13 KB, 846x111) Image search: [Google]
ZUXJ0OL.png
13 KB, 846x111
>>337721765
>>
>>337721765
>red fireball
>>
>>337721897
jesus
>>
File: b7qEZhy.jpg (139 KB, 706x747) Image search: [Google]
b7qEZhy.jpg
139 KB, 706x747
>>337721897
https://www.youtube.com/watch?v=rEJvshbxwik
>>
>>337719947
Yes
>make your game complicated and versatile with what you can do with your character
>keep the normies away from getting into these games

What's initially a pro becomes a con. That's why simple fighting games get all the attention.

Simple/casual just = better for some people
>>
i will never complete DOA5's training because of the izuna drop variations
>>
>>337719947
I'll never care about whatever arguments people will put against or for inputs like this, because to me the only thing that matters is that the input is fun to do.

This is part of why Rising Thunder was so boring. Having elaborate inputs is interesting. The hand dexterity required in a fighting game is a lot of fun for many people. This is why people often enjoy doing combos.
>>
File: CMeG3d7UwAAQRyQ.png (23 KB, 538x213) Image search: [Google]
CMeG3d7UwAAQRyQ.png
23 KB, 538x213
>>337722112
>>
File: 1462543599045.jpg (50 KB, 500x375) Image search: [Google]
1462543599045.jpg
50 KB, 500x375
>>337721432
Alright, so...


I was a competitive Smash player before I started playing SF4 and they're making Smash out to be way more difficult than it is. DI and SDI... Its not that much difference. It's like you try to do a combo and if they don't DI properly, you're like alright, but if they do, you just adjust for it. There isn't any super depth to it.

Compare Nacer's Ryu to John Choi. They're very different.

Melee is a silly ass game. Chain grabs galore, infinites, shine...
>>
>>337722286
I wonder if these kids think Halo Wars was the peak of RTS
>>
>>337722286
I'm convinced these people started playing video games in their 20s or something because you have to have the motor skills of an arthritis sufferer to struggle with hadouken and shoryuken inputs
>>
>>337719947
Indeed, why can't we get a fighting game with QTE and cinematic experience instead ?
>>
File: uwe23423.png (53 KB, 638x336) Image search: [Google]
uwe23423.png
53 KB, 638x336
>>337722286
https://thegatewayonline.ca/archives/2014/index.php/blog/comments/smash-bros
>>
>>337721056
That game was never anything more than a joke that didn't know when to quit.
>>
File: lsdjhf2w342.png (23 KB, 1028x140) Image search: [Google]
lsdjhf2w342.png
23 KB, 1028x140
>>337722942
>>
>>337721056
>meme kick
I dont get it
>>
File: 7qOAJdq.jpg (265 KB, 870x603) Image search: [Google]
7qOAJdq.jpg
265 KB, 870x603
>>337723271
>>
>>337720328
He's talking divekick a game that was originally a joke.
>>
I wish we had a fighting game board but at the same time I wish we didn't because /v/ would go there and before long it'd become /fgg
>>
>>337723538
>>337723308
Dammit.
>>
File: CHeIJwiXAAELf6h.png (13 KB, 578x127) Image search: [Google]
CHeIJwiXAAELf6h.png
13 KB, 578x127
>>337723404
>>
>>337722286
As a smashfag holy fuck these people are retarded
>>
>>337723647
>>337723538
oh, if you made it one word I would've got it.
>>
>>337721765
remember those 'how fast is melee?' webms
lmao
>>
>>337719947
No. People who are really bad at fighting games generally don't attempt to space the opponent, don't keep the opponent in the corner if they manage to put them there, don't block (there's a stupid amount of people who will just fucking stand there and take hits instead of holding block, and then there are the ones who don't ever block low/never stop blocking low and eat every sweep/overhead ever), etc.
They press buttons almost entirely at random, not ever seeming to realize that each of the standard attacks does something different.
Even if they could do the special inputs, they wouldn't think about when to use them. You can sit down and try to impart this knowledge beyond mere inputs, all the way down to basic, fundamental play that will get you somewhere in nearly any fighting game that isn't MVC3, but it won't stick.

>>337720682
SF's charge time is a tad over 1 second (it's like 70f IIRC), but it's enough that you might as well count to 2, at least for the first charge you do when you don't have one buffered.

and then KOF has like, 30f charge or something, I can't remember, but it's really short (none of the characters I play have charge inputs)
>>
>>337722501
How much mahvel have you played?
If you've played it, how complex is what ever MvC you played compared to Smash?
>>
>>337720519

Persona didn't have 623s. They were replaced by button combination DPs
>>
>>337723898
In all seriousness if the charge time in SF overall was more like Guilty Gear's I would main Charge fighters in a heartbeat.
>>
>>337723898
KOF charge times have spoiled the fuck out of me after playing so much 2k2UM using Heidern/Leona/EX Robert a lot (not all on the same team).
>>
>>337723404
Going overboard, The post.
>>
>>337724232
sf charge times suck that people would love to do partitioning instead
>>
>>337724170
You realise you're not supposed to spam charge moves in SF right?
>>
>>337724006
I only played vanilla MvC3.
>Dark Phoenix
>Complex
>>
>>337724515
I don't, I am mainly referring to combos. I can never get the buffer time right when performing them and I always end up, either throwing out a punch I don't want or doing a neutral jump kick when I don't want to at the end.
I mean the only charge fighter I have been able to win consistently with across other SF titles is Chun Li and that is because she has such great normals.
>>
>>337722501

I mean, yeah, at low to mid level play, high level concepts aren't going to matter much. SDI at top level is often the difference between death and escape/punish opportunities. I don't think everyone is arguing about the same things when these conversations come up- at low to mid level play, traditional fighters are unquestionably much more in depth than Smash, but you're also simplifying the other concepts you bring up. The better metric isn't how "easy" something is to play, since that's dictated by your opponent; I'd say the potential of the game systems in terms of what is realistically being done dictates what you can say is hard/complex. Shine is definitely the most broken single move in the game and does not work as intended, almost guaranteed, but chain grabs are all highly modular, dependent upon opponent input/percent, and require other inputs to execute (in some occasions, pivoting, jump-canceling, etc), as well as not being anywhere near as widespread as you make it out to be. Additionally as far as infinites go, the only time you'll have an opportunity to get one on any tournament legal stage is on areas of random Stadium transformations which are time-based and which is a counterpick stage.
>>
>>337724852
Well yeah charge characters tend to have good normals as compensation for awkward specials. Chun Li, Bison, and my main man Balrog have some of the best buttons in the game.
>>
>>337721819
Smash isnt a fighting game
>>
>>337722705
Its called Dragon Ball Z Ultimate Tenkaiichi

Its literally all qtes
>>
>>337721819
>is a mario game that is almost 15 years old

It's not even that technically. It's always been it's old thing.
>>
>>337719947
Bait.

>>337720485
Smash aren't fighting games.
>>
>>337720613
Inputs allow developers to have moves that are stronger then without inputs by balancing then with having to dedicate a movement.


Guile's Sonic Boom is one of the best if not the best projectile. Why? Because it's a charge move. You have to dedicate yourself into holding back to use it. Zangeif's Grabs are also good this way. You have to two one or two full circles to execute it, and usually you'll buffer it. Ryu's Dragon Punch is invincible as you need to do something harder then a fireball.

Even smash knows this. Ryu's moves are better when doing movements as you are having to execute a input.
>>
Once the LoL fighter that uses RT's gameplay comes out it will shit on EVERYTHING and make literally ALL other fighting games irrelevant.
>>
File: 1462851674779.png (107 KB, 341x334) Image search: [Google]
1462851674779.png
107 KB, 341x334
>smash
>fighting game
Thread replies: 84
Thread images: 18

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.