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The great debate.
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The great debate.
>>
I probably remember the most about Warped.
>>
>>337096239
2,3,1
>>
>>337096239
3>2>1
2 being the best is a meme created by those who never played 3
>>
I love both games but I think I prefer 2 over 3.
I've beaten and/or 100%d them multiply times each.
>>
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Best gameplay: 3
Best climate: 2
Best challenge: 1
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>>337096239
none of those
>>
>>337096664
This
The most unfinished game in the series and it still manages to be the best
>>
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>U.S. didn't get the Crash trilogy on the Vita
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>>337096664
>Playing Crash Bugdicoot
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>>337096664
GOAT Crash music for sure
>>
>>337096239
1 has that weird charm that 1st game usually has, when you think about it, it's pretty weird setup with some darker levels.
2 Made it better, but also it became bit more kidfriendly. Huuge improvement in gameplay and design.
3 makes it even more casual but still keeps it challenging and improves it slightly.

I would say 2>1>3, since i like how challenging 2nd is.
>>
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>>337096664
>you'll never play a finished twinsanity
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>>337096457
well since jason rubin said in an interview they just went crazy with 3 and 2 is the best, i guess creator of those games is wrong. but if you need reasons, too many flying/racing/shit levels in 3 and too easy. oh and i love all 3, but 2 is best 3d platformer to date, weird how a 20 year old game can age so well in gameplay.
>>
3>2>1.

Although, I grew up with 3 because I somehow lost my 2 disc, so I haven't played it as much. 3 just has some great gameplay, and I like the ability gimmick. Although, the gimmick levels are pretty shit. 2 is good for the basic gameplay and no gimmicks, but 3 just refined the gameplay to a point that it feels great to play.
>>
Spyro was better tbqh pham
>>
2 > 1 > 3

1 is the most difficult, therefore the most satisfying to beat. But it feels very floaty compared to the other 2.
2 is a perfect mix of difficulty and accessibility. Anyone can 'beat' the game but it's challenging to 100%.
3 is a real mixed bag. The powers are pretty cool but there's more vehicle meme levels than actual platforming levels. Almost no secrets at all where 1 and 2 had plenty. 105% is a matter of patience rather than a test of skill.
>>
>>337097140
yes, but we're not talking about spyro, you stupid fucking faggot
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>>337096839
https://www.youtube.com/watch?v=_7tXSrQEH5Y

https://www.youtube.com/watch?v=4hft04v6TX0

https://www.youtube.com/watch?v=rshCDOiFRHU

https://www.youtube.com/watch?v=9qft6BHdxRA
>>
>>337097140
empty half open world collectatons were pretty cool in 5th gen. alot of meaning less stuff to collect, no great feel of progression like in crash but they are really good, loved mario 64 and spyro 3.
>>
>>337096239
3 would be on top of it weren't for the shitty gimmick levels. Especially the swimming ones, what were they thinking.
>>
>>337097573
jason rubin literaly said, its the last game so they put all the ideas in. and he didnt say it in a proud way, but more in a fun way. 3 was great but yeah, at least we have crash 2.
>>
>>337096239
I would put 3 above 2 if vehicle levels didn't exist but otherwise 2 > 3 > 1.
>>
>>337097692
That's interesting. You got an interview I can read before I google this stuff? Last time I read anything about Crash was when that one random guy on Facebook came out of the woodwork claiming his work was stolen or something.
>>
>>337097819
dont wanna watch to tell you where it is but if you skip around you will be able to find the full talk about crash since its a bigger part of the video. but it was so good listening the crash creator talk about it after so long. https://www.youtube.com/watch?v=UdvRbGfApdw
>>
>>337097912
Thanks my g
>>
2 was my favorite

I remember the first crash game being hard as shit
>>
>>337096239
1 for nostalgia
2 for gameplay
3 for fun gimmicks
>>
>>337096239
I feel like I should hate 3 more but I have a gigantic Hadron for the Future Stages
>>
on which game is the worst? 3d hallway simulators are barely considered games.
>>
>>337096239
There is no debate, they're all fucking gems along with CTR.
>>
>>337098605
One might say Crash 1 for the poor save system. Probably one just because the next entries expand in every way.
>>
2>1>3

3 is "wasted potential: the game", its core gameplay is the best in the series, controls are most refined, great bosses and graphics are amoung the best on the ps1, but it has too many issues.

> Over half the game is non-platforming
> Swimming levels are dogshit
> So are the plane levels
> Motorbike and Tiger levels are ok, but having 2 "always accelerating and you need to dodge stuff" gameplay types is redundant.
> Jet Ski was cool though, if only for the amazing looking water.
> Actual Platforming is completly trvialised and broken by the abilities you get, double jump and hover spin allow you to just go around/over any tricky jumps, and the Fruit Bazooka lets you safely clear every hazard from a distance.
> Game is litterally not desinged with powerups in mind, except for the 4-5 places with pictures telling you what ability you need, everything can be done without them, but if you do use them you eliminate all challange.
> Super secret bonus levels you unlock are just more shitty vechile levels.
>>
2 was best. Movement was more advanced than 1 and it only had like 2 stupid gimmick stages with a jetpack. 3 had FIFTEEN gimmick stages and even regular platforming was later infected by that godawful bazooka.
>>
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3 > 2 > 1
>>
>>337096239
I have never understood the love for Crash Bandicoot, or any of the Nintendo mascot knockoffs really. Like, the first game is good, but the second is just more of the same. Aside from crawling they basically added nothing new. Each hub leads to what are basically the same level type with all the stuff lying around.

I even played through Jak and Daxter recently and it's the same issue: it's not bad per se (but Jak 2 is holy fuck that game is terrible) but just...eh. Mario 64 can still be played today and not have the issue of "it was good for the time". It still IS good for the time. Crash hasn't aged well.
>>
>>337096664
Twinsanity was shit.
>>
>>337099683
>Like, the first game is good, but the second is just more of the same. Aside from crawling they basically added nothing new
source: my ass
>>
>>337099683
guys, dont reply, he is fishing.
>>
>>337099683
Crash Bandicoot is a solid platformer though. And considering how the only good 3D platformers, linear or otherwise, essentially comes from Nintendo and nobody else, they're still some of the best in the genre. It controls well, the level design is decent, and the graphics are pretty good considering it was on the PS1. Although, as you said, it's pretty same-y, and I would play it over a period of time so you don't burn out.

And SM64 and CB shouldn't really be compared (I'd compare SM64 to Spyro, actually, as both are 3D collectathons with an open hub world(s)), as CB is much more linear and has a greater focus on platforming.
>>
>>337099683
>I have never understood the love for Crash Bandicoot
>or any of the Nintendo mascot knockoffs
>Like, the first game is good, but the second is just more of the same. Aside from crawling they basically added nothing new
>Each hub leads to what are basically the same level type with all the stuff lying around.
>Each hub leads to what are basically the same level type with all the stuff lying around.

low tier bait.
>>
3>2>1, but 3 and 2 are very close. I feel 3 has the best variety of levels and the best bosses, as well as the most enjoyable level design overall, but it's held back from being the definitive best in the series by some hit-or-miss vehicle stages.

1's honestly not all that great compared to the others, though it's still decent fun.
>>
>>337099939
I don't give a shit, I'm going to give a rebuttal that clearly explains my points and wait for him to express his opinion in a similar manner so the conversation isn't shitposting.
>>
>>337096664
So happy we're getting this cortex for the next game, loved twinsanity's humour
>>
>>337099683
>Mario 64 can still be played today and not have the issue of "it was good for the time". It still IS good for the time. Crash hasn't aged well.
play the games next time before you try to bait.
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>naughty dog will never make another crash game
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>>337100143
Bike levels were so samey. There didn't really need to be 4 of them considering Crash 2's Bear stages general either ramped up the difficulty or had a gimmick (Like being really fucking dark)

I guess Jet Ski levels weren't that bad...
>>
>>337100245
good, I don't want a cinematic crash experience
playing CTR with my friends from time to time is enough
>>
>>337100245
They did anon, just play Uncharted 4 for the sneak peek HD remaster :^)))
>>
>>337096653
>that image
>thinking it's teasing a new Crash game
The point is that Naughty Dog is trying to show how much "progress" they've made since then
>>
>>337100347
Jet ski levels used to annoy me to the core before I finally bothered to notice they were linear and were quite fun to do in time trials.
Except that one hidden one, Hot Coco or whatever, fuck that mess.
>>
2, 3, 1

3 would have been top if it didn't have so many gimmicky levels

I understand you want to mix things up but that was too much. Only orient express was actually good, fuck the underwater levels, motorbike races, jet ski levels and etc. all fluff
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>>337100245
I'm glad.

Most of the people who were from the Crash Bandicoot days are gone now. I don't trust them to make a platformer, even if I do have a bit of fun with Uncharted.
>>
>>337100245

I wouldn't want current ND making it anyways
>>
>>337100245
The Naughty Dog we know and loved is gone, so I'm not the least bit concerned about that
>>
>>337100245

They literally have just done that, but as a minigame in Uncharted 4.
>>
>>337096775
I am still salt as fuck over this
>>
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Its kinda funny the best game old naughty dog ever made wasn't even a platformer
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>>337101226
Are not like 2/3 on the vita psn store?
could swear i saw them on eu one months ago
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crash3-22、 1.21.80.sec Time record
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>>337100245
You don't want it, naughty dog makes shitty cinematic movies now. They would ruin the gameplay to increase the appeal to the average idiot. They even put a fucking tutorial in crash when they mentioned it in uncharted.
>>
>Jason Rubin does sports now
>Andy Gavin doesn't do anything anymore
What the fuck happened?
>>
>>337102475
Does the woman tell Uncharted Man how to play at least? Tutorials in those games wouldn't fit but it would at least make sense for the woman to just blatantly tell Uncharted Man the buttons.
>>
>>337103497
It has both.
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>>337098862
this.

fuck OP
>>
>>337099683
even if we are aware that he is baiting, isn't he technically succeeding?
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>>337096239
Most polish: 3
Most interesting: 2
Shittiest save system: 1
>>
>>337100910
???? what?
>>
>tfw listneing to Crash music

Ah, the nostalgia.

https://www.youtube.com/watch?v=xPm_4Mv8lVo

Also I loved this stage.
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>>337096457
This guy gets it
>>
>CTR finally has decent online
>Everyone has forgotten about it
;_;
>>
>>337106213
https://www.youtube.com/watch?v=RcFmuI1sADQ&list=PLH834K1pkcjJlOVvwPYpmOri36U0ZrvKI
here's that song uncompressed with some others
>>
Tried playing the first on Ps3's PSN
I feel input lag like shit, don't remember the original 2 or 3 being like that
Is this a game's issue or is a PSN thing? Would emulate it fix it?
>>
2.
It's not even a debate.
>>
>>337106486
>>337106213
https://www.youtube.com/watch?v=rG-oOBhMtuI
when's playlists going to work
>>
>>337096457
Crash 3 was one of the first games I ever owned, and I still think 2 is better.
>>
>>337096239
3 > 1 > 2
If you are including CTR, It's CTR > 3 > 1 > 2
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>>337106213
https://www.youtube.com/watch?v=xIFsaaCNFyc
>>
>>337096239
2>1>3 imo
3 was a bit too much over the place, but still fun
It's a narrow margin
I liked every single one including bash
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>>337096775
Why not?
Aren't the PSone Classics playable on the PS3, PSP and Vita?
>>
>>337106649
https://www.youtube.com/watch?v=G09SUEHWjb0
>>
>>337099220
>Game is litterally not desinged with powerups in mind, except for the 4-5 places with pictures telling you what ability you need, everything can be done without them, but if you do use them you eliminate all challange.
I dunno mate try getting those Platinum Relics
Also
>Core gameplay is refined and the best in the series
>But the power ups i.e. what makes the game so refined over just being a reskinned 2 are broken as shit

Nice contradiction.
>>
anyone who lists 3 as the best is a numbnut
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>>337096664
>he fell for the twinsanity meme
>>
>>337106945
Twinsanitys music was obnoxious I don't know why people like it so much.
>>
>>337099220
What boss do you get the Spin Hover thing from? Because that shit is fucking broken.
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>>337096239
I love them in the same way, I can't choose.
1 one has the best challenge.
2 has the best level design and secrets.
3 has the best power ups and amazing time trials.
Actually, CTR is the secret best Crash game around.
Twinsanity is the only post-CTR crash game worth mentioning, maybe except the GBA ports.

Also, did someone else go on Neogaf to read the thread about Sony's statement about Crash's IP and Activision? Goddamn, how much I hate those cunts. They can't stop shitting on Crash while sucking Uncharted's dick. "B-but muh spoilers, ban this filth!". Fucking damn it.
>>
>>337107221
N Tropy
>>
>>337107240
>Browsing neogaf
Kill yourself
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My heart says 1 but my brain says 2
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>>337106945
>oh this game gets talked about a lot in Crash threads lets give it a shot
>it's broken, unfinished, corny pile of shit that doesn't hold a candle to the ND games

I still stand by my decision that the only reason people rate it is because they're all young enough for Twinsanity to be the first Crash game they ever played, so they only like it for nostalgic purposes.
>>
>>337107305
Well, it was bound to happen. Most Crash rumors come from there, not from here.
>>
1 > 2 > 3
>>
>>337106003
Coco a cute.
>>
>>337096775
>Hacks allow you to play it anyway.
Really, why have a Vita if you're not going to at least use it for PS1 nostalgia.
>>
>>337107347
I've played all the games when I was young and even the not so great nitro kart for ps2 but god damn twinsanity was god awful

I don't care what people say the game was almost as bad as the fucking mutant games and the mutant games where technically finished games

The only "fun" part of twinsanity was the short lived snowboarding levels other than that everything else was shit
>>
>>337100415

And your confident about that?
>>
2>1>3

But all are great
>>
>>337107693
Hey come on now Nitro Kart was pretty good. Not as good as CTR obviously but it had good track design, not to mention Mario Kart 8 stealing from it about ten years later and acting as if Zero G racing was a new thng they invented.
>>
>>337108363
>not to mention Mario Kart 8 stealing from it about ten years later and acting as if Zero G racing was a new thng they invented.
Actually, F-Zero did it first. On N64.
>>
>>337096239
Anyone who isn't a shit gurgling pleb knows there is no debate
>>
I liked them in their original order. Honestly, 1 was best by far. I enjoyed the simplicity of it. It was when they started adding all this other extra collectible bullshit in the later games that made me kinda lose interest in the series.
>>
>>337108363
That's kind of a bold statement, considering all Crash racing games came out after both Mario Kart and diddy Kong Racing.
But honestly, there are very few original ideas in the videogame industry. Claiming someone copied someone else is stupid as hell, these ideas are in the air since the '80s.
>>
>>337108476
Yeah I was thinking about that as I typed it but I'm not sure they did the upside down and on the walls racing that Nitro Kart and MK8 did.
>>
Friendly reminder that CTR is better than Mario Kart.

If Naughty Dog got the rights back and made an updated CTR game then Nintendo would be BTFO for all eternity.
>>
>>337109278
One can enjoy both, though? Does everything have to be a console war for you?
>>
Crash Bandicoot 2 had the best secrets and all sorts of little things that you had to find out on your own. I mean in retrospect certain things like that one gem where you had to go through the level without breaking any boxes appear fairly obvious, but as a kid it was extremely exciting to figure those things out and it made you feel like you solved a puzzle.

In this sense, it was a very rewarding game and there was so much interconnection between individual levels, secret pathways etc that were not cookie cutter and gave you a sense of accomplishment for just trying out random stuff and exploring.

CB3 had worse athmosphere, worse level design and a shitload of crappy vehicle gimicks that just fucking sucked, and almost all the platforming levels were just generic one-dimensional "walk through the corridor and avoid stuff". Now granted, that existed in CB2 as well, but to a lesser extent and the smaller amount of platforming levels that existed in 3 to begin with made it especially obnoxious.
>>
>>337109550
>worse level design
Woah, there, I disagree completely. Crash 3's level design works like a charm. And one doesn't need a game design degree to figure it out, just think about that Crash 3 has time trials and stages flow in a beautiful way when you race to the goal. Even boxes have been placed in strategic places so you can gain precious seconds.

I can agree that Crash 2 is superior under many aspects but saying Crash 3's level design is worse is a load of bullshit. And I liked most power ups as well. Airplane sections were dogshit, that's true.
>>
>>337109536
Playing mario kart after ctr is just depressing because you can't help comparing the two and years later mario kart still has shit physics and weapons and ctr is buried and forgotten.
>>
>>337109536
CTR really doesn't get the respect it deserves. The shit is fantastic.
>>
>>337109550
Crash 3 had some great bosses though.

>Fighting Cortex while Aku and Uka duke it out
>>
>>337099683
I will bite because of this >>337100170

The second game added the slide and nothing more was needed. Three did add too much, I would have been happy with it being just a big level pack with one or two new gimmicks.

I understand the point of not liking a game that repeats the same formula with just new level types but you said you are a nintendo fan, SMB series is basically doing the same thing.

The "aged well" part is just your nostalgia. Because I played Crash as kid, I find it easy to pick up and think it has not lost a single point of fun and playability it had back then. But if I pick up SM64 I will fucking hate the shitty camera and the control scheme.
>>
>>337110051
I actually happen to love CTR. But also Mario Kart games, or sonic racing for all that matters. I just can't stand people trying to make a console war out of their personal opinion. But yeah, CTR deserves recognition.
>>
>>337109550
I haven't really played the games in forever but I do remember enjoying 2 the most. 3 had some neat stuff (the whole gaining moves along with just straight out giving you a bazooka was cool. It felt like one of those kid rumors) but something about 2 just seemed better.

I never really got into 1 though. I can remember renting it and beating the first boss, but that's about it.
>>
>>337110214
Crash has the benefit of static camera angles, Mario 64 was fully 3D. I'd consider Super Mario 64 a more impressive game but Crash is probably a lot less frustrating to play now a days. I was just playing SM64 and I was pretty annoyed I couldn't swipe the camera all the way around when in the desert stage, it just goes so far before stopping for no reason.
>>
Two
>>
>>337110584
Nintendo learned the benefits of the fixed camera with Galaxy and 3D World games. To this day, I still can't understand how people miss the camera of 64 or Sunshine, when so far games with fixed cares, like Crash, proved to be superior by far. They can't stop parroting "muh freedom" and they don't realize a game doesn't need "freedom" to be good.
>>
>>337107382
My nigga
>>
>>337110904
It's not awful, but it's awkward as all hell. Not having a second analog stick for camera control is generally rough.

but yeah, Galaxy for sure had better camera controls.
>>
>>337110198
2 was the best of everything except bosses.

> Ripper Roo was way too easy, once you know the 3 safe platforms the battles consists of standing still, moving 10 feet, standing still, and moving another 10 feet.
> Komodo Bro's are also super easy, run in circles and you won't get hit
> Tiny Tiger is a great boss
> N.Gin is also a great boss
> Neo Cortex is the worst final boss ever. Doesn't even attack you. It's litterally easier and less engaging than the shameful displays Uncharted has for "final bosses"
>>
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But we can all agree that every game of Crash on PS1 are all good?
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>>337111816
Yes, even Crash Bash.
>>
>>337111794
Yeah I forgot Tiny was great.

N Gin was kind of a Genre change though, but it's like that in 3 too.
>>
>>337111838
Yes, it was fun but goddamnt the last optional area, i'm never gonna touch that area ever again
>>
>>337100245
>two hour cinematic intro
>press triangle for crash to run and jump on the box
>crab slowly swing a claw at you, press triangle to dodge, press square to spin.
>>
>>337111794
>Neo Cortex is the worst final boss ever. Doesn't even attack you. It's litterally easier and less engaging than the shameful displays Uncharted has for "final bosses"
This this THIS. Crash 2 final boss was fucking shit. For the longest time, I hoped for a second secret and actually good boss battle. But it wasn't the case. Jutpack stages were horrible in general.
>>
>>337106945
Sauce?
>>
>>337106932
>I dunno mate try getting those Platinum Relics

This. Warped is the best because the Relic challenges really take advantage of everything that makes the series work and reward you for mastery in ways the previous games didn't.
>>
>>337096239
Number 2, of course

Because it's the last game I played with my dad before he left us for another woman
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>>337106595
>that quality
>>
who argue with siblings and break controller over Crash Bash here?
>>
>>337109879
>weapons
Eh, Mario Kart has more interesting weapons. The way you can counter shells with shells and drop able items is way more interesting than the missiles in Crash.
>>
>>337112445
You can actually counter missiles in CTR with TNT/Nitro crates.
>>
>>337096239
3 was kinda gimmicky, but had the most refined gameplay. 1 was meh for its save features but had the best aesthetics

Twinsanity was a good game
>>
>>337112107
I'm almost certain that the final boss we got was just the first phase of how they planned it, but they just ran out of time or budget.
>>
>>337111794
>>337112107
I remember when Mum got up to him and we spent god knows how many times trying to race him and then wondered why he kept beating us, then one of us is like "maybe just hit him" and we were both extremely disappointed with the fight.
>>
>>337112502
But you can't do stuff like, hold a bomb behind you, bounce it off walls, or leap over a homing missile. Mario's shells are just better and more interesting to fight with. There are more ways to play with them.
>>
Didn't care much for the music, but I loved the jetski stages.

https://www.youtube.com/watch?v=rcEAPWuezJ4
>>
>>337109550
>Crash 3 had worse atmosphere and level design
>Not thinking time travel stages were the raddest shit
>>
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>>337112805
>Hot Coco
>>
>>337113110
Medieval, Arabian and Egyptian stages felt so meh to me (Though the former is really pretty). I thought the Jurassic Tar/Swamp/Whatever stages were the shit

And the water stages where they apparently forgot the game was supposed to be about time travel.
>>
>>337113209
Coco is cute but I much prefer Tawna.
>>
>>337114242
I meant the stage
>>
>>337114372
Oh, I goofed.
>>
2, Bash, 3, CTR, 1, PS2 titles.
>>
>>337112731
Not being able to hold a shell behind you makes it more fair because now a player in first has to decide whether to hold onto a good item and risk being attacked or drop it for a crate/potion instead of sitting on both. Also any skill it takes to hit players with shells around corners is nothing compared to potion sniping plus you can do cool shit with cannonballs like detonate them manually. I personally prefer weapons losing effectiveness around corners because it makes player timing that much more important while there's still things like the clock and warp balls to keep first place from getting too large an advantage.
>>
>>337096887
flying racing levels are good fuck you with this nonsense

3>1>2
nobody in real life cares 2
>>
>>337097236
>almost none secrets
thats how i spot faggots.

3 had 5 fucking secret missions if you just could %100 it. but knowing you are probably 12 year old didnt play any of it
>>
>>337097465
they were shit. you probably liked cause you had time and were kid. if you played those know you would see they are no different then ubisoft open world games

while each crash game crafted fully to end. no meaningless stuff in it.
>>
>>337098931
>poor save system

MAMA im hurt
>>
>>337115807
Actually, you can 105% it. There are 2 extra hidden stages
>>
>>337115807
3 had 3 secret (Vehicle) levels ad two "bonus" routes but unlike 2 they were locked behind the Time Trials.

Of course there' Eggipus Rex or whatever it was called.
>>
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Tawna's tits > Coco
>>
>>337115985
The one for riding into alien sign and other for jumping into second pterodactyl on one of the pre-historic stages, right? Are these two the only extra-secret stages or there's more?
>>
>>337096887
>creator is wrong
This is possible, you know.
>>
>>337118270
Crash 3 has more "extra" stages in the 6th Warp Room but those two are the only ones you enter through dicking around in levels like in 2.
>>
>>337118270
There's also 3 others you get acsess to by getting certain amounts of relics.
>>
>>337096239
3,2,1. Fight me if you disagree
>>
>>337097412
>Not including https://www.youtube.com/watch?v=oGH3l-IgAtQ
Did you even try?
>>
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2>1>3 is the correct order, unless you don't like platforming.

1 Had a great dark atmosphere and level design, but it suffered from being the first entry, lacking the slide and having built-in input lag

2 Refined the controls so much, it's almost unbelievable how much they improved the gameplay aspect in less than 1 year.

3 Didn't add much besides the gimmicky power ups and the non-platforming levels. It did improve the boss fights and the few platforming levels had good designs, even though they went the cheap route with the artstyle thanks to the time machine theme.
>>
>>337096239
1 is honestly my favorite because of how challenging it is and how good the pure platforming level design was. 2 and 3 are more colorful, varied, but there are too many gimmicky moments.
>Jet ski in 2 and it's even worse in 3
>More auto-scroll levels with the bear in 2 and with the tiger in 3, and more awful boulder dash levels
>plane dog fights in 3 are absolute crap

I did the 100% on the first game because of how challenging it was but I got bored half way through with both 2 and 3.
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