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Have you accepted that 3&K is superior to Sonic 2?
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Have you accepted that 3&K is superior to Sonic 2?
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I like both
>>
CD is better than both.
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From the moment i laid eyes upon it
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2 played as knuckles is best
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>>337510751
Sonic 2 is awful. Holy shit what is up with that plane level. Played every sonic game up to SA2 and it's the only one I couldn't stomach.
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>>337510751
3 > K > 2 > CD / 1
>>
3k is the only really good sonic game in the series
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>>337510751
Undisputed fact OP. No one but the fans think otherwise.
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https://www.youtube.com/watch?v=glTnjGmjTcQ
>>
Seriously, what is the best sonic?

Sonic 3, Sonic 1, Sonic 2 or S&K?
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>>337514110
S&K because of lock-on technology my brother
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>>337514110
Listing S3 and S&K as separate games is a mistake and you should be shameful of your wrong ways
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>>337510751
well, duh. Tails can't even fly when you play as him in 2, only when he respawns as the AI controls him.
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>>337515206
Not letting this debate happen in my thread
S3, S&K, and S3&K are all there own games
There, done.
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Isn't that just a fact of life, OP?
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>>337515450
Best adaption of Sonic tbqh
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>>337515350
YOUR thread?
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>>337515892
Anon-kun, my allegiance belongs to 3 & Knuckles, TO AMAZING GAMES!
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>>337510751
>Someone went out of their way to make this thread because they needed their majority opinion to feel validated from all the arguing that was in the last Sonic thread.
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>>337516147
If you're not with Heroes, then you're my enemy!
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>>337511429
Nope. CD isn't even better than Sonic 1.
>>
Sonic 2 is a great game and one of the best of the 4th generation.
Sonic CD is a great game and one of the best of the 4th generation.

Sonic 3 and Knuckles is phenominal and one of the greatest games of all time.
>>
>>337510751
Not only is it the best sonic game, it's the last good sonic game made in the same style/genre.

It's too bad they had to double-dip and sell it as two halves of one game. Stacking the carts was cool as a kid I guess.
>>
Holy trinity of Sonic Games

3&K
Adventure 2 Battle
Generations
Battle
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>>337517084
>5 games
>trinity
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>>337510751
since '95, yes i have.
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>>337517084
>>337517173
>quintrilogy
>>
Anyone have any wants for the 25th anniversary game?
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>>337510751
>3&K
we ain't tryna go on a pilgrimage we tryna play some GAEMS
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>>337519090
I want Colors' writers way away from it
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>>337510751
sonic 3 is the worst 2D sonic game.
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>>337519090
Adventure 3
Sonic 4 remade (unrealistic i know)
i can settle for anything tbqh
Sonic Maker would be nice
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>>337517084
sonic 2 (best of classic)
sonic adventure (best of intermediate)
1/2 of sonic unleashed (best of modern)
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>>337510751
i knew that
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>>337517386
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>>337517084
>pentalogy
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>>337511429
>There are actually people on this earth that think CD is a good game

It brought a lot to the table, gave us Metal Sonic, Amy, great jp/eu soundtrack but it went full retard on the level design and brings the whole game down to a 3/10
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>>337521440
The level design is CD is generally not great. I agree with you there. But nothing in CD is worse than Sandopolis act 2.
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>>337521860
I used to be like you anon (retarded), but Sandopolis Act 2 really isn't that bad. The ghosts add an interesting mechanic to the stage. I think people don't like Sandopolis because egypt-type stuff just isn't interesting and reminds them of filter dune coons.
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>>337510751
Anon, I prefer it since the megadrive days.
>>
Yeah, a long time ago.
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>>337519325
Were it not for Marble Garden's crushers and Carnival Night Act 2, it'd be the best.
>>
I'll accept that they're both boring as fuck because you just keep hitting obstacles until you spend hours memorizing each stage which you could never force yourself to do because the game is just so fucking boring.
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>>337510751

Sonic, as a concept, is vastly over rated. It's SEGA mascot-level BS designed to increase sales by providing a gimmick no competitors could offer at the time.

Discuss.
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>>337516783
Not him, but you're deluded if you think any of these sub-par "classics" (Sonic 3 & K, Sonic 2 et al) are in CD's league. And if you legitimately believe that slogfest that was the first game was the best, then I think you've dropped something.
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>>337524606
Disagree.

Needlemouse, like Mega Man, like many other fictional characters, was a derivative of an existing idea attempting to perfect the concept. Other Sega characters and concepts besides Sonic were as equally idiotic as the current set of meaningless indie game characters - they were just held onto and liked out of nostalgia due to the console wars of the SNES/Genesis. Additionally, Sonic did better at speed than what SMB1 was trying to do but never successfully conveyed.
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>>337512565
i'm a fan but i feel s3&k is the best one
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>>337521860
Someone hasn't played Wacky Workbench
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>>337525164
>he thinks CD was better than 3&K
YO DUDE LOOK AT ME I CAN BE A HIPSTER TOO
Go make more "Earthbound" inspired games please
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>>337525164
>CDfags
>calling fedora on Sonic 1 fags
CD is the most fedora Sonic game, not only out of the 2D games but out of the entire franchise
>muh timezones
>muh jay pee soundtrack
>muh naoto oshima
seriously, I'd put Sonic CD in my top ten, maybe even my top five of the sonic series, but it tickles my pickle to see you calling fedora on humble retarded Sonic1fags

Pic pretty related, not mine but i agree with it 100%
>>
>>337511609
>what is up with an obvious easy breather level set in between a challenging 3-part marathon and a challenging bottomless pit festival
It's called pacing.
>>
Yes OP, I still have a Sonic and Knuckles T shirt with that logo on it that my mom must have got with the game at release. Thin af but still intact
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>>337527368
Only literal children believe the soundtrack is CD's primary appeal. It's the cherry on top of the sundae. CD's real strength is its dynamic level design that's packed with options, something the other ultra linear games in the series struggle to deliver consistently. You're denying this simply because the mainstream audience hasn't played CD and developed the same warm fuzzy feelings for edgy explosions and meme powerups. That makes you the contrarian and it's about time you took off the diaper and opened your eyes.
>>
i dont know if this was a purely eurofag thing but why the fuck did Sonic and Knuckles come in a cardboard box like a gameboy game? Every other Mega Drive game I owned came in a nice plastic box with a plastic sleeve and a nice cover, why the fuck did this game in particular come packaged like it had just come straight from the 1970s?
>>
>>337528650
>Dynamic level design
It is a almighty clusterfuck filled with full stops and random speedups that's too restrictive for a good player of the main games.

Most people who love it for that are Mario circlejerkers.
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>>337527368
>patrician
>anything Sonic 3
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>>337528650
Fuck off hipster, I've played Sonic CD and it is not the best in the series. Level design is a mess.
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Sonic 2 still is the best in terms of level design, pacing, and soundtrack.
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>>337529059
>hating based sonic 3
it's almost fucking flawless
Sonic 3 Complete is mouth-watering
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>>337529148
This.

Sonic 3 is legit the greatest game I've ever played
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>>337529136
Sonic 3&K*
Sonic 2 is amazing too though, but the true winner is 3&K.
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>>337517084
>No Rush
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>>337510751
1 & 2 are absolute garbage. I can't play anything but s3&k and sonic CD.
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>>337528898
How bad are you? Anyone can breeze through these levels at top speeds while doing insane things along the way. You'll look like Sonic in the opening FMV, even if you're pic related. The levels are extremely accessible and every Sonic game has random full stops (spikes and rocks) and speed ups. Sonic 3 in particular is plagued with rock barriers for pete sake.
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>>337528650
The main problem with the level design is that it tries to do two things at once and both things end up tripping over each other.

At its core it's ostensibly a Sonic game, which means the main goal is to collect 50 rings, run to the end of the level, and then beat the special stage. You can play the entire game as if it was Sonic 1 + spindash/peelout and get the good ending that way. However, you also have the alternate goal of doing some exploration via grabbing a time post, finding a good line to time travel to the past, pop the roboticizer and hologram generator, and then making your way to the goal.

The problem is that both goals are very different. A typical Sonic game is streamlined: exploration takes the form of finding alternate skill-based paths or minor cubbyholes with bonuses. Finding the generators requires you to traverse the length of the level, sometimes multiple times, searching for where exactly it is. If you want to play the game like a normal Sonic game then the parts of the level design that encourage exploration end up getting in the way and being frustrating. If you want to do the exploration method, it's extremely basic and not fully-realized. CD is basically a game full of half-measures that couldn't figure out what exactly it wanted to be.
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>>337528898
>>337529079
Even so, levels like Palmtree Panic and Quartz Quadrant excellently execute the concept of staying on the top-most route for the fastest clear time.
A specific design choice subject to preference, yes, but it's well-done.
Other zones like Wacky Workbench, Collision Chaos, and Stardust Speedway do this too, but it's as difficult to pull off the first time as, say, Aquatic Ruin.

Additionally, Sonic CD is THE ONLY FUCKING 2D SONIC GAME that'll pan the camera when you Spin Dash or Super Peel Out. Not enough, in my book, and it certainly doesn't help enough for the Metal Sonic race, but it at least attempted to address a weakness where no other Sonic game even bothered.
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>>337529079
It's coherent. Just because it's big doesn't mean it's a mess. It flows as well as any Sonic. When will this meme end?
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>>337528650
>mainstream audience
fuck off tbqh my underage familio

You're misguided as shit, which goes without saying based on your praise of it's "dynamic level design". Now, I'll grant you this: Sonic CD /DID/ have unique level design, but that uniqueness does not grant it an inherent edge - it's not more fun or more memorable because of it. In fact, whilst the level design is 'unique' and multi-layered in it's approach, it actually detracts from the entire game.

I imagine you have a rebuttal planned in which you describe how 'organic' the level layout is and how it forces you to learn how to achieve good speeds instead of just giving it to you, but I'd beg to differ. The level design lacks set pieces, making each zone unmemorable in itself. And for that matter, it doesn't encourage skill-building within the game in order to build up speed - the level design from Act 2 of Collision Chaos onwards (with slight dips in Quartz Quadrant) is actively designed SPECIFICALLY to prevent you from building speed, the literal opposite of what a Sonic game is about. I know the layouts of Sonic CD intricately, and I can complete the game in pretty good times, so don't think this is some scrubs point of view: the level design is designed as an attack against the player, such that they can't achieve their goals or have any kind of fun. And quite frankly, I can't imagine anybody could unironically enjoy Wacky Workbench, or the layer-switching "fun" of Stardust Speedway.

Every single part of Sonic CD's level design was made as either an attack on the players pursuit of speed/time travel, or made as a compromise (since all four timezones of a level could have entirely different tile placement but had to retain the placement of enemies, rings etc). And if you even begin to try defending the UFO Special Stages then I'm just not even going to bother replying because we all know those are the shittest Special Stages in the series, classic and modern alike.
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>>337528898
>It is a almighty clusterfuck filled with full stops and random speedups

Sounds like the entirety of the sonic series.
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>>337529774
Why do you think Hydrocity, Mushroom Hill, and Flying Battery are well loved?
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>>337510751
Sonic 3 is full of awful game design. Marble garden has grass hoppers that nobody could possibly see coming hitting you, carnival night has the barrel, and launch base zone is way too long. Launch base also has terrible music which makes navigating that level even worse.
>>
>>337529774
Sounds like you haven't actually played the games
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>>337529731
Sonic CD isn't about fastest clear time.
They're about traveling to the pasta ND drwtrpyinh the machine.
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>>337527000
I swear that stage more than makes up for the rest of the game.
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>>337529980
Why would I play games from a series thats never had a good game?
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>>337530245
edgy
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>>337529453
>sonic 3
>good
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>>337523917
>Marble Garden's crushers
lol. get gud
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>>337524606
it worked because it's a good gimmick
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>>337528650
The jap soundtrack is the only good thing about CD m8
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>>337529998
>I'll just ignore the Time Attack mode and the stage layouts because I'm a retard.

>>337530650
Oh, I did. I remember seeing the first one and thinking "...well, fuck going fast. I hate this zone already."
>>
>>337510751
yes
>>337511429
lol
>>
>>337510751
Yeah, but I still prefer 2 since I played it more as a kid.
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>>337510751
yup

it's my favorite game too
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>>337511429
wew lad
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>>337511429
here's a big fat (you) for effort
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>>337510751
sonic boom is better than 2d sonic where you can't even see where you're going and it's all trial and error.
>>
>>337531209
You can play time Attack if you want. The main draw of the game emphasizes exploration.
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>>337532135
And it suffers for it, because the level layouts are never sure if they want to encourage casual playthrough, exploration, speedrunning, or actively work against speed (such to provide artificial difficulty so the player has a harder time switching timezones).

Sonic CD is a brilliant 11 out of 10 experiment, but the level design is a poetic example of a developer trying to do too many things with too small a canvas
>>
Good meme 2 is perfection. Best music, best Robotnik bosses, best stages. Skychase zone is better than half of S3&K alone.

Sonic 2>Advance 2/3>S3&K>Sonic 1=CD>Advance 1

This is not debatable
>>
>>337532135
But they wouldn't make a Time Attack set to unlock things without designing "ideal paths."
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>>337532781
>Skychase zone is better than half of S3&K alone.
kek
>>
>>337527368
What's wrong with Naoto Oshima?
>>
>>337533002
The music and atmosphere alone is much better than the gaggle of average levels on S3&K. Honestly S3&K only has a few good levels when I think about it. Ice Cap, Lava Reef, Hidden Palace and Sky Sanctuary everything else varies from average to shit
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>>337532781
You gave the game away too early by putting Advance 2 and 3 above any of the Genesis classics. other than that, it's a pretty respectable bait
>>
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>>337530732
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>>337529759
Not him but
>UFO Special Stages
>bad
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>>337529968
>Launch base also has terrible music
https://www.youtube.com/watch?v=-k4HSSVPATY
>>
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>>337510751
sonic 3? maybe
& knuckles? fuck no

>mushroom hill
meh tier
>flying battery
if you took death egg and wing fortress, put them together, and had the shittiest music in any of the games
>sandopolis
wow i thought i was playing sonic not fucking mario
>lava reef
take endless mine and make a full zone out of it - boring as fuck
>hidden palace
wow you fight knuckles thats about it
>sky sanctuary
this is the only good zone in s&k
>death egg
worst rendition of the classic metallic sonic zone

and dont get me started on the super emeralds

hyper mode was cool when it was just a glitch in oil ocean
>>
>>337529968
>Launch base music
>bad
>>337533754
>Liking the UFO stages unironically
This thread is an edgy contrarian faggots dream, i swear
>>
>>337534169
>flying battery
>shittiest music
you're the gayest poster in /v/ right now
>>
>>337533297
You can't say a fucking autoscroller is better than half of S3&K and still expect people to take you seriously
>>
>>337534291
theres literally only one person in the entire world that likes flying battery's music and you show up in every single sonic thread to make it seem like its the most popular opinion
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>>337534169
>doomsday best stage
>doomsday, the edgy chase against eggman
>doomsday, the stage with completely different gameplay to that which was established in the previous 12-odd stages of this game
>Hidden Palace, which is also a shit non-stage, comes second
how can this bracket call itself 'non-autistic' with any good conscience, it's clearly as autistic as it gets and prioritizes space chase spectacle and MUH HYPER SONIC over actual gameplay and fun
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>>337534181
>you have to be a contrarian to like the UFO special stages
Fuck you too buddy

I bet you like those crappy SS from the genesis version of 3D Blast
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>>337534517
Not that anon, you have the shittiesttaste I've ever seen thinking Flying Battery had bad music.
There's literally only one person in the entire world who actually thinks that song was bad.
>>
>>337534517
>dumb conspiracy theory
Or maybe more than one person likes the song and you're wrong and gay, ever think of that one?
>>
>>337534327
Yeah their is more to a level than autoscroll or not. That says something about the quality of S3&K
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>>337534576
>I bet you like those crappy SS from the genesis version of 3D Blast
KEK

nah buddy, the special stage tier list goes like this:

Good-but-not-great tier
>S3K Special Stages
Okay Tier
>Sonic 1 SS
>Chaotix SS
Pretty crappy tier
>Sonic 2 SS
>Sonic Rush SS
Everything else tier
>Just don't even bother
>>
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>>337534517
Your opinion is almost as retarded as you are.
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>>337534953
>Saturn 3D Blast SS nowhere
That's a shit list and you're a shit person. Opinion dismissed.
>>
>>337534181
>Liking the autism tests Sonic 3 tries to pass for special stages
>Not enjoying the greater freedom of motion in CD's
And everyone else is the contrarian. Right.
>>
>>337532362
>>>337532135 (You)
>And it suffers for it, because the level layouts are never sure if they want to encourage casual playthrough, exploration, speedrunning, or actively work against speed
Sonic was never good because of speed.
CD allows multiple playstyles but encourages exploration
>>
>>337536097
>CD allows multiple playstyles but encourages exploration
The exploration consists of "find one thing hidden in the past version and get to the goal." The future versions are completely irrelevant, the present version only serves to lead into the past, and the amount of exploration was minimal because they still felt tied to the "get to the goal" gameplay of Sonic 1 and 2. I don't think exploration is bad, I just found it very underdeveloped in CD.
>>
Sonic 2 > Sonic 3 > Sonic CD > Sonic 1 > An STD infested crackwhore with a drooping anus > Sonic and Knuckles

SK sucks ass, its that bad
>>
>>337536292
>find one thing hidden in the past
How bad are you? Nobody does that shit. You get all the Time Stones and you automatically get the best ending.
>>
>>337537669
Then there's no exploration whatsoever because you can just grab 50 rings and get to the end. We're talking about the exploration aspect of CD, which is highly underwhelming.
>>
>>337537669
Then what's the point of exploring?
>>
>>337537803
>>337537848
Part of the reason it's underwhelming is because it's pointless. If it wasn't pointless it'd just be aggravating, but it being pointless is a degree worse.
>>
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This is so good. The classic sonic autists are imploding on each other. After years of fellating the once almighty S3K, people are starting to realize that each game has a half that is complete shit and a slog to go through. Once the classic autists fuck off already and the younger fans come in and realize what the best Sonic game actually is, sonic threads will be much better. Hang in there bros
>>
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>>337538262
This is a rare example of genuinely good shitposting
>>
>>337538262
>what the best Sonic game actually is
picture unrelated
>>
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>>337538262
>>
>>337538469
>>337539125
>>337540386
One triple (You), coming right up
>>
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>>337540451
You're good at this. But I'm not letting you have it today.
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>>337540651
>thinking i was calling you a samefag
>rather than giving 3 retards 3 (you)s

Get triggered homo
>>
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>>337540787
At least you're aware that three people immediately called you out for shit taste and/or shitposting.
>>
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>>337540986
stay
mad
>>
>>337511429

Baity post but you are right.
>>
>>337538250
It's another way to play. It's an option. I'm not sure why this concept is so foreign to people here.
>>
>>337537318

I don't understand how a man can love Sonic 2 with those trial-and-error special stages.
>>
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>>337541070
No one is mad friend. You were going good there but you lost it. Better luck next time?
>>
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>>337541780
stay
mad
>>
>>337541759
You seriously play the special stages? There is no good special stage. The only ones that were ever enjoyable was 3D blast genesis and sonic 4 episode 1. That blue sphere garbage isnt any better, dont get ahead of yourself. Special stages are like 5% of the game
>>
>>337541962

Every classic Sonic save for 2 had good special stages. I don't understand why 2 is the most copied special stage format because it is the most linear and awful-feeling one.

I mean, I get the half-pipe is 3D, but 3&K shat all over that with their special stage.

Yeah, I play the special stages. CD has the best ones so that's my favorite. You can still get the Good End even without special stages in that one, in case I don't feel like it.
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>>337542225
Meh i really never cared for the special stages. I agree cd has the best one of the old games and i enjoy 4:1 and 3D blast saturn (not genesis) but theyre more like side distractions than anything i would seriously aim for
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Why is Knuckles about to eat Sonic's scarf?
>>
>>337542337

I'm just a completionist. I would try to get all the emeralds each playthrough except for Sonic 2. Only ever did it twice. In 1 and CD I don't even need to try to get them all.
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>>337542502
Thats why i put 2 on the top. If i factored in special stages, 2 definitely wouldnt be up there because those do suck. But since SS are so minimal to me i didnt add them in
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