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>Using a pad for aiming Fucking retarded. >Using a keyboard
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>Using a pad for aiming
Fucking retarded.
>Using a keyboard for movement.
Also fucking retarded.

Discuss.
>>
you're absolutely right.

not even being edgy or sarcastic
>>
>>337494452
Wow, I actually do agree with this. I prefer analog sticks for movement, but aiming on a mouse is much more accurate.
>>
KB+M is for shooters
Pad is for everything else
>>
>>337494921
Shooters and RTS*
>>
>>337494452
Unless it's a 3D platformer, keyboard is the best.
>>
>>337494452
Joystick + Mouse best combo.
>>
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I use the dpad on my controller like 95% of the time instead of the analog stick somebody kill me
>>
Yep completely agree. PC mustards will argue that keyboards are a good controlling device, but they are just wrong. Keyboards designed for typing and it's just delusion to claim they're as comfortable as a controller or mouse.

This is why motion controls are actually kind of a great idea. Look at the Wii and PSMove: analog stick on the left for movement, aiming with you're whole right arm.
>>
>>337495405
This is one of the reasons that the wii's setup was actually pretty decent for shooters, it's a good idea to combine someting sensitive like a mouse or wiimote with analog stick movement instead of fucktarded wasd
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>>337495034

No.
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>>337494452
why not use both then?
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>>337495326
I do this for any 2d game
using the stick feels akward as fuck with them
>>
>>337495694
Wii already did it
>>
>>337495694

I actually do this for games that allow it.
>>
>>337494452

>OP: I'm fucking retarded.

What's there to discuss?
>>
Try stopping and moving instantly in a game like Counter Strike with a joystick and tell me the precision of a keyboard isn't superior.
>>
>>337495883
Maybe superior at giving you carpal tunnel
>>
>>337495746
It's genius when you think about it
>>
>>337494984
Shooters, RTS, and MMOs*
But yeah, controllers nail about everything else.
>>
>>337494452
git.gud.
>>
>>337495952
literally never happens
>>
>>337495694


Would be fine but the other half is not ergonomic enough to hold one handed comfortably.

The Wii really nailed it with the nunchuk.
Where's the USB nunchuks made for PC?

I though the Chinese would have been all over that
>>
>>337495694
i do this for teleglitch
>>
>>337494452
PS move Nunchuk + mouse. I wonder if that's possible.
>>
>>337495952
I would honestly rather have carpal tunnel than not be able to surf or stop step or change weapons properly or have hotkeys or any of the numerous things you can only do with a keyboard in FPS games.
>>
How do you strafe right and reload at the same time? Checkmate KBfags.
>>
>>337496181
t h i s
b
h
>>
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>>337496093
>everyone for got this things existence.
>>
>>337495151
this

this would be ideal
>>
>>337496093
When VR first got going, there was a wave of peripherals to replace mouse and keyboard. There was one dual nunchuck type controller and everyone hated it.
>>
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>>337494452
https://www.youtube.com/watch?v=gVQE0fekdds

There is a solution.
>>
>>337495539
retarted nintendofaq piece of shit go shove your amiibos up your tracheia PC MASTER RACE
>>
>>337496164
>i would rather have carpal tunnel than not be able to surf in csgo
>>
I much much prefer keys to analog for movement because it's instant direction-change rather than having to physically move the analog stick.

Try ADADing someone with analog vs keyboard.
>>
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>>337496498
You need:

>Playstation Navigation Controller
Sure
>Bluetooth Reciever for PC
Cool
>Mini USB to USB cable
... ok
>Motioninjoy Software

Yeah. NO
>>
>>337496793

I've been using WASD heavily every day for ~16 years now and have no carpal tunnel

The only way you get carpal is if you're resting your wrist against something when you type or use mouse
>>
Digital movement is actually better for shooters. You want to move in straight lines very precisely. With a joystick, you might be a little off.
>>
I need a combo item, I can never find a comfortable position for my wireless keyboard with mouse and i would really love to play more PC games since i getting bored with most of my one handed ones
>>
>>337494452
I don't see what's bad about using a keyboard for movement at all. With that being said, a keyboard and mouse are perfect for most games. I literally only use a controller for emulators and Dark Souls.
>>
>>337495694
This is how I'm playing Valkyria chronicles. Best way to play imo
>>
>>337495694
Are playstation contollers made for fucking crabs?
I'm holding both right now and it's a reason why I never really got shooters on any of my playstation consoles and got them on my xbox consoles when I still console gamed
You can't really get a good grip on that shit like you can on an xbox controller
This is coming from someone whom hasn't turned their 360 on in probably 6 or 7 years and only uses my ps3 once in a blue moon
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>>337497646
I don't understand why anyone would want to hold a controller like that
>>
kb+m is what i prefer, so that's what I will use
>>
>>337497646
I don't grip the shit out of my controllers they just kind of rest in my hands. I have bigger hands than the vast majority of people and I still prefer the dualshock.
>>
>>337497646
are you people litterly unable to use your hands like a normal human? your hand can use the right analog fine right? well guess what your other hand can bend that way too!
>>
You have not played a tremendous number of PC games; it is simply not a style of gaming you respond to. You are a console gamer, for better or worse, even though you are aware of the generally higher quality of PC games. Anyone who claims allegiance to the recognizably inferior is in dire need of a compelling argument. Here is yours: The keyboard has one supreme purpose, and that is to create words. Swapping out keys for aspects of game control (J for “jump,” < for “switch weapon”) strikes you as frustrating and unwieldy, and almost every PC game does this or something like it. PC gamers themselves, meanwhile, have always seemed to you an unlikable fusion of tech geek and cult member—a kind of mad Scientologist.
>>
>>337494452
They need to make a controller for your left hand with more buttons and a joystick. Having a joystick with a mouse would be amazing.
>>
>>337498106
Your left hand gets a better and more relaxed grip on the left side. At least that amount of grip helps when holding the controller.
A ps3 controller is literal uncomfy crab mode
>>337497907
Can you full grip an n64 controller?
>>
>>337498449
I don't know what you mean by full grip. I just kind of let controllers rest on my hands, I exert almost no pressure on them when I hold them.
>>
>>337498449
>A ps3 controller is literal uncomfy crab mode
Not even the most recent iteration of the DS but yes the 3 was weird, but that wasnt really due to the analog. However if we are comparing old controllers the 360 is far from perfect or even usable for any game with heavy dpad use
>>
>>337498897
The 360's d pad was fucking horrible
But the rest of the controller is great
>>
>>337497646
>>337497781

It's made for chinks with tiny girl hands
>>
>>337494452
I am hybrid master race
Use pad for moving, jumping and sprint, then mouse to aim
This is truly master race
>>
>>337497646
You're supposed to hold it with your fingertips, not mash your fat hands into it.
>>
>>337494452
You would only have like 4 buttons that are easily accessible
>>
>>337499786
Still worth it
>>
>>337496498
how many buttons that thing has?
>>
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>>337495694
>>
>>337494452
There are certain types of movement techniques which you can't do with a gamepad since you need digital movement for them: https://www.youtube.com/watch?v=n7AhdRy-hL0

A gamepad allows for analog movement in the sense of being able to carefully adjust your movement speed, but in literally every game you only want two speeds ever: as fast as possible and as fast as silently possible, which is easily achieved by holding down a walk-key.

Also, the idea that you'd need more than four directions is wrong, since you can rotate your coordinate system with the mouse and move in any direction easily. For actual combat it's unnecessary to be able to move diagonally too, since all you'll ever want is get as fast as possible fowards or back, or get as fast as possible to the side to evade an attack. You can do all that with WASD.
>>
>>337494921
Pad is for racing games, KB/M for everything else.
You're wrong, I'm right.
>>
>>337494452

I used this combo.

It's fuckin stupid. KBM+Mouse is best combo for almost all games. Prove me wrong.

>Protip: you can't
>>
>>337496498
>>337496282
What exactly makes this better at analog sticks than other controllers?
>>
>>337501063
You don't have half the controller hanging off to one side because your other hand is busy with the mouse.

It also has more buttons than the nunchak.
>>
try this?
(thats an analog stick btw)
>>
>>337496181
I use my middle finger
>>
It'd be fucking great if there was a commonly accepted half controller for analog movement with enough buttons to make up for missing the keyboard, but it's either impractical or only works on 2 games.
>>
>>337501447
It's not an analog stick, it's a d-pad; I own one.

I still think it's really good and way more comfortable then a normal keyboard but it still has digital only input.

The logitech G13 has an actual analog stick but most games don't support reading it as analog and it's not as comfortable.
>>
>>337496181
i turn right and move forward

how do consolefags turn right and reload at the same time?
>>
>>337497097
you can probably do it with SCPToolkit or DS4Windows.
>>
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>>337501447
Use these instead.

They're mice, with a keyboard, and an analog stick.
>>
>>337494452
>>337494921
THE KEYBOARD IS LITERALLY THE D-PAD
>>
>>337501679
aw, damn, i thought i was smart :(
>>
>>337501903
what the fuck?
>GEE BILL, TWO MICE?!!?
>>
>>337500782
>playing shit like DMC or Zelda with a KB&M

You're retarded
>>
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>>337497781
the only reason people hold it like that is so they can press a button and move the camera at the same time. like jumping and aiming at the same time.

some fuckers hold it like this for certain fighting games (tekken mostly)
>>
>>337501903
make them looks like breasts
>>
>>337494452
This is correct most the time unless the game is designed for a specific controler scheme (kb+m wii etc)
>>
>>337494452
I've always had trouble pinpoint-aiming with a mouse because i'm left-handed and was taught to use my right-hand for mouse control. Should I try to teach myself to use my mouse left-handed, or should I just try to improve my right hand?
>>
>>337501772
Depends, if reload is mapped to y then you can reload with your right index finger since you won't be using it to shoot at the same time as you reload anyway.
>>
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funny how the keyboard and mouse weren't meant for videogames in first place, but they are the best to play videogames with
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>>337502206
wtf, use the mouse in your left hand.
>>
>>337494452
I used to use a controller in one hand and a keyboard in the other, but keyboard just worked out better for strafejumping and weapon switching.
>>
>>337502282
Maybe for certain types of games, but I prefer a controller. Especially since I play a lot of 3rd person games usually that don't have shooting as a huge part.
>>
>>337502206
just set default mouse to left in windows
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>>337495694
>why not use both then?

I can, and I don't because sticks are usually fucking retarded for anything except 3rd person shooters/adventure/platform games. I tried it for kicks once but using a keyboard for movement in FPS games works infinitely better for me as much as using a mouse works better for aiming. There might be some FPS games where this might not necessarily be the case, but for all standard FPS games that play normal I am definitely sticking to the keyboard and mouse combo.
>>
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>>337501447
>costs as much as a full size keyboard
>>
>>337502282
They're only good in a small number of genres.
>>
I play a certain game with a mouse in my right hand and a joystick in my left hand

it's not a tank game but has tanklike movement with no strafing allowed
>>
>>337494452
Steam controller master race, get on my level

>fully analogue movement
>can also comfortably move and jump with the same hand
>mouse-style aim speed
>gyro fine aim
>"edge spin" constant camera rotation for circle strafing ease
>>
>>337502102
I might be retarded, but I'm still correct.
How does it feel being wrong, anon? Tell me.
>>
>>337502607
They have a budget model called the tartarus that's cheaper, and the g13 mentioned in >>337501679 is even cheaper then that
>>
>>337502837
>Seriously playing technical action games with KB/M
It's like you intentionally want to do badly
>>
There's an easy solution to both of these problems.
>>
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>>337495746
>>
>>337502998
You're wasting your time, anon. Most people here who've used the SC used the left stick for moving and never really appreciated what it could do.
>>
>>337502948
But I still do better than you. How do you explain that? I can tell you: because you're wrong and I'm right in saying that it's the superior choice.
There is literally no reason to limit yourself to a gamepad, except if you want to intentionally lower the skill ceiling of your game and be content with being mediocre. Are you content, anon? Is mediocrity all you strive for?
>>
>>337502698
>>337502998

What a great idea and a horrible, disastrous execution. I'd love to see another company take a swing at the concept and improve on the current design.
>>
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>>337494452
I guess this would kind of be the thread to ask this.

I've been playing Dark Souls 3 for a while now and only in the past 10 hours or so has my Logitech F310 started to randomly disconnect and reconnect. Would anyone know why it would do this? Driver problem? Power issue?
>>
>>337503192
I defy you to perform this well in an action game with KB/M
https://m.youtube.com/watch?v=fVrX0MHBZ_I
You cannot do it.

It is literally impossible to achieve this level of skill with 4-way directional input. Directional parries, circular inputs, even simple "shortest distance is a straight line" movement cannot be done.
>>
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>>337495694
It's blatantly obvious that people agreeing with this have never spent an extended period of time playing games with m+kB

Protip: In a first person game using a m+kb makes it easier to fine tune your movement than using an analog stick. Keyboard is only a limiting factor in third person character action games and racing games where you need analog input.
>>
>>337503274
The only improvements I can think of:

Making the face buttons a SMIDGE larger and further apart
Replacing the left stick with a proper d-pad

Otherwise it's perfect
>>
>>337503567
>Protip: In a first person game using a m+kb makes it easier to fine tune your movement than using an analog stick.

That's factually incorrect.
>>
>>337501903
For people with only one arm that would be great.
>>
>>337503567
It's only easier to fine tune your movement if you don't give a shit where your camera is pointing.

A common task impossible for KB/M users: keep your aim centered on a target, A, while moving in a straight line between two points, B and C.

You can't do it. Either your aim must leave the target or you have to make stair-stepped movements.
>>
>>337503770
lol, did you even watch the webm?
Analogue stick = shit
>>
>>337503367
same here with xbox360 controller on pc. turning off vibration solved it.
>>
>>337503567
But top players in racing games are using the keyboard though
>>
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>>337503770
No, it's just a simple fact. No amount of shitposting over the digital input of a keyboard will change that.

Your thumb will never, NEVER match the precision of a keyboard and mouse for first person movement. It's a simple fact. See: Fitts Law. The only time you will be at an inherent disatvantage from using a keyboard is when playing 3rd person action games or racing games where you aim isn't nearly as much of a factor. And even in fighting games a keyboard has a distinct advantage over a gamepad. It's the proto Hitbox.

>>337503854
>It's only easier to fine tune your movement if you don't give a shit where your camera is pointing.
Which renders your movement utterly fucked in FPS. You don't need precision aim in genres like racing and controlling the camera in third person action games like >>337503545
but analog input for movement becomes infinitely less valuable once you're playing a first person game where the direction you move in is completely dictated by the direction your viewpoint, aka camera is facing in.

>A common task impossible for KB/M users: keep your aim centered on a target, A, while moving in a straight line between two points, B and C.

The same applies to controller users. It's why 99% of console shooters have some form of aim assist or magnetism.
>>
>>337504558
Last I checked the prefered input mechanism of choice for racing games were racing wheels.
>>
>>337495694
So you can make precise movements into 8 directions rather than imprecise movements into freeform directions.
Analog is useful in games such as Souls where locking on and running at slight angle towards enemy might actually be useful, but try CS for a moment with gamepad and you realize what kind of pain in the ass strafing in and out of cover with analog stick is.
Being able to immediately switch from -100 to 100 with extreme precision is much higher advantage than minute detail in movement direction, something you can already carefully control with the mouse anyways by turning around.
>>
>>337497097
What respectable person doesn't have a mini USB to USB cable
>>
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Joystick movement is only better for games like dark souls, where slight movement in a certain angle are needed. I cant see how it would help with other games, like FPS'.
>>
I have K+M for everything
A steering wheel for more damanding racing vidya
And a HOTAS for flight sims
Tell me one game I couldn't beat comfortably without a controller
>>
>>337505775
Dark Souls 1 was pretty shit with K+M. You cant get the precise movement angles you need for rolling and such.
>>
>>337505775
Ape Escape
>>
>>337506116
Already beaten
>>337506142
It's a PS1 game, so it's pretty unbeatable for me by default.
>>
>>337503770
Keys allow you to change direction instantly without resetting to neutral.
>>
>>337507047
>what is emulation
>>
>>337507381
Emulation is wonky and emulating a controller is double wonky.
>>
>>337505775
Guitar Hero.
>>
>>337507480
>Emulation is wonky
PS1 emulation is usually spot on and emulating controlers is easy.
>>
Wii nunchuck+mouse master race
>>
>>337507480
Why are you talking out of your ass for? That's not true at all.
>>
>>337505775
U got fkin dun m8
>>337507657
>>337506142
>>
>>337503274
What's bad about it?
>>
>>337504561
Except for the fact that objectively speaking keyboards inputs have a set value and an analog stick can have varying ones you can fine tune.
>>
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>>337507657
ur move m80
>>
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>KB+M - shooters
>steam controller - casual shooters
>pad - everything else
FIGHT MEEEEEEEEEEE
>>
>>337494452
Pad for racing games, platformers, 3rd person games.

M+KB for FPS, RTS, PC RPG and some 3rd person games(like Max Payne 3).
>>
>>337508024
>drums
>mic

Checkm8.
>>
>>337508024
That's... not guitar hero
>>
>>337494452
Sudden change of direction is still faster with a keyboard than with a pad.
Only in movement where acelleration matters, like steering of a car, flying of a plane is a stick better.
So still, pads for competetice fps shooters are completely garbage be it aiming or moving.
>>
>>337495539
Gyroscope controlles wouldn't suffice?
>>
>>337507657
Frets on Fire, nigga. I didn't beat Dragonforce on hardest, but it was certainly playable.
>>337507696
Not interested in PS1 games, tho. Those floaty polygons look like shit.
>>
>>337508264
What if you want to move in a direction that isn't one of the 8 a keyboard offers?
>>
">Using a keyboard for movement.
Also fucking retarded."
when its combined with a moused its superior you dumb fuck
>>
>>337503274
>I want Sony/Microshit to do it instead because I'm a mindless, ignorant drone
>>
>>337508463
A keyboard and mouse offers infinite directions. What are you even talking about?
>>
>>337508474
You need to be 18 to post on 4chan
>>
>>337505304
Move in a straight line from behind one cover point to another while keeping your aim centered on an enemy.
>>
>>337494452
>analog stick better for movement
Confirmed for not knowing shit about PC gaming.
>>
>>337508474
Newest of all new friends here
>>
>using a controller
>using a mouse and keyboard
>not using a neural interface so you can control your character with your thoughts

Fucking Neo-/v/ casuals.
>>
>>337507931
and where is that relevant other than racing games?
>>
>>337508679
If you're tracking a target on screen so you can't move the mouse to look away then you effectively only have 8 directions to choose from, and you can't even choose speed. Nowadays you're lucky if a game includes a walk button
>>
>>337508679
What if the enemy you want to aim at is 30° off from the direction you want to move?

Oops, sucks to be you. Either zig-zag like a dipshit, walk into a wall, or miss your shot
>>
>>337508463
Irrelevant.
You will never need the 6 extra angles, with mouse and WASD you can do everything.
It's much better than anything an analog stick can offer as it even allows for faster changes of direction and adjustements.

That analog is better is a meme perpetuated by consolefags that don't know what it's like to play with mouse and keyboard.
>>
>not just using an arcade stick for everything
>>
>>337508840
>8 direction movement and no analog control

Ok anon enjoy yourself
>>
>>337503192
>>337500782
>>337502837

What the fuck kind of autism am I witnessing
>>
>>337509024
I will. I would never give up keyboard for an analog stick.

I only use controllers for shit games designed for gamepads, like Dark Souls. Anything else, ESPECIALLY if it's a shooter I'll take keyboard over an analog stick.
It allows a lot more freedom and responsiveness than a shitty analog stick ever could.

>inb4 muh 24º angle
Absolutely irrelevant as the mouse offsets any lack of fine input the keyboard might have. You can do much more accurate and snappy movements on a keyboard than you can on an analog stick.
>>
>>337508984
I can aim and accurately snap a shot off with a mouse and keyboard in a microsecond. The same is not true when using a gamepad.
>>
>>337508985
You say that because you've never experienced it.

If I fire up a game and it won't let me use an analogue stick and mouse simultaneously, that's an immediate uninstall for me. I can never go back to shitty 8-way movement
>>
>>337508985
An analog stick is more precise and offers analog input so you don't have to waste precious fingers holding down the walk button (if the game even has one)

I'm not trying to say a pad is better for shooters because a mouse is obviously the best aiming device, but for movement and other analog inputs a pad is just plain better
>>
>>337494452
DEAR OP,

I DARE YOU, I dare you to 1v1 me in Stealth Jets in BF4 with YOU playing the controller, and MYSELF on KB/Mouse.

You will get rekt, PERIOD. KB/M for flight simulators is great, you can have so many key binds for various aspects of the flight maneuvering.
>>
>>337495034
I think keyboard+mouse is fine for a 3D platfomer, especially if it's fast-paced. You can turn much more quickly on a mouse.

I'd prefer a joystick with tons of buttons on it though. Just a lefty hand thing. Like a PS Move Navigator but not shit.
>>
>>337509180
How are you going to move in more than 8 directions if you need to keep your mouse pointed at a target? How are you going to change your movement speed?
>>
>>337508984

You can, I dunno, press other keys on the keyboard to compensate for the change in direction from moving the mouse.

I can do exactly what you're saying absolutely fine.
>>
>>337509259
First of all, no you can't, a microsecond is an infinitessimal amount of time you self-fellating shit.

Second, this is not and has never been about the indisputable fact that mouse is better than right stick. This is about the fact that left stick is better than wasd.

You spanking your own dick about how fast you can line up a shot proves nothing about your inability to move in a straight line while changing what you're aiming at
>>
>>337495721
why would you ever play a d-pad designed game with an analog stick?
>>
>>337509273
Why would you need a walk button?

>you don't have to waste precious fingers holding down the walk button
You use the pinky. What else would you be using the little finger for?
>>
>>337509314
>missing the point this hard
>thinking bf requires any skill at all

Retarded and shit taste in games, who would have thought
>>
>>337509273
Nope. First of all I can't think of any game where you can't control your movement speed with the press of a key. Second, a keyboard allows for much more responsive and immediate corrections to your movement.

You can tap W A S D much faster than you can move the analog from one point to the other, and that is an objective fact. With those micro corrections you actually have more control than with an analog stick.

>>337509271
I have experienced it and it's shit. I would never play Unreal with an analog stick over a keyboard.

Sorry that you're a delusional consolefriend, but mouse and keyboard is objectively superior.
>>
>>337509394
How are you going to strafe if your stick needs to reset to neutral?
>>
>>337509449
Only in 45° increments.

You can either zig-zag or change your aim. There is no combination of keypresses that will let you move 30° away from your aim.
>>
>>337509394
>not moving at the fastest possible speed at all times
>>
>>337509483
crouch
>>
>>337509394
I would never require a movement that needed a direction that isn't provided by mkb, meanwhile on a joystick you can't strafe or do small changes to your movement like you can with a keyboard.

Try again.
>>
Bc left side of controller doesnt have enough buttons
>>
>>337496282
I can't actually connect mine to a PC, I use that new PS3 controller software for PC but it doesn't register properly
>>
>>337509518
Do you have cold molasses where your thumb should be?

Jesus christ it takes a tenth of a tenth of a second to move a stick from one side to the other
>>
Dear console kiddies, Pc gamers can buy every peripheral for their system. We have Pads and can even use yours. The reason why we all use a keyboard and a mouse to play FPS is because it is the nost efficient way to play them.
>>
>>337508837
you can do that perfectly fine with both control methods
>>
>>337505290
a kid who didn't start buying tech until they got their first smart phone 4 years ago.
>>
>>337509760
Which is more than the instant it takes me to switch between A and D.
>>
>>337509518
Move your finger faster than an old person with arthritis and you strafe just as fast as tapping A D A D

Don't try to claim pure keyboard and mouse is best if you've never at least tried controller / mouse combo. You just look like a retard otherwise
>>
>>337509464
>First of all, no you can't, a microsecond is an infinitessimal amount of time you self-fellating shit.
Holy shit, I didn't realize you were this autistic.

>Second, this is not and has never been about the indisputable fact that mouse is better than right stick. This is about the fact that left stick is better than wasd.
No, it isn't. It's about what control scheme is better.: keyboard and mouse or gamepad. The example you literally just provided was in moving while aiming. That means that you're using both the keyboard and the mouse in the former control scheme. If you don't want to talk about what mice are used for, don't bring up examples that rely on using a mouse.

>proves nothing about your inability to move in a straight line while changing what you're aiming at
I'm saying your argument is irrelevant because the speed at which you can aim and fire a shot using a keyboard and mouse means that brief moment in which you might be moving at a 45 degree angle instead of a 30 degree angle is meaningless. This is trivially true. It's why players using keyboards and mice will always be better shots than players using gamepads, accounting for other factors.
>>
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>>337509502
>ad hominem
>dismissive when its "any skill"

Requires more than your Overwatch dogshit, shitposter extraordinaire.
>>
I just play shooters with a pad with aim-assist on.

Not like I play multiplayer shooters. It doesn't matter if I'm inaccurate.
>>
>>337509858
>and you strafe just as fast as tapping A D A D
Factually incorrect.
Controllers also don't have enough buttons on the left side. You get, at most, 7 inputs without counting analog movement. 4 of these inputs require you to move your thumb off the stick.
>>
Isn't this basically the steam controller?
>>
>>337509975
tl;dr
Can you make your point in less words?
It'll save everybody effort
>>
>>337509764
It can't even THEORETICALLY, never mind practically, be done with kb/m

KB can only move 8 directions relative to the mouse. If you need to move 27° southwest of your mouse's look, the best you could do would be to tap the A and S keys in an extremely rapid rhythm that created a tiny staircase pattern.

Realistically, you wouldn't even achieve that.

You'd make a lazy zig-zag, which would leave you exposed to incoming fire for a longer period of time.
>>
>>337509852
>using A and D for movement
>>
>>337509615
If you're crouching, you're already moving at walking speed in most games.

In any game that you need to "walk" while crouching, you can simple toggle the walk or crouch option.

In any game where you need to "walk" while crouching, the gameplay is sufficiently slow paced that the extra half second it takes to untoggle either option won't matter.
>>
>>337510130
You're so retarded it's not even funny.
Quit shitposting, you suck at it.
>>
>>337510029
>Factually incorrect
Try it.

>4 of these inputs require you to move your thumb off the stick.
Factually incorrect.
>>
>>337510098
>reading a single paragraph requires effort
I mean, I knew you were a fucking idiot, but I wasn't expecting you to come right out and say it.
>>
>>337494452
You'll get spanked by either one fag. Git gud
>>
>>337509975
>No, it isn't. It's about what control scheme is better
It literally is you shit-sniffing faggotmaster.

Read the OP:
>Using a pad for aiming
>Fucking retarded.
>Using a keyboard for movement.
>Also fucking retarded.
>Discuss.

You drooling, incompetent cunt-mouthed prickslicker. Chomp a big cereal bowl of big black balls and choke on the last one
>>
Why don't we just make something similar to the wii's nunchuk so we can have analog movement and aim with the mouse?
>>
>>337494452
>Using a keyboard for movement.
I can count the number of times I've needed more than 8-directional movement on my hand. In fact I can count it on anything since it amounts to a grand total of zero.

As for analog input, the only games I've played in which two speeds were not enough are the Splinter Cell games, and in those you could adjust your speed with the mouse wheel and it was perfectly fine.
>>
>>337510273
>Try it.
I play shooters on both console and PC. In order to strafe in a console game, you have to decelerate to 0 speed before you can possibly start accelerating in the opposite direction.

>Factually incorrect.
Factually correct. See: D-Pad
>>
>>337510296
I'm not the guy you replied to
>>
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>>337510029
this is the main issue

that's why I think things like this would be better if they had an ergonomic hand-grip method of doing them, but then you can't really hold them in your hand and use them too

and If my hand is resting like it would be on a keyboard, then my first instinct is to not move with my thumb but to jump with it. I'm sure I could learn though.

Has anyone used one of these before?
>>
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>>337510324
That already exists as a fucking logitech peripheral, its basically wasd + Gkeys + stick
nobody uses that because its fucking stupid.
>>
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>not using a gun replica
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>>337508909
I bet you use pic related, you fucking aspie sperglord keycuck.
>>
>>337510378
Only because those games have a shitty capped max move acceleration. That's a fault of the game design, not the input scheme. Movement is intentionally gimped on console games to compensate for the shortcomings of analogue aimin. Try using Xpadder to drive, say, Stalker with a controller. There's no "deceleration" inertia on directional changes
>>
you have to real retard if you can't play shooters with a controller.
>>
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for fucks sake, this fucking meme that keyboards give you shit movement needs to stop
have you ever played a game on pc or what, it's so fucking easy to learn to even drive in racing games when your fingers aren't made of wood
>>
>>337510321
I didn't respond to the OP. Try to keep up. The argument was that you can't aim while moving at a 30 degree angle with a mouse and keyboard. I explained how this is entirely irrelevant. What exactly are you having trouble with?

>>337510392
Just a different idiot, then. Gotcha.
>>
>>337510378
>In order to strafe in a console game, you have to decelerate to 0 speed before you can possibly start accelerating in the opposite direction.
Anon do you even play videogames?
You have to decelerate to 0 to move in the opposite direction in any game I can think of, regardless of input device. And I can move my finger from the full right position to the full left position faster than it takes the player character to decelerate to 0, completely negating the slight speed advantage of the keyboard
>>
>>337510598
>That's a fault of the game design, not the input scheme
Any game that doesn't have shitty movement acceleration is still going to have limited strafing when using a stick, because you can't move between left an right instantly. It's literally impossible.
>>
>>337510652
>you have to be a real retard if you want to play shooters with a controller.

fixed that for you.
>>
>>337510378
Claw grip anon
>>
>>337494452
>2016
>not holding game pad in left hand while using mouse in the other.

step it up niqqa
>>
>>337495694
>>337503770
>>337503854
Try playing Quake or CS and bunnyhopping. Hell, just try stutter stepping in CS and then tell me how much better analog sticks are for movement.
>>
>>337510378
>you have to decelerate to 0 speed before you can possibly start accelerating in the opposite direction.

Only if you are shit at games and have arthritis. I think the point you're trying to make is that an analogue stick takes longer to move from the up position to the left position than it takes for you to move from W to S. It's bazillionths of a second, no one actually gives a metric shit, and ofc, there is the fact that moving the analogue stick does not have to be parsed through the hardware controllers API thus absorbing any tiny time advantage keyboard has over an analogue stick of a console.

Furthermore, dpads exist, which are better than WASD.
>>
>>337510874
>using a playstation controller
>being able to claw the d-pad on an xbox controller
>>
>>337510692
Play winter games.
Pick minigame where you need to rapidly change from left to right.
Do it with your controller.
Do it with keyboard.
Try to win.
Post pic of broken controller.
>>
>>337510669
>The argument was that you can't aim while moving at a 30 degree angle with a mouse and keyboard.
Which you can't. And which is relevant to the OP
>I explained how this is entirely irrelevant
Because you know it can't be done. And because in your mind, a thread about the shortcomings of WASD as an input scheme is a pissing contest about pure controller use in shooters vs KB/M, designed to satiate your autism.

Shut the hell up and come back when you're ready to discuss the topic at hand: the advantages/disadvantages of COMBINED analogue movement and mouselook.
>>
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>>337494452

Using a pad for aiming is completely fine when everyone is as well. Prove me wrong.

You literally can't.
>>
>>337495694
G13+mouse master race.
>>
>>337510776
>impossible.

As long as I can flick the stick from left to right in 1/60th of a second, it's LITERALLY indistinguishable from instantaneous because the change from +1 to -1 on the X axis movement input occurs in the same frame.

And yes, I can do that, as can anyone whose hands work properly.
>>
>>337510983
I'm sorry you don't have the best controller anon, maybe you should stick to only keyboard and mouse after all
>>
>>337510952
These retards probably have never even gotten good at any game, especially not a shooter, if they claim that an analog stick is superior to a keyboard.

It's such a shitty idea, you would give up all the advanced keyboard movement techniques just so you can move at 30º instead of 45º, something which is utterly irrelevant in every single situation.

Never in all my years of playing shooters on PC have I thought "Wow I wish I had an analog stick instead of a keyboard so I could have moved diagonally at this very specific angle for no good reason!"
>>
>>337508984
Are you talking about keeping your aim on that enemy while moving, or snapping to him to get a shot off then being free to look wherever you want?

Because the former doesn't actually happen, and the latter is not hard to do.
>>
>>337511046
Once again, it's not an advantage. There exists no scenario in which a difference of 15 degrees in movement direction will meaningfully affect the playability of any given game. You're talking about shit that does not matter in any context.
>>
>>337511214
>best controller
Of course a sonygger would think such a retarded control scheme is good.
>>
>>337511167
Inferior to Steam Controller, if only because I can move and jump with one thumb
>>
>>337511124
playing at 10 tickrate is completely fine when everyone is aswell

playing at 12fps is completely fine when everyone is aswell

playing at 500ms ping is completely fine when everyone is aswell

that's how retarded you sound
>>
>>337511274
>Being able to hit more buttons on the controller with one hand
Sounds pretty smart to me
As a bonus you don't get the retarded offset controller look either
>>
>>337511396
>caring about the look of a controller and not the functionality
>requiring someone to claw when i can just hit every key necessary and not give my hands boneitis
>>
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I prefer moving with a keyboard because it's more precise, I know how much I'm going to move each time I press the movement keys instead of having to worry about what speed I'm moving in and at what strange angle I'm moving towards.
>>
>>337510952
>he can't stutter step with a steam controller
I can lightly touch a pad a LOT faster than you can press a key.
>>
>>337511532
No you can't.
>>
>>337511312
? I have mouse aiming, four fingers dedicated to 25 keys, and a thumb dedicated to analog movement, i don't see how it gets better than that, i just wish the g13 was more ergonomic.
>>
>>337511046
You would trade that range of movement with reaction time. In a game where the reaction time doesn't matters it is ok to play with a controller.
I for example played Fallout4 with the steam controller, wasn't nearly as cancer as i thought it would be.
But at no point i thought "wow going 30° SSE brings is such a advantage" it really isn't.
But i would never play something competetive with a controller, neither for movement nor aiming. Because it's too slow.
>>
>>337511516
In other words, "I'm bad at using a controller, so keyboard is better".

Knowing exactly which direction and how fast you'll move is perfectly doable with a controller assuming you don't suck with it.

It's like saying that guitar is better than violin because the frets mean you always know what note you'll hit; sure, that's true if you suck at a fretless neck, but if you take the time to learn it then there's no problem
>>
>>337511490
Even putting aside the argument of this thread, some games are just plain better with a controller. Wouldn't you want the objectively best controller to play those games?
>>
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Here me out

What if we we used a left handed flight stick + mouse?

We get analog movement while still having access to multiple buttons, without sacrificing mouse aiming.
>>
>>337501967
That's not a good thing, though.

Nobody uses the d-pad. It usually gets shunted to hotkey use or the like.
>>
>>337511801
>objectively best
>use it on a game with analog movement and have to have offset thumbs anyway
>not using a saturn pad for 2D games
:^)
>>
>>337511834
Imagine playing anything moderately fast paced with that.
You'd have to whip it left and right all the time.

I can't even envision how much of a pain in the ass it would be to play Unreal or Battlefield or Dirty Bomb with that thing.
Hell no.
>>
>>337511676
If I ever needed 25 keys...

Okay, maybe for MMOs.

But on an SC I have access to 8 buttons without once losing the ability to move OR aim however I want, which is about what you get on KB/M (5 mouse buttons, 3 pinky keys while still on WASD+space)
>>
>>337511834
Joystick maybe, flightstick eh.
>>
>>337512003
>maybe for MMOs
WASD and maybe 4 macros.
>>
>>337511273
>There exists no scenario in which a difference of 15 degrees in movement direction will meaningfully affect the playability of any given game.
I posted it once and I'll post it again
https://m.youtube.com/watch?v=fVrX0MHBZ_I
Could not be done with only 8-way movement.
>>
>>337511889
>play and charge as standard
>genetic easily replaceable battery
>micro-usb and Bluetooth connections, no proprietary bullshit
>touchpad to control mouse
>3.5mm jack on controller
>gyro (somebody must have found a use for it)

In every objectively measurable way, it's the best controller
>>
>>337502102
https://youtu.be/SPxpVy7Ae3c
>>
>>337495746
not sure why there were so few FPS games using that control scheme with the Wii Motion Plus
>>
>>337508984
Name one context in which moving at a slightly different angle will ever actually be an advantage worth noting, especially when everybody has a mouse and is actually capable of shooting and tracking properly. Then explain how this lone feature you've conjured up is actually worth trading off all the benefits of a keyboard for.

>>337511834
I want you to imagine waving that around while playing any remotely fast paced shooter so you can realize yourself how retarded you sound.
>>
>>337512341
>>play and charge as standard
>>genetic easily replaceable battery
>>micro-usb and Bluetooth connections, no proprietary bullshit
>using wireless

>>touchpad to control mouse
I'm on PC. I have a mouse.

>>3.5mm jack on controller
I have one of those on my computer.

It's the best if you ignore all its shortcomings, like a retarded symmetrical layout, price, and awful build quality.
>>
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Didn't even read the thread. Just posting some skilled movement so the kids here can learn something.
Can't do this with an analog. Not possible.

https://www.youtube.com/watch?v=-T6IAHWMd2I&t=814
>>
>>337512217
>Could not be done with only 8-way movement.
Why not?
>>
>>337512513
Build quality is the same as other pads
Touchpad and 3.5mm jack are very useful if you're not playing at a desk
Its priced the same as comparable controllers and the symmetrical layout is best as you can access almost all of the buttons simultaneously.
Objectively best
>>
>>337512217
And no one in their right mind, who has a controller available would play that with a mouse and keyboard....

And nobody in their right mind wo has mouse and keyboard would play a fast paced fps with a controller.

Just because you think your childrens game box limits you on what you can use to control a game, doesn't make a controller better for everything.
Thats why there are hundreds of different peripherals for every ocasion.

Trying to convince a FPS player to play with pad is as idiotic as controlling a flightsim with a trackball and a ddr pad.
>>
>>337512349
>crossing hands to hit the num pad
Damn son, that's some commitment to the bit right there.

I'll say this. I stand corrected: you can play action games pretty well without a controller.

But, as with someone who is smoking-hot at a shooter with a controller, their ability to overcome that handicap is impressive, but not proof that it's not a handicap.
>>
>>337512784
>Build quality is the same as other pads
Maybe modern pads, but who cares about those when good ones already exist?
>Touchpad and 3.5mm jack are very useful if you're not playing at a desk
Why would you not play at a desk? Or at least have extension cables.
>Its priced the same as comparable controllers
Modern garbage? Got it.
> the symmetrical layout is best as you can access almost all of the buttons simultaneously
The symmetrical layout is Sony being lazy and just slapping a pair of sticks onto their existing 2D controller. Sega and Nintendo properly designed their controllers around an analog stick.
>>
>>337512835
AGAIN, not what this thread is about. Why is everyone trying to make this about PC vs Console? Jesus, get over yourself.

The point, the only point, is that yes there absolutely ARE situations in games where the ability to move in more than 8 directions relative to your camera is relevant. And that therefore, yes, while mouse is obviously superior to controller, it's worth considering analogue alternatives to WASD.

Like controller + mouse, or Wiimote + nunchuck, or the G13, or the Steam Controller, or any of a number of other alternatives proposed ITT regarding ways to retain the obvious advantages of mouse-based aim while still getting the advantages of fully analogue movement.

So dirch the format-warring horseshit, and either participate in the discussion at hand or fuck off to an Uncharted thread if you want to format-war shitpost
>>
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>WASD
>implying i'm a casual
>>
>>337513069
You really prefer old pads?
Stiff as fuck sticks, probably made of slippery plastic with no rubber, having to deal with extension cables and converters?
Ok anon go for it.

And are you really trying to imply the 3 handed controller and other abominations of that ilk have better stick placement than any modern controllers?
Lol
>>
>>337513457
No, but the Gamecube controller does.
>>
I tried doing this in MGSV, but using my controller did something weird with my mouse that I had to click out of first or something. Either way, it sadly didn't work.
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