Is there a trick to this area? Having to kill every single enemy for boss runs is getting really tiresome. This might be the first area I make them stop spawning eventually.
>>337260851
you can run past all of them, what do you mean?
the one on the bridge before smelter, just lure it to one side of the narrow bridge then squeeze by it's other side
not hard
>>337260851
No, that zone just sucks fucking cock
>>337261072
I guess I am just having trouble because the fog door animation doesn't make you immune like in the other games.
>people actually have trouble with the smelter demon despite him having a heavily predictable moveset with gives you ample time to dish out damage while he performs some shit animation
Run through, pull the first lever to drop the bridge, run halfway open the furnace room shortcut, don't pull the second lever, run to the boss or whatever.
Just git gud
>>337261396
His hitboxes are trash, but yeah he's not that bad
>>337260851
The trick is to beat the boss, then you don't have to run through enemies.
i'll never not believe the developers were going for a tongue-in-cheek bowser's castle
>>337261396
hes not hard, but his sword has a hitbox twice as wide as it is long. DSII has serious hitbox issues
>>337261890
I don't understand this. Literally perfect hitboxes with 20 ADP.
I've never played with less, but I played by the game's rules and it works fine. Maybe others should follow along and do the same instead of being faggots and insisting on ignoring ADP.