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why are indie developers so obsessed with 8-bit parody games?
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>>
Easy to imitate
Easy to use the excuse that pixel graphics are not a result of laziness or no art skill, but an intentional decision to appease "retro" game enthusiasts
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stuff like https://www.gog.com/game/shovel_knight ?
easy to make, easy to make gameplay experiments with, probably runs fine on any hardware, muh nostalgia
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>>337101169
>>Easy to use the excuse that pixel graphics are not a result of laziness or no art skill, but an intentional decision to appease "retro" game enthusiasts
this one
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>>337101169
>Excuse

When has any indie dev said any of that shit you just said? No one has, because everyone knows that the biggest reason for it is generally due to limited manpower and budget. It's nothing that needs to be said outright since everyone already knows this.

It's not a hidden secret or some shit like that, why do people even make these threads?

Except retards like you it seems.
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Most of you niggers have no idea about the amount of work that goes into even the most simple of games.
Great 2D takes skill and time not often available to 2-5 man dev teams and is arguably somewhat of a lost art due to publisher over emphasis on 3D.
3D costs money, especially if you want it to look better than your avrage indie pixel game.
So the paths open to most indie developers are: Focus on the core concept but compromise in the looks department in order to get it out the door in two years time, slave away for the better part of a decade perfecting it to the point of it not even coming out, or compromise to a publisher and make it 3D and for cell phones/full of those concepts marketing says are selling right now.
Pic related, all but a one man project, 8 years and ongoing.
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>>337101668
M-MUH POOR INDIES SPENT 5 YEARS DEVELOPING 2D PARODIES
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>>337101169
>>"he noticed that while some people might write the game off as nostalgia bait, he has never owned an 8-bit system, so if he liked Shovel Knight, it can't possibly be working on nostalgia alone"
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Even the worst pixels look better than flash-tier stickman doodles
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>>337101829
M-MUH 230 MANPOWER 80$ +304 DLC QTE CINEMATIC EXPERIENCES
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>>337101830

Shovel Knight had solid gameplay and mechanics backing up its graphics, which while not breathtaking are perfectly servicable.
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>>337100943
Pixel shit is much cheaper to build than a game with half decent graphics
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I'm a developer myself, but it doesn't require much to know why the chose to work with "8bit" sprites.

It's easier to work with pixels than to work with 3D, also, it looks better and easier to program too, though, textures are easy to work with, uv wrapping might be a bit hard for beginners without tools, the same goes for graphical effects. 3D game development requires knowledge of the hot stuff, normal, mipmaps and the like (I didn't forget the popular one most devs are not using in their games due to the increase in polygons when used, because I forgot its name)

In any case, it's also easier to work with pixelated stuff than to work with high res sprites too, because there's more detail and way more room to fuck up.
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If I had to guess I would think it is a combination of them thinking that it gives them geek cred for it being retro chique or whatever hipster bullshit, and it being less effort.

Despite the fact that people like a lot of old retro games for the amount of effort that was put into them despite hardware limitations for the time, and that they are solid games for the most part.

There is nothing inherently wrong with someone using pixel art or anything so long as they actually put effort into the game and it doesn't detract from it. Some games it arguably works in favor of like Risk of Rain for example.
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>>337102125
they chose*
probably had more errors, I'm tired
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The moment you realize cheap budget 16-bit unknown games are better than 100% of indie games
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>>337102224
If the game is good = we forgive it
If the game is bad = LAZY INDIE HIPSTER PIXLES, HOLY SHIT

Risk of Rain is a fugly game, even by Indie pixel art standards. But it's a great game, so it doesn't really matter.
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Sounds like '90s born faggots are upset they missed out on 8 and 16 bit gaming.

Don't worry babbies. You have your shitty lo-poly N64 games to drool over. Just pretend they don't look shittier than 80s and early 90s games.
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>>337101668
what game?
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>>337102429
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>>337102398
It being pixel art doesn't really detract from the gameplay though does it? And with all the particles flying around the screen I would argue it benefits from it being pixels.

But ultimately yes, as long as the gameplay is there no one cares for the most part.
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>>337102336
16 and 32-bit 2D games in general, the one's you love and grew up with, were made by 20-35 people dev teams that had publishers backing them up.
We hardly get that anymore, but in the odd moon we do, the results are glorious.
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>>337102630
>were made by 20-35 people dev teams that had publishers backing them up.

I'm talking about the budget SNES and Genesis titles
>Even hacks from Hong Kong are better than indie games
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I don't think you have any idea what 8-bit means.
Common problem among underage b&.
Fact is most games with pixel graphics are 32 bit.
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>>337102574
>It being pixel art doesn't really detract from the gameplay though does it?

My point throughout this thread. Demanding graphics that used to belong to medium to large sized and publisher funded developers 25 years ago off of 2-5 man dev teams on a shoe string budget shows both a lack of understanding of the industry and how game development works.

>>337101668
Owlboy. Fingers crossed it comes out this year...
https://www.youtube.com/watch?v=LdzIVXkESbc
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>>337102864
later quote was directed at >>337102470
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I wish the move on to SNES and make good looking sprits.

Some of the reto games are fun. Had a blast with mercenary kings for example
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>>337100943
Limited budget and manpower, it's not a hard thing to presume.
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I don't give a fuck what the graphics look like as long as it has a nice style complimenting good gameplay.
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>>337102679
>hacks
Those are essentially mods anon. Or are you honestly saying 8 and 16-bit shovelware is better than indie gaming? Because no, it really isn't unless you had Tim Follin working on the soundtrack
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>>337100943
As an indie dev myself I don't exactly know why they pick that shitty looking art style. I'd be ashamed to say "I made that."

3d meshes are easier to work with. I typically am not a person that cares about graphics but... 8 bit is just so bad I don't want to play those games.
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>>337103513
Can you provide or link to an example of some of your art?
Thread replies: 33
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