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Post-beta balancing
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You are currently reading a thread in /v/ - Video Games

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Now that the beta is over and you've gotten your hands on it, how would you help to balance the game?

Pic related
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>>337377676
>those symmetra & Zenyatta buff
>that proper mccree balance
The rest of the list is absolute garbage, but good on ya for those 3 anon.

Too bad this is blizz we are talking about.
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>>337377676
>those Mei nerfs
Someone is frozen saltwater
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>>337377676
>Mei nerfs

shitter detected
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>>337377676

I've been in the closed beta for months, they fixed a lot but..

>Tracer: Skills are great but damage output needs to be lowered
>Widowmaker: Increase charge time and lower base bodyshot damage
>Zenyatta: Do something to help his healing, possibly let his orb continue healing it's previous target for a few seconds when it's switched to another target. Think about bumping his health up a tad.
>Symmetra: Either totally remove her teleporter and rework the character or add in more characters that have the teleport ability. It's such a strong mechanic that it sucks all the potential out of the rest of her design just to attempt to balance her.

Everything else is pretty good.
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>Flashbang cool down reduced

Actually fucking kill yourself my good man.
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Have you even played half of those heroes? A lot of the changes sound like you're just really bad at that character or you don't know how to play against them.
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>>337377676
>buffing Winston's ult

My nigga
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>>337379147
Learn to fucking read and tell color coordination.

It says 2 second INCREASE in flashbang cooldown while there is a 2 second REDUCTION in the Combat Roll.

It makes him more mobile and with some escape rolls, while also stopping the constant stream of "Pocket Sand + Fan Hammer" combos

>>337378781
>>337378983
Unlike Bastion, Mei isn't simply about getting good to counter. She hard counters half the cast and is a beast on defense and KOTH.

Suggested nerfs would make it so she can't insta-win against half the cast, and have a 10 meter ability that slows down characters making a no-win situation, while also fixing his major problem: lack of mobility.

>>337379213
Care to explain? I'd love some feedback rather than just "you're bad and your changes are bad."
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The only character that needs to be desperately buffed is D.va. Even if you play her as a disrupter tank, it just doesn't cut it when there's Winston. She basically has no role that other heroes don't outclass her.
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Jesus Zarya would be so overpowered with those changes.
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>>337377676
Give Hanzo a double jump and it's all good, desu.
Also, maybe have Zenyatta passively heal when he's next to a team mate he's buffed someone with orb of harmony instead of move speed?
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>>337380208
I think she really just needs a smaller head hitbox, and either tighter scattercanon spread or increased move speed while firing.
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>>337379909
Symmetra shields do not need those buffs, it's dangerous to add power to parts of somebody's kit that they can't directly feel.

Hanzo's ult is much easier to avoid and counter than his scatter and sonic arrows. There's no reason to nerf his ult and buff his abilities.

Winston really does not need all of that damage. He's already very good at destroying squishies from behind.

Zenyatta would be powerful as all hell with a 50 shield increase. He's a difficult character to play but you can easily get a gold medal for damage every game if you actually learn how to play him.

D.Va's ultimate really doesn't need those nerfs. Nearly every character has an easy way to escape it or block it. A very high jump would also make her too safe when she loses her mech.
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