[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Dishonored 2 releasing on November 11
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 245
Thread images: 47
File: ChimiNpWUAAKdwp.jpg (65 KB, 730x422) Image search: [Google]
ChimiNpWUAAKdwp.jpg
65 KB, 730x422
Get cautiously hype lads
https://bethesda.net/#en/events/game/dishonored-2-release-date-revealed/2016/04/26/115
>>
shall we gather for whisky and cigars tonight?
>>
>>336360315
Indeed. I believe so
>>
>5 years to the day after Skyrim

What does this mean, gents?
>>
>>336360315
NEVER DOUBT IT
>>
File: Chin_kJXEAEBTdy.jpg (138 KB, 1024x667) Image search: [Google]
Chin_kJXEAEBTdy.jpg
138 KB, 1024x667
http://www.gameinformer.com/b/news/archive/2016/05/03/june-cover-revealed_a000_dishonored-2-5861179965.aspx
>>
>Will you choose to play as Empress Emily Kaldwin or the royal protector, Corvo Attano?

I thought we were playing as a new character.
>>
>>336360658
No, the girl was Emily.
SJW's bitched about it as well. I can't be happier that you can roll about as Corvo and his equally awesome daughter-fu.
>>
>tfw getting your own squad
>>
>>336360658
I'm 95% sure that there are two characters, Emily and Corvo and you pick which to play through as at the start.
>>
So the choices we made in 1 amount to jack shit.

Yaaaaaaaay for sequels.
>>
>>336360658
Gonna stick with my nigga Corvo

Hopefully he honed his powers to wizard levels
>>
Harvey Smith is a cool guy
>>
FINALLY. A FUCKING ANNOUNCEMENT ABOUT THIS SHIT.
Hope they have gameplay trailers at E3

>>336360315
NEVER DOUBT IT!
>>
>>336360839
>So the choices we made in 1 amount to jack shit.

As if it ever "mattered" in the first place since it had multiple ones and not all of them can be canon.
>>
>>336359873
Every time I play Dishonored I get bored and stop playing. I should prob just watch a playthrough.
>>
>>336360839
Mainly because they didn't know there'd be one.
And almost every ending ends with Corvo and Emily alive.
>>
I hope we get more crazy nonlethal options, some of the nonlethal options were even more vicious than just stabbing your target and ending it
>>
>>336360658
I don't like that desu, the problem with the first game was how Corvo had 0 personality and why everyone preferred the DLC
Really they should have chosen one character and stuck with him/her, it will literally change nothing who you pick it will only ensure you don't hear a word from them during gameplay
>>
>>336361521
I don't think that's true. I think they're adding dialogue to both Corvo and Emily (well, Emily always had it)
>>
>>336359873
I haven't even opened up the copy of the first game in my steam library, geez
>>
File: 1456430431315.gif (930 KB, 448x252) Image search: [Google]
1456430431315.gif
930 KB, 448x252
>>336360603
>mfw I get to play qt badass Emily
>>
File: sudoku.jpg (109 KB, 394x394) Image search: [Google]
sudoku.jpg
109 KB, 394x394
>game isn't even out yet and I can already see EmilyxCorvo fanfiction and doujin being a thing

I've been here too long.
>>
File: 1409147063054.jpg (25 KB, 400x400) Image search: [Google]
1409147063054.jpg
25 KB, 400x400
>tfw Emily called you "daddy" in the first game
>>
File: smug frog.jpg (30 KB, 600x600) Image search: [Google]
smug frog.jpg
30 KB, 600x600
>All these people picking between Corvo and Emily
>MFW I'm gonna have two save files for each and play one level at a time with both of them
>>
>>336359873
>has the subtitle "The legacy of the mask" in German

What could it mean?
>>
>>336359873
I wonder if we'll have an ability close to Daud's assassin summoning, and if we do if those fucking assassins would actually assassinate their goddamn target instead of sloooowly walking to their back and then fucking slashing them for minimal damage before getting shot in the fucking face.
>>
Anyone think Chloe Moretz will voice Emily again?

I'd bet she's too expensive now to get her to return
>>
It's going to be trash just like the first one
>>
i don't even get why people liked this game. it was incredibly mediocre and short. the story was unforgettable and the powers broke the game and trivialized everything. on top of that you couldn't even fucking replay previous levels with your powers you unlocked later
>>
>>336362895
Oh it was her ? Didn't know that. I wonder who the french version is
>>
>>336362895
Wouldn't make much sense considering this happens 10 years later. She sounds like a child.
>>
>>33636289
I heard rumours it's some theatre actress called Denise Gough
>>
File: image.jpg (77 KB, 546x720) Image search: [Google]
image.jpg
77 KB, 546x720
>>336361287
If thats your solution you should prob just stop playing games all together

Watch a letsplay, what is wrong with you?
>>
I hope they fix the downtime between missions. Being locked in these awkward conversations really took the momentum out of the game.
>>
>Bethesda
You're still doing it guys. Stop.
>>
>>336363630
Bethesda is only publishing.
>>
File: 6x9-Laughing_Cox.jpg (115 KB, 1015x757) Image search: [Google]
6x9-Laughing_Cox.jpg
115 KB, 1015x757
>>336361521
>zero personality
Kek, what does the fact that he goes and murders half the population to save Emily tell you? Absolutely zero personality, right? He didn't fully emote in a Bioware-tier cutscene, after all.
I swear, you narrative fundamentalists are the fucking worst.
>>
>>336362407
i'll be doing exactly the same. always first with corvo thou.
>>
File: Fifth-Wave[1].jpg (914 KB, 2026x1278) Image search: [Google]
Fifth-Wave[1].jpg
914 KB, 2026x1278
>>336362895
>too expensive
>fresh off of kick-ass Chloe
>less expensive than this Chloe
>>
>>336359873
Dishonored was a shitty follow up from Dark Messiah. Then again, Dark Messiah is a tough act to follow.
>>
>>336363630
bethesda is only the publisher

the first dishonored was great and established a great universe. one of the best lore building games in a while.

if they polish the gameplay and level design this could be GOTY
>>
>>336364460
ay fucking -men

this movie was laughable
>>
>>336364707
They're both great, along with Arx Fatalis.
Arkane is probably the only current studio that has a respectable development philosophy- Dishonored was on the level of Deus Ex when it comes to open levels and emphasis on player's choice in how to approach situations.
>>
>>336363762
>>336364771
How naive do you have to be?
Publishers is where money comes from. Do you think Arkane has full creative freedom?
>>
>>336364771
>>336364980
This
>>
>>336364771
But the level design in Dishonored was great, there were so many different pathways and hidden stuff.
I'll admit the later levels could have been improved though, the entire flooded district was pretty bad.
>>
File: 1461450216208.png (105 KB, 250x250) Image search: [Google]
1461450216208.png
105 KB, 250x250
>>336364980
>Dishonored was on the level of Deus Ex
>>
>>336359873
>direct sequel
>>
>>336364980
>Dishonored was on the level of Deus Ex when it comes to open levels and emphasis on player's choice in how to approach situations

slight exaggeration there, anon
>>
>>336364460
>>336364973
It was but it still made alot of money. Generic Dystopian movies that involve teenagers sell like hotcakes.
>>
I finished it, but it wasn't that great
>>
>>336365102
It certainly had better gameplay, aesthetic design, music, and voice work.

>>336364980
You're kinda over exaggerating how open ended the writing was m8.

Though not by as much as most of the shitters that will respond to you will act like.
>>
last time something came out on 11/11 it was good. Lets hope and NOT preorder lads.
>>
>>336365319
>better gameplay
Blinking around levels designed for that sure is top tier gameplay.
>>
>>336365235
you're not wrong- I went to see it..
>>
>>336364980
It really wasn't
>>
File: disgust and disdain.jpg (38 KB, 960x544) Image search: [Google]
disgust and disdain.jpg
38 KB, 960x544
>>336359873
>it's a Bethesda published game
it's such a shame Zenimaxx managed to kikerishly buy Arkane Studios and made them their slaves.
Just look at Harvey Smith these days - all life and optimism gone.
99.99% of the people her don't even know how roally Bethesda butchered and forced Arkane to dumb down the first Dishonored game after it was basically almost finished because Bethesda's Skyrim/Fallout console neo-gamers focus group demographic testers were too dumb for it, fell on the ground and started to cry for mommy.
>>
>>336365972
Should we talk about Deus Ex ''great'' stealth gameplay?
>>
>>336365102
>when it comes to open levels and emphasis on player's choice in how to approach situations.
Arguably, yeah.
>>
>>336366289
No need to take it so personal, kid.
Deus Ex is objectively the superior game. Deal with it.
>>
>>336366289
Gameplay isn't limited to stealth and combat mechanics. And it's not like Dishonored has even good stealth, older games like Thief have better game mechanics.

>>336366427
Arguably how? Not even the same ballpark.
>>
>>336366640
*stealth mechanics
>>
>>336365270

Yes it was
>>
Later than I expected but good to have confirmation. I really enjoyed the first game, one of my most replayed games.
>>
Dishonored is one of, if not THE, worst stealth game I've ever played.

I have a mate who swears by this shit too, and won't give a GOOD stealth game like Mark of the Ninja a chance because it's 2D.
>>
>>336367138
get a load of this faggot
>>
Someone who has Gameinformer leak all that shit
>>
Hype.
>>
>>336366640
Dishonored gives you way more tools in approaching encounters than DX does. It's not even a question. Chaos and non-lethal routes, while arbitrary and over-explicit, respectively, provide even more choices and consequences in approaching levels as a whole.
>>
>Bethesda

Day 1 pirate
>>
>>336367138
>Dishonored is one of, if not THE, worst stealth game I've ever played.
Good thing it wasn't a stealth game then.
>>
>>336367457
That'd probably explain it.

It couldn't have been an action game though, because for the first couple levels (I quit this garbage pretty early) I just ran straight at everything fucking furiously mashing RT over and over and won everything.

What a shit game then, stealth or not.
>>
>>336367426
So you're admitting you never played Deus Ex?
Hell, you can talk your way through the game or even kill bosses very early, and this will affect how every other character reacts to the player. How is Dishonored even close to that?
>>
Man, I'm kind of tempted to get this because of the gameplay and level design. Arkane are great and all, and I'm glad Harvey Smith still remembers the Deus Ex design philosophy.

But the setting is such a huge turn off, holy shit. I just can't get into it.
>>
>>336363785
>he goes and murders half the population to save Emily
What are you talking about? Corvo's not a murderer, he's a clever hero.
>>
>>336362895
They got princess Leia to voice the radio broadcaster in the first game, except the only way you could hear her is if you killed the first broadcaster (which you could only do in one of the last levels of the game, and there was no reason to do it).
Bethesda likes useless celebrity voice actors.
>>
>>336367958
The only boss you can kill early is Anna. Gunther and Simons remain invincible until the Cathedral and the Sealab. Chaos alone has more effect on level design and encounters than any choice in DX has. It's a great game and I fucking adore it, but Dishonored has more paths and more noticeable, significant changes as far as actual gameplay is concerned. You cannot "talk your way through the game," either. You can't even talk your way through Liberty Island.
>>
>>336366640
disregard this post. upon more introspection, I've decided I was wrong. Nostalgia goggles can be a hell of a thing huh bros?
>>
>>336368943
no anon you don't understand
Deus Ex is better because it's older, you idiot
>>
>>336368943
>Dishonored
>A lot of paths and choice
Comeon anon, dishonored was basically "two paths" the game. I mean not counting just going anyfuckwhere you want with blink as it's own path.
>>
>>336368943
You can save Gunther early in and this will affect how he feels about you. You can reason with or kill him. You can speak the kill phrase or kill him in a fight. Your choices will always affect other characters. I fail to see how Dishored has more choice beyond being lethal or not lethal.
>You cannot "talk your way through the game," either. You can't even talk your way through Liberty Island.
How can you not? You can finish the game without killing anyone.
Again, I don't think you played the game.
>>
>people actually thinking about buying this day 1 with all the bullshit retailer dlc with no way to get it otherwise.

I'll wait bro, excited though.
>>
How do I make this game fun?

I love Arkane games and hate this
>>
>>336370926
There's a mod to make it harder http://www.ttlg.com/forums/showthread.php?t=141188
You can also try not using magic/only using Blink.
>>
>>336370503
Those constitute minor dialogue changes that have no impact on gameplay. You can do the same thing to Captain Curnow, with even more variations depending on how and where you save him. Chaos and individual side missions have the same effect on various Loyalists. Nothing in Deus Ex has as big a change on the world as poisoning the distillery does in Dishonored.

In any case, Gunther always initiates combat with you unless you use his killphrase. You can incapacitate him, but it makes literally no difference. Killing generic NPCs in Deus Ex has no effect on the world at large after La Guardia, which is less than can be said for Dishonored.

>How can you not? You can finish the game without killing anyone.
If that's the case, you can talk your way through Dishonored, too. I'd hardly call ghosting the game "talking" through it, though, considering you're actively avoiding combatants rather than engaging with them, physically or diplomatically.
>>
File: 1451752827773.jpg (31 KB, 640x480) Image search: [Google]
1451752827773.jpg
31 KB, 640x480
How do you guys feel about Emily being a man hating lesbian?
>>
>>336371304
Lesbian love is undeniably the purest form of love.
>>
>>336371391
Indeed, I hope her love interest is QT but I can't wait to kill male pigs as my gaywaifu.

Hopefully she castrates the villain
>>
>>336371304
wut
>>
Dishonored is godlike, shame /v/'s taste in game is so shit. Must suck to be a snob.
>>
>>336372023
>almost an entire thread of cautious hype with few naysayers
>"man my taste in vidya is so much better than you, strawman /v/"
get out retard
>>
>>336371273
>Nothing in Deus Ex has as big a change on the world as poisoning the distillery does in Dishonored.
My sides. Just the choice of saving Paul has more effect than getting a few dialogue changes and a rune from granny rags.
>If that's the case, you can talk your way through Dishonored, too. I'd hardly call ghosting the game "talking" through it, though, considering you're actively avoiding combatants rather than engaging with them, physically or diplomatically.
It means you can reason with people through dialogue, something you can't do in Dishonored.
>>
Dishonored's my favorite game. I just bought the Dunwall Archives a few days ago.

I really hope this sequel is good.
>>
[cautions hype]
>>
>>336370503
Deus Ex's consequences are mostly flavor dialog and cutscene changes- Paul living or dying and Gunther liking or hating you only matter for the cutscenes. In Dishonored, all of the consequences are in the game itself. That's something.
>>
I really enjoyed the the first one. I should be cautiously hype about this, but I can't stand it. I want to play it now.
>>
File: 1461867725680.jpg (913 KB, 3500x2000) Image search: [Google]
1461867725680.jpg
913 KB, 3500x2000
>>336365102
>literally one guy is Evans posting
>>
Stephen FUCKING Russel will voice Corvo
http://www.gameinformer.com/b/features/archive/2016/05/03/dishonored-2-taps-vocal-talent-from-game-of-thrones-daredevil-and-the-wire.aspx?utm_content=bufferb73fa&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer
>>
File: 1461971680210.gif (47 KB, 580x606) Image search: [Google]
1461971680210.gif
47 KB, 580x606
>>336371304
>ywn get a straight female protag with a love interest
>ywn get a gay male protag with a love interest

what do big budget games have against men?
>>
>>336372261
>getting a few dialogue changes and a rune from granny rags.
It fills the Distillery with Weepers and prevents you from completing the second mission nonlethally or getting the combination for the artist's safe.
>It means you can reason with people through dialogue, something you can't do in Dishonored.
You can't, though. You have dialogue options, sure, but you can't talk down any active combatants. The terrorist leader on Liberty Island surrenders unless you specifically goad him into attacking you, and neither Gunther or Navarre can be "talked down" unless you surrender to them. The only person you can really talk down are the NSF in the sewers. Of course, you can achieve similar results in Dishonored by sparing Daud.
>>
>>336359873
>getting hype for this game
lel
>>
>>336372763
GOTY confirmed, hopefully will redeem him after demeaning himself with Fallout 4
>>
File: viktor1.gif (2 MB, 1978x1980) Image search: [Google]
viktor1.gif
2 MB, 1978x1980
>more of Viktor Antonov aesthetics
My boner is ready
>>
>>336372475
>Later, if JC helped Paul out of the attack, he encounters him in the medical lab of the MJ12 complex beneath UNATCO HQ, where Paul tells JC about the explosive killswitch of mechanically-augmented soldiers like Anna Navarre and Gunther Hermann, which is activated by uttering a single phrase (killphrase). JC again encounters Paul after arriving at Tong's base in Hong Kong, following the destruction of the universal constructor at VersaLife, where Paul will say that he is recovering, but due to his present state, he cannot be of help. It is revealed that Smuggler helped Paul to get to Hong Kong. If JC escaped out of the apartment window and did not stay with Paul in the MJ12 attack, he will come across Paul's corpse in the same MJ12 medical lab within UNATCO HQ.
>When JC finally reaches Area 51, Paul communicates via JC's Infolink and a holocomm at the base. In both cases, Paul encourages JC to trust his conscience and make his own choice as to who he should follow in the endgame.
No, it's not.

>>336372810
>It fills the Distillery with Weepers and prevents you from completing the second mission nonlethally or getting the combination for the artist's safe.
Oh man, this affects the world deeply. Please stop being retarded.
>You can't, though.
Jesus christ how delusional do you have to be?
>Gunther or Navarre can be "talked down" unless you surrender to them.
This is wrong. You can reason with Gunther if you saved him in Liberty Island.
>>
>>336372763
>Vincent D'Onofrio
>Rosario Dawson
>Sam Rockwell
>fucking Oberyn Martell and Cobblepot as the Outsider as well
Holy shit Bethesda, putting that Fallout 4 money to work.
>>
>>336373557
>No, it's not.
Nothing of what you quoted has anything to do with the gameplay. Paul living or dying has only cosmetic consequences.
>>
>>336373557
>Oh man, this affects the world deeply. Please stop being retarded.
It affects the world more deeply than any choice in DX did, which is what this entire argument has been about.
>Jesus christ how delusional do you have to be?
Not nearly as delusional as you. Come on, show me where you can talk down the NSF soldiers in the warehouse or La Guardia, any MJ-12 agents anywhere, or, frankly, anyone at all.
>This is wrong. You can reason with Gunther if you saved him in Liberty Island.
No, it's not. You have to kill Gunther in Paris no matter what. Replay the game, dipshit.
https://www.youtube.com/watch?v=tX-yCVe_vko
>>
so, the USA has presidential elections and this comes out so we can fight off a monsterous government? AWESOME!!!
>>
File: chad broward.png (160 KB, 360x240) Image search: [Google]
chad broward.png
160 KB, 360x240
>>336360439
it means DOOM is released this month, bro
>>
I hope Gameinformer details the campaign
I would like to see 2 4-6 hour campaigns, all unique. But I expect them to share all the maps but in different orders and stuff.

Its like playing Styx, then you do every level but backwards.
>>
>>336372763
That's not the voice I imagined Corvo had
>>
File: 1455405270397.jpg (124 KB, 706x513) Image search: [Google]
1455405270397.jpg
124 KB, 706x513
>>336372763
>Stephen Russell
>Garrett is now Corvo
>mfw when the Thief reboot rip off Dishonored
>this is Arkane payback at Eidos
>>
>>336360315
Blow off, choffer
>>
>>336374307
If you read Dishonored 2's PR interviews, Harvey Smith just rips the Thi4f devs a new one when talking about Arkane's design philosophy. He basically describes Thi4f in all but name as an example of what Arkane are trying to avoid.
This is just one more jab in EM's eye.
>>
>>336372763
>We couldn't afford Chloe Moretz again
>But they could afford Sam Rockwell, Vincent D'Onofrio and Rosario Dawson
>>
>>336373815
Knowing about the killswitchs has significant gameplay effects.

>>336373882
>It affects the world more deeply than any choice in DX did, which is what this entire argument has been about.
It fucking doesn't. Knowing about the killphrases is way more signicant that that.
>Not nearly as delusional as you. Come on, show me where you can talk down the NSF soldiers in the warehouse or La Guardia, any MJ-12 agents anywhere, or, frankly, anyone at all.
I can't be arsed to through every dialogue line in the game but I'm sure there's people you can persuade.
>No, it's not. You have to kill Gunther in Paris no matter what. Replay the game, dipshit.
You might be right, but you don't have to kill him. You can avoid him completely.
>>
>>336374538
bless these guys. They are like the only competent dev left today
>>
>>336372763
Once again, Dishonored goes for pretty good B-List actors to voice act for no particular good reason.
>>
File: Whiskey and cigars.jpg (116 KB, 736x501) Image search: [Google]
Whiskey and cigars.jpg
116 KB, 736x501
>>336359873
>>336360315
>>336360396
>>336360559
>>336361007
https://www.youtube.com/watch?v=M_RoX7kOs_I

Thread theme lads.
>>
>>336375051
>Knowing about the killphrases is way more signicant that that.
You're kidding, right? Changing an entire subzone and cutting off access to a mission's nonlethal ending has a far greater effect than one bit of knowledge you can discover independently.
>I can't be arsed to through every dialogue line in the game but I'm sure there's people you can persuade.
For someone who's so sure, you've yet to provide one example during this entire argument. And, hey, here's another example of your way talking past hostiles in Dishonored. You can convince one of the Boyle sisters to let you into their room and the guards at the estate will let you upstairs. Alternatively, you can talk your way into the kitchen. Depending on how you engage the overseer and his "witch" of a sister, you can also neutralize that hostile diplomatically!
>You can avoid him completely.
And the game treats him as dead regardless. Similarly, you can avoid Daud entirely. But, guess what? That actually makes a difference, both mechanically and in dialogue.

Get over yourself. Dishonored handled reactivity better than Deus Ex. And that's okay, considering the entire game was built around that concept, as see with the Chaos system and mechanically unique, nonlethal objectives.
>>
File: Whale_sections.jpg (615 KB, 2048x1655) Image search: [Google]
Whale_sections.jpg
615 KB, 2048x1655
>Ctrl+F
>whale
>no matches
You disappoint me.
>>
>>336359873
hopefully they gut/remove teleport
>>
>>336365004
This. Fuck bethesda
>>
>>336375051
>Knowing about the killswitchs has significant gameplay effects.
Knowing THE KILLSWITCHES has significant gameplay effects. Knowing they exist doesn't make it easier to find the killswitches themselves, and has no real gameplay effects. You can just as easily find the killswitches without Paul telling you about them.
>>
>>336376112
Teleport will be as overpowered as always, but they have added some tricky enemies. Some of them can see behind them for example.

Also, Emily doesn't have the teleport, she has a tentacle thing that lets he travel distances
>>
File: 1399072846804.jpg (268 KB, 640x480) Image search: [Google]
1399072846804.jpg
268 KB, 640x480
>>336376089
Why isn't there an "f"?
>>
>>336361521

people like corvo though
>>
>>336364980
They are the heritage of Looking Glass studios AKA best developers of all history.

I also have hope in Otherside entertainment, because they are literally Looking Glass.
>>
>>336376026
>Dishonored handled reactivity better than Deus Ex.
It really didn't, holy shit you delusional retard.
For instance:
>If you kill Lebedev -You don't get any XP Points -Ana is pleased with your performance -If you talk to Gunther at the helipad, you inform him that you killed Lebedev. Gunther congratulates you -You receive a message from Alex that Manderley is pleased with your performance. -You get 1000 credits op bonus. Manderley is happy that you followed his orders -You will have to face Ana Navarre later on either in the subway in Battery Park after escaping Hell's Kitchen or in the Unatco HQ after you escape MJ12 prison
>If you kill Navarre -You receive 200xp points -You get to hear the entire dialogue between JC and Lebedev (like sb mentioned, he dies after from the hands of MJ12 and you are getting blamed for it) -Alex is freaked out by what happened but promises to erase the logs to cover for you -If you talk to Gunther at the helipad, JC lies to him and tells him that there was a shootout at the 747. Gunther says he needs to investigate to check if Navarre is fine -JC lies to Manderley about the 747 situation also, saying that Lebedev shot Navarre -Gunther will discover you killed Navarre upon your escape from Unatco HQ -You receive 1000 credits
>If you don't kill neither Lebedev or Navarre - Ana kills Lebedev -You receive 175xp points -You get to hear most of the dialogue between JC and Lebedev -Ana Kills Lebedev and expresses her disappointment in your performance -If you talk to Gunther Hermann at the helipad, JC tolds him that Navarre executed Lebedev. Gunther says he will congratulate her -Alex sends you a message upon reaching Unatco HQ, He says you shouldn't sweat it for not killing Lebedev -Manderley is extremely pissed you didn't follow orders -You receive 1000 credits, after a short argument between JC and Manderley
>>
i hope they don't make corvo "a deep and full fledged character xdd"

hope they keep him a guy that doesn't talk much aside from some few things
>>
>>336359873
>hype

yay another movie
I hope they'll put a guide with it, else I'd get confused and not finish the game.
>>
>>336376089
Is the Outsider a whale?

The whales should just fuck everyone up to be frank, humans are dicks
>>
>>336374085
Is that you, Todd?
>>
>>336377043
Seriously, Dishonored had many flaws but how can you even consider it a movie?
There are like 3 cutscenes in the whole game and not a single QTE.
>>
>>336376924
Woah, incredible. It's not like you get a similar slew of choices in Dishonored. Like Campbell and Curnow, for instance:

>do nothing
>Campbell poisons Curnow

>poison both
>both die
>alarms trigger

>poison Campbell
>guards enter and kill Curnow

>kill/neutralize Campbell in the meeting room
>Curnow turns hostile

>knock over glasses
>follow Campbell and Curnow down to Campbell's private chamber
>wait for Campbell to attack Curnow
>kill/neutralize Campbell
>Curnow rewards you and leaves

And after all of that, you still get to decide how you deal with Campbell personally. If you brand him, you'll encounter him later on with extra equipment. You can even spare him here, too. Saving Curnow also gets you a reward from Callista. That's not even getting into the subtle or not-so-subtle effects of Chaos you can engender by sparing or killing either/both.
>>
>>336372985
I think he left the studio long ago
Also
>Not Dunwall

Dropped
>>
>>336376980
i think it'd be nice, as long as they dont overdo it
the dlcs proved how well a full character can be in these games
>>
explain dishonered to me like I was a retard. It looks like AC + Bioshock
>>
>>336378039
Mediocre-good stealth game with an amazing setting (from the same art director as HL2)
>>
>>336378025

i think they can make his personality shine through actions, such as when he sees emily again after some time and he hugs her and rolls her around, clearly happy

for me it's better this way
he may talk every once in a while, i'm okay with that, but i hope they keep him a man of few words
>>
>>336372985
He's too busy with the soon-to-be cancelled Bethesda F2P thing.
>>
>>336377847
>similar slew of choices
You really don't, besides a few exceptions.
And this is not even getting into level design where Deus Ex wins outright by sheer of paths you can take.
>>
>>336377086
He might be a Leviathan or a Cthulhu. Just a big psychic fishy bastard what's older than the rest.
>>
>>336378374
>You really don't, besides a few exceptions.
You mean one significant choice every other level, affected by Chaos? Again, get over yourself. I've demonstrated how Dishonored has greater reactivity than Deus Ex. All you've done is show how little you know about either game.
>>
>>336371304

There is a high chance that they are gonna make her a lesbian. It's the only way to satisfy EVERYONE.
>>
File: 1344008877.jpg (51 KB, 480x432) Image search: [Google]
1344008877.jpg
51 KB, 480x432
>>336375440
Yeah, I was actually surprised by how all the celebrities they got for the original game never really overpowered the characters they were voicing.
>>
>>336378667
>Chaos
You mean more rats and soldiers apperaring? Holy shit, you get over yourself, that's not significant in any major way.
>>
>>336378998
>that's not significant in any major way.
Again, you clearly know little about the game or how Chaos works. High Chaos completely changes the last level, forces you to fight all of Daud's entourage when you confront him, leads to the deaths of several characters that otherwise survive (beyond those killed during the Loyalist betrayal), and influences the rewards you get from completing missions. That's on top of all the dialogue and enemy placement changes.
>>
>>336378968
I seriously only recognized Dourif in the game.
>>
>>336378968
I've gotten too good at identifying Michael Madsen by voice.
>>
>>336362068
>implying there hasn't been since the first game
Oh my sweet summer child
>>
>>336379281
It changes the ending obviously, but concerning the levels, having more enemies isn't significant in almost any way, it just makes them slighty harder, punishing the player for using the lethal tools at his disposal.
>>
>>336379673
If the player is routinely killing more than 20% of the guards on a given level, then, yes, the difficulty should increase reactively. It's an excellent integration of gameplay and story. In any case, it makes for a more reactive game than Deus Ex.
>>
>>336363168
Yennefer's VA? She was great in W3.
>>
>>336359873
YES
E
S
And no amount of /v/ bitching about every little thing will keep me from enjoying this game.
Unless it's shit
>>
File: glee3.jpg (21 KB, 349x328) Image search: [Google]
glee3.jpg
21 KB, 349x328
>mfw a guard visibly dodged my sword attack for the first time
>>
>>336379845
No, it doesn't. You retarded as shit if you think slightly changing enemy spawns is close to what some Deus Ex decisions bring.
>>
>Female protagonist is white
>Voiced by a black girl

Are they trying to have a reverse Uncharted situation or something?
>>
>>336368392
wat
Fucking awesome.
>>
>>336380191
What do some Deus Ex decisions bring, then? I've been waiting for you to list some of these earth-shattering, game-changing decisions for the past two and a half hours.
>>
File: 1462040874278.jpg (75 KB, 462x414) Image search: [Google]
1462040874278.jpg
75 KB, 462x414
>>336359873
Oh fuck yes, this is fantastic news. I just finished a complete non lethal, non detected, no upgrade, choke only run and now I'm rewarded with good news.

GOTY of 2012, contender for best game of the 2010+ decade.
>>
>>336380191
Not him, but you have yet to show us a big decision Deus Ex has that is much more reactive than Dishonored. The truth is, you don't have one, because it doesn't exist.

And your claim about the levels being more open in Deus Ex is also bullshit, by the way. Dishonored levels have just as many entrances as Deus Ex levels do.

As someone who loves both games to death, please stop being a faggot.
>>
File: erica luttrell.jpg (31 KB, 610x250) Image search: [Google]
erica luttrell.jpg
31 KB, 610x250
>>336362895

It's this girl now. She also did the black girl in The Magic Schoolbus and the skanky mobster girlfriend in Fallout 4.

http://www.gameinformer.com/b/features/archive/2016/05/03/dishonored-2-taps-vocal-talent-from-game-of-thrones-daredevil-and-the-wire.aspx
>>
>>336380383
It's funny how it was even better retroactively once I made a mistake of playing the new Thief afterward.
>>
>>336359873

So out of the games with actual concrete release dates for this year, the ones I'm actually keeping an eye on are FF XV, Mankind Divided, (tentatively) Uncharted 4, and now Dishonored 2.

Shit, we actually have a half-decent lineup so far this year.
>>
>>336380383
My favorite game of the past generation, without a doubt.
>>
File: image.png (539 KB, 863x496) Image search: [Google]
image.png
539 KB, 863x496
>>336380484
>Stephen Russel
>>
Will there be an artbook?

I have the one from the first Dishonored, and while it's cool and all, it's 50% text because they tried some dumb gimmick where it also held all the books from the game.
>>
I still need to play the DLC...
>>
>>336380484
>now voiced by a brown girl

I don't know, Arkane. I'm going to have a problem convincing my KKK friends to buy the game now.
>>
>>336380758
It's godlike.
>>
>>336380484
>Sam Rockwell
He's always the best part of whatever he's in. Count me in.
>>
File: HAHAHAHAHAHAHA.gif (1 MB, 368x340) Image search: [Google]
HAHAHAHAHAHAHA.gif
1 MB, 368x340
>it's "cool" to be a joyless cynical piece of shit by default

Eat a dick you fucking faggot.
>>
File: jcdenton.gif (314 KB, 425x432) Image search: [Google]
jcdenton.gif
314 KB, 425x432
>>336380493
It's bizarre how much Thief 4 ripped off Dishonored but in all the wrong ways while Dishonored ripped off the original trilogy in all the right ways.

What really bothers me is that Deus Ex: Human Revolution was handled really well and, to me, serves as a rightful (though not superior) followup to Deus Ex that Invisible War could never be. But Thief 4? What a fucking suckerpunch to the fans.
>>
>Harvey immediately compares game to Dark Souls for no reason

Is DaS the new Deus Ex in terms of completely needless and nonsensical comparisons?
>>
>>336380758

The two story DLCs are better than the main game, famalam.
>>
>>336380992
>Dishonored ripped off the original trilogy in all the right ways
>trilogy
Don't imply Thief 3 is good ever again. Yes, it's a masterpiece compared to Thi4f, but it was a consolized casual mess back then and a huge failure in game design.
>>
File: buy the fucking game.jpg (495 KB, 1062x1062) Image search: [Google]
buy the fucking game.jpg
495 KB, 1062x1062
>>336380561
What about DOOM?!
>>
I noticed they edited a bandage over Emily's mark in the reveal trailer.

Why?
>>
>>336380334
>>336380452
http://www.gamefaqs.com/pc/250533-deus-ex/faqs/71340
I can't be arsed to list everything that happens based on your decisions so here's a list. If you really think Dishonored is a more reactive after reading this you need to jump off a cliff.
>>
>>336380758
I honestly don't think I'm wrong in saying that the DLC is better than the Main Game.

I mean, don't get me wrong, Lady Boyle's Mansion is the best mission of the entire series, but still.
>>
Whatever happened to that F2P TF2 ripoff that Bethesda was making?
>>
>>336380484
>skanky mobster girlfriend in Fallout 4

She's great.
>>
>>336366241
Go on
>>
File: 1459798876422.png (192 KB, 520x347) Image search: [Google]
1459798876422.png
192 KB, 520x347
>>336381128
Yeah don't get too worked up, I only played one mission of Thief 3 before tossing it in the garbage, but at the very least, it attempted to continue the series's established story and atmosphere and bring a satisfying conclusion, unlike Thief 4 where they created Linear Dunwall.
>>
File: playing_thief.png (11 KB, 638x495) Image search: [Google]
playing_thief.png
11 KB, 638x495
>>336380992
Because HR largely played it really safe and didn't try to go against what DX was. New Thief took a good long piss on Thief's large levels and open approach by doing the exact opposite for whatever reason.
>>
>>336381029
It's literally just to get people interested. For a while it was Skyrim, now it's Dark Souls. It's meaningless.
>>
>>336381340
Woah, a list of dialogue changes! It's not like we were talking about fucking gameplay or other changes that have mechanical consequences or anything which, guess what, Dishonored does. If we want to talk about all subtle shit in the game, we very well can. The glass of alcohol you can find in the prologue, for instance. Swiping it changes the picture of Campbell. Campbell has different dialogue for every permutation of the Curnow scene. Every loyalist's dialogue between levels changes depending on Chaos. You get different dialogue depending on whether or not you spare or kill your targets. The two go together for four possible permutations. Slackjaw calls you a cheater if you rob the safe before giving him the passcode. This shit is just off the top of my head.
>>
>>336381515
for all the problems deadly shadows had, it did finish the story in a nice implied "passing the torch" ending,
>>
File: Rambi.jpg (42 KB, 183x382) Image search: [Google]
Rambi.jpg
42 KB, 183x382
>>336371304
wat
>>
File: merigold fucking what.gif (15 KB, 205x200) Image search: [Google]
merigold fucking what.gif
15 KB, 205x200
>>336380484

>Stephen MOTHERFUCKING Russell

YES!! Absolute GOAT game confirmed.
>>
>>336382116
>Woah, a list of dialogue changes!
You were talking about reactivity, if you think the way the Dishonored reacts to player choice is even close you are completely delusional.
>Woah, a list of dialogue changes! It's not like we were talking about fucking gameplay or other changes that have mechanical consequences or anything which, guess what, Dishonored does.
Oh. you mean the sheer amount of paths you can take or ways to approach a level? Guess what, you can't blink to the objective like in Dishonored.
And changing fucking enemy spawns isn't a significant gameplay change at all you sperg.
> This shit is just off the top of my head.
And it doesn't even come close.
>>
File: thief 4.png (24 KB, 638x739) Image search: [Google]
thief 4.png
24 KB, 638x739
>>336381920
>>
File: Maybe they is still hope in man.gif (321 KB, 300x227) Image search: [Google]
Maybe they is still hope in man.gif
321 KB, 300x227
>>336380484
Why does Arkane always hire great actors and actresses for their games?
>>
>>336381128
thief 3 was actually pretty good fuckstick, the only major issue was the small levels because multiplat and xbox was shit (still is)
>>
My big thing about Deus Ex vs. Dishonored kind of boils down to level design. I'm willing to acknowledge that Dishonored did have quite a bit of reactivity and it's definitely closer to Deus Ex than a lot of games have been. However, these comparisons are essentially text adventure/script comparisons, and ignore the extremely important factor in a 3DFPSRPG of level geometry and design. Dishonored is good, but the levels for me felt too linear and cramped for it to be truly great. There's essentially one path for each level, with detours at best in order to mix you up. But replaying through the game only reveals how shallow the level design is, where you take another route and find yourself only 5 feet from where the other route took you because they branch off and then come straight together.

Like, consider Liberty Island. There's 3-4 ways in, including through the backdoor, climbing the crates in the back of the place and getting to the roof, going through the front door, and the secret basement entrance. And none of these entrances are tied to any kind of gameplay: you could go in guns blazing or sneaksy sneaks through each entrance.

Furthermore, consider the general layout of Liberty Island. It's large, square box. There are no corridors designed to funnel you in any direction, there is no "right way to go." It's very naturally and organically designed - this kind of place could actually exist in real life, people could make this kind of building for a real purpose. By contrast, most of the streets in Dishonored tend to lead you down one path for one purpose, and each path has slightly different branches/approaches, but each approach is tied to a kind of gameplay - stealth, or fighting, or a mix of the two.
>>
>>336383554
And there's actually a mod now that at least removes mid-level loading. Not to mention there's Sneaky Upgrade aka unofficial patch for the game.
>>
File: liberty_island.jpg (25 KB, 350x350) Image search: [Google]
liberty_island.jpg
25 KB, 350x350
>>336383987
pic of liberty island for reference
>>
Pic of dishonored general level layout. Note that despite the branching paths, you are still stuck heading in one particular direction - the level design is more streamlined, a la Half-Life 2, but less Deus Ex.

Ironically, I think Deus Ex takes a lot of its map design from Doom, but that's probably ignoring its Ultima Underworld influence.
>>
File: dishonored_map.jpg (90 KB, 677x429) Image search: [Google]
dishonored_map.jpg
90 KB, 677x429
Another Dishonored map.

It's kind of hard to talk about these things in image form.

But I think I could sum up my arguments by saying the main difference between Dishonored and Deus Ex in terms of level design is Dishonored decidedly has LEVELS, while Deus Ex has levels that can also function as HUBS.
>>
File: Liberty_Island.jpg (53 KB, 730x429) Image search: [Google]
Liberty_Island.jpg
53 KB, 730x429
>>336383987
>this kind of place could actually exist in real life, people could make this kind of building for a real purpose
NO FUCKING SHIT SHERLOCK
>>
>>336384505
>>this kind of place could actually exist in real life, people could make this kind of building for a real purpose

Yeah, I know it exists in real life, but how many games have you played where you are ostensibly in a "real" place and it's a cut down, stripped, linear snoozefest, with little to no resemblance to the real place aside from landmarks in the skybox?
>>
>>336384505
that's the fucking point, dumbass. deus ex's level design (and thief too) make things seem more life-like, while dishonored is very consciously a "non-linear" game.
>>
>>336384280
>>336384465
That's nice but you don't mention Dishonored's verticality which is what makes the level design in the game good.
>>
>>336385275
That's a good point. It depends on what you value in level design I think. Dishonored definitely has a superior use of verticality in the level design, but Deus Ex also has a solid use of verticality in most of its maps. Dishonored likes to use smaller, short connected to platforms to emphasize verticality, allowing extreme mobility within small spaces, but Deus Ex's larger scale allows the player to get on top of larger buildings and look across swathes of open space. That, combined with the previous things I mentioned, for me puts Deus Ex well over the top of level design vs Dishonored. But like I said, it's a matter of preference.
>>
>>336360439
>release date on a sunday

There's literally no other reason why they'd pick such a random date. This must have been intentional.
>>
>>336383987
Dishonored had just as many ways in, m8. In fact, you could argue it had too many and made the game easy. You could basically enter every window of the Overseer level, for example.

This, coupled with the fact it gave you a teleport ability means it actually gave you more freedom than Deus Ex did.

I think Deus Ex is a better game than Dishonored, but I don't think your complaints are valid. The level design and reactivity are top notch by any video game standards. The problem lies more on its easy difficulty (even on the hardest difficulty)
>>
>>336359873
Fucking NOVEMBER?

God damnit Arkane
>>
>>336386251
>This, coupled with the fact it gave you a teleport ability means it actually gave you more freedom than Deus Ex did.
No, that just means you have to use it to reach certain points becuase the levels are designed that way. In Deus Ex you can blow up doors for fuck's sake.
>>
>>336382658
>You were talking about reactivity, if you think the way the Dishonored reacts to player choice is even close you are completely delusional
We were talking about "big, game-changing decisions" that came anywhere close to the differences between High and Low Chaos overall, but particularly during the final level. You cannot provide any, just a bunch of dialogue changes that don't affect gameplay in the slightest. Most of that list is just conversation trees treated as unique permutations, even though that's just how dialogue trees work.
>And changing fucking enemy spawns isn't a significant gameplay change at all you sperg.
It's more significant than any of the changes found in Deus Ex, on top of all the other changes to dialogue, certain encounters (like with Daud or the Lord Regent), and various dialogue throughout the game. Which, again, has formed the basis of this entire fucking argument.
>And it doesn't even come close.
It's literally the exact same stuff. Conditional dialogue based on whether or not you've been playing non-lethally, killed certain important NPCs, or spoke to people out of sequence. Nothing you've shown has been any more complex or subtle than what can be accomplished in Dishonored.
>>
>>336384786
>>336384852
My point is that DX feels more real because they heavily based it on real places
Not to mention the premise is more relatable
>government employee doing mostly detective work and discovering conspiracies theories are real with futuristic but very possible technologies thrown in
>bodyguard of empress turned magic revenge assassin after being framed for murder and kidnapping. Also magic whale oil and zombie plague

DX feels real because it's firmly rooted in our reality despite sci fi stuff like nanomachine superhumans
>>
File: 1433729207458.jpg (31 KB, 292x333) Image search: [Google]
1433729207458.jpg
31 KB, 292x333
>>336381140
>he doesn't know the difference between Bethesda Game studios and Bethesda Softworks
>>
>>336386814
And in Dishonored you can windblast it.
>>
>>336387124
>We were talking about "big, game-changing decisions" that came anywhere close to the differences between High and Low Chaos overall
It only affects the ending in a significant way, of which Deus Ex has 3.
It's more significant than any of the changes found in Deus Ex
see >>336376924
>It's literally the exact same stuff.
see >>336381340
>>
>>336387278
This post >>336383987
is my post, you sneaky jew rat. Don't claim credit for posts that aren't yours.

And that's not what I meant at all, but it's a fair opinion.
>>
File: 1456682374204.png (238 KB, 1440x946) Image search: [Google]
1456682374204.png
238 KB, 1440x946
>>336372763
Muh fucking dick. I was hoping for this but never really expected it.

>>336374538
>>
File: 2475603.jpg (60 KB, 940x340) Image search: [Google]
2475603.jpg
60 KB, 940x340
>>
File: okazuhimeko.jpg (96 KB, 954x532) Image search: [Google]
okazuhimeko.jpg
96 KB, 954x532
>>336359873
Damn, the first game was really solid.

I'm not sure why it wasn't more popular. It was just an all-around fun game.
>>
>>336361394
The non-lethal "assassinations" were excellent. So many games make the non-lethal path a boring chore or plot paradox where you brutalize the boss in the same fight then just let them stagger away. Dishonored you really felt like what you were doing was as bad as murder if not worse.
>>
File: Warcraft Shilling.jpg (611 KB, 1184x3436) Image search: [Google]
Warcraft Shilling.jpg
611 KB, 1184x3436
bullshots, scripted pre rendered gameplay, and viral marketing when?
>>
>>336390235
Honestly, I think blizz has some shills on 4chan actually shilling things. It's kind of worrying.
>>
Wait, was it going to be open world or not? If so they better not fuck up the level design because the level design in 1 was amazing.
>>
>>336388473
Dishonored has three endings, too, dipshit, on top of two drastically different variations of the final level. Nothing in Deus Ex has anywhere near the effect on gameplay Chaos does in Dishonored, as has been repeatedly demonstrated with no remotely concrete rebuttal from you.

I've already provided a point of comparison for the Lebedev confrontation you conveniently ignored. See >>336377847


The changes listed are comparative to the ones provided here >>336382116. Nothing there is any more revolutionary or drastic than what happens in Dishonored. Did you know Campbell comments on the missing Sokolov picture if you steal it? Or that Sokolov's demeanor changes in later dealings if you torture him? What makes the changes in DX any more reactionary than the ones I've described?
>>
>>336390597
Pretty sure they said it's still level based.
>>
>>336390597
What the fuck? Of course not. Open World Dishonored would be a disaster.
>>
First game was shit to be honest lads.
>casual stealth gameplay, no challenge
>worthless upgrades, mostly catered to lethal gameplay
>squandered the potentially interesting setting with poor world-building, boring locations and mediocre story
>terrible graphics and artstyle
>level design gives you many easy options instead of challenging few

It's just another generic modern day stealth game. Why people adore it is beyond me.
>>
>>336389954
>more cool art that won't be represented in the final game
>>
>>336359873
I hope it's not as shit as the first one was.

I won't buy it anyway.
>>
File: arx 2014-04-20 02-05-46-45.jpg (292 KB, 1920x1080) Image search: [Google]
arx 2014-04-20 02-05-46-45.jpg
292 KB, 1920x1080
>we will never get a sequel to Arx Fatalis with DM combat

Dishonored was dissapointing as fuck coming from these two games.
Everything felt dumbed down for casuals, they even got rid of inventory entierly and only included 4 useful abilites in the entire game.
There's not much in the world you can interact with, melee combat was literally spamming one button with the occasional parry (while both arx and DM had different moves depending on movement direction and special attacks).
Secret areas are super obvious and don't hold anything interesting apart from some gold or bonecharms/runes.
>>
>>336361659
They said that one of their biggest regrets from the first game was making him silent.
>>
File: 1445204498179.png (306 KB, 407x415) Image search: [Google]
1445204498179.png
306 KB, 407x415
Will I be punished with a shitty story for killing people?

I mean, I usually like to just kill the people that deserve it, but damn if that story didn't get dark as fuck if you killed like four people. Also, what end is canon end?
>>
>>336391619
>if you killed like four people
You have to kill 20% of the guards on any given level to get high chaos.
>>
File: 1452862808426.jpg (253 KB, 700x1131) Image search: [Google]
1452862808426.jpg
253 KB, 700x1131
>>
>>336391129
>casual stealth gameplay, no challenge
It was too easy, but not challenging is an overstatement, you had to pay attention to ghost around.

>worthless upgrades, mostly catered to lethal gameplay
Dark Vision, Blink, Agility, these ones are just from the top of my head.

>squandered the potentially interesting setting with poor world-building, boring locations and mediocre story
I agree on the mediocre story, but the locations were interesting and world building was god tier. The books and the visual storytelling was top notch

>terrible graphics and artstyle
Graphics were pretty bad even for the time, I like the arstyle, though, and I hope they keep it.

>level design gives you many easy options instead of challenging few
Yeah, but the levels are big and offer you lots of freedom and exploration

Dishonored 1 is excellent. The DLC's were also excellent.
>>
>>336391768
I killed all the assassins. As well as a good number of people.

I figured, hey...they're assholes and they deserved it. Eventually though, there where a lot of dead bodies.
>>
>>336391768
Not only that, you have to do it consistently for it to stick. It's not like you're stuck one way or another because you happened to kill 20% of the level in the first level, you can bring it back right at the next one.
>>
i just finished the base game,is the DLC worth it?
also blink feels so good
>>
>>336392483
Yes, the DLC is just as good if not better than the main game.
>>
>>336392483
The DLC is awesome. The one that is about challenges isn't that good but the two Daud ones are really fucking great.
>>
>>336392483
The DLC's are fucking amazing.
>>
>>336389239
Actually on second thought
>Don't claim credit for posts that aren't yours.
>And that's not what I meant at all, but it's a fair opinion.
You're fucking retarded
>>
>>336392629
>>336392672
>>336392730
Nice,i grabbed the goty edition so everything is already there
thanks lads
>>
I honestly don't understand why people like this game. I can usually appreciate a lot of different games and see their strong points, the things that make it fun, but not in this one.

It's a bad stealth game, and it's an average, 6/10 action game. It's horribly balanced, and not well-designed. The artstyle is pretty much the only good thing about this game, apart from that it's an 7/10 at best.
>>
>>336359873

Why? The first game was as boring as Bioshock Infinite.
Thread replies: 245
Thread images: 47

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.