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>MSAA >QSAA >CSAA Which is best?
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You are currently reading a thread in /v/ - Video Games

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>MSAA
>QSAA
>CSAA
Which is best?
>>
>>336680838
get a life
>>
>>336681096
no
>>
>>336681258
kill yourself you virgin loser
>>
>>336680838

FXAA
>>
No one needs more than 8x MSAA
>>
>>336681362
Why so angry, bruh?
>>336681454
ebin
>>336681525
Saw some comparison screenshot some anon had of FF13 running 1080p with MSAA x16 compared to 4K downscaled. Still saw a decent amount of jaggies at x16.
>>
CSAA is deprecated now.
>>
TXAA
>>
USAA
>>
SSAO
>>
SSAA

Shit's basically downsampling.
>>
AYY
>>
>>336680838
SGSSAA combined with some downsampling is best.
>>
USSR
>>
>>336682604
Pretty sure SGSSAA is downsampling.
>>
I don't use AA because I don't see the jaggies.
>>
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>>336680838
Downsaling=SSAA>MSAA+SGSSAA>MSAA=CSAA>SMAA>FXAA.

That's the short list of things and the most common anti aliasing methods. If you want to pull in shit like TXAA and other new methods, fair enough, but they're only used in a handful of games.
>>
>>336680838
MSAA8X on GTA 5 looks fucking fantastic.
>>
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>>336680838
TAA
>>
I don't wear my glasses when on the computer so it all looks the same to me anyway
>>
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>>336683402
SGSSAA is Sparse Grid Super Sampling, that does transparent textures, etc, which normal super sampling doesn't do well(?) I am not sure. But downsampling covers all of that since it just renders from a higher resolution and re-sizes it down to your monitors native resolution.
>>
T&A
>>
NvidiaSAA
>>
>>336683608
this guy knows what's up
>tfw DSR 4x (the only good looking DSR) eats three quarters of performance
>>
2xSSAA
>>
>>336683789
temporal anti-aliasing is always a blurry mess
>>
>>336680838
SMAA+Downsampling is the best.
>>
JSDF
>>
>>336684441
Jewish Satellite Defense Force?
>>
>>336684272
not in motion, it's cheap and efficient solution at zero cost
>>
if you need more than 4x AA to have fun you are a Muh graphix baby.
>>
Isn't MSAA phased out in newest games?
>>
4K with no AA is the only correct answer
>>
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>>336684741
I can play games with Nintendo 64 graphics. But I can't stand shimmering or aliasing in my games. I avoid it at all costs even if I have to sacrifice graphical fidelity.

So please, don't put us in the same category as the people who buy $300+ consoles just for exclusives and better graphics.
>>
>>336685224
Good thing "Nintendo 64 Graphics" means AA
>>
cccp
>>
4k is the correct answer
>>
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>>336685341
I think you mean AAA. We've seen a lot of starving slav teams develop way more than these well funded teams published by fucking Ubisoft or EA.

Graphics doesn't cost as much as people like to believe. Marketing does. Marketing is their number one priority.
>>
FXAA because of its minimal performance impact and i like how it makes everything less sharp.
>>
>>336680838
BSAA is the beefiest
>>
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>>336686327
>i like how it makes everything less sharp.
>>
>>336680838
MDUUMA
>>
>>336680838
>Using asymmetrical images to show differences in quality
Retards like you need to be gassed
>>
>>336683789
What game is this?
>>
>>336680838
Running at 4k with AA off is best. Everything else is console tier.
>>
>>336685341
Nintendo 64 graphics means blurriness, which is why anon hates sharpness and can't stand aliasing.
>>
>>336686327
might as well just smear something all over your monitor
>>
>>336680838
Downsampling.
>>
>>336686916
if you apply fxaa to 800x600 output it will look like shit, yes, but if you have at least 1080p or higher it looks just alright.
>>
No AA

AA is literally a euphemism for blurring
>>
No AA

I love me some jaggies
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>>336686830
I'm the guy he replied to. I hope you're not implying I like 'blurriness' because SSAA/Downsampling is the exact opposite, it makes the image sharper.

Post process anti aliasing on the other hand blurs the image and makes the quality worse, although eliminates aliasing to a certain degree, the best of this is SMAA.
>>
>>336680838
get a lifeAA
>>
>>336686830
It's what aliasing is. Blurring square pixels to form a resemblance of a perfect triangle
>>
>>336681096
>>336687345
>Stop discussing video games on /v/
>>
>>336680838
I see zero difference

Thank God I'm not autistic.
>>
>>336687205

Is that sweetfx smaa? Whats the best setting to use?
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>>336681525
I prefer 4x MSAA with downsampling desu.
>>
>>336687446
>Thank God I'm not autistic
Shame about the blindness, though.
>>
>>336687446
>Thank God I'm not autistic.
You may be autistic, as well as blind.
>>
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>>336687478
In that image I am downsampling from 4K, and I am using the E3 2013 Reshade. That's it.

You could probably do with 1440P or even lower with SMAA if you would so desire.
>>
>>336687446
Fucking pc owners man. Gotta somehow show that $2000 pc was so worth it.
I mean look at that huge difference
>>
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>>336687478
>>
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From an objective standpoint downsampling is by far the cleanest anti aliasing method you can apply.
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>>336684528
This.

Although it hates AO or HDR
>>
>>336687418
What video games, all i see is /g/ wanking
>>
>>336688953
>Video game options and optimization is now exclusively /g/
>>
>>336687778

Ah, I was hoping you had a magic SMAA option, I wanna use it for Dark Souls but I always get shitty shimmering no matter what I try.
>>
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>>336689035
>Video game
>optimization
>2016
Are you from a parallel universe?
>>
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>>336689528
KF2 is very well optimized, even if it's still in EA.
>>
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If people don't realize the 'tricks' modern developers and publishers do today, there's no hope.

And I'll say no more. I have been posting images like this for years, and they just keep spewing bullshit. 'Graphics are expensive', etc.
>>
>>336689652
So that makes one optimized game out of dozens
>>
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https://www.youtube.com/watch?v=NdXCsXcs6nA
>>
>game offers FXAA
>no SMAA

fuck that shit, MSAA2x + HIGH Preset SMAA is the best as far as performance goes
>>
>>336689810
Crysis still runs like shit even if it looks good
>>
>>336689862
Insurgency is also very well optimized, as is Unreal Tournament. I'm pretty sure there's more to it than that, but I don't play all that much vidya, outside of h-games, these days.
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>>336690043
No. It doesn't I ran it well in 2013 modded at a solid 60fps with a GTX 690.
>>
>>336688426
>>336690089
Nice bullshots, marketer-san
>>
>>336690227
Why is it so fucking blurry
>>
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>>336690347
Well it wouldn't matter what I presented to you. So it doesn't matter.

As it does with:
>>336690254
>>
>>336690085

/v/ doesn't understand optimisation.

Everyone kisses Mirror's edge's ass because they prebaked their radiosity into their textures so the consoles don't have to calculate everything. DICE used a separate tool for this.

UE4 has this shit BUILT IN.
>>
>>336690254
>Consolefags can't fathom games actually looking good

Do you even SweetFX? https://www.youtube.com/watch?v=MGyaR2sSBkA
>>
>one side shows advanced textures and shadows
>the other has water and some fog

>comparison

Bravo
>>
>>336690642
But anon, i'm a toasterfag
>>
>>336690254
If there's one thing Battlefront actually does well its graphics and sound.

It's all in service of a shit game but it's a damn pretty one on certain levels.
>>
>>336690826
>>336690826
It's an AA comparison so those things don't matter, retard.
>>
>>336691126
>Blow all processing power and money on MUH GRAPHICS
>Forget to make a game
Sounds AAA alright
>>
>>336690642

That shit is just a fuckload of sharpening and contrast.

It does make the game look like 1970's scifi shot on film though.
>>
>>336691126
In BF4 yeah, in BF3 they just went overboard on the filters, shit didn't look natural.

Those BF3 maps were beautiful with the post processing off, all those colors man.
>>
>>336691424
Front, not field.

BF3 and 4 both look like shit because of awfula rt direction.
>>
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If you have a machine capable of 4K and monitor, then 4K is the way to go. You will not notice those baggies at all if you have a proper 4K monitor.
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>>336691524
If you have vision good enough to utilize a 4k monitor, you don't game
>>
Rainbow 6 Siege has Txaa, the thing consoles use, where the game only really renders half of the screen and its amazing for FPS, like fxaa without the blur but it does make the image "soft" and its not as good as MSAA
>>
>>336686616
The new Need for Speed
>>
>>336691632
damn it looks great
>>
>>336691501
BF4 has great art direction though. They went with a warmer palette instead of cool blues and it really helped the game feel nicer.
>>
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Is there a way to get decent AA in Dark Souls 3? The in-game option does nothing. I've heard DSR works wonders but I'm a poorfag AMD user. I don't want to risk SMAA injector or Gedosato because people have got banned for similar shit in the previous games.
>>
FXAA.
If the developer isn't incompetent it wouldn't look much different from MSAA
>>
>>336694890
>people have got banned for similar shit in the previous games.
Wasn't that fixed?
>>
>>336687105
No AA doesn't make you see more details though. It's been disproven to death
>>
FXAA for the minimum performance trade.
>>
>>336694890
I'd like to know this as well. I'd be happy with a decent amount of SMAA desu.
>>
>>336696113
and console experience of blurriness
>>
When do you think AA wouldn't matter for performance as AF doesn't now?
>>
>>336696113
SMAA does the same and doesn't look like trash.
>>
>>336696836
Wait, AF doesn't matter anymore performance wise? I haven't been paying attention, when did this start?

Anyway, probably for a while. MSAA is pretty similar to rendering frames twice in terms of performance.
>>
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>>336680838
These kind of comparison are retarded. Post the exact fucking screenshot for both effects.

Shitty OP as usual nowadays.
>>
>>336695553
Eventually, for Dark Souls 2, yeah. I don't know what the status of Dark Souls 3 modding is yet.

>>336687105
FXAA, yes. Proper AA, no.

>>336696836
As far as I know AF is memory-bound, not GPU-bound. Unless you're playing an old or low-spec game that only takes 2% of your GPU, proper AA will always have a performance hit.
>>
>>336697165
This comparison is fine since we're talking about jaggies, you faggot anime posting whiteboi.
>>
>>336683789
>chromatism
stop pls
>>
>>336683608
>>336683876
>>336685706
>that hueg amount of graphics settings
I gave up t.b.h and set it on high right away.
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