[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
ITT: Masterpieces with Giant flaws 80% of the game is way too
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 128
Thread images: 23
ITT: Masterpieces with Giant flaws

80% of the game is way too easy, even on hard-mode. the 20% is Bitterblack Isle
>>
File: Dark_Souls_Cover_Art-1.jpg (53 KB, 256x330) Image search: [Google]
Dark_Souls_Cover_Art-1.jpg
53 KB, 256x330
Almost the entire second half of the game is poorly designed
>>
File: the-last-of-us-dlc.jpg (1 MB, 1920x1200) Image search: [Google]
the-last-of-us-dlc.jpg
1 MB, 1920x1200
Too Much Concentration on story and Cutscenes rather than Gameplay. Multiplayer was solid atleast.
>>
>>337041306
>fighting any bigger monster near an abyss
>charging my arc
>let it rip
>ranger pawn rushes in to climb the beast
>>
DD is not a masterpiece

there are parts of it that are really, really good.

But the game suffers in so many parts, the shoddy game pacing with dull tedious quest design for the first 80% of the game, the shitty npc's and shitty writing, the horrific kill 80/collect 80 sidequests, the dull map design etc.

The combat is really fun, but it's really the only thing that makes the game unique
>>
>>337041982
the game was a masterpeice because of it's unique game mechanic, its basically an MMORPG but with AIs instead of Online players. i agree what you said tho
>>
>>337041982
>there are parts of it that are really, really good.
like https://www.youtube.com/watch?v=80epR2w9Pbc

Wasn't the game the very first attempt by a japanese studio to make a western style RPG(dark fantasy, choices, branching story, overarching quests)?
>>
>>337041982
While I really like DD I must agree with what you said. But still, the fact that this game can hold you for so long while having these flaws means that it's pretty fucking good
>>
File: 1359943307091.png (744 KB, 597x769) Image search: [Google]
1359943307091.png
744 KB, 597x769
>>337042179
>it's a masterpiece because it's a single player mmo
>>
Anyone else think Ranger is OP as fuck?

It can kill Death in one encounter. Blast Arrows + Tenfold Flurry + 4 x Conqueror's Periapt = EZ modo. Highest possible DPS in game I think
>>
>>337041982
I know what you mean, but the basic outline of the game and the character investment is so good that you can ignore those bad bits.

If you look at it as a fun dungeon-delver in 3D with minimal multiplayer interaction, with a few other parts tossed in, it's much more fun.

I don't think the writing is shitty, though, save for a few minor characters -- the lore seems quite deep, I definitely got the impression that the game's got some heavy internal lore and allegorical components of that lore.

The quests though, most are just utter shit.
>>
>>337042715
Tons of escort, fetch and kill quests. Very little story. Large open spaces to explore. Very shallow characters.
>>
BioShock

The Chambers


Fight Night

They stopped making them to make UFC.
>>
File: Sotc_boxart.jpg (102 KB, 256x362) Image search: [Google]
Sotc_boxart.jpg
102 KB, 256x362
Game's too short and the traversing is quite a chore
>>
Before release Itsuno said this is the dream game he's wanted to make since he was 14.

Japanese dev culture where the director is king works, but only if they have restrictions. This was a vanity project that could have sorely used some Western design-by-committee to reign him in. You need look no further than the messes made by Kojima, Toriyama, Nomura, and Matsuno, along with this game to see that I am right.
>>
File: Final_Fantasy_XI_logo.png (47 KB, 300x163) Image search: [Google]
Final_Fantasy_XI_logo.png
47 KB, 300x163
>>337041306
Masterpieces don't have flaws.
>>
>>337041306
Loved DDA but honestly the main game itself is so lacking and has an absurd amount of flaws. Though BBI was an incredibly fun dungeon crawler. I think I had about 40 hours in the main game with like 60+ hours in BBI alone. I think they would've been better off designing several closed off levels instead of trying to create a very barren open world.
>>
>>337041306
>Bitterblack Isle
>same 3 rooms again and again til enboss
>>
File: bdo_sorc_awakening.jpg (56 KB, 640x529) Image search: [Google]
bdo_sorc_awakening.jpg
56 KB, 640x529
This game is the best thing ever.. yet it is so flawed
>>
>>337043642
What we need is a sequel that fixes all the flaws and keeps all the things we loved.
>>
>>337041982
It has the potential, BBI is fun as fuck. A sequel that improves on story and makes the general combat more like BBI could be GOAT
>>
>>337043467
>Very little story
It's there if you paid attention.

The story is that the Senechal, the God of all creation, has set into motion a plan to give life will by testing its very survival. The Senechal commands life; the Dragon commands the Arisen; and the Arisen commands the pawn; the entire game is an allegory on what motivates living beings. The Arisen itself is supposed to be a testimony as to what sheer will itself can achieve, that a human life can step outside the limits of its immediate surroundings and can, by its own accord, change his / her life for the better.
>>
File: 1358117419496.gif (11 KB, 646x817) Image search: [Google]
1358117419496.gif
11 KB, 646x817
>>337043801
>sequel
>>
>>337043883
Have faith, anon. I promise you, the future will be bright. We will have a moon level. We will traverse the infinite spire. Hang in there.
>>
>>337044068
Considering Crapcom has already made a fucking card game and MMO out of the franchise, the future is anything but bright.
>>
File: Original_Plans_2.jpg (85 KB, 960x720) Image search: [Google]
Original_Plans_2.jpg
85 KB, 960x720
>>337043883
It hurts to think what this game could've been with a AAA budget and more development time.
>>
>>337043642
Well, the game was barren because it was half finished. But one could argue that was due to overambition back when capcom barely gave their employees the time of day.
>>
File: dragons blunder.png (153 KB, 879x320) Image search: [Google]
dragons blunder.png
153 KB, 879x320
>>
>>337043868
I'm a fan of things going through circles. Things that turn and turn, things that repeat themselves. But it's not the circle that's the appeal, it's the focus of getting out of it.

When you know that there's a circle, you can attempt to break it. Daimon tried that, and he just became part of the circle instead. It's depressing, because that way the story will never have a true conclusion, it takes away all the struggle and hardships that your will has gotten you through.
>>
>>337044290
>watching people play games
>>
>>337044290
Why would you WATCH anyone play Dragon's Dogma?
>>
File: f3zmspB.png (46 KB, 572x685) Image search: [Google]
f3zmspB.png
46 KB, 572x685
>>337044290
>Twitch matters
>>
File: dda.png (129 KB, 467x758) Image search: [Google]
dda.png
129 KB, 467x758
>>337044290
>Twitch

No one cares.

It has already sold close to 300k without ever being on sale. That's pretty damn impressive for a console port of a 5 year old game with barely any marketing.
>>
Not masterpieces but:

Stella Glow
>even with animations off gameplay is slow
>on the easy side tactically
>can't save best girl
>>
>>337043868
That's the thing, isn't it? Japs always go full fucking retard with philosophy. What does it mean to be human? What does it mean to have free will? What does it mean to overcome and what do we have to sacrifice in the process and what is left of us when everything is said and done? Don't get me wrong, i like that shit to certain extend(DX:HRs melding of man and machine) but i much prefer the(better) Bioware/CDP style of storytelling. Humble beginnings ->get betrayed -> investigate ->have a twist or two ->bossfight ->credits.
>>
File: 1462812389680.jpg (116 KB, 668x712) Image search: [Google]
1462812389680.jpg
116 KB, 668x712
>>337041306
>anon didn't played solo hard mode
kill yourself my man
>>
>>337044697
>tfw did that
Did it just yesterday in fact.

Shame the Duke's set is such utter shit
I find the game is much more fun without pawns tbqhwy
>>
>>337044669
>Humble beginnings ->get betrayed -> investigate ->have a twist or two ->bossfight ->credits.
But that's how Dragon's Dogma goes if you don't try and read into everything by asking the Dragonforged 20 questions.
>>
File: RESIDENT_eVIL_4_lOGO.jpg (147 KB, 2100x1500) Image search: [Google]
RESIDENT_eVIL_4_lOGO.jpg
147 KB, 2100x1500
Lack of enemy variety makes the game feel too repetitive
Also, less problem solving to progress
>>
>>337044697
It's still easy. There will be a slight "difficulty" early on due to everything one-shotting you but you get so much experience and money that you could be so highly leveled with really good equipment and beat the shit out of anybody.
>>
>>337041306
i was very excited for this game but its nowhere near close to a "masterpiece"

it only became playable years after release-- an action game that struggles with 25 fps is not even borderline playable.

the game just reeks of japaneseness in its design...not in a good way, feels like an old ps2 or dreamcast game.
>>
>>337044952
OP here

Had the same expereince, only BBI was able to give me a hard-time even with Cursed stuff lvl 3
>>
>>337041306
>entire motivation to go through BBI more than once is getting all the weapons and armo
>once you do the entire game is a complete joke and you're bored of it
>>
>>337044881
That's a bit like saying "You don't have to read the epilogue", it's all part of the story and, in this case, even vital to get a better understanding of the world, the Seneschal and Grigori.
>>
File: 1462269557133.jpg (33 KB, 541x541) Image search: [Google]
1462269557133.jpg
33 KB, 541x541
>>337045017
>the game just reeks of japaneseness in its design...not in a good way, feels like an old ps2 or dreamcast game.
Why do people who dislike vidya play vidya?
>>
>>337045167
Yeah, all of the deep and interesting stuff is there if you really want it, but otherwise the main story leaves you in the dark enough that the game can count as both eastern and western storytelling.
>>
File: 1414643546085.jpg (66 KB, 900x900) Image search: [Google]
1414643546085.jpg
66 KB, 900x900
>>337045113
>tfw did BBI at least 20+ times to get the entire Hellfire Armor set
>not a single Hellfire Armor

I fucking hate this random loot shit
>>
>>337045176
why do people herald games that are nothing special as amazing?

why did people pretend like that "the wind is pushing me" song was some epic song and not completely stereotypical j-buttrock?

why do you get so absorbed for hundreds of hours in a single player game that my casual girlfriend beat in 2 weeks, did some BBI and then quit?
>>
>>337045282
dank meme pic, you come from reddit too?
>>
>>337045282
Ever seen RE: Revelations 2 RNG system?

It's the worst one of all time. the max level weapons are literally 0.00003% chance to get
>>
File: Mantle.png (9 KB, 320x320) Image search: [Google]
Mantle.png
9 KB, 320x320
>>337045417
>loot in a capcom game
>dropping ever
>>
>>337045282
Nigga i've leveled from 62 to 200 in BBI and only gotten one set of scale mail panties.
>>
>>337045595
Are you the right vocation? Because the cursed drops change depending on the vocation of whoever picks it up.
>>
File: 1462812389630.jpg (26 KB, 446x336) Image search: [Google]
1462812389630.jpg
26 KB, 446x336
>>337044839
I'm very glad you did, to be honest it's the only good and fun way to play it, and besides, on Hard pawns tend to die fucking easly and it's a pain in the ass for them to cast useful spells for the situation.
>>337044952
I thinks this shit happens with most if not all RPGs in history. Isn't the joke of this kind of games that you put your own rules and handicap yourself? Isn't this what most of DaS players do? I read sometimes here and there that there are certain items in the game that makes it more easy.
>>
>>337041450
dolphin-eating zipperheads can't program good netcode if you paid them in soiled panties
>>
>>337045726
Pure warrior with a ranger pawn.
>>
>>337045370

I think the song got popular because it was totally unexpected in this kind of game. It was kind of good and also highly premonitory. Combine with meme status due to the first point and there you go.
>>
The biggest flaws this game have had to deal with it being on shitty netbook tier consoles. It was ugly as sin and ran like dogshit.

PC version fixes that.
>>
>>337044203
>elven sanctuary

Are elves even mentioned in the final version of the game we got?
>>
>>337046024
still doesnt fix the fact that its a coop game they decided to make single player halfway through development

japanese just dont understand video games on so many levels, its really bizarre

>make vanquish
>dont put it on pc
>make a coop pc online rpg game
>have it be a single player only console game that runs at 22 fps half the time
>make a new iteration of the biggest fighting game ever
>dont include fucking arcade mode

how are they so constantly shortsighted? how do they constantly do everything so wrong?
>>
>>337045884
You might want to go check the list, then. On /ddg/.
Or just ask someone to rent your pawn and send it back wearing panties.
>>
>>337044520
Yes that's impressive for a port. But not for a hope.
>>
>>337046278
I mean i got one set and with them both being lv200 and over 230 hours played it doesn't really matter - I'm done with the game.
>>
File: comp.jpg (150 KB, 1131x1600) Image search: [Google]
comp.jpg
150 KB, 1131x1600
>>337041306
Here's my challenge:
>Start a new character (on a different profile- if you don't want to erase your current one)
>Go to Bitterback island as soon as you can (I think you have to reach the encampment, maybe defeat the cyclops too)
>DON'T do any questing in the meantime, keep your level as low as possible until reaching Bitterblack
>Play. Can't leave the islant for outside equipment, must fulfill your needs from the 2 npcs there
>>
>>337044203
This right there is a fucking MMO after the second expansion. Not even a team of 200 devs and 4 years of development time could get it done.
>>
>>337046578
That just sounds tedious. Like you'll start getting overpowered shit quickly, but the first few hours are going to just be you dodging while whittling away.
>>
>>337046578
This is fucking retarded, you need to have near endgame shit to do BBI.
>>
>>337046578
The minimum level for BBI equipment is 46 (level 2 gear), rising to 51 (level 3 gear)

If you use them before that level you have massive stamina drain making them useless

It's a cool idea but honestly impossible
>>
>>337046578
Gonna be either stupid or easy. Because of how defense works, if you're underleveled/geared for an enemy you have to chip away at them for ages. That's just tedious. But once you're high enough level to handle the first room of BBI (level 25 maybe?) you level super fast in BBI and then it's just a normal playthru.
>>
>>337041306
more like
>80% of the game is bandits goblins and harpies
>>
>>337046180
>still doesnt fix the fact that its a coop game they decided to make single player halfway through development
It was always intended to be singleplayer, you retard. Western kids today don't understand japanese design conventions, like the idea of a singleplayer action game inspired by wrpg mmo shit is so completely alien that it just had to have been some downgraded version of a multiplayer game.
>>
>>337046578
You could probably make it to at least the not-Beholder if you decide to not fight anything and loot everything.
>>
>>337046578
>>337046998
>>337047031
>>337047109
>>337047124

actually it's pretty doable up until the first major boss (beholder).
You level fast enough to be viable deeper on, and the starting gear is just enough to kill the first few monsters on the island.

Only after the beholder (which is a pretty tough fight keep in mind) it becames tedious, with fire salamanders, and their unchippable health
>>
>>337041982
still a masterpiece for me, didn't have fun in ages till this game.
>>
>>337043112
That honor goes to Magic Archer, it has almost everything you mentioned plus homing arrows, ultimate EZ modo.
>>
Does anyone have the webm of DDO's Alchemist class?
>>
>>337047585
You mean the devil may cry 4 trickster style?
>>
>>337043112
Probably, but I find strider more fun, mostly because of terrible bend and brain splitter.
Those eliminators used to kick my ass in the second-last area of BBI. Now I can send them flying every time I use terrible bend.
>>
The climbing mechanic would be cool if there weren't the fromsoft-tier nonsensical hitboxes
>get on chimera's back, chimera jumps up and down, you die
>get on cyclops' back, it swings a club left and right, you die
>>
>>337047398
His DPS is pretty low compared to the stuff Ranger or Strider can pull off
>>
Here, everyone. Have a speed run of BBI: https://www.youtube.com/watch?v=h3HjpLRCbPQ

It would be nice if you didn't have to re-equip thrown items every time you used them. Also, I watched one of his earlier runs where he tried to get more XP. He casually ran up to a banshee and threw her off a cliff. It was pretty funny to watch.
>>
>>337047398
The Ranger can take 4 hearts off Death and knock it down (prevents from running) with a single tenfold flurry with the buffs and items I listed, can MA?

You can spam tenfold flurry every second
>>
>>337047981
I've actually never had that happen. Do you have a video?
>>
>>337041712
He said masterpieces with giant flaws, not average games with giant flaws
>>
>>337048210
I don't, but I haven't climbed an enemy again since that cyclops shit.
>>
post pawns you cock suckers.
>>
>>337047398
Almost every hybrid classes are ez modo. I played as Mystic Knight and once you get Abyssal Anguish, you start dealing an absurd amount of damage on almost everybody. The only boss that requires you to really buff the shit out of everything with external items is Daimon 2.0
>>
>>337048171
Did he just play on easy mode?
>>
>>337048440
Ranger can stunlock him with Tenfold Flurry
>>
>>337041982
>horrific kill 80/collect 80 sidequests
You're not meant to go out with the specific intent of doing those quests. They are just something you pick up and take care of while doing other shit.
>>
>>337048171
Jesus I did not know throwblasts did that much fucking damage on Daimon
>>
>>337047981
The climbing is actually all kinds of fucked.

1. If you're climbing up a flat surface like the back of a condemned gorecyclops, it's usually pretty straightforward. However, if you come to any turns or appendages, it suddenly becomes almost impossible to figure out which direction you'll go when you move the analog stick in a given direction.

2. The game sometimes just will not allow you to let go because the monster is in a specific "shaking" animation. The monsters can chain these animations together so that you are stuck unable to do anything for 30 seconds or more. So many times, I'd futilely mash the dismount button while watching my stamina bar drain. My character would fall, then get hit because of the stun from having the stamina bar drained completely.

3. Inflicting torpor should theoretically make it easier to climb an enemy, because it reduces their movement and animation speed by one half. Instead, your character is stuck and unable to move or dismount for twice as long, because the "shake" animations take twice as long to complete.
>>
>>337048542
Yeah I know Ranger can do some really OP shit in this game. I think there's even a video of a guy beating Death pretty easily as a Ranger.

I never tried this game as a ranged character so maybe I should.
>>
>>337041306
When I was playing this game I kept thinking of it as a sequel to Tower of Doom and Shadow over Mystara without the D&D license.
>>
>>337048820
>However, if you come to any turns or appendages, it suddenly becomes almost impossible to figure out which direction you'll go when you move the analog stick in a given direction

Oh man I know all about this fighting Ur-Dragon. Trying to get some of those crystals on its wings and body was such a massive bitch because I literally had press every direction on my gamepad to go the direction I wanted.
>>
File: Colosseum_EN_boxart.png (928 KB, 800x1119) Image search: [Google]
Colosseum_EN_boxart.png
928 KB, 800x1119
Rather short, also pokemon selection is a bit too limited
>>
>>337048171
>you can just die to the chimera in the beginning

holy shit I wish I'd known this
>>
main problem i felt with dragon's dogma was the world not being big enough
also lack of replayability due to there only being one save slot
im aware you can change vocation but stat gains per level are different depending on what vocation you were at the time of leveling
>>
>>337049556
The save system was really weird. I freaked the first time I died because the "checkpoint" I tried to reload was the last time I rested at an inn, 5 hours ago.
>>
File: image.jpg (882 KB, 2560x1440) Image search: [Google]
image.jpg
882 KB, 2560x1440
>>337048432
>>
>>337048171
>It would be nice if you didn't have to re-equip thrown items every time you used them.
Can't you just bind it to a number key? I did that with the lantern. Why doesn't he just turn off the cinematic slowmo when a mini boss appears?
>>
>>337050191
No, for some reason they don't allow throwables to be assigned to hot keys.
>>
>>337050287
Yes they do. I bound throwblasts to "1" and lantern to "2", which I then assigned as the left and right halves of the Dualshock 4's touchpad.
>>
>>337049818
>white eyebrows
>pink eyes
>that makeup
>that hair

0/10 genuinely ugly
>>
>>337050363
That's odd. I tried it a while back and couldn't get it to work that way. I wonder if it was a bug they patched.
>>
>>337050759
I wanna say the first time I fought the giant eye in BBI, I couldn't do it, but I could the second time.
>>
>>337041306
Warriors are gimped as hell with only one set of skill slots because they have no secondary weapon.
>>
>>337051607
>tfw have only ever played Warrior and some of Fighter
>tfw have no problem with it because I haven't raised my standards
I actually don't know what I'd fight like if I had six skills.
>>
>>337041306
The giant flaw is classes instead of one character that can learn all the moves and weapons, only 6 skill slots and that enemies can't be juggled.
>>
>>337051607
That's not even much of an issue until you get to BBI and every other mob has some form of high mobility or knockdown attack that somehow ignores your resistances. But even that wouldn't be much an issue if you could actually issue commands to your pawns, like "shoot down that mob" or "stay at a distance" or "don't climb on monsters" but you can't.
>>
>>337051607
Being melee only is what gimps Warrior. If they had the decency to turn them into Polearm users maybe they could throw their weapon at enemies or something. Fucking sword faggotry.

That said Warrior is my favorite class to play. Great sense of impact and it move learning their moveset and canceling normals with specials is most gratifying and significant for them.

>>337041306
Everything mid game and on was EZ mode thanks to the broken inventory system. The ability to consume items through the menu essentially gives you limitless HP, stamina, and with wakestones even death becomes optional.

Stacking the +offense items 4 times makes it even more baby mode.
>>
File: image.jpg (918 KB, 2560x1440) Image search: [Google]
image.jpg
918 KB, 2560x1440
>>337050442
its a drow anon
>>
File: drakengard in a nutshell.png (259 KB, 499x429) Image search: [Google]
drakengard in a nutshell.png
259 KB, 499x429
>>337041306

it's so shit it's good
>>
>>337052159
He's right, though. Humans wear pink makeup because our skin turns that color. A drow would wear white, grey, black, or blue, not pink.
>>
>>337051779
Warriors have really good normals and rather nice skill set, but you always feel you need more than 3 slots to deal with the a lot of the contents that clearly wasn't designed for melee only.
They have poor grappling capabilities, and so many targets are often out of your effective range, especially in Dark Arisen.
And their stagger/knockdown resistance bonus is hardly noticeable in the end game contents.

They could either give warriors more skill slot, or give them a secondary weapon like a short range handcrossbow or a big slow cannon.
>>
>>337052159
Saggy cow-tits are the worst.
>>
>>337044203
>implying Dragon's Dogma didn't have a AAA budget
>>
>>337051779
>tfw have no problem with it because I haven't raised my standards
You clearly have never fought a metal golem then.
>>
>>337052245
its to balance out the pinkish tint on the nose thats there regardless of skin color
>>
>>337052423
I have fought many. The only one that gives trouble is the one in the Witchwood.
>>
>>337052548
>What about the Metal Golem in Everfall that requires you to jump off the Golems head?
>>
>>337052660
Dunno why you have that greentexted, but that one is way easier. Just grab his hand, and when he swings up, let go and use the momentum. By level 40 or so you should only have to hit it twice.
>>
>>337052781
Green Text is a typo. And its been a while since I've played but due to the Metal Golem having to cooperate and not exactly being immobile I don't recall that being easy.

Don't know why Capcom never upgraded Pawn AI to do something so obvious as shoot mid-air golem runes.
>>
>>337052956
I had to trick a yellow pawn into shooting the witchwood floating medal.
>>
caster pawns are really a mixed bag with how readily they cancel any spells should any enemy get too close and yet after taking a few steps immediately start casting before start canceling it again.
>>
>>337046048
they are, along with dwarves and giants mentioned in the art book, and the reason they aren't not in the game is because they are rare
>>
>>337052336
fuck off weeb
>>
>>337045017
>25fps
stupid consolefag
Thread replies: 128
Thread images: 23

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.