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console and overwatch fags will defend this.
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You are currently reading a thread in /v/ - Video Games

Thread replies: 61
Thread images: 11
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TF2 128hz tickrate
CSGO 128hz tickrate
Quake live 128hz tickrate

BF4 10-30hz tickrate
Hardline 30hz
Titanfall 20-30hz
CoD Black Ops 3 20Hz
Overwatch 20hz

>console fps
>competitive
Pa-the-tic.

Defend this blizzdrones
>>
Tickrate aside, you are talking about a game with one button insta kill ultimate moves, how the fuck is that competitive anyways
>>
>>337110180
>csgo
>competitive
>>
>>337111086
here comes the neo-/v/ babies
>>
We should ask TotalBiscuit to make a Tickrate Police. Good idea/bad idea?
>>
>>337110180

BF4 runs at 60 tick now tho.

And last time I played CS:GO doesn't even run at 128 hz on competitive matchmaking servers, given its been almost a year now but a quick google search showed nothing notable about it being changed so...?

>but muh custom servers and dreamhack LAN shit

shut up.
>>
>>337112327
There are many third party website providing matchmaking feature with 128 ticks for free.

I agree 64 is not ideal, but 20 is a disgrace.
>>
>>337110180
overwatch is fun, so I play it
If you think overwatch should be competitive, fuck yourself.
>>
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>>337113448
I did not say competitive, just fair.
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>>337110180
>CSGO 128hz tickrate
and yet the netcode is just as bad as Overwatch's
sounds like Blizzard saved 108hz that were completely unnecessary
>>
>>337114054
how so?
>>
>>337114146
>run around corner
>enemy is there
>shoot first
>he kills you 100-0 without taking a single hit despite your screen showing you hitting him multiple times
if CS:GO had a killcam (and wasn't made by Valve) people would shit on its netcode as hard as Overwatch's dude 20 tick lmao
>>
>CSGO 128 tickrate
Are you retarded?
>>
>overwatch
>20 tickrate
It's been 62 for literally half a fucking year now.
And CSGO has been 62 for several years. Are you retarded?
>>
Csgo has a 64 tickrate
>>
>>337114465
Yes that happens but only on 64 ticks servers.

Get your facts straight.

>>337114523
are you?
>>
>>337110180
>CSGO 128hz tickrate
wew lad
>>
>>337114597
nope it's like Battlefields' 60tick from client to server, 20 from server to client.

So 20hz tickrate in the end.
>>
>>337114638
>Yes that happens but only on 64 ticks servers.
so the servers that everyone that's not on a pro team plays on? clearly that totally invalidates my argument
>>
>>337114597
I meant CSGO is 64tick. Overwatch is 61.5tick
>>
>>337110180
Does anyone play quake live
>>
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>>337114703
>everyone that's not on a pro team plays on?
complete scrub spotted.
>>
>>337114786
not an argument
>>
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>>337110180
>TF2 128hz tickrate
>CSGO 128hz tickrate
>BF4 10-30hz tickrate
what the fuck are you talking about?
>>
>CSGO 128hz tickrate
>TF2 128hz tickrate
Mental retardation incarnate
>>
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>>337114707
nope it's been measured and proven, 20hz tickrate from server to client.

console fps shit tier.
>>
>>337114823
you outted yourself already.
>>
Bf4 is for a long time 30-144 tick game, just sayin'
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>>337114702
Please elaborate. Are there two separate tickrates for the server and client?
>>
Btw only CS GO MM servers work on 60 tick, its possible to play on higher
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>>337115017
excellent post, well Valveshilled my friend
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>>337115060
>30-144 tick
which is it?
144? I don't think so.

>>337115202
yes apparently since 20-30hz tickrate across the board would give an even worse experience.

>>337115285
>get outted as the scrub he is
>resort to shitposting
kill yourself blizzdrone
>>
>>337115403
>>get outted as the scrub he is
you're right, if you just get better at the game then you get put on servers with a better tick rate right?
>>
>The tickrate is set to 66 in CSS and TF2
come again faggot OP and next time with real facts

https://www.youtube.com/watch?v=QCdKZoYpmDM
>>
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>>337110180
I guess my rant here is relevant >>337114572
>>
>>337111086
>The most competitive shooter on the market
>Not competitive
>>
>>337114465
>if CS:GO had a killcam
It does, you fucking turbotard.
>>
>>337114607
valve mm has 64tick, esea, faceit and lan tournaments run at 128
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>>337110180
>FPS games
>competitive
>>
>>337115403

>which is it?

Dependent on the server and yes there are 144 tick servers.
>>
>>337110180
You made the mistake of thinking that anyone but esportfags care about competitive.
>>
>>337115857
They're also unofficial servers that have FUCKING NOTHING to do with Valve.
>>
>>337115403
>yes apparently since 20-30hz tickrate across the board would give an even worse experience.

I'm sorry but this is the first I've heard of two separate tickrates on both ends (client/server).

The only way I can make sense of it is if you're talking about packet loss. I have never heard of tickrates coming indicidualy from both ends and I don't think you quite know it either.

60 tickrate just means it takes 1/60 of a second to transfer the information ping to the server and back. If there was a discrepancy in the time inbetween what you send and what you get back, then that would be packet loss.
>>
>>337114957
You forgot the part where Simo actually never even used a scope since it would increase the chances of giving away his position to the enemy.
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>>337115464
you can go on 128tick servers without being a pro.

Funny you thought you have to though.
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>>337111086
woooooow
1v1 me scrub
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>>337115969
except ranked mode is exclusively on 64 tick servers, where accuracy matters most
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>>337110180
>CSGO
>not 1.6 and lower
>Quake Live
>not Q3A
kys
>>
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>>337115942
>>
>>337115942
>60 tickrate just means it takes 1/60 of a second to transfer the information ping to the server and back.
Wrong, it means there are 60 data packets sent/received every second. It does not account for latency even thought someone with a lower latency will always benefit more because the servers work on a "first arrived first served" policy.
But yes the higher the tickrate the lower the maximum latency too.

>I'm sorry but this is the first I've heard of two separate tickrates on both ends (client/server).
The server process the information and send back some kind of smoothed out data to the client at a 20hz tickrate pace.
This help lower the skill ceiling and garantees the console scrubs don't ragequit after being dominated too much.
>>
>>337115672
I never talked about that CSS garbage and TF2 has can reach 128tick. Try google.com before spewing shit.
>>
>>337115938
so? They are easily available to anyone.

Also this is not a thread about Valve, as much as you want to believe it is.
>>
>>337115905
it's still in beta and apparently there only are a handful of them.
>>
>>337116054
faceit is free and also have a ranked mode.
>>
>>337116735
>CSS garbage
CS:GO is exactly the same garbage (64 tick)

>TF2 has can reach 128tick.
nope
>>
>>337115840
It only shows the enemy that killed you with some info. It doesn't show you how the firefight went down.
>>
>>337116735
tf2's tickrate is hard-locked to 66 for timing reasons
>>
>Q3Live
tip top kek
Q3CPM o BUST nigga
>>
>>337111086
Ell fookin 360 blade examine switch grey scope u dowg
>>
COD - CS ripoff, shitty and casual
Hearthstone - Magic ripoff, shitty and casual
HotS - Dota ripoff, shitty and casual
Warcraft - Warhammer ripoff
WoW - Everquest ripoff, shitty and casual
Overwatch - TF2 ripoff, shitty and casual

Defend Acti Blizzard.
>>
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>>337115784
This tbqh
Also gambling skins is pretty competitive ;)
Thread replies: 61
Thread images: 11

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