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Overwatch Tickrate
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I don't think people understand how vital and important this is for the long run.

Video explaining the problems.
https://www.youtube.com/watch?v=vHO6Ky-w0UQ

CS:GO
>up to 128 tickrate

TF2
>up to 64

Overwatch
>up to 20 (FUCKING TWENTY)

>tfw the "being shot behing a wall"
>tfw pic related
>tfw no face

>tick is an artistic choice we made for the sake of fairness

J U S T
U
S
T
>>
>>337162294
>F2
>>up to 64
>Overwatch
>>up to 20 (FUCKING TWENTY)
>>tfw the "being shot behing a wall"
Nigga this shit happened to me in tf2 left and right even on servers with high tick rates, you niggas is stupid to even give two shits about it and are scraping the bottom of the barrel for insults.

Not to say Overwatch isn't shit, because it is, and shallow as fuck to boot
>>
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>>337162529
>you niggas is stupid
>>
Some one should post those videos of tracer dying behind a wall.
>>
>>337162294
>mutual kills
>fairness
They might also give retards with no reflex a button to insta-kill somebody out of "fairness".
>>
>>337162294
overwatch isn't "up to 20", its server tickrate is 60hz and the client update rate is 20hz.

and saying "up to 128 tickrate" for csgo is meaningless since matchmaking occurs on 64 tick servers. valve has chosen not to use 128 tick servers for MM because less than 10% of the game's playerbase is capable of utilizing it from their own hardware surveys.

if you're serious enough about the game to utilize a high tickrate, you're either GE in MM (where you only get 64) or you're playing on a LAN at tournaments so it's irrelevant
>>
There's a video on Blizzards youtube channel explaining:

Client sends packets at 60hz
Client recieves packets at 20hz
There's an option to recieve packets at 60hz

Thead is fucking dumb.
>>
>>337163517
the 60hz option only applies to custom games, in other words tournaments. you'd think they could afford to host a single 128 tick server used exclusively for online tournaments. why don't they?
>>
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>>337163517
>There's a video on Blizzards youtube channel explaining
>BLIZZARD

Nah m8, I'll stick with OP's video instead.
>>
>>337162991
Here you go. Watch the last kill in 0.25 speed.

https://www.youtube.com/watch?v=jKwetrL1qHE
>>
>>337163894
i don't know what video he's talking about, but he stated the exact same thing that OP's video stated. do you even understand what the fuck you're arguing about?
>>
I didnt know tf2 used tickrates, weird

anyway, tickrate is cancer amd should be treated as such, not to mention that the game has loads of problems unrelated to netcode
>>
>>337162294
>I don't think people understand how vital and important this is for the long run.
Unless you're an esports loving faggot, it isn't. No one who isn't autistic gives a shit.
>>
Tick Rate isn't the be all end all of netcode you fucking faggots. Armchair network engineers please go.

I blame CSGO fags for making this meme.

"HEY GUYS I PLAY 4:3 STRETCHED WITH UNLOCKED FRAMERATE AND PUSH 500 FPS AT 1024x768 AND I DEMAND 128 TICK MATCHMAKING SERVERS VALVE PLZ IT MAKES A HUGE DIFFERENCE"
>>
>>337164217
>i didnt know tf2 used tickrates
...what?
i dont think you know what tickrate means
>>
>>337164217
tickrate is not a "thing" some games use and some don't. it's how online connections work. that's like saying "i didn't know tf2 used packets"
>>
>>337164217
>I didnt know tf2 used tickrates, weird
What?

>>337164140
I do but you clearly don't. No point explaining.
>>
>>337163739
This isn't true. It applies to all.
The reason is defaults to 20hz is because
a) Bandwidth
b) Server cost
c) Most players don't give a fuck

Stop pretending that 128 tick fixes issues in games.

https://www.youtube.com/watch?v=TQmrajx7Xrs

There's more to netcode than fucking tick. Tick is a fucking meme.
>>337163894
>>
>>337164291
128 tick is a big difference for people who can utilize it, but i agree with you. 90% of you faggots don't even have a >60hz monitor in the first place, and 128 tick is just too expensive to be plausible. there is no game that uses 128 tick for regular play

>>337164637
>This isn't true. It applies to all.
where's the source on that? the video states that the increased tick rate only applies to custom games.
>>
>>337164217
>>337164451
>>337164358
>>337164464
huh. i didnt know tf2 used models
huh. i didnt know tf2 used textures
huh. i didnt know tf2 used shading
huh. i didnt know tf2 used servers
huh. i didnt know tf2 used code
>>
>>337164637
It's not a meme, and blizzard specifically said their tick rate is 20 on unranked games, 60 on ranked. So pubs are shit on but you're right, most people don't care, but then again, most people are shitters, which is why I won't be playing casual watch. Lot more room for personal skill in dirty bomb, ns2, unreal, so I'll stick to those.
>>
>>337164856
huh. i didnt know
>>
>>337164912
huh. i
>>
>>337164865
60 is still shit but the minimum.
>>
>>337164637
>servers ticking is a meme
you obviously know literally nothing about networking, servers, or computers, shut the fuck up

for the record, i don't think the tickrate thing is important. this game is for casuals, not autistic esports
>>
>>337165000
huh.
>>
>>337164121
That last kill was Mercy and she was 100% visible. I don't get how this proves anything.
>>
>>337164464
that guy's explanation was exactly identical to the explanation given in OP's video. why did you say you'd rather trust OP's video?

don't ignore the question by telling me "no point explaining". go ahead and explain yourself anon
>>
>>337164358
from what I read, its the rate at which the servers updates shit right? however I had never heard of tickrates until csgo got released

anyway I fail to see the big deal, were they always used? I assumed there were tickrate servers and non-tickrate servers

>>337164856
>>>/out/
>>
>>337165000
huh, trips
>>
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>>337165164
>non-tickrate servers
How the fuck would that even work?
What the fuck?
>>
>>337165186
of course I get the trips in this thread and not the thread with the faggot OP and his copy of Stellaris, there goes my night
>>
>>337165164
you assumed there were servers that updated shit periodically and that there were other servers that didnt?
>>
>>337165164
there's no such thing as a non-tickrate server. that would mean there's zero communication between the client and server.

i guess what you mean is "high tick rate server" vs "regular tick rate server"
>>
>>337165321
i feel for you anon i wanted that copy too
>>
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>>337165140
>Admiring you're a shitter in the internet
>>
>>337165082
>you obviously know literally nothing about networking, servers, or computers, shut the fuck up

I'm not the one pretending overwatch is unplayable with a server tick of 20hz OR that tick rate is the only thing that matters in having good netcode
>>
>>337164775

I dunno man, at some point people are claiming to process the difference between a few milliseconds when even the most exceptional reaction times are still over 100ms.

Running a higher refresh rate and higher tick rate does reduce latency from like 50 ms to 10 ms but I just don't think that makes a significant difference no matter how much people claim it does.

Especially when you consider that any sort of competitive environment will mean all players playing on the same conditions. Maybe a 144 Hz chump has a marginal advantage against a 60 Hz chump, but in a tournament setting everyone will be on equal footing. If all players are 60Hz with 64 tick it's not any different than if they are all 144 Hz with 128 tick.
>>
>>337165461
>Not admiring your shitter on the internet

My shitter has taken some action, let me tell you
>>
>>337162529
Pretty much this. I can't even count the amount of times I died after going behind a wall in TF2.
>>
>>337162294
I'm in my first year of getting into Networking, this is some good application I like it.
>>
>>337165479
he didn't say that either, buddy. he specifically said tick rate isn't important because the game is for casuals, which is correct

>>337165510
>Maybe a 144 Hz chump has a marginal advantage against a 60 Hz chump
that would not be marginal. with two equally skilled players, one at 144hz and the other at 60hz, the 60hz guy would be at a big disadvantage
>in a tournament setting everyone will be on equal footing. If all players are 60Hz with 64 tick it's not any different than if they are all 144 Hz with 128 tick.
this is true and why shitters need to stop throwing a hissy fit over low tick rates for casual games
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>>337162294
>tick is an artistic choice we made for the sake of fairness
>>
>>337164121
Where is the part where he shot through the walls?
All i saw was a gay sniper
>>
>>337165461
Explain
>>
I don't know why they're so reluctant of allowing for matches to have a higher tickrate. Battlefield 4, a game that launched with a tickrate of 10 now supports up to 144 tickrate that they added in after people complaining, but a game like overwatch where there is much less players to have such a low tickrate is really silly no matter how much they may say its an "artistic choice" or whatever.
>>
>>337165479
im not saying overwatch is unplayable, i really liked it. but it isn't competetive
i didnt say that other shit either
>>
overwatch has a low skill ceiling anyway. high tick rate means nothing in a game that doesn't support and encourage high skill gameplay in its design

tf2, dirty bomb, battlefield, cod, overwatch, all games for playing mindlessly. also all games with low tick rate
>>
>>337165808
He didn't say that. Please stop making stuff up. :)
>>
>>337165451
actually I assumed there was some other method of communication between client and server
>>
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>>337165808
>misquoting a post so that you can post a reaction image
>>
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>>337162294
-ICE RAINS FROM ABOVE!
>>
>>337165918
Please accurately describe skill the way you mean it. You might be 100% correct that, based on your definition of skill, Overwatch's ceiling is low, but that's only your specific definition.
>>
>>337162294
It's no 20 tick, this was proven wrong forever ago. Drop this shitty meme. It's actually 60-64 tick.

Anti-shills are getting desperate.
>>
>>337165958
>>337166018

Nice meme, made me me chuckle
>>
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>>337166018
>getting mad at newfags
objectively worse than falling for bait desu
>>
>>337166106
>nice meme

nice meme

Sent from my iPhone
>>
I can't see this game ever succeeding with that tickrate. How abysmal.
>>
>>337166037
2cute4me
>>
>>337162294
Tick, or whatever the fuck it is, it's shit.

I'm sick of dying behind a fucking wall and then not actually being there. I swear to god I was the worst fucking sniper in TF2 and my first game as Widowmaker I had 20 eliminations. Headshotting is so fucking easy in this game.
>>
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>>337166106
he said "mutual hitscan kills on the same tick is an artistic choice", not "tick is an artistic choice".

if you seriously can't understand the difference between those two quotes then i feel bad for you

>>337166156
i can't help myself
>>
>>337165798

Do you even know the difference between 144 Hz and 60 Hz? It's the difference between 16 ms frametimes and 7 ms.

In order to capitalize on that advantage you need to be able to use that ~10 ms advantage,

Most people have a larger ping difference than that.

It's by definition a marginal advantage.
>>
>>337165510
monitor refresh rate, mouse/keyboard input delay, rendering, server tick rate, it all adds up. a real time competitive action game about quick decisions and reactions needs to update quickly to play well.
>>
>>337165887
Cause they suck and dont know what they are doing. Something must have stopped them from makeing shit more client side to thw point that they did what they did to make what the player sees take priority of what really would have happend.

If they didn't suck and made hit registration more client side there would less of a problem with that shit
>>
>>337165808

Have you ever been in a sniper fight where you shot but it didn't register because you "died" while you were shooting?

My guess is they did this so in that situation, both players get the satisfaction of scoring the kill even though they died.

It also makes sense when you consider lots of other characters have projectile weapons, so it meshes with the rest of the gameplay where it's common for players to kill each other at the same time.
>>
"20 tick" is just a shitposter catchphrase. It means nothing.
>>
>>337166302
>he said "mutual hitscan kills on the same tick is an artistic choice", not "tick is an artistic choice".

Not him but that's stupid too. Just a shitty excuse to have a bad server.
>>
>>337166397
yeah you cant even see past 30 frames anyways so none of this really matters
>>
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Dose it matter? FPS has been Mario Partyized for the last 5 years. The people who played competitive FPS have since had kids and those kids don't like their old man's games.
>>
>>337166397
i was referring to the frame rate difference for a 144hz and a 60hz player.

if referring purely to the networking difference, then yeah, only pro players will get use out of it. that's why tick rate doesn't actually matter to 99% of players, who always want to blame the game for their deaths instead of themselves
>>
>>337165164
>anyway I fail to see the big deal, were they always used? I assumed there were tickrate servers and non-tickrate servers

Retards who have no idea what they're talking about shouldn't post.
>>
>>337162294
>our hit validation is entirely server side

It all makes sense now. I thought there was something wrong with Zarya's m1 hit registration.
>>
>>337166543
tbf I wish TF2 had this feature. So frustrating when you hear both rifles fire but you lose the sniper duel because of a difference in ping. I know the distinction between client-side and server-side in Source, I know that sniper rifles are hitscan and that the server didn't actually count my shot, but damnit, if two snipers are equally fast and the only difference between them is ping, they should both die and probably get an achievement for it or something.
>>
>>337166560
t. shitposter
>>
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Here's the thing I don't understand. In TF2 you'd constantly leave Gorbachev marks on the heavy from a shot not registering, but in Overwatch I don't think I've noticed it being nearly as bad.
Is it just that in general the servers will be smaller, that maybe server hardware is consistently better, or that coding in some other area is more solid?
Even though OP is blindly claiming that a higher tickrate automatically makes a game's hit detection better, facestabs registering as backstabs with spy have been a part of TF2 since the beginning.
https://www.youtube.com/watch?v=2VJpxWhz99E
>>
>>337166397
it's also the appearance of motion, the feel of input, the time for info to display on the monitor, be read, factored into a decision, and acted upon.

just motion alone is enough to justify 144hz over 60. the difference in motion and input delay is immediately noticeable just dragging the cursor around on a desktop on a 144hz display and a 60hz display
>>
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>>337166105
>Anti-shills are getting desperate

Good to know being anti shill is now a bad thing on /v/
>>
>>337166738
I am referring to the framerate difference.

A 144 FPSplayer gets 1 frame every 5.9 ms and a 60 FPS player gets 1 frame every 16.6 ms.

144 FPS may feel smoother to play, but the actual advantage is only 10 ms.

A difference of ping often makes for more of a discrepancy between two players.

This is largely why it's such a stupid thing to whine about. In a competitive environment conditions are identical, in a matchmaking environment they are all entirely different.
>>
>>337166928

Reaction time is reaction time. Sub-200 ms reaction time is already well above average.

I'm not saying 144 Hz doesn't look/feel smoother and that some people will prefer that. I'm saying that it offers a very marginal competitive advantage.
>>
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>/v/ tries to discuss something technical
>>
>>337162529
>>337165741
It doesn''t mean 64 fixes being shot from behind corners, you fucking idiots, it means 20 tick is three times worse.
Today I got pulled THROUGH A FUCKING WALL by Roadhog. My camera seriously clipped through.
The killcam showed me being pulled from out in the open.
>>
Did someone say THICK rate?
>>
The whole point of a game is that it provides a rule-set in which you have to git gud. If a tickrate of 20 is the rule, it's the rule. It counts for all players so who gives a fuck?
>>
>>337167001
>144 FPS may feel smoother to play, but the actual advantage is only 10 ms.
>I'm not saying 144 Hz doesn't look/feel smoother and that some people will prefer that. I'm saying that it offers a very marginal competitive advantage.
sorry mate, but you're wrong about this. describing it as "only 10ms" doesn't do justice to the difference it makes. have you actually played an FPS on a 144hz monitor before?
>>
>All these anons falling for the bait
>>
>>337167101
we pretty much agree then.

those marginal advantages are crucial in the highest levels of play but yeah, for most people who just want to run around and shoot they're only marginal.
>>
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>>337167216
>20 tick is a rule
>just git gud
>It counts for all players so who gives a fuck?
amazing someone can be this unironically retarded on /v/
>>
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>>337165964
>actually I assumed there was some other method of communication between client and server
>>
>>337166397
You're missing the point. The advantage of 144Hz over 60Hz isn't the few extra ms it grabs you. Human reaction speed isn't good enough to even utilize that. The difference between one frame and the next is never relevant. It's that the whole stream of visual feedback of the game is smoother, which makes judging distances and speeds easier. I could never land airshots in TF2 until I got a 144Hz monitor. Having extra frames of information makes your brain more accurate at making quick calculations.
>>
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>>337162294
>SHITTY SERVERS AND KILL TRADES ARE JUST MY ART STYYYYYYYYYYYYYYYYYYLE

When did Blizzard become Deviantart?
>>
>20 ticks
>5ms delay tops

Wow such a big deal, so important!
>>
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>>337167216
>The whole point of a game is that it provides a rule-set in which you have to git gud. If a tickrate of 20 is the rule, it's the rule. It counts for all players so who gives a fuck?

We should All play Blind! Am I right? It counts for all players.

Fucking kill yourself
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>>337167127
>tfw /v/ belives the human ear can't hear past 12kbps
>>
I do hope they do something about it eventually. I'm still going to play it but it feels like a low tick rate CS:Source server which had a minimum of 33.
>>
>>337167380

Great counterarguments you got there, fuckboy.
>>
>>337167515
>he expects counter arugments

your shitpost doesn't warant one your argument is completely retarded to begin with fucktard
>>
>>337167216
extremely good players won't play the game seriously if their shots don't register because of low tick rate. extremely good players also happen to be the most dedicated and vocal about games.

sure overwatch will make a ton of money off retards but it will have no staying power and will become the dominion of retards. like tf2
like battlefield
like planetside 2
like cod
like console fps
>>
>>337167513
>I do hope they do something about it eventually.

They won't. I don't have the source but some anon liked some shit stating that.
>>
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B-B-BUT THE WAIFUS!

YOURE GONNA BUY HER GAME RIGHT?? RIGHT?!
>>
>>337165018
Not on unranked servers they said unless that changed very recently
>>
>no dedicated servers

how can you even compare this to TF2? lol
>>
>>337167289
Yes, I have. I'm using a 60 Hz monitor now though.

>>337167401
Perhaps this is true, but there's no real evidence to support this. It's all anecdotal. Personally, I never saw any gameplay difference between 30, 60 or 120 FPS. It certainly feels smoother, but I don't play any better.
>>
>>337167726
yeah
>>
>>337167359
it's not marginal. i'm shit at FPS but my performance improved drastically after i got a 120hz monitor. have you tried it?

>>337167661
tournaments will be in custom games where the tickrate is identical to CSGO matchmaking, or they'll be in LANs where it's irrelevant. the top tier scene won't be affected by this
>>
>>337167515
By your logic the game running at 1fps is just part of the ruleset because it affects everybody equally

just git gud
>>
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It's game for kids.
What did you expect?
>>
>>337167726
Glad I'm not that kind of degenerate but even that I don't understand, it's an fps.
>>337167730
I didn't make myself clear there. I was trying to say that 60 is the minimum acceptable for me.
>>
>>337167817
congratulations you just fell for the marketing
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>>337167460

>"Why should I play with only 1 queen in chess? I want 6."
>"But those are the rules, I only get 1 queen too."
>"We should All play Blind! Am I right? It counts for all players. Fucking kill yourself."

See how ridiculous you sound?
>>
>>337167805
> It certainly feels smoother, but I don't play any better.
how long did you use it? if it was for a couple hours at a friend's house or some shit, of course you won't see an improvement. without using your normal setup, sensitivity, etc and having ample time to adjust, you can't appreciate the impact it makes

that's like turning off mouse acceleration for 20 minutes and saying "it felt better, but my performance didn't improve"
>>
>>337167805
I have to assume if you're on a 60hz monitor now that you probably don't own anything higher and probably haven't played on anything higher long enough to actually adjust.
I went from DMG to Supreme in CSGO after finally buying a 144hz. I still took a good amount of time, but I don't know what else to attribute it to since I plateaued at DMG until that with nothing changing in between.
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Quake 3 has a default sv_fps of 20 and that works.

Blizzard's problem is that they seem to dip below 20 often, on top of having lackluster, bandwidth-inefficent netcode. With good prediction and an actually stable tickrate, we wouldn't be noticing the server tickrate.
>>
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>>337165274
it worked how servers used to work
run into each other and both shoot at same time(at each other)= kill each other..why? because that's how physics/ballistics work

its super fucking uber rare to kill each other in current shooters, once you die any bullets you have shot just magically vanish

the only time ive ever double died(in cod or any game with ticks) is dying right after shooting from a grenade launcher/rocket, the nade was close enough to the enemy(or far enough from myself) where it couldnt vanish and i died split second before it hit its target.
>>
Blizzard also said in their shitty video that they have a system where if you use your abilities to dodge stuff, it'll dodge it instead of favoring the shooter and that's a fucking lie
>>
>>337167805
Oh, I agree. Good news I also agree with others. This isn't a fps, it's basically a moba. I won't be playing it and even If I was, i would have to be drunk to enjoy it. Fps games are great when information is displayed properly and the only differences are between guns you're weilding. Because it's pure skill with the information on your screen. Why anyone wants all this fancy shit with overdone visuals in a first person shooter I don't know. I imagine it's those that like league of legends but don't like smite, so they play this instead.
>>
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>>337168020
Well yeah it's pretty easy to sound ridiculous in a greentext strawman
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>>337168020
>>
>>337168174
Oops, meant to reply to
>>337167927
>>
>>337162294
Tickrates are literally a non issue when you have good hitboxes
>>
>>337168315
Wrong and even then overwatch doesn't
>>
>>337168154
That's not how it worked. You're describing low tick rates where you killed the guy, he killed you, and the server updated you both dead at the same time. The bullets disappearing when you die is another issue altogether not a tick rate issue. What the fuck are you going on about
>>
>>337167132
Hmm, if I were you, I would definitely not buy the game
>>
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>>337168315
>Tickrates are literally a non issue when you have good hitboxes
>>
>>337168315
It helps but still not true, but doesn't matter because overwatch has shit netcode, it's most obvious when you play Hanzo and your little arrow can't fucking miss because character sizes, hit boxes, and lag / tick rate. I had like 80% accuracy my first game I played as him and I'm not even "good".
>>
>>337166902
Overwatch doesn't have bloodstains when you shoot people because it's rated PG for mild violence and comic mischief
>>
>>337168060
I used it for about a year, mostly playing CSGO. It's still in my closet. I swapped it out for a 4K 60Hz monitor.

>>337168134
Yeah well I went from Gold Nova 1 to MG2 going from 144 Hz to 60 Hz again.

Really I think it was just me improving in other ways rather than refresh rate having a lick to do with it. (and as you can see, I'm still pretty average.)
>>
Another game /v/ is desperately trying to make into a TORtanic. You sad motherfuckers.
>>
>>337168543
>every game that gets criticized must be /v/ trying to create a tortanic

You're the sad one here. This is the real cancer killing /v/
>>
>>337168543
This is my first post in overwatch thread personally. And I've stated my opinion that I don't think it's fun. Some of my friend like it, some think it's ok, but none of us are buying it. Maybe it's more for console than pc gamers ?
>>
>>337168154
all servers have always used tick rate. there's no such thing as not using it. what you're complaining about here ("bullets disppearing upon death") has nothing to do with tick rate

>>337168174
>This isn't a fps, it's basically a moba.
yeah, the creeps, last hitting, towers, leveling up and improving ability strength, and jungling are what make this game a moba instead of an FPS like TF2
>>
>>337168543
You need to have a boat to sink one.
>>
>>337164217
>>337165164
this is the Overwatch audience. Is it a surprise Blizzard doesn't give a flying fuck?
>>
>>337168523
>Gold Nova 1
>MG2
Disregard everything this man says about skill.
>>
I don't know what this Tickrate thing is, can someone explain to me and why it's important?
>>
My favourites are the kills where I die, but then see in the killcam that I somehow kill them after dying.

And if I had a dollar for every time I'd been hooked by Roadhog around a corner I'd be rich.
>>
>>337168643
No, we call games like bloodline champions moba and there is no creeps or towers. That's a AOS styled game. Moba is this game. Abilities, cool downs, lack of vetical game play outside of abilities, and specific roles. No gun pick ups. No ammo. It's not a shooter anon.
>>
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>>337168789
>>
>>337168643
Tf2 has ammo, movement from moving and jumping not abilities, side arms, minimal abilities.
>>
>>337167132
Roadhog hook connects and then lets you move for half a second or so before he pulls you back.. being dragged from behind a wall is very normal and has nothing to do with latency.
>>
>>337168830
TF2 and OW have identical amounts of vertical gameplay. TF2 has an "ultimate" ability that charges up over time just like OW. TF2 and OW both don't have gun pickups. is TF2 a moba?

the genre you're describing (specifically the gun pickups part) is called an arena shooter. TF2 and OW are both team based shooters.
>>
>>337168789
When you turn a corner and die and the kill cam shows you in the door way, the tick rate and latency fucked you in the ass
>>
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>>337168383
>>337168643
proof you dont know what ticks are

its a shame none of you have ever played shooters without ticks, you would all get rekt hard.
>>
>>337168789
just read the wiki article on netcode
>>
>>337168789
If the tickrate is 20 and fps is 60, every 3 frames it checks to see new things that have happened, meaning you either have a 2 frame lag at all times, or everything that happens in the first 2 frames of every 3 gets completely ignored, meaning tons of laggy bullshit.
>>
are widowmaker and soldier 76 the only hitscan weapons?

hanzo arrows have travel time right?
>>
>>337168715
You gotta understand how shit /v/ is at video games. A good 99% of the people here have never and will never be good at a single game. They will still talk completely out of their asses though claiming what's what and how things work and act all professional. The board is a joke when it comes to skill and talking about this shit, you should NEVER bother

There are people who would never get higher than gold nova in csgo talking as if they understood a single thing about the game. People who will never break 3000 mmr talking about dota and its balance when they don't even begin to understand how the game works. There's a reason there's literally NEVER a fighting game thread here and why /v/ doesn't like those games

This board is pure shit at video games and if you ever find yourself arguing about things like tickrates and what not, you're talking with people who can't shoot or move for shit and would never even notice the difference
>>
>>337168985
Tf2 has a single ultimate ability, not 21. There is no jumping of any reasonable height without abilitiez, you're high as fuck.

Tf2 has ammo albeit no gun pick ups, also has side arms and melee weapons
>>
>>337168830
Pharaoh and junkrat can stay in the air longer than soldier and demoman, and without taking damage.
>>
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>>337168876
tick rates
making you shoot at ghosts for the past 10 years
>>
>>337168789
It's the number of time your client gets updated by the game server
OW sends your 20 updates per second with 3 game states each that plays one after the other
So what you see is at least "half your ping + 48ms ( 3x16ms for each game states)" in the past. Which mean that an ennemy player will be able to freely shoot you for a good 150ms ( time for your data to get to the server, get to him, and him to see you ) which lead to a lot of shot around corners
>>
>>337169161
Yeah, the specific character has to be built that way and half way via abilities. No one has the innate jumpING that any tf2 character has.
Either way, this is a shit game just like tf2 was, doesn't matter to me. Only autist and chronic masterbaters can honestly enjoy a game as bad as this. Cya
>>
>>337168876
That's misleading though because both server and client interpolate. Having sub-framerate tickrates is just an optimization with tradeoffs like any other.
>>
Has no one considered the tickrate isn't higher in this game like in others because there's all sorts of crazy mobility shit like genji's dash and tracer's blink that would make it incredibly hard to hit them at all?

Maybe it could be higher than 20 but there's a reason they're keeping it low when they could easily make it higher.
>>
>>337168919
>movement from moving and jumping not abilities
you mean like genji, hanzo, lucio, and junkrat?
>side arms
so now side arms are what separate a moba from a team based shooter? mercy has a sidearm. does that mean it's a shooter? or has your coalition of genre designators defined a specific amount of characters with sidearms necessary to be a shooter?

>There is no jumping of any reasonable height without abilitiez
genji can passively double jump and climb walls. hanzo can climb walls. lucio can run along walls. https://www.youtube.com/watch?v=9vPDsgg9n40
>>
>>337165840
Not exactly througfh the wall but watch the shot timing, the client side hit detection and then watch how long they walk it offf before kicking the bucket.
>>
>>337169450
Increasing the tickrate would make them easier to hit, not the otherway around.
There's literally nothing in Overwatch that's faster than what you'd find in Unreal Tournament.
>>
>>337169503
>https://www.youtube.com/watch?v=9vPDsgg9n40
I really hate how potg is just multikill of the game 99% of the time when shit like this is way more impressive
>>
>>337169623
yeah but that game is difficult and blizzdrones are shit at games
>>
>>337169102
Roadhog's hook as well

webm related
>>
Can someone explain to me what "tickrate" is?
I think I have an understanding of what it is but I can't explain it.
>>
>>337168627
>>337168631
>>337168659
[desperate shitposting intensifies]
>>
>>337169854
I'm not so sure that is the same.

for what I've seen is, if it hits any part of the hero, it will drag them through terrain
>>
>>337169904
Yeah you are desperately shitposting
>>
>>337169825
yeah but how is a computer supposed to evalute the coolness factor of a play. you could try and factor in unusual shit but then lots of potgs would be some lucio wallrunning in circles doing jack shit

>>337169994
it depends. i've seen roadhog hooks pull someone up against the corner of a wall and stop there instead of pulling them into the room he's in

>>337169873
google it, there are lots of good sources. OP's video explains it a bit too
>>
>>337169904
Oh the ironing.
>>
>>337164121
if you play it at 0.25 speed you can see mercy being killed just before she dodge to cver
>>
>>337167132
Well Roadhog's hook doesn't work as a projectile. It hits as soon as the wind up finished despite the animation. This is blizzard being fuck ups.
>>
>no dedicated servers
>no custom maps
>no mod support
>no solo

Why isn't this game f2p ? Legitimate question here. All modern shooters feature at least one of these. What Overwatch has for FOURTY $ is on par with a shitty f2p shooter like dirty bomb.
>>
>>337170384
"favor the shooter"
Prepare to hear that a lot as a cop-out
>>
I wanna ask for a refund so I can buy the origins version on amazon. How long does it take to be refunded? Will they even accept a refund request?
>>
>>337170429
It's still in beta idiot
>>
>>337162294
>Battlefield 4
>30 to 60Hz

you forgot
>>
>>337170526
I love Overwatch but yes this is a huge fucking retarded move.
>>
>>337166881
nice meme

Sent from my iPhone
>>
>>337170606
No one cares. Fuck off normie.
>>
>>337162294
CS being 128tick is fucking bullshit, matchmaking is as shitty as it can get literally swallowing your bullets out.
>>
>>337170606
At least it isn't 10hz like how it used to be. The tickrate was so low it even affected the range at which you get shot meaning sometimes you'd get hit twice in one shot - or something like that
>>
>>337170576
b8
>>
>>337162294
>guy is clearly a native German speaker
>pronouces Hertz the anglo way i.e. huuuurts

Jesus christ... his name was Heinrich Hertz.
>>
>>337169623
Obviously unreal and quake were faster but the movements are more sudden and erratic. I dunno, maybe I'm just getting old and my reaction times are shit now.
>>
>20 tick is fine
https://www.youtube.com/watch?v=EDRyiLxRPLA

or just fucking play a single game of genji and try to reflect projectiles that are already in the air, I fucking dare you. Weep as you see yourself doing nothing on the killcam every single time
>>
>>337170429
i didn't enjoy dirty bomb very much. not polished, tons of hackers (big downside to F2P), and it constantly tries to nickel and dime you for bullshit which is the worst thing about F2P.

i'd much rather pay an upfront cost and never see "GIVE US 2 DOLLARS AND YOU CAN UNLOCK THIS BOX!" popups
>>
Literally never had a problem where my shots don't register or I magically kill someone behind cover. Also never been killed behind cover.

You faggots are so autistic.
>>
>>337171424
>WORKS FOR ME LOL :^)

You are such a fucking faggot and you have no idea.
>>
>>337171424
your brain is just slower since all youve done for the past 3 years in play WoW you manboy
>>
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>>337169450
>dash to get out of trouble
>die at the end or during
>killcam shows me not dashing at all
this happened to me several times throughout the beta
>>
>>337171424
that's because you're not a crybaby that tries to excuse every death as the game's fault. meanwhile faggots with 60hz monitors are going to continue to cry that they're losing because the server isn't 128 tickrate
>>
>>337171037
That's packet loss. Nothning to do with tick.
>>
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>>337169873

Here's a little diagram I threw together

Basically, Tick rate isn't everything. but a high tick rate means less interpolation. The server has to guess less on where the players are which can lead to less bullshit.
>>
>>337171424
That's the fucking issue. Shots are too easy to connect and you literally never miss in this game be it hitscan or projectiles. Your client is basically like "hey I shot this guy" where the server is "yep one sec imma tell him he's dead even though he's been behind that wall for half a sec"
>>
>>337171037
or do a dash to kill someone or escape just to die and see in the replay that you never did a dash
>>
>>337170429
this desu.
It looks, plays and feels like a cheap f2p game.
I have no idea why anyone would pay to play this shit.
>>
>>337171476
Noice
>>337171528
Never played
>>337171590
I play on PC @ 60fps, too. None of these things have never happened. Never seen anyone outside of /v/ complain about it.
>>
>>337171686
no it's not what the fuck are you talking about

do you even know what packet loss means?
>>
>>337171694
Having any technical knowledge about a video game makes you autistic

Git Gud
>>
>>337169873
Old but still applies

http://wiki.unrealadmin.org/Netspeed_Tutorial_%28UT%29
>>
>>337171424
You're to dumb to even react to those events much less identify them.
>>
>>337171879
whatever you say m8 :^)

Keep crying about things that don't matter. I'll keep enjoying this game
>>
>>337171686
Nope. Put the video in 720p and watch the RTT counter in the top-left staying around 50ms stable. It would jump to 70-90 if that was the case
>>
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>>337168174
>>337168643
>>337168830
>>337168985

>MOBA has become an accepted term on /v/ now

why

See, "MOBA" is a retarded term and should be abolished. This is why the piles of shit like DotA and LoL should be called something less retarded like A-RTS or something. Personally I'd prefer ASSFAGGOTS but for some reason the general populace isn't happy with that.
>>
>>337171736
>None of these things have never happened.
Good job you fucking retard

>Never seen anyone outside of /v/ complain about it.
https://www.reddit.com/r/Overwatch/comments/4hs887/roadhogs_hook_is_the_most_inconsistent_thing_in/
http://overwatch-battle.net/view/overwatch-magical-wall-hooks-reaper-roadhog-gameplay-/mThNf
literally half a second on google

>>337172026
>>337171590
>hurr durr never happened to me keep crying autists

Seriously consider kill yourself you waste of oxygen
>>
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>>337172026
> things that don't matter
> I'll keep enjoying this game

Ignorance truly is a bliss.
>>
>It's a /v/ has no idea what it's talking about episode

My favorites
>>
>>337172202
>links to reddit

I just disregarded your entire post.
>>
>>337170429
why would I pay money to play on a ghetto private server and shitty modded maps? That's the opposite of premium.

Professional servers and matchmaking are the main reason I pay money for a multiplayer game
>>
>>337172436
Not even him but nice meme m8 :^) I rate an 8 out of 8
>>
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>>337172170
>le assfags
>cause i dont like em xdddd
>>
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>>337172436
>>
>>337172436
>Never seen anyone outside of /v/ complain about it.
>here's two links from google
>N-no you linked to reddit so I win!

Your mother should have aborted when she had the chance instead of disergarding her worthless failure of a son
>>
>>337171736
>Never seen anyone outside of /v/ complain about it.
literally on the fucking front page of overwatch forums is a thread where people whine about this, every post upvoted majorly, and it's the biggest blizzdrone lair on earth

fuck off just because you're shit at video games and can't tell the difference doesn't mean it doesn't exist
>>
>>337171590
If you'd ever tried Zarya you'd think it's ridiculous too. Trying to track is a nightmare, and the impact of 20 tick becomes very obvious with a laser.
>>
>>337172539
:^) look at my (you)'s anon, three already!
>>
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>>337172521
>Professional servers and matchmaking are the main reason I pay money for a multiplayer game
>>
>>337168154
Both player being able to kill each other at the same time is peer2peer console multiplayer rubbish you mongoloid. (Halo3, uncharted2 multiplayer were terrible with that shit)
>>
>>337172170
it's too late. it's too popular so it's going to get used and we can't stop it. the least we can do is keep the shitty name confined to actual assfaggots games instead of letting people called team-based shooters a "moba" just because it has ultimates.

>>337172202
>kill yourself
good argument :^)

>>337172718
i didn't play zarya much so i can't comment on her. i had an extremely easy time tracking people with mei's M1, although it's not really comparable since it's not hitscan. the only hitscan character i played a ton was 76 and i never had issues there
>>
>>337172941
well, besides arma. But for competitive games yeah
>>
>>337173365
>i had an extremely easy time tracking people with mei's M1
She's my 2nd most played, and the freeze spray is extremely lenient. The only things easier to hit with is Symmetra's gun and Winston's.

Give Zarya a shot if the game launches with 20 tick and you'll see what I mean. She's still a blast to play on KOTH maps, very strong there.
>>
>>337173303
bullets can easily take .1 seconds or much longer to travel IRL. It's totally reasonable. Otherwise it depend on who sends their packet to the server first which is pretty gay.
>>
>>337173573
i can't imagine i'd play her in pugs. during the little time i played her, giving an ally a shield as they were rushing onto a point caused them to panic and run back behind cover instead
>>
>>337170172
>>337171691
>>337171875
Alright so Unreal and CSGO memes out of the way, what is tickrate?
>>
>>337162991
Here's something even better: https://www.youtube.com/watch?v=DTWzaQYIA2E
>>
>>337173954
google it motherfucker
>>
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>>337162294

>playing Winston with ult up
>get focused
>press Q
>nothing happens
>1 sec later I die

>playing Mei
>low dmg
>press shift
>nothing happens
>1 sec later I die

>playing tracer
>almost dead
>press E
>nothing happens
>1 sec later I die

so, is it the tickrate's fault?
>>
>>337173920
I pick her up anytime the other team's got a road hog. You've gotta play it pretty safe since she's kind of frail, but you'll have maxed charge all game if you're up against hog just shielding whatever he hooks. It's also really good to save people from most of the ults, though tracer's usually too fast to shield an ally as well.
>>
>>337174454
if you pressed it and something happened and you STILL died (i.e got hooked through a wall even after a dash) it's be tickrates. That sounds like lag
>>
>>337162294
I've experienced a LOT less bullshit like being shot behind walls or thinking I've shot someone and not seeing it in the killcam in Overwatch than I have with CSGO. I can't even stand playing CSGO because of all the bullshit like that.
>>
>>337174454
when i'm playing as mei and think "oh fuck i'm definitely dead" and press shift out of reaction, i almost always end up getting the block even though i deserved to die. especially roadhog hooks. i can always block AFTER getting stunned before he shoots me. sounds like your ping is just high m8
>>
>>337174454
There's an animation for the startup that usually is about a second. I've had many "LETS BREAK IT D- *dies*" instances occur.
>>
>>337174696
It's the tickrate. Very obvious with junkrat/pharah as your recently fired projectile will just magically disapper if you die, after taking up half your screen.
>>
>>337174760
Blizzcuck
>>
>claims to be a competitive e-sport
>half the characters have I WIN buttons that just kill everybody because timmy the wowtard's feefees will be hurt if they can't shout I WIN and gib everyone
>tick rate is abysmally low, directly creating a shit skill cap so timmy the wowtard can think he's a leet EFFPEESSS player too
>game is carried entirely on 20 pounds of titty and ass, if it didn't have the Blizzard name attached it would've been a complete flop like Blunderborn (EVEN LESS PLAYERS THAN EVOLVE HA HA HOLY SHIT)
>TF2 is like 10 years old, full of scamming RUs and BRs and everybody is tired of it but it's still better than Overwatch

Gaben came here to laugh at Tigole
>>
>>337175758
not really, just telling you my personal experience.
>>
>>337175819
>personal experience.
>based on the few hours you spent on beta

mmm k
>>
>>337162294
And most of the Battlefield games had a tickrate of 10. It sucks but it isn't the worst in the biz.
>>
>>337175931
stay fat, autistic and mad, anon.
>>
>>337175775
>I WIN buttons
if you're dying to ults and think you can't avoid them, you're the casual babby who's getting his feefees hurt
>>
>>337175775
>Gaben came here to laugh at Tigole
DELETE THIS
I INVENTED MMORPG AS YOU KNOW IT. I WAS THE PILLAR OF EVERQUEST SUCCESS AND BLIZZARD SAW IT AND GAVE FREE REIGN WITH WORLD OF WARCRAFT.
I WILL TRANSFORM THE FPS GENRE TO THE LIKES YOU'VE NEVER SEEN BEFORE AND YOU WILL THANK ME FOR IT.
>>
>>337176179
>stay fat, autistic and mad, anon.
>Oh wow, I sure showed him :^)
>>
>>337175013

Lucio ult is different though. It won't actually go off until he slams the floor so he could have jumped off a high building like an idiot and got shot on the way down.
>>
>>337162529
This.I swear heavy minigun bullets bend around the corners EVERY TIME
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