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So my friend and I have been brainstorming a mod for civ 5/what
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So my friend and I have been brainstorming a mod for civ 5/what we want from civ 6. It's pretty good so far. It'd put a lot more emphasis on sabotage, and overall interactions with other players.

I've divided it into sections
1. Slave plantations
2. Forced labor camps
3. Rebellion
4. Mustard gas and Napalm
5. Assassination and kidnapping
6. Capture of spies
7. Bombing buildings
8. More defensive buildings
9. Use for flak guns/mobile sams
10. Propaganda
11. Stealth
(cont)
>>
>>337276443
(Cont)
Authority:
This is an idea I stole from someone else
>gain authority points from building things like a castle or fort or by killing barbs and other units
>Will decrease the unhappiness from "questionable" shit like slaves and stuff.
> enslaving people, or persecuting certain people in your city will cost you authority
>>
>>337276861
Cont
Slave plantations:
>early game
>can get slaves from enemy settlers or workers
>can enslave own people or certian religious followers at cost of authority.
>doubles production of luxury resource/food where its placed
>can revolt if unhappiness hits a certain level
>revolt spawns 1-2 units per improvement
>can abolish slavery to end rebelion
>can kill slaves at cost of pop
cont
>>
>>337277441
Rebellion:
>once a certain level of unhappiness is hit, citizens can revolt
>decreases production, pop, and has a chance to destroy some buildings.
>hostile units randomly spawn
>once rebellion is in effect, you may reform your policies to meet demands of revolutionaries or garrison units in the city to combat the force within.
>more authority means less likely to revolt
>spies can be placed in cities to kill or kidnap HVTs
>>
>>337277987
There already is a revolt/rebellion system though
>>
>>337277987
More defensive buildings.
>Catapults, cannons, etc. have a chance of destroying buildings
>to combat this, you can build bigger, better walls
>plane bombings have a chance to destroy more buildings as well as drop napalm.
>to combat them, build radar towers, and flak cannons/sam turrets
>>
>>337278185
what the revolutionary wave stuff when your people hate your ideology?
>>
>>337278463
Yeah, it's not much, but your idea is more building upon it than adding a function in that respect.
>>
>>337278330
Spies can assassinate/capture VIPs:
>Killing a specialist is less likely to get your agent caught and removes that specialist from enemy's city.
>kidnapping is more risky, but you will receive that specialist as your own
>>
>>337278330
Oh P.S.
>endgame force field
>>
>>337276443
An idea I had was that barbarians should become rebels in the modern Era and are bribable to attack other Civs with out declaring war on that Civ so basically a Proxy War.
>>
>>337278757
City bombings
>spies can either suicide bomb or plant a bomb in specific buildings
>suicide bomb is less likely to be stopped, but at the cost of your spy. it will kill a specialist
>planting a bomb is more likely to be caught, but it has a greater chance to actually demolish the building and you spy can live if the attack isn't traced.
>>
>>337279125
that's pretty cool sounding actually
>>
>>337279218
tbhwy I think I'm the only person reading these posts but I like this spy idea and I could see the other stuff working
>>
>>337279218
Spies can be captured
>spy can be tortured to death for information like troop count, tech ,etc.
>spy could be publicly executed to decrease unhappiness in his homeland. this is boosted when broadcasting is discovered
>>
>>337279456
Mustard gas and napalm
>mustard gas is industrial-modern era
> used for aoe affect on 3 tiles for damage over 2 turns
>ineffective against infantry units and higher bc of gas masks
>napalm is like mustard gas but burns 3 turns and affects 4 tiles
>pillages tile
>can burn buildings
>friendly fire for units caught in the way
>>
>>337279218
allah huakbar
>>
>>337279853
Concentration camps
>like slave camps
>generate double any resource it's placed on
>+4 production
>makes a fuck ton of unhappiness
>>
>>337280126
Propaganda
>can make censorship office, costing authority, but reducing the unhappiness from things like executions and concentration camps. reduces culture
>can create a propaganda office with a great writer, musician, or a master spy.
>generates happiness and from authority at the cost of culture.
>>
>>337280509
stealth
Last one. haven't put too much thought into it
>can build special units that can enter enemy borders without declaring war. can not be seen until adjacent.
>sneak attack grants increased damage
>if sneak attack is a kill, it does not alert enemy of your involvement. (use this to frame another player)
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