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PS1 emulation HAS BEEN SAVED. THIS IS NOT A DRILL Warping a
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PS1 emulation HAS BEEN SAVED. THIS IS NOT A DRILL

Warping and jittering has been removed. Now PS1 games look great in HD. It's WIP, and is getting updates. Silent Hill glitches have recently been fixed.

https://www.youtube.com/watch?v=lAtHdNwoa9Q
https://www.youtube.com/watch?v=OLuO9kK9k10
https://www.youtube.com/watch?v=6uiEFoc6iEw
https://www.youtube.com/watch?v=pOL9v9Ig39M
https://www.youtube.com/watch?v=dJqBVn5MkM0
https://www.youtube.com/watch?v=AVQSbhiBvcg
>>
>>337337607
Who would win in a fight between Pepsi and Halo?
>>
I like the jittering though.
>>
>>337337701

>I like shit in my mouth
>>
>>337337701
No one asked you, Helen
>>
>>337337607
>finally got the ability to emulate 20 year old games instead of just buying a fucking playstation for like $5

WE DID IT PC BROS

NOTHING STOPPING US NOW
>>
What's the best ps1 emu software?
>>
>>337337607
>graphical glitches
>audio glitches
no thanks. i'll stick to playing my pirated games on a console
>>
>>337337847
>paying to get the low-res with jittering and warping
Okay dokay.
>>
>>337337607
It's not "saved". It never really needed saving. This shit just an addition to a solid foundation that has already existed for years. It's inauthentic, anyways.
>>
>>337337847
*emulate 20 year old games with at a higher quality and with more control over them
>>
>>337337894
http://emulation.gametechwiki.com/index.php/PlayStation_emulators
>>
>>337337847
>finally got the ability to emulate 20 year old games in HD, without the 3D errors of the original console

That's more like it. IT's the original console, ENHANCED plus free piracy. A nice package.
>>
>>337337607
I tried silent hill and Harry's face was still warping all over the fucking place. Is this just supposed to fix textures?
>>
I don't know what you mean by jittering. Anyone made a side by side comparision video?
>>
>playing the objectively worse version of NFS Porsche Unleashed

Also, didn't PCSXR get the anti-jitter feature fucking years ago?
>>
>>337338084
>Not knowing about the PS1's Z-buffer issue
>>
>play PS1 game at 1080p
>still 30fps locked and physically hurts your fucking eyes after a while, input delay out the ying yang
>>
https://drive.google.com/open?id=0Bz8IYcLfu84zRW5HbldlMVRpQW8

Current build. ONLY works in pcsxr. Anyone want to test Silent Hill with it? Previous builds caused bugs.

Send feedback bugs to:
http://ngemu.com/threads/peteopengl2tweak-tweaker-for-peteopengl2-plugin-w-gte-accuracy-hack.160319/page-50
>>
>>337337946
Fuck authenticity when the original console was shit anyway. It'd only matter if it were Saturn or something.

Every thread, there are cucks like you. Kill yourself
>>
>>337337607
>warping and jittering has been removed
>open the vagrant story video
>warping and jittering
Yeah no
>>
>>337338053
>I tried silent hill and Harry's face was still warping all over the fucking place. Is this just supposed to fix textures?

Yes. Are you using pcsxr? Grab this build from here >>337338223

This is what Silent Hill should look like. The bugs relate to a box around characters, but otherwize it works:

https://www.youtube.com/watch?v=Byufl8oWNKU
>>
>no pepsiman video

Also Spyro would look pretty great if it weren't for all the seams
https://www.youtube.com/watch?v=39agBcQ2Q0I
>>
>>337337607
PS3 emulator when?

I still have to play GOW3 and Killzone.
>>
>>337338304

MASSIVE reduction. And the jittering seems to mostly come from the pre-made camera movements, which seem to be low precision.
>>
>using something other than Mednafen
>>
>>337337607
What are you talking about?

That Vagrant Story is jittering and crackling all over the place.
>>
>>337337651
Halo because his friends Mount'en Dew and Doritos would help.
>>
>>337338472
THANK YOU

SOMEONE IN THIS THREAD HAS SOME FUCKING SENSE

Fuck your shit emulators. Here's how you choose an emulator for certain systems.

1. Go to http://mednafen.fobby.net/
2. Look at the list of systems mednafen emulates
3. Is the system you want to emulate on that list? If so, MEDNAFEN IS YOUR BEST CHOICE.

End of goddamn story.
>>
>>337338472
>>337338694

Mednafen is a great base.

But it has no Hardware rendering. No HD capabilities. And it can't use these neat new features as well. It needs those to really compete.

SD PS1 can only look good on a CRT. Guess what? No one has those anymore. If you're on an LCD HD upscaling is the way to go.
>>
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>>337338053
>I tried silent hill and Harry's face was still warping all over the fucking place. Is this just supposed to fix textures?

Yes. Other than the few bugs, it should work.
>>
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>>337337607
>https://www.youtube.com/watch?v=OLuO9kK9k10
>those faces
I didn't know furries were a thing in 90's Japan.
>>
>>337338734
>It needs those to really compete.
Mednafen can play games without requiring a shitton of hacks just to load a game in the first place. Other emulators need to catch up.
>>
>>337338838
Anon, furries have always been a thing.
>>
>>337338838

Those faces do look like he's getting fucked.
>>
>>337338053
That isnt actually warping.
In Silent Hill 1 Henry's face was put under a spell by dahlia gillespie and turned into a screen saver
>>
But, how well does it run Jumping Flash 2? In particular the underwater level (I always had trouble getting it to run on ePSXe)
>>
>>337338734
>BAWWWW MAH GRAFIX
Grow up, child. 18 and over only on 4chan.
>>
>>337338823
Oh God. I'm definitely playing this on my PSP.
>>
>>337339174

PS1 on an SD TV? Great.

PS1 on an LCD? Shit.

LCDs just can't display low resolution content well. It has to scale it by nearest or bilinear. Pixilated or blurry: take your pic.

HD content for HD screens.
>>
>>337337607
the graphics of vagrant story look like some indie game people would make in 2016
>>
>>removes jitter
>>adds shitty widescreen hack that under-estimates drop-off for rendering polygons around the edge of the screen, resulting in polygons disappearing entirely when they should still be in view.

One step forward, two steps back. Yay! Now I can pretend every level in Crash Team Racing is crumbling to pieces behind me.
>>
>>337339397
You don't have to use the widescreen patch, though.
>>
>>337339313

I wish. Indie games are primitve pixel art or even more primitive 3D.

>>337339397

You can not use the widescreen anon. It really shouldn't be used for PS1 anyways since it's a weak console and cut corners often by just rendering what is displayed on screen.
>>
Last update: 2013
Explain.
>>
>>337339430
The guy who made these videos should've done them without it, the hack seems very poorly made.
>>
>>337339268
It was always pixelated blurry shit, even on SDTVs. Pull your head out of your ass and take off your rose-tinted goggles.

"AITCH DEE" is such a fucking overused shit concept that it's not even worth discussing any more. Love how my fucking 70" "HD"TV and fuckhuge "HD" monitor displays plain goddamn DVDs and other "shit" content just fine because I'm not dumb enough to put my eyes 1" from the screen and obsess over pixels.
>>
>>337338084
Remember how textures in PS1 games had a tendancy to shake depending on the angle and how close you were? That's the Z buffer issue.

I know Colony Wars had it when you neared one of those massive space stations.
>>
>>337337607
>Kings Field is fucked
>Megaman Legends is fucked
dropped
PS1 emulation is dead, pack it up fellas
>>
>>337339710
Most racing games in cockpit view made me feel queasy because of this.
>>
>>337338734
Hey senpai do you have a fucking guide how to use fucking Mednafen? I tried to use it a few times in the past and always had some problems, never could make it run 100%.
>>
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>>337337903
>graphical glitches

Work in progress and being improved all the time. When it works, it's gorgeous. Straight lines finally in a PS1 game.

>audio glitches

The guy is playing this in pcsxr, which doesn't have the best sync ever, on a shitty 3rd world PC. It can't really handle it. A better PC won't have those audio problems.
>>
i use the newest ePSXe + PeteOGL2 plugin and every game that i played worked fine.
>>
>>337337607
Holy shit, I wish I was even half that good at Crash racing
>>
>>337339882
shit i meant to ask >>337338694
>>
The warping and jittering never bothered me.

Odd and unusual? Sure. But I guess it never bothered me.

Also, how did it take this long? Wasn't it a texture rendering issue that was never properly addressed on the PS1?
>>
>>337339882

Mednafen is a bitchy little mistress that only likes 3 Bios, and only likes games in bin/cue format.

Ensure the cuesheet matches the game files. Sometimes shitty rips don't double check that, or have absolute file values (c:/files/etc/mygame.bin).

Next use these bios:
http://www.mediafire.com/download/7d5tbargr0iq2x8/RetroArch+BIOS.zip

You can use a GUI frontend for Mednafen, or use RetroArch, which includes a port of Mednafen with some minor new features

>>337340040

It's funny since he likely plays CTR a lot. It's mostly about keeping a boost at all times. He is terrible in any of the other games.
>>
>>337340139

The PS1 isn't a true 3D system, and takes short cuts. the n64 is the first console to do 3D the correct way.

>Also, how did it take this long?

PS1 emulation has been pretty shit until recently. The "King of PS1 emulation" was epxe, a closed source mediocre emulator. It was "good enough" so people didn't bother using something else or making soemthing better. It stiffled development for years.
>>
>>337338838
Furries have been a thing since the 50s in Japan, at least.
>>
>>337340263
I've been using ePSXe for years. What's a better alternative?
>>
>ctrl + xebra
>0 results

ah i see, /v/ is full of idiots as usual

xebra is all you need for almost perfect PSX emulation
>>
>>337340373

epsxe is okay, but nothing special. It mostly plays catch up with other emulators.

mednafen has nice accuracy, but zero enhancements.

The libretro port of Mednafen for RetroArch has software upscaling, cpu over clocking (less slowdowns, more fps) and few other features.

PCSXR now has this texture correction feature.

There's no one KING of emulation now. Ideally, the best one would be to take Mednafen, or an emulator of similar accuracy, create a Hardware rendering for it, and add all the other features of other PS1 emulators in one package.
>>
>>337337607

wow man Vagrant's story's graphics still hold up really well.
>>
>>337340401

It's decent, but mednafen psx is a bit more accurate and developed. And it has typical closed source japware GUI which is annoying.
>>
>>337340040
>Learn the course
>Boost as much as possible according to the track

You can do it, fampai.
>>
>>337340563
>doesnt even mention xebra

why.jpg
>>
>>337340625
>wow man Vagrant's story's graphics still hold up really well.

It was a late PS1 game. I would have LOVED to have seen it delayed and pushed to PS2.
>>
>>337340654
What does Xebra do that others don't?
>>
>>337337847

This. holy shit are PCucks the most pathetic people on the planet or what?
>>
>>337340694
>>337340654

Mednafen is open source and gets more udpates than Xebra.
>>
I wonder, can something be done with fog?
Mostly talking about N64 here.
>>
>>337337607
>almost completely avoids all wumpa fruit until the end of lap 2
It's like he doesn't even want to go fast.
>>
>>337340794

You'd have to hack the games for that directly.

In that case, it just makes more sense to make a new engine and rebuild the game in that. They recently did that with Turok the Dino Hunter Remaster. It has option to remove fog entirely.
>>
>>337338325
This fixed his face from being all wonky. It looks really good now, thanks.
>>
>>337341560
>This fixed his face from being all wonky. It looks really good now, thanks.

Feel free to post screenshots.
>>
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>>337337607
wow nice plugin
>>
>>337337607
Does it work on ePSXe? If not then into the trash it goes.
>>
>>337341771
>Does it work on ePSXe?

No. Epsxe has its own implimentation of these features, and these are actually superior to it.

>If not then into the trash it goes.

Don't support closed source profit-ware. It's not good for the health of the emulation community.
>>
>>337341771
>Using closed-source shit
Fuck off.
>>
>>337341906
>>337341968
Nice to see you /g/ hippies over here.
>>
>>337342072

Closed soruce jew ware only stiffles emulation development. It was the reason in part why N64 and PS1 emulation was medicore for so long. PS1 and N64 are only now starting to get out of the dark ages.
>>
>>337340728
Almost as pathetic as consolecucks who get ass ravanged over emulation
>>
>>337341695

Have you tested any of the games confirmed to work with it? It could be either a setup issue, or the plugin doesn't work with Crash.
>>
>>337341968
Can't we all just... get along?
>>
>>337342231
no crash = it's trash
>>
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>>337341695
>>337342231
>>337342452

Just tested it on a random crash 1 ISO I had on my hard drive, seems to work fine for me.
>>
link to emu?
>>
>>337342593

It's just pcsxr (use a new build) and this plugin:
https://drive.google.com/open?id=0Bz8IYcLfu84zRW5HbldlMVRpQW8
>>
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It does look kinda better but there's still a decent amount of warping and shit
>>
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>>337341651
before & after
>>
>>337343801

>h-help meeeeeeee
>>
>>337337847
>finally got the ability to emulate 20 year old games instead of just buying a fucking playstation for like $5
No see it from this direction, when your consoles die their games will be still playable on a single platform, no need to care for taking care of old hardware, cds, protection against scalpers who sell their old games for abnormal prices.
>>
>>337343492
Heaps better
>>
>>337343492

That's a lot better than I've seen.
>>
>>337342121
There's progress on the N64 front now? What's happening?
>>
>>337338638
But Mount-en Dew and Doritos are owned by Pepsi man.
>>
>>337339779
>try KF on ePSXe
Is it just me or does it run WAY too fast?
Like the console version has slowdown that makes it more manageable to play
>>
>>337338093
GTE Accuracy was for vertices, not textures.
This is for textures.
>>
Retro game emulation is the valkyrie of the vidya world.
Without it, amazing old games would just be distant memories; with it, einherjar can rise again, stronger and more beautiful than ever.

This doesn't justify skipping buying a console and experiencing the game first hand when it comes out, it's part of the fun. But the ability to emulate them is great.

Now i just wish i could emulate PS2 games on a portable console. Fuck i need Shadow Hearts in my life again.
>>
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>>337339973
>Warpless and Jitterless LSD
aaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>337345292
Just buy a PlayStation and a PSIO. Then you don't have to worry about inaccurate emulators and scalpers. The old hardware won't die if you're not using the disc drive, and you can just plug and play.
>>
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>>337343492
Here's without it, also this was done on ePSXe so it would probably look better with that PCSXR or whatever the fuck emulator.
>>
Now if only psx had any games worth playing
>>
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>>337347081
ebin nintoddler
>>
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>>337347058

>$150 and you need to have a model with a parallel port just to emulate at a lower resolution
>>
>>337347168
Its not a meme
What are games that are even worth playing on it?
>>
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>>337347227

Too many to list. Let's make this easier. Name an N64 game and I'll name a better PSX game in the same genre.
>>
>>337347276
Starfox 64
SM64
LoZ: MM
BK
Perfect Dark
>>
>>337347276
Why do you keep bringing up N64? You sound really defensive anon. Just name some good games for psx
>>
>>337347193
>$150
Get a job you fucking hippy.

>a model with a parallel port
Easy as fuck to find for cheap.

>emulation
No.

>at a lower resolution
The correct resolution.
>>
Let me know when theres an emulator that can get the voice acting and dialog in Brave Fencer Musashi to work
>>
>>337337762
giggled
>>
>>337337607
>PC can finally play PS1 games in 2016

So this is... the power of... PC MASTERRACE!!!!!
>>
>>337347458
Why are you shitposting over something that benefits everybody?
Finally, we can all play PS1 games without the weird texture flickering.
>>
>>337347227
Suikoden I & II
Star Ocean The Second Story
Lunar Silver Star Story Complete
Lunar Eternal Blue
Castlevania SOTN
Xenogears
Tales of Eternia 2
Spyro the dragon
Crash games
Alundra 1 and 2
Chrono cross
Valkyrie Profile
Breath of Fire 3 and
Parasite Eve
Grandia I and II
Wild Arms
Tales of Destiny
Front Mission 3
Tactics Ogre
Brave Fencer Musashi
Fear Effect
Metal Gear Solid
Resident Evil 1 and 2
Final Fantasy VII, VIII, IX, Tactics
Vagrant Story
Parappa the Rapper
Ape Escape
>>
>>337347276
You can always spot the autists by the way they spell PS1
>>
>>337347436

Generally the PS1 and N64 had different tech and could do differnet things. So the games were different. Overall I like the PS1 library much more. RE2 and Silent Hill are my favorites ever. N64 favorted big open areas with lots of polies. PS1 favored smaller closed smaller areas, 2D games, 2D/3D games.

>Starfox 64

That's not a good game.

>SM64
>BK

Spyro series and Crash are better games.

>Legend of Zelda

I'll give you that there's no PS1 equivalent for a game of that scale.

>Perfect Dark
>Goldeneye

Granted, technical issues aside, PD and GE are great games, and better than any PS1 shooter.

BUT they have serious technical issues. Which is why the XBLA version of PD is the definitive version. If ONLY the Goldeneye version was released as well.

>>337347276
>>337347227

Irony: The best PS1 games are all 2D.
>>
>>337347446
He's not me as in >>337347168

But he's not wrong, N64 had fuck all for worthwhile games compared to PSX.

Resident Evil 1-3, Final Fantasy 7-9 and Tactics, Crash Bandicoot 1-3 and CTR, Dragon Quest 7, Tekken 1-3, Gran Turismo 1-2, Metal Gear Solid, Castlevania remake and SotN, Chrono Cross, Vagrant Story, Xenogears, Parasite Eve 1-2, Spyro 1-2, Croc, Dino Crisis, Mega Man Legends, Tomb Raider 1-4, THPS 1-2, Driver, Star Ocean 1-2, Suikoden 1-2, Grandia, Syphon Filter, WipeOut

Shit son I could go on and on listing amazing PS1 games.
>>
>>337347609

PSX was the code name for it before it was released and how many game stores had it labeled in their system, and I worked at one when the system came out. It's just natural of old fags who were around when it came out.
>>
>>337347552
I was just pointing out the alternative. Some people might even like the weird texture flickering.
>>
>>337347458
>Get a job and spend money on things you don't need to so you can get a sub-par experience
Sound plan, chief.
>>
>>337338838
>Walt Disney is the world's most successful furry
>Anime style was basically the Japanese copying Disney then altering it slightly over time
It shouldn't be surprising
>>
>>337347673
What a fucking retard

>Spyro/Crash anything like BK/SM64
All great games, very different format, especially Crash.

>I'll give you that there's no PS1 equivalent for a game of that scale.
I was honestly expecting you to say Dark Cloud. You don't know your videogames at all, anon.

>Goldeneye
I didn't even list it as I feel its grossly overrated.
>>
>>337338838
Furries predate a lot of things, even if we don't consider gay egyptian gods fanfiction and medieval illustrations of foxmen fucking women.
>>
>>337340352
Long before that even
Remember those ancient ink paintings of women with god damned octopi?

DEM NIGGAS INVENTED TENTACLE HENTAI BEFORE WE INVENTED PORN
>>
>>337347851
>I was just pointing out the alternative.
Shitposters believe this.
>>
>>337347578
>Suikoden I & II
>Star Ocean The Second Story
>Lunar Silver Star Story Complete
>Lunar Eternal Blue
>Xenogears
>Breath of Fire 3
>Grandia I and II
>Wild Arms
>Chrono cross
>FF VIII, FF IX,

Snoze inducing J-RPGs. Can only be enjoyed by children.

>Castlevania SOTN

Yes.

>Spyro the dragon
>Crash games

Kids games only.

>Front Mission 3
>Tactics Ogre
>FF Tactics

Good games, but NOT essential in the sense that everyone should play them. They're a niche audience and kinda slow. Emualtion helps since you can speed up. Also Tactics Ogre is a snes game, with a PS1 and later PSP ports. PSP is the best version.

>Fear Effect
>Metal Gear Solid
>Resident Evil 1 and 2
>Final Fantasy VII

Good BUT only if you can tolerate the graphics, general slowness and wonky controls.

>Vagrant Story

It's like 10/10 in atmosphere, story, music, presentation... but boring battles.
>>
>>337347682
Except only autists continued calling it that. Functional members of society called it the PlayStation, and later the Playstation One.

I think the spergs do it to convey some sort of higher knowledge or in-house secret. Either way, it's a dead giveaway for a spergburger.
>>
>>337347682
Nope, there is an actual weirdo offshoot of the ps1 called psx(japan only) and nobody at the time said that, it was just the ps and obv the ps1 in retrospect now.
>>
>>337339313
Vagrant looks like one of those rare ands high aspiring 3D games.
>>
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>>337337607

When will PCSX2 be good?
>>
>>337347897
>>Spyro/Crash anything like BK/SM64
>All great games, very different format, especially Crash.

The n64 style "Collectathons" are BORING. They killed the 3D platformers. Spyro and especially Crash are more true to the ACTION platformer roots.

>Goldeneye
>I didn't even list it as I feel its grossly overrated.

It's great and better than PD. It's a very fast paced stylzed shooter. Massive technical issues, which is why I want a new release.
>>
>>337337607
>warping and jittering removed
Isn't that like having filters for snes games?
>>
>>337347897
Dark Cloud on ps1, are you ok anon?
>>
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>tfw you can actually see his face now
>>
>>337348092
it's already good as long as you own a Intel CPU and not trying to play some niche shovelware game.
>>
>>337348009

GameStop used a three letter designation for all systems. So when the original stayed as the PSX, the Playstation One was the PS1, and so on. So yes, years of using it to quickly tell systems apart made sense.

And no >>337348014, no one remembers or cares about a small batch run of a Jap only variant.
>>
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>>337342359
>>
>>337348106
>They began the 3D platformers.
FTFY
>>
>>337346843
Why is ps2 emulation such a pain anyway?
>>
>>337348106
Spyro is actually more of a collectathon than any Nintendo game.
>>
I can have this nice feature on a Core 2 Duo or require a moon build? Btw my main rig have a 550 ti
Sucks to be poor
>>
>>337346409
Nice filename
>>
>>337348192
>>They began the 3D platformers.
>FTFY

And they died. Because you can only be wowed by going through the same level 16 times to collect shitty orbs and shit. The format only worked at first because 3D was such a WOW thing. After it wore off, the gameplay style coulnd't support it.
>>
>>337348182
nobody cares about retarded fags from gamestop. You call the wii, dolphin too, you fucking retard?
>>
>>337348241

But it's fun while doing it.
>>
>>337339882
You should know about required bios for their respective regions so the instructions are drag the cue file on mednafen.exe and then drop. That's it. If your bin file doesn't have a cue file along with it, you can most likely find the cue file you need here:

http://redump.org/
>>
>>337348106
>he thinks goldeneye is better than perfect dark
>>
>>337348239
Emotion Engine
>>
>>337337847
Yeah, then you've got to piss about on a classifieds site to find a decent quality CRT, drive to collect it, and actually have somewhere to put it, because if you're going to play it on a LCD then you might as well emulate.

It's lot of shit to put up with just to play a few old games.
>>
>>337348289
>And they died.
Oh so I guess I didn't play DKTF and SM3DW recently.
>>
>>337337847
>playstation for like $5
I fucking wish.
>>
>>337347990
>Snoze inducing J-RPGs. Can only be enjoyed by children.

ADHD ridden millennial detected, go back to your apps.
>>
>>337348239

Bespoke chipsets that use arcane programming languages.
>>
>>337347897
>>337348106
>Goldeneye
You idiots, what about TimeSplitters? You know, the game made by a large number of the same people, played the same and had 2 sequels?
>>
>>337348309

It is. Better weapons, stages, music, style.
>>
>>337348305
>fun
I think you meant "subjectively tedious"
Yeah, that's what you meant
>>
>>337348405

And is not on the PS1.
>>
>>337348405
TimeSplitters is excellent but it's PS2
>>
>>337348394

They're BORING games. Slow, lots of grinding. The stories aren't even that great. Read a book or watch a movie if you want a nice story. Most of their stories are cliches taken from comics/anime.

They worked only because we were kids when we played them and we knew nothing better.
>>
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>>337348472
>>337348482
>Got the wrong generation
I'll go kill myself now
>>
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>playing with Ayame
>>
>>337348435
Whatever, I don't think Goldeneye is a bad game anyway so let's just agree to disagree.
>>
why even bother with emulation when you can pick up a cheap PS2, softmod it, and get native PS1/PS2 support without any buggy or broken shit.
>>
>>337348551
It's okay I fucked up earlier with dark cloud. in my defence I think it was a launch title
>>
>>337348551
Heh, the only person who gets to kill you is me, kid. *unseathes katana*
>>
>>337348584
...you in the right thread son?
>>
So, how is it with ape escape?
>>
>>337348585

PD's story and setting took itself too seriously. The storyline is total trash too.
>>
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Crono?
Crono!
Good Morning Crono!
>>
>>337348858
But the gunplay and maps are better.
>>
>>337348631

why bother picking up a cheap PS2, softmod it, and get native PS1/PS2 support without any buggy or broken shit when you can click "Download" and then play the game?
>>
>>337348880

I kind of want to play Chrono Cross again.
>>
>>337348915
>But the gunplay and maps are better.

No.
>>
>>337348165
>>337348880
FINALLY

I CAN PLAY IT THE WAY IT MEANT TO BE PLAYED
>>
>>337348725

yes, mother's boyfriend
>>
>>337348929
You really don't though.
>>
>>337348330
>>337348395
Then why is the OG xbox emulation even worse?
>>
>>337349035

Because it was made by retards who couldn't program to save their lives. It had something like 4x the power of the PS2 and barely looked better.
>>
>>337337607
ps1 games somehow look uglier when the resolution is stretched beyond native resolution, you start to notice all the poor texture detail when they aren't blurred anymore.
>>
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>>337348880
>>
>>337349035
Chimeric graphics card and components, also programmed by low-order Microsoft satanists.
>>
When is PS2 emulation gonna be perfected? By perfected I mean running ZOE2 flawlessly
>>
>>337349170
PS1 games aren't DS games
>>
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>>337349172
>>337348987
>>337348929
And at lower resolution if the difference between models and backgrounds bothers you.
>>
>>337349035
Low priority, no devs cared enough to develop a emulator for it.
Also the low amount of documentation of the console didn't help at all.

You want a good emulator? get a shitload of documentation of the console and a couple of competent devs.
Wii and GC are a example of what you can do with a good amount of documentation of the console.
>>
>>337349172

That's Chrono Trigger. Dragon Ball guy has like 8 characters he recycles until the end of time. Chrono Cross does not use him as an artist, sadly, to the game's detriment.

And interestingly, Vegeta type character does not appear in Chrono Trigger. But we got Bulma, Goku and others.
>>
>>337349413
>Vegeta type character does not appear in Chrono Trigger
Nigger Magus was literally Vegeta with Piccolo's ears and cape.
>>
>>337348880
>>337349286
waifu2x filter when?
>>
>>337349035
Nvidia
>>
>>337349035
Low amount of documentation
Low amount of exclusive that's interesting for emulators (I think the only example is JSFR)
>>
>>337349484
Upscaling and blur filters already exist.
Waifu2x is just Gaussian blur filtering, when will this meme stop? this thing is horrible.
>>
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>>337349460

Magus is not Vegeta.

But I HAVE seen this character in Dragon Ball somewhere.
>>
>>337348916
because when you play the game you downloaded on a shitty emulator, it doesn't work right.

a used PS2 is like $20 now
>>
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>>337349582
Don't post fanart garbage.
Magus' personality and looks is literally Vegeta mixed with Piccolo.
Even has the same boots/gloves/suit armor thing going on as Vegeta + Piccolo's cape but red.
>>
>>337337607
Hasn't the texture jittering been fixed for years now? PCSX-R has an option that IIRC fixes it called GTE-Accuracy.

I don't get why it's such a big deal anyway. Who gives a shit about a little texture jittering? That's just what PS1 games look like. It really doesn't matter.

I thought there was a big revelation awaiting, like a 100% accurate, non-plugin-based PS1 emulator with reasonable performance requirements. Instead I get a "fix" for something that has been fixed years ago and was only perceived to be a problem by hyper-autistic graphics-whores.

Fuck off, OP, and everybody who cares about this stupid shit.
>>
>>337338838
the fucking egyptians were furries anon
>>
>>337337607

>tenchu still has more refined gore blood spurts than 2016 games

fucking christ I hate how MUH POLYGONS AND HIGH REZ literally ruined artistic integrity of videogames
>>
>>337349960
>Hasn't the texture jittering been fixed for years now? PCSX-R has an option that IIRC fixes it called GTE-Accuracy.

That is fixing jittering. This is that and fixing texture perspective correction, so textures/models do not warp.

>I don't get why it's such a big deal anyway. Who gives a shit about a little texture jittering? That's just what PS1 games look like. It really doesn't matter.

Well not really. The jittering gets worse with higher resolutions, so it's more common in emulation than native console.
>>
I thank god that I am not Anthony Burch and I didn't grow up in a Nintendo household.
>>
>>337349960
GTE Accuracy only fixes polygons jumping around when up-res'd to HD. Perspective correct textures were only a recent thing.
>>
>>337339313
If only indie games did look like Vagrant Story instead of less-than-8-bit pixel shit.
>>
>>337350397

I love the stylized blood of Tenchu. Reminds me of those old Samurai movies or anime.
>>
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>>337349484
Now if you want that shitty filter. It's part of the same plugin that fixes texture warping.
>>
>>337337607
Is /v/ the most easiest place to bait people?
>>
>>337350595

>None of the companies kept their assets for their games
>If they did we could have HD versions of 2D/3D games right now instead of blurry shitty backgrounds we have now
>>
>>337350779
In their defense, that shit was common practice back in the day. Hard drive space was expensive, not cheap like it is today.
>>
>>337339973
Jesus , now i want to play LSD in a properly fixed whatever shit plugin this is.
>>
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>>337348880

the face warping was really bad in this one. shame the backgrounds are low res because they're actually damn beautiful
>>
>>337348915

>gunplay

Laptop gun aside how is it ANY different?
>>
>>337351102
The warping was terrible in pretty much every game, with faces being worst in all games that had characters farther away from the screen.
But yeah with GTE Accuracy + this fix shit looks great. I don't even mind the backgrounds being low res.
>>
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>>337351219

depends on the game, things with the chibi look or without facial detail aren't too bad, silent hill / chrono cross / final fantasy viii were particularly awful, most of the time the faces were complete blobs because of all the jitter
>>
>>337340148
>or have absolute file values (c:/files/etc/mygame.bin).

Fuck those idiots.
>>
Thread theme?
https://www.youtube.com/watch?v=RC31xi_hTnE
>>
>>337337607
PEPSIMAN

Fuck, i'm gonna play this right now

>Be me
>Be Mexican
>Go to the flea market (tianguis)
>See Pepsiman cover
>MMmm i wonder what is this
>Go home
>Play this

PEPSI PEPSI PESI MAAAAAAAAAAAAAAAAAAAN
>>
>>337350430
>>337350410
Right, fair enough. I don't think it's a problem, it never bothered me, but if you want your PS1 games to look as good as possible, sure.

I just value accurate visuals (perhaps with a bit of upscaling) over using shitty plugin-based emulators for a bit of graphical enhancement that itself likely triggers billions of other graphical glitches.
>>
>tfw was a n64 babby
the only games i know on PS1 is MGS1
>>
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>>337337756
>Not enjoying a nice plate of scat with jizz glaze with a nice glass of piss

Plebs shouldn't be allowed to post here.
>>
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DID SOMEONE SAY WAIFU FILTER?
FILTERO-KEN
TIMES
SIX
>>
>>337351851
WHAT HAS SCIENCE DONE
>>
Games like Crash Bandicoot never had a problem with jitter/warping, in fact with the GTE hack at high resolution a lot of games were fine

Vagrant Story sure as fuck did though, im glad that's fixed, even with GTE hack that game had parkinson's
>>
>>337351730
>>337351730
>Not owning both PS1 and N64

Top Cuck
>>
>>337351851

>Chrono wonders why the world around him is so lumpy and blurry
>>
>>337352029
Nigger you have no idea what you're talking about.
GTE Hack was for vertices only.
This is for textures only.
It's meant to compliment the GTE Hack you dumb fuck.

See >>337350430
>>
>>337352072
In case you don't know and aren't merely continuing the joke, CC's protag is different and is actually called Serge if the different hair color and clothing wasn't already a dead giveaway.
>>
>>337351570
>>Be me
>>Be Mexican

fuck off drugnigger
>>
Mostly works fine, but there's some warping in a few spots in Deception.

https://www.youtube.com/watch?v=mgHz8kPGUi4

Post what game you want to see tested next in the comments.
>>
>>337348391
>goto pawnshop
>ps1 twice price of ps2
>>
I need to write this in every damn thread so here goes

Perspective correct texture mapping: Prevents textures from warping at certain angles

Z-buffer: Prevents polygons from being drawn in the wrong order along the z-axis

Sub pixel correction: Prevents vertices/polygons from jittering

PS1 didn't support any of the above
>>
>>337352556
What the fuck is the point of the CPU overclock feature exactly? When I enabled it in Crash Bandicoot 3 it completely fixed game speed (game was running too fast and desynced from audio).
>>
>>337352556

Medal of Honor or Echo Night 2.
>>
>>337353006
We now have 2 of those right? GTE Accuracy does Sub Pixel Correction and this new hack does Perspective Correct Textures.
Granted the hack still needs work since it's in infancy right now.
Z-Buffer fucking when?
>>
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>>337353006
Does anyone know what /vr/'s general opinion on extra features for emulation is? There's gonna be at least a few people that insist exact copying is better than improving, but which side of the argument usually gets laughed at?
>>
What was wrong with jittering? It's what made Playstation Playstation. It's as if you said that you enjoy a reboot of your favorite franchise more than the original. I thought you people hated games like DmC?
>>
>>337353290

Mine is this:

First build an accurate emulator whose goal is to get 100% compatibility. Then on top of that build optional enhancement options.

>>337353328

Weak bait.
>>
>>337353113
>We now have 2 of those right?

Correct

>Z-Buffer fucking when?

It's by far the most difficult to implement. By far.

Perspective correct texture mapping and sub pixel correction can be implemented just by intercepting vertex calculations and replacing them with more complex calculations that includes a perspective divide (for perspective correct) and floating point (for sub-pixel)

Implementing z-buffer basically requires dynamically rewiring how entire PS1 game engines function.
>>
>>337337607

Is that really how PS1 games look like? Man lets just say I am glad I started gaming with a Ps3 haha.
>>
MY first console is a ps4 :3
cod rocks.
>>
>>337353113
Z-Buffer can be done in theory but its too hard, you literally have to rewrite how the PS1 works.
>>
>>337340728
>>337337847
I'm happy about this because I want to see games archived for history-sake.
PS1's are unsupported now, and whilst able to work, being able to store and run these things digitally is great and much better for longevity.

For instance; I can't play Ace Combat 4-5-0 on the ps2 emulator since they're glitchy as hell.
Which is a shame since they're my favourite games of all time.
>>
>>337353394

Is it even that big a deal? The z-buffer issues seem pretty minor compared to the jittering and warping.
>>
>>337353394
>>337353549
I was mostly kidding with the z-buffer thing since I know it would need tantalizing amount of effort but not gonna lie I'd fucking love it to get implemented someday.
>>
>>337337607
As long as they keep the vertex snapping. It's part of the aesthetics.
>>
>>337353569
Ace Trilogy works flawlessly in Software mode, it has been for like a year now or so.
>>
>>337353726
>As long as they keep the vertex snapping. It's part of the aesthetics.
Kill yourself.
>>
>>337353743
Really? Last time I tried the missiles just flew through targets and the ground was horrifyingly glitchy.
>>
>>337353726
>vertex snapping

yo dawg what that?
>>
>The z-buffer issues seem pretty minor

It depends. Without a z-buffer, the task of sorting polygons along the z-axis falls to software.

Some games do a better job of it than others. In theory, polygon sorting mistakes can be devastating since they can interfere with gameplay (e.g. is the enemy behind that rock or in front of it?)
>>
>>337353920
The issues you describe are exclusive to software mode, or rather one of them. The first issue was fixed years ago so it must have been forever since you last tried it. Right now the only issue left in hardware mode is the ground being glitchy due to hardware mode not supporting mipmapping which is required for the ground not to be glitchy as fuck.
But in software mode the game works flawlessly.
>>
>>337354038
Good example is Vagrant Story which has no software z-buffering at all. Even with GTE Accuracy it's still misaligned as fuck. See vid in OP.
>>
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>>337353516
>>337353426
Here's to (you)
>>
>>337354075
Nice! What's the difference between software and hardware mode again?
I'm currently using a gaming laptop as I moved abroad for a year or so.
Do you think it could handle it based on the fact it can handle XCOM2, DS3 at 60FPS and the Witcher 3 at about 30-40?
>>
>>337354164
>Good example is Vagrant Story which has no software z-buffering at all. Even with GTE Accuracy it's still misaligned as fuck. See vid in OP.

Ah. that's why. With this option enabled, it improves it, but it's still there.

So your'e saying without a z-buffer we can't do perfection?
>>
>>337354292
In software mode every instruction is processed using the GPU.
In hardware mode, as the name implies, a part of the instruction are offloaded on the GPU.
Software rendering is very accurate but also slower because CPUs do not have the raw power of GPUs.
Hardware is the opposite: fast but more prone to inaccuracies because GPUs are "dumber" than CPUs.
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