[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Doom
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 242
Thread images: 55
File: DAY VS NIGHT.jpg (1 MB, 1349x951) Image search: [Google]
DAY VS NIGHT.jpg
1 MB, 1349x951
The Great Debate.

Just consider the core games. Not the molding comminities, not the add ons (Thy Flesh Consumed, Master Levels, etc.), just the two main games.

Which is better?
>>
Doom

Hell on Earth is great, but it's primarily focused on difficulty above all else, which is great, but Doom comes ahead slightly on enemy placement, aethetics, and level design.
>>
Doom easily
>>
Doom by a small margin.

The ideal game would be Doom 2's weapon sandbox and monster ecosystem with Doom 1's levels
>>
Anyone that doesn't say Doom II either hadn't played it or sucks so much at Doom that they gave up on it.
>>
>>336885231
This is the only correct answer
>>
The second half of Doom 2 has awful levels.
>>
File: 4054128-cacodemon-doom.jpg (37 KB, 317x300) Image search: [Google]
4054128-cacodemon-doom.jpg
37 KB, 317x300
HIIIIIIISSSSSSSSSSSSSSSSS
>>
>>336885231
this. is there a wad like this?
>>
File: Pixel.jpg (269 KB, 597x562) Image search: [Google]
Pixel.jpg
269 KB, 597x562
>>336885401
>>
Doom 2, the level design isn't as good as 1 but the new enemies and Super Shotgun make up for it.
>>
shotgun > Super shotgun
>>
File: Fellow Demons.png (157 KB, 480x273) Image search: [Google]
Fellow Demons.png
157 KB, 480x273
>>336885231
Basically this. Doom 2 has the great addition of the SSG and a couple of new awesome enemies that can be utilized very well, but there's a lot of maps that are bland with some being upright shit. Level design goes a long way with a game like Doom; you can fight hundreds of the same enemies and grab all the keys you want, but it's going to be a bit dull if the level isn't well designed with those enemies and keys in mind.
So yeah, D1 > D2. They're both great games, but D1 hits that super important mark that is good level design.
>>
Doom 64 because it has the best atmosphere
>>
File: Brutal Doom Was Lit, Fam.png (35 KB, 256x264) Image search: [Google]
Brutal Doom Was Lit, Fam.png
35 KB, 256x264
>>336885401
HIIIIIITTTTTTTTT THAT MOTHA FUCKEN LIKE BUTTON SENPAI!!
I'll see myself out now.
>>
>>336885665
>>>/facebook/
>>
File: 1457049134121.png (25 KB, 200x303) Image search: [Google]
1457049134121.png
25 KB, 200x303
>Spend years having to do perfect straferunning across the crates to get the red key in Industrial Zone.
>Find out yesterday that if you backtrack through a teleporter you just went through you'll end up right next to it.

Fuck me.
>>
File: doom-usa.jpg (109 KB, 600x600) Image search: [Google]
doom-usa.jpg
109 KB, 600x600
>>336885646
>Doom 64 because it has the best atmosphere
Playstation Doom has the same as to sphere as 64 except with better sound quality and the actual Doom 1 levels

https://youtu.be/ygglB2sFplc
>>
File: LaughingImps.png (222 KB, 449x401) Image search: [Google]
LaughingImps.png
222 KB, 449x401
>>336885823
Kek
>>
>>336885921
>shittier looking Doom
>better atmosphere
>sound is the only contribution to atmosphere
Best be joking my man
>>
File: 51TXW1X6E4L._SX425_.jpg (37 KB, 425x425) Image search: [Google]
51TXW1X6E4L._SX425_.jpg
37 KB, 425x425
Something interesting.
Pic related has both doom and Doom 2 on it. Not the main release, specifically the limited edition.
Anyway, this specific port of Doom has a unique level exclusive to this version only called "sewers".

Has anyone played it?
>>
>>336885046
Super Shotgun is too much fun. It just feels so god damned visceral. Also greater enemy variety, including the hell knight. I know people complain about chaingunners, but I like the extra dimension of difficulty they add.
>>
Doom 2 gave us great monsters that add a lot of pressure that the original game didn't give along with the super shotgun. The reason why I don't put it above the original game is because the mid game is just a chore to deal with, especially the city levels. I can play the 4 episodes of Ultimate Doom and never feel bored.
>>
File: It's A Secret To Everyone.jpg (29 KB, 528x600) Image search: [Google]
It's A Secret To Everyone.jpg
29 KB, 528x600
>>336885921
https://www.youtube.com/watch?v=QoI57YXK2do
Did you hear the news? Danny won. He--
>>
https://www.youtube.com/watch?v=HJcf0aOwmiA

>doom thread
>no one posted this

>>336886253
What the actual fuck.
>>
File: Got'cha.png (2 MB, 2200x1384) Image search: [Google]
Got'cha.png
2 MB, 2200x1384
>>
File: 1435674285858.png (225 KB, 500x738) Image search: [Google]
1435674285858.png
225 KB, 500x738
>>336886731
>>
File: 1270106937245.jpg (85 KB, 767x767) Image search: [Google]
1270106937245.jpg
85 KB, 767x767
>>336886631
Shit man, I haven't seen this in forever
>>
>>336886253
DAN EIGHT ONE HEEEEEEEEEY
>>
File: average_KF_match.webm (2 MB, 500x313) Image search: [Google]
average_KF_match.webm
2 MB, 500x313
Doom 2 was strange.
>>
File: Monster Closet.png (3 KB, 100x100) Image search: [Google]
Monster Closet.png
3 KB, 100x100
>>336886898
Don't open this spoiler image.
>>
File: heretic.jpg (38 KB, 518x640) Image search: [Google]
heretic.jpg
38 KB, 518x640
This is the best Doom

Fucking fight me
>>
>>336886117
Might download this for my 360 thanks for the info
>>
>>336887760
It's a shame you have such a wonderful opinion, because now we must fight to the death!

*teleports behind u*
>>
File: 129791361360.png (26 KB, 396x400) Image search: [Google]
129791361360.png
26 KB, 396x400
>doom 2
>better weapons
>a lot more enemy variety
>soundtrack is bad in comparison to doom 1
>level design is even worse because sandy can't map worth shit
>>
>>336887901
*counters the strike from behind*

gomen, but you're no match for me
>>
>>336886631
I'm surprised by the good choice in Hokuto no Ken tracks.
>>
Whenever I play Doom the lack of enemy variety really bothers me, so then I go back to playing Doom 2 again. But I won't deny that the episode 1 level design is awesome.
>>
>>336888024
>Rungo's Theme
>Based HnK tracks

pordontae has fucking A+ taste
>>
File: caco.jpg (41 KB, 620x370) Image search: [Google]
caco.jpg
41 KB, 620x370
>>336885472
>>
>>336885921
>the actual Doom 1 levels

lol, they stripped out so much detail they might as well not be
>>
>>336888216
where can i buy this
>>
>tfw legitimately like The Pit

Except the rocket launcher room. Fuck that ambush.
>>
>>336885046
Doom 1 is better, the levels are more cohesive
doom 2 is a mixed bag but still has a lot of good stuff
>>
File: MAP19_map.png (16 KB, 999x1079) Image search: [Google]
MAP19_map.png
16 KB, 999x1079
>>336885291
Except I replayed both in full only a month ago. Doom 2 is good but the quality of levels is too damn inconsistent. You have levels that drag on like crazy in the middle and some that are absolute garbage. But on other hand you also have some really brilliant levels like the last few levels excluding Icon of Sin. Doom 1 is much more consistent which is why it's better.
>>
>implying the god tier maps in DOOM II don't more than make up for the not-as-good ones
>>
>>336886117
>e1m10 - Sewers
Ohoho, oh no no no. That is not a map worth playing. It's basically the result of two of the devs fucking with a map maker and putting their first level in for who the FUCK knows why.
https://www.youtube.com/watch?v=shpiKjOJGa4
There's not going to be many videos out there of it, but this is the best you'll get I think (it may be the only choice, actually).
>>
File: Grezzo_2.jpg (301 KB, 1920x1080) Image search: [Google]
Grezzo_2.jpg
301 KB, 1920x1080
>Not playing Grezzo 2

https://www.youtube.com/watch?v=FglVuYr0BJg
>>
>>336888450
I like the concept behind The Citadel (being able to teleport to the four corners and center of the map with that hidden teleport area,) but the level was a bit meh overall. It was fun, I just think they could have done something better with the design or the teleporting concept for it.
>>
>>336888567
The only good thing about Grezzo is that trailer. Gameplay is shit.
>>
>>336888497
holy shit that looks like total garbage
>>
>>336887760
It does good things but it lacks the nice distinct enemy designs that Doom has.
>>
>>336885046
Doom. Doom2 may have more modding potential because it simply has more stuff in the game to use but Doom has better maps, better music, better themes (as abstract as they are) and better story (such as it is).
>>
File: Thank You Romero.png (31 KB, 252x235) Image search: [Google]
Thank You Romero.png
31 KB, 252x235
>>336888693
That's exactly what it is.
>>
Great, just ask me if Quake 1 or 2 is better while you're at it.
>>
>>336888951
1 is better.
>>
>>336888497
Jesus Christ that guy's voice is irritating
>>
>>336888951
Does anyone actually prefer 2?
>>
>>336888951
Quake 1 is fanfuckingtastic. I'd kill a man for a true sequel.
>>
>>336888951
Quake 1 has immaculate flow. Quake 2 was enjoyable but the bullet spongey enemies and architecture in the level design got in the way of going fast.
>>
>>336888951
2 was mad gay.
>>
>>336887346
what is this webm, anon?
>>
>>336890171
Its killing floor, but it looks like its some cazy modded server
>>
Don't you have to, like clip through the wall to even beat Doom 2? That's kinda lame.
>>
>>336890524
3
>>
>>336885046
Doom
Knee Deep in the Dead is just amazing
>>
>>336890601
[*] tell me more
>>
File: [AGITATION MAXIMIZED].gif (2 MB, 512x512) Image search: [Google]
[AGITATION MAXIMIZED].gif
2 MB, 512x512
>There are people on /v/ that can't pistol start E4M2 UV.
>>
>>336887760
I really like it, but the weapons drag it down. The damage is just too inconsistent and the replacement for the BFG is shit.

I'd give anything for a modern Heretic game done right though, we need more magic FPS games
>>
>>336890801
3 (original not BFG edition) has a level that was broken at launch and you had to level skip to get through it. It involved a walkway and your ability to reach it. It was patched fixed, but it wasn't a 100 percent fix so it still comes up.

BFG edition is basically a walking example of how not to do a port, along with HD slient hill collection
>>
>>336890524
You mean to kill John Romero? No, you just shoot rockets into the hole in the wall that you are supposed to believe is the boss.

What made you think the game was unbeatable without noclip? As if such a game would even be released.
>>
File: Guy & Pinky.jpg (476 KB, 800x800) Image search: [Google]
Guy & Pinky.jpg
476 KB, 800x800
So Doombros, a few questions...
Age?
When you first played Doom?
Games you've completed (or are trying to complete)?
Any shining memories you have from playing?

>20
>Owned W3D as a kid, but not Doom; first played it when I was about 12 or 13 via 360 XBL arcade
>D1, D2, still need to finish TNT (m18), need to play Plutonia in full, have 64 PC-port but haven't started it
>Always play on UV, and most of the time I go for UV-Max runs
That first time I played through episode 1 was amazing. I came late to the party on modern consoles and FPS games, all the FPS games I had played by the time I found Doom were Halo, Half-Life 2, and maybe a few other lesser titles, but despite being use to a certain graphical level and story telling level, episode 1 fucking had me hooked. Playing through it for the first time was awesome; discovering specters for the first time, not knowing where the fuck I needed to go, getting the chainsaw, and despite the old '93 look of the game it still felt fucking great. Ep3 probably has the most "whoa" memories for me because of the great hell atmosphere, and Warrens and Limbo were a fucking wild ride. Playing with a controller was kinda ass, but holy shit did I get hooked on Doom. #1 GoaT.
>>
>>336887760
this is the shit right here
>>
>>336890821
Perfect Hatred is pretty tough by pistol start UV, but I've done it. That map is a perfect (heh) example of how pistol start can completely change a map.
>>
>>336891245

25
First played Doom on the psx when I was about 6 or 7 around about
Recently went back and been though D1/2/TNT/Plutonia, slowly making my way through Scythe
Probably E1M8 when I first saw the 2 Barons appear. The dual cry of them aggroing pretty much resonates in my head whenever I think about Doom.
>>
Visual style, which do you prefer?
1) Classic Quake with its low resolution and pixelated look, such as Devil Daggers tried to recreate
2) Remastered, with high-res textures and sharp edges to everything
3) Modern: up to date shaders and models, as the new DOOM or Wolfenstein had

>>336889470
What if it played just like the original Quake but instead embraced its Lovecraftian inspirations to a much greater degree?
>>
>>336888317
Its on the Bethesda store. You can get them on Amazon as well I think.
>>
File: dee.png (326 KB, 500x481) Image search: [Google]
dee.png
326 KB, 500x481
>>336891245
>Age?
24
>When you first played Doom?
A few years ago, give or take
>Games you've completed (or are trying to complete)?
I never really played it that much until a few days back. This has nothing to do with the launch of the new Doom, I was just playing through all the old games that I missed for the past year and decided to do them in release order. Choose Doom as my starting point, not really a fan of monotone wolfenstein labyrinths. Currently at e2m8.
>Any shining memories you have from playing?
Positively everything. The game is brilliant, and I'm not the type of person to be bothered by dated graphics. It's just a thing that doesn't exist in my brain.
>>
>>336891778
The reason I missed so much games is that I was an autist and wasn't interesting in anything but racing/flying games until 2007 when I made myself play Hl2 and got blown away. My play order was botched beyond any imagination: hl2ep1 > hl2 > hl2ep2 > hl1
>>
>>336891245
>21
>My parents had the Doom demo when I was a kid but I barely remember playing it so I wouldn't really count that. I beat it two years only, but I really should play it again on harder difficulty
>D1 and D2, plan to beat the similar games sometimes, but I gotta admit I suck a bit at them so I need to git gud a bit more first
>Enjoyed the shit out of them even now that I barely enjoy games that much
>>
>>336887760
I love the game as is, but I've never seen the cover art. Might buy the game just for my collection of subjectively good cover art games that I have.
>>
>>336891245
>27
>4
>beat em all nigga
>that night my dad came home with a workmate's PC so he could set up a Doom LAN with me
Fragging pinky demons in one of the earlier levels with my dad is probably my earliest memory
>>
File: Cute CyberDemon Girl.png (325 KB, 526x488) Image search: [Google]
Cute CyberDemon Girl.png
325 KB, 526x488
So do you guys like H-Doom? Would you fuck a cute Cyberdemon girl? (Pic related)
>>
>>336885046
Doom II no contest
>>
>>336888396
The Pit is a great level. Don't understand why plebs don't like it.
>>
>>336885046
Doom, better level design
>>
>>336888497
I just tried this since I wasn't aware of it

that fucking sucked
>>
File: AAAHHH.png (33 KB, 225x220) Image search: [Google]
AAAHHH.png
33 KB, 225x220
>>336894523
On a scale of 1 to 10, how many barrels o' fun did you have?
>>
>>336894731
I ran out of ammo in a cramped room fighting 4 cacos and if I jumped down the hole in the middle to grab the chaingun, I'd get killed since I couldn't look up

I also didn't look for secrets because if you pressed use (x button on the xbox controller) 3 times in rapid succession, invincibility would activate and I hated waiting it out

2/10 I got a laugh out of how dull it was
>>
File: Surely You Jestin'.jpg (71 KB, 640x592) Image search: [Google]
Surely You Jestin'.jpg
71 KB, 640x592
>>336894904
>if you pressed use 3 times in rapid succession, invincibility would activate
SURELY you must be jestin'.
SURELY.
S U R E L Y
>>
>>336885046
Doom.
Level design is much better. Balance isn't thrown off by the all powerful SSG.
>>
>>336891324
You've really gotta keep an eye on your ammo when you pistol start it.
>>
>>336895398
It's one of those maps where you want a berserk of chainsaw badly, but having those would basically negate the main threat behind pistol starting the map. I'd say UV pistol starting Perfect Hatred (with or without 100% secrets) is a testament for getting good at Doom.
>>
File: DoomBingo.png (150 KB, 951x1118) Image search: [Google]
DoomBingo.png
150 KB, 951x1118
Forgot I had this.
Anyone care to bingo?
>>
>>336891245
33
Doom shareware, clean booted DOS to use all 4MB of RAM
All commercial releases on PC apart from D44M, not going to touch it. Doom 64 EX is pretty cool.
Pre-internet era, found Doom cheats in magazine, IDCLIPped behind the icon of sin and scared the shit outta myself. Had no idea Romero's head was there, and the noise was too much for headphones in a dark room.
>>
>>336886041
It actually had better graphics.
But it ran slower.
>>
File: 1462706985871.png (148 KB, 951x1118) Image search: [Google]
1462706985871.png
148 KB, 951x1118
>>336896784
I'm pathetic.
>>
>>336892062
Brom painted that as well as the world famous Doom 2 boxart.
Big fan of Brom.
>>
>>336896784
mitzi went down to chinatown (well first the animal shelter)
apart from that i never finished doom
>>
File: Doom Bingo1.png (201 KB, 951x1118) Image search: [Google]
Doom Bingo1.png
201 KB, 951x1118
>>336896784
Could be better.
>>
File: bingo.jpg (290 KB, 951x1118) Image search: [Google]
bingo.jpg
290 KB, 951x1118
>>336896784
Realised I never fistfucked the cyberdemon
Isn't Mitzi a cat? Not sure.
>>
>>336896784
>RoE
I never beat the final boss, it dawned on me at that point that I just wasn't enjoying it so I gave up and played something else instead.
>>
File: Carmack2.png (89 KB, 921x516) Image search: [Google]
Carmack2.png
89 KB, 921x516
>>336897804
>>
File: 1462706985871.png (184 KB, 951x1118) Image search: [Google]
1462706985871.png
184 KB, 951x1118
>>336896784
A grown man owning plush toys is autistic.
>>
https://tcrf.net/Quake_III:_Revolution

There are sounds files in this page which seem to represent a talking Doomguy, he sounds like Caleb.
>>
>>336888951

Quake 1 is better. I have amazing memories of playing Quake 2 in coop with my friends though.
>>
>>336898420
It's a bit cringy though
>>
>>336898117
Ah, yeah. Thanks.
>>
>>336885401
Is it wrong for me to want a meatball demon as a pet.
>>
>>336885387
>>336885231
>>336885592
Which levels exactly do people consider bad? I played through Doom 1 and 2 for the first time a few years back and I don't really remember anything in 2 dragging it down.

I'm mostly wondering if people hate the maps like Tricks and Traps, because I fucking loved that stage.

I also generally preferred Quake over all the other Doom-likes, but I still need to do Heretic and Hexen.
>>
>>336898420
>Caleb
We'll never get a proper sequel to Blood let alone a remake. Same for SHOGO.
>>
>>336899569
Heretic is better than Hexen imho
>>
>>336899569
>he hasn't played Heretic
You're in for a world of fun, I like vanilla Heretic more than vanilla Doom
Try using your doom cheat codes
>>
>>336899649
He wont live again.
>>
File: RLM Rich nonmedy.gif (3 MB, 300x278) Image search: [Google]
RLM Rich nonmedy.gif
3 MB, 300x278
>>336898117
>>
SEND HELP
>>
>>336899569
I love Heretic, shame it doesn't get more love.

Hexen is also fun, but you really need a guide for that, otherwise it will frustrate you
>>
>>336888951
>>336889064
>>336889358
>>336889470
I assumed most people preferred 2, at least that seemed to be the consensus. Quake 1 is like the perfect fucking shooter to me.
>>
>>336890821
Pistol start Barrels o Fun it harder then anything else in the base games on UV. Holy shit i must've died like 10-15 times the first time doing that shit because of how if you fuck up once you're not getting to the gap to get actual weapons.
>>
>>336899946
I never did try playing through Doom with pistol starts, is it worth doing?
>no pol.wad
https://www.youtube.com/watch?v=614akDkzvtE
>>
>>336900094
>I never did try playing through Doom with pistol starts, is it worth doing?
no
>>
>>336899925
>Quake 1 is like the perfect fucking shooter to me.

Same here. Its level design is yet to be surpassed.
>>
File: dllhost_2016-05-08_14-29-04.png (1 MB, 800x585) Image search: [Google]
dllhost_2016-05-08_14-29-04.png
1 MB, 800x585
I did a thing, just for you guys.
>>
>>336900094
Yes. It's too easy if you bring stuff from previous maps.
>>
New doom > all
>>
>>336885046
>no Thy Flesh Consumed
Doom 2, easily. Original is boring.
>>
>>336889358
I do. I think 2 is objectively a pretty awful game, but I still like it. 1 is good, but it doesn't click to me.

My favorite Quake is 4.
>>
>>336900267
It's only issues are the semi limited weapons, but when you compare them to a bunch of other shooters there's still a shitton of diversity.

The level design, movement, and enemy design are all so perfect.

>>336900094
I have 0 interest in doing that, sounds like a test in pain.
>>
>>336900374
I love it.
>>
File: CdD1ZXwWoAEWRQJ.jpg orig.jpg (141 KB, 1061x535) Image search: [Google]
CdD1ZXwWoAEWRQJ.jpg orig.jpg
141 KB, 1061x535
>>336900717
>1 is good, but it doesn't click to me.

Is it the artstyle? Maybe if you try playing prettier custom levels you'll be able to appreciate the gameplay more.
>>
>>336899569
All the ones Sandy made.
>>
>>336900921
It's the guns, mostly. They feel too... abstract? Limited animations, low-poly models plus they don't seem to be doing that much damage without quad. Quake 2 is a pretty embarrassing follow-up with dumb enemies and repetitive art in the first half (there are some impressive levels closer to the end, but it nails the weapons.

I like art-style, love OST. Just don't enjoy the game as much as I feel I should've.
>>
>>336885231

This.

There are no other correct answers.
>>
>>336900374
I like it anon, got any more?
>>
>>336901104
I have the same problem.

When I kill something, it's just not as satisfying like in Doom where enemies get torn apart in all sort of gruesome ways. In Quake most of them just sort of fall over unless you're using Quad Damage.

Plus I feel like Quake's enemies take longer to kill than Doom's enemies which doesn't really do it for me.

Shame too, because I really wanted to like Quake
>>
>>336901104

Yeah, aside from the grenade launcher I can't say I enjoy any of the guns in Q1. The sequel on the other hand had fuckawesome guns, including the Super Shotgun. It's a blast to play, but like you wrote the AI is nonexistant and the game is piss easy.
>>
You know its funny. Half Life was more or less directly inspired by Doom. Then Doom 3 comes along and is almost a beat for beat retread of Half Life.
>>
>>336901626
Dunno, Q2's guns felt weird to me for a different reason - none of them had a muzzle flash. I don't think I've seen a game before or since that didn't have a muzzle flash for it's guns. Hell even Wolf3D had it
>>
>>336891245

33
Played Doom when it released. Had the E1 shareware version which I payed to death. My friend at school then gave me the 4 floppy disk version

Played them all bar Doom 4 beta. Hyped for it to be honest - the 200fps GTX 1080 demo looked great
>>
>Doom 64 was a better Doom 3 than Doom 3.
>>
>>336901626
GL has a really good sound when the grenade bounces around, plus it's satisfying to hit enemies. My problem with Q1 enemies' HP isn't even that all of them are pretty beefy, it's more like there's not enough variety. What I love about Doom (mostly Doom 2, Doom 1 has a pretty poor enemy selection) is how it has lots of beefier enemies, but also some low-HP core enemies that are used through all the game and that you can blast in a single rocket or SSG shot. So your guns never feel bad even when you're fighting some tougher dude, you can always compare that to the weaker enemies. I felt like Q1 didn't have enough of that, you have zombies (who are a really cool enemy), knights and troopers that only appear in the first maps, and dogs (first level only as well), they just aren't mixed in the enemy roster well.
>>
File: IMAG1485.jpg (260 KB, 586x616) Image search: [Google]
IMAG1485.jpg
260 KB, 586x616
>>336901479
Not on Doom, sorry, I'm a very recent fan. Feel free to check my other stuff on tumblr as 'elloslal', if you want, though.
>>
>>336901606
The gore in Doom is a lot more pronounced but the time to kill on the bigger enemies is pretty long.
>>
>>336901985
>>336901479
But I can whip up something quick on a request, if the thread will still be alive.
>>
>>336902132
You might wanna move over to /vr/'s Doom threads >>3194238 those usually stay up for days.

A Doomguy would be nice, if you're not too busy. Classic one, none of this Halo armor sleeve nonsense.
>>
>>336902508
Here's how you do it: >>>/vr/3194238
>>
>>336887760
>not blood
>>
>>336885046
i went through Doom and Doom 2 and found the new wepons in doom 2 added a lot more than I expected. I think they reduced enemy health in 2 a bit which I appreciated. Can't say much for the levels though
>>
Doom 1 is better.
>>
>>336902718
>I think they reduced enemy health in 2 a bit which I appreciated
They didn't. They added lots of medium-tier enemies (take 2-3 rockets) and SSG is a cheap and extremely powerful weapon.
>>
>>336900374
Is this based on a level or is this a freestyle sketch?

Either way, I'm incorporating it in the level I'm currently making
>>
Which is better, Thief The Dark Project or Thief 2 The Metal Age?
>>
>There will never be a classic style FPS made in the modern age with high quality sprites and Hi Res textures.
Such a game should be fairly easy to make and would probably sell gangbusters on the indie market.
>>
>>336902656
Isn't Blood Douk?
>>
is there a way to disable the mouse->movement in chocolate doom
>>
>>336902947
That's because there's no reason to. Look, I love Doom, but it's an amazing game not because it's made by using sprites - it's because it has a great selection of enemies and weapons and simple but satisfying gameplay. Sprites make some things really weird/difficult, like vertical gameplay.
>>
>>336902968
yes, set novert to 1 in chocolate-doom.cfg.
>>
>>336902968
chocolate-doom-setup.exe
mouse configuration
untick allow vertical mouse movement
>>
>>336903089
>>336903118
thanks
>>
>>336902898

Thief 2 was slightly more appealing to me, but I can see why a lot of people prefer 1.
>>
>>336902891
It's based on the E2M2 warehouse, with the doorway/portal leading into E2M1 kind of environment.
>>
Doom.

Doom II had too many levels where I was just like.. this isn't even anything..
>>
>>336903046
Maybe, but high quality sprite games really stand out. Imagine an FPS with the sprite quality of Metal Slug
>>
>>336903290
Imagine the work to make sprites of that quality for front, back, sides, maybe top/down if the enemy is flying. And I still don't think it'd look all that great compared to how sprites look in games with fixed perspective.
>>
>>336889146
He's trying to be entertaining but he's not experienced enough and it just comes across as ugh.

But he mostly does useful commentary so I can't shut it off.
>>
>>336903046

I think 2D shooters just have a nice aesthetic. I've been hoping to see exactly what that anon depicted. Was kind of hoping Romeros new game would be that, but it sounds like it will probably be 3D.
>>
>>336903362
Could just be a matter of taste I guess. Personally I find the old 2.5D FPS games a lot better to look at than most modern games.
>>
>>336887760
Heretic is boring as fuck.
>>
>>336885046
Like with most games, I prefer the original. You often find that the first game in the series has less content and less refined gameplay, but it has "soul" and "love", and is typically more focused and has little to none filler. Only killer.

Doom
Fallout
GTA 3 (gta1 and 2 were very different games to compare)
Demon Souls/Dark Souls
Quake
>>
>>336885046
Doom 1 by far.
Doom 2 felt incohesive, disjointed and all over the place with its Mario Maker sandbox tryhard levels.
Doom 2 is what happens when you get so full of yourself that you throw away the fun and design the levels around PRO 1337 mad skillz Fatal1ty.
It was non-fun autism incarnate.
I fucking hate Doom 2 while Doom 1 is GOAT
>>
Seems the consensus is Doom II levels suck.
>>
>>336903665
GTA 3 is goddamn terrible.

>>336903687
Doom 1 enemies are boredom incarnate compared to D2 ones.
>>
>>336899946
Chaingun is all you need man.
https://www.youtube.com/watch?v=OYX_ZHU2oYM
>>
>>336903761

The super shottie is great, the new enemies are great.
The new levels suck. It was a cash grab, and that's even been confirmed by the devs. They did it to make a quick buck.

Take my advice and get this map pack;
>https://www.doomworld.com/vb/wads-mods/58757-doom-2-the-way-id-did-final-beta-released/

Also while you're at it get the same map pack but for D1. They're both excellent.
>>
File: download.jpg (389 KB, 750x1125) Image search: [Google]
download.jpg
389 KB, 750x1125
I want it to be Doomguy but I know it'll be Praetorguy
>>
>>336904031
It's a revenant, no?
>>
>>336898117
Carmack is an amazing A.I in human flesh.
>>
>>336903784
Eh, the truly great doom 2 enemies are the Revenant, Arch-Vile, Mancubus and Arachnotron.

Heavy weapons dude is just a logical progression from zombieman->shotguy. Hell Knight is just Baron of Hell with tweaked health. Pain elementals are cunts and basically cacodemons that shoot lost souls instead of fireballs. Wolfenstein SS are gimmicks. Commander Keen is only technically a monster, as in the final boss.
>>
>>336904031
A Baron would be pretty cool, I've grown fond of his new design
>>
>>336885046
Doom 1 > Doom 64 > Doom 2

>>336885231
The Super Shotgun and the new enemies are the worst things about Doom 2.
>>
>>336904031
It better be a Spectre. Or a Lost Soul. Or a Cacodemon. Though the new Arch-Vile design is neat too, I guess.
>>
File: 1264256250309.jpg (29 KB, 489x362) Image search: [Google]
1264256250309.jpg
29 KB, 489x362
>>336903784
>Doom 1 enemies are boredom incarnate compared to D2 ones.
>he only plays on Hey, Not Too Rough
>>
File: a.webm (3 MB, 320x240) Image search: [Google]
a.webm
3 MB, 320x240
>>336899946
>>336903873
I just made this
>>
>>336904127
Hell Knights are a better enemy than Barons, though both have a place.

>>336904198
>The Super Shotgun and the new enemies are the worst things about Doom 2.
What a terrible opinion.

>>336904228
They don't have anything special to them. They're just enemies that shoot energy balls or bullets.
>>
File: Asuka_Kasen_(III_-_art).jpg (164 KB, 795x1585) Image search: [Google]
Asuka_Kasen_(III_-_art).jpg
164 KB, 795x1585
>>336903784
It is not.

>Simple, yet engaging revenge story that you can sympathize with easily
>No forced drama and "sad" moments in the story, just cold blooded gang business.
>Main character doesn't talk, doesn't care. Again, no forced drama and bullshit excuses to do what you do.
>map is very small but very fun. By the end of the game you'll know every back alley and get immense enjoyment from exploiting such knowledge against enemies during car chases.
>atmosphere is of utter despair, people are sad sacks of shit, the strong echo around the city suggests that the buildings are just concrete monuments with windows painted on, and you're just in some type of hell.
>the missions are fast and fun. Absolutely no farming required (buying properties to progress in VC, gang wars in SA). You can just do them one after another and finish the game in 2 or 3 hours if you want.
>driving physics are perfect - not as sharp as in VC, not as floaty as in SA
>walking physics are great, same as in VC - your character always looks forward with your mouse movement, no awkward moments when you want to turn around while standing on a ledge and falling off. Making combat very quick paced, with jumping to avoid being hit, etc.
>getting in and out of the car animation is the fastest in the series
>contains best girl
>>
>>336904416
Why the fuck did I write so much to "prove" my opinion to some guy on the internet? I always realize it when it's too late.
>>
>>336904309
The Super Shotgun ruins the balance of the weapons and, even worse, has a terrible firing sound.

The new enemies are just shit, especially the Pain Elemental, Arch Vile and Revenant.
>>
>>336904271
Same for the youtube video, I'm a pleb who cant get webms for doom under the 3mb limit though.
>>
>>336904309
>They don't have anything special to them. They're just enemies that shoot energy balls or bullets.
every fps ever. congratulations for being a retard.
>>
I'm trying to play DOOM64, i installed it but i cant play it because it sasy i need an IWAD file or something, what do i do?
>>
>>336904127
The only thing I hate about the Revenant is his homing missile. IMO he should only use it if you're at a certain distance from him, and use the regular missile in other cases.

Pain Elemental and Chaingunner can such a cock though
>>
>>336904309
>Demons/Spectres/Lost Souls
>Shooting bullets/Fireballs
>>
>>336904694
Download a rom, run the wadgen exe to convert the rom to a wad
>>
File: PLS RESPOND.jpg (180 KB, 750x750) Image search: [Google]
PLS RESPOND.jpg
180 KB, 750x750
>>336904694
i wanna play that too but i don't know how to configure it, if someone could guide me through the steps it would be great
>>
>>336904416
>>atmosphere is of utter despair, people are sad sacks of shit, the strong echo around the city suggests that the buildings are just concrete monuments with windows painted on, and you're just in some type of hell
What??? You are overanalysing things. I mean, it's cool that you like GTA3, but attaching some imaginary qualities to it as proofs isn't working.
>missions
I thought they sucked. I gave up on the second island.
>>336904531
>The Super Shotgun ruins the balance of the weapons
It improves it, actually.
>has a terrible firing sound
Don't reply to my posts ever again.
>>336904660
>every fps ever
But Doom 2 did so much more! Remember that enemy that would resurrect other enemies and would conjure a pillar of flame underneath you? Huh? Remember enemy that would spawn other enemies? Remember guys with flamethrowers? Remember the guys with homing rocket launchers? Weren't those cool?
>>
>>336904694
Are you trying to play the EX version?
>>
>>336904864
>he likes the super shotgun firing sound
holy shit how can one person be so tasteless, it sounds muffled and absolutely nothing like a gun of any kind
>>
>>336904778
It worked thanks
>>
File: Gta3-pc-walking.jpg (33 KB, 342x274) Image search: [Google]
Gta3-pc-walking.jpg
33 KB, 342x274
>>336904864
I'm not implying that it's in the lore of the game, just describing how the atmosphere feels. Especially if you played it on PS2, there's this strange motion blur in addition to the ever-present echo, makes it seem even more like a bad dream.

https://youtu.be/jONTvpvj7DM?t=83
>>
File: Heretic boxart.jpg (113 KB, 917x1200) Image search: [Google]
Heretic boxart.jpg
113 KB, 917x1200
>>336887760
Also, I probably actually agree. Heretic has amazing art design, very clean and clear fantasy style, it has cool maps that are fun and also resemble actual places... to an extent, the monsters aren't as cool as Doom 2 ones but they are better than Doom 1 ones, the guns are OK, but Tomes make them cooler by adding essentially alt-fires.

Heretic is GOAT game and Raven (RIP) is a terribly underrated developer.

>>336905164
Stop replying.
>>
>>336904864
>these monsters are more strongerer which means they are better!
Wow, it's like talking to a 4 year old.
>>
File: sneaky lich.jpg (315 KB, 1024x640) Image search: [Google]
sneaky lich.jpg
315 KB, 1024x640
>>336905251
>Raven will never make Heretic 3
>No one will ever make another Doom-esque fantasy shooter
>At best we'll probably get another Ziggurat

It hurts.
>>
Anyway, I have to go. See you later in any Doom thread.

>>336905510
>strongerer
They're more interesting, they hurt you in unique and distinct ways which fit their theme. Archie is a dark hellish magician, for example, so it has an unique and strong attack that he visibly "casts".

>>336905623
It's a damn shame and unfair.
>>
>>336902898
I hated the horror elements in Thief 1, yet when I played Thief 2 I missed the lack of them.
>>
File: 1451948266034.png (67 KB, 371x296) Image search: [Google]
1451948266034.png
67 KB, 371x296
>>336893238
the whole idea is so ridiculous, that I can't but love it. Plus the "art" is nice.
>>
What's the mod that gives you 4 super shotguns again?
>>
>>336906119
Russian Overkill?
>>
>>336906231
Yeah that's the one.
>>
>>336902656

YES!
>>
Doom 1 is better.
>>
File: sketch to game.webm (3 MB, 640x360) Image search: [Google]
sketch to game.webm
3 MB, 640x360
>>336900374
Making sketch into this is actually neat. Wish there was a default "Dead baron" thing. Might have to use that weird texture from tower of babel or spawn and kill one instantly through script. Startan texture is just default I need to replace, tunnel goes nowhere yet because that will come later.
>>
>>336899569
The city levels that start around map 13 or 14 are all pretty meh. I think the maps from Doom 1 are more memorable than most of the ones in Doom 2
>>
>>336899569
Tricks and traps isn't hated at all. It's actually one of the better gimmick levels in the game.

The Pit, The Chasm, most of the levels 12-20 and some miscellaneous levels from rest of the pack are what people shit on. They're not straight up unplayable kind of bad, but they are a very clear dip in quality from the other levels for various reasons. Most of the city levels are simply put just too long or badly laid out so they're difficult to navigate.
>>
>>336908078
Woah, it's so cool to see something you made getting turned into a thing, nice! If you take feedback, I imagined the place to be a warehouse of UAC, with the demon door being a portal to hell. But make whatever you want!
>>
>>336908078
Please post the continued development to /vg/, I will be watching.
>>
File: cacodemonpooper.jpg (56 KB, 1280x720) Image search: [Google]
cacodemonpooper.jpg
56 KB, 1280x720
>>336899267
Nope that's fine. Is it okay that I wanna fist cacodemon in the pooper?
>>
>>336891245
>Age?
22
>When you first played Doom?
Played through shareware a few times on my DS.
>Games you've completed (or are trying to complete)?
Just the first 2 games, including episode 4 and Doom 2's 360 exclusive levels.
>Any shining memories you have from playing?
I don't remember the name of the map, but I remember playing through one level in Doom 2 with all the narrow walkways and Lost Souls popping up from below. It genuinely spooked me.
>>
>>336899267
DO NOT PET THE CACO
>>
File: Screenshot_Doom_20160210_150139.png (151 KB, 800x600) Image search: [Google]
Screenshot_Doom_20160210_150139.png
151 KB, 800x600
>>336909662
>>
>>336885143
this guy knows whats up
>>
File: CRITICAL AGITATION.gif (1011 KB, 500x394) Image search: [Google]
CRITICAL AGITATION.gif
1011 KB, 500x394
>>336910295
>>
>>336885046
Doom 2 since it actually introduced a challenge.

Doom 1 is ez mode.
>>
>>336900921
Arcane Dimensions is so fucking good.
>>
>>336885046
Level Design - DOOM - DOOM II levels are, most of the time, just connected squares, specially during the mid game. They feel much more arcadey compared to the original

Gameplay - DOOM II, it expands on every aspect

Athmosphere & shit - DOOM, except the last levels of DOOM II because they are pretty fun to look at

>>336899569
Heretic is extremely fun. It looks old in the tooth at first but you'll quickly get immersed. Also, it has a pretty good soundtrack.

Hexen not as much, mainly because the fighting and enemies is shit, but it's gorgeus to look at. Like that other anon said. if you play without a guide you'll end up treading through the same level several times.
>>
>>336885452
The Playstation port of Doom is a bit like this.
>>
File: 1462551194703.png (528 KB, 927x380) Image search: [Google]
1462551194703.png
528 KB, 927x380
>>336912604
>>
>>336888951
As far as I'm concerned:
Quake 1 is Doom 3.
Quake 2 is Quake 1.
>>
>>336902898
TDP/G is great when its the Human levels. But the Horror levels kinda lose touch of the stealth aspect of the game, and can be quite boring. Overall feels like an unfocused game.

TMA on the other hand shows that they figured out what worked, and what didn't, and ended up making a much more coherent game because of it.
>>
1. Doom
2. Brutal Doom
3. Master Levels for Doom II
4. Doom 64
5. Doom II: Hell on Earth
6. Doom 3
7. TNT Evilution
8. Doom 3: Resurrection of Evil
9. The Plutonia Expirament
>>
>>336913361
>Brutal doom mentioned at all
Dropped
>>
>>336913361
>Plutonia and TNT that low
>Brutal Doom

Shit tastes
>>
File: Halo_Custom_Edition.jpg (27 KB, 461x254) Image search: [Google]
Halo_Custom_Edition.jpg
27 KB, 461x254
Who Area 53 here?
>>
>>336891245
it was literally my first game

I was like 3

I was captivated to much by the game i swore to myself I would play them

Finished DOOM II last year, i'm 22
>>
>>336885046
I always felt more at home with Doom 2
>>
>>336893238
i wanted monster girls, not "monster" girls
>>
>>336885046
>Just consider the core games
Alright
Doom = Doom 2
Doom 2 has great new enemies and SSG, but everything else is better in Doom 1. Overall difference is not that big to say that Doom > Doom 2.
>>
>>336905250
I never thought about it before but I do understand what you mean (not the other anon) from my memories playing GTA3- I remember the odd motion blur exactly, and the atmosphere is definitely despair-inducing and almost dreamlike.

>police radio communication blaring from nowhere when you get wanted levels
>pedestrians outright screaming and crying when going on the rampage in that video instead of the usual canned screams and occasional misplaced "IN THE ARMY" remark
>>
File: 1462706985871.jpg (759 KB, 951x1118) Image search: [Google]
1462706985871.jpg
759 KB, 951x1118
>>336896784
Didn't finish RoE, still have to play wolfie and 64.
>>
>>336885231
this.
>>
>>336908078
Come to the fps general on /vr/ m8, we always need more modders
>>
>>336913124
What.
>>
>>336885046
I think of them as one game so I don't care.
Thread replies: 242
Thread images: 55

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.