Is this the worst designed boss in any Souls game? Honestly the whole "runoverherehithisbitrunovertherehitthatbit" was just lazy and shit boss design.
i'd sleep on that bed tbqh
>>337338667
Yorm and that giant skeleton boss come dangerously close to Bed of Chaos.
>>337338667
that whole area was poorly designed, worst part of dark souls.
>>337339208
Wolnir.
Also, the Dragon God from Demon's Souls.
>>337339709
>having trouble with yhorm or wolnir
Git fucking gud
>>337339543
Fucking annoying as shit having to run all the way back to the bed if you happened to fall through the floor.
>>337339804
I don't think your reading comprehension lobe is seriously compromised.
>>337339804
No one said they were having trouble, the bosses were just poorly designed with 2 or 3 wreak points you have to hit. The boss fight boils down to standing around and waiting for the boss to do a certain attack so you can hit him once and do a 4th of his damage in one hit.
I like the Dragon God fight
>>337338667
The entire Izalith area was unfinished since they rushed it. It's really a shame, since Lost Izalith is my favourite area; the environment, Pyromancy, and the story.
I think the general design of 3 weak points on could be good, but it was poorly done with the whole swiping and holes in the ground.
The jump at the end was cool, but they should've had a lower level from where you could climb up.