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VR thread
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You are currently reading a thread in /v/ - Video Games

Thread replies: 174
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You lied to me, /v/
Virtual reality is mindblowing
I came in expecting a neat experience and gimmicky motion controls but wow, it's amazing
already ordered mine
>>
Which games/apps interest you enough to buy into VR?
>>
Are there any differences between the Vive motion controls and the OR motion controls apart from the latter not being available yet?
>>
only people on /v/ that shit talked it are too poor to afford it
>>
weakest laziest shilling i have ever seen

VR sucks
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>>336664640
At the moment, it's mostly tech demos and simple wave by wave games but I really enjoyed playing budget cuts, audioshield, the lab, and fantastic contraption. tilt brush was alright but I can't see myself playing it much. also porn games

>>336664685
I only used the vive controllers but they feel so real. they're synced so seamlessly. I know that touch controllers aren't included though so I think vive controllers will be supported by more titles

>>336665137
I mean it's probably not for everyone, but I think one should give it a chance before having any strong opinions
>>
>>336665332
this
VR might be okay or even good for things like movies photos and videos, but as far as gaming goes, its just another gimmick.
>>
>>336665332
>>336665404
Have you tried the consumer versions yet, anons?
>>
>>336664531
There's a lot of potential for VR-like technology, but that technology is still far away.
VR in its current state is only good for stationary or VERY limited movement games, mostly space sims or racing games, or only at some points in a game (the rest is played in Theater mode).
For racing games, that means you also need a steering wheel.
For space sims, a joystick makes it almost worth it, but that still leaves you unable to control the rest of the cockpit. The Vive has some potential there because the controller can pretty much be used as a stick (just feels weird because it's not connected like a stick), and when you move it away the games could recognize it as a hand, letting you use the controller's buttons to tap at things in the cockpit.

But for VR in general to be worth it, it needs a much larger area to move around in, and better controls, with feedback.
Making them in all the required sized would be a bitch, but gloves with accurate finger recognition and strong force feedback would solve almost all the control issues (even more so if a belt and ankle bands were to be included).
For example, when you're in a cockpit and grip a stick, the gloves would "lock up" when you try to close your fist, giving you more of the feel of holding something. It would also give you force feedback when touching things in-game.

Of course, the Vive does have some potential for features in a game.
>move around the car you're selecting in a racing game, in addition to the obviously awesome cockpit experience
>tune your car in VR with guidance
>switching from theater mode to in-game for parts that do work well for VR, such as
>viewing models (Skyrim objects, collectibles, guns and customizing them)
>character selection in fighting games; characters walk up to you and you can view them in VR before a fight
>stationary segments of games (driving in GTA, sniping in Hitman, hacking in Deus Ex, conversation cutscenes in Deus Ex and RPGs)
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I'll get PSVR when it comes out, it's just at the limit of what I feel like wasting on a 1st gen product, and I'm too lazy for a Vive set-up, PSVR will "just werk"

It'll not suffer from most of the launch and distribution problems either, and doesn't have a 20-40% increased prince in my yuropoor country relative to america. A vive would cost me around $1100

And from simply releasing later there will be more worthwhile games by launch at reduced prices, as well as its own exclusives
>>
>>336664531


>Buying the first consumer release ever

Enjoy your shitty over priced hardware and no 4K panel
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>>336665332
>"it's bad because it's bad!"
>no explanation or real thoughts even offered

Weakest laziest shitposting I have ever seen.
>>
>>336664531
It's new tech OP. Almost every single opinion the public has on it is bullshit due to misinformation. The rest are bullshit due to these global standards the powerhouses are trying to force so that the majority of users have a "comfortable" experience.
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>>336666463
Enjoy waiting another 5-8 years.
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>>336665404
>TVs might be okay or even good for things like movies photos and videos, but as far as gaming goes, its just another gimmick.
>go in the garage and play real ping pong with your friends
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>>336665482
I have had my Vive for over 2 weeks and I love it.
Holoball alone is so much fun.
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>>336664531
What did you try, and where did you try it?
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>>336666923
Is that a multiplayer game? Are there any multiplayer games for the Vive other than Hover Junkers? Have you played any?
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Its not even virtual reality, its a screen pushed right up against your eyes

Still looks pretty good don't get it twisted, but until it gets to be like the matrix, it aint virtual reality
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>>336667009
Cyberpong is multiplayer.
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>>336666918
You can also enjoy using a television or anything that requires a TV with multiple people without having to buy a separate one per person.
>>
VR is amazing to experience.

But it's something you never want to buy, you want your friends to buy it. It's expensive and gimmicky, fun to have a play with, but when you buy it, you won't use it after 2 weeks, it will sit on your shelf and never get used.

VR shouldn't even aim for a home release, it's not going to work. Arcade style where they can have complex rigs is what will get the most out of if. VR flying where you lay on a tilting surface and have fans blowing at you is incredible, sitting at home getting motion sickness because your brain is moving while your body is still slumped in a chair is super limiting.

I'm sure it will sell well due to hype, but it will be a mass epidemic of buyers regret a month later.
>>
>>336667020
Look dick face once VR reaches those levels you're irl body has the potential to be at the mercy of script kiddies.

You think you want it but you don't.
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>>336664685
Touch has some thing where it detects where your fingers are. I'm not sure if it just detects when a finger is on a button without pressing it or if it detects where they are but i think Vive only has buttons
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>>336666463
Most people can't even run teh games at that res.
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>>336667186
>SIM SICK
Motion sickness isn't relative pussy. People gto it from Doom1. People get it from riding in cars. This may sound like bullshit but people get simsickness from jumping on trampolines.

You have to adapt and become stronger.
>>
>>336667204
This is right.
But the vive has the "wheel" thingy like the steam controller.
Probably in the end games will be targetted to using none of the special differences.
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>>336667186
You seem to forget the HTC Vive allows room scale so you are not sitting in a chair.
I've played 5 hours straight in a day with no motion sickness at all since the room tracking is 1:1.
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>>336666443

>20-40% increased prince
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>>336667186
I've used my DK2 for like a year now?
I keep going back to it to fap to miku
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>>336667394
More like a 100% decrease in Prince.
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>>336667440

:(
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>>336664685
The shapes of the controllers are very different. The ones in OP's pic aren't to scale, the Touch controllers are WAY smaller than the Vive ones.
Also the Touch controllers have that thing where they can detect whether your finger is resting on a button. They use that to detect gestures like pointing and thumbs up and stuff.
>>
>>336666443
just wait a couple more years when they'll be in bargain bins for £50, along with the move and the eyetoy
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>>336667204
> literally giving the finger to consumers.
>>
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>>336664531
Check this shit out anons
http://store.steampowered.com/app/382110/
Its even got a movie theater mode
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>>336667485
Vive controllers look massive.
>>
>>336667695
Virtual Desktop is pretty amazing.
I just want windows to take care of it because it doesn't work well with some programs.
It should be a native functionality of windows by now. After like 3 years since the DK1 sold 100k units
>>
>it's amazing
>wii mote + screen taped on your face
Shit tastes good.
>>
>>336667913
> I haven't tried it, rape my face please
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>>336667913
Take your phone and place it millimeters away from your eyes. Tell me what you see.
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>>336667953
Are you proud of your VR face marks?
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>>336668032
wow, butthurt much?
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>>336668023
With the right lens, everything.
>>
imo there isnt enough to justify a purchase yet. Needs more games or apps
But then again, i dont own Vorpx yet, once i get that I can weigh in on that, or Vireio Perception
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>>336668023
Not him, but I can't tell which side you're trying to misrepresent here. Can you elaborate?
>>
Im waiting for vr porn
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>>336668179
>>>/t/709441
>>
>>336668148
You see a blurry mess. Clearly there is more to it then just taping a box to your face.
>>
>>336668390
Oh okay. Yeah the thing they always neglect to mention are the lenses.
>>
Where.
Is.
The.
Porn.
?
>>
>>336668521
Indeed, that and the mocap
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>>336668661
>>336668320
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>>336668661
Seriously?
>>336668320
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>>336668671
Wouldn't really call it mocap if you've only got one to three points that are actually tracked. But I expect full body tracking to happen within a few years.
>>
>>336668661
America is focusing on 180 stereo video as well as the occasional 360 stereo video. Japan is focusing on the real shit.

It's out there, you just have to dig around a bit to find it.
>>
>>336668725
>3DPD
DELETE THIS
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>>336668963
thats more like two and three quarters d
looks kind of uncanny valley though, at least here
>>
>>336666831
>5-8 years
kek
more like 3-4
>>
>>336668764
It can accurately be faked. Your head, body and arms take a predictable yet mechanically efficient path as they move along the xyz axis. Your legs will desync as you travel on a lower z axis but this can be somewhat accurately faked if developers take into account a standing threshold, a crouch threshold as well as a prone threshold.

But even then roomscale travel distance quite limited for the average user so it's not like we can take any real advantage of body faking. People just need to get over the joystick locomotion taboo so we can go back to the cool shit we were fucking with on the dk1.
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>>336669172
>two and three quarters d
What?
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>>336669315
From what I understand, inverse kinematics with three points of tracking is generally good enough to look decent on other peoples' models, but not really good enough to look decent on the player's own.
>>
>>336669405
well it uses meshes and textures scanned from people
it exists kind of between scratch built models and 3dpd recordings
>>
VR leaves a months-lasting afterimage on your retina.
>>
>>336669412
Like I said it can be faked but it won't be true, however it's irrelevant since most people can barely handle the 5x6.5 minimum foot space.
>>
>>336669642
You can do plenty with less space than that. Full body tracking will be most interesting in multiplayer type stuff, anyway. Body language and all.
>>
I have sensitive skin, maybe I shouldn't get this
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>>336669592
Yeah okay, but did you know that there actually is an optical illusion that takes a couple minutes to set up and can last months? It's crazy.
https://en.wikipedia.org/wiki/McCollough_effect
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>>336667190
>implying i'd be playing multiplayer games and not spend the rest of my life dicking my waifu
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>>336664531
the new HTC Vive IS fucking incredible, but I don't have the money or the room for it.

At least I get to play around with it at my university a whole lot
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>>336669912
>your new face when your waifu is really a virus
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>>336670095
Still less harmful than the viruses you can get from dicking real women.
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>>336670007
What do people do with it at your uni?
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>>336669412
>>
>>336669592
This
And touchscreens are still seen as a dumb gimmick how do they want us to jump to VR
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>>336667695
not worth $15 imho
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>>336670176
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>>336670348
I mean, its pretty fucking immersive dude.
Alone. In a movie theater. Watching that (whatever the fuck you want).
Might as well throw some popcorn in eh?
Perhaps even games.
Its neato enough for me to buy it.
>>
>VR
>VR games
FLASH IN THE PAN GENERAL, WHAT DID YOU GUYS THINK OF UNDERTALE?
>>
I had an existential crisis after using the vive for the first time ever yesterday.

I realized that I wasn't sure, if my life WAS a simulation, that I would want to end it. I sat on my floor for 30 minutes just looking around the lab demo and felt like a creator was toying with me.
>"You think you want to leave the matrix? Look how much fun you're having. You cant even take this headset off even though you know it's not real"
>>
>>336670235
Basically, we experiment with it and figure out what to do with it, because lord knows it has near limitless potential.

We also get drunk and fuck around with it. Getting high and wearing a Vive is on my to do list
>>
I just want to be able to play Morrowind in VR. I have only tried one of those samsung VR headsets with the phone and even though the graphics were shit even that was pretty impressive.
>>
>>336669592
Got any links for this? I've been digging but I can't find any. Me personally I've done a few 8 hour sessions and I've never seen any after image effects that last for an extended period of time, let alone months.
>>
>>336670970
Look up VorpX.

Most games aren't head-trackable, but this enables rotation
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>>336667497
Nah, I'll have plenty of fun with Dreams alone, Mr.Shitposter-kun, thank you very much

Regardless PSVR is the only one with a chance to push big publishers and developers to make VR-modes for their games, which will be of benefit to everyone
>>
>>336671036
Of course he doesn't. He's talking straight out his ass.
>>
>>336671113
Thanks. Can't wait until I get an actual income and can afford one of these shits.

Any chance people are gonna sell just the headset for a cheaper price on ebay or amazon? I'm not interested in the motion controllers at all.
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>>336671305
Why on Earth would someone sell just the Vive headset and keep the controllers? Also, why would he not sell it at a marked up price?
Just get a Rift.
Also, odds are you're underestimating the motion controls.
>>
>>336664640
VR is not only for video games though, for example you can watch movies and porn!
>>
>>336671548
That's why they said apps.
>>
>>336667394
I've never figured that i look like prince but white.
>>
>>336670970
surely, with openmw someone will make it possible to experience vvardenfell in VR
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>He fell for the VR gimmick
Wii Part 11
>>
thinking of getting a vive with my new desktop

does it have the same issue as the rift where it requires all the services going on in the background and a software client a la steam to be used? I just want a fucking piece of hardware that works
>>
>>336664531
Not Loli simulator yet, i just want to be a loli who is rapped by her pedo uncle and you can't use the vive controller to get away your uncle while he is touching you
>>
>>336671548
>watching shitty SD movies on a fake screen within a screen

What is the point
>>
>>336672684
How do you expect something as complex, proprietary and new as a VR kit to run without a software layer? Windows isn't going to exactly come with generic VR tracking drivers

You gotta run Steam for the Vive but can't see it as a problem desu
>>
>>336672512
https://m.youtube.com/watch?v=LaCSoDn-29k

Vs

https://m.youtube.com/watch?v=EYY-DZ14i9E

Ya those motion controls are pretty similar.
>>
>>336672684
It's just a piece of hardware that works.
>>
>>336671305
The one thing incredibly disorienting about VR is when you can't see some part if your body when looking around. Motion controls solve this by placing your hands in the space.

Believe me, the motion controls are key to the whole experience.
>>
>>336673107
Bottom line, does it not do this shit: http://uploadvr.com/facebook-oculus-privacy/ ?
>>
>>336673369
Not any more than steam already does.
>>
>>336673369
It's all built into and goes through SteamVR - so if you trust Valve you can trust the Vive, but no they don't have the facebook ToS
>>
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>>336673120
>THIS TIME IT'S DIFFERENT, WE SWEAR
Just like the Kinect
Retarded shills
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>>336673719
Ya except the people who are saying it's different are the random people who are physically using it, you twat.
>>
>>336673719
The man you just posted actually made the point himself.
>>
>>336668725
>>336668689
Thank you, m'lords.
>>
Anyone who thinks VR is a gimmick has probably never tried it, or is a Jeff Gerstmann fanboy.
>>
>>336668764
Full body tracking is possible right now with Kinect.
>>
>>336670530
I've always wanted to fap alone in a cinema.
>>
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>Casual-ass poorfags will never experience flight sims in all their glory

Who /SU-27masterrace/ here?
>>
>>336670885
>Getting high and wearing a Vive is on my to do list
Heroin Hero confirmed
>>
>>336674347
I have tried it and i did think it was cool, but yeah, it's definitely a gimmick.
>>
>>336674268
Jeff has realized by now that VR is a gimmick. You only need to look at the two streams he had.
>>
>>336671274
It probably happens to game with fixed UI on screen though. Probably doesn't last that long, but still long enough. This happens whenever you're staring at a fixed image up close for too long, and the longer you stare the longer the afterimage remains there.
>>
>>336675159
His issue seemed to be the lack of compelling software, not the potential of the hardware.
>>
>>336676227
His issue was that for some reason he was determined to nitpick and find fault with it from the outset
>>
>>336666463
I too skipped out on the xbox and 360 because I am savvy.
>>
>>336676621
That's Jeff for you. He isn't blindly optimistic about anything.
>>
So why would you buy a HTC VIVE over the Oculus rift? They seem to have near-identical specs but the Rift is 200 dollars cheaper.
>>
>>336678208
Vive is room-scale, Oculus isn't
>>
>>336678385
https://www.youtube.com/watch?v=vyNKR_-uKfs
>>336678208
Motion controller.
>>
>>336678385
woah.. the scaling of rooms...
>>
>>336664531
look guys you really have to buy VR, it's so awsum. It's just magical. OK, so promise me you'll buy the game OK?

FUCKING BUY IT OK!!!
>>
>>336678385
I suppose that's kinda cool. Are the room-scale games actually any good or is it just some dumb gimmick? I mainly wanted one for flight sims and driving sims.

Is the HTC Vive compatible with customo maido 3d?
>>
>>336679448
Yeah, that's a kludge though. It's not what Oculus is designed for.
>>
>>336679462
woah.. the non-scaling of rooms...
>>
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>>336679462
>>336679739
WOAH!!!! actually having fun!
>>
>>336679739
He is wearing it wrong.
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>>336679739
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>>336664531
hello mr. marketer.
>>
>>336680057
Do the one where Will Smith takes his headset off and his avatar crumples.
>>
>>336680057
What else do you expect is supposed to happen?
>>
>>336680231
oh god you find me!!!
>>
>>336680356
Shame on anyone who expects a well made game.
>>
>>336680356
I was thinking of making some kind of video in Euro truck involving jumping out the window to the front of the truck and dancing or something
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>>336679942
>b-b-b-but

No. It's HTC's and Oculus' faulty ergonomics, nothing else.

If half the people wear Oculus "wrong" because the back triangle isn't in the right position then it's oculus fault for not making it more obvious and making it SEEM right even if worn wrong.

People need to tighten Vive too much, creating the sweaty face ring because if they don't overly tighten it, it will slide off everywhere and get unfocused with any sort of movement, mainly when looking/moving down.

It's BEYOND me why not only one but TWO companies chose the most retarded possible solution to such an easy problem. Why in the love of god did they go with STRAPS for a consumer product? Motherfucking elastic straps. This is so hilarious to me and such an obvious design flaw.

PSVR does it right, not only is it by far the most only since the center of balace (where most of the weight will rest at) is the top of your forehead, and not your face/nose like the other two. And since it has no straps it's also not elastic, so it won't shift as much with movement.

STAR are also doing it right, and a couple of other companies, but they are all irrelevant by now.
>>
>>336680594
Does that flat-chested girl come with the headset?
I might get one.
>>
My Rift just came in recently. What are some games and apps I should get for it?
I already have EVE Valkyrie and Project CARS and both are really fun.
>>
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>>336680594
>i don't know anything about vive the post.
>>
>>336674441
Exactly. People have already hacked it together, so I figure it'll be official in a matter of a few years.
>>
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Honestly, its going to be 2-3 years before 5 game comes out for VR. Likely 4-5 years before we have a handful of MUST PLAY VR-exclusive games.

At that point, there will be a new "upgraded" model out for sale. Hardware changes and maybe additional buttons / better sensors.

Besides rich people with dosh to blow, who in their right mind would buy into this current model?
>>
>>336680594
Did you actually look at teh way he is fuckign wearing it?
>>
>>336675937
Not for months. The retina does not work that way.
Plus, barely anyone does UI like that.
>>
>>336680895
Microsoft did that demo recently with some pretty amazing full body scanning in VR
>>
>>336680861
Vive has straps not a frame like that picture implies.
>>
>>336680946
Correction, 5star. I typed in the ascii star symbol. Forgot 4chan filters that out now.
[ number: ☆]
>>
>>336680713
I hear BlazeRush is great.
The Climb is apparently also fun and looks really pretty, but it's also fifty bucks.
>>
>>336676227
And he found plenty of problems.
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>>336680701
unfortunately no.

>>336680861
Vive has the most problems of them all, why are you acting so smug? It's arguably the least comfy, and factually shifts out of place while the most, even though that's not saying much since Oculus also requires constant adjustment

>that filename
Hey man, don't rub salt into the wound, some people are STILL waiting

>>336680976
I'm refering to all the cases, not just his. A lot of people (youtubers or those that go try it out on demos) get critizised for wearing Oculus wrong, mainly because the back triangle-shaped plate should rest further down your head, right on your nape.
And that's a design flaw from the engineers. A person should't be told how to wear a headset, especially if it feels right even when wearing it "wrong"

Either way everything is irrelevant. It's simply laughable Vive and Oculus are products strapped to your face. There are so many things wrong with using straps. They are good for isolation and elasticity, because one is not confortable, leaving marks on your face and making it hot, as well as hurting a lot if you have glasses, but the elasticity part is horrible, you want the HMD to be as stable as possible.

This will be the last VR gen to ever use straps, and both Oculus and Vive will admit it was a design flaw, using PSVR/STAR's design for their 2nd gen or anything else without straps
>>
>>336679831
If you need to pay for $600 and can only play a handful of games that are not even that impressive at using the tech, I guess you are only left with fun as a defense since it shit.
>>
Anything porn-game-ish on the vive yet?
I'm not talking about 180° or 360° videos, but some vydia interaction?
>>
>>336680594
>Motherfucking elastic straps
Nigger what? They don't use elastic straps. It's some velcro stuff you adjust once. The Rift has that springloaded extension thing in the headset specifically because the straps are NOT elastic.
>>
>>336681950
check hongfire, some illusion game just recently got vive support
>>
I'd mostly want vr for the ability to have unlimited screens anywhere around me, but for reasons I can't comprehend (because I don't get the technology) it's apparently not possible the create virtual desktops. Instead you're limited to the amount of screens your computer can have, and you have to at least have a ghost input device to activate the hdmi outlet.
All my dreams, gone for good knows what reason.
>>
>>336682445
couldn't you just use the huge wraparound version of virtual desktop
I mean whats the difference
>>
>>336682445
It's perfectly possible.

Nobody with a brain would do it though, because the resolution on the current crop of HMDs is complete garbage.

Right now, probably 20% of your vision is taken up by a 1080p or higher screen, and you can still discern individual pixels. A HMD has that same resolution, covering a small portion of your vision because they couldn't actually create a decent FOV. So you're looking through ski goggles at a blurry as fuck screen that's like looking at your monitor from 5 times the distance away, and you want more displays?

1 is already a joke.
>>
>>336681889
>pay for $600
???

>and can only play a handful of games
As opposed to $40 1-hour long demos the other 2 have right now?

> that are not even that impressive at using the tech
100% irrelevant if a game uses absolutely all the potential the tech has, like room scale + a room-sized omni treadmill + a custom gun + a programable dildo
If the game is shit, or just a demo that is fun for 5 minutes or to show to friends and never picked up after that, then it doesn't matter.

Fun isn't a defense, it's a requirement. Vive has a lot of demos with "potential" and "show the technology in spectacular ways!" but none of them are worth the asking price and no one will play them for 5 hours, much less 50.

You also can't assume everyone who wants VR wants to play in roomscale. I for example only want a better TrackIR with added immersion. That's it. headtracking in VR. I have absolutely no interest in roomscale so the alternatives to Vive are more than enough for what I want

>>336682016
Dude, it's fabric. It's not hard plastic. By definition it's elastic, doesn't need to be literal rubber to be more elastic than plastic.

We KNOW both of them shift a lot during gameplay and you need to readjust to get a focused image again, especially in games where you crouch down or look at the floor.

You can pretend like their implementation is good enough, technically, in your mande-up reality, but that's not the case in ours.
>>
>>336681732
Oculus doesn't have elastic straps. it has a frame you can adjust at the front. People have said it is much more comfortable than Vive.
>>
>8k resolution
>even higher FoV
>120 fps
>computers powerful enough
How long until this happens
>>
>>336682101
>CM3D2VR
>PlayClubVR
nice.
But I guess that's all.
>>
>>336664531
Too poor, 400$ is ~2 months of saving (and the $400 one is the only one worth anything)
>implying you're not a shill
>>
>>336666261
I regret posting this and seeing it again, I'll update it due to autism.

There is potential for VR technology but the current state is an 8 bit era.
VR right now is only good for stationary + limited movement games (think corridor movement & rails), space + flying games, racing games or adventure games (hope for Shadow of Colossus FPS / Zelda)
VR is limited by the peripherals, for racing you’d need a steering wheel. Space Sims need a joystick, yet that will restrict interacting with a cockpit / transitioning.
The current controllers used by HTC have potential but it disorientates and feels weird due to lacking feedback.
For VR to be realised it needs more accuracy control like gloves with precise finger recognition for grips, being able to point at a spot inside the environment to tell a computer to move there.
Obvious pros for VR is the AAA graphics companies splurge on can be inspected in finer detail, think of walking around your custom car in a garage, the suit of Armor a friend wears, or inspecting the modifications done to your weapon.
Conversations will focus more heavily on visual clues & expressions, think proximity behaviour in Rainbox Six against Terrorists holding hostages, LA Noire conversations instead of shitty Bethesda wheel of fortune responses.
>>
>>336666923
You sound like a stinky casual.
>guys I've sunk 50 hours into wiigolf, it's great!
>>
>>336681134
Anything that's not on the oculus shop?
>>
>>336681950
VRGirlz.
Kinda.
They are 3D scans but they are adding breathing and eye animations and stuff
https://vine.co/v/O3lwwJThAa1
https://vine.co/v/eZewOJV5h65
https://vine.co/v/iHnlX7hHMUY
>>
>>336683374
oh well, damn shame that I'm a weeb.
>>
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>>336683191
>but the current state is an 8 bit era.
Stop saying that.
>>
>>336683374
what a time to be alive
>>
Lens needs improvement badly. Resolution is the tip of the iceburg. Vision gets blurry on the edges of your fov. I couldn't bear using Virtual desktop for extended periods with the glare that pops up wherever there's strong light dark contrasts
>>
>>336664531

how long until the price and system requirements for VR drop by 70% and the japanese have made decent quality waifu porn apps?
>>
>>336686571
1-2 years is my estimate.
>>
>>336666831
Not him but I'd rather wait that long for something actually good than use the concept versions we have now.
Not going to tell you not to buy it though. Please do. As many as you can. I want this shit to take off.
>>
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Anywhere to try before you buy?

Also fuck off jewish yanks.
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