How does one make a successful theme park?
Shittons of go-kart tracks.
Or free drinks and expensive bathrooms.
>>337585808
This doesn't look successful. It just looks like a mess.
>>337586957
why do you think I started this thread? I need help
>>337587879
So does Sony.
http://www.ign.com/articles/2010/05/13/rollercoaster-tycoon-the-movie
>>337585808
Holy shit that is an extremely poorly designed coaster
>>337588719
damn it looks like they are having the same funding issues that I am
>>337590139
Oh yeah that's Guaranteed Whiplash. Great ride but really unpopular for some reason.
>>337590793
it just crashed so I had to delete it. I made 20,000 off that
>>337585808
Your first problem seems to be with pathways. They're all over the fucking place. One of them spans the whole screen and there's nobody in it. Shorten them. Unless your ride is ultra popular, like a water ride in the desert, never put it this long. It should never be more than 16 tiles long. This causes your guests to spend more time on pathways than in your rides, it actually affects your cashflow. Also, if something breaks, it'll take the maintenance guy literally months ingame to get to it. The guests will also get themselves lost, maps or no maps.
I see you have a lot of roller coaster. They're great but you must not forget to build non-rail attractions. They're not as fun to build but it's better for your park to have them since they're very cheap. You have a swinging ship at least.
You should sell balloons too, these are real money makers.
Also, for fuck's sake hire a god damn handyman. And at the risk of repeating myself, reduces those damn pathways!
>>337591373
I used to have 15 handymen, but I had to fire a few to keep the costs down.
>those ludicrously long queue lines
How are you going to add paths to new stuff you build when all the existing paths are 90% queue lines?
check it out! new slide!!
>>337593628
I don't really see why that's a problem. I find ways to get people on my rides.
lol do lady parts make any of you guys sick?
I had to check my save file just to see how different my map is. Short high intense & excitement coasters with low nausea do the trick. Waiting time is short and people are willing to pay good money for tickets.
Powered launch coasters,
Launch out the station, do a loop, a few dips then up a ramp so it falls backwards into the station.
Very cheap, very popular
>>337596189
I guess our parks differ a little bit eh
>>337585808
I dunno about you but I just have high entrance fee costs and free rides
Make money on entrance fees and concessions
I think I realize what my park was missing: scenery! Gotta boost that excitement rating
>tfw so autistic as a kid i'd watch the go kart races to see who'd win
>>337585808
>>337587879
God I would love to go to these cluster fuck theme parks.The shear chaos of it all just seems like so much fun.
>>337598467
you should have seen the days when ladyparts was popular. my how things have changed..
>>337598467
>>337598839
there really was nothing quite like it
Imagine visiting Dusty Greens. Roller Coasters built over the highway. Scaffolding 200 ft in the air. Precarious paths with seven different roller coasters gliding over your head. Vomit on every square inch of path, nowhere to sit due to vandalism, and only three toilets.
>>337598467
Densest theme park I know of is Blackpool Pleasure beach which has a tiny footprint and lots of historical rides .
It's a great little park with the world's most savage wildmouse coaster (believe it may be the only wooden one left in the world).
https://www.youtube.com/watch?v=EY881BMheyk
>>337599356
its weird that I recognize this just from playing it in rct years ago
but man that park looks depressing
>>337591373
I decided to take your advice to heart. I tried making a balloon stand but I'm not sure why it is floating so high up. I can't make a path to it
>>337599882
It's a super comfy park when you're there. It just has some really really old rides that they've preserved.
For reference, the wooden coaster in the center of the picture was built in 1930's.
>>337599356
There's a wooden one at Busch Gardens in Tampa. It's shite though.
>>337600867
The one at Busch Gardens is Steel.
>>337585808
Just make like 30 shuttle loops.
I hate wooden coasters. They are too bumpy and rough. Insta-headache
Opens soon, VR focused ride which uses HTC Vive headsets.
Who hyped?
Anyone messed around with Parkitect? ... is it any good or should I just stick with RCT2?
>>337601189
>>337600867
It was a hybrid of steel and wood
Either way it's closed down as of last year.
>>337585808
Hookers and blow.
>>337602184
it's early-access but all signs point towards the devs being competent enough to pull it off.
>Spend thousands building a massive rollercoaster with loops, dips, it goes underground, flies all around the park.
>Open it.
>Nobody goes on it because it's too intense.
>>337585808
Make fun rides and profit. Duh.
>>337602843
Look at the g-forces when it's going around, put in some brakes or use wider, banked turns when it spikes too high.
This is my second scenario ever completed; the save for it is four years old now
>>337602498
I remember it pretty fun and fast other then the sharp turns that edge in your sides
>"Due to your bad park planning 8 visitors have gotten stuck"
>>337602184
Planet Coaster is in alpha and it looks promising so far. Same devs as RCT3.
I recently started playing rct2 again after years of playing 3. I forgot how maddening it is trying to build complex 3d structures in isometric view, it hurts my fucking brain
>>337604546
you get used to it after using constant 90-degree angles long enough
>>337585808
Step 1: Don't kill people
Step 2: Follow Step 1
when's the next /v/ server
By making it aesthetically pleasing.
>>337585808
STUFF AS MANY RIDES INTO IT AS POSSIBLE.
>>337605861
comfy as fuck