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What would you like to see in Luigi's Mansion 3?
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What would you like to see in Luigi's Mansion 3?
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Luigi having ghost orgies
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How was 2 compared to 1?
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Go back to the first game's format.
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>>337573591
I liked it, but it's nothing compared to 1.
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>>337572310
>old ghosts
>one mansion
>no motion controls
I loved King Boo's redesign, tho.
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>>337573591
way better but you may not like the mission style of it
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>>337573973

It's the opposite for me. I went back and replayed 1 for the first time in a decade, remembering almost nothing about it, and was hugely disappointed. 2 felt like a much more full game experience whereas 1 felt like the game ended after the introductory level.
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>>337574084
>one mansion
>I want less content and less variety
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>>337572310
>portrait ghosts
>old combat system
>slightly more spooky
Everything else in 2 was an improvement upon the original
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As long as it's not a shitty handheld game i'll be okay.
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>>337572310
I got one: this time instead of Mario it's E. Gadd that's kiddnapped by the ghosts and Luigi has to go in alone at first to try to find him, until he runs into Bowser Jr. who has some weird ambiguous relation to E. Gadd and wants to rescue him while insisting it's just because he wants to steal some of his tech. And they add another villain for King Boo to team up with.
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>>337576436
>And they add another villain for King Boo to team up with.
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I really was against the mission style.
>>337574229
>different parts of one mansion can't be designed differently
Luigi's Mansion 1 kept a singular theme for its mansion and it worked well. Each boss fight was different in a multitude of ways and the gameplay was fun. The puzzle solving aspect of 1 is on par if not slightly worse than 2.
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the polterpup better help you out in the next one,maybe even being a main gameplay mechanic in the game
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I liked it better as a one off thing. Doesn't need any sequels.
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>>337574101
Shit taste detected.

I loved 1 and couldn't finish 2. Boring repetitive 5 min missions revisiting the same mansions and no ghosts full of personality like the first
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>>337577046
1st is a tech demo with unrefined gameplay. only portrait ghosts worth anything are mr.luggs and that ice guy. and how about that extremely tedious boolossus fight?
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>>337574101
I own it and trust me, it is good but compared to 1 is shit, the mission style really killed it for me the same thing will be Federation Force, maybe some half decent gameplay destroyed by some idiocy from these devs.
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>>337573591
2 was great but lacked the atmosphere of the first
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>>337573591
Not gonna say it's shit but I could not get into it at all and admittedly dropped it after a little bit into the second mansion. The atmosphere and it being mission based really killed it for me. Also wasn't a fan of how it controlled or the new ghost designs. I hope 3 (if it's ever made) follows in the foot steps of the original more.
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>>337576436
So we'd be trading E. Gadd interrupting every five minutes for Bowser Jr. interrupting every five minutes? Eh. Sure, probably an improvement.
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>>337572310
The best of both 1 and 2.

I liked the personality behind the Ghosts in 2. The way they interacted and played off each other.

I liked having multiple haunted locations, like the Ice Mine or the factory. So I want them to come back.

I much preferred the Painting Ghosts from the first game. They added a lot to the game and were really missed from the sequel.

I preferred tackling each manor floor by floor, rather than 2's missions. I would hope a third game has you explore each location in one big mission with save locations ala the toad system from 1.

Both games were really good in their own way. I think if you took the good bits from both, you'd have a solid 3rd game.
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>>337577046

You sound like you only tried out the 2nd game for like 20 minutes and then quit. Most of the missions in the game are 20-30 minutes long at least, and can easily go up to an hour or more if you get stuck on the puzzles.
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>>337576436
This sounds alright
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Spoopy museum setting. Think "Night at the Museum" but creepier.

Missions are ok, but make it one big free roamable area with areas opening up like the first. Perhaps make certain sections themed after Nintendo franchises or just easter eggs out the ass.
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>>337577689

how can the mission style really ruin the game that much for you if the gameplay itself is solid? are you really that autistic that you can't stand having the gameplay broken up by a 2 minute cutscene where you deposit your ghosts, and then when you go back to the mansion more ghosts have appeared? that's REALLY not a game breaking thing at all for most normal people.
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>>337573591
2 is terrible compared to the first.
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>>337578352
How is that an improvement?
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>>337577880

I thought the atmosphere in 2 was really good especially in the later mansions in the game. You can say that "it's just not the same as 1" all you want, but you can't argue that this is a bad thing. It's a different game, of course it should have different environments.
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>>337572310
>Several mansions to explore like in 2nd game
>Explore mansions freely like in 1rst game
>Have portrait ghosts
>Maybe some puzzle elements where you have to explore mansions in non-linear manner. (Getting a key or some upgrade from another mansion to progress in other mansion.
>Add more secrets you can uncover via using Gameboy Horror
>Also keep the personality of ghosts from 2nd game
Maybe make an explorable overworld that connects mansions together.
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I want the unsettling horror element back. The first game has great enemy designs that were menacing, along with music that was off key and fit well.
The ghost designs in 2 were too cute and the game tried to be more funny and charming.
Unfortunately I doubt it'll happen because the cute ghosts seem like something NCL is pushing to maintain the family friendly Mario image.
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>>337572310
Foreclosure
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>>337573591
It's a bit more fun but it's lifeless and boring. There are no unique ghosts, just the same 5 or 6 used again and again, and mission mode locks out fully exploring each mansion unless you're doing a specific mission.
It's probably worth the $40, but 1 is still a much more memorable experience and has tons more variety.
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>>337578731
Because of just spouting exposition he's probably shout into Luigi's ear and insult him while bragging about how awesome he is in an over the top manner. In short, at least it has the potential to be funny every time we're interrupted.
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>>337578472

I don't know, I think the free roaming style where rooms open up and become permanently ghostless is not really as good as most people say it is. It limits the game by making each area only be used once. In LM2, each area could be used several times in several different types of challenges or different puzzles. It made the game much longer and more fulfilling than LM1 which felt like it was over way too soon.
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>>337572310
>More mansions to explore and maybe new areas like abandon cities or haunting rounds that boos hang out in
>No more missions
>Secret rooms
>Maybe a partner like Waluigi if they ever think of coop
>maybe some enemies that arent ghost like Phantos or a variant of them
>Want the examine feature that the first had like going to a bookshelf to read the books on there or examining an item and see Luigi's thoughts on it
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>>337573591
1 was a fun but short metroidvania

2 is just mission based shit. All the ghosts look like trash too and the music isn't memorable.
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>>337579318
whoops, meant "More Secret Rooms"
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>>337578876
>Maybe some puzzle elements where you have to explore mansions in non-linear manner. (Getting a key or some upgrade from another mansion to progress in other mansion.

nah this sounds terrible. There shouldn't be anything in the level that you can't access until you get something in another level and then have to backtrack for it. This is the same kind of shit that Banjo-Tooie and Donkey Kong 64 were criticized for. I want to go into a level knowing that I'll be able to 100% complete it on my first try if I wanted to.
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>>337578495
Do you honnestly believe all that crap?, sure the gameplay is beyond solid is awesome but the mission setting "not only" makes you cut the part of exploration, it also makes lose the secuencial order of the exploration on a game where exploration is the most important thing, also, when I'm playing an adventure/exploration game there's 1 thing that rustles my jimmies beyond redemption and is that you have fucking time based shit, and all stages if you wanted to clear them on 3 stars you have to do it on ceirtain time which greatly kills my inmersion and sense of exploration, also there's no fucking traditional bactracking, if you wanted to go back you had to do all that bs mission all over again, also missing the momentary powerups us a big step down, sure you can upgrade the poltergist up until some point but there's no much room to improvement beyound the infrared, the elemental poweups were great aditions and it hurts badly they decided to drop them.

Like i said the game is nice like up to the 3 world but you have to really try hard to not drop it befor the ending because how boring and monotous it gets the, 1 might be way unpulished but it has that magic that "forced you" to finish it.
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I'd like 3 to have a solid mixture of both games' formats. Most of the time is hunting powerful ghosts to turn into paintings, but there are missions where you can go achieve a permanent benefit in the free roaming mode, as well as being ranked.

Have multiple mansions, each as fleshed out as the one from the first game.

For the love of god, have someone know what they're doing with the bosses. 2's bosses were awful, especially the ice boss.
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Not having to leave the mansion every five minutes for an unskippable cutscene where Gadd talks and takes all the ghosts out your poltergust which happens about 5 times per mission
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>>337579004

>has tons more variety.

aside from the ghosts, I disagree with this entirely. 2 has much more gameplay and puzzle variety. also the boss battles had really amazing unique gameplay on par with the boss battles from 1.
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>No alternate ending where luigi revenge fucked king boo in the ass while wearing his crown
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>>337579705
>boss battles were unique
Weren't they all just rinse and repeating the same one strategy 3 times? The portrait ghosts were meant to be solved quickly and then sucked up in one big go, and even rewarded you with different frames/cash based on how that went.
Although to be honest I can't remember a single boss fight from Mansion, because the same ghost 5 times as a boss was so boring.
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>>337579923
Moon instead of mansion, shit.
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>>337579923
It's the same ghost, but with a different, irritating, gimmicky phase that you need to do in order to damage it. The ice boss is fucking aids, ITS AIDS
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>>337579923
>>337580028
giant spider,staircase,clock tower enemy rush,ice face,giant knights,king boo.
>Weren't they all just rinse and repeating the same one strategy 3 times?
both games were like this except 2's fights got harder as it went on
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>>337576593
waluigi would make a pretty interesting side-villain.
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>>337572310
Luigi is CUTE

C
U
T
E
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Have unique ghosts again, but also keep the "generic but with personality" ghosts from 2.
No more mission-based structure.
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>>337579923

I really liked that Big Boo boss battle where you had a toy train running along the outside of the arena and you had to make the boos run into the train. The giant ice boss was fun and completely unexpected for this type of game... and the boss battle with the knights where you had to knock them over by vacuuming the carpet underneath them was really cool.

I just think the game is really well designed and has very interesting/unique gameplay that complements the mission style, rather than the mission style being a hinderance.
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The one thing that outright sucks in LM2 is the soundtrack. Mostly because it only uses a shitty orchestra midi library, whereas 1 had personality with its electronic and hiphop elements.
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>>337579438

The levels still have plenty of exploration. I just ignored the bonus stars on my first playthrough of each mission, and focused on the immersion instead. The mansions in the game get progressively more and more complex and they open up more and more with each mission. There's even a "free-roaming" mission in each mansion where you can just go and collect boos and not have to worry about the individual mission objectives.

I saved the bonus star objectives for my 2nd playthrough, and this made the game much more enjoyable because I got to play it in 2 different ways. First playthrough I was explorative and focused on just trying to find my way around and solve the puzzles, 2nd playthrough I focused on trying to memorize the quickest ways through each mission and optimizing my combat skills.

I had much more fun with this game overall than LM1 simply because there's a lot more to do in it. LM1 can be beaten in 3 hours and then there's nothing left except to play through the same mansion again to try to go for a higher score.
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>spooky music
>spooky mansion/mansions
>spooky moments
like light screamers or unpredictable ghosts appearances, 2 was pretty obvious because the lights tuned off and were always on
>dark rooms fro the very beginning that light on when you complete them
>no "comedy" or atleast not that much
>no more toads
>no missions
you can take your time to explore whatever you want, at any moment you wnt without the star bullshit
>make ghosts dead people again
>no cartoony ghosts, normal or portrait
and i know 1 ghosts were cartoony but they were more spooky than the ones in 2
>maybe overworld?
not too sure about this one, a world that connect mansions where you can find secret stuff like small haunted houses or caves, that one would be optional, you would have the option to open the menu and teleport to the mansion you want to go
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I never played 1, but I really liked 2. I'd be happy to check out 3 and hope it'd be on a home console to take advantage of the better hardware. Maybe they could do more things with it. But I'm not holding my breath. There was a lot of time between 1 and 2.
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>>337572310
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A port of this, fucking lucky nips
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More background information on the portrait ghosts.
Make that beta element in the first game where you were timed a feature.
More spook, make it dark, literally and figuratively- like the original Luigi's Mansion.
Add THAT face for the game over screen.
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>>337583759
timed should be the hidden mansion, maybe they could add easter eggs that only happen at certain hours
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>>337572310
Memes
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>>337583759
I really wish the beta would leak, it looked like the atmosphere might have been even better than the final game's was. Also while I'm glad the timer was taken out the idea of it was still intriguing & would've added a element of panic which would be really fitting for the horror themed game.
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>>337584036
now that i think about it, what about adding day and night in the game, with stuff you can only find at night or at day, maybe you could explore the mansion freely during the day and solve some kind of puzzles only available with magic sunlight or some bullshit and at night ghosts appear and that's the only way to open some doors because they are haunted by ghost magic which can only be unlocked at night
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>>337572310
>new nintendo game
>would like to see
no
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>>337584036
Yeah, that's what I meant. Like an optional part rather than a necessary part.
And the easter egg part's brilliant. Stuff like:
>after you defeat bogmire, you can see bogmire wandering around the garden in the earlier hours; eventually, he goes back into his grave
>you can hear melody playing different mario songs in her room at certain hours
>you can hear the baby ghost giggling or crying; occasionally you can see the mother ghost exit the nursery
>various enemy ghosts are dancing in the ballroom area
>>337584267
I'm surprised it hasn't. Nintendo's been a rather huge victim of leaks lately.
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Everything from Dark Moon with the first games graphics
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Unless your a tech demo fag, Dark Moon was superior in everything, especially the interactions and gameplay

Not having portrait ghosts sucks, but having the base ghost enemies constantly learning new shit against you was interesting and kept the game fresh

The only bad thing about Dark Moon was the Toad Escort missions, but they were will still puzzle based
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