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>tfw photorealism is finally within reach are you hype bros?
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>tfw photorealism is finally within reach

are you hype bros? there must be some graphicsfags here
>>
>>337271751
>That one frame probably took a week to render
>WE'RE NEARLY THERE GUYS!

Shut up you fucking idiot.
>>
>>337271827
'no'

this is what's possible in real-time today
https://www.youtube.com/watch?v=Gah8sHA1r_8
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>>337271751
>all those jaggies
>that unnaturally white lighting
>those missing shadows on multiple objects
>>
They fucked up the pillow on the bottom
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>>337272095
>missing shadows on multiple objects
>this fucking retard plays games so much he forgot what reality actually looks like
You don't get stencil shadows with ambient lightning retard
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>>337272680

>this fucking retard plays games so much he forgot what reality actually looks like

not him but this actually happened to me, I went outside for the first time in 6 months recently and was fucking blown away by the visuals
>>
console gamers will have to wait until PS8 to play this at 30fps
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>Not doing real time path tracing
Pretty fucking gay senpai. But then again what can you expect of an engine made for consoles.
>>
Not interested in high graphics without interaction.

When Crysis came out before some of (you)s were even born it had supreme graphics for the time. What was jarring to me is I cannot interact with any of those objects. I cannot cut the grass and put it into an inventory. I cannot loot gear off highly detailed Best Korean soldiers. It was a straight up bland as hell shooter.

In that respect, even Runescape is a better game even with its abysmal graphics. Because you can even inspect the grass on the ground and interact with them. HL2 is a closer comparison since you can pick up any objects and play with them. Giving birth to the hugely popular Garry's Mod. People can play for days with objects in that game.

Why does the hyper realism matter when game play is shit?
>>
>>337273372
Crysis has great interactivity though.
>>
>>337271970
It's not even the same house and it's not as realistic. Nice try kid.
>>
>>337271827
are console plebians so naive? You can download it RIGHT NOW and run it in REAL TIME.
>>
>>337271751
phew, now since that's out of the way, we can actually focus on art direction
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>>337275597
So where's the link?
>>
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Would anyone else willingly go back to Half Life 2/FEAR graphics if it meant bigger, better games? Photorealism is a shitty goal.
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>>337273372
>I cannot interact with any of those objects.
Underage faggot detected.
Crysis was known almost as much for the physics and enviroment interaction as the graphics. Many things you don't even see in games today 9 years later, like bullets making vegetation snap as it flies through it, vegetation bending around the player and NPCs, entire outposts that can be leveled, fluid simulation, shockwave simulation, wind simulation, completely dynamic day/night cycle...
>>
>>337276152
>Photorealism is a shitty goal.
Really? Because HL2 and FEAR were both aiming for realistic graphics.
HL2 even uses literal photos for textures.
>>
>>337276152
I'm done with bigger games, I want well designed ones back.
>>
Realism is the cancer killing video games
>>
>>337273372

i appreciate the variety instead of tyring to scrutinize each type of game, both can offer enjoyable experiences to people, its better if you're the type of person who can appreciate and enjoy both gameplay focused games and the visual ones imo
>>
>>337272095
>Unnaturaly white lighting
I'd say it looks perfectly normal for winter, atleast here in the Nordics.
>>
>>337276152
Many games on PC are doing exactly that.
Meanwhile consolefags are such graphics whores that PS4 games actually has LESS gameplay than PS2 games, because the only way they can sell is by using all performance for "cinematic experience" and none for gameplay
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>>337271970
The lighting is actually prebaked in this one so it's technically not that impressive
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>>337276575
>indies
Into the trash you go
>>
>>337276656
Oh shut the fuck up dude. You know damn well that if a game came out looking like that every faggot and his mother on this board would be screaming about it.
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>>337276675
Indies are not "bigger better" and obviously not what I'm talking about retard
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>>337273372
https://www.youtube.com/watch?v=CnhxrSNe3gY
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>>337276827
Of course but right now it's prebaked. In the comments the uploader had commented that the lightbaking took 2 hours so we're still pretty far from actually being able to play a game with such good graphics.
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>>337276956
So which "bigger better" PC exclusive AAA titles with 2006 graphics are you talking about exactly, faggot?
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https://www.youtube.com/watch?v=8kdjJ1qsL2c

Unreal Engine 4
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>>337277371
impressive
>>
>>337276152
I'd go back to HL1 graphics if it meant a game with more and better content.
The good thing about shitty graphics is that you can create neat mods without spending shitloads of time on textures or models.

A bad engine is inexcusable though, just look at Gamebryo.
>>
>>337271751
the shadow on the pillows on the floor is messed up
>>
>>337277494
>Deliverance
Exactly what do you do in that game? It looks like a flashier Bannerlord.
>>
My body is fucking ready op.
>m-muh gameplay
Underage and industry cuckstomers detected. Somebody needs to set the fucking bar again.

>>337271970
Any games planned for UE4 Arch?
>>
Shit like this has been possible since 2015. At least on a small scale. Developers just don't care, and that's all. End of discussion.
>>
This is on Nvidia hamfisted 680 SLI technology by the way.
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>>337277098
>In the comments the uploader had commented that the lightbaking took 2 hours

cheeky little faggot, here's your flag
>>
Remember this shit?
>>
>>337278079
>here's your flag
>posts US flag
what does that mean? I've seen it in some threads
>>
>>337278079
What are you even saying? I'm not American. But my point was that those UE4 videos are pretty much like an illusion. Sure it looks amazing but it's not feasible for gameplay at the moment since the lighting isn't real time. And as you should know lighting is probably the biggest factor in how "good" a game's graphics are.
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>>337277871
so you would be happy with a game where all you could do is look at a small room? Whatever, OP
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>>337277256
>AAA titles
Are you a consoletard where the only thing that exists is AAA casual blockbusters or shitty indies?
Anyways, for example ARMA 2 and 3 only had marginal graphical improvements over 1, instead they've focused on features, scale, physics and so on.
Racing simulators and other competitive games are all very hardware friendly to ensure people can run at 200 FPS.
Flight simulators focus on map scale and detail, and AI units over volumetric lightning and shit
Squad, despite being on UE4 looks quite modest. Instead they have bigger maps, 100+ multiplayer servers and tons of gameplay features
Engineering games like Robocraft and space engineers put all the computation towards gameplay and simulation
Football manager obviously doesn't focus on graphics
Prison architect can make a 2016 CPU melt despite being 2d since every single entity is a simulated AI
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>>337278510
I ain't OP. And I never implied that.
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>>337278265
>burgers are retarded
flag of retardation to mark american posters, /int meme
>>
>>337278265
americans are retards
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>>337278914
That's the only way a game could look like that in real-time on current hardware
>>
>>337278265
He's trying to bring the bullshit from his shitty cancerous boards with flags. Every single "argument" ever is basically:
>Hurr durr you're wrong because ur flag xD
>>
>>337276827
Dude, you can bake lighting like that and put it on a fucking toaster. Hell, bake some reflections while you're at it.
>>
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>>337279336
>so you would be happy with a game where all you could do is look at a small room? Whatever, OP

>I ain't OP. And I never implied that.

>That's the only way a game could look like that in real-time on current hardware

Ok.
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>>337271751

I refuse to believe that's not a photo

Source?
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>>337278381
Environment lighting doesn't have to be dynamic.
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Proving faggots wrong every day.
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>>337278003
The only impressive thing here might be the texture compression
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>>337279873
Well yeah if you have game like Gone Home where there are no enemies or other moving things. Then it would work definitely but there's still the problem of baking times. Most people wouldn't want to wait 2 hours every time they boot up a level and not to mention it was running on double Xeons
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>>337279969
If you say so.
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>>337276152
>s if it meant bigger, better games
It doesn't though, it shows a fundamental lack of comprehension of the work that goes into game deving that people think that moar graphics = less content. Back in the day just as much effort went into the art and model designs of older games, but instead of that effort going into making them HD shit, it was into making them look good even with the limitations on computing power and all that while still having a distinct visual and aesthetic design. The general aspects of making a good game, with good art hasn't changed that much just because we've made models have more polygons while on screen, or because we can do higher resolution textures in V ram. In fact many streamlining tools today make the process much easier than it used to be.
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>>337273372
>>337273372
>What was jarring to me is I cannot interact with any of those objects.
What
You can interact with most everything in that game
>>
>>337278520
Literally all you posted is indies you fucking retard.
Except football manager (really faggot?).
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>>337276152
Yes absolutely. Give me fucking high res PS2 games that are actually good and I'd be content forever.
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>>337276152
I would in a heartbeat. I'd like to elaborate more but this thread is filled with shit so I'd better not.
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>>337280065
Prebaked lighting doesn't interfere with dynamic lighting, the shader can calculate it pretty easily, you mix the two colors by adding them, multiplying them or another math shenanigans. This means, you can have prelit things with additional dynamic lighting. The only problem would be the additional vram usage and the possible pixel fillrate problems.
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>>337280550
>high res
What a grafix babby
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>>337280712
>>
It looks pretty impressive but something about it feels off especially the pillows on the lower right.
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>>337276542
we have a yellow star
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>>337271970
Fridge and oven look fake as fuck. Bed was too squared. Tiles have no depth. Floorboards too straight. Water looks solid. Bath is a half egg shape. Shower head clips straight out of wall.
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>>337277832
Medieval RPG
Not fantasty
Medieval
i've been fucking waiting for this for years
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>>337280494
They're not. Just because you're a casual who only knows cowwadoody and dark souls doesn't mean these are obscure indie games.
Many have publishers have publishers and physical copies (which is the literal definition of not being indie) and most have multi-million dollar budgets (which is the "modern" definition of not being indie, since pretty much anyone can self publish on steam)
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>>337281153
No one said anything about obscure, idiot. Bohemia is an independent developer and so are the devs of every other game you listed (besides football manager). That's the definition of indie.
>>
>>337281153
>>337280494
And in any case, the point was that, generally, developers on PC focus on gameplay and are willing to sacrifice graphics to a much greater extent than developers on console
>>
It looks like modern devs are focusing on getting photorealism and mistakenly ending up having CGI graphics who look fantastic but not photorealistic
Look at pic related or anything in Until Dawn
Graphics are pumped but they're not realistic at all
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>>337281610
They're not willing to sacrifice graphics, they just can't afford them because they're shitty indies. It's funny how smug you are about liking cheap indie trash.
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>>337277098
2 hours baking for a level

that is like nothing bro
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>>337280979
Holy shit you are a fucking idiot
The sun emits white light, it just appears orange.
You have to be 18 to post here you underage faggot
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>>337277371
it looks very good.
I still think that realtime lighting suits better for games
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>>337281602
1. You're wrong, the definition is whether you publish yourself or not. I already told you this
2. You're also wrong because I mentioned games like FSX (flight sim) and Starcraft (competitive game) which most definitely were not made by independent devs. Again you show that you're a casual who only knows cowwadoody and dark souls
3. By your retarded definition 90% of console games are also indie since they're not made by subsidiaries of sony/microsoft
4. >>337281610

>>337282062
This is retarded and wrong because:
1. Lots of indie games looks better than anything on console, it doesn't come down to money
2. Blizzard and Valve are some of the richest devs in the world and still make graphically modest games
3. Then how come pretty much all the games with deep simulation/mechanics are on PC?
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>>337271970
What is up with the little sink next to the toilet? Is it a sink for little kids or something?
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>>337282797
Supposedly it is used to wash your feet or your arse
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>>337282459
You are so fucking stupid it hurts. No by that definition console games are not indie because they are published by another company. And no you didn't mention FSX or Starcraft, you are just doing it now after the fact in attempt to save face after you made a retarded post full of indies.

Graphics are definitely not affordable for most indie devs, and Blizzard and Valve make shit graphics so that many people could run them, it's amazing how stupid you have to be to not realize that.
>>
>>337282797
it's to wash your ass after shitting
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>>337282797
You're telling me you don't have a bidet?
How do you wash your ass after taking a crap?
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>>337271751
>are you hype bros?
If I wanted real, I'd go outside.
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>>337282926
>>337282974
Not him, but that makes no sense with the way the faucet is pointed. Also there are plenty of toilets with ass washing built into them. No need for a separate unit
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>>337281082
>autism
>>
who even likes arch vis

probably people who jack off to tiles and ikea catalogues
>>
>>337283162
This is the most retarded argument. When you're outside you can't steal a car and crash it through a shopping mall with no consequences
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>>337283162
So you're telling me you wouldn't want a photo-realistic game where you break into these quaint little apartments and shoot the residents during a robbery? I would poop my pants.
>>
>>337277494
>catch up to the literal exact same art style, not even an art style just trying to be realistic
i cant think of any triple a western games other than borderlands that has a different artstyle
>>
>>337282797
it's a water fountain to drink from if you get thirsty
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>>337283316
>>337283321
tricked :)
>>
>>337271751
enjoy your shitty static boring maps with no props
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>>337283169
Its called a bidet fyi.
And btw you are supposed to sit on it facing the wall not the other way around, besides not all toilets have that system and desu I would still prefer to use this rather than get my ass sprayed with water
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>>337283659
this is the only prop i need
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>>337283321
>>337283316
I just don't see ultrarealistic graphics as an apex of videogaming some other seem to.
Reality is ugly.
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>>337283536
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>>337283371
Photorealism is the peak of graphics, so it's only natural that people will strive for it.
>>
>>337283169
You are supposed to fill it with water and use your hands, amerilard
>>
>>337272095
that image was rendered with an offline path tracer (i.e. light simulation), so there's no missing shadows and the lighting is exactly what you would get on an overcast winter day. your retarded post just shows that /v/ will complain about grafix forever, even if they get a 99% photoreal image.
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>>337271751

How many more years until most games will look this good?
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>>337283536
>pretending to be the other guy
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>>337282962
>not indie because they are published by another company
So now you've switched to my definition and agree with me? >>337281153
>you didn't mention FSX or Starcraft
I mentioned the entire genres of "flight simulators" and "competitive games". Those are pretty much the biggest names in respective category
>Graphics are definitely not affordable for most indie devs
>1. Lots of indie games looks better than anything on console, it doesn't come down to money
>Blizzard and Valve make shit graphics so that many people could run them
I.E. Gameplay > Graphics. Also they could put in tons of advanced graphical effects on TF2/Overwatch, but guess what, nobody would use it because it clutters the screen and hurts gameplay. Many people do the exact opposite even when they can run the game on max. Gameplay > Graphics on PC
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>>337284115
this is why /v/ needs ids and flags
>>
>>337283371
Nature is superior to any shitty dev's imagination.
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>>337273372

I agree. Seems the better the graphics, the less immersive it really is.
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>>337284053
At least 1.5 console gens.
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>>337283893
>Photorealism is the peak of videogames
Says who.
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>wow so real
>look at all this graphics
>even replicated my life of having no friends
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>>337284389
>At least 1.5 console gens.

Do you realize console gens is fading away? Sony & Microsoft are talking about releasing a newly updated console every year similar to smart phones.

In my opinion we won't be seeing photorealistic games until around the year 2020, and it'll only be for a few niche games on the market that aren't open world.
>>
>>337284053
that image could take about 15-30 minutes to render at 1080p on a high-end core i7. reducing that time to 17ms isn't gonna happen soon.
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>>337284475
>implying friends aren't overrated
Stupid pepe. 4chan is all you need.
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If this thread proves anything, it is that you fags will really complain and argue about anything.

Come on guys, we can already get really cool looking results in games on existing hardware. The new gpu architecture is coming out, so devs can push graphical fidelity even further. Compare it to what we had 10, 15 years ago.
I say it's a pretty fun time to live in regards to graphics. Gameplay quality is a different matter, however.
>>
>>337283914
>clean your ass using you hands
I'm sorry I don't live in a third world country, so this is a new concept to me.
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>>337284659
retard because
1. >>337271970
2. People don't render anything (realtime or offline) on i7s
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>>337284189
None of the games you mentioned in the initial posts are published by another company. My definition if indie remained the same, you're the one who tried to twist it into a money/obscurity thing.
>Lots of indie games looks better than anything on console
Bullshit

>trying to spin Blizzard and Valve's greed for a mass audience as a triumph for PC's focus on gameplay
They make shit games with shit gameplay, so having shit graphics is not something to brag about as a PCfag.

>I'm so proud of these greedy corporations choosing gameplay over graphics with their cash shops and nickle and diming
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>>337284759
You don't wash your hands after doing your business?
>>
>>337283848
I would seriously want to know if the other party in all the dumb arguments I've been in on this site felt as bad while they were doing it as I do
>>
>>337271970
This is fucking creepy.
>ywn witness VR addiction and enter a world like the Matrix but without gay tubes up your ass
>>
>>337284759
Do you know what soap is?
>>
>>337271970
okay now use dynamic lighting and physics - oh and also realistic people and destructible elements in larger environments. All while maintaining 60 fps.

This 'engine' is so stripped down that you can barely call it a game engine. That could barely support the most basic-ass walking simulator
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>>337284927
I render texture maps using my i7, mate. Nothing stops me from rendering scenes using something like Vray either. Obviously, it's going to take longer than using a render farm, but it's not like no one is doing that.
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>>337285208
>the tech demo has no gameplay therefore the engine is incapable of supporting it
interesting idea
>>
>>337285208
>realistic people
Ew. I'd rather keep my impossibly curvacious purple skinned elf girls.
>>
All the hardware tech companies are going to have to completely come out with new design architecture in order to manage a game looking that good. Nothing today could handle that unless you owned a $30,000 super computer with 8 GPUs from the highest known graphics cards available... basically a mini super computer.

Even still, it would probably chug along struggling to maintain 30fps.

Until then we're just gonna keep getting small tiny yearly updates that barely scratch a dent in graphics.
>>
>>337271970
Does anyone else get uncomfortable seeing photo-realism footage like this?

It looks amazing and immersive overall, but I get this awful truman show vibe any time I spot even the slightest thing out of place. Like seeing a shadow or lighting effect that doesn't look quite right, or a visible polygon. The slightest thing that looks unreal absolutely shatters the illusion for me and everything starts to have an uncanny valley effect.
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>>337285008
>None of the games you mentioned in the initial posts are published by another company
Yes they are.
>My definition if indie remained the same
But bohemia has a publisher and you called them indie. Also, why were you even arguing then? I was the first one who mentioned the publishing thing.
>Bullshit
Pic related and https://www.youtube.com/watch?v=__i_LoRKhJ0
>Blizzard and Valve's greed for a mass audience
Having optional graphical effects doesn't change the mass audience in any way.
And again, how come pretty much all games with deep simulation/mechanics are PC exclusive?
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>wood stove
>attached to wooden wall
>no firewood near by
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>>337285467
>being this retarded
He didn't say it's incapable of supporting it, he implied it would run like shit if it was an actual game.
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>>337285467
if it's not in the tech demo it's assumed to not exist. That's what a tech demo is for.
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>>337284927
>People don't render anything (realtime or offline) on i7s
I do. as well as a majority of archviz artists.
and the video you posted has completely static geometry with prebaked lighting and glitchy screen-space reflections. which is ok I guess for some walking simulator, if that is your thing.
>>
>>337285762
Tech demo has no story, so any game on that engine must have no story!
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>>337286001
a story is not an engine element you technologically illiterate imbred
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>>337286104
>imbred
>>
>>337285680
Bohemia publish their own games. That makes them indie.

>pic related
Not even released and Quantum break, Ryse, uncharted 4, the order 1886, all look better
>Allison Road
Again not released, and P.T. looks better

>how come pretty much all games with deep simulation/mechanics are PC exclusive?
Because sims don't sell on consoles.
>>
>>337285829
I didn't post the video, and the point is that needing "15-30 minutes" per frame to achieve something of that quality is wrong by miles
>>337284659
>>
Oh boy, yet another static tech demo of some stylish apartment with absolutely no degree of interactivity or dynamic elements at all.
I'm sure this will mean GREAT THINGS for video games to come.
>>
>>337285680
>Having optional graphical effects doesn't change the mass audience in any way.
Retarded statement, of course it does. Graphically intensive games are known to deter people with low end PCs, regardless of the ability to run them with low settings.
>>
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>>337286168
>mfw
>>
>>337271751

Not everything in the image looks exactly real. Check out those pillows in the bottom-right corner.

There's always room for improvement. And when there isn't, move closer to an object and render the screen at a higher resolution to reveal more flaws, and there is room for improvement again.

It's an impressive image, if that really is rendered in real-time, but it's not a fun game.
>>
Wow, the technical skill that went into it is very impressive, but it's not engaging and it's not fun.
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>>337278265
/int/ containment leaking
>>
>>337286278
I was talking about the pic in the OP.
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>>337286701
Wow, almost like it's a tech demo, retard
>>
>>337286882
not a very good one since there's p̶e̶r̶t̶t̶y̶ ̶m̶u̶c̶h̶ no dynamic interaction.
>>
>>337286259
>Bohemia publish their own games.
No they don't. Again you show that you're a casual who only knows cowwadoody and dark souls
>Not even released
Point is that even a literal 2 man team from finland working part time can muster graphics that would fit right in with 100-million dollar console games. Like I said, graphics isn't about money. Your original point fails completely.
>P.T. looks better
>this much of a drone
at the very least they look similar, except the PC game is higher resolution and framerate
>Because sims don't sell on consoles.
1. It's not just sims, shit like dwarf fortress, or Quake Live doesn't sell either, because consoles have a much more casual audience, and they care much more about graphics, whereas those games are still succesful on PC where gameplay maters more
2. And as I said, sims focus on gameplay over graphics. So you're pretty much agreeing with my original point now >>337276575. Did you get so lost in the argument you didn't even realize that?
>>
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I must be one of the only 80's kids left here, holy fuck the nitpicking. In my day we were ecstatic to see Dreamcast come out and characters actually had 3D noses and ears and we couldn't even imagine anything better.

Now we have stuff that can easily pass for early 2000's bad CGI in movies, in real time games. In a decade we'll have stuff that can pass for good CGI

Pic related, could totally imagine this as some CGI stunt shot from some 2002 Brendan Frasier adventure movie
>>
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>>337271751
LET'S PICK THIS SHIT APART AND PROVE IT'S NOT NEARLY UP TO OUR STANDARDS.
>>
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>>337287201
I'm pretty sure these people were born in the 2000's or are just being sarcastic. I refuse to believe anyone, no matter how stupid, refuses to be awed by current gen graphics.
>>
>>337287175
Retard, you mentioned ARMA 3 and it is in fact self published by Bohemia.
>2 people can make a bunch of tiny puzzle maps with decent graphics, that means it's not expensive to make an entire game with highly detailed graphics
You have the mind of a child.
Your original point was fine until you said "b-b-but it's not indies" and then proceeded to list indies. This is why in the end you are the biggest retard in this thread.
>>
>>337286854
And the real time stuff isn't that far off.
In fact I'm pretty sure it's literally "photorealistic". If you showed people images and said it was from a real apartment very few would say "lol thats UE4"
>>
>>337287478
At this point, the technical side of it simply does not do it for me anymore.
Like, I can appreciate how much effort has to go into it, but after a certain point, it just stops being impressive how high resolution the textures are and how many polys the models can support.
Good visual design is a hundred times more essential than what the tech is capable of. Uncharted happens to be one of those series that takes advantage of both.
>>
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>>337271751
one of us
>>
>>337287868
I'd probably think it was photoshopped to be perfectly honest
>>
>>337285703
Obviously it uses the wall as fuel
>>
>>337271751
Cool now show me a game with this technology and not a tech demo
>>
>>337287868
yes it looks really good, but going from that to to real-time path tracing, which is required to get proper GI and reflections, will need something like 50000x more computing power. ray tracing is also much better at handling large polycounts.
>>
>>337287172
The tech demo isn't demoing dynamic interaction so it doesn't need it to be a good tech demo.
>>
>>337287829
>you mentioned ARMA 3 and it is in fact self published by Bohemia.
No, its published by valve. I also mentioned 1&2 where were published by 505 and 2k among others. And then FSX, and Racing sims like Assetto Corsa and Football manager and StarCraft. But again, none of that really matters, you just desperately cling to that.
>a bunch of tiny puzzle maps
It's bigger than P.T. and has more gameplay than 1886 which you yourself used as an example of how you need a big studio for big graphics
>expensive to make an entire game with highly detailed graphics
The only thing keeping Reset from being "an entire game" is how many levels it's got. If they hire 10 people and churn out 100 levels over the next 5 years the entire game will still cost less than 10% 1886.
>>
>>337288728
That's actually quite simple since everything is baked into lightmaps, hell they're even introducing planar reflection in 4.12.
Also this might interest you
https://developer.nvidia.com/hybrid-frustum-traced-shadows-0
>>
>>337271751
I would like it for VR games, but I don't want every game to look this way in the future. I like creative art styles, not everything needs to look photorealistic.
>>
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>>337287995
>Good visual design is a hundred times more essential than what the tech is capable of.
>Good visual design is a hundred times more essential than what the tech is capable of
Amen. I couldn't really get into the whole hyping up realism thing.
>>
I see photorealistic shit every fucking second of my day

show me stuff that is actually stylized and took imagination to make, not shit that'll look dated in 4 months
>>
>>337276352
It's the standard to use photos to create texture.
>>
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>>337288903
>its published by valve
Where did you pull that bullshit from? You can't even fact check your shitposting.
And no you didn't mention assetto corsa or FSX or starcraft. I'm not going to pay attention to games you didn't mention by name, that's fucking retarded.
So you mentioned ARMA 1 and 2 and Football manager as the only non indie games. Do you not realize that you're still retarded for saying "I'm not talking about indies" and then made a post comprised of 80% indies?
>>
>>337289628
technically valve is one of the publishers of arma
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>>337289628
>Where did you pull that bullshit from?
A3 is steam exclusive. Valve runs steam.
>you didn't mention assetto corsa or FSX or starcraft.
see >>337284189 again

But again, none of that really matters, you just desperately cling to that while ignoring the main points.
>>
>>337289256
Not every game needs some meme visual filter or artsy style to it
>>
>>337271970
They are making a new Gone Home?
>>
>as graphics get better, vidya gets more and more expensive to make
>as vidya gets more and more expensive to make, devs will take less risks and keep churning out the same shit with little to no variety, even moreso than what's happening now

oh boy yeah I'm super pumped for that to happen
>>
>>337287478
To me its like building a house then being really impressed at the hammer you were using. Yeah, a better hammer will enable you to build a better house but a house is built from so much more than just a hammer. So when I see OP's image I just think "yeah, neat" and move on because its just showing off a shiny new hammer. At the end of the day its just a shitty photograph.

Throw some fantastic art direction, music and emotion into that picture. Then maybe I'll be impressed.

Thing is, we already have some really good hammers. It's why I can still go back and play retro games and enjoy them more than anything current gen and pump out.

Also, this new hammer costs 10000x more and isn't guaranteed to produce anything of value.
>>
>>337271970
brb going to buy a picture of a kettle
>>
>>337271970
>Christmas music
>Not a fucking blizzard outside and cozy interior decorated for the holidays
What a waste
>>
>>337278265
>here's your flag
>posts US flag
>what does that mean?

that you're a retard

americans are known on /chan for being retarded
>>
>>337290042
>>337290101
So by your logic any game on steam is not indie because it's technically published by Valve. Nice one.

>>337290101
Sorry mate, you didn't name them, they don't count. And even if you did, you still named indies as well, after you said you're not talking about indies. Keep trying to save face you stupid cunt.
>>
>>337288982
pretty nice result. I hope it will become standart in most games, even outside nvidia's gameworks. but still, it only works with point lights, and these kind of improvements looks more and more like polishing a turd.
>>
>>337290617
yes, valve is a pubisher
>>
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>>337271751
>>337271970
Holy fuck the lighting in this makes me rock fucking hard
>>
>>337290617
>So by your logic any game on steam is not indie because it's technically published by Valve.
No I gave two definitions of inide. You're the one who argued solely for the publisher one >>337282962. It's funny how you just can't admit you were wrong so you get all tangled up trying to get out of it instead.
>Keep trying to save face
I've said like 5 times now that this isn't even one of the main points, "you just desperately cling to that while ignoring the main points" My arguments and "face" doesn't stand or fall with it
>>
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>>337287201
All that effort into what is basically a cutscene, does this impress anyone anymore? im just bored watching stuff like this in a game nowadays. Take Dark Souls for example, sure the movement and combat is basic but I am dictating what happens on screen 99.9% of the time and I would take that over the flashiest cutscene any day of the week.
>>
>>337271751
Good, because most games suck ass anyways. If a game's gonna suck it may as well have some nice shit to look at.
>>
>>
>>337290921
Which game is a real indie then? Must be hard to find such a thing these days with that logic.
>>
>>337271970
this looks like fucking garbage, all the lightning and reflections are terrible michael bay lensflare bullshit with disgusting colors and badly rendered objects. this is literally one of the worst things i have ever seen. the fact that you think anyone would even be remotely impressed by this proves you are the death of video games and human culture at large. kill yourself before your shitty taste in graphics destroys everything humanity has built.
>>
>>337271970
What a waste. Give me a cyberpunk apartment that looks this good.
>>
>>337291104

if you think this is photorealism you need to go get your eyes checked
>>
>>337271970
why am i feeling nausea while watching this?
>>
>>337291024
If a game is made by an independent developer and is sold through steam, the game is indie. You are just trying to twist the definition in attempt to validate your retarded initial posts.
>>
>>337290775
Nigga that shit works on directionals and spotlights. Have a go at Shadowworks.
https://developer.nvidia.com/shadowworks
I'd recommend if you have access to the github to compile your own version and try it on a sample scene.
>>
>>337276152
I already like how FEAR looks, it just needs more variety of textures/scenery.
>>
>>337291104
Doesn't look good, there's a persistent smear of orange everywhere and the lighting is too weak, and shadows too light
>>
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Bros, this is an ACTUAL in game shot
>>
>>337291432
>You're the one who argued solely for the publisher one >>337282962.
>I've said like 5 times now that this isn't even one of the main points, "you just desperately cling to that while ignoring the main points" My arguments and "face" doesn't stand or fall with it
>>
>>337291707
Stuff like this makes me cringe too hard. I know I'm supposed to account for the time period but god damn it.
>>
>>337291432
>If a game is made by an independent developer and is sold through [PSN], the game is indie. You are just trying to twist the definition in attempt to validate your retarded initial posts.
How fucking retarded are you?
>>
>>337291509
yeah, but the emitter is a point, not an area light.
>>
>>337291745
Ok so now that you're literally out of an actual argument and just repeating the same bullshit like a parrot, I think we're done here.
Enjoy your shitty "non-indies" indies.
>>
>>337271970

This isn't true real time. The engine isn't doing any work aside from projecting pre baked textures.

Add specularity, lighting and all that other shit being rendered real time and it would shit itself.
>>
>>337291972
>if an indie game is sold on PSN it isn't indie
Kill yourself shit for brains.
>>
>>337271970
Prebaked and it's not even a game
>>
>>337292038
My points were:
1. Generally speaking PC games priorities gameplay over graphics to a greater extent than console games
2. You don't need a big budget for impressive graphics
You tried to refute those, then you just started to ignore them and "just desperately cling to" the semantics of the indie thing. You've also contradicted yourself several times.
>>
>>337291707
I remember playing UT99 and thinking that it would be literally impossible for video games to look any better. I mostly played Bomberman and Duke Nukem 3D before that tho.
>>
>>337292180
Earlier you said console games (developed by independent studios) aren't indie because they have a publisher. Now you're saying they are. Make up your mind retard
>>
>>337292029
Why would you ever need an area light?
Even if you needed one you could simulate it using a bounce card.
>>
>>337291062
It was really cool though.
>>
>>337292570
I never said PC games don't prioritize gameplay over graphics, I said they do it because they either can't afford it or because they want a mass audience of low end PCs.
And you tried to refute this by naming 2 indies that managed to make tiny demos with impressive graphics.
That somehow in your tiny little brain means that indies could easily afford making their games with amazing graphics but they just didn't feel like it so they went with pixel art.
>>
when will humanity be able to just take a video of an IRL area and then convert it directly into a videogame form?
>>
>>337271751
>photorealism
>lighting is completely unnatural

plebs wont be able to notice, but im into art, and the biggest teltale sign of it being CGI is shit light and shit light reflection, thats why all film CGI Struggles with skin texture and lighting on skin
>>
>>337293423
>I never said PC games don't prioritize gameplay over graphics
The point is that they do it more than consoles.
>they either can't afford it
Which I've shown is wrong,
>because they want a mass audience of low end PCs.
They can have both
>you tried to refute this by naming 2 indies
Obviously just two examples off the top of my head when there are tons more.
>hurr durr show me them PROVE ME WRONG /B/
Why would I bother when you're just ignoring two perfectly good examples?
>tiny demos with impressive graphics.
see >>337288903 again
>>
>>337292714
PSN and Steam aren't publishers, do you know what a publisher does in the gaming industry, you dumb faggot?
>>
>>337291707
Aww fuck, there came the nostalgia.
>>
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>>337292787
to simulate something like this. and bounce card acts like an area light.
>>
>>337273372
This. I remember when TECHNOLOGY was a selling point for games, now it's all about how realistic the wet cobblestones look as the AIs path mindlessly across it
>>
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>>337293816
>plebs wont be able to notice, but im into art
>>
>>337294182
Right, 2 indies making shitty little tech demos really tells us that all indies could've afforded to make their games with amazing graphics instead of pixel art if they just felt like it. Nothing to do with money. They just felt like doing cheap pixel art. Amazing logic. Seriously kill yourself you stupid piece of shit.
>>
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How do I change my graphics card?

My 770GTX is getting old and I'm not sure if I have to change out other parts for compatibinlt fuck it you guys aren't gonna help
>>
>>337294664
>2 indies
Obviously just two examples off the top of my head when there are tons more.
>shitty little tech demos
see >>337288903 (You) again
>hurr durr stop repeating yourself
Why would I give a different answer when you're repeating the same stupid points?
>>
>>337294372
You do know that you can give a length and radius to your source light right? What you linked could well be reproduced with an emissive material.
>>
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>>337282797
I still don't get it. This shit would break your back or neck
>>
>>337294890
Do you seriously think pixel art indie devs could've afforded making the same game with amazing graphics if they just felt like it regardless of budget?
>>
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>>337271970
Are people genuinely retarded?

It's a guy walking around his fucking house with a camera, not a video game.
>>
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>>337294785
As long as you have enough wattage it should Just Werk. GPU is one of the most easily replaced components.
>>
>Corona render
Shit beer but not bad graphics card apparently.
>>
>>337295114
I've never said a word about pixelshit.
Meanwhile you keep ignoring that it's fully possible to make a game with just as much gameplay and graphics as a console game for 10% the money
>>
>>337294785
770 uses the most modern slot, so anything you upgrade to will fit.

Like up how much power your new card uses, if it's more than what the 770 uses look into if you have to upgrade your PSU or not.
>>
>>337294995
are you talking about a realtime game engine or something like vray?
>>
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>>337295221
Better version
>>
>>337294785
buy a new one, unplug everything in the old one, pull it out, and do the same thing backwards with the new one. If you have a 770, everything should be the same still.
>>
>>337271751
I'd be more hype if it rank at a decent framerate, didn't have clunky hitboxes, the netcode wasn't unplayable and the game wasn't a god damn train leading me from shitty view to shitty view.
Seriously, what's the fucking point of photorealistic graphics when the games still play like a fucking baby blocks set? If I wanted to play with a childs toy, I'd fucking go out and get a childs toy.
>>
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It's already within reach with current PC hardware. We can't have it for 2 reasons.
>Games are optimized for console only
>Developers are too lazy to create the models and textures seen in Unreal 4 Paris
>>
>>337295408
>Like up how much power your new card uses

Did you mean to type "Look up"? Jesus Christ, proofread your fucking posts before you humiliate yourself you goddamn cretin. I'm embarrassed for you, holy shit.
>>
>>337283109
He smears it on paper like a medieval piece of filth lol
Can't believe it's the current year and people still leave the bathroom with shit stains all over their ass. Rotten.
>>
>>337295590
Thanks, mine was just a crop I'd taken.
>>
>>337295349
You say all indie devs can afford amazing graphics (when most of them clearly don't) and your only proof of this argument is 2 indies that made 2 shitty tiny tech demos with no gameplay. You're full of shit.
>>
>>337271751
I hope that we'll finally hit the ceiling with graphics and developers will focus on the gameplay
>>
>>337271970
>adaptive exposure
Stop, please, stop. Adapting to exposure is something our eyes do. The display shoots lights into our eyes depending on the scene. We don't need double adaptive exposure.
Also that weird post processing lighting that has weird drags on the sides is annoying.

Also,
>using shitty jazz for things ever
Keep shitty jazz where it belongs, in the trash.
>>
>>337292152
>hurf if it uses shadow maps it's not true real time
>"pre baked textures"
You want artist to draw textures on surfaces as the player wanders about the environment?
The stupidest thing i heard this week.
>>
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>>337277371
>>
>learn game engines on my own time
>realize these things aren't impressive

what's really impressive is revisiting old games and wondering how developers cheated to make things work.
>>
>>337295474
I'm talking about Unreal engine 4 mate
>>
>>337295831
>You say all indie devs can afford amazing graphics
Nope, I haven't said that. Although it's mostly correct now with UE/Cryengine being free and all. Most of them lack the talent though.
>2 indies
Obviously just two examples off the top of my head when there are tons more.
shitty tiny tech demos with no gameplay.
see >>337288903 again
>>
>>337273372
dude crysis had the best fps engine in history
>>
>>337296034
Except you're completely wrong because the difference in lx your monitor outputs between a dark and light scene is pretty minimal compared to the difference in lx if you were to view the actual scene.
>>
>>337296174
>Although it's mostly correct now with UE/Cryengine being free and all.
>engine was the only expensive part
Yes because producing high quality models and animations of an entire game is super cheap
>>
>>337296430
see >>337287175 again
>>
>>337273372
>When Crysis came out before some of (you)s were even born
>2007
What. Alright, here's your (You).
>>
>>337296340
Except you're using the word completely wrong and the word wrong wrong. What you meant to say is that I'm only partially right because it happens, but not to the extreme of real life high dynamic ranges. Which doesn't matter, it still happens and it's shit when it's done in a game even more so because games don't accurately track focusing or handle exposure time quite correctly anyway.
>>
Until we can do ray tracing in real time we aren't anywhere near it.

For now these demos are proof of concept but light simulation is anyways the best way and we're at least maybe a good 10 years from that at the earliest.
>>
>>337296430
>go and take a hi-res photo of a wall
>upload it to your computer
>make a wall in autodesk maya and apply the texture to the wall
>export the model to UE

the hard part of gamedev is making the best game while constantly compromising for the hardware you're working with.
>>
>>337296034
>this fucking post
Too many fucking retards on this board think the eyes adapt to monitors like they do to real life situations. Yesterday I argued with a mongoloid who thought your eyes naturally blur objects in motion on a monitor, and another time some anon argued that your eyes produce natural depth of field on the monitor so games don't need it. Jesus Christ. They were for real too.
>>
>>337278265
US is a synonym for retard.
>>
>>337294996
>tiny manlet detected
>>
>>337296684
I'm sure games would be cheap to make if they were only made of walls.
>>
>>337296132
>Unreal engine 4
Not him but oh fucking great. Great lighting but ass mouse input, god awful networking code, and broken as fuck configurations. Yay. That's a sarcastic yay if you didn't catch it, you probably didn't since you're the kind of person who'd tout UE, the kind of person who isn't too sharp.
>>
>>337296834
i really don't know what else to say to you if that's all you took from what i said. just keep playing video games and quit actually thinking about how they're made friend.
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