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Which Elder Scrolls is the best? I want to get into the franchise.
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Which Elder Scrolls is the best? I want to get into the franchise.
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>>337713771
http://www.strawpoll.me/10222005

forgot the poll
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>>337713771
I'd suggest play in this order:
Oblivion>Morrowind>Skyrim

If you never played a TES game, Morrowind will want to make you pull your hair out. So ease in with Oblivion. If you enjoy it, play Morrowind which is better but shit combat. And skyrim last because why not
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>>337714117
good point, also when playing morrowind just cheat your speed stat to a level that makes walking around bearable and remember that having low stamina makes you miss attacks
>>
none
>>
skyrim has best graphics so skyrim
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>>337713771
Morrowind>Skyrim>Oblivion

Everything else is irrelevant.
Also is skywind available ?
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>>337714117
I disagree, i would suggest playing morrowind first (without expansions) then adding the expansions one by one.

I played morrowind before oblivion was out, i also never played any of the earlier elder scrolls games, and i would say that morrowind was by far the best experience.

Oblivion had that annoying "the world levels up with you" thing

And i thought skyrim was kinda dull, you get a few hours in, and you almost become immortal.
I remember me and my friends would take our pc's (desktops) and put them next to eachother and play morrowind from the start together, was amazing.
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>>337715990
Also, the mechanics added in oblivion like instant fast travel, horse, voice acting and so on, might make morrowind seem slower if you played oblivion first.
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>>337715036
You don't need to cheat, just make speed your favored attribute.
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>>337715606
>Skyrim>Oblivion
Absolute shit taste. Skyrim has fucknothing going on for it. Oblivion has cool quests, comfyness and shivering isles which alone are enough to justify playing the main game like Mask of the betrayal.
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Skyrim.
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>>337716329
>That stamina
>Short sword skill is probably 15
WWOOOOOOOOOOWWW
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>>337716570
But wait, there's more
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>>337716672
It's a first person crpg basically.
Nothing wrong with that.
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>>337716672
Well shit, you got me.
The magic system was shit in that game until later levels, then it was just hilariously OP
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>>337716329
>mfw this happened to me my entire 1st playthrough


No really, I prefer morrowind still to any other ES. And I played the fuck out of everything.
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>>337716672
delete this!
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>>337716672

>orc mage

Stop posting webms of retarded people attempting Morrowind
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>>337716872
I disagree. Those two webms show that you really shouldn't mix the two. ARPG or CRPG. Pick one.
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>>337713771
Modded oblivion > modded skyrim > modded morrowind > morrowind > oblivion > skyrim
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>>337716672
>Wizard life
>>337717131
Orcs can't be mages gais, they have to be warriors u dont undestand!
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>>337717274
>Children can't lift the same weight as the grown man guys u dont understand

Fucking cmon man
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>>337716672
>>337716329
Is this the legendary morrowind that everyone jerks off about? Looks real "fun". I'll say oblivion is the best since it had the best OST.

https://www.youtube.com/watch?v=XpJEg6MTPzc
prove me wrong
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>>337717274

Orcs have shit tier starting spellcasting in Morrowind, thanks to racial stats actually being a thing. Just one of many ways that guy made sure to minimize all his spell stats as much as possible to make that shitty webm.
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>>337717461
>VIDEOGAMES HAVE TO BE REALISTIC!
Just shut the fuck up already
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>>337715036
Just use a magic resist spell and put on the boots of blinding speed. That's the fastest you'll get and the only penalty is enemies are harder to hit when weapon skill is below like 30
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>>337717792
The spells should fizzle or just outright be uncastable instead of "You cast spell! It does zero damage" if you want to restrict a player or punish them for using something out of their range.
I won't deny what Morrowind does right but don't try to minimize its faults.
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>>337717874
>VIDEOGAMES AREN'T ALLOWED TO MAKE SENSE

No you shut the fuck up
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Everyone knows Skyrim is the best TES.
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>>337717586
explore skyrim at night and you know which game has the best ost.

https://www.youtube.com/watch?v=HHqrLp5WELo
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>>337718073
>The spells should fizzle
That's exactly what is happening, did you not even watch it?
>or just outright be uncastable
And several spells are if you don't have the stats to cast them.
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>>337713771
I started with Arena which is the first and had a great time.
I'm on Daggerfall and can't wait for Morrowind.
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>>337713895
only 3 options
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>>337718578
t. 12-year-old
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>>337713771
Coming soon: The Elder Scrolls VI: Dominion.
Featuring an epic war, spanning Cyrodiil, Valenwood, Elsweyr, and Summerset Isles.
>>
>>337713771
Morrowind or Skyrim. Oblivion is the most fucking generic, soulless game I've ever played; sure the writing is good, but everything looks so goddamn generic, there's nothing special about it.
>>
Morrowind for world/story.
Oblivion for quests.
Skyrim for gameplay.

Enjoy all of them for what they bring.
>>
Other games do Oblivion and Skyrim better than Oblivion and Skyrim, no game does Morrowind better than Morrowind.
>>
Honestly, the gameplay has always been the shittiest part of TES games. It's gotten much dumber and more streamlined over time, yeah, but at least that makes it not as frustrating.

What made Morrowind so great was the lore, the insane amount of role-playing potential, the amount of unique quests, the interesting setting and story. For me, it was the first RPG like that that was fully realized in 3D, it was what I had dreamed of playing stuff like Fallout and Baldur's Gate.

In terms of gameplay, I think Oblivion had the best balance of depth + fun, it was shitty and janky and not deep at all, but it at least still encouraged you to pay attention to your stats and made leveling up worthwhile. But the game is bugged to shit, animations and graphics are like something an unpaid intern would make, and it takes a massive shit all over the lore that made TES great in the first place. They took steps to just turn it into generic Tolkien fantasy land #357.

If there's one thing Skyrim did right, it was making the game's setting distinct again. But aside from that, Skyrim has no fucking excuse for being exactly as technically incompetent as Oblivion, no excuse at all. A decade later and they still have the most garbage AI in gaming, enemies that simply run right at you until they die, NPCs that do nothing but walk in a preset pattern forever like fucking Majora's Mask but more boring, copy-paste caves of three or four varieties, it's just astonishing that the games have only gotten worse since Morrowind in every aspect except gameplay, and gameplay is only better because it's closer to "spam right mouse to win".
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>>337715036
Best part of morrowind,
ODing on Skooma
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>>337721469

>If there's one thing Skyrim did right, it was making the game's setting distinct again. But aside from that, Skyrim has no fucking excuse for being exactly as technically incompetent as Oblivion, no excuse at all.

If there's one thing in Skyrim I'll defend to death, it's the spellcasting system. Oblivion dropped the ball so hard on this one, I don't even know who would approve it for launch. Having a different effect in each hand is pretty much the apex of first person spellcasting, add in spellcrafting and effect combinations and it's literally perfect.
>>
>>337713771
eso
>>
>>337715990
>I disagree, i would suggest playing morrowind first (without expansions) then adding the expansions one by one.

morrowind has a lot of charm, but to throw someone in this game with these mechanics is a sure way to disgust him from the game.
Oblivion is a good start, if he wishes to get deeper into it, he'll get morrowind
>>
No love for Daggerfall?
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>>337722867
I play it from time to time, but all I do is explore dungeons. The dialogue system is pretty interesting in it.
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>>337721469
Oblivion's world would have felt more alive if all the NPCs didn't all sound the same aside from Uriel and Martin.
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Obllivion has a special place in my heart, it was just so comfy
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>>337716672
>Zero mana
>Orc
>probably 5 in that skill
master tier bait
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>>337713771
Oblivion>=Skyrim>>>>>>dogshit>>>>Morrowind

Only three people like Morrowind.

1. Old people who grew up with 2d games and the first introduction of 3d games with shitty graphics.

2. Hipsters who pretend to like older games to be "trendy" and better than everyone else for "liking" obscure shit.

3. Autists

For normal people there is no reason to prefer a 15 year old game with shitty gameplay, no fast travel, thousands of lines of dialogue with virtually no voice acting, 2deep4u lore, terribly designed cities like Vivec, and fucking cliff racers.
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>>337717874
>realism even comes into this argument

both orcs and magic are fictional, the point is being an orc mage puts you at a serious disadvantage and therefore anyone who does it and attempts to use the resultant shitstorm as proof of the game's lack of quality is baiting.

go home
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>>337722274
Skyrim doesnt have spellcrafting.
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>>337725163

No, really?
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>>337724425
I agree mostly, modded skyrim is my favorite of all, but I have played with NO fast travel and UI off at most times and I enjoy it a lot more - I had started with Oblivion before Skyrim released and thought it was pretty good but never got mad in to it. Tried play Morrowind a few years ago because of all the hipster shitlords and nostalgiaboobles and couldn't get in to it at all - it's truly a game you would have had to played before oblivion to enjoy even remotely - incredibly outdaded
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>>337724425
At least Morrowind is distinct.
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>>337715036

Or install 'run like the wind' and 'gratuituous violence',

No more missing, but enemies dont miss either, so they will fuck you up really quick. Running and dodging spends your stamina so you still have to conserve it, and blocking becomes far more important.

Morrowing works really well once it goes full action game instead of being a badtard hybrid.
>>
Oblivion has some of the best mods ever made. Takes it from "what the hell did Todd do?" to almost making him honest.

Too bad you can't enjoy them without crashing every 20 minutes. Or raise the grids without hilarious problems. I'll give them one thing with Skyrim, the engine went from worst to bearable.
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>>337721469
>What made Morrowind so great was the lore, the insane amount of role-playing potential, the amount of unique quests, the interesting setting and story.
So if all you lorefags actually hate the gameplay and only play for the wacky story... what exactly do you do for those hundreds of hours? Read the same books over and over again? Because you even admit you aren't doing THIS.
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>>337727326
The fuck? I never had problems like this.
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>>337727326
what even causes this? i've played through morrowind for 100+ hours and I've never had this happen. and i'm first to admit that morrowind has garbage combat
>>
Whatever Elder Scrolls game you play first will be your favourite.
Everything before it will seem archaic and impossible to play.
Everything after it will neuter everything you liked about it, and drive you up the wall with how casualised it is.

t. Oblivion fan
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>>337728210
Nah, I played Morrowind first, and was later successfully converted to Daggerfallism.
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>>337728097
>>337727895

Probably some exploit or cancelling the attack mid-animation?
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>>337728210
This is so fucking true.
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>>337727326
https://www.youtube.com/watch?v=_ykAXB3JFy4
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>>337722690
I don't belive so, getting oblivion first would make it harder to play morrowind later.
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>>337728210
My first was Oblivion and I very much prefer Morrowind.

>337724425
Great bait. You don't even deserve the (you).
>>
>>337713771
>>337713895

Oblivion
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>>337713895
>no Daggerfall
>no Arena (not that is would get many votes)

This poll is fucked famalam.

Also, correct order is:

Morrowind > Oblivion > Modded Skyrim > Daggerfall > Redgard > Arena > A Turd > Vanilla Skyrim
>>
>>337728210
I played Morrowind first but like Oblivion more, mainly because of mods though.

Vanilla Morrowind is the best but Oblivion is the best when modded.
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>>337714117
>shit combat
No, Morrowind has RPG combat. If you don't like it, then you shouldn't be playing RPGs in the first place. Instead, you should play something like Skyrim.
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>>337728210
I played Oblivion first but Morrowind is by far my favorite, followed, actually probably by Daggerfall now and then Oblivion. Although I was just a late-comer to the series, rather than a kid when Oblivion came out, so older games don't seem archaic to me.
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>>337730063
>RPG combat means it must have RNG and virtually no player skill involved

Black-and-white nostalgiafags like you always amuse me.
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>>337730572
No you retard, RPG combat means that combat is based on character skill and role-playing, you know, what the RP in RPG stands for. A character who is role-played as being a spear user shouldn't pick up a sword and use it just as well as a sword master.
>no player skill involved
You're role-playing a character. It's not your fucking skill, it's the character skill. If you want combat to be determined by player skill then play an action game like Skyrim and not a fucking RPG.
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>>337730572
And Skyrim's combat differs in that regard how? It's the same thing, except with RPG elements not taken into account as much but the animations are better.
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>>337730572
Well... It shouldn't have player skill if it is an RPG. You are role playing a character. His reaction time might be slower or faster then your own.
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>>337730417
>>337729809

Same for me.

It's funny, i've never once seen a post in which nostalgiafaggotry actually contributes to some's opinion of morrowind despite being the main argument skyrim and oblivion fans use.

I think it's a flawed logic that new games make it so you dont want to come back to old ones without their improvements. To me, morrowinds' qualities were a bigger improvement coming from skyrim and oblivion than the more rough gameplay and graphics were a setback, and i soon modded them out anyway.
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>>337727326
Prove to me that this webm is unmodded, then we'll talk
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>>337730923
>>337731276
>It's not your fucking skill, it's the character skill.
>shouldn't have player skill
And there you go do doing it again. Yes, role-playing means it involves playing a specific role of something else in a different context of some sort, and yes, this character's "skills" and such can/will differ from yours. However, how much of it is "its own" and how much "is you allowed to be yourself in this 'role' " is up to the individual game to decide. "Role-playing" doesn't mean you have to be completely disconnected from your character, nor does it mean the exact mechanics behind the combat have to be an RNG hit-or-miss simulator with minimal other input or options. Hence the "black-and-white" insult.

>>337730994
Never directly brought up Skyrim in my post, it has its own problems to be addressed too.
>>
>>337732852
>is up to the individual game to decide
Yes, and games that decide to go with player skill have decided not to have an RPG mechanic. There might be other RPG mechanics, but the combat won't be one of them.
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>>337733048
Because it's not completely computer-decided? Even if levels/stats affect this "player skill" differently through other means? That sounds pretty damn autistic.
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>>337733525
>Even if levels/stats affect this "player skill" differently through other means?
Any system that involves player skill in any part of the combat other than "strategic elements", i.e. deciding who to engage and when, will allow the player to break RP and fight in a way that is discrepant with character skill if the player is skilled enough. It no longer is about RP because the player can "role-play" a character with low combat stats, but exploit the combat mechanics in a way that the character themselves would never be able to do with their low skill. A system like Morrowind's removes the majority of that and that's why it's an RPG combat mechanic.

>That sounds pretty damn autistic.
Do you even get the point of RPGs? It's not to test player's skill, it's to role-play.
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>>337715036
>>337715386
>>337715990
>>337716672
>>337717586
>>337720346
>>337724425
>>337727326
The Elder Scrolls III: Pleb Filter
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>>337733968
Not if the game is already limiting how immediately-successful said "player skill" can be. That's just up to developers to ensure the correct balance matches the player's current status regarding how the chosen gameplay method is implemented, whether it be by abilities/moves/etc allowed at certain levels or how effective said abilities are. By your logic, so much as player-decided "strategic elements" movement without the computer saying yes/no is breaking RPG mechanics

>It's not to test player's skill, it's to role-play.
These are not mutually exclusive. Role-play is quite an umbrella term and can involve anything relative to its own little world, be that player or game influenced
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>>337735341
*player-decided "strategic elements" or even simple movement
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>>337724425
Wow. What a faggot. Maybe I'm an autist, but I still play Morrowind because I enjoy the atmosphere, the massive fucking role-playing potential, the setting.
>>337726636
What a fucking pleb. Missing is part of the challenge, you retard.
>>337727326
Collect ingredients autistically, see how much gold I can get (and that's with economy rebalances), collect treasures, train and grind, arrange museums of artifacts and stuff, finish ALL quests, do kooky stuff like book/pillow forts. I actually don't really give a fuck about lore.
>>337730923
This anon understands. I bet his characters actually have to find places to sleep when night falls.
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>>337737298
Well at least you admit to requiring autism to actually enjoy it.
>>
>>337729327

>bitching about no daggerfall or Arena
>Morrowind Oblivion Skyrim are top 3 anyway

Good job moron
>>
>>337737809
Probably because he means the overall poll won't be 100% accurate, not just about his own preferences.
>>
>>337737956

straw polls are inherently inaccurate anyway.

Regardless, Arena wasn't that great. Even the developers acknowledge it. Daggerfall/Redguard and its expansions were what put TES on the map but still weren't that great. It was a teaser of things to come, which again, the devs knew by teasing the titles of the next 3 games in the game.

Morrowind was top of the mountain. In every iteration since, there are less birth signs, less weapons, less complexity, less classes, less everything - but I did enjoy playing Oblivion and Skyrim.

TES 6 is going to have no classes, no signs, and force you to play as a wood elf with some horseshit story about the Thalmor. They already confirmed it is Skyrim 2.

TES 7 is just going to be a benchmark program if trends persist.
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>want to get into Skyrim
>apparently the elves are supposed to be ugly as fuck, leaving me the only option to play as either vanilla human or Khajiit.

Dropped. Tolkien is literally rolling in his grave as we speak.
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>>337738813

They look better than Oblivion. Way, way better. Oblivion elves look like a race of icecream people who began melting in the sun.
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>>337727326
Atmosphere, i don't know why people say the gameplay is bad, it's fine for all i know.
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>>337728210
Started with oblivion, skyrim is my favorite, morrowind is garbage
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>>337738916
Oblivion's character models are ugly in a way that is extremely unique, memorable, and charming.
Skyrim's character models are just plain ugly.
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>>337738916
Making mutants in Oblivion was worth it.
>>
I don't know why people bitch about getting into Morrowind. I just made a Redguard and poured all my stats and skills into strength, endurance, long blade, and heavy armor. Then I just got heavy ass armor, a big ass sword, and I just 3 shot everything. On the off chance something does give me trouble, I just use adrenaline rush.

You can't deny the Skyrim is babby tier.
>>
>>337738813
>Muh tolkien

Elder Scroll elves blow Tolkien elves out the water, getting tired of the perfect pretty boys.
>>
https://www.youtube.com/watch?v=qN80_7rNmcE
I have irrefutable proof that Oblivion is the best game.
>>
>>337713771
Morrowind is the best, but my order would be this: If you don't like one, skip. In the case of MW/Daggerfall, keep playing, they get better.

Oblivion, Morrowind, Skyrim, Daggerfall. Don't bother with Arena, honestly.
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>>337739581
>Wanting to play with characters who look like this
>>
>>337739510
>MoonMan

Kek

>>337739365
I dont know that I would call them charming, some of those models were pretty grotesque.
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By Azura, by Azura, by Azura!
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>>337738525
>Implying TES VI won't be the best RPG of all time
>>
>>337739743
http://www.nexusmods.com/skyrim/mods/24273/?
Here, now you can play as your favorite doll.
>>
What happened to that crazy russian mod with dimension hopping rats and stuff?
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>Vanilla Oblivion environments still look incredible
>character models are the worst I've ever seen
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>>337716318
>oblivion
>good
Shit world map, shit main quest, shit magic, shit dungeons, shit scaling, and ugly as sin in general. The only thing Oblivion had going for it was the side quests.
>>
>>337740565
>shit main quest
B8

Oblivion MQ was amazing
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>>337728210
Funny that, Oblivion was the first Elder Scrolls I played, and I played it when it was brand new.

I think the game is complete garbage, and it's gotten worse with age.
I can't fathom why any self respecting person can like that piece of shit.
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>>337740631
Oblivion Gates were even worse than the generic dungeons.
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>>337740631
I love Oblivion and all, but I never play through the main quest.
I did it once and that was more than enough for me.
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>>337737298
>rng is part of the challenge
>>
>>337740565

Yeah, I agree with this. The game's saving grace is The Shivering Isles, its music and its side quests, guild questlines included.

>>337740631

The main quest WAS shit, dude. The only thing good about it was the last quest. Morrowind's surpasses it in every way, shit even the main quest has some of that special Morrowind attention to detail, with how you may not even fucking BE the actual Nerevarine.
>>
>>337741453
>The main quest was shit
Tell me why
>>
>>337741528

Oh I dunno, maybe because you were the bitch of everyone in a long series of fetch quests?
>>
I like Oblivion the best, but I played it a lot when I was only like 6 or 7 so I meet be biased in liking it to much. Skyrim has the most simple stats and leveling system out of the games, so if your looking for a simple 6/10 rpg, skyrim would work for you. In Morrowind you can so much more than you can in the other games, but its pretty hard and the graphics are shit.
>>
>>337741528

Besides the long ass tutorial, and "Hurr durr you're da chosen one" when you weren't fucking chosen at all? Morrowind you just fulfilled some random prophecy and it just so happened you were cured of corprus by Divayth Fyr who might have had that cure work, when in Oblivion the emperor has "Seen you in his dreams" and gives YOU the amulet over his most trusted bodyguards, the fucking blades? Besides how the entire main quest is a gigantic fetch quest and your payoff is some Godzilla bullshit? Besides how you had to give up one of the sacred Daedric artifacts to finish it? Besides how you can STILL do shit for Mehrunes Dagon even though you plotted his downfall? Not to mention the armor you got was shit. At least in Skyrim you got Dragonrend which wasn't entirely situational, but that shout was. Even in Skyrim, along the way you still got Unrelenting Force and whirlwind sprint which are both very useful, and in Morrowind you got some of the best unique weapons in-game.

I take that back, though, there were only 2 good parts of the main quest. Kvatch and the last quest.
>>
>>337741858

>In Morrowind you can so much more

You can do what? It had the exact same skill system and attributes were very poorly handled in both Oblivion and Skyrim. The skill milestone perks in Oblivion were reworked in the perks in Skyrim anyway and I don't really miss attributes. Having to level a particular skill so you get that +5 or you're gimped sucked dick.
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>>337740565
>Shit main quest
>Shit magic
>Shit dungeons
objectively false, also Oblivion had the best NPCs (including AI, interactions and personality) , the best Towns, and the best mods
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>>337742061

Nevermind, there was no Mehrunes Dagon daedric quest. There was however an add-on to get Mehrunes' Razor. The rest still stands however.
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>>337742312

Oblivion and Morrowind*
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The Elder Scrolls Online
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>>337742302

Sure you are. Then why would the Emperor give you the amulet of kings over his bodyguards? You were the only one in the room, yes, but he could have told you to give it to Baurus. Yes, he saw you in his dreams. Seeing you meant that he knows that the tales about his dead sons are true, and that he in fact is next.

You are the chosen one. In Morrowind, you just mantled the Nerevarine. You were born on a certain day to uncertain parents, and sent on a prison ship to Seyda Neen because of it. That's it. The Tomb of the Failed Incarnates proves that you just mantled the Nerevarine, as does Divayth Fyr's cure for corprus. He's a 3000 year old Telvanni wizard, he has all the free time in the world so it's likely that his cure did work.

>>337742321

I'd argue Skyrim has "The best" mods (Only to fix how fucking flawed the game is on its own). Morrowind and Oblivion are. It did have bad dungeons (Made by one person, how was that a good idea?), and bad magic. Its NPCs were only good because of its good quests. The ones not from quests are completely unmemorable.
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>>337742312
There are a lot more spells and spell effects. Not to mention all the crazy shit you can do with enchanting. In Skyrim there are not very many effects you can add to item via enchanting.
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>>337713771
Probably Morrowind, although it hasn't aged very well, but at the time it was better than what Oblivion or Skyrim were at their times.
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>>33774232
>NPC
>AI, interactions and personality
Todd is that you?
>>
>>337713895
No Daggerfall?
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>>337742820

I don't think Oblivion had water walking or levitation. Also, no spellmaking unless you joined the sekrit mage club le xd, whereas in Morrowind any mage could do it for you as long as it was listed there, even if you weren't in the mages guild. The only barriers to NPC services was guild rank and if you were in the guild at all, like with the Imperial Cult.

>>337743026

Good thing nobody on here has really played Daggerfall, otherwise the shitposting would be immense since it requires more effort than Morrowind did, which is apparently a "hard" game.

>>337742991

I think Morrowind aged fine. The mechanics are still nice, it's just the games industry going to hell meant it's slightly more complicated than its contemporaries. The only thing that aged badly was the AI, and few games then had good AI. Deus Ex for one didn't, and that game is amazing.
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>>337742820
>all the crazy shit
Yeah, full chameleon and full magic reflection and drain+weakness to magic on a dagger were such interesting, gameplay-enhancing features!
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>>337743420

You couldn't get 100% chameleon or full magic reflection enchanted on anything, even a Daedric Tower Shield unless you went out of your way to fully enchant a set of armor (And even then likely the only set of armor you could do it with is with Daedric, and by that point it's justified since if you don't use a guide you spend a long, long time getting daedric unless you kill Fyr). He didn't say it was gameplay-enhancing or interesting, he just said it was crazy.

Balance doesn't matter in a singleplayer game, since you can choose to do that stuff. You've obviously never bothered with Morrowind's meta-game, otherwise you wouldn't be trashtalking it. Currently my character is a naked Dark Elf who punches things to death. He has about 7,000 armor naked and 16,000 hand to hand.

Oh, and I don't think you could even do that with enchant cost mods.
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>>337714117
This list is good.
>>
>tfw you're in the minority that liked Skyrim best

Skyrim is objectively the worst of the three in terms of cities, quests, combat, etc, but it has a special place in my heart because I've been a nordfag since Morrowind.
Also a heavily modded Skyrim is more comfy and immersive than a heavily modified Morrowind or Oblivion for me simply because Skyrim is better looking.

Tes6 when?
>>
>>337743830
>tes6 when
2019
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>>337743296
I was mostly talking about the AI and the graphics, which were dogshit even at the time. And even though the combat isn't complicated it can still be pretty bullshit at times.
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>>337743830

I think your opinion is disgusting, but you explain it well. I'll place my bets on TES6 being announced this year at E3.
>>
>>337742820
Skyrim had less magic options for sure, but that's because they had to invest dev time in a much-needed replacement for the previous system. I look forward to seeing the next game expand on the new system with more variety and hopefully customization.
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>>337743740
I was actually talking about Oblivion.
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>>337744009

The graphics I think are still good today. I can think of very few FPS/RPG games, or RPG games in general then that had good AI.

Also I still think the combat is fine. Don't like it? Use the weapon skill you're best with. Use a scroll. A ring. An amulet. Get some kind of sign that buffs that. If you read what agility does, it will specifically tell you that it affects hit chance.
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>>337744480

Oh. Hurr durr, sorry anon. I never did that in Oblivion, because I didn't bother metagaming outside of killing that orc lady for a set of Daedric because Oblivion has scaling issues as everyone knows.
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>>337742817
>dedicated magic button that allowed flexibility for shield and twohander characters
>more varied spell effects than in skyrim wich allowed for custom hybrid spell creation
And dungeons, while all too samey, individually felt way bigger than those of Skyrim and Oblivion having in general more enemy types they did have certain variety, tho I admit deffinitevely less polished.
Also NPCs were way coller than in any other TES game, at least because they would do pertinent shit and have relationships with each other and generally behaving more like in a sims game, instead of Morrowinds lamposts or Skyrims more "unique" NPCs that not only were fewer, but unless being one of the few quest relevant ones would only repeat the same two or three lines forever.
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LAUGHING
OVER
LOLIPOPS
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>>337744625
My point was less that it was exploity, and more that Oblivion's lack of meaningful options made the enchanting/spellcrafting completely irrelevant outside of exploitation.
>>
Oblivion is maximum over-comfy.
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>>337744812
>dedicated magic button that allowed flexibility for shield and twohander characters
This isn't a good thing. Magic should be a playstyle, not an afterthought.
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>>337741717
Implying this isn't true in roughly 95% of video games.
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>>337743830
>combat
Nah, enemies actually react to your hits better than any TES before it.

The problem was magic not being separate from weapons in dual-wielding and, as usual, the decreased variety.
>>
morrowind > skyrim > oblivion

oblivion has the most large problems and the most boring world
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>>337744812
Not all of Morrowind's characters were lamp-posts, though a lot were. It's what happens when you have a game with the amount of scale Morrowind does.

I think the dungeons weren't all that great, honestly. You had [AYLEID RUIN], [CAVE], [IMPERIAL FORT], for most encounters. Skyrim at least had [DRAUGR RUIN], [CAVE], [IMPERIAL FORT] and [DWEMER RUIN]. While Morrowind had [DAEDRIC RUIN]. [ANCESTRAL TOMB], [CAVE], [DWEMER RUIN], [DUNMER STRONGHOLD], etc. At least the caves in Morrowind were varied. You had smuggler caves, then caves that had a bunch of sixth house. Then you had stuff like egg mines which usually had nothing important.

Really, Oblivion's dungeons are more quantity about quality. I don't remember much variety outside of humans and skeletons, and stuff like rats and zombies.

Oblivion NPCs didn't have "Relationships" if you're talking about radiant AI.

https://www.youtube.com/watch?v=KCVz0joF8ig

>>337744925

True. As I said, you needed to join the sekrit wizard club to have access to any of that shit which negates the purpose of using magic.
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Kinda wanna replay Oblivion now.
I only ask for one thing; which mod will unfuck the level scaling?

I don't want to run into bandits in full daedric asking for 50 gold to pass.
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>>337745352
Skyrim got magic right. If you want to be heavily equipped then you don't get to just pull spells out of your ass at your convenience. Skyrim's system is a massive improvement for anyone that wanted to play as an actual magician, the only thing that doesn't rub me right as that there's no magic foci and staves are just wands.
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>>337745935

http://www.nexusmods.com/oblivion/mods/2272/?

>>337745939

>Skyrim's system is a massive improvement for anyone that wanted to play as an actual magician

By removing most of the spells Morrowind had?
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>>337746096
>By removing most of the spells Morrowind had?
But it was Oblivion that did that. :^)

Also learn what the word "system" means.
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>>337746096
>By removing most of the spells Morrowind had?
Boy howdy do I miss all those redundant and/or useless spells that were more likely to whiff than anything else
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>>337745939
Also it's not like Skyrim even took away people's ability to be a heavily armed spell-casting mary sue fighter anyway, since Shouts were basically free magic as well.
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>>337745939

The fact that you couldn't use a scroll quickly and casting made it impossible to use magic and two handed or bows practically was bad. The shit tier limited range spells made destruction shit.

The rest of the schools were even more pointless.
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>>337746096
Looks like this is exactly what I wanted.
Sorry I had to ask for something so simple, but there's so much shit for Oblivion.
Thanks Anon.
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>>337746505
>use magic and two handed or bows
This is what the JRPG generation thinks mages are supposed to be.
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>>337745592
Didn't they liked or disliked one another according to their "morality" and you in relation to your reputation?
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Daggerfall remake when?
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>>337743296
Oblivion did have waterwalking.
http://uesp.net/wiki/Oblivion:Water_Walking
>>
I for one think Bows shouldn't get an equipment slot. You should just be able to just assign them a hotkey within your inventory and press it to launch an arrow using single stock animation with a completely preset length and timing.

I think bow users will really appreciate this change because it'll make bows so much more accessible and you won't need to unequip your greatsword every time you want to fire arrows at people.
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>>337746929

>can't quickly buff a skill for any weapon picked off the ground to use said weapon in a pinch
>cant pull off tricks and chained attacks with perfect timing without inventory shuffling
>cant be a flexible battlemage whatsoever

Fuck you
>>
Can you make a face that looks like brianna wu in oblivion?
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>>337748117
>quickly buff a skill for any weapon picked off the ground to use said weapon in a pinch
>pull off tricks and chained attacks with perfect timing without inventory shuffling
ITT: Things that never happened.

>flexible battlemage
Battlemages are bad at both battle and magic, I'd say Skyrim delivered that quite nicely.

Also UI gripes are fixed with mods and have nothing to do with the discussion to begin with.
>>
What's the best mod for returning Mysticism as a magic school, preferably with the de-spells restored?
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