>kill enemy
>it just ragdoll drops instead of a death animation
>>337251612
Thats the best though
>kick an enemy so hard he flies through the wall
>muh animations
>shoot enemy in the gut
>he falls over, writhes on the floor, and begs for mercy
>>337251612
>Enemy weapons and attacks fully clips through walls to hit you
>Tall enemies head and weapons clip through floors to hit you
I'm looking at you Dark Souls 3. Nice "difficulty", quality assurance, and level design.
>>337251612hellohow are you XD
That's a good thing, you faggot.
>Shoot enemy in the head
>It does a death animation instead of instantly rag dolling
When is a game going to get it right /v/? The best one I've played is GTAIV, it had top tier physics/getting shot animations
>score a headshot
>sound of a watermelon popping
>>337251748
Last of us had the most grueling death animations. downed enemies literallly beg for mercy when you aim at them.
>shoot enemy in the foot with a sniper rifle
>he dies instantly
>kill person
>they just go limp instead of having a specific death routine
>>337251612
>kill enemy
>it disappears in thin air after 2-3 explosion sounds, sometimes with a red aura on its body
>Kill enemy with a headshot
>He slowly lies down with his hands behind his head
>kill enemy
>credits roll
>shoot sleeping enemy in head
>is lets out a long-winded yell before dying
>score multiple headshots with an automatic
>groups of enemies just doing the same death animations in tandem
>shoot enemy
>enemy has 1 hp left
>pools of blood gushing out and they are still standing like nothing happened
>>337252965
Hahahah that's a favorite. Thanks Bethesda.
>>337251612
>no giblets
Why is this allowed?
>>337251612
>shoot enemy in the throat
>they grab it and slowly fall on the floor while their heads twitch, almost as if they were gagging for air while drowning in their own blood
Goldeneye had some pretty impressive death animations
>kill enemy
>Game Over
>Snipe enemy in the head
>They spin around before falling over