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DOOM IMPRESSIONS
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You are currently reading a thread in /v/ - Video Games

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>I dig the art direction, a lot. At first it felt a bit too sci-fi and less satanical (even if the sci-fi was surely fascinating with its emphasis on heavy machinery and industrial settings, with some elements that reminded me of both Halo 4 and Warhammer 40k), but once you get to Hell... woah, you will not be disappointed. The character designs is equally great, I personally adore the designs of the various demons: they look menacing and grotesque, and it's super fun to tear them apart. And also, something that is a big plus in my book: the game is not afraid to use colors. Of course the palette will be mainly red and brownish, but the tones are super saturated, and here and there you will see some inspiring and jaw-dropping panoramas of damnation.

>The music is ACE. It's not always there, as when you are exploring it's mostly ambient effects and noises in the background, but when you start fighting and the soundtrack kicks in, it's fucking BADASS. Seriously, it's empowering as fuck, and it's another element that pushes you to be even more aggressive, more brutal and more lethal. Mick Gordon is really a beast (not that I had any doubt after the awesomeness heard in Killer Instinct!), and expect something beyond the crazy good industrial tunes. Gregorian chants in hell anyone?


>There is a lot of exploration: the levels are frankly pretty huge, elaborate and absolutely full of secrets. Lots of collectibles, data and power ups to find, and once per mission even some vey well hidden sections taken straight from the original Doom, with the graphics suddenly changing and becoming like the dream section seen in Wolfenstein TNO, to give you that sweet retro feeling (even if the enemy models will stay the same).
>>
>>337024189
>To my surprise, there is quite some plot. Nothing that really gets in the way of the action, but I wasn't even expecting so many dialogues, little cutscenes and that amount of info regarding the lore. It's no The Last of Us of course (the main character is really just a dull shell, pretty much), but it's still entertaining... and it reminded me of Dead Space a couple of times (the tone is similar, and also some of the events, with basically hell unleashed on the surface of Mars)

>The RPG like progression of the main character is another element that took me by surprise: you are expected to explore the levels and fight with style (I'll get to that...) in order to become more powerful. By doing so, you will improve your personal abilities - i.e. more grenades, quicker weapon swap, better defense but also your weapons (each of them has two secondary fire modes activated with LT, plus some other abilities like quicker cooldowns, more shells etc etc). It's nothing mindblowing, but it's a nice touch that adds depth to the experience (also because to fully max out a weapon you need to complete final special task like "kill 5 Mancubi with a Charged Rifle Shots" or stuff like that).
>>
>>337024284
>The pacing and the way combat happens is honestly a bit weird, and I think that not everyone will enjoy this: you basically explore areas that are/feel more or less empty, then you get to certain points and... BAM! you fight like hell. Basically, enemies start spawning around you almost in waves, and you have to survive and kill them all to move on. Mind that you are not constrained in a small area (like a single room), yet the fight happens in a particular (and usually not so small) place, so you will definitely experience a bit of an arena-like feel. In that sense, the E3 demo with the Hell setting is really representative of the whole experience: the level is there at your disposal, and you have to be smart to use it at your advantage: some of the creatures will chase you, other will wait for you, others will keep jumping here and there... And you will have to simply bring mayhem all around, traversing the level at full speed, double jumping all over, hiding for just a couple of seconds inside a grotto, finding power ups and shells that are there to assist you in your massacre. The soundtrack will pump straight through your veins, adrenaline will rush, you will have to act smart and sometimes even improvise, judging what to do in a split second (which will result in either a beautiful victory or a shameful game over!) and there will definitely be blood. Like A LOT of it.

>Once you've killed everyone, the enemies will stop spawning, so you will be completely safe and you won't encounter any more monsters in that area (which kinds of removes the tension IMO, but that's clearly the way they designed the game).
>>
>>337024364

>Let's get real: as it was evident since the E3 presentation, there is a ton of emphasis on finishers. It's not just a matter of being spectacular per se (also because they kinda become the norm at the 27th Glory Kill agains an Imp), but it's also something that's deeply rooted in the game design itself. And, of course, that won't please everyone. Let me explain a bit how it works: when a demon is hurt enough, he will glow blue - with a very distinctive and honestly kinda annoying visual signal. That means you can perform a Glory Kill on him: if you are close enough by pressing R3 you will fuck him up for good with a quick and super gory finisher à la Mortal Kombat (the animation depends on the enemy type and on your position, and they are of course nasty and gruesome). A Glory Kill not only means that your opponent will instantly go down: it will also mean more rewards for you, like more health, other bullets and... more style points. Yes, because the game features - surprisingly, at least for me - a system that rewards you for killing your foes with style. Imagine something not too different from the one seen in Bulletstorm, even if a bit simpler: you can get up to 5 UAC shields per mission, and each one of them is used to improve your weapons as discussed before. So, willing or not, if you want to play well and become more powerful, you need to (ab)use the Glory Kills as much as possible. How much will you enjoy this, will depend solely on you: it's certainly a particular mechanic that pretty much defines this new chapter of Doom. Consider this: at times I found myself attacking purposely from a distance, in order not to hurt a demon too much, just to get the change to trigger the Glory Kill... Which is kind of a paradox, but still.
>>
>>337024441
>The AI could be better. I'm playing at Ultra Violence and I think it's a bit on the easy side: opponents could be a lot more aggressive, more cunning, more vicious. At times they do feel like simple meat there to be slaughtered, frankly. Which is of course nice in a way, as you feel powerful as fuck... yet I wouldn't mind more challenge.

>Weapons are really good. Some are better than others (i.e. the standard gun and the heavy machine gun are not that useful, at least for my playstyle), but overall you get an absolutely rewarding sense of inflicted pain when shooting some evilish creature in the face. It's brutal, it's squishy, it's cruel, it's Doom.
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>>337024664
>>
cool
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>>337024748
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>>337024837
>>
add split screen, then I'll slightly consider it more.

otherwise it can wait until it's half price or less, if I'm even still interested.
>>
>>337024364
>>The pacing and the way combat happens is honestly a bit weird, and I think that not everyone will enjoy this: you basically explore areas that are/feel more or less empty, then you get to certain points and... BAM! you fight like hell. Basically, enemies start spawning around you almost in waves

>Wave based arena combat

INTO THE TRASH
>>
looks like TNO 2.0

I'll pick it up when its 10 bucks on sale
>>
>>337024189
I don't care about the multi-player at all.
Is it still worth the price tag for single player??
>>
>>337026297
>$60 for a single player shooter
>>
I had a dream last night that this game was good
>>
>>337026638
Snapmap seems cool too>

>337026297
>I don't care about the multi-player at all.

Did you even read the impressions? It's all about SP.
>>
I just hope the singleplayer is good

Pls be good
>>
I'll pirate it as the MP is garbage.
>>
>>337026986
SP looks FAST as fuck.

https://www.youtube.com/watch?v=ueRjbYdcXbs


All of the complaints about the speed have been utterly BTFO
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>>337027102
I'm less concerned about how fast it is and more about the level design
>>
>>337027102
Still not worth money though.
>>
>>337027221
>>There is a lot of exploration: the levels are frankly pretty huge, elaborate and absolutely full of secrets. Lots of collectibles, data and power ups to find
>>
>>337024664
This looks incredible. Im not trying to sound like a shill, this is simply the most metal looking game I have ever seen.
>>
>>337027221
this
fuck the muh speed meme there hasn't been a single good sp shooter with decent level design yet recently.
>>
WE DEVIL MAY CRY NOW
>>
>>337024189
fuck your porcelain feelings, if you can't give objective reviews, fuck off.
>>
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>>337027512
>objective reviews
>>
>wave based lockdown

Not like this.
>>
>>337027512
shut the fuck up
>>
>>337026638
The way it should be. Fuck multiplayer. I like playing alone.
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>>337027987
this
>>
not sure how i feel about the progression and its reliance on finishers or the levels being empty outside of arena moments. hopefully some more early impressions come out, I'm considering getting this for the weekend but I'm sure if I wanna do it yet.
>>
>>337027253
2expensive4u
>>
>>337027253
it's like 30 bucks on key sites
>>
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>>337024189
>I dig the art direction, a lot
stopped reading there.
>>
>>337029062
Like I said, not worth money.
>>
>>337029062
what's a safe and reliable one to use? i really wanna play this on friday night but I'd prefer to not spend $60.
>>
i'm willing to try it out, give it a chance
is there a demo ?
>>
>>337024189
The weapon designs are forgettable shit.
>>
>>337029095
>there will never be new epusides of sgc2c
>>
>>337024189
>>337024284
>>337024364
>>337024441
>>337024519
did you have to greentext all that
>>
>>337024441
So this is pretty much the final nail in the coffin of "b-but glory kills are optional!" apologists.
>>
>>337024189
NO MOVEMENT TRICKS
SHIT WEAPON DESIGNS
RETARDED KILL SEQUENCES

Who the hell is gonna buy this game?
>>
>>337024837
Why is the gun texture so awful?
>>
>>337024441
>it's also something that's deeply rooted in the game design itself

OH BUT YOU CAN JUST IGNORE IT THEY SAID
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>>337029627
>only the gun texture
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>>337029460

I guess it's more eye-catching when people scroll through pages.

>>337029532

Yeah, fucking rip.

>>337029627

You're not very good looking at the whole picture, huh?
>>
>>337026638
cdkeys is there for a reason
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>>337027102
>LOOK GAIS IT HAS 120 FPS AND I MOVE LIKE A SPASTIK ADHD SPERGLORD SWITCHING MUH WEAPONS EVERY 0.5 SECONDS LOOKING AT THE CORRIDOR MAP EVER 2 SECONDS BECAUSE I COULD GET LOST IN THAT TUBE LEVEL OH GEE THIS MEANS IT'S GOOD RIGHT GAIS?!?! ;_; PLZ RESPOND

Get fucked Bethe$da shill cock sucker!
It's still a game designed around the controller and with consoles in mind and all the limitations it comes with. The levels are straightforward go A to B for the nu-gamers to not confuse them. The enemies are slow as snails and him jumping around like a retard in this demonstration can't even hide it. Also "press X to movie chainsaw"
>>
Well it's pretty much what I expected then: Painkiller style arena battles with an emphasis on the glory kills.

At best it's gonna be a 7/10, but people will praise the shit out of it, claiming it's oldschool and it will get a sequel/expansion.
>>
>>337027456
I'm actually excited for that aspect of it.

I've never really seen a shooter incorporate "style" in that way before. With that and the "explore map > find fight > clear all waves > keep exploring" does sort of sound like an FPS version of DMC
>>
>>337029961
2bh the enemies are much faster than they are in Doom 1-2, which manages to be much worse because it means imps and shit are spread all over the map instead of clumped together like before so you won't have those moments of taking out a huge group with a single shotgun blast that made the gunplay so damn satisfying.
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>>337027221
Suddenly. Even though everyone was bitching about how slow it looked two months ago now claim they don't care about speed.
>>
>>337024189
OP, what's your source for this?
I mean it sounds pretty believable, but still
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>>337027394
EVERYTHING I've seen of it so far and the beta I played feels sterile and has no soul.
It was clearly made by a legion of faceless code and artist wage cuck monkeys instead of being a labour of love by a dozen guys who locked themselves up in a basement.
>>
>>337030278

Do you honestly believe he's going to give out the source? The guy clearly got his hand on it and wants to give his personal non-critic review anonymously. Take it with a grain of salt and wait for Doom to come out.
>>
>>337030237
Yeah everyone on /v/ is one person.
>>
>>337030350
I thought the greentext meant he was quoting someone
>>
Literally who are you quoting, nice thread anyways Bethesda.
>>
>>337024189
The beta ran like ass for me 'till I downloaded drivers, I'm not sure if I want to do that again when the game releases and you know it's going to have problems again
>>
>Lockdown arena shit
Why can't it just have maps like Doom?
>>
>>337030468

Touche.
>>
>>337030068
How much do you get paid? You obvious, shilling shit.
>>
Hey OP, I have a few questions:
How useful is the heavy assault rifle compared to the chaingun?

What are the alt-fire modes for the weapons like? Are they equally balanced?

Are there arachnotrons?

How many hours did it take you to beat the game?
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>>337030278
>source

Same shit was posted over at doomworld and they claim it came from neogaf. Wasn't about to click on the link, but who gives a fuck what some faggot on neogaf who played the game on xbone had to say? Didn't even know you could turn enemy hilights off.
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>>337030735

The guy actually described your average DMC game in a nutshell though. They're not entirely wrong with the perspective that this new Doom is running along the same guideline of an DMC title. Will people like it? Honestly, I get the feeling it's going to be a love it or hate it sort of thing.

If you hate wave-length locked rooms then DON'T GET THE NEW DOOM OR ELSE YOU WALKED YOURSELF INTO BUYER'S REMORSE INTENTIONALLY.
>>
http://www.neogaf.com/forum/showthread.php?p=202991655#post202991655

Here's the Neogaf impressions if anyone's interested
>>
>>337030138
exactly. the enemies are too sparse to ever be a dangerous threat because the game IS DESIGNED with consoles and controllers in mind. being able to move at 65mph@200fps in a smallish room won't fix this deliberate design choice.
also like you said no gangbangs of dozens of different enemies at the same time because console kids would just throw their controllers at the wall/tv.
at its core it is a 100% console shooter.
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>>337026638
>he paid $60
>>
>>337024364

>>Once you've killed everyone, the enemies will stop spawning, so you will be completely safe and you won't encounter any more monsters in that area (which kinds of removes the tension IMO, but that's clearly the way they designed the game).

Only thing that gives me a little pause. Everything else sounds promising. But then again, I was only expecting fun. Not really gonna be disappointed if this isn't my game of the year.
>>
>>337029213
cdkey and g2a, g2a even sells insurance.
>>
>>337031234
what's wrong with paying $60?
>>
>>337031759
i'd rather pay less
>>
>>337027984
>>337027724
>objectivity in reviews is now bad
The fuck is going on here
>>
>>337031553
Does insurance cover a refund if the game is shit?
>>
>>337031989
no its if the key doesn't work
>>
Does anyone have the edit of OP's pic with gondola in the background?
>>
RPG elements. In doom. Oh joy. I cannot wait to not play this game.
>>
>>337031972
No such thing as an objective review. Even if they're purely stating facts, you're only getting the information they want to present to you.
>>
>>337031972
Maybe it's because it's not a review?
>>
>>337032174
Trying to be more objective is good, isn't it? Impossible does not mean unimportant to make the attempt.
>>
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The mutiplayer feels like Halo.
I can not get over how the only think i could think of playing was that i would rather play Halo 3 or reach
Singleplayer looks slow and the epic cinematic kills will get old fast.
>perks
one of said perks is going faster for like 3 sec after you kill something instead of just making the game faster


Gun's look cool though
>>
>>337024364
>>337025736
>>337029532
>>337031471
heres a followup to that
>Just to be clear, I never, ever said it's like that.
>On the contrary, I explicitly praised the level design and the exploration.
>And also, even when you fight a big amount of enemies till you've killed them all, as I wrote you are basically never inside a simple square room, but you do have lots of freedom of movement, verticality, hallways, corridors and hideouts.
>You always move around, enemies move too, you need to search for powerups, shields, energy and bullets in order to survive, never standing still.
>So does it feel at times quite a bit like an arena, considering that enemies keep spawning until you are the sole survivor? Yes, indeed it does, in my experience.
>Is the game just a series of rooms full of enemies connected by hallways? No, it's not.
>>
>>337032275
Of course, this is why unedited gameplay videos are the best bet.
>>
>>337032234
A stranger's opinion of what they like is meaningless to me because what they like and what I like are not necessarily going to coincide and with only opinions (no attempt at objectivity) I have no context to their opinion. Like telling me you love the taste of a particular dish and telling me more about what you like or dislike. What does that tell me other than you liked it?
>>
>>337032502
Its nothing like fucking Halo. I have been playing Halo consistently since it first came out. Fuck off.
>>
Eh, not even getting paid for this. But I was pretty much always gonna get Doom. Was trying to decide whether I wanted PC or PS4 (don't trust Bethesda to do PC optimization... but my PC is def more powerful) but after the green text write up and seeing that steam was giving wolfenstein old blood away with Doom preorders, I went ahead and preordered. Hope it is at least fun. Not claiming it is gonna be GOTY. Warzone was decent multiplayer but the balance of rockets and revenenants bothers me. Fan made maps could be fresh though and damage can be fixed with a patch, and it wasn't like I was planning on Doom being a game I spent 100+ hours playing multi in.
>>
>>337032620
Sometimes these can lead out important elements. I've seen a 15 minute gameplay video of doom and that omitted the "RPG" elements. Something I am not excited about in a game such as this one.
>>
>>337028218
Yeah, I'm worried it's too arena based. That works for Serious Sam, but Doom mostly felt like you were fighting in regular rooms and hallways.You had downtime, but the fights could happen anywhere, not just every time you enter a huge room. I'll still play it, but Doom 4 looks like you go through empty hallways, then get dropped into a DM map to fight.
>>
>>337030815
>Didn't even know you could turn enemy hilights off.
it's literally there on the gamespot dev stream exclusive, nigger.
>>
>>337032689
sure shill
>>
>>337032502
how is it halo if half the guns arent hitscan?
>>
>>337024189
>describing buttindustrial wubwub shit as "empowering" "BADASS" music

actually throwing up in my mouth right now

"empowering"
>>
>>337032502
I'd say more call of duty really, and it isn't because it has loadouts.

>>337032607
I guess its hard to design levels especially if the game is built around exploring and stuff. I mean, Doom 3 was very predictable-- "oh great, there's a health pack, I guess 4 enemies will spawn right behind me (horror game lol)" and when enemies randomly respawn it can be a little cheap as well since sometimes it can be punishment for exploring. I'm not saying it will be bad, but I guess I'll have to see how they balance it.

The hell gameplay and the most recent nvidia gameplay looked great. The first level gameplay they showed at TGS or w/e had me really worried and disappointed.
>>
>>337032607
>Is the game just a series of rooms full of enemies connected by hallways? No, it's not.

But that's exactly what he's describing. He does say the arenas themselves have some nice details which add depth to the combat, but that's it.
>>
>>337026638
I paid $45 with a giftcard, nothing out of my pocket
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>>337033086
Based on the gameplay videos I've seen that seems accurate. But I'm a glutton for punishment. I'll likely play this game.
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>>337026043
>looks like TNO 2.0

Preordering now
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>>337030301
multiplayer isnt made by id software. has nothing to do with the sp
>>
They should go back to the system of multiple people reviewing the same game. People familiar with the series or genre, people who aren't, wildcard critics. It's impossible for a single reviewer to be neutral/non-bias on a game but a spread of opinions can offer broader and deeper insight.
>>
>>337032631
Shut the fuck up
>>
>>337032781
bethesda doesnt develop this
https://www.youtube.com/watch?v=okb3RVe2vbA

rocket is ok. it was meant to be played with a fast weapon, not spam. you can make og doom deathmatch with snapmap anyway, weapon pickups and all.
>>
>>337026638

>Playing Doom for the multiplayer

Fucking kids.
>>
i wonder if my bethsoft insider account still works from when i worked at best buy. that was a damned good benefit.
>>
>>337033060
https://www.youtube.com/watch?v=ArEULrpYqqI
>>
>>337033535
damn that actually sounds really fucking good
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>>337027512

Damn right, what the fuck is this shit thread? No console war? No obvious /pol/ trolling? MOOOOODS!
>>
>>337033535
>2000s era electronics guitars with overdriven thrash guitars over it

horrendous. absolutely god-awful.
>>
>>337031234
Get a job, neet.
>>
>>337033303
Convincing rebutte.
>>
>>337033535
comments were disabled because viewers pointed out this song was fake.
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>>337033086
maybe, just maybe he failed to describe that accurately, giving a different impression to what he meant, so thats the reason he made that followup comment
>>
>>337033313
I know its id but I remember problems with most every bethesda published pc game, rage, evil within, various bugs in elder scrolls (though Fallout 4 was pretty legit at launch). Maybe I'm making too much out of it. In any case, they have my money.

I'm looking forward to seeing what people do with snapmap. Looks really great. I'm all for Doom MP having a long life, but it isn't really a make or break think. Hope call of duty or someone steals the warzone idea though. I don't play a lot of MP but I thought it was a neat twist.
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>>337033735
Why would the uploader do that
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>>337033505
What did it do?
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M'fellow 'chonners

I do declare that the Gods of PWN have got together and made the ultimate FPS in which to pwn noobs and raise da roof with the sheer basedness of this epicness

MAX KEKS to any gayboys who even think this will be gay because the simple truth is you cant play

I would kick your ass at muliplayer so bad it could 20 of yo vs me and I would win esport cash shop style

this game is 10/10 and goty any fool with eyes can see WITNESS MEEEEEE
>>
I love the unadulterated autism that comes out of people that can't move on from a 1993 shooter.
>>
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>chainsaw is some sort of last resort panic weapon

Why do developers these days hate melee weapons?
>>
>>337033803
viewbait.
>>
>>337033778
rage issues were due to AMD/ATIs non compliant opengl drivers. game got a bad name because of AMD being trash like everyone knows they are

evil within wasnt developed by bethesda either.

publishers dont program the games they publish brosephs. you must struggle to understand the industry at least a little bit.
>>
>>337033896
no, that's the bfg. the chainsaw is an item generator
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>>337033975
evil within used the same engine in rage by a team not familiar with it.
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>>337024441

This is really the only thing that annoys me. After all the backlash they got about this I'm surprised they didn't put an option to disable it and get the style points otherwise.

It's too bad because the rest of the shooting looks quite fun from the videos I've seen. I'll probably get it at <$20 or so, unless the feedback is really good post-release maybe.
>>
>>337033896
Americans think in extreme. You either shoot shit or punch shit to death.
>>
>>337033812
any time a new bethesda game came out,

>log into site
>watch a few videos
>answer a few questions to let them I knew what the game was about
>like a few things on facebook (which could then be unliked after this whole process was done)
>poof, free steam key of the game

got skyrim, brink, and fallout new vegas that way.
>>
>>337024364
>you basically explore areas that are/feel more or less empty, then you get to certain points and... BAM! you fight like hell
So, serious sam "game design". That's what passes for "old school" now.
>>
>>337034081
so? evil within didnt have any significant issues to my knowledge

if you have AMD-constrained issues, you are at fault for being an AMD consumer.
>>
anyone not being this game on day one can turn in their gamer card and get a new hobby because doom is the cream of the cream when it comes to shmupssssssssss
>>
>>337033698
>paying more for exactly the same thing at the same time
Get a brain, moron.
>>
>>337034126
there is an option to disable it and there always was before any "backlash" because of course there would be an option to disable the highlights.

young kids dont realize who id software is. they may not be id of old but its not a company that just hires anyone. you have to have better than average ideas about design to work there.
>>
>>337034126
I just hope it's not as bad as Shadow Warrior's rating system
>>
>>337034047
Doesn't the chainsaw have limited uses? Like 3 fuel slots.
>>
>>337034126
It's way too late in development to completely redesign the game to reemphasize a key feature.

Only ones sperging out about it are autistic PCucks anyway and they weren't going to buy the game regardless. Most players think it's cool and those are the people that make them money.
>>
>>337033975
I'll say I'm not entirely clear on the exact duties of a publisher and the developer. I understand the broad differences between programming and developing. And I understand that not all developers do the ports for their games.

But the publisher puts their name on it and I look at that as like a level of quality control. Like "do we (at Bethesda) care about the PC port or do we just want to make sure the console stuff is smooth?" That kinda thing.

So, I really don't blame Rocksteady for Arkham Knight. They basically focused on PS4 version and someone, whether it was WB or whoever someone paid to do the port, botched the port, consequently, I blame the publisher a bit more.

So yeah, I'm definitely open to correction on this, but someone need to take a little responsibility.
>>
>>337034438
yes.

what is the fallback weapon in the game anyway? can you still punch without them being stunned? does the pistol have infinite ammo?
>>
>>337034449
*de-emphasize

If you're only talking about the highlights, there was always the option to switch them off.
>>
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>>337034368
>take no damage
>use a variety of all my weapons and magic abilities
>never go a moment without dealing damage
>2/5 stars

>stand back and spam sword beams the entire time
>4.5/5 stars
>>
>>337034342

But OP pointed out that you get rewarded for using finishers so you'll be at a disadvantage if you don't use them.

Hopefully it's not significant enough to ruin the difficulty but still, it'll be annoying to receive a poor rating at the end of every level because you didn't press X to kill.
>>
>>337034552
Pistol has infinite ammo. It's like the Quake 2 pistol. Charge shot and all.
>>
>>337034552
pistol is the quake 4 version
you also have melee button, the one they use for glory kill.
>>
>>337034569
>Shadow Warrior 2013 got praised for being "oldschool"

There's no hope is there? There won't be any more trully old school FPS games.
>>
>>337034569
the sw rating is based on how fast you kill and nothing else.
>>
>>337034623
why would you receive a poorer rating for not using finishers

logically you would receive a much higher rating for taking less damage and needing less finishers

why would you even care about the rating the game spits out anyway?

some of you need to relearn how to enjoy video games man.

the finishers thing is bad and shouldnt have been a big gameplay element but its not gonna fuckin ruin or impede the game like so many people are pretending..its a minor fuckin thing
>>
>>337034623
Obviously none of us have played it but it seems its only the most efficient way to get health and ammo since in the combat arenas they dont have many pickups because you get it from kills. On paper, you should be fine if you only get health from normal kills. Shouldn't be that big of a deal.
>>
>>337034839
If we can disable the rating, or at least hide it I'm okay with it. I don't need a fucking screen telling me "Yeah you could have done better" after every single fight. If I wanted DMC I'd fucking go play DMC
>>
>>337034824
what was that game that had the dystopian hard sci fi future against killer robots?

people here tried to praise it for being so oldschool when it was literally "backpedal while firing without ever stopping: the game"
>>
>>337034839
you receive better rating for using finisher is because you have to close in on the enemies to get a finisher, not running around as far as possible and spam plasma. by tying rating with finishers it also prevent you from abuse the fuck out of top tier weapons to win.
>>
>>337034964
thats called nit picking dude. sorry but not every game is 100% perfect like you want
>>
>>337034981
Hard Reset.

Shame really, that game could have been really good.
>>
>>337033278
can't you read? I've said everything I've seen of it - this includes singleplayer too, which looks like bland, uninspired shit done by the numbers.
>>
>>337035183
that's nice. I have more fps clout than anyone in this thread and i think it looks pretty good.

chalk your name up with the legion of others who chose to dislike it because it was always about you and how you choose to dislike things, it was never about the game
>>
>>337034221
Serious Sam shits all over DOOM.

fighting 140 enemies in an open yard, circle strafing for your life > collecting keycards and navigating mazes
>>
>>337034832
what about my sjw rating
>>
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>>337035183
Yea, projectile based combat with fast movement speed in hell, there is simply so many other games like that nowadays. So fucking generic. Cant believe they thought this would be ok in the current market saturated with this shit.
>>
>>337033440
This, Doom was never about the MP, ever.

Go back to cawadoody faggots.
>>
>>337034839

It's what I understood from the OP:

>A Glory Kill not only means that your opponent will instantly go down: it will also mean more rewards for you, like more health, other bullets and... more style points.

Of course I can ignore the rating but it's still a bit annoying, if there's a rating system I'll want to get the best possible score possible because that's basically the core of all arcade gaming since forever.

>>337034981

I replayed through Hard Reset not long ago actually, it's still pretty fun IMO but what ruins the game is the lack of enemy variety and weapon progression. When you finish the first mission you've basically seen all the enemies in the game and most of the weapon upgrades are fairly minimal once you've unlocked the other weapon modes. It still looks great though, very good art direction.
>>
>Game gives ratings

So Hotline Doom?

Sounds pretty based.
>>
can anyone dump the "so you wanna play some motherfucking doom" guide, I want to play some fucking doom but don't know where to start
>>
>>337034964

I watched a video of the console version single player today and it had the option to disable the combat rating, map and objective markers and shit like that.
>>
>>337035676
Its a pretty stupid guide. Just get gzdoom and fucking play it, get whatever mods you find that you like, maybe follow the cacowards for good wads.
>>
>>337035676
>but don't know where to start

Just fucking download GZdoom and doom wads and you're good to go. No need for all the extra shit.
>>
Some guy is streaming it now.
https://www.youtube.com/watch?v=VlfR_MivHZQ

Watch before he gets b&.
>>
>>337024664
That's actually fucking amazing
>>
>>337036152
n-no anon it looks "uninspired"

you're supposed to use words like "bland" and "uninspired" to show us how unimpressed you are that they didn't send their artists to REAL HELL to get photo sourced hell designs
>>
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>>337035676
>>
>>337036325
>>337035983
>>337035926
Good enough, thanks
>>
I like what I'm hearing OP. Two questions, though:
Can you go into detail on SnapMap? As in can we make fully functional single player levels ala Mario Maker? Also I don't know if you checked it out, but does the admittedly shitty multiplayer have an offline mode with bots?


And a third question to anybody in the thread; does anybody have the leaked photo of the Spider Mastermind? I know it's the final boss and I heart the design is pretty badass (it's a transformation of some scientist chick).
>>
>>337036152
Doom's bright red and fleshy Hell is fucking amazing. This is just "stone shaped like skulls".

Doom's Hell had temples and architecture that were satanic in nature. This is just bland desolation.
>>
>>337029961
>everything wrong with /v/: the post
>>
>>337036834
The only leaked pic of the SM I saw was missing textures.
>>
>>337036834
>Can you go into detail on SnapMap? As in can we make fully functional single player levels ala Mario Maker?

https://www.youtube.com/watch?v=_wHD3uSzMn4
>>
>>337036901
That's some cold hard nostalgia you got there, anon.
Hell is hell.
>>
>>337037071
heh
>>
>>337035340
Not even trying to be contrarian, I just couldn't get into serious sam. I wanted to, but couldn't. A lot of what people like about serious sam-- the waves and waves of enemies and circle strafing just felt obnoxious. Especially given that a lot of it was randomly spawning people (explosive guy!) behind you to make the game feel more intense. It was just cheap, and the semi repetitive level design (within each level) just got a little old as well.
>>
>>337035340

Absolute fucking SHIT taste.
>>
>>337037960
>I played on Normal and I don't care who knows!
>>
>>337037960

I've had a lot of fun playing Serious Sam in coop but I always felt like you did in single player. They've always been coop games for LANs in my mind.
>>
>>337034221
It's more like Painkiller you underaged cunt. Fuck off.
>>
>>337037960
>Not even trying to be contrarian

No contrarian at all my man, Serious Sam is shit compared to Doom.
>>
>>337038306
Serious Sam is fucking fantastic and I'd play it over Doom 2 any day.
>>
>>337038198

>I'm a tryhard faggot and I don't care who knows!

>>337038289

Serious Sam is older than Painkiller, as you'd remember if you weren't 15.
>>
>>337030735
I should probably clarify that I don't really play a lot of shooters (I mean I did play the original Doom but it's not what I'm into) and I love stylish action games.

So for me, the idea of trying to make a CUHRAYZEE shooter is kind of neat, especially since Vanquish is never getting a goddamn PC port.

Granted it may be spitting all over the Doom/Quake tradition or whatever, but I don't really give a shit about that.
>>
>>337030237

That guy smells like a console user. Probably just mad he wont be able to handle the gameplay like that.
>>
>>337038425
Anything below Hard is an entirely different experience and actually defines the gameplay. You can tell who the shitters are when they complain about "circle strafing" and "backpeddaling" because those are shit tier strats that only work on the babby difficulty levels. They don't even remotely challenge you. It's like the difference between HMP and UV in Doom and Doom 2. Entirely different experiences.
>>
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>>337024441
Sounds like they loved glory kills so much they decided to glory kill their own game.
>>
>>337030068
>I've never really seen a shooter incorporate "style" in that way before. With that and the "explore map > find fight > clear all waves > keep exploring"
Necrovision by painkiller devs was built this way.
>>
>>337037021

That's pretty cool, I'd like to be able to make fun custom levels very quickly. I had a lot of fun doing that in Time Splitters 2 and then playing splitscreen with my bro.

I'm a bit worried about being able to make your own game mode and everything, I feel like it's going to turn out like super mario maker or little big planet where you get very few levels with interesting gameplay in a sea of gimmicky levels.
>>
>>337039216
There's going to be a SnapMap hub with featured levels and a rating system, unlike Mario Maker.
>>
>>337030068
>I'm actually excited for that aspect of it.

Given it sounds like "Style" is going to just involve doing a finisher on every enemy possible, you probably shouldn't be.
It'd be nice if someone would make an attempt at "Bulletstorm but good".
>>
>>337039153
With a style ranking?

Also was it fast? D44M looks fast.

Something about mixing high speed and style rewards suggests a game design ethos of "you can abuse your superhuman abilities to obliterate nearly everything with ease, the challenge is in learning to control those abilities and execute them in careful ways" which makes action games so engaging to me.

Again, not much of a shooter player, but apart from headshots (and later, killstreaks) I haven't really seen FPSes develop much on the "encouraging skillful and varied play" front, at least in the way something like DMC or Bayo has.

Not that id is gonna execute it to that level, of course, it just intrigues me to see something like an attempt at it.
>>
I would have liked a style system but fuck if it's JUST about the finishers
Fuck
Style systems in Devil May Cuhrayzee games reward skill/combos/speed/variety, not spamming some cinematic kill.
>>
>>337039423
...I hope it's more than that. I mean Torture Attacks in Bayo were easy style points but there was WAY more to the whole system than that.

I'd hope to see things like style increasing with accuracy, style point bonuses for shots connected while in air, style rewards for multiple weapons used in quick succession, style points for doing interesting chains with various alt-fire modes, etc.

I forsee something like this just off of the mini-challenge skill system (kill an enemy with 3 different guns to unlock a weapon switch speed improvement, or whatever) which suggests they're at least thinking about it, hopefully.

I swear to god, if it's just "item drop+ for using 9 finishing moves" I will go to Carmack's house, strap an Oculus Dev Kit to his face and beat him up in real life and VR simultaneously for letting this shit slide.
>>
>>337039772
>you can abuse your superhuman abilities to obliterate nearly everything with ease
actually no. the demon hit really hard with melee and charge attack, even when you are not looking at them, which is the case for most console shooter. In the stream above an archvile flame took out 80 hp on normal and in the gtx1080 showcase, a pinky charge deal 100 damage.
>>
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>>337033874
solid meme, pal
>>
>>337039423
>It'd be nice if someone would make an attempt at "Bulletstorm but good".
Call of Juarez Gunslinger?
>>
>>337040228
That doesn't mean YOU can't just circle-spray-and-pray and wipe out wave after wave of enemies while laughing at the HD gibs spraying everywhere.

Bayonetta could get 3-shotted by Grace and Glory but that didn't mean she COULDN'T summon gigantic fists from netherspace to knock them flat on their ass or fill the screen with bullets like it was nothing.

Not that this is a bad game design choice; it's a lot easier to exploit/cheese through a game that punishes failure with death than it is one that makes surviving easy but SSS-ranking nigh impossible.
>>
>>337040169
Carmack never gave a single shit about Doom. He just worked on the engine. He liked working with computers. That's all he did. He just coded. He was having fun doing that. He couldn't give two shits about Doom or whatever the fuck Romero was telling him to do. He just did it for the challenge.

Carmack doesn't give a fuck about video games. He just cares about the technology behind them.
>>
>>337037021

Man this video got me pretty hyped and then sad at the same time. I would've had so much fun with this as a teen, making levels and sharing/playing them with my friends. But now basically none of my friends play videogames anymore so I'd just play my own levels alone like a loser. Oh well.
>>
>>337040656
Whatever, he's the only name I know besides Romero even associated with Doom.

Point is, whomever is in charge had better come up with a PROPER style system, otherwise why even fucking include it.
>>
>>337040665
If it makes you feel any better, DOOM has always been about the single player. We're all losers together.
>implying Id didn't intentionally pass off the multiplayer to some shitty dev just to piss off cawadooty multiplayer kiddies
>>
>>337040835
>why even fucking include it
for the upgrade system? and ocd autists
today's ranking system is multiplayer based only, you know.
>>
>>337030034
>At best it's gonna be a 7/10, but people will praise the shit out of it, claiming it's oldschool and it will get a sequel/expansion.
EXACTLY like Wolfenstein TNO; a 7/10 game that was only loved because every other shooter at the time.

Old Blood was good though, since they cut out the INSANE amount of filler and emphasis on that idiotic story and on that note why did the plots of RtCW and Wolf 09 somehow make more sense than TNO?
>>
So is the the Doom guy the same one from Doom 1&2?
>>
>>337041096
where does it not make sense in tno?
you arent an antisemite, arent you?
>>
So far I'm loving everything I'm reading. I can even live with the insta-kills (if they prove too bothersome I'll just turn up the difficulty, or maybe Id will release a patch). But goddamn if 55GB isn't a little too fucking big.
Fallout 4 was fucking huge and that was 21GB
>>
>>337041226
ANCIENT JEW CONCRETE
>>
>>337041005
I guess.

But even in the original doom, stuff like par times and collection % showed a pretty serious inclination toward divorcing completion from mastery.

I don't know how much of the original team is involved in this but I would say it's not too much of a stretch to suggest that Doom has always been about more than just autismo-numbers, there's always been an inclination toward generating replay value by having a skilled player attempt to redo the same basic challenges with an increased expectation of performance.
>>
>>337041097
That's what some people are saying. Apparently you are imprisoned by the demons, including your original armor.
>>
>>337041226
I don't know, I think the thing that bugged me the most about TNO story wise how inconsistent it was.

It tried to be deep and serious for moreorless the whole game, and then you're fighting nazis on the moon.
>>
>>337041097
It's said to be a prequel.
According to the leaked information, after you kill the Spidergirl-mastermind, and even bigger Demon rises up. So either sequel bait or hopefully expansion bait. I want my fucking Icon of Sin.
>>
>>337035340
>A+Lmb
>A+LMB
>A+Lmb
>Occasionaly Space
So much fun!
>A+Lmb
>>
>>337041378
>>337041452
Nice.
>>
>>337040169
I feel like anything that does a shooter style system really well would need KBM precision to work and won't happen on a multiplat AAA system, or would tend more towards slower combat based on positioning and execution.

>>337041268
I watched some poolander stream a leaked copy and in the 2 hours before they started talking and I stopped watching they'd only played through one fourth of one level and one half of another. There are supposed to be ten, and given it's another id/idtech game every area is probably filled with objects and textures that are completely unique to that area.
>>
>>337041604

>>337038198
>>
>>337041452
>Spidergirl-mastermind

OP if you're reading this, please tell us if she's fappable.
>>
>>337041824
BIG

FAT

ARACH

TATS
>>
>>337041452
It's not a prequel.

Spoiler alert.

It is the same Doomguy. Locked away in hell after the events of the first games. You've become a myth in hell known as the "Doomslayer" and you awaken at the start of the game.
>>
>>337041452
>doom 2 was a direct sequel
>doom 64 was an unofficial sequel it was made by Midway so take it how you will
>doom 3 was a reboot
>D44M is a prequel
Fuck
>>
>>337041429
It tries to be serious when it come to characters but not when it comes to the plot. Nazi on the moon is a joke in real life but not a joke in universe and characters act accordingly.
>>
I've been calling this game Retard 4.
>>
>>337041993
>Locked away in hell after the events of the first games.

You mean the entirety of DOOM 1 or just the first episode where you get a nice reward for beating the bruiser bros (Death)?
>>
>>337042002
It's not a fucking prequel. If anything it's been suggested that Doomguy travels through and awakens in different dimensions making every game and possibly every .wad canon.
>>
>>337041993
After Doom64?
>>
>>337041452
It's not prequel
in the first 30 second, the voice tell you who you are: https://www.youtube.com/watch?v=i92rgRDT0lI
>>
>>337042143
Thank you for that relevant and on-topic post. But seriously, if that was your normal calibur of trolling, you may want to start off on gamefaqs and go up from there. You're pissing in an ocean of piss
>>
>>337042143
wow tell us about how sonics arms are NOT blue!!!
>>
>>337041824
Pretty sure the mastermind is just the original mastermind, just modernized, complete with the whole face-stretched-over-a-brain thing just this time it's got the female antagonist's face on it.
>>
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>>337041993
>known as the "Doomslayer"
>>
Seriously, they admitted this game was in 4 different development cycles.

It's gonna be shit.
>>
>>337042181
I've heard that as well but I was just going off what I've seen in the thread.

every game and possibly every .wad canon
even UACMN?
>>
When is the review embargo up?
>>
>>337042503
No wonder Doomguy is pissed.
>>
>>337042279
I fucking love what I'm seeing
>codex entries

Please tell me we can view the full 3D models
>>
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>>337042503
>terry .wads are canon

To be Doomguy is to suffer
>>
>>337041096
wolfenstein TNO sold because brits have a murderboner with nazis
I cringed hard when I watched developer videos talking about the 360 shitty games as the "good old days" and it was specially horrible then they talked about the "nostalgic and classic guns akimbo"
>>
>>337036947
gb2 your hugbox, Bethesda shit eater.
>>
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>>337042503
>HDoom is canon
>>
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>>337042351
>implying implications
>>
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What did he mean by this?
>>
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>>337035320
>I have more fps clout than anyone in this thread and i think it looks pretty good.
>>
>>337026043
>10 bucks
That'll take a year at the very least, big releases only go half price for most sales
>>
>>337042743
I almost became crazy when every bethbot was bashing BRINK even after they bought Id software. I felt very alone, I thought this was the invasion of the body snatchers, everybody sucked bethesda dick... now i don't feel so alone in my hate
>>
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>>337042895
>>
>>337042895
>>
>>337042743
You're a little late, friend.
>>337042481
Yeah, and the previous development cycles were scrapped because they though they were too casual. You should read before you spout shit.
>>
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>>337042935
wat
>>
>>337042481
>tfw the last build was fucking Killzone
https://www.youtube.com/watch?v=_HI-Ev2ZbX4
>>
>>337042849
We've seen a picture of the face in an achievement icon and an untextured model of the whole thing, there's no boobage. It's 100% definitely a huge brain on legs with a face.
This isn't a japanese game, everything demonic is designed to either be cool looking or grotesque.
>>
>>337043106
That looks awful.
Thank god, I prefer the D44M that is actually coming out.
>>
>>337043106
it looks more like resistence, not killzine
also
>female protagonist
>>
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>>337042845
>TAKE THAT CANON
>TAKE THAT CANON IN THE MOOOOUTHHHH AAAAEEEEHHHHHHGHGHGH
>>
>>337043106
>The pre-reboot build of the game was supposedly compared to the infamously linear and heavily scripted campaign segments featured in the Call of Duty franchise. It was also stated by an unnamed source that the best parts of the game generally consisted of cinematic horror and shock elements, but the action segments consisted of "contrived shooting galleries of hoards [sic] of uninteresting enemies".

I'm glad they dropped that shit.
>>
>>337042997
better late than sorry.
>>
>>337043352
>triggered by grills

What are you, a faggot?
Personally I'd love to play as a cute girl who RIPS AND TEARS while foaming at the mouth
>>
>>337043106
I hope there's still a hell on earth redux at some point.
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