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Good thing that their invasion happened on the other side of
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Good thing that their invasion happened on the other side of galaxy
Stellaris thread
>>
>>337460851
The AI doesn't do anything about them unless directly attacked though.

AI is kinda broken atm. Hope there is a fix soon.
>>
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Hey, kindly enlighten me.
All the AI's keep making their influence spheres larger without colonizing planets or building frontier outposts. How the fuck do I do the same?

As a result I have is a patchwork of planets that will never connect like this, the basic sphere of a planet never grows no matter what I research. If I try to bridge them with frontier outposts it fucks my influence and leaves me unable to replace dead leaders.

Of which I can only have 10. I can't find a way to increase the number either which is absurd.
>>
>>337461569
>kinda broken
You're half right. If we don't get a big patch by today I'm gonna make Paradox wish they didn't release this game too early.
>>
QUICK THIS IS THE NEW STELLARIS THREAD IN /v/

SAY FUNNY THINGS GOING IN, TALK ABOUT TIPS, ASK FOR HELP AND CALL OTHER FAGGOTS IF THEY CAN'T HAVE FUN WITH THIS GAME

QUICK
>>
>>337461995


Faggot
>>
>>337461874
There are some techs that increase your border size.
2 normal ones that increase it by 20% each. And one repeatable end game tech that increases it 10% each time.
They are incredibly powerful as seen in your case.

There's also a another endgame tech that increase the number of core planets.
You can have more than that but you have to put them in a sector.
Press F2, Z and in the corner you should have a create sector button.
That puts the system in the control of an AI who at the moment is kinda broken so only give it fully developed worlds so it doesn't fuck it up.
>>
I really want a mod mode DLC that let's us have "demographic wars".

>Dat feel when you will never be a slutty human queen who let's her empire get overrun with foreign tentacle monsters.
>>
How do I get alliance members to stop following my fleets? In CK2 there was an option to rally friendly forces around one of your armies or disable AI following you
>>
>>337461874
Doesn't population of a planet increase its borders?

Also, if you have a system with a frontier outpost and then you give that system to a sector it will no longer count as a drain on your influence.

There are also techs that increase border size.
>>
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>30% happiness
>separatist faction starts as soon as i colonize the planet despite it being very close to my home system
what do these fuckers want?
>>
>>337462281

This happens to me too, even if they are of my own race.

They MUST solve things like that with patches or something.
>>
Playing on Hard and it's still pretty easy because of dumb ai but why does it constantly show every other empire are 'superior' or 'overwhelming' when they are clearly nowhere near as strong.
>>
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>that feeling when you uplift savages to be part of your glorious empire

https://www.youtube.com/watch?v=PZbkF-15ObM
>>
>>337462281
Low happiness makes them want to be independent since they think you suck.

The problem here is that you sent them on a shitty planet with low habitability for your species which caps the happiness at a low level.
>>
I try to develop tech but expanding only makes them cost more, what do? does robot pop also incease cost?
>>
did you pirate or buy it?

I really like the game but can't justify spending 30$ or more on it especially in its current state missing so many features
>>
Glad I didn't buy this.
Sounds like it's not ready for release, just like every other Paradox launch.
>>
Can someone tell me how to enslave the xenos? The option is greyed out saying I have to own the planet, wat do?
>>
>>337462784
Pirate. Because I'm jobless and poor
>>
>>337460851
What is stellaris
Is this like europa universalis but in space
>>
>>337462784
Pirated it.

Played for about 3 hours, then realized the game's shallow as shit.
>>
>>337462784
Bought
Good game, worth this money
>>
>>337462957
Essentially, yeah.
Sci-fi setting.
>>
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>>337462690
Fair enough, so it'll get better with habitability techs? Also, any idea why my colony territory is striped?
>>
>>337462784

I'm 40 hours in and I'm yet to regret my investment. Some minor bugs and a little lackluster diplomacy doesn't ruin the game for me. But then, I come from a 4X background and not a grand strategy one. Maybe grand strategy purists think differently, I dunno.
>>
>>337460851
BEST SOUNDTRACK

https://www.youtube.com/watch?v=BZ9J38UU4BY
>>
>>337462784

Pirate now, wait till the second round of DLC with a steep discount.
>>
>>337462991
Sounds fun, might pirate it later
>>
>>337462997
There's only two habitability techs, which at the end of the day only increase it by 10% which won't be enough.
Later you'll get terraforming and if you have the right resources you can terraform it to a better planet.
Thing is that Terraforming takes 10 years during which the pops on the planet have a -100% happiness modifier.

As for te striped territory it means that another empire or race controls a planet there. It must be primitives I guess. You can build an observation station there for some extra research points and if your policies allow it help them become a real empire and your vassal.
>>
>>337462281
>sons of the sun
>leader is a woman
>>
I liked the scientific fluff when checking anomalies and discovering things. After expanding and getting 5 planets and putting them into sections i kinda drifted into boredom since I'm not much of a strategy game player.
>>
Do the tutorial mission give any reward?
I remember getting some influence from completing objectives in a game, but it could have been from the mandates because of my government type.
>>
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>>337461921

>some of you guys are all right, don't go to paradox hq tomorrow
>>
>>337462784

Worth the money IF they would put DLCs as free in the future.

But obviously they WOULDN'T do that.

So wait a couple of years for the game + dlcs special offer someday.
>>
>>337463306
Nope.
>>
>>337463147

Don't expect it to be as fleshed out as EU4
>>
>>337460851
What the fuck, is this game set in the 40K universe and is this galaxy just another galaxy in cosmos getting nommed by the tyranids.
>>
I'm awaiting assimilation DLC

WE ARE THE BORG
LIFE AS YOU KNOW IT, IS OVER
YOUR BIOLOGICAL AND TECHNOLOGICAL ASPECTS WILL BE ADDED TO OUR OWN
RESISTANCE IS FUTILE
>>
>>337463264
You gotta give yourself goals.

"I want to be stronger than my neighbors"
"I want to conquer this area and populate it with my species"
"I want to get strong enough to be able to defend myself from the strong empires"
etc etc
>>
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>>337460397
What's better: fanatic collectivist or fanatic spiritualist?
>>
>>337463052
I usually mute game sound and play with my own music.
Stellaris is an exception though. The music is pretty nice and doesn't get boring even after super long sessions.
>>
>>337463595
Fanatic collectivist.
No one will mind slaves.
That 5% more happiness can't compete with that.
>>
>>337463643
When I got the game, I muted the music and listened to EVE soundtrack and stellardrone without thinking about it.

I guess I should atleast give the games soundtrack a chance.
>>
>>337463737
Can collectivist purge?
>>
>>337463968
They are the only ones that can purge everything.
They also have tech to ensure that distant planets don't stop being collectivist and new planets become collectivists quickly.
>>
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Can someone explain sectors to me? I didn't pay enough attention. Do you just make new sectors when you go over your planet limit?
>>
I annexed a primitive planet through infiltration with a bunch of furry shits and their happiness is at 20% from 60

Can I move them to the worst tiles and populate the planet with my own species?
I don't want to purge them though.
>>
>>337462836

You have to own the planet.
>>
>>337464090
Yes, but the AI really sucks
>>
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>>337463338
Good thing that's not my waifu, otherwise we'd have some trouble.
>>
>>337464090
Yeah. You're not giving the planets in the sectors away, they're just managed by the AI. You always get full research points and you can manage how much energy/minerals will be used on self-growth or sent back to you.
>>
>>337464126

You'll get Race War.
>>
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+105 relations and "friendly" status.
Still the fucking slugs repeatedly turn down my alliance proposal.
What the fuck am I missing. Never going to make my united space empire like this.
>>
>>337463258
That's not the leader, that's the species portrait.
>>
>>337464537
Ah right thanks man.
>>
>>337464606
What do you suggest I do?
I have the option to grant them "independence" from the factions tab.
It says independence but also says they'll be a Vassal Empire. Vassal of mine I suppose? Their planet is within my borders. If that'll get rid of their unhappiness, I don't mind it.
>>
>>337464729
you need 151 for alliance

rival their rivals to get +25 per rival
>>
to be honest sector governors should be real world people over the internet instead of the dumb AI
>>
>>337464204
Great. How do I own a planet with warthogs already on it?
>>
>>337463052
>Open game
>Load game
>Game is paused
>Window tab
>Still browsing 4chan with music on

Feels Good, Man
>>
>>337464992
>you need 151 for alliance
Wrong.

It depends on other modifier too.
>>
>>337465059
I feel like you haven't thought this through at all.
>>
>>337464951

I'll only get vassals from other aliens , won't split my clay.

What i do is genocide xenos
Put people there
And wait until mind control tech in scence lab to grant happiness.

In faction sections you can "Supress Press" or "Bribe Leaders" so you reduce 10% their influence.

Do this until you can mind control the shit out of them.
>>
>>337465295
would work with experience and feedback
>>
>>337465392
I don't understand. You say to genocide the aliens then mind control them?
>>
So is there some patch which fixes the bugged crisis events?
>>
>>337465413
It probably wouldn't. It's a terrible solution.
>>
>not getting the next level of robot research

fucking hell
>>
>>337465603
what the bug?
>>
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Technology means nothing compared to numbers. The dominion will rule. Great songs will be sung once this is over, and after this war, none shall challenge the dominion, for its power will be unmatched across the known galaxy.

https://youtu.be/ttRc6zvVInU?t=219
>>
>>337460851

>Play as militaristic expansionists (NO FUN ALLOWED)
>One of my planets has a gas in the atmosphere that makes people unusually happy.
>My scientists wish to shut this down.
>Decide to leave the planet's atmosphere as is and imagine that it is the only bastion of lightheartedness in my Imperium of Man knock off.

This game never fails to pleasantly surprise me.

Alternatively:

>Discover up and coming alien race in my borders.
>Build observatory in orbit to try and uplift them
>It's been built for a few mere days before it witnesses a planet wide nuclear holocaust...

Fucking brutal man. I imagine those scientists above as being jaded and depressed after witnessing that.

There is so much detail to this game. This is my new cocaine.
>>
>>337465591

No, genocide the aliens so you get rid of them
Resettle population from your own planets there
They'll be unhappy if it's not a good place for your race, so you need mind control tech to make them happy and don't make them want to go independent.
>>
So what does making new sectors do?
>>
what's the best ethos for starters?
>>
>>337466619
I found a super early on mushroom civ on a planet, built an obs post and eventually something happened that caused the mushrooms to start worshiping us as sky gods. We were revered as a god by one tribe who then committed religious genocide against the other tribes. Then they built a pyramid in our honor. It's been about 90 years and they still haven't done anything. The dead tribes land hasn't been taken over - they still have abandoned farms. They've also built a 2nd pyramid. It's pretty funny but kind of creepy.
>>
They should add some option for trading food between your planets or even with other empires... Maybe some of them are poison to them and they declare war on you because they died because of your food.
>>
How do I stop my pops on colonized planets striking/rebelling?
>happiness is down but there's no identifiable reason why
>>
>those lines between stars
Are those like hyperspace routes?

Do you eventually get technology that lets you ignore them and go wherever you want? I would prefer it either keep those routes or make free travel a lot slower.
>>
>>337467356
Enslave them.
>>
>>337466619
>>My scientists wish to shut this down.
>>Decide to leave the planet's atmosphere as is and imagine that it is the only bastion of lightheartedness in my Imperium of Man knock off.
>This game never fails to pleasantly surprise me.
I hope that you are aware that if you don't have 4 lvl scientist this planet will kill everyone on it
>>
>>337467448
When you create a race, you get to choose between an engine type. Hyperspace is one of them, and works like you say. The other 2 aren't restricted to hyperlanes, but can eventually research to display hyperlanes for strategic purposes against those who do use them.
>>
>>337467460
B-But I don't want to enslave my own species
>>
>Playing anything other than a human theocracy with wormholes

You are playing it wrong
>>
>>337461995
Faggot
>>
noob civ to start with?
>>
>>337467756
>unironically using memeholes
>>
>>337467356
You can mouseover the happiness to find out why. If the habitability of the planet is low, your happiness is capped. 1% habitability = 1% maximum happiness.

You can employ a governor (2% happiness per level), issue the happiness edict, change some empire policies, issue the reeducation edict to change their ethos, or build the happiness buildings.
>>
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>5 20+ tile Continentals close to my home planet

Thanks Jesus.
>>
My 15k power fleet was evaporated by an 8K one, how?
>>
>>337468074
Have you ever considered that not all weapons are the same with the only thing changing being the damage stats?
>>
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>>337467756

wormholes are seriously overrated. I think hyperlanes are the best FTL just because of the speed as the game advances. Your fat-ass army will take a long time just to prepare to jump while hyperlane just fucks you up as you go. Also inhibitors. The stronger fleet doesn't shy any engagement. wormhole your way around, coward, we'll get to you eventually.
>>
>>337468074
Power is not everything. There is a counter to almost anything.
>>
>>337467639
Sort of like Sword of the Stars, then? Humies could use hyperspace while that dolphin race had a free-travelling gravity drive.

Then there were those bugs that had neither and travelled really slowly between stars but could set up gates once they got there.

Not a bad game, all things considered.
>>
>>337466727
Oh, yeah. The planet's not bad for my pop, 60% habitability. I have prohibited resettlement and my species has the sedentary trait, so I enabled migration, can I expect my species to pop up on the planet?
>>
Why can't I regroup battleships into fleets ?
>>
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>>337468070
>Thanks Jesus.
>>
>>337467756
But what do the wormholes pass through? What lives in wormhole space?
>>
>>337468074
Military power is an approximation - an extreme example is a fleet with every ship having no weapons but super strong shields and a "weaker" fleet with only space torpedoes, the second fleet should always win
>>
>>337466873
Halp
>>
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>>337468074

You might have gotten hard-countered by the enemy, or you lack in a certain field (armor, shields, offensive) If you want 5k to beat 4k, you have to research _every_ military tech there is and not specialize.
>>
>>337468464

>Ok
>>
Is it better to have a mix of armor and shields? I love the fact that armor doesn't take up energy, but my fleet might get screwed if the enemy has certain weapons.
>>
>>337468074

You got Picard Maneuver'ed
>>
>>337469012


honestly you should just rush xeno space faring creature tech and focus the rest of your research on shields and infrastructure

the pace faring spess amoeba weapons and moving stars effectively dominate mid game, along with the crystal entity's hull armor

once you have all the xeno tech, just wait until late game and move on to fallen empire tech afterwards

alternatively, if your really scared of being countered invest a little into AA and anti torp countermeasures
>>
I just want my space elves/orcs/ect mod soon. I don't dislike the default races, but meh.
>>
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>>337469012

Against AI i would research everything equally and not specialize. Just update your warships to the latest designs and you'll be fine. A mix is always better than pure dedication, because if someone bad declares against you, you'll lose 8k against 16k and so on. Try to balance it out unless you are sure you can gain any advantage by specializing.
>>
>>337462991
What's a game that's set in space but isn't sci-fi?
>>
>>337469012
well armor can be countered by lasers too. Armor isn't worth it if the ship doesn't have multiple large and medium slots anyway imo and at least tier 3 armor. You are best off making multiple ship designs anyway. Diversification is key.
>>
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Small ring galaxy was a mistake
>>
I'm playing around with the ship designer and changing a module from one that costs 10 to one that costs 20 on 10 ships doesn't make the upgrade cost 100.

Is there a tax when you upgrade ships?
>>
>must make sectors if you want to continue to colonize more
the faggot who came up with that shit should burn in hell
>>
>>337463338

reported
>>
>>337469537
Yeah, it's really annoying. It should be a choice, at least.
You can't even manually manage tiles after you assign them to a sector. Why?
>>
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RATE IT LADSSSSSS
>>
>>337468074
>>337468270

Well shit, torpedos (devastating I think) and shields is what I invested in.

They had lasers then?
>>
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Reminder to fill your galaxy with overpowered and/or thematic handcrafted species.
>>
>>337462157
>only give it fully developed worlds so it doesn't fuck it up.
And yet, on a fully developed planet populated entirely by synthetics, it demolishes the fully upgraded science labs for hydroponic farms.
>>
>>337469850
Right, because right now the option that tells them to not do that is broken.
>>
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>>337469679

you are SMALLTIME
>>
This game has ALOT of cool ideas but it's so barebares. 4 victory types, no trade caravans are just some of the things that annoy me. Chances of adding a family tree? Also if I have individualism and xenophobia I still should be able to enslave xenos, this makes no sense
>>
Did you guys when creating your custom human faction, also changed its racial traits? If I don't so that, and encounter another human empire, will the game thibk their race be the same as mine?
>>
Game needs ck+ analogue badly
>>
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>>337469909
Big empires surrounding smaller ones master race reporting in.
>>
>>337470043
No.
>>
>>337469792
>using rockets at all
You fucked up. Point-defense simply shoots down incoming rockets. Just for reference, lasers ignore armor and shields just have lots of hp. Use a mix of mass drivers and lasers and you can defeat almost any army.

>>337469909
Nice backyard you got there.
>>
>>337469679
>fleets not sitting on starbases
it's like you want maximum fleet maintenance costs all the time
>>
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Maybe I should start a new game.
>>
Can somebody explain how you take over alien planets properly? After purging the entire population I just lost the planet I took and it went back under the enemies borders.
>>
So how do I get rid of neutral native alien pops on a planet I want to colonive without purging them? Apparently Military republic gov is too mary sue for ethnic cleansing
>>
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I wish the game was smarter when it came to research options.
>>
>>337460851
I just can't enjoy this game. I can see the potential in it, and creating factions is really fun.

But it needs more content. More traits to differentiate species. More things to do on a planet. More customization, more ship parts and layouts. More diplomatic options. More in depth politics and population modeling. More economic options and maybe even introducing goods. More options to automate tedious micromanagement like making buildings on every planet in the Galaxy.

It's a good game so far but it needs time to finish developing. Classic Paradox dev cycle.
>>
>>337465137
Colonize it or just drop armies on it.
>>
>>337470848
Full bombardment works. But you'll have to spend a shitload removing the tile blockers it creates.
>>
>>337470151
No to which question?
>>
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So these xeno fags became my vassals. I now have a trade deal with them. Is there anyway to view that trade deal? What is being traded?
>>
>>337470884

I'm on my second game, and five hours in I haven't seen hide nor hair of strike craft.
>>
>Decide to mod in some traits to my custom empire because I'm a big roleplaying faggot through the user_empire_designs file.

>When I go to make a new game, the custom race is gone.

The fuck.
>>
>>337471162
yes
>>
>>337471162
The latter.

So might get bonus to relation due to having same Ethos, but otherwise considered as different race.
>>
>>337471069
How do I do that ona a neutral planet though? I cant war them or anything
>>
>>337471221
Did you enable the mod through the launcher?
>>
>>337462784
Bought it for 30

Severely regret it, this is no content: the game
>>
>>337471319
Just land a colony and put them in camps.
>>
>>337468074

>Have a 25k power battleship fleet
>All Railguns because retarded
>Sperm fighters seem great
>Never got point defense because trying to be cool and minmax my tech
>Engage pussy 10k army with torps
>Absolutely savaged

Everyone learns at some point. That's when I did.
>>
How much Point Defense is enough on ships?
>>
>>337471604
How much missiles are being thrown at you?
>>
>>337471357
Sadly this. Diplomacy is barebones and pretty much whatever, every race plays exactly the same as you can just freely pick the traits you want and they don't have that much of an impact on the gameplay anyways.

Combat is automated, policies and edicts barely do anything and half the game you can't afford them anyways.

CK2 is interesting because of how the different cultures play out and you can work your way through the ranks by picking some lowlevel lord. The EU games have variety depending on the nation you start out with.

In Stellaris everything is exactly the same with a different fluff icon.
>>
>>337471604
I just make one ship that has all PD on it to cover the whole fleet. I dunno if it works tho.
>>
>>337471448
Get some corvette meat shields and equip point defense on them.
They are cheap, easy to replace, can defend your battleship from rockets and sometimes take a huge ass laser or kinetic artillery for your battleships.
Equip defensive AI on them so they don't rush to their deaths.
>>
>>337471681
Let's say about 33% of all incoming damage is made by missiles

Do I equip my ships to 1/3 with Pointdefense?


>>337471736
Sounds like a good idea
>>
>>337471335

Sorry, wrong use of the word 'Mod'. Editing the user_empire_design file should be a simple thing. No 'mod' needed.
>>
>>337471838

I understand all this now, but by the time it was very late game, my empire was huge, and I couldn't fucking get the tech in time. I -literally- only had advanced railguns tech for my weapons.

Decent advice, though. Just been in the habit of one point defense per ship, but that sounds better.
>>
>5 planets
>4 moons
>on starting system

All ended up with nothing. No Min, Energy, Sci point.

Nothing.
>>
>>337470059
>A FUCKING HEART
>>
>>337471957
Should be, yeah. But try compiling the modded file and your race into a folder and then put it into the /mods folder. That might fix it.
>>
>>337472158

I'll keep that idea in mind. I'm already just fiddling with it right now. Deleting what I added restores the empire to the list. Maybe I put contrasting traits or too many.
>>
Is there a way to update military bases to bigger ones or do I have to scrap them and rebuild them?
>>
hype for the eventual warhammer 40k mod
>>
Whenever i try to manually mod anything i can't start up the game, any help?
>>
>>337471995
The thing is that point defense is only usefull for missiles.
Wasting a slot on a battleship for that really cuts into your offensive power and one might not be enough if you are fighting enemies that use a lot of missiles.
Also you are wasting a slot in general if the enemy doesn't use missiles.

Corvettes by that time are next to useless except when used en masse so wasting their slots on PD is almost unnoticeable. And even so you can more easily upgrade a bunch of corvettes than a battleship.
>>
>>337472289

Just found out that adding any additional traits to a custom race through the user_empire_design file causes that empire to vanish. It didn't do this yesterday. Did the paracucks do this?

I'll try the mod folder approach I suppose.
>>
>>337462784
Bought. 14 hours in and runs fine.

Only things I've noticed is the colors are wonky in the creation screen and when I try and trade sometimes there's stuff already on the table.
>>
how can I get my sector to send me their minerals?

not part of their mineral productions but their stock
they have 0 energy and 1500 minerals and I don't have energy either could use those minerals to build power plants
>>
>>337460851
How the fuck do i speed up the integration of a vassal?
It says it needs 1300 influence at a rate of 3 per month so its gonna take ages.
I have 800 influence right now, can i just accelerate it somehow?
>>
>>337472621
Help?
>>
>>337471287
So if they have the same racial traits, then it would be the same race right?
>>
>attack other nation
>they just sit their army on their planet's spaceport amassing strenght
>the game ends up just being a shitty cold war where we're just spending all minerals on spaceships

fuck this game, in fact fuck paradox games its always the same, impossible to attack AI since they just camp, be it stelaris or be it crusader kings
>>
>>337473482
No.
You can never find the same race in the game. Each race is unique and starts with their own planet.
Even if you have two races, with the same traits, ethics, and portrait they are still considered different races.
>>
>>337473705
Yea that makes sense. I guys I should not feel weird in customizing my own human race then.
>>
How well does this run on laptops or lower end hardware.

Only have my laptop at University so not a great laptop available
>>
I've played this shitty game for barely 10 hours and I'm bored to tears already.
So glad I didn't buy this piece of crap. Fuck you, modern Paradox.
>>
>>337462784
Pirated. See: >>337473965
>>
>>337473876
It's optimized like garbage and in order to actually have war in the mid-lategame you need to zoom out to galaxy view because it will hang trying to render the battles in 3d.
>>
My game keeps crashing when i edit defines.lua to increase planet cap, what do i do wrong?
>>
>>337461995


Faggot
>>
God damn why is every colour brown on the emblem selection, this is really fucking weird.
>>
>>337474083
Thanks i suspected this may be the case
>>
>conquer planet
>purge all xenofags from all pops
>planet back in enemy's control

WHY
>>
>>337474181
It seems like a common problem with AMD at the moment
>>
How do you mess with stone age primitives?
>>
Ok so where is the menu to edit the hotkeys, why is there no default (space) hotkey for pause and why are there zero settings for autopause on events etc.?
>>
>>337462784
Pirated, but I will be buying sometime after next week most likely. I just wanted to see if I liked it, and I really do.
>>
What's the point of the leader lifespan trait? Other than scientist whore actually useful, the other leaders barely seem to be of importance.
>>
>>337469804
>all humies
>>
>>337472410
Scrap
>>
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WE
>>
>>337474664
It stops leaders dying before they become useful. Most of them are hired around age 45 which doesn't give them much time to live if they even get to level 5.
>>
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>>337473670
Git Gud
>>
>>337469804
>Japanese Empire
>not based on Science

>Arabic civilization
>not Stone Age primitives

>anything with a black leader
>Democracy

wew
>>
I like this game, but I have QUESTIONS.

>If a rare tech shows up, should I just research it as soon as possible?
>How do I conquer a planet and remove aliens on it without it reverting back to the enemy's control?
>Why is warp travel so shit?
>>
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anyway to speed up robot pops?
>>
>>337463470
you can play the game pretty 40k-ish and purge all xeno threats.
>>
>>337475150
who are you quoting?
>>
>>337474756
HAD STRAIGHT HAIR N SHIEEET
>>
>Uplift primitive race
>They have Strong and Very Strong traits
>They also have fanatic militarist ethos
>Use them as dedicated planet invaders
Feels good man
>>
>>337463258
the sun is a woman
>>
>>337475201
Those were meant to be - but I guess I was on autopilot. Whoops
>>
>>337475091
You're kind of dumb.
>>
>>337464951
either make them happy with special tech or move them to mining tiles and enslave them. you dont even have to purge slaves. you can just make it illegal for them to breed.
>>
pirated patches where?
>>
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>embarked troops warp in before main fleet
>>
I was so excited for this game. I tried to download it yesterday just in case it worked in my crap PC. I was sure I was going to buy the game when I had a better computer.
But the game worked and thank god I tried it before buying it. I got bored so fast. I come from playing EU4 but this game... There is literally NOTHING to do. The AI does nothing, you just expand, build more things etc and paint the galaxy with your own colour. You don't face any real challenge anywhere
BTW
>Intel Core2 Duo CPU E6750 2.66GHz, 4,0GB RAM, Windows 8.1-32 bits ATI Radeon HD 3800 Series
>>
>>337471179
Hover your mouse on your banner next to the trade sign smart friend :^)
>>
>>337471319

You need to land offensive troops
>>
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>>337475028
>declare war on neighbor
>quickly capture my war goal planets
>his war goal is to "Defend"
>crush his entire army and bomb all his planets and stations
>he gets free monthly war score for losing

>his peace offer is only one of the 4 planets I wanted
>>
>>337469532
I found the answer to this.

This is how the cost is calculated:

FLEET_UPGRADE_MINERAL_COST_BASE = 5.0, -- mineral cost of ship upgrade is base + abs( price difference between old and new designs * FLEET_UPGRADE_MINERAL_COST_MULT )
FLEET_UPGRADE_MINERAL_COST_MULT = 0.75,

So, upgrading always costs 5 per ship + 75% of difference between old and new parts
>>
>>337476341
Doesn't he lose that warscore if you capture his homeworld?
>>
>>337471162
I'm playing as a custom human race called "human" and I met a different "human" race in my game and we're not related in any way other than the name or both being mammalians
>>
>>337476594
I think it was glitched because my vassal's troops were the ones who conquered it and they had a black "Unknown Empire" logo instead of their logo.
>>
Hey, what is a transport ship? My people have contacted primitives against my will and the only way to remove them is by having a "transport ship" in orbit. Does that mean a colony ship, or what?
>>
>>337476769
Make an assault army on a planet, right click it in the army tab when it's trained. That creates a transport ship with the troops on board.
>>
>>337476769
troop transport probably. Train some assault armies, then embark them from the army screen. They'll have their own little ship you can transport them around in
>>
>>337476769
Go to the army tab of a planet, create an army and then embark them.

Before that , go to the ship designer and click auto create best for a moment because you can't edit your transports because of a bug so they have the worst tech.
>>
>>337476849
>>337476902
>>337476926
oh wow, I haven't even bothered with terrestrial armies yet. Does that mean I can also supress xenos under my control?

thanks for the help
>>
>>337475905
>you can't merge or attach your transports to your main fleet
>you can't give orders to your ai allies
>you cant order invasions from the galaxy screen and have to zoom in every time
>you cant individually construct energy mining stations over mineral mining stations from the galaxy screen and have to zoom in everytime
>the ai enemy fleet is much smaller and weaker then yours, but still beats you in war score simply because they keep pummeling your shitty allies that just follow you around or they attack space stations halfway across your empire

JUST
>>
LoGH mod when?
>>
>>337474083
pls respond
>>
>>337474290

You need to resettle your population first.

They'll hate anyways.
>>
>>337477423
>construct energy mining stations over mineral mining stations from the galaxy screen

Just use the outliner, if you mean on planets. For system resources, just use 'build mining stations'.
>>
I love this barebone game way too fucking much.
Where's my DLC expansions, I'm ready to buy them right now.
>>
>>337474756
>>337475258
WE WUZ WEARING WEAVES N' SHIET
https://www.youtube.com/watch?v=aZzcw5dpb2s
>>
is there a way to automatically upgrade ships if there's a better component available?
Or do you need to manually redo schematics every time you research a better armor? The ship schematic screen is cancer, I can't scroll through 20+ ships every time
>>
There's an small enemy empire close to me - how can I check their fleet? How can I lure their fleet out of their borders in order to click it and check what they have - lasers, armors etc to counter it properly.
>>
>>337478413
It's literally a 5 seconds click job, why are you trying to automate it?

Why people always complain abut the most retarded shit?
>>
>>337478691
lol no.
The best you can hope for is seeing them hunt down some space squids.
>>
>>337478386
>be me working in an office however long ago
>complement black coworker women on their nice hair
>much later find out it's all fake hair

Thank god I'm a white guy who can just buzz his ugly head and not give a shit.
>>
>>337478691
you need the espionage dlc, luckily it's only 9.99$

pls buy
>>
>>337478815

There are many people on /v/, some really suck, some are really good. Some don't gather information, some ask here first.

Try not to be a dick and we all profit.

There's no auto upgrade, as soon as you research a new tech you have to update your ship designer and upgrade/build new ships afterwards.
>>
>>337478919
I'll pirate it when it's released.
>>
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JUST
>>
>>337478919
>>337479084

Thanks Johan!
>>
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>tfw finding your first ringworld
>>
>>337479162
>that cropping
JUST indeed
>>
>>337479084
>being literally worse than a child molester pedophile

Kill yourself
>>
>>337479208
What the fuck I swear the default paint canvas was always small as shit.
>>
>>337479187
So to understand when you're happy about something - you suddenly feel the need for attention from other degenerate weebs - so instead of enjoying your emotions and discovery you go on your computer local anime storage folder - pick a .gif and post in here to show everyone how autistic you are.
>>
>>337479296
>paint
>>
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>>337479187
mfw I see the loot it drops
>>
can i use the robot mod online if i host or will the other people have to have it as well?
>>
My fleet is composed of destroyers with defensive AI and small/medium lasers and corvettes equipped with a mix of laser and torpedoes with an aggressive AI
>>
>>337479362
Yes, that's what you do. Press Print screen button, copy paste in paint and save the image as Untitled.png
>>
>>337479410
Yeah everyone needs to have the same checksum so they need the mod too
>>
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finally killed off the defences here, how do i effectively exterminate the primitives and settle there myself?
>>
Could someone help me out? I've been playing for past hour and can't seem to understand how the hell am I supposed to efficiently expand. Systems have pretty much fuckall resources and "claiming" systems using the construction ship deteriorates my influence gain, which is necessary for claiming more systems. How do I combat this?
>>
>>337479634
Purge them
>>
>>337478120
have resbondings?
>>
>>337479361
LOL
welcome to 4chen
>>
>>337479634
Limited bombing for a year.
>>
>>337479692
Oh well, I'll include my current state so you can laugh at my progress and say what am I doing wrong.
>>
>>337479634
Wait, why are they primitive?
The one ring world I conquered had technocratic space foxes, who happily became my citizens and arctic colonizers.
>>
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>>337479712

>>337479692
Scout until you find a green planet icon.
Send colony ship.
You don't need the Outposts.
>>
>>337479634
How do you make ring worlds?
>>
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>>337479818
>>337479692
God damn it
>>
>>337479634
>force migrate one of your pops to ring world
>purge the other xeno pops
>you will now keep your ring world

done
>>
>>337479692
Colonize new planets, build frontier outposts when necessary, dig deep.
Thread replies: 255
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