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Why doesn't Nintendo make games like this any more? Great
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Why doesn't Nintendo make games like this any more?

Great art, semi-open world, great level design and puzzle solving. Feels like an adventure.

It's much better than their stale platformers.
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>>336445056
>all that fucking Bloom
jesus
>>
Games like WW? You mean the game that helped kill the GC and started the demise of the Zelda franshise?

I hope never again.
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>>336445214
>helped kill the GC
How so?
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>>336445214
ALttP started the demise of the Zelda series. It's been downhill since then.
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>>336445214
totally ebin
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>>336445272
Legend of Zelda started the demise of the series. Its been downhill since 1985.
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>>336445165
The bloom is actually okay in game.
I'm still mad at them for not including any new content.
>>
>great level design and puzzle solving
Those don't come to mind when I think of Wind Waker.
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>>336445347
>The bloom is actually okay in game.
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>>336445447
Looks good to me
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>>336445056
Zelda went to shit and Mario decided it wanted to be linear and multiplayer focused.

Until Prime 4 gets made you're going to have to get used to 2D nostalgia cash ins and Animal Crossing because it's all Nintendo is good t nowadays.
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>>336445056
they are right now
you just have to fucking wait ANOTHER god damn year to play it
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>>336445615
Splatoon and Star Fox were damn good.
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>>336445519
>cel-shading removed
>colors washed out
>everything even a little bit bright has a horribly excessive glow

>looks good
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>>336445664
>Zero
>damn good
man, have some fucking standards
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>>336445347
>>336445519
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>>336445615
> linear is bad!
> open-world is good!
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>>336445726
Have you even played it? It's not "damn good" but it's easily a 7/10
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>>336445792
but.. it is
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>>336445821
>It's not "damn good"
so don't say it is, dingus
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>>336445664
Splatoon is a sixty dollar E-Shop game.
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>>336445249
Sony and Xbox both paid to push the kiddie console narrative. Them releasing WW after that jaw dropping CG zelda at that E3 before the console released pissed litterally EVERYONE off.
I mean we had people throwing litteral bitch fits about WW.

And it was all the PR guys needed to bury the GC as a "childs toy" unlike the childs toy that were the other consoles.
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>>336445821
I'd say it's on par with 64, but I also think 64 is way overrated and that the original was better.
I'd give it an 8.5/10 or something.
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>>336445821
>This game is damned good
>no it isn't
>R-Right, it's not damned good
JonTron pls
>>
They do it just takes them 7 years to release them
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>>336445920

Anybody who took that LOL KIDDIE SHIT bullshit seriously was and still is an autist.
>>
too much work.
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>>336445664
Sf zero is pretty mediocre
All range mode is retarded to play with the lock on removing your aiming reticle for whatever reason and switching between two screens sucks dick
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>>336445165
>>336445447
all you are doing is proving how much better the HD version is son, you should stop, or actually keep goin
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>>336446137
That's not what it's doing for me.

How are you approaching these images? Do I need to close my eyes for the HD version to look better?
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>>336445712
I'd say it looks good if you haven't seen what the game should look like.

It only bothers me because they broke something that doesn't need fixing.
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>>336445712
Normally I'm the one that's keen on HD re-releases, but I gotta admit, half the art style of Wind Waker was the cell-shading with saturated colors that pop out.

It's a conflict of art direction--you have realistic lighting with cartoony graphics.

>>336445664
Star Fox and Splatoon are simply refreshing in contrast to the mediocrity Nintendo has cultivated since their release of the Wii. Otherwise, I'm sure if you examined each game critically, they are probably fairly lackluster relative to today's standards,

To an extent, I want Nintendo to grow-up a bit and stop insulting the player's intelligence.
>It's okay to have a hard games
>It's okay to have dark themes
>It's okay to have mature writing
>Otherwise, you wouldn't have games like Metroid Prime, Thousand Year Door, or even Punch Out!
>>
They will for NX
Only their interns still work on wii u grown ups are making games for NX
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>>336445792
Semi open world is outright god tier
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>>336445447
where did the cel shading go?
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>>336445867
>Linear is bad
>Therefor, every platformer of yesteryear is bad
>Inherently, any story-driven game is bad
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>>336446137
>>336445519
people really are either blind or have super shit taste these days.

>>336446298
it got removed in favor of the deferred shading.
They TRIED to sort-of replicate the cel-shading feel at times, but especially indoors it just disappears.
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>>336446037
Or a child, who were at the time utterly afraid of being seen as childish and the prime target audience for game systems.
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>>336445875
Splatoon is amazing at what it did. It's essentially a game with 1 hour of singleplayer and the multiplayer content of Vanilla Minecraft when it was first released. But because Nintendo actually stuck to it with constant DLC instead of just throwing it to the dogs like they usually do they made a profit off the thing.
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>>336445920
Sounds like a bunch autistic man-children killed the GC, not WW.
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>>336446371
And now its one of their bigger IPs.
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>>336445056
The next Zelda may be fun, it could have a WW vibe.
But after TP and SS I'm still worried about the final result.
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>>336446320
Im only saying that i think open world enhances the experience.

>>open world = no story
okay, got it..
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>>336446349
blind/don't care/casuals etc

some people only have their visual perception work as symbol perception. They're fine as long as they see Link, not how he looks. Your screenshot just proves how they managed to even destroy a timeless design. Cell Shading is meant to be timeless
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>>336446374
I don't know about you, but everyone and their mom that I knew had a Gamecube, especially when they were $100--it was essentially an accessible console.
>Everyone had a PS2
>Most kids had a Gamecube as a secondary console
>I knew exactly one kid that had an Xbox
>>
>>336445214
>>336445920
>>336446374
For fuck's sake, nothing killed the GCN.
It was a continuation of the downward spiral into loss of market share and third party support set by the N64 (and to a small extent before that, the SNES).
And it was overall a successful and profitable console anyway, just not compared the PS2.
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>>336446363

That was only a problem for MATURE GAMES FOR MATURE GAMERS SUCH AS MYSELF retards (i.e autists) who started gaming with titles like Halo. I was 15 when Wind Waker came out and I was blown away by how awesome it was, including the graphics.
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>>336446349
>toon link
>remove toon shading
BRILLIANT
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>>336445056
I love the visual of the original and the HD version.

HD version straight up improved the lighting by making it realtime, but they had to add bloom to not make it look too flat in areas where they couldn't add direct lights. Bloom looked kinda bad in few rooms but it was worth it for what it added to the visuals.
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>>336446349
I understand liking how HD looks. Okay.

I don't understand thinking it looks better than the original. I get that they wanted to test the waters for HD development, but they shouldn't have gone with the realistic lighting for a cartoony art style. They should've gone for some CANVAS Engine style shit to try and emulate the parchment look the artwork for the original game had, maybe add some Okami like thick outlines to the same end.
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>>336446442
Open-world is an illusion of choice
Otherwise, you're still funneled to complete certain tasks and goals
I agree it may enhance the experience, to an extent, but that's like comparing a buffet to a 5-star meal--it's like comparing Assassin's Creed to Splinter Cell. Strip the 'open-world' of Assassin's Creed and you have a mediocre Splinter Cell.

I know I could have put it more eloquently, but I hope you at least got the gist of it.
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>>336446349
It disappears in doors for a reason, indoor areas SHOULD have softer lighting than the bright ass sun outside
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>>336446720
I'm not talking teens. I'm talking kids who were in elementary school. Gamecube was a laughing stock with most of them due to their desire to be oh so grown up.
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>>336446840
>I agree it may enhance the experience, to an extent, but that's like comparing a buffet to a 5-star meal--it's like comparing Assassin's Creed to Splinter Cell. Strip the 'open-world' of Assassin's Creed and you have a mediocre Splinter Cell.
What the fuck is this?
This food analogy actually makes sense, is applicable, and isn't retarded.
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>>336446956

Kids that young didn't even matter from a business standpoint at the time though.
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>>336446956
Growing up, I NEVER heard someone say Gamecube was too 'kiddie'.

And mind, this was Junior High/High School.

It really just came down to what exclusives you wanted to play.
>Most people I knew played Resident Evil 4 on the Gamecube than the PS2
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>>336446840
An open-world where you can do side quests, discover and interact with things is not an illusion of choice. you cant make a linear game with a big map and call it a open world game. Not a good one at least
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>>336447181
>An open-world where you can do side quests, discover and interact with things is not an illusion of choice
Yes it is, because in almost all open world games, none of the side content or things to interact with actually matter in any meaningful way.
You have a choice, but it's essentially just whether to continue playing the game or not.
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>>336445056
The industry in general doesn't make games like that anymore.

We are in the pop music era of video games now.
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>>336447181
It's really a matter of degrees, but otherwise, a truly 'open world' game would have no stories, no objectives
At the end of the day, you will have to get around to that quest marker

Best example--The Elder Scrolls series.

The moment you're released from the intro, you're free to do whatever the fuck you want--fuck the main story. But the flipside is, you're still doing quests, you're still funneled to say and do certain things, otherwise all you would be doing would be killing mudcraps all day, with no rhyme or reason.
>And you still have to do the main quest, less you leave the game unfinished by the standpoint of how it was designed to play

Probably the most crude example I can demonstrate is the plot twist for Bioshock
As much as you would like to refuse out of spite, you still have to pull that switch for Fontaine
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>>336445056
God I appreciate the Zelda franchise because even with the industry going in the shitty direction it is today, I can ALWAYS go back to my favourite Zeldas and replay them and it's a whole adventure all over again that I can commit dozens of hours to. I shudder to think how many hours I've put into Twilight Princess over the years
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>>336445056
>Great art
>WWHD
jej
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>>336448313
What was wrong with WWHD? Really pretty game. Or do you mean WW's art style in general? Which again, I would say was great
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>>336448449
>What was wrong with WWHD?
Aside from the fact that it looks worse than a game from 2003?
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>>336448449
HD rereleases are supposed to look better than the original.
WWHD doesn't.
And WW didn't need an HD rerelease in the first place, the art style is near timeless.
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>>336448543
Well, I'd say you're wrong and probably just nostalgic for the OG game, but really it shouldn't matter whether it was better or worse than WW, just whether or not it was GOOD, as an individual piece of art

Although yeah personally I think it should be objectively viewed as better than the original simply because of how much better the technology is. Just cos WW was impressive for its day more so than WWHD is doesn't make it better.

>>336449109
I agree with this though, the cel-shading makes it age much better than other games from the time and an HD remake was unnecessary. TP was a good call for an HD remake but from what I've heard, the graphical jump just isn't that great which is a shame cos it was a perfect opportunity.
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>>336449203
TP could have seriously benefited from decent HD treatment, but that isn't what it received.
Textures are higher resolution but looks really flat and shitty and sometimes even less detailed, the models weren't changed and the fidelity of the textures and models being so far apart is kinda jarring, and the lighting somehow manages to be worse.
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>>336449815
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>>336449815
>>336449897
Yeah like, we've seen what the Wii U is capable of, it's not a graphical beast or anything but it can definitely do significantly better. It just kinda felt like the HD version was rushed and they didn't put as much effort in as they could have. Game could have been gorgeous, a lot of people thought TP was ugly but I always found a lot to like in it. With an HD boost, it could have been glorious.

Honestly I think nintendo have given up on the wii u entirely and this serves as proof. It's a shame cos it actually had potential.
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>>336445056
>WW
>Great art
>great level design

Fuck off. Islands were tiny. Art style was simplistic compared to other games with cel shading. Character design was also lazy. One of the characters is a fucking twig and a leaf.

Nintendo was unbelievably lazy with their games for the Gamecube.
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>>336445447
>>336446349
I hate how the new lighting makes everyone look like they're figurines from the Nintendo Gallery, they completely destroyed the cel-shading in most areas. They should've done like TP HD and only updated the textures, and then given the new lighting to TP which would've benefited more. It's like they did things in reverse.
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>>336445056
>semi-open world, great level design and puzzle solving

TWW had the worst level design and puzzle solving of all 3D zelda games. Illl take TP and SS over it any day
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>>336450107
Well there is also the matter that the port was managed by literally who. If they wanted better quality they should have gone to HexaDrive or maybe let even Grezzo handle it if they could.
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>>336450568
Jesus christ so they really didn't care. Just a cash grab/tide-over until Zelda U
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>>336450568
I heard they also ported Mass Effect 3, but that's not exactly a good port either
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>>336450286
>Art style was simplistic
Yes, and? It's meant to have a specific aesthetic like certain old Toei anime movies, and it succeeds quite well.
What's the problem?

>Character design was also lazy
How so? Because they were simple?

>Nintendo was unbelievably lazy with their games for the Gamecube
>Metroid Prime
>Super Smash Bros. Melee
>Pikmin
>Eternal Darkness
>F-Zero GX
>Paper Mario TTYD
>unbelievably lazy
okay.
>>
>>336445447
>>336446349
Someone clarify which is which? I like the one on the right better in both.
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>>336450286
I really hate Aonuma but Wind Waker did have a good style to it that kept it from aging like Milk like Melee did. Maybe if Nintendo had more faith they could have made something as noice as Mario Sunshine using a realistic Link model but that's what we got with Twilight Princess anyway.
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>>336451257

Left is watered down HD version and right is the original.
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>>336446956
>>336446363
>>336445920
I never saw anyone call the Gamecube a kiddie console. People called Wind Waker kiddie but the console was generally viewed as just another console. Back then Nintendo still got M rated titles like Resident Evil, Metal Gear Solid (which Shiggy himself worked on), Eternal Darkness, Geist, (both of which were Nintendo published), Prince of Persia, and Killer7.

Fucking hell, BMX XXX was even on the console with uncensored tits, when the PS2 had the censored version.
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>>336445056
soon
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>>336446137
Didn't do anything but remind me that they fucking murdered the cel shading for shitty ass plastic shading with their god awful new lighting.
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>>336452138
We are deeply sorry to announce that The Legend of Zeldaâ„¢ will be delayed until 2018. Please understand that our development team is working hard to make it the best Legend of Zeldaâ„¢ game it can be.
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>>336445920
>I mean we had people throwing litteral bitch fits about WW.
>And it was all the PR guys needed to bury the GC as a "childs toy" unlike the childs toy that were the other consoles
Literally only "muh dark and gritty" americans cared about this

Aunoma himself said TP only happened instead of WW2 because noA whined about the artstyle ruining american sales.
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>>336452343
>So what if you know there's an island in every square?
How is this a flaw? Would you rather there be empty squares dotted about in a game where one of its original flaws was sailing took too long? It's much better to have an island every square than have empty squares that you have to waste time sailing through to get to where you want to go. Besides, just because you know there's an island every square doesn't take away the sense of exploration, you still don't know what each island is like or what it has on it
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>>336452343
> it's about the journey.
Yea the journey was shit. It gutted everything Zelda was loved for. Empty overworld with literally no exploration, but with exploration limited to a couple of islands instead, that more often than not, limited access until later in the game. Gone were the days where players would find little things along the way.

The "adventure" feeling got lost after the first two dungeons already, if not before that. After that it's just travelling from a to b. Not to mention the clusterfuck that is the general quest design: "Ey Link you gotta go to those two temples to bring the sword back to its power. Also, go find the eight triforce pieces". One could wonder if they ran out of time or were just lazy.

Plus, the worst and boring dungeons in the whole series. I'm not even kidding when I say that I respect everyone who managed to get through the misguided and misdeveloped piece of shit that is Wind Waker.
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>>336452267
i would litteraly kill myself
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>>336452535
>open world game that prides itself of discovering things
>all sense of mystery is ruined when you realize there's destinations everywhere and they all hold similar rewards of treasure charts that lead to similar rewards.

Half of the time the islands are just sandbars where you blow up a rock or hit a switch to get rupees you'll never use, or get excess heartpieces that you should never need to rely on unless you're really bad.

WW may have been saved if there was more variation in the overworld because outside of the main islands because it's pretty formulaic and underwhelming to travel between sandbars for rupees.
>>
>>336452343
I don't think anyone's saying Wind Waker is perfect. It's way too easy (I've never even heard the game over music until I download the OST), sailing is too slow, and the Triforce fetch quest replacing a dungeon is annoying padding. And WWHD fixes those with Hero Mode, Swift Sail, and cuts down on the Triforce charts. Too bad they also ruined the artstyle in the process.

That being said, it's still fun and fits most of what OP was describing.
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>>336452535
Where's the fun in knowing that there's always a fucking island in every square that drops underwhelming rewards. They could have made the islands a lot more interesting and have unique treasures and fun vanity items.
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>>336452837
>>all sense of mystery is ruined when you realize there's destinations everywhere and they all hold similar rewards of treasure charts that lead to similar rewards.
This is the real problem, not that there's too many islands everywhere but too many of the islands are very similar and don't offer much unique stuff
>>
god wind waker is so damn pretty to look at
I'm a sucker for this kind of style
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>>336453121
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>>336453037
No, the islands being placed formulaic in every square was a problem too. When you went to an island you knew that whatever secret was there was on this one stretch of land.

At least with OoT, MM, and TP, you really couldn't tell by looking at your map where all the secrets were. You had nothing telling you that there was something cool along the mountains beyond a corner. In WW, having the islands laid out like they are pretty much told you that there's something for you on this one small sandbar. In every single square. It made discovering things on these islands very underwhelming.
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>>336445056
you're posting the wrong example of Nintendo's once greatness, anon.
>tfw Majora's Mask rarely gets recognition from Nintendo, having only one song on the Smash OST, even if the soundtrack is top tier
>tfw MM's dark themes and creative techniques (the time mechanic diminishing your victories, the aspect ratio change when a day ends, etc.) will never be reproduced or at least inspire Nintendo to make something oddball again
>>
>>336453234
this
in the other 3D zeldas you just randomly stumbled on secrets and it felt rewarding
in WW you travel from island to island thinking "what do I have to do now"
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>>336445346
when there was no zelda it started the demise of series

i want to ebin
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>>336453234
Again, what is your suggestion then? Remove some of the islands and leave them with blank, even more boring empty space to sail through? Making the islands more unique and interesting still means an island every square
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>>336452837
I'm the only one who loved it when I found a new island. Even stuff like the Reefs where you could climb on top and find that old guy looking at a Submarine/Squid or getting some useless info from Fishman.

Except for that Crescent Moon "Island". What a fucking waste of land that was.
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>>336453312
If you're going to upscale a 240p game to 1080p at least do it through an emulator, damn
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>>336453496
No, I'm with you. I knew that the islands were there, but I was excited to go to new ones and see what they were like.
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>>336453457
I'm not suggesting removing the islands but don't place them systematically.

Larger side islands outside of the main ones the story brings you to would be neat. Instead of having one shitty rupee reward, you could hide multiple secrets and neat NPCs without requiring you to even go there.

And rather than placing islands in every square, there'd be other alternatives to place in a square to spice it up; rather than having islands you could have a platoon of submarines or ships connected to eachother via planks that you can explore.

Small sandbars with rupees and heartpieces aren't interesting.
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>>336445056

>Why doesn't Nintendo make games like this any more?
>game is only 3 years old
>>
>>336446349
>300x250 comparison image of a game and its HD remake
Why don't you turn down the jpg quality while you're at it
>>
>>336453713
>updated ports count as new games
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>>336453713
>336453713
>wind waker is 3 years old

jesus.
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>>336453741
You don't need 1080p to see the change in the lighting system.
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>>336453457
Blank is an option among a couple different options
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>>336453867
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>>336454031
I'll give you the benefit of the doubt and assume you're merely pretending to be retarded.
Here's the (you) you wanted.
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>>336454147

>getting this butthurt over a dumb joke

Take a break man, you've earned it.
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>>336454330
>making dumb jokes on purpose

how's middle school?
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>>336454430

Dunno ask your friends.
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>>336445664
Amen. Both games are literally solid gold.

Fuck, name me literally any game on other platforms this gen that is better than either of those 2 games.
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>>336454487

Ratchet and Clank
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>>336454330
>call out your weak attempt at bait
>y-you're just butthurt lol
Congrats anon, you've earned another (you). Don't spend it all in one place.
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>>336454553
epic memeing friendo.
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>>336454560

>trying to do some weak ass meta bait

You'd have to wake up pretty early in the morning to get me with that.
>>
>>336445447

>from cell shaded beauty to saturated puppet shit

well I guess aonuma finally made his dream game, boy I am fucking glad zeldu is fully cell shaded instead of this crap
>>
>>336445447
Indoors stuff looks like ass, but out on the open sea the HD version is far superior.
But, looks aren't everything, so the HD version wins out in the end anyway.
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>>336452267
I can see it happening. Will be so fucking butthurt that I'm skipping out on it if it were to come true.
>>
they are too focused on shitty gimmick controls and making gameplay that forces them
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>>336445056
The next Zelda is going to be completely open world. Really, the only misstep, as far as the Zelda series go, was Skyward Sword and it's "linear corridors for world under the clouds" concept, but it looks like they won't repeat that again.
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>>336453676
They'd need to heavily rework how the game works in order to have different prizes for exploration. I guess something like Skyward Sword's upgrade system could actually work much better there, if you tied upgrades to stuff you get from treasures, rather than random loot.
>>
WW has the worst dungeons and art style, plus it is the shortest 3D game.
Exploring was so boring too.
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>>336445056
Because it takes serious effort. Pumping out 2.5D platformers is a lot cheaper and those games earn a lot more money.
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>>336456076
There are tons of codes to make the GC version just as good as the HD one and on the sea is by far the worst looking part of the bloom treatment.

The bloom is awful and they lowered the draw distance.
>>
>>336457507
>The bloom is awful and they lowered the draw distance.
The bloom is very hit and miss. Mostly miss. But, the draw distance? Is that true? Got any comparison pictures? From what I've seen playing the game, they increased the drawing distance. Islands don't pop in as suddenly.
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>>336445056
>ugly, amorphous, immersion-killing nickelodeon aesthetics
>"great art"
>>
>>336457862
>immersion-killing
>>
>>336457605
Islands don't pop in with the old game.
>>
>>336457932
They do, but it's not nearly as severe as it sounds. But, there is noticeable pop-in as you get closer.
>>
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>>336458010
The islands don't, the stuff on it does. WWHD had islands pop-in.
>>
>>336457862
>Older and more mature audiences appreciate unique art styles
>Shit kids like "realism" that becomes outdated after a year
Explains a ton
>>
>>336445056
>Why doesn't Nintendo make games like this any more?
Because it was a terrible game that nearly ruined the franchise.

Wind Waker is garbage.
>>
>>336457932
Islands start off as grey blobs and detail is added when you get close.

https://www.youtube.com/watch?v=sn9v7Je0FT8
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>>336446293
This, I can't think of a single fully open world game that wasn't at the expense of level design.

It may be doable but until I see it I'll be happier with semi open world.
>>
>>336453963
man I really want another adventure game like WW that's done better.

people keep shitting on empty open worlds being shit but they don't realize that the empty space between points do actually add to the experience (at least to me) provided that the traveling is actually fun which is basically anything other than just walking/running.
>>
>>336450995

I have that movie downloaded, i'll have to watch it
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>>336445347
The bloom is shit.
Night time in particular looks god awful.
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>>336445056
It takes effort, and nintendo doesnt want effort, it wants money.
It's what really killed Iwata, he forced himself to keep working there as much as it disgusted him, something even his body repulsed, but he kept going, he kept taking the sweet poison, until it was too much and too late. Every new amiibo was a stab on his liver, every DLC was a night of rolling in the bed, the entirety developing pikmin 3 as DLC bait was a day with hangover and cold sweat

Iwata died of disgust, and Nintendo killed him
>>
>>336445056
There's xenoblade. It's got all that but the puzzle solving
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>>336453312
Majora's Mask is shit, the only people who like it are copypasta fags
>>
>>336446349
>it got removed in favor of the deferred shading
what? cel shading isn't exclusive to forward rendering
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