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Would you consider Twilight Princess a good game?
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Would you consider Twilight Princess a good game?
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It's a great game. The best 3D Zelda game, even.
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>>336503432
Every Zelda is good, some are just better than others. inb4 Zelda Cycle fags, SS had GOAT dungeons

Personally I consider TP to be on the lower tier of the franchise, but it's still ultimately pretty good.
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its good, not great. 6/10 at best

compared to Majoras mask and OOT, which are 9/10's, its very disappointing
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Got bored with it at the water dungeon

Hated how in every new area you find you have to go through the whole wolf bullshit.
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On the GC definately
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>>336503432
It's one of my favorites, shame the story is complete ass. I've been skipping most of the cutscenes in my HD playthrough because of how dull and boring they are.
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>>336503760
I disagree, I'd say it's better then Majora and almost as good as Ocarina.
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>>336503745
Every COD is good, some are just better than others. inb4 COD Cycle fags, BLOPS had GOAT online play

Personally I consider Mw3 to be on the lower tier of the franchise, but it's still ultimately pretty good.
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>>336504107
its adorable that you think you're saying something with this post
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Yes, it is definitely a good game. It's a bit dissapointing for a zelda game because of one single thing; The trailer release showing a massive army.

It's a great game with many memorable places. The atmosphere is awesome, there are plenty of new mechanics that are fun.

The puzzles are simple as can be, that's a bit dissapointing. Zant wasn't used to his potential as a new villain for the series. Hyrule field is really empty. There aren't that many places to use the really specific items like ball and chain, spinning wheel, and obviously the ball and cup. Looking back at OOT, part of why it was so amazing was that you could hookshot so many things and just explore the world in a completely different way from anything else at the time.
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>>336504338
Same goes for your post :)
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>>336503868
That only happens with the first 3 dungeons
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>>336503432
good, not great.
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>>336503952
>the story is complete ass
Completely incorrect, how did you arrive at such a stupid conclusion?
>I've been skipping most of the cutscenes in my HD playthrough
Oh, of course. Who would've thought that skipping the story sections would prevent any appreciation of the story.
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>>336503432
By definition, twilight princess is not a good game.
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>>336503432
>Become a legend
but you don't play as Zelda
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It was my first 3D Zelda and I hated it. After playing the rest, which ranged from decent to solid throughout, I feel I can still safely say that it's shit.
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the dungeons were god-tier. the overall world not so enjoyable. but still a great game
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Always bothered me the magic bar in the Wii back cover
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>>336503760
this

wolf was badly done and just a shittier mask equivalent of MM except it has even less moves, and collecting those tears of light was awful
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>>336503432
I've only managed to finish TP once so it's the worst 3D Zelda next to SS. I couldn't even get past the intro of SS, fuck that shitty game direction.

The best part of TP(pretty much the only notable part imo) was that flying island but after you clear it the game pretty much abruptly ends. I played Okami before TP so I was incredibly disappointed with the game.

>>336503983
The game isn't anywhere close to as good as those two games. Just the fact it doesn't rotate around the Ocarina docks 3 points away from it .
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How come TP link and Zelda are the most featured incarnations outside of the franchise?
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>>336506047
Because the other models are blocky as fuck obviously.
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It's underrated due to manchildren having a baseless fascination with OoT and MM.
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>>336506016
> I played Okami before TP so I was incredibly disappointed with the game

Okami has even worse gameplay than TP, though.
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It is my favorite game. My biggest complaint about it was the laughably disproportionate damage dealt to damage taken ratio, and Hero Mode + Ganondorf amiibo on HD fixed the fuck out of that problem.
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>>336506295
It's objectively better. The game's harder with more variety and has a longer length.
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Fuck this guy.
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It's the best 3D Zelda in the series
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>>336506016
>The best part of TP(pretty much the only notable part imo) was that flying island but after you clear it the game pretty much abruptly ends.
>Abruptly ends
If you're talking about the City in the Sky, there's literally two whole dungeons including a giant, 4-phase boss fight between that and the end of the game.
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>>336506681
>pretty much
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>>336506752
There is literally nothing abrupt about TP's ending.
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>>336506509

>hero mode
>hookshot over him to get to his tail
>immediately spins around to knock me on my ass with the B&C
>L targets his body instead of his tail

Goddamn was I mad
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>>336506885
The finale to the game is upon you directly after the game feels like it opens up. It was abrupt.
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It's pretty good. The longer I go without playing them the more I prefer the memory of MM, but upon playthrough I realize TP is more enjoyable as a game, despite not having as good atmosphere. They are both top 4 Zelda games though. The biggest problem with TP is that it was too little too late, if you divide the series in half everything in the first 15 years is worth playing and in the latter 15 it's nothing but TP
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>>336506681

Not him but he's right, you can clear Palace of Twilight and Hyrule Castle in probably less than 2 hours.
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>>336506474
Are you fucking high? Okami is so laughably piss easy throughout the entire experience. It's difficulty makes even the easiest 3D Zelda games look hard by comparison.

Variety means nothing if none of it is fun, and the game's only longer because of excessive padding.

Why do Okamitards overate their game so much more than any Zelda game's fanbase?
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Yeah, it's pretty good. Sometimes I thought it was a bit boring getting to the next dungeons, but the dungeons were pretty high quality for 3D Zelda.
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>>336507058
>Okami
>padding
>not harder than TP, the easiest 3D Zelda
The delusional shitposting of a fanboy is real.
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>>336506975

The game opens up once you gain the ability to become a wolf at will, not long after Lakebed Temple. It pretty much marks the point where you are 1/3rd of the way through the game.
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It's good, but not great. Tries too hard to be epic too.
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>>336506975
>The finale to the game is upon you directly after the game feels like it opens up
The game "opens up" once you have the Master Sword and can access 90% of the map. That's before even the midpoint of the game.
Just because it doesn't "fake end" four times like Okami did doesn't mean the ending is abrupt.
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People give Wind Waker shit for the triforce shards but how come nobody talks about the sky cannon pieces?
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>>336507208
>this denial

Someone's a fanboy here, alright.
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>>336507291

I think it nails the aesthetic but not the difficulty. TP is simply too easy to be as grand as it tries to be, or at least vanilla TP is.
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>>336507220
It doesn't open up at all is clearly my point. The world finally felt alive when you travelled somewhere that felt far from the empty overworld that copied OOT a little bit too much, and then it end.

>>336507357
That it's shorter than Okami does though wouldn't you say?
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>>336507361
Because the game literally marks their locations on your map?
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>>336507361
Because it isn't half the game
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>>336507208
Dude, I love Okami, but let's be fucking real, the game is padded out as fuck.
My first playtime was 60 hours and my second playtime, where I knew how to do everything in advance and skipped as much of the fluff as I could was like, 11.
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>>336507361

The sky words are arguably the game's low point but it's over much sooner than the Triforce quest and to its merit it leads to some okay usage of the Dominion Rod at the very least. Still kind of a shot to the pacing for the post-tears game, though.
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>>336507508

But it does open up. The game allows for honest overworld exploration once you get the ability to become a wolf at will. Up until that point the game railroads you with Twilight Realm shenanigans.
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>>336507575
>I finished it in no time
You're just proving me right you moron.
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>>336507508
>The world finally felt alive when you travelled somewhere that felt far from the empty overworld that copied OOT a little bit too much
Now you're just using totally arbitrary qualifiers. Not only does TP really only copy the basic layout of OoT's map and then do its own thing, it's actually WAY more dense in content despite being so much bigger.
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I never understood the hate foe this one. It wasn't mind-blowing, but it was solid 3D Zelda.
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>>336503432
It has some good parts and thats all I can really say about it.
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>>336507825

Eh, I consider myself a TPfag but content density is about equal for TP and OoT. Granted, TP has more grottos and caves but very few of those are of real substance.
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>>336506509
The hardest fight in the game because of artificial difficulty
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>>336507853
People got overhyped and disappointed. Same reason people think Dark Souls II is shit when it's clearly at least decent.
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>>336507778
>>336507825
It never felt like it opened up because it's mostly rehashed ideas or areas that weren't interesting. Going to and clearly out the sky place was where I thought the game would become its own great thing.

Then it ends after more generic areas.
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>>336508306
People were disappointed because the game sucked, just like Dark Souls 2. You are autistic for thinking otherwise, don't forget it.
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>>336508307

Your definition of "opening up" is incredibly arbitrary and I am no longer taking anything you say seriously.
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>>336508307
>Not getting that feeling from Snowpeak, a dungeon that was literally just a weird couple's house where progression was dictated by finding soup ingredients
The entire second half of TP is fucking bizarre as hell, and it's great.
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>>336507853
The wolf sections are really bad, and it had a slow start. Also relies too much on OoT nostalgia
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>>336508685

>yeti's dont care theres fucking snow wolves and ice demons all over there yard
>we have cannons set up everywhere because....???
>by the way, we have a fucking church in part of the mansion, where we lock away our bedroom key

snowpeak was weird
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>>336508460
It isn't but you sure are adamant about discrediting my opinion, aren't you? What is your problem?

The game is on-rails, taking you through rehashed ideas and boring twilight shit. Finally it gets good by opening up the world and making it feel like a large original world with areas you couldn't imagine waiting for you, then it goes back to being uninspired shit.
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>>336506509
>>336508221

He was a bitch to figure out the first time I fought him but like any other fight in the game he's not too bad once you get him down.
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>>336508806
Snowpeak is clearly some kind of abandoned fortress the Yetis started squatting in.
Somehow I doubt the Wolfos are even remotely threatening to Yeto.
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>>336508430
Okay.
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>>336508951

Because there's a difference between criticizing a game for a specific reason and shitting on it because it wasn't what you wanted it to be. Areas being "generic and uninspired" has fuck all to do with a game opening up. If you can explore the world at your leisure then it has opened up. TP accomplishes this once you get the ability to freely become a wolf. Yes, there are still new places to go like Snowhead and City In The Sky but the game is no longer force railroading you either. If you want to fuck off from the main quest and explore the overworld in earnest then you can do that shortly after the 3rd dungeon.
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>>336508951
I genuinely don't know what you were expecting from a Zelda game, a series both notorious and beloved for its constant reuse of elements, but I still remember plenty of moments in TP surprising me with something new.
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I liked the dungeons, especially the snow one/the one with the master sword, and twilight palace had nice atmosphere. The overworld felt lacking though, boss fights were easy but most still fun, story was eh. Some negatives for me were the really slow start and light bug hunting. Overall I liked it.
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>>336509417
I haven't been shitting on it so stop spazzing out.

>>336509528
I expected something new and epic. The Zelda I knew was about new and unique adventures. TP was an old adventure with wolf garbage sprinkled on top.
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>>336503508
>The best 3D Zelda game
But it's not even the best Zelda game on the Gamecube.
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>>336509756

In the sense that the collector's disc thing exists on GC, sure. But if you mean WW or FSA then fuck no.
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>>336509718
>The Zelda I knew was about new and unique adventures

Then you never knew Zelda.
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>>336506634
>>336503936

>>336509756
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>>336509718
>The Zelda I knew was about new and unique adventures.
I don't think there was ever a point in history where Zelda was actually like this, and I've been around since Zelda 2.
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>>336509718

My problem is that your overarching statement and actual criticisms aren't lining up. You blame TP for not opening up for reasons that have nothing to do with openness.
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Bretty good. A solid 8.8.
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>>336510204
Are you illiterate?
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>>336509932
>blatant cash-in based on fratboy appeal better than the LoZ that the creators actually wanted to create and has aged like wine rather than milk
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>>336510637
>that the creators actually wanted to create
I think the last one of those was OoT
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>>336510637
>>336509932

I think they're both good
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>>336510637

> WW
> aged like wine

The visuals, maybe. The pacing and cut content not so much.
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>>336510637
>They wanted to make WW more than TP
>Despite the fact that they rushed WW out the door with 40% of it's planned content cut, while giving TP the largest, most work-intensive Zelda development cycle in history
Wind Waker's artstyle and main character writing aged well and almost nothing else did.
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>>336510887
people whine a lot about the triforce quest, but I actually liked it
it made me feel like I was an explorer searching for sunken treasure, like a pirate or some shit, it was fun
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>>336503432
>grimdark bullshit
>wolf link is a fag to control
>dungeons are boring
>dungeons also have "ambient noises" instead of memorable music
>overworld is big and empty as hell
>story gets retarded halfway through
>epona's controls are Warthog-tier
>twilight realm is just PISS YELLOW SHADE ON EVERYTHING
>collecting tears of light is tedious and boring by the third time
>the wolf link amiibo for TPHD is fucking useless for anything besides the game, and barely worth a shit with the game
Absolutely fucking not. 4/10 because the bosses are fun and it has some nice music besides the dungeons. Only reason I haven't sold it is because I want to force myself to finish it at least once.
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>>336511785
>dungeons also have "ambient noises" instead of memorable music
>this is a bad thing
Nah, eat shit.
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>>336512781
Music is objectively better at invigorating immersion and a particular mood. Ambient noises are poor mans music.
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>>336512895
>implying
https://www.youtube.com/watch?v=n8A06A_c6UQ
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>>336510842
>>336510981
>implying something as unique, innovative and risk-taking as Wind Waker wasn't made with passion
>implying a boring remake of OoT was
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I loved it and thought it was great.
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>>336511785
You forgot
>no difficulty whatsoever
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>>336513179
>innovative
>literally the same as the previous 3d Zelda games but with shallower combat/movement/swimming
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>>336513179
>Implying both games weren't made with passion because "I don't like this one"
Trash like you give Wind Waker fans a bad name
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>>336513037
i hated sykward sword's ambient soundtracks but i think twilight princess struck just the right balance

lakebed temple in particular is one of the best dungeon tracks in the whole series.

temple of time was great as well. https://www.youtube.com/watch?v=I3XPus2T58o
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its a mediocre game. never made it past the first dungeon it was so bad.
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>>336511785

>dungeons are boring

kys, my man. TP's dungeons are objectively the best in the series
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>>336513902
>believing this when Majora's Mask and Link's Awakening exist
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TP is the best 3D Zelda.

I personally thought it was a thousand times better and more interesting than WW.
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>>336512895
Until you're trapped on a dungeon's puzzle and the music loops over and over again and gets grating.
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>>336513865

>its a bad game
>I know because I played less than a 10th of it
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>>336504107
>>336503745
Both of you are right
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>>336513973
it didnt hold my interest. even the name is shitty. "Twilight Princess.' Wind Waker was much better.
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>>336513825
>Those throwback tones to the Deku Tree in a dungeon full of Gohma spawn.
It's the little things.
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>>336513932

>LA dungeons
>anything above meidocre
>MM dungeons good at ALL besides the snowpeak and stone tower
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>>336513865
At least get to Lakebed Temple.
I stopped at the first temple. But I gave it a second shot just to see if it'd change my mind.
It didn't and I still hate it but at least play more of it, anon.
>>
you know ive always thought they shouldve based all zelda games around the idea of time travelling after oot. i don't think it's a coincidence that the most memorable parts of the recent games were the ones that involve some form of time travel
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>>336514040

right, because WW had a great intro

>heres a boat
>see all this ocean around you? HAHA, OH MAN, YOU THOUGHT YOU COULD EXPLORE IT YET? FUCK YOU, do these three temples first
>forsaken fortress stealth segments
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>>336514154
Zelda already has a routine of using the same formula. Don't give it another one.
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>>336513741
Liking the game has nothing to do with it. I'm stating objective facts about them.

Just becuase AoL wasn't as good as LttP doesn't mean it was not significantly more risk-taking.
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The dungeons and minigames were a step up from The Wind Waker, literally everything else seemed worse though. Overall Alright/10.
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>>336504338
thats the joke.jpg
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>>336510637
>fanservice game with the most work put into it
Versus
>game rushed out with 40% of the content cut, style over substance
They both suck. Only good Zelda is Link to the Past.
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>>336503432
Its alright, some of the dungeons are really cool

Its definitely the worst 3D Zelda though
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>>336513932

MM is a great game but dungeons are absolutely NOT the reason why. If anything it's because its sidequesting game is unparalleled within the series.
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>>336506509
It felt so good to kill him in one hit with the mortal coil
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>>336514751

Nah, putting aside my favoritism for it it's still better than WW and SS.
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>>336514358
You're not stating an objective fact when you say "I think TP wasn't made with passion," you're starting an assumption built from your own biases.
TP is absolutely full of tiny environmental/character details that didn't need to be there, but were anyway, solely because someone wanted to add them. It had more unique assets created for it than any other Zelda game that came before or after it, by an enormous margin.
Whether or not a game takes a big risk does not determine how much passion was put into it.
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>>336513741
shit man, I dunno

TP kind of felt like the Zelda Team making something "for the fans", but not necessarily something that they wanted to make. It just lacks that creative spark, that internalized mechanic that really sets it apart from the other Zelda games. If they wanted Wolf mode to be important then they should have made the entire game playable as a wolf.

Instead Wolf mode just felt like another rarely used dungeon item, and a terribly designed one at that. Okami really spanked TP when it came to quadruped controls.
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So, fisherman girl. Best waifu right?
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>>336515110
how can you put aside your favouritism?

Just admit that you're going into this with a bias, and stop trying to act like you're providing an objective analysis.
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>>336514358

AoL and ALttP are almost the worst examples you could use. The modern Zelda formula wasn't set in stone when AoL was made because ALttP was the pioneering effort for said standard.
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>>336514920
in OOT, all of the dungeons are a series of unconnected puzzles separated mostly by small keys
in MM, the dungeons are more about spatial reasoning, and each dungeon has a central mechanic that you use to change the structure of the dungeon of get access to new areas

the latter is a much better design principle because, it lends itself to more interesting, more elaborate and more challenging dungeons

rather than functioning like an arbitrary key (e.g. the hammer in OOT) the dungeon item serves to extend link's range of motion and attacks, which makes for more interesting combat and movement, to boot
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>>336515235
because 3D modelling was exceptionally easier in 2006 than it was in the 90's?
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>>336515343

Because I like TP more than OoT and MM yet would not assert that TP is objectively better than either despite my preference. I do sincerely believe it is better than WW and SS, though.
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>>336503432
i would consider it a well made game.
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>>336515574
?

>the Dodongo skull room in Dodongo's cavern
>the main pillar room in Water Temple
>the giant statue room in Spirit Temple
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>>336515702
"better" is not an objective term
"objectively better" is an oxymoron

stop using words that you don't understand
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>>336515869
the water temple was one of the few OOT temples that did this, but it did it wrong, it made it aggravating to cycle through all the rooms looking for the (guess what) small key that you'd missed. the other two are cool but are mechanically just doors\keys.
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>>336515235
>TP is absolutely full of tiny environmental/character details that didn't need to be there, but were anyway, solely because someone wanted to add them.
Examples?
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>>336515634
3D modelling had less limitations in 2006 than in the 90's, but to say it was "easier" is to seriously misunderstand how much time and effort a model requires to create when its complexity goes up, especially when you include the texture work.
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>>336503432
Every Zelda game is good to great, but it's hoovering on the lower end.
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>>336515964

But I do think it's better. TP absolutely has its failings, many that I am personally willing to overlook, but I think WW and SS have even more, or at least they do in my opinion which is all it is at the end of the day. I'm sorry I have the ability to get over myself and see things in alternative contexts.
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>>336515702
>I do sincerely believe it is better than WW and SS, though.
That's cool mang
But don't trump your opinion up to be anything more than an opinion.

Personally, I feel like SS beats TP out on a couple fronts
The music is better
The characters and story grabbed me better (except Fi, fuuuck Fi)
Skyfall is much more interesting than any of the "towns" in TP
They had about the same number of memorable dungeons
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>>336515574
The latter is nothing but style, changing 'the structure of the dungeon of get access to new areas,' sure, but to do so you just do a series of block pushing puzzles even more pedestrian than the ones in OoT.

The Water Temple is a lot more about spatial reasoning whereas the Great Bay Temple is just guess and backtrack to check. STT is the same block pushing and switch pressing puzzles, just with the landscape flipped. The STT just like Twinmold himself has no substance when you look past the shallow illusion.
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>>336516317
>But I do think it's better.
You're free to do so

But when you call something "objectively better", you make it seem like you really don't understand the concept of objectivity. "Better" denotes a quality, not a quantity.

It can't be measured and it is not objective.
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>>336516387
>The STT just like Twinmold himself has no substance when you look past the shallow illusion.
u r like a poet
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>>336516667
k thnx
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>>336516086
>Hena, the fishing hole girl, will literally comment on every object you look at in first person mode, with several pieces of dialogue each
>You can light the fire under Coro's soup pot and then fill your bottle with it
>Castle town citizens will start carrying Malo Mart bags once you complete the sidequest to open a branch there
>You can play fetch with the dogs in Castle Town, and throwing the bone behind the STAR game tent gets you rupees
>Midna has unique flavor text for major event flags in each dungeon, such as commenting that the Lakebed Temple is much more pleasant than the Goron mines, but then later getting frustrated at how complicated it is, or being totally unwilling to look at the Deku Toad out of disgust
>You can meet Shad, Ashei, and Auru at Telma's Bar before Midna's Lament, which nets you unique dialogue where they laugh at Link's "hero cosplay," and will later react in horror at their behavior once you're properly introduced
>Link's reaction to Ooccoo changes over the game, from confusion after the first meeting, to neutrality, and eventually relief
>Ooccoo's letter also changes depending on whether you used her and met her son or not, commenting that she wants to introduce you

There's a shit ton more of them, but that's the stuff off the top of my head.
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>>336517330
Wow, TP is really the best zelda game
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>>336517330
neat

doesn't make it any less of a crummy game though
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>>336515235
>>336517330
>Beth's mom has a drunk theme at the beginning when she's stressed for her cat, even though you probably won't even enter her store.
>if you save Uli's crate before talking to her that morning, she will be like "but how did you know?"
>you can pet a goat and it will "baaaaa." and whether or not you stop the first runaway goat affects the dialogue with Mayor Bo continuously from that point after. every time you save a goat (each time you speak to him).
>when wrangling them, you can hit a goat and quick dismount, and run into the barn to make it chase after you inside.
>you can either slingshot or use the hawk to knock down the beehive. If you used the slingshot, Beth's dad will thank you for buying it. If the hawk, he will wonder why he didn't think of that. If you don't, a cutscene will play where he's chased by bees into the river at the end of the day.
>there's a second spider at the top of Link's house when you return.
>if you pick up a skull and throw at the ground near one of of those cthulu minibeasts, it will start to nibble on it, because they're transformed rats.
>when you return to the village later, if you go to tell Uli the children are safe, she will notice your sword as you're leaving.
>if you jump off a cliff and fall more than ten feet, Link will roll sideways to mitigate the landing shock, even though you don't know the roll dodge yet.
>If Link is at full health and stands still, fairies will land on his hat/tunic.
>During the fight with King Bulbos on the bridge, the bottomless pit he falls into leads to Zora's River. You can see this on the map because it passes under the bridge, but it's only if you play the rowboat minigame that you can see the bridge from below.
>>
>>336518368
Another one related to the Zora river, if you jump down a big hole it's visible in, in the little field South of Castle Town, Link will wash up in Lake Hylia instead of respawning in the same area like in other pits.
>>
>>336505084
Thank you anon.
>>
>>336506218
>fascination with OoT and MM
>baseless

Kek, I feel sorry for people who can't appreciate the genius of the Hero of Time Zeldas.
>>
>>336518904
I played the N64 zeldas and GC zeldas way after they were released, and OoT and MM still stand out from the newer games.
>>
>>336504107
I liked BLOPS mostly for the fact it had online splitscreen, which is the most fun way to play. But in terms of actually online play, I think MW2 wins on gunplay
>>
>>336507058
>Why do Okamitards overate their game so much

I have no idea. the way they act like such elitists over it is what really gets me.
>>
>>336507825
> it's actually WAY more dense in content despite being so much bigger.

No it's not. It doesn't have any more content purely in terms of numbers, and what it does have is less unique and creative. OoT is more interesting to explore.
>>
>>336519261
Yeah man, falling down holes all the time. So creative.
>>
>>336507548
That's exactly what makes the game weaker. I actually like that WW had the Triforce hunt, as it gave you an opportunity to explore and fuck around,
>>
>>336518368
>Rusl's helmet is visible on a shelf in his house from the very beginning of the game
>He also has a unique "injured model" if you visit at certain points
>The flying golden insects are attracted to Link's lantern, both in the field and in Agitha's Castle after you give them to her
>Jovani comments on how he "can't go on dates with his girlfriend" because he's cursed, said girlfriend is one of the shopkeeper NPCs, who is cheating on him with one of the town guards. At the end of his sidequest, he gets dumped by her.
>>
>>336519361
>Muh Hyrule Field is somehow the entirety of Ocarina's overworld argument
>>
>>336519474
You mean the same argument you use against TP?
>>
>>336517330
>>336518368
>>336519447
Literally none of this is impressive and some of it isn't even true. Do you get paid for this?
>>
>>336519576
>some of it isn't even true
Oh, which ones?
>>
>>336517330
>>336515235
>>336518368

It doesn't really have any more stuff in this regard than MM does.
>>
>>336519372
Even so, the whole process was pretty damn tedious, and took way too long. Thank god for the HD version.
>>
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>>336519150
Okami and SotC were two Zelda-ish games that got dropped around the same time as TP, and really highlighted how uncreative and outdated the design was.

It's a pretty easy comparison to make.
>>
>>336519849
MM is also a way smaller, and way, way denser game in which character details and interaction were the primary focus. So yeah, no shit.
>>
>>336519540
But I'm not, I'm including all the towns, extra locations and shit with stuff to find.
>>
TP's problem was that it couldn't decide what it wanted to be. At some points, it wants to be its own unique game, with the Twilight Realm being introduced, the wolf transformations, and a new villain. Then, just as quickly, it decides it wants to be like OoT, bringing back the Master Sword, Ganondorf, and quite honestly shoehorning in Zelda's appearance.
>>
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>>336520206
Zelda Team needs a editor to tell them when their ideas are fucking terrible

Who the fuck thought it would be a good idea to force something like Tad-tones into the main story? Why couldn't they just leave it as a minigame?
>>
>>336520124
There's no reason to hold Okami above the bulk of Zelda.
>>
>>336520124
This

Both games also trashed TP in terms of music. What the fuck happened there? Especially after WW
>>
>>336515634
Actually, the opposite. Back in the 90's any 16 year old with a pirated copy of maya and a modicum of skill could do the same as most devs just in terms of modelling since the limitations meant everything had to be simple and low poly.

There are way more tools to make games now, yeah, but the barrier of entry and minimum bar for models is way, way, way higher if you aren't going for a super stylized art style nowadays since instead of like, 50-100 polys per mode with no normal bakingl, you have fucking millions now and you have to work with both the high poly base and the "low poly" in game model you bake the normal maps on, (which still has a few hundred or thousand despite it being "low poly")
>>
>>336520369
It's longer and more fulfilling, has a more consistent cast, there are more side-quests, there are more collectables, the visuals are nicer, the mini-games are more fun, drawing is great, there's a progression system, the music is better(than TP anyway), and the puzzles are harder.

It's just a better game despite copying the formula.
>>
>>336520206
I've never gotten that feeling from Twilight Princess.
It has its moments of being a love letter to both aLttP and OoT, the former way more so (Zant is a heavily reworked Agahnim, Twilight Realm/Dark Work, Link transforming into an animal, etc), but more than that, it's extremely bizarre in a way that no other Zelda game really is.
Twilight Princess is almost entirely Midna's story, from the moment she first appears to the very end. Link is more like her competent sidekick than the protagonist.
>>
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>>336518368
>>336518646
>>336519447
>there's two chests inside the long cave in Lake Hylia that will randomly contain either Water Bombs or Bomblings.
>just like in OoT, Tektites will never stop following you as long as they see you.
>the Hawkeye is a relic from the Oocca's pre-bird states seen in concept art. This form is canon because Malo on Twitter says they used to look like that, and in the HD remake, a frieze was added at the observation deck, that can be seen all over town, depicting Hyrule's history, and them at the end. Furthermore, the trophy dialogue in Brawl says that the Oocca are wearing masks.
>>
>>336520369
I thought Okami totally succeeded in all the places where TP failed (pretty much everything outside of the dungeons).
>the characters
>the world building
>the story-telling
>the side quests
>the wolf controls
>the aesthetic
>the music

Its fine if you disagree, though.
>>
>>336520721
Okami focused on the overworld for exploration and what not instead of dungeons though, so TP didn't even win in that regard.
>>
>>336506047
Because most of the other incarnations are either too "cartoon like" or just "weird" whereas TP Link and Zelda have "serious" designs that appeal to many people.
>>
>>336520830
Okay, hold on, let's not pretend Okami didn't have "dungeons," because it did, and they were pretty barebones and tedious.
>>
>>336521006
I know but you can't discredit the overworld which was in itself a "dungeon" and infinitely better than TP.
>>
>>336520124
>TP
>A dozen different sword maneuvers
>Variety of bosses including ones you can mount

>SotC
>One sword swing and you can't hit anything with it that isn't arm level in front of you
>Formula for pretty much every boss is mount and his the glowing weak spot save for the lizard boss which you have to knock down with arrows first(totally not a Gohma clone I swear!)
>really highlighted how uncreative and outdated the design was.
>>
>>336521317
The bossfights in TP were remarkably bad. The best one was Stallord, and even that essentially just a QTE

Don't try to meme me
>>
>>336521236
An overworld isn't a dungeon. That's why they have different names.
>>
>>336521838
Can you read or what
>>
>>336521671
The bossfights in TP were remarkably diverse and inventive, the problem is they were also made to be relatively nonthreatening

The colossi by comparison are completely monotonous
>>
>>336520124

SotC is absolutely nothing like Zelda
>>
>>336503508
You are either 13 or a furry faggot TP is shit.
>>
>>336503432
It was the last Zelda game I truly enjoyed, so there that.
>>
>>336522143
You just present a nonsense point. Anon says that if he had to give TP something over Okami then it would be the dungeons. The next post says, "uh, but Okami is about the overworld." The next anon down the line attempts to steer the topic back to dungeons and remarks that Okami doesn't have good ones. Then you have, "Yeah, but the overworld is like a 'dungeon' and it's better."

It's grasping.
>>
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>>336521317
You're being disingenuous. The puzzle aspect of the SotC bossfights was figuring out how to use the environment to mount to Collossi in the first place.

The TP bossfights were some of the worst in any 3D Zelda. They had cool designs, but were easy to the point of being insulting.
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