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KOJIMA DISCUSSES NEXT GAME
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>Metal Gear Creator Says His New Project Is Action Game, Will Appeal to Uncharted Fans.
>Kojima also discusses why he partnered with Sony.

http://www.gamespot.com/articles/metal-gear-creator-says-his-new-project-is-action-/1100-6439666/?ftag=GSS-05-10aaa0a

Hideo Kojima's next game, the first since his high-profile departure from Konami, will be an action game that appeals to fans of Uncharted and The Division.

Speaking in an interview with Japanese gaming publication Famitsu, as translated by Gematsu, Kojima said the project may not seem all that remarkable when it is announced, but people will understand it better when they play it.

>?"It's an amazing game," he said. "While not to say that it's open-world, users who enjoy today's AAA games (The Division and Uncharted, etc) will be able to easily enjoy it.

>"When it is announced, you might think, 'That's not outstanding,' but you'll understand when you see it and play it. The genre is action."

In the same interview, the Metal Gear creator said the development team is creating the plot, characters, and game systems "all at once."

>"Since certain parts are fairly new, we cannot help but experiment," he added.

The game, which does not have an official name yet, is being created in partnership with Sony. As such it will be a PlayStation console exclusive, but will also be available on PC.

In the interview, Kojima discussed his deal with Sony, saying that "offers came in from all over the world, but he opted for Sony because they showed faith in him.

>"[Other studios] use a Hollywood system, and I don't like doing detailed presentation. From there, I wondered who would put their faith in me with just a rough concept, and [Sony] was who I was looking for. We get quite a lot of freedom and they're really easy to work with."
>>
>>337136775
Who cares about this hack anymore?
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>>337137305
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daiy reminder, Open world = shit
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>>337137348
are you still in denial
>>
>>337136775
HACK
>>
>>337136775
does he even have an innovation track record?
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>>337137305
>>337137485
>>337137515
>>
>>337136775

Sounds like he's making a generic AAA third person shooter that plays it as safe as possible.

No thanks.
>>
>>337137619
MGS was an innovative game
>>
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>>337137639
D E N I A L
E
N
I
A
L
>>
I wonder if Konami will use the FOX engine for something else, or if they will just shelve it out of spite for Kojima?
>>
>>337137639
sure pal
>>
>>337137737
>conveniently shopping out the extra (You)s
Have another (You) faggot.
>>
>>337137684
This. Can't this hack at least come up with something new and interesting?
>>
>appeals to uncharted anf division fans
Oh wow cant wait to play a cinematic fps mmo that sounds absolutely terrible
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>le cinematic shit with loot

senpai does it again
>>
>>337137813
sure pal
>>
>>337137772
They'll use it for Pro Evolution Soccer.
>>
>"While not to say that it's open-world, users who enjoy today's AAA games (The Division and Uncharted, etc) will be able to easily enjoy it.
I hate it when Gamespot makes misleading statements and quotes devs out of context.
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>>337136775
>Will appeal to Uncharted fans

Movie dropped.
>>
Something for Uncharted fans? So it might have some investigating/snooping around?

Maybe a police detective style game?
>>
>>337138005
Shieeet man
If it's something like Snatcher/Policenauts in a TPS view then im in
>>
>>337137619
The MG series was continually innovative.
>>337136775
Who knows how it'll be, but this isn't surprising. MGSV made a lot of concessions to current game trends. So did MGS4 before it.
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>>337137772
they will optimize it to run pachinko, dont worry.
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>>337138165
Fucking this. Kojima has always been a stickler for cyberpunk so if he can make something along those lines then that'd be sweet.
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There is literally next to nothing known about this game other than a couple images suggesting a weird techno-knight hybrid, and these vague statements about what kind of game it *might* feel like.

Kojima may be something like a Tarantino in games, plenty of derivative influence and pastiche , but you can't act like MGS games haven't brought tons of innovation or massive legacy.

Once we actually see how it plays/looks, then all these crazy assumptions will have a bit more ground. Gundamnit /v/ can't you at least try not being so fucking childish and retarded all the time?
>>
Give me Uncharted where I can scamper up into a giant robot then I'll be hype.
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>>337136775
After the shitfest that was TPP, I'm pretty apprehensive. Especially with the claim that it will appeal to people who like Uncharted.
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>>337137348
you've never played any metal gear solid game and 2 hours of MGSV
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>>337139412
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>>337139232

The strong similarity there is presentation and production level, as in cinematic immersion, fluidity, dem graphics, etc etc

I'd expect that and it's not too disconcerting, as long as the comparison doesn't lead us to seeing repetitive shallow combat sequences, pretty but boring setpieces, and tons of QTE.

Welp.
>>
>>337138451
>MGS games haven't brought tons of innovation
What exactly was innovating about most of them?
I could agree about early entries in the series, but with years MGS has become very derivative.
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>>337136775

>appeal to Uncharted fans

That's it. I'm done. I'm so fucking done.
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>>337137840
Is this bait? I really can't tell anymore. The Division and Uncharted are third person shooters. Why would Kojima of all people make a first person shooter? I'm down with what he's doing.
>>
>>337138002
Metal Gear 4 was called 'Movie Gear' for a fucking reason. It has more cinematics than Uncharted 2 and Uncharted 3 put together.
>>
Silent Hills when???
>>
Should be a reminder famous jap developers typically like western games which /v/ hates.
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>>337140560
MGS3 had camo stuff, think that's the most recent big thing.
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>>337137840
>>337138002
>>337138005
>>337139232
>>337140631
The Uncharted games run from pretty good to excellent. The do exactly what they set out to, and Kojima is a big fan of them. Most people that hate the Uncharted series and call it a 'movie' haven't even played them. I'm game for more third person games period. The market is filled with so many lazy first person games. I've played all of Kojima's games and have enjoyed all of them to varying degrees. I wonder if he's working with Del Toro on this game? It's pretty clear that both parties are still in cahoots with one another.
>>
>>337141947
Not really. Most of them are super xenophobic and feel like the west has ruined video games forever. Kojima is an outlier. He likes America.
>>
>>337142117
Sounds like the horror idea completely though. An action game isn't going to be anything like PT or the silenthill game they were going to make. Pretty disappointed.
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>>337142354
Even Final Fantasy 15 is inspired by Uncharted. There are a ton of Japs who work at Naughty Dog, you'd know this if you weren't too casual to beat the games and see the credits at the end.
>>
>>337136775
What do you guys think it will be about? I think it will be about cops.
>>
>>337136775
>It will be a Playstation console exclusive but will also be available on PC.
>>
>>337142845
Sony doesn't care about giving scraps because they know that true gamers will play on BasedStation 4, like Street Fighter V the sales were 10x more on PS4
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>>337136775
>will be an action game that appeals to fans of Uncharted and The Division

Holy shit Kojimjam what a poor fucking choice of words
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>Will Appeal to Uncharted Fans
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>>337143187
Because?

Those games sold millions upon millions of copies.
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>>337143363
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>>337140560
MG1-MGS2 were all pretty innovative. After that, though, you're right. Though I wouldn't call later Metal Gear games "derivative" so much as just accessible with greater concession to a broader audience. MGSV, nice engine and animations aside, is a fairly by-the-numbers action game (however well-executed), and so was MGS4.
>>
>>337143363
Yeah and based on that logic I suppose Family Guy is better than Ghost in the Shell
>>
>>337142117
They're good at what they do, but what they do is pretty shallow.
>>
3rd person horror game with semi open maps? Neat
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>>337143187
Was that even his words though?
>>
>>337143390
>>337143497
doesn't matter. neither metal gear nor uncharted are games. the division might be because of its heavy multiplayer focus, but those games are centered around progressing arbitrary narratives and not strictly centered around self-improvement through gameplay mechanics.

They're all playable movies. Gran Turismo Sport is coming out this year. That's an example of a non-playable movie. Same with Battlefield 1 because of multiplayer being the main focus of the Battlefield series.
>>
>action game that appeals to fans of Uncharted and The Division.

Nice. Seeing the first armor designs, I was expecting a really heavy beat em all.

Also nice to see pc fags' butthurt. The Last of Us could have been a Kojima game. The TECHNOLOGY, strong story, corridors and semi-open areas like mgs4, etc
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>>337143917
>Also nice to see pc fags' butthurt

Butthurt about what? The game is coming to PC as well.
>>
>>337143856
Metal Gear has plenty of cut scenes but they're generally divorced from the gameplay. Earlier games in the series like Metal Gear, Metal Gear 2, and Ghost Babel don't even emphasize their story that heavily, and neither does MGSV. And that's ignoring all the bonus shit in MGS2: Substance and Peace Walker.
>>
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>still expecting something good after the shitfest MGSV was
>>
>>337144296
Doesn't matter anyways. Metal Gear games are about finishing a narrative. There is an end to the game.

There is no end to Gran Turismo Sport or Battlefield 1. Just like there's no end to Zaxxon, Beamrider, Ridge Racer 1, Blackjack, Poker, etc.
>>
>>337144198
I have a PS4 though.
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>>337136775
>uncharted and the division

flop incoming

division is boring trash and uncharted is the only series that can get away with being what it is
>>
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>>337136775
>As such it will be a PlayStation console exclusive, but will also be available on PC.
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>>337144506
So what? Is Super Mario Bros. a playable movie because it also has an ending?
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>>337144764
Yes.

This is why Gamergate happened. To stop the praise of these shitty triple a playable movies. They're not games. You know what a game is? Poker, Blackjack. No narrative. Just centered around rules and subsets and mastery of mechanics for self-improvement with no end in sight due to ever-evolving competition.
>>
>>337144651
How can you this with a straight face when TR was sold so much?
>>
>>337145180
Is this post satire? I sincerely can't tell.
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>>337145435
It's Gamefaqs-level bait that neo-/v/ gobbles up and begs for more.
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>>337145435
Explain to me what makes Metal Gear a game but not Uncharted or the Division then.

That's right. Because neither are games. They're not focused on self-improvement or competition.
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>>337136775
>users who enjoy today's AAA games (The Division and Uncharted, etc) will be able to easily enjoy it.
>users who enjoy today's AAA games will be able to easily enjoy it.
Why do gaming journalists want to create controversy?
>>
Metal Gear and Uncharted have the same fucking gameplay to cutscene ratio

I fail to see the problem here, i'm glad he is moving on from MG stuff because he started to fuck up with the latest games
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>>337146687
>Metal Gear and Uncharted have the same fucking gameplay to cutscene ratio
wtf are you talking about, son?

Uncharted has barely any cutscenes.

Metal Gear is THE game people think of when they think overly long cutscenes. It was the primary criticism of all Metal Gear games prior to 5 which is why 5 was the way it was and why it garnered critical acclaim from game critics. It was open-ended and free-form.
>>
>>337136775
If it is anything like the division I will not be buying it.

Also who mentions uncharted and the division in the same breath?

Uncharted is superior in every way to the division.
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>>337146687
>uncharted
>gameplay
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>>337147090
>>337147168

Sorry i meant to say the latest Uncharted games
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>>337136775
>Will Appeal to Uncharted Fans.
dropped
>>
>>337147090
Every single metal gear has gotten good scores. Did you see all the 10/10 MGS4 got? And that movie, the game.
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>>337147168
neither metal gear nor uncharted are games.

WHY are persona, nier, final fantasy,metal gear, and star ocean games but not uncharted or gears?

That's right. Because they are all interactive experiences. You ask aybody what they like about each series, FIRST thing they'll mention is what character they like or pieces about the plot.

You wouldn't get an answer like that from Ridge Racer or Gran Turismo or Forza.
>>
>>337147482
kek
>>
>"I can't say yet, but the secret is found in the logo."

Much like the skeleton in the helmet of the KojiPro logo, Kojima is also dead inside.
>>
>>337147537
Regardless, Metal Gear is not a game. It's an interactive experience.
>>
>>337147482
>>337147753
All video games are interactive experiences if you want to get so fucking technical ya dingus.
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>>337146036
I never said that Uncharted wasn't a game. It's just a pretty shallow one.
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>>337147753
your mom was an interactive experience m8
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>>337147296
Uncharted 1 doesn't even have any cutscenes.

https://www.youtube.com/watch?v=ant3jUR-RvM
https://www.youtube.com/watch?v=chjuKZqwpjA
>>
>>337147919
What do you play? Pokemon? Mario #87562? Undertale?
>>
>>337147753
Tetris isn't a game. It's an interactive experience.
Pac Man isn't a game. It's an interactive experience.
Half-Life isn't a game. It's an interactive experience.
Dear Esther is a game though.

Fuck your shit, nigger.
>>
>>337148000
>1 hour vs 6 hours

lol. and mgs3 is shorter than uncharted 1
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>>337148137
Tetris and Pac-man have no end. They are centered around their mechanics, competition, and self-improvement. There is also no end to them.

Metal Gear and Uncharted are focused on finishing a narrative and have endings. They are not games.
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>>337136775
On one hand I'm sure it will be a solid "7/10 but still meh" kind of game, on the other hand I'm curious to see what kind of a trainwreck the plot will be.
>>
>>337147482
>You wouldn't get an answer like that from Ridge Racer or Gran Turismo or Forza.
Maybe because there's no characters or plot and you literally just drive?
Who knows
>>
>>337138005
>>337138165
You mean L.A. Noire?
>>
>>337148023
Why so upset, baby girl?
>>
>>337148137
Half Life and Dear Esther are neither games as well.

zaxxon, Beamrider, Burger Time, Qbert, Gran Turismo, Forza, Overwatch, Blackjack, Poker, and NBA 2k1 are examples of games.
>>
>>337148510
U mad bro? XD
>>
>>337136775
why should I care about some gook who can't even finish a game?
>>
>>337148450
I guess
But with a cyberpunk setting instead
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>"Hideo Kojima's next game will be a PlayStation console exclusive, but will also be available on PC."

PC MASTERRACE WINS ONCE AGAIN
>>
>>337148387
>Maybe because there's no characters or plot and you literally just drive
precisely. they are games because they are entirely centered around their gameplay and the mastery of their mechanics with no end in sight, only infinite ever-evolving competition and self-improvement.

>inb4 but what if i speedrun metal gear or uncharted

no, it has to be intended by the developers of the game. improving yourself in gran turismo, blackjack, and virtua fighter 2 are the point of those games
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First he ripped off Far Cry, now Uncharted.

Can't wait.
>>
>>337148707
So that one part of Heavy Rain with the high-tech FBI detective?
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>>337148308
>Metal Gear and Uncharted are focused on finishing a narrative and have endings. They are not games.
Oh I get it now
Videogames don't exist
>>
>>337141947
What about ZeldaU/NX being inspired by skyrim, or MGSV taking cues from AssCreed?
>>
>>337149054
Never played Heavy Rain so i can't say for sure
>>
>>337148572
Sick meme, baby girl.
>>
>>337149168
Ok, I'm going to go very slow for you, since you're retarded.

What makes Metal Gear more of a game than say Uncharted or Gears?

They are both playable movies compared to Tetris, Burger Time, Qbert, Zaxxon, Beamrider, and Overwatch.
>>
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>>337149450
>I define which are videogames and which are playable movies
Most retarded person on /v/
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>>337142491
Didn't one of the ex-Sonic designers worked on the Jak & Daxter series?
>>
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>>337149450

>playable movies

You keep using that term, I do not think you know what that term means.
>>
>>337149569
The definition is right fucking here.

Tetris and Pac-man have no end. They are centered around their mechanics, competition, and self-improvement. There is also no end to them.

Metal Gear and Uncharted are focused on finishing a narrative and have endings. They are not games.
How much easier do I have to spell it out?
>>
>>337149690
Then why is Uncharted a movie but Metal Gear is not?

They both fucking are and both of you fanbases are cancer.

This is why Gamergate happened. To stop the praise of these shitty triple a playable movies. They're not games. You know what a game is? Poker, Blackjack. No narrative. Just centered around rules and subsets and mastery of mechanics for self-improvement with no end in sight due to ever-evolving competition.

>>>/tv/
>>>/a/
>>
Sounds like shit.

Literally the only good thing about Uncharted is it's quality - everything else about it is unappealing as hell. And who the fuck likes the division?
>>
>>337149712
>The definition is right fucking here.
Where? Nobody's ever read that a videogame must have no end to be a proper videogame
You know that Mario has an end and even your beloved Pac-man does?
It's easy: nobody cares if you have your own definition of videogame because you're wrong anyway
Heavy Rain, Gone home, Beyond two souls
As long as there is gameplay, you have a videogame
It can be good or bad but it's a videogame
Deal with it
>>
>>337144296
>Metal Gear 2, and Ghost Babel don't even emphasize their story that heavily
Seriously nigga!?
>>
>>337149712

So games in the 70s arcade era are the only video games in existence? Also you should probably make the distinction between a game with movies in it and a game trying to feel like a movie.

The complaints level at Uncharted were always at a degree of trying to make levels feel like set-pieces and events where one unique thing like falling out of a back of a plane only happens once and there's no way to change it. However like most games such as Half Life or Call of Duty SP, you were at least playing the game at every moment, able to interact with what's in-front of you, the goal usually being eliminate the threats while not dying during a flavor of the moment event.

Metal Gear Solid series has always had the issue of just, having a lot of cutscenes. If you actually played the game you would know MGS has never been the game to throw setpiece moments at you. The only exception I can think of is the one motorcycle segment in MGS3 and the last instance of MGS4.
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>>337136775
>Tamoor Hussain
that guy's a retard
>>
>>337136775
dropped
>>
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Where the fuck is Muted Mounds? Noiseless Knolls? Hushed Hillsides?

Kojima you cocksucker you were supposed to save survival horror.
>>
>>337136775
He should really stop trying to make "games" already and just make movies instead, that's obviously what he'd rather do. He must have enough money by now so that even if his movie flops he has a safety cushion.
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>>337150272
Compared to a lot of modern games or even games of their time (in GB's case) they really don't. MG2's story is pretty light all things considered.
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>>337136775
>It's no Quiet Mountains
HACKJIMA
A
C
K
J
I
M
A
>>
>>337150476
Problem is he's a terrible writer

Source: Every Metal Gear Game, but especially Metal Gear Solid 4, Peacewalker and 5
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>>337150306
All moments in Uncharted are controllable as well. There are few cutscenes and no QTE's.

So gameplay itself is not a concern of what makes a game.

What makes a game is the focus and intent of the developer. Does the game emphasize multiplayer or self-improvement to scores with no narrative? Then it is a game. Overwatch is a game. Gran Turismo and Forza are games. Uncharted, Gears, and Metal Gear are not games.
>>
>>337150798
>calling MGSV MGS5

you shouldn't criticize writers if you cant even read
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>>337150242
Pacman has no ending. It's a quintessential VIDEO GAME.

A controllable game put into video format.
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>>337150875

>So gameplay itself is not a concern of what makes a game.
>gameplay
>game
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>>337136775
MAKE ZONE OF THE ENDERS 3 FFS
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>>337151146
Well if it's a concern, then why are Uncharted and Gears not games?
>>
>>337151146
He means gameplay alone is not what makes a game.

"What makes a game is the focus and intent of the developer. Does the game emphasize multiplayer or self-improvement to scores with no narrative? Then it is a game. Overwatch is a game. Gran Turismo and Forza are games. Uncharted, Gears, and Metal Gear are not games."
>>
>>337137408
This Witcher couldve been gotyay instead of just goty without a sandbox for babbys. Glad kojima understands that.
>>
>>337150875
>Uncharted, Gears, and Metal Gear are not games.
but they are spaces/systems of play with clear win/loss conditions and competitive nature (either you vs the system like in solitaire, or you vs other players online like in conventional sports)

>>337151085
pacman has an end state
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>will be the first in a franchise
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>>337151505
>pacman has an end state
I mean as in an end to a narrative, an end to the game. Sure, you can die, but that doesn't make a game. Otherwise, Uncharted and Gears would be considered games. But we both know that's a fucking lie perpetuated by gaming journos.
>>
>Uncharted fans
So retards?
>>
>>337151401

This is getting semantics as fuck. When arguing with LOLMGS4 IS A MOVIE memers generally the idea is that gameplay is king and anything else is just fluff, but now the argument has widdled down to authorial intent? THAT'S WHAT GONE HOME SHITTERS WOULD ARGUE. What is this dumbass shit? The twilight zone of /v/?
>>
>>337151505
>but they are spaces/systems of play with clear win/loss conditions and competitive nature
there is no competitive nature when there is a clear end goal to the entire game itself and no incentivization for self-improvement other than finishing the narrative as created by the developers.

>game
Overwatch

>interactive experience
Metal Gear, Uncharted, Gears, and Splinter Cell.
>>
>>337150464
>>337150781
Seriously, what happened to that?

del Toro was tweeting pictures of PT.
Norman Reedus' Linkedin listed KojiPro a little while back.

I thought for sure this was it.
>>
>>337151872
Gone Home is not a game because it doesn't emphasize self-improvement in relation to scores.

Only finishing a narrative same with Metal Gear and Uncharted. It's pretty fucking simple, retard.

Now fuck off back to

>>>/a/
>>>/tv/
>>>/reddit/
>>>/ign/
>>>/reddit/

so you can praise interactive movies in whatever shithole you came from, faggot.
>>
>>337151784
who cares about the narrative, the narrative has nothing to do with gameplay

does solitaire or minesweeper or fucking flip-cup have to have a grand story to be a game?

>>337152079
>no incentivization for self-improvement
the game gets harder as you go, and the drive is to defeat the game's creators in solving the challenges they set before you, much like you would with something like a ring puzzle or actual shooting match irl
>>
>>337152079
Jesus Christ it's the same autist from the FFXV thread.

Your definition of what makes a game is arbitrary and no one subscribes to it.
>>
>>337150464
>Kojima you cocksucker you were supposed to save survival horror.
by creating a walking simulator?

fuck off.
>>
>>337152371
gone home is not a game because there's no challenge to it or any other kind of competitive system. it's more of a particularly tedious visual novel, except even visual novels tend to have an element of challenge in navigating dialogue and whatnot to get what you want as a player; gone home doesn't even have that because the narrative is completely set and there isn't any other activity in the software than getting more narrative points
>>
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>>337136775
>Hideo Kojima's next game, the first since his high-profile departure from Konami, will be an action game that appeals to fans of Uncharted and The Division.
>appeals to fans of Uncharted and The Division.
DROPPED
>>
I love Hideo Kojima.
>>
>>337152493
>the game gets harder as you go, and the drive is to defeat the game's creators in solving the challenges they set before you
yes and when you're done, the game is over and you get a thank you. that's not a game. there is no focus on multiplayer or replayability for self-improvement like Gran Turismo or Overwatch to better your k/d or better your times. And even if the interactive movie HAS those things in it, they still have to be the FOCUS, to be considered a game.

Just like the focus in basketball or nba 2k is to get better and compete with others.
>>
>>337142845
Kojima will have explicitly asked for a PC release, like the Helldivers and Rapture devs.

You should be happy, it means he cares about your platform.
>>
>>337152079
So where did you get that definition?
>>
>>337152756
I don't see how Metal Gear fans have the right to scold.

Metal Gear isn't a game either.
>>
>>337152573
P.T. was never meant to be the full game. It was a teaser designed to instigate hype.

How many times do you have to be told P.T. =/= Silent Hills?
>>
>>337136775
>As such it will be a PlayStation console exclusive, but will also be available on PC.
Can they please stop kicking the term "exclusive" so much? It barely means anything anymore.
>>
>>337152953
The what is over?
>>
>>337152079
As long as you have control over your character and you have levels to go through, you have gameplay and since you have gameplay you have a videogame
Unless you can only move your view and the game does everything without you having to do anything, you have a videogame
>>
>>337153289
The term "console exclusive" has been thrown around for years.

You're about 3 years too late to be complaining about it.
>>
>>337152973
I constructed it after playing Uncharted and Gears and finding out there is gameplay and focus on overcoming a.i. with replayability in arcade modes and collectibles and branching paths.

I was confused as to why Uncharted and Gears were considered interactive movies but not Metal Gear, so I configured this definition based on video games in their truest sense (arcade games, simulations, and multiplayer shooters that EMPHASIZED these qualities)
>>
>>337153315
Then why are he Witness, Uncharted, Last of Us, and Gears of War not games?
>>
>>337153472
>>337153289
console exclusive has been around since 6th gen when exclusive xbox games were also available on pc. same with ps1 games that were also available on pc.
>>
>>337153267
doesn't matter it's not a game.
>>
>>337153841
>same with ps1 games that were also available on pc
There were tons of those, I remember Tomb Raider being a massive mascot for PS but at the same time was always on the cover of PC Gamer
>>
>>337153292
credits. the fucking game is over.

there is no end to overwatch or pac-man. you are incentivized to keep replaying to improve yourself.
>>
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>>337136775
>users who enjoy today's AAA games (The Division and Uncharted, etc) will be able to easily enjoy it.
I-It's not like MGSV was good anyways
>>
>>337153932
>the point
>your head

P.T. was a walking simulator built to hype up Silent Hills.

Silent Hills was intended to be a third person survival horror.
>>
>>337143187
That no pickle pee
That no pump a rum
>>
>>337153976
because pc is irrelevant in the grand scheme of things. gta 5 sold 55+million copies on consoles meanwhile only 4.5 million on steam.
>>
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>appeals to fans of Uncharted
>users who enjoy today's AAA games

Uh-oh.
>>
>>337154134
so why would you be hyped up after playing a walking sim?

Silent Hill is shit and so is Metal Gear. They're not even games.
>>
>>337154346
>They're not even games.
t. someone who has never played MGS
>>
>>337136775
You know you're gonna buy it and I will too. Just a shame Kojima doesn't have access to the Fox engine anymore, MGSV ran like a dream on my 6 year old PC.
>>
>>337136775
>Will Appeal to Uncharted Fans.

People who like movies already are fans of MGS.
>>
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>>337154346
>Silent Hill is shit and so is Metal Gear.
>They're not even games.
>>
All this means is that the next games is going to be a third person shooter with cover.
>>
>>337153102
>Metal Gear isn't a game either.
God, shut up retard. They do have tons of cutescenes but the gameplay is always good.
>>
Oh no. Not me.
I never lost control
>>
>>337154580
>>337154442
Once again,

The definition is right fucking here.

Tetris and Pac-man have no end. They are centered around their mechanics, competition, and self-improvement. There is also no end to them.

Metal Gear and Uncharted are focused on finishing a narrative and have endings. They are not games.
How much easier do I have to spell it out?
>>
>>337136775
I don't expect much from this game. From the way Kojima describes it, it sounds like they struck a deal with Sony; Sony gives them money to develop a new engine and studio, in return Kojipro makes a game specifically for them.

I expect this title to be more reserved on the Kojima flare, as I suspect they are working on a bigger beast beneath this game. I expect this game will be a hit among casual gamers, but afterwards it will go to Sony to become a sequel-machine.
>>
>>337154107
No anon, that was the problem with MGSV. It was on the level of generic AAAs like The Division and Uncharted. Mechanically sound and technically impressive, but soulless.
>>
>>337155016
So every non-arcade game isn't a game? Holy shit you're one dumb motherfucker.
>>
>>337155016
That's some nice bait.
>>
>>337155130
>So every non-arcade game isn't a game?
No, Overwatch is a game. It incetivizes replayability and self-improvement and competition.

NO completion of a narrative.

>>337155228
That's a nice non-argument. Explain why Metal Gear and Uncharted are games then. They're both interactive experiences.
>>
>>337155469
>Explain why Metal Gear and Uncharted are games then.
No, I'm not going to take bait so obvious.
>>
>>337155016
Tetris and Pac-man do have ends though. You're meant to lose.
>>
It'll be neat to see him work on something he actually wants to work on.
>>
>>337155802
Dying doesn't make a game. Infinite replayability due to competition and mastery of mechanics focused on by developer is what makes a game.
>>
>>337137891
>>337137772
They ALREADY used it in the last installment of Winning Eleven/Pro Evo
>>
>>337136775
>will be an action game that appeals to fans of Uncharted and The Division.

HAHAHAHAHA
>>
>>337137840
I bet he couldn't say anything else, because those two titles are sony games and he had to use them to compare it.

We can say it will be Cover Based shooter for sure, with lots of cutscenes/movie esque gaming and probably QTEs on top of that.
>>
>>337156424
No. The objective and the challenge makes it a game.
>>
>>337143363

By that logic league of legends is the best game ever conceived.
>>
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>>337136775
This is finally going to out him as a hack even to normies

Can't wait

Hopefully Del Toro is involved so his career can die twice
>>
>>337153659
Because you have to go through levels are you even reading what I'm posting?
Jesus you're retarded
>>
>>337156738
Then why is Uncharted considered a movie?
>>
>>337157219
>actually wanting a game to be bad
But why?
You can think that he won't be able to achieve his goals, and that's normal. But to actively hope that the game will be shit just so you can call someone a "hack"? That's petty.
>>
>>337157559
Uncharted is only called a movie by contrarians. That being said Uncharted isn't half as good as the best MGS games.
>>
NEVER GO FULL WESTABOO KOJAMBLES, NEVER
>>
>>337157820
This. That being said the anon with a very skew definition of what a game is is a fucking idiot.
>>
>>337157559
Because it's cinematic and has some pieces of gameplay that have simplified controls and don't allow you to shoot, use melee and so far with great effects and scripted scenes
>>
>>337157559
Because they suck and are incredibly non-interactive for supposedly attempting to be interactive.
>>
>>337157820
What makes Uncharted bad then? It's the evolution of the action platformer.

The reason it's acclaimed is for its simplicity and accessibility in control with wide range of interactive action that was never possible in games prior.

What inherently makes Metal Gear better than Uncharted?

And if you list anything concerning plot or characters, then your opinion is instantly disregarded because games are praised for gameplay foremost, not story.
>>
>>337157908
At heart his still a weaboo though so anything the makes it leaks out into. That's what I'm excited for, I know it is gonna be unqiue.
>>
>>337158558
>games are praised for gameplay foremost, not story
That's how you think it ought to be, not how it is.
>>
>>337157980
ow are they non-interactive?

You are shooting, throwing grenades, jumping on jeeps, riding jetskis, ascending cliffs, punching, kicking.

What is non-interactive?
>>
>>337158669
then why are you praising metal gear?

metal gear has worse gameplay than splinter cell or thief.
>>
>>337158558
>The reason it's acclaimed is for its simplicity and accessibility in control with wide range of interactive action that was never possible in games prior.
>QTEs and scripted sequences
>wide range of interactive action that was never possible in games prior.
Not him but are you literally retarded?
>>
>>337158823
there are no QTE's in uncharted. Name a specific segment with a QTE that's not from 1.
>>
>>337158558
>What inherently makes Metal Gear better than Uncharted?
Stealth mechanics are 10 times deeper than any mechanics in Uncharted. Also the older MGS games were basically a different genre completely from uncharted. There is also actual level design instead of just moving into an arena where you fight guys. I don't hate Uncharted but it is pretty generic, man.
>>
>>337158804
Did you mean to quote me?
>>
>>337158558
>And if you list anything concerning plot or characters, then your opinion is instantly disregarded

This is stupid in itself but even gameplay alone MGS is still far better. But plot still definitely comes into play, especially with MGS. It's easily the most unique and interesting storytelling in gaming. When I think of MGS and common cinematic experiences like uncharted they aren't alike at all really.

First couple uncharted are still pretty good games worth a rent or some shit but to say it holds a candle to MGS is a big reach
>>
>>337136775
I just wish he would do something that's not about politics. Sucks that Silent Hills got canned.
>>
>>337136775

How does this hack fraud still gets work after MGS 5?
>>
>>337158914
>there are no QTEs in uncharted
https://www.youtube.com/watch?v=3n5XmBppLLA
Are you serious? The fucking last boss fight in 4 is filled with QTEs
>>
>>337159120
Because MGSV is a great game with a handful of flaws. It is a 9/10 easily and the worst part is not having a NG+ option that would greatly increase replayability.
>>
>>337136775
>not open world
Praise the Lord
>>
im sick of this "kojima is a shit game-designer" meme. we get it. you're trying to fit in.
but seriously kojima is probably the most passionate game-designer out there
who fucking cares if it's action-oriented?
>>
>>337136775
>As such it will be a PlayStation console exclusive, but will also be available on PC
Sony fucking understands that the PC is pretty much always only a bonus and never hurts console sales.
>>
>>337158919
>Stealth mechanics are 10 times deeper than any mechanics in Uncharted. Also the older MGS games were basically a different genre completely from uncharted. There is also actual level design instead of just moving into an arena where you fight guys.


explain how it's generic. because it is grounded?

metal gear's story is laughably inconsistent in tone with hamfisted messages and themes with overly long padded out cutscenes.

you can't even die in mgs3 with how much health they give you, and it regenerates.
>>
>>337136775
uncharted mixed with metal gear sounds seems amazing in my eyes

but I´m gonna wait and see before getting to excited
>>
>>337159417
>metal gear's story is laughably inconsistent in tone with hamfisted messages and themes with overly long padded out cutscenes

Post some examples, this is vague sounding shit.
>>
>>337159417
It's generic because all you do is shoot people in big empty areas, there is no level design. I know you can say that about some Metal Gear games but not the best ones. I also never said anything about the story. And you very much can die in MGS3 if you play on extreme it only takes a couple of hits to die.
>>
>>337159231
there are QTE's in bayonetta, yet /v/ loves the shit out of that.

you're not even looking at the overall game in uncharted. 4 is being praised for how naughty dog utilize the hardware and completely expanded the levels and places you go to. there are entire areas you will miss in your 1st playthrough of 4. Also, the gameplay is entirely refined and tweaked from wat they learned from the last of us. the guns are weightier and have more impact and recoil. there's no auto-aim in any uncharted if you play on crushing. It's also praised for bringing more depth to the Uncharted series, adding everything that the series was known for and wrapping it up in neat package.
>>
>>337157564
Because Kojima deserves to fail, he's just a hypeman. It's obvious that his team members were the reason MGS 1-3 were great games, and to some extent 4. I already call him a hack, and I do not hope the game will be shit, I know it. Kojima is a bad designer piggybacking on other people's hard work.
>>
>>337159809
>It's generic because all you do is shoot people in big empty areas, there is no level design.
The level design argument is blatantly wrong when there is so much diversity in each map in order to keep the pace and action rolling. And 4 is getting universal praise for expanding the environments and making it natural.

All of mgs 1-3 take place in one dull area with varying degrees of boxes and crates to hide behind. And mgs 3 is a jungle but it doesnt even feel like a jungle. the layouts are tubes and circles with mesh scattered around. What are you even talking about in defending metal gear level design?
>>
>>337137772
doesn't konami own that?
>>
>>337159867
Nice backpedalling.
>there are QTE's in bayonetta, yet /v/ loves the shit out of that.
Bayonetta has good gameplay.
Uncharted is literally a combination of setpieces you can never fully explore while you're guided through corridors masked to give the illusion of openness and scripted scenes.
>>
>>337159732
here.

https://www.youtube.com/watch?v=BUytlAKC9Rg

you can't have sophomoric humor like MERYLL'S BUT LMAO or JOHNNY SHITTING HIS PANTS and speches about the hardship of war. It doesn't fucking work like that. And that's why 4chan likes Metal Gear so much. Because they're immature but also like to feel "smart and above the masses"

And besides, story is the LAST fucking thing to commend a game for. And it's all metal gear fans can use to defend their series.
>>
>>337136775
was really hoping to see another mech game from this guy
>>
>>337160579
>Bayonetta has good gameplay.
button-mashing equals good gameplay.

yeah, ok.
>>
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>tfw those fucks at neogaf are already shitting on the game just because they are still triggered by quiet

i pray kojima makes a game full of tits and fanservice desu i love that shit
>>
>>337159291
It's a solid 7/10 anon.

I wouldn't rate an unfinished game that highly.
>>
>>337160429
>What are you even talking about in defending metal gear level design?
MGS3 has solid level design Grosnyj Grad is awesome. MG2 also has amazing level design. MG1 was okay. MGS1 I admit falls apart and gets progressively worse, MGS2 also falls apart at the end. MGS4 has good level design although they are very short. MGSV also has good level design for the most part. Level design in general is difficult to talk about unless you just played the game and have the levels fresh in your memory.

Honestly, Uncharted and MGS are very different games so it's natural to be skeptical when Kojima says his next game will be like Uncharted and AAA games (which mostly suck or at least aren't worth 60 dollars).
>>
>>337160964
>complex combo based combat system
>button mashing
Whatever you say retard. You clearly have zero arguments and resorted to posting inane shit.
>>
>>337160579
I don't understand your argument.

Uncharted is bad because it's linear?

You're not supposed to go back in Uncharted. It's not a metroidvania, it's not open world. You are moving forward, and it's about how much diverse gameplay and moments happen while you're progressing. The pacing keeps a steady flow of ever-evolving action. And the action DOES evolve. The boat and jeep moments in Uncharted 3 is a beautiful example of that.
>>
>>337161278
you press random buttons, then do witch time.

WOAH, VERY SKILLFUL COMBAT
>>
>>337143454
The camo/stamina/first aid stuff was pretty unique in MGS3. In fact I can't think of another stealth game off the top of my head where the player hides using camouflage rather than shadows or disguises. The problem now is that all those systems which were pretty cool back then are now super clunky to use, especially the camo system, which relies on the player constantly opening menus to get the best camo index.

MGS4 lacked in innovation though, but what little gameplay there was pretty solid.
>>
>>337161208
>Level design in general is difficult to talk about unless you just played the game and have the levels fresh in your memory.
Then you have no argument. I know the levels in fucking mgs 3. they are a series of tubes, circles and rooms with shit sprayed everywhere randomly. early 2000's japanese games have always been criticized for this.
>>
>>337158627
>still buying into kojima bux
>>
>>337161752
>I know the levels in fucking mgs 3. they are a series of tubes, circles and rooms with shit sprayed everywhere randomly
No they aren't you are just trying to win an argument. I'm not saying it is GOAT tier or anything but compared to uncharted (a low target to reach) it is much better.
>>
>>337161752
>a series of tubes, circles and rooms with shit sprayed everywhere randomly
That was 2, 3 was jungles.
>>
>>337161698
it doesn't matter if it's unique or original if its execution is bad. and making metal gear a menu simulator is bad.

and the controls, no matter how you feel, are clunky and bad.
>>
>>337161387
Maybe you lack reading comprehension?
Linear doesn't mean bad, but Uncharted isn't a bad game because it's linear.
>you are moving forward, and it's about how much diverse gameplay and moments happen while you're progressing. The pacing keeps a steady flow of ever-evolving action. And the action DOES evolve.
The 'diverse gameplay' moments don't go past carefully arranjed scripted sections where there's barely any player input involved. It's basically a movie where you press buttons once in a while.

>>337161505
You can stop shitposting now. Isn't it past your bedtime?
>>
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>>337161995
and the only difference is the color.

look at this map.

this is not good level design.
>>
>>337160859
Yes you can and that's one of the reasons MGS is great. It's called comedic relief and it works because at the end of the day it's a video game, Kojima treats it as a video game by doing that sort of thing. Making it goofy, having some humor in both gameplay and easter eggs. I mean compared to TLOU and Uncharted where it's literally just like your watching a movie plot unfold. Despite what you might have been told long cutscenes here and there do not mean it's like a movie, and that is why MGS isn't like a movie by any means. TLOU and Uncharted are because they follow the same formula for any movie, they play it safe, it's like you're experiencing a generic action movie or some shit. MGS does it's own thing and uses the medium to add tons of unique detail and push it's purpose.

There is nothing wrong with having serious, meaningful themes while also having silly moments. As long as they don't sit there and clash all day. Look at any western game where the villains are obvious, predictable, often le crazy just because, or just a retarded dickhead. MGS doesn't do that and there's far more depth, villains are usually not understood intitally, they aren't predictable, and at close inspection you could see yourself aligning with their ideals and goals.

I never laughed at johnny shitting his pants but I sure as hell got a kick out of tricking guards with nude mags, hearing funny codecs based on actions you make in the game, and finding easter eggs or coming across subtle details.
>>
>>337162078
>The 'diverse gameplay' moments don't go past carefully arranjed scripted sections where there's barely any player input involved
what are you talking about? Have you played the games?

Every moment in uncharted is playable and pushed forward by the player.

Skip forward a bit. https://www.youtube.com/watch?v=FK01IpKSTLo

This boat level blows any map in metal gear out the water. THIS is level design.
>>
>>337138451
>Gundamnit
I know it's not at all what you were saying but shit Kojima would be good at making a Gundam game that really dealt with the devastation of global war and most of the fighting taking place using giant mobile wmd's.
And given his love of mecha I bet he'd love to work on it.
>>
>>337162135
Actually that is pretty good, much better than uncharted that's for sure. There are also neat animals and weapons/camo to find in the other areas. This is part of why I like MGS3 more than the later ones, items are actually valuable. In MGS4 and on, you can just buy everything you would ever need from the store. It makes exploring the levels unrewarding. In MGS3 if you find something it will almost guaranteed be valuable.
>>
rip cod
>>
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>>337162135
>caves are supposed to be neat paths and angular hallways
>>
>>337143302
But you should be used to watching movies if you play his games.
>>
>>337136775
Post yfw Kojima finally makes a generic western military FPS about freedom and hamburgers just like he always wanted.
>>
>>337162135
Its a fucking cave its supposed to be confusing and hard to navigate.
>>
>>337162370
What is that supposed to convey?
You push character until the next scripted moment, that's exactly what I was saying. Not to mention the combat is garbage and piss easy.
And why are you even talking about Metal Gear?
>>
>>337137348
No one does though. He fucked up hard last time.
>>
>>337136775
Kojima is a lying hypeman that's been lying so long he believes his own bullshit.
Think Steven Seagal and then dismiss everything he says out of hand.
>>
>>337162189
then you don't know how writing works if you think metal gear writing is good in any shape or form.

It has interesting ideas, but it is overly convoluted and shat out in a way where you dig deeper and find tons of plotholes. plotholes are fine in writing, but it's a matter of how you disguise them and make them worth questioning. metal gear's plot is so tangled and intertwined with each entry, you have to dig deeper to understand the story, and when you dig deeper, you find plotholes and terrible motivations with just terrible characters, terible goofy melodramatic dialogue. It's all fucking horrendous. Uncharted's narratives are not acclaimed because they are like a movie, they are acclaimed because they are like a movie in the form of polish, calculation, groundedness, reltability, accessibility, pacing, and just everything that makes GREAT movies great. It's not being a movie, it's having GOOD writing which movies have far more than games since they've been around for so long, and Naughty Dog has pushed writing in games further than any other in recent memory.

>inb4 but all their stories are generic

originality is NOT the only thing that makes a story good. it's barely ever. its execution and how you mold prior source material into your own.
>>
>>337160859
>you can't have sophomoric humor ... and speches about the hardship of war

Tell that to Shakespeare.
>>
>also on PC when Sony wouldn't have cared either way
We don't know much about what he is doing so far, but that is a show of good faith.
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