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What are some games that feature timeless art styles?
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What are some games that feature timeless art styles?
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>>336319662
Skyward Sword looks like shit
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>>336319742
It's pretty comfy to me
>>
>>336319662
Pic not related
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>>336319742
What an odd position, considering the fact that one of the few things people universally agreed upon at release was how beautiful it was.
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>>336319742
It looks fine. On an emulator with higher res textures it looks fantastic.
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>>336319662
Dragon quest/Valkyria chronicle games and most cel-shaded game
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>>336319662
i think they literally made this game with an hd rerelease in mind in the next 5 or so years
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>>336319662
Looks like someone ate a set of pastels and then threw up while looking at a screenshot of Twilight Princess.
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>>336319662
Okami
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>>336320136
>>336320135
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>>336320117
it's been 5 years
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>>336319662
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>>336320321
They probably expected their next system to last 5 years.
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>>336320359
It's kinda true for Undertale.

Though the game wasn't played for its graphics. They were fine, not good or bad.
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>>336320359
Stop.
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>>336320486
Speaking of which, MGS4's art direction still holds up on a playthrough years later.
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>>336319742
The art design/direction are fantastic

I honestly believe it would've benefitted the most from an HD remaster.
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>>336320579
Metal Gear in general has fantastic art direction.
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>>336320359
I like undertale, but it's ugly as hell, the music is what does it.
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>>336320643
On NX
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>>336320359
No.
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>>336320425
>>336320359
that's just a bastardized earthbound you queer
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>>336320486
>>336320660
That looks like pure fucking grabage
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>>336321018
Okay, anon.
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>neo nintendo
>timeless

no
TIMELESS IS NES AND SNES
neo nintendo you drop within 5 minutes of playing it because you master the fuckin game
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>>336321107
whoa a room full of candles, incredible artwork

timeless

kojima is a genius
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>>336320359
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>>336321171
>implying Kojima designed something like that
Metal Gear as a series was developed by hundreds of people, I figured that after having to see the credits 3.7 quintillion times you'd understand that.
If you're going to insult a game using the same remarks as a 3rd grade child in special ed you might as well have some kernel of truth in there.
>>
>>336321270
The picture on the left is fan art, the picture on the right is a game.
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>>336320579
What I love most about MGS4 is the consistency of the mo-cap. Everyone has this sort of stiff movement to them, but it still feels very natural. It extends to the gameplay too. MGSV's movement animations are better, don't get me wrong, but I love the gameyness of MGS4's animations over MGSV's more realistic approach. Controls were snappier too because of this.

>>336321171
I'd like to know what was up with the candles myself. It's hard to go back and replay the game because of the lack of second save slots. You miss out on a lot of the cutscenes when trying replay missions back to back, and it's hard to work out which tapes unlocked in what order.

As good as MGSV's gameplay was (though the controls aren't as perfect as MGS4 - no button to stick to cover, Snake has momentum and will keep moving for a little bit after take the stick back to neutral ect) I think it's the least replayable MGS ever, simply because of the grinding and FOB shit. I'm not even certain you keep your FOB/MGO stuff if you delete your save and start again. I'm too scared to find out!
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>>336321270
Meaningless.
That pixel art quality is meaningless as pixel art. The reason it's pixels is because of limitations. If that game had to be made for PC or a console after the Gamecube era it would have been made without pixelation. They did that, in fact.
But Undertale is stylisticly retro, not actual retro. Its pixel art is a chosen artstyle, and its minimalism is effective since it's mostly a story-based walking simulator with touhou elements thrown in.
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>>336321376
Correct, but irrelevant.
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>>336321308
Holy fuck you really are autistic
>>
Crash Bandicoot 2 and 3 still look good to me
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>>336321643
>Everyone has this sort of stiff movement to them, but it still feels very natural. It extends to the gameplay too

Agreed, it feels so weird. Even after MGSV I prefer how MGS4 feels.
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>>336319662
>saturated color
>good artstyle
>>
>>336319662

Calling a piece of fine art timeless is difficult. Calling a video game's art timeless is impossible and also kind of stupid.
>>
>>336320359
is this game good?
>>
https://youtu.be/gRLxG3nKm34?t=49
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>>336321986
no, move along.
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Cell shaded style makes this game's low poly models look way better than they have any right to, even today.
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>>336319912
not really. same with Mario galaxy. it was just a bunch of blurry textures and poor draw distances. Nintendo made up for that fact by making everything bright and cheery. nothing really clever or technically sophisticated about it.
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>>336321772
I think it's something to do with the way guards move and behave in V. They are still pretty much the same dumb AI we've always had, but now they have these hyper realistic movement animations to go with their shoddy MGS style pathfinding and behaviour. It doesn't help that they take so long to animate out their actions either. In MGS2 enemies move really fast in reponse to your actions. It was a different style of game, I know, but I hate how long it takes a guard to turn around and dumbly stare at where a sound came from, before finally raising their gun and moving towards it to see what was up.
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>>336319662
Skyward Sword looks blurry as hell.
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>>336322042
you sure? /v/ sure seems to love talking about it.
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Pretty much any vanillaware game. And any Sprite fightan, though those are on the way out
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mario 3
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>>336319662

Did Skyward Sword's art style add anything to the game in the way Wind Waker and Twilight Princess' did? I never played it so it seems like it has a different art style to so it would look different from the others.
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The tanker level set the bar too high.
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>>336320130

>this actually sounded clever in someone's head
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>>336321698
Picture should've had something like Wario Land: Shake It as a comparison. Or hell, even Earthbound.
>>
>>336320643
It certainly needs one to save it from its controls. It is kind of a bummer how even the best games with motion controls are doomed to never be enjoyed by new generations simply due to the requirements to actually play them.
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>>336322453
>He posted yet another shitheap
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>>336319662
Pretty much all indie games. That timeless retroesque pixel look, so good. Special mention to Stardew Valley, simply wow.
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I really don't know why, but SS kinda reminded me of the Spyro games (but shittier, of course) for some reason. Was it just me?
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>>336320359
come on bro, the art in Undertale is one of the few things I can rail on it for. Half the game just looks like someone hit used the fill tool and called it a day.
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>>336322406

Wind waker was cartoony and bright, but not everyone liked that felt it was to much of a kids game.

Twilight princess was dark and serious, but not everyone liked that not even the LOTR vibes and was at times too serious.

Skyward sword was a mix of both, but not everyone liked that BECAUSE MYAMOTO WAS GOING FUCKING NUTS TRYING TO PLEASE THE CHILDREN AND MAN CHILDREN.
>>
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You gotta admit this game's use of black is pretty dang cool. That and how you can't see anybody's eyes.
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>>336322453

The weird part is the tanker is smaller than real world tankers.
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>>336322957
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2d games simply do not become ugly as computer graphics improve
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>>336322046
>It's been years but I still have an unshakeable attraction to Gum

help
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>>336320660

Honestly 4 is batshit crazy but looks amazing. MGS5 looks terrible.
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Say what you will about the actual gameplay but these character models are still as charming as they ever were.
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>>336323084
and least the other two were going for something. SS just felt confused.
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>>336321138
This is about artstyle/aesthetics, not gameplay, you fucking moron. You would know that if you actually read something for once in your life.

Anyways, I nominate wind waker, it looks amazing even now.
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>>336319662
>>336323340
>>
>>336323430
>posting ugly wiiu version
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>>336323430
Cel shading didn't stop looking like trash until Transformers Devastation and Guilty Gear Xrd.
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>>336323468
it's almost as though people have different opinions. huh.
seems like whoever wrote that is the manchild.
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>>336323430
will we ever see a game where everything has cel shading? or are there some already?
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>>336320660
At least post something that shows off its lighting and character models better.

I couldn't find exactly what I wanted, but this will do. Every single scene that takes place at a specific time of day is perfectly lit and looks amazing.
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>>336321668
Undertale is stylistically ugly. Never played it, but seen enough screenshots of it to make me sick. It's just so incredibly inconsistent, like some character sprites are well done, and some are literal trash. And despite furniture and other inanimate objects having shading to draw out dimensions, the characters are mostly flat colors.

Of course, art design was never the games focus to begin with. From what I understand, the strong points of the game were the music, the battle system, and a plot that appeals to the Homestuck fandom and furries.
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>timeless

Seriously though I think all good artstyle games are timeless. Frankly I think MGS 1 still is the most charming one both in overall art style and story. But it's not so much that some games have a moniker of timelessness about them rather than most consumers have terrible taste and can't appreciate good things and will only be stimulated by really retarded stuff like "wow this looks so real and exploisony" or "man if I hadn't jerked off 8 times today and then cried in the sink I might've actually gone out and done something today".
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>>336323473
I think it looks better.
I like bloom and was disappointed when the bloom was toned down slightly between when the HD version was first announced and its actual release.
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>>336320135
Fucking THIS.

I'm so glad the game got a 1080p remaster by fucking Hexadrive. The game's aesthetic is now preserved.
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>>336323430
It looks good in spite of its art style for me. I love the vibrant, inky look of everything, but I hate the character designs. If it had LttP/Oracles character designs instead of the bobble heads it would be flawless to me.
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>>336323840
does it still have the paper texture?
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>>336323840
>Hexadrive
Their general releases are of mixed quality.
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>>336323797
Ignoring the bloom, the new lighting in general fucking ruined the flat look of models with any sort of directional lighting present. WWHD was so close to being perfect but its clear Nintendo getting their hands on last gen graphics capabilities was too much for them to handle and they went overboard. Just like every other dev back in 2006. Bloom was a blight we barely survived and Nintendo brought back a painful reminder of it while ruining a classic.
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>>336323927
this so much. love WW overall, but never liked the actual character designs. they look like complete shit. not even charming. just poorly done and ugly. shame we'll never see proper child link ever again. no, ALBW doesn't count.
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>>336322132
>mario galaxy
i never played it on wii, but playing it on dolphin with improved resolution and AA and everything made it one of the best looking games i've ever seen
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>>336323982
what's the issue? wasnt' that game garbage to begin with?
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>>336323154
That artstyle obviously takes inspiration from Mike Mignolas art. The overall theme in the game is also similar.
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>>336319662
skyward sword wont have timeless art style but wind waker will because of cell shaded graphics.

the similar way that water colour animation is timeless because its a unique art form.
virtually any cell shaded game wont age too much, visually
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>>336324170
if you zoom in up close some of the models look like they're ripped straight from the n64. like they had some old assets lying around and plopped them in. also, the way the game is designed eliminated the whole draw distance issue. pretty clever workarounds, but doesn't hide the fact it's not a very good looking game.
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>>336319662
Not "timeless", but the Wii had a lot of games with pretty good art styles.
>Sonic Colors with the 60 fps hack and Generations textures
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>>336324312
Cel shaded games age poorly too, since they're still polygonal games. They just use flatter less detailed textures. If anything they look uglier faster since they always try shit that doesn't work like "put a big black outline around the model" which just looks bad.
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>>336324361
The game is like eight years old and was released for the fucking Wii. Of course it's gonna look like shit if you try to zoom in on everything and count the polygons.
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>>336324280
No, it was a decent game. Not amazing but not bad. Its just that the HD updates wound up making the game look extremely inconsistent, and there were some weird things done with certain textures and lighting. In that picture, the grass looks glossy. Why? There are other parts in the game where you can see reflections on grass and other objects that shouldn't show reflections. Some character models were updated to look much smoother and newer, but there was a loss of detail in doing this and was inconsistently done where even some important characters still have their PSP models. Watching FMVs in the game is weird because the FMVs still show the amount of character detail present in the models of the PSP version but outside of that its all gone.
It was a really strange job, and I think its a sour mark on Hexadrive's history of remasters.
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>>336319742

This. On an older TV its just a mess. Blurring shit in the distance was the worst. I can go back to TP anytime, but not this.
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>>336324478
idk because of the artstyle it doesnt age, you dont really get a better looking cell shaded game to another.
jet set radio and windwaker look very similar
just making an example.
even if they made a cell shaded game now WW will look as good i expect
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>>336319662
E.T for Atari
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Mischief makers on snes
Yoshi's story too.
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>this spinoff title looks better than any of the mainline games
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>>336325048
The fact that there's HD footage of this confuses me.
https://www.youtube.com/watch?v=wtWOnwQAeUo
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>>336325048
I'm actually pretty hyped for it.

The felyne companion looks creepy as shit though.
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>>336324701
Xrd proves you wrong, though. WW and Jet Set Radio can't even compete with this. They're blocky and ugly games. Xrd looks like you're playing a cartoon, which is what cel shading's whole purpose is for.
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>>336323532
This is /v/. How fuckin new are you?
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>>336325441
been here since 9/11 buddy
>>
>>336319662
Pretty much any game with an actual artstyle.
>>
>>336324361
you seem to be mistaken on what "looking good" means
if what people see when they look at it is aesthetically pleasing, it looks good. it's not a matter of what they had to do or hoops they had to jump through to make it look that way. you're arguments have been "it doesn't look good if you remove the things that make it look good"
no shit
>>
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>>336321986
yea give it a go
>>
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>>336323253
I LOVE the models in Megaman Legends. Never played the game but I love it.

>>336323430
I still feel conflicted about WWHD. It improves a lot of things, but tweaks some of the things I loved most about WW's aesthetic.

I think Animal Crossing is going to be endearing forever.
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>>336326009
Animal Crossing HD as made by the Wind Waker HD team?
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Sly Cooper and I don't even know what the HD versions look like
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>>336324292
I only bought it because it kind of reminded me of his works.
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>>336321107
that looks pre-rendered as fuck
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>>336326009
i think matthew matosis's video hits what you're thinking right on the head
https://www.youtube.com/watch?v=ajndmZ5B3a8
start at 8:50 for the aesthetic
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>>336319662
It would be more believable if you didn't post an HD picture taken from an emulator.
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>>336319662

Screenshots that use SweetFX do not count.
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Mirror's Edge is pretty good and nice to look at.
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>>336320135
The game is candy porn to me in terms of visuals. Fuck I should go back and try to beat it since I only played it for a few hours and that was that.
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>>336324402
They had to aim for that, considering that their graphics were a slight improvement over the Gamecube.
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>>336324825
>Mischief makers on snes
anon thats nes not snes
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>>336321138
Shut the fuck up oldfag, no one cares about your terribly translated "timeless" games
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>>336325346
>>336324701
Dumb WW apologist BTFO
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>>336324507
Disgusting

The fucking psp version looks better
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>>336324825
>>336327821
What are you talking about? The cover clearly says N64.
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trigger warning
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>>336319662
I hate to admit it. But Dong Schlong Returns.
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>>336329097
Why do you hate to admit it? Both Retro DK games are great. Especially Tropical Freeze.
>>
>>336329097
>>336329171
Classic is better though.
>>
Apotheon
>>
>>336329097
I disagree.
Most backgrounds are too desaturated and undetailed.
Lack of AO on a lot of elements.
No AA.

Mostly due to hardware limitations but that's the point of the thread.
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>>336329335
DK:TF>DKC2>DKC>DCKR>DKC3

Not disputable.
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>>336329547
Guess we'll see in 20 years just how timeless TF is.
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>>336329742
>that fucking underwater music

DK games were amazing in almost every aspect
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>>336319662
I never played a Zelda game past TP. Is this at all playable through Dolphin with a 360 controller?
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>>336329547
Except, you now, it IS disputable.
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>>336324539

The game itself looks bad because your outdated shit TV makes it look bad?

That's pretty dumb thinkin anon
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>>336330717
It borrows a lot of ideas from TP and Minish Cap, the motion controllers add very little to the core game, and the sky is 10x worse than Wind Waker's sea.

You're better off avoiding it.
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>>336323430
>"...nominate wind waker..."
>"...looks amazing even now."
>*posts WiiU HD remake

Yeah...
NO SHIT
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>>336319662
I know I'm cheating.
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>>336324292
>>336326514

More than obviously, the art director of Darkest dungeon itself confirmed it. He even has an animated short about a werewolf in the same style that used as base idea for the game.

Pretty solid artstyle, desu.
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>>336331634
you're cheating if you post any game made by SNK

now post more SNK art
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The first three Spyro games.

Insomniac literally invented new fucking color theory when developing it.
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>>336321698
>irrelevant
there's literally not a single game that looks like left pic, it would take lots of money and time to make
it's like saying every
game looks like shit because it's not at good as pre rendered cutscenes
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>>336332283
>there's literally not a single game that looks like left pic,
Metal Slug
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>>336331871
Sure.
>>
Timelessness to me means that a game's visual style was designed with hardware limitations in mind, and the compromises were made in the planning/design stages and are not apparent to anyone playing the finished game.
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>>336332178
>>336332178
>Insomniac literally invented new fucking color theory when developing it.

No they didn't. There was some article how they APPLIED color theory to Spyro's art but they didn't develop shit.

Spyro looks like garbage on a real console by the way. The LOD kills it.
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>>336332861
It looks better on a real console because you don't notice the harsh level of detail changes because you're supposed to be playing on a mildly fuzzy 15" CRT.
>>
>>336332178
Crash 1-3 are great as well, it's really easy to look at Crash 1 and forget how good it looks for an early PS1 game with no mega-developer backing

RIP old naughty dog and insomniac
>>
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>>336321107
Come the fuck ON
>>
>>336328895
I don't even know what game that is but it absolutely reeks of Unreal, so no.
>>
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>>336333439
Looks like Borderlands from the cel-shading. Certainly not Unreal.
>>
>>336333596
I just looked it up and it most certainly does run on Unreal so you're wrong there my friend.
>>
>>336324484
there are GC games that look better. not really an excuse.

anyway, Nintendo isn't known for graphical showcases in their games.
>>
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>>336319662
https://www.youtube.com/watch?v=fxKBCLPP20s
>>
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I actually loved Skyward Sword and the art style does look so damn beautiful.

Looking forward to when the Zelda cycle for SS ends and everyone loves it all of a sudden.
>>
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>>336333264
Crash 1 is weird how it flips between Pig Disgusting and beatifully stylized at a drop of a hat.

There is something endearing about Crash 1's Polygon eyes (It was changed to a texture in 2)
>>
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>>336333662
Oh, you meant the engine.

I thought you meant Unreal as in the game series based on the engine, which for the most part has pretty good art styles (including the split between the Unreal/UT99 industrial dystopia and the UT2003/4/UC future sports deathmatch league).
>>
Minecraft probably. Or any ultra popular game with retro graphics.
>>
>>336321986
/v/ was right on this one, it's garbage
>>
>>336333889
I'll buy and play it.
>>
>>336333868
No I actually think 2004 in particular looks great even now, everything made in UE3 looks like hot garbage though.
>>
>>336333841
The endearing part is on purpose, they made the characters all use animation frames with no bones so when making them move they could bend and stretch the polygons however they wanted for the cartoony stretch-and-squish effect. And it works very well.
>>
>>336333058
"It looks better" no, you're just more forgiving of its inherent shortcomings, it doesn't suddenly look better than ass, it just looks like ass you can put up with. On the incredibly, frighteningly short list of PS1 games that can be called anything other than ugly, there is no room for any of the Spyro games.
>>
>>336319662
Did anyone play XIII when they were younger? I was the only one that had it and no one else really talked about it. It was a great game though, kinda played out in a comic book style with panels as you played - visuals still hold.
>>
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Paper Mario
>>
>>336333789
The Zelda cycle is a meme.
People hated TP and WW for very clear although somewhat irrational reasons tied to prerelease hype/hate.

But SS is shit all around, and once motion controls fall further into obscurity, people will have even less tolerance to it.
It's been quite a while, but you still don't see people claiming that Sonic 06 or Superman 64 are any good.
>>
>>
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>>336333941
2004 still looks great partly due to Epic using tons of high res textures for absolutely everything down to rocket projectiles and ammo pickup station base pad things and designing maps and models around the blocky limitations instead of trying to conform busier designs to those limits.

The lighting is great, too, going up there with Quake to show that you don't need a hundred dynamic lights to make a good looking game.

>everything made in UE3 looks like hot garbage though.
Mirror's Edge is on UE3. That only looks good because the devs rewrote the entire lighting engine to get rid of the awful plastic sheen it loves to apply to everything, though, and 99% of UE3 games have Vaseline on fucking everything and texture pop-in out the wazoo.
>>
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It's mostly the Tron setting that does it but still the game looks gorgeous
>>
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>>336323737
>man if I hadn't jerked off 8 times today and then cried in the sink
>not crying while jerking off in the sink
Get a load of this normalfag
>>
>>336324361
You couldn't have ever played an n64 before, bud
>>
>>336334293
>the-world-ends-with-you-2(...).jpg
god dammit Squeenix
>>
>>336324361
>if you zoom in up close some of the models
Why would I do that?
>>
>>336321270
You should have used Metal Slug aka an actual game for a better example on the left anon
>>
>>336329742

Donkey Kong Country games look like shit.
>>
>>336335654
That image was not made for this thread.

But I'm pretty sure the decision to use that image was intended to be half bait. Or perhaps the fucker who did the image has never played a good pixel 2D game.
>>
>>336333583

Shit, this looks a lot better than I remember. Max comfy game.
>>
>>336319662
christ this looks terrible.
n64 + absurd bloom

GOTY graphics guys xDD
>>
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>>336334231
>Zelda cycle is a meme
>describes Zelda cycle
>>
>>336335989
You are baiting, but that picture was actually taken from an emulator with cranked up graphics.
>>
>>336336140
not baiting, the game neither looks good nor 'timeless'.
>>
>>336323717
>'timeless' art
>game was literally released less than a year ago
you are a fucking dingus, how do you know if it's timeless if it's only been out for a matter of months
>>
>>336336075
I described why is it a meme, you mongoloid.

TP and WW were hated because of their prerelease, but people warmed up to them as they kept playing through the years.
People were pretty open minded during the prerelease of SS, but the game ended up being shit, and will continue to be regarded as such through the ages.
>>
>>336335989
Try harded, tryhard
>>
>>336336232
I think MGSV's mocap, character models, lighting, framing and cutscene direction will hold up for years to come.
>>
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i hate to sound like water guy, but unreal tournament 99's water\clouds looked amazing. it also had some really great texture LOD stuff. the graphics, combined with the very abstract environments give it a very timeless quality, much more so than quake 3 i would argue
>>
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>yfw Okami PS3 release is rendered at 4K and downsampled to 1080p
>>
>>336335495

>"I-it looks good if you squint and look at it from far away, I swear!"

sorry, game doesn't look as good as people claim. hardware or no. even from a design/artstyle standpoint it's pretty mediocre and aimless. also, gameplay isn't as good as 64.

tl;dr it's shit.
>>
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I don't know what it is, but Dark Souls 1 is still gonna look amazing a few years down the road. I think it's the lighting.
>>
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>>336319662
Wet
>>
>>336337210
that looks like shit
>>
>>336319662
Definitely not Skyward Sword, I tell ya hwat
>>
>>336337270
your shit looks like castles in a sunset?

wew
>>
>>336333384
I love this game with all my dick but this honestly made me chuckle
>>
>>336319662
Skyword sword looks gross for a Zelda title.

It's not the art style, either, that's fine. It's the coloration; it looks like someone ate a bucket of pastels and diarrheaed all over a game.
>>
just because a game is cell shaded or went for simplistic less intensive graphics doesn't make it "TIMELESS".

skyward sword looked like utter shit compared to what could have been done at the time (ie twilight princess tier effort)
>>
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For a game that's 15 years old, the graphics hold up very well
>>
>>336322738
Shake It didn't use pixel art. It was hand-drawn.
You should've sad Master of Disguise, which has great pixel art, disregarding the gameplay itself.
>>
>>336330927
>A bigger more high res tv changes the output resolution of the console
No anon you are the retard
>>
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>>336323737
>>
>>336321270
Left looks like shit.
>>
>>336325048
I was hyped for this until I saw it had >FOCKIN' TURN BASED COMBAT
>>
>>336325048
WHEN AM I GOING TO BE ABLE TO LEARN HOW TO TRAIN MY MONSTER!?
>>
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>>336321270
Reminds me of Virtual Wario.
>>
>>336319742
One of the few things SS does good is having a good artstyle.
Don't be a dumb /v/ermin shitting on anything as a whole just because you need to follow hate memes.
>>
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>>336338173
This is fucking golden.
>>
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>>336319662
>>
>>336334131
Not the first two though, hell not even the Super by now. Just look at the pic you posted.
>>
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>>336323430
>>336323797
>>336324071
I hate how the lighting engine fucked up the cel-shading. Unless you're in a dark environment everything that's supposed to be flat is a gradient which makes it look like they turned everyone into the plastic figurines in the original Nintendo Gallery. Not to mention this fucks up a lot of key scenes where the flat lighting sets up the atmosphere, see pic related.

They should've done like TP HD and only updated the textures. Meanwhile TP HD would've benefited more from the lighting engine.
>>
>>336337904
Are you one of those people who build a 2000+ bucks pc just to stare at realistic rocks in Arma?
>>
>>336338794
Don't respond, it's a bait image he posts in every thread
>>
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>>336324402
Sonic Colors is ridiculously good.
>>
>>336337210
looks like peach's castle from mario 64 desu
>>
>>336338931
>Turns camera in front at the halfway point
>Amusement park is an obvious flat texture
>>
>>336319662
Agreed.

>>336319742
Trees were the only thing that looked legit bad.
>>
>>336337904
this image is reflecting more of an overall graphics trend towards higher contrast and more saturated colours. look at the difference between unreal 3 and unreal 4, for example.
>>
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>>336339054
I mean, every game's gonna cheat like that. Not just Sonic Colors.
You have to give it some credit because it was a Wii game.
>>
>>336321270
the art isnt good because of the quality of the pixel art. everybody with a pair of eyes can see its not that great. its good because of its charm instead of its graphics, and its timeless because it doesnt rely on graphics that can become outdated.
>>
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>>336337024
good bait, actually got mad for a sec there.
>>
>>336339054
>needs the camera to turn to figure that out

You're the cause.
>>
>>336319662
Valkyrie Chronicles looks still pretty gud
>>
>>336321107

>just bloom my shit up
>0 shadows

woah the power of kojambles
>>
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>>336319662
>>
>>336319662
Pic not related? It doesn't even come close of what they intended to in the official art. You should look at >>336320135 to see what is like a timeless art style or get your eyes checked
>>
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>>336319662
Some of my favorite pixel art in a game.
>>
>>336338558
pata ~ pata ~ pata ~ pata ~ pon ~ pon ~ pon
>>
>>336319742
I liked it. Would like to see a similar artstyle but in HD so we can actually appreciate the DOF effects. If you play in Dolphin it looks like a water colour painting from far away but becomes impressionist up close. Loved that effect but I can't see it on anything but my CRT
>>
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>>336319662
>>
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This and Legend of Mana are literally timeless.
Meanwhile 3D ps1 RPGs aged like milk.
>>
>>336340378
What gem
>>
>>336319816
AKA the word used by fucking retards when they have no retort.

Back to redshit you babby
>>
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ori
>>
>>336340369
Oh come on, FF6 is pretty ugly.
>>
>>336340509
Breath of Fire 3 and 4 for the ps1.
>>
>>336332361
Metal slug doesnt even come close to that picture
>>
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>>336320135
I might be the only person in the entire world who doesn't think Okami looks very good. Sure, a single screenshot is fine, but when you actually play it?

It's a bunch of low-poly models with obnoxious black outlines, and sprites that rotate so they always face the camera. It sure as hell doesn't "look like a painting" or whatever.
>>
>>336340378
This game blend 3D and 2D really well instead of coming out as some horrible abomination.

Like Cray's waifu
>>
>>336325743
this mentality is how monet got the shit end of the stick and how now we have puddles of pee in museums on display as contemporary art.


There IS in fact a way to judge art like this from a purely objective and compositional standpoint
>>
>>336340378
It's still the best generation for rpgs despite the fact you're underage fag who can't play psx
>>
>>336340097
That games was better than the season it came out in and the one afterwards together.
>>
>>336339616
fuck yeah
>>
>>336325115
This fucking trailer is really misleading if this is indeed a 3ds game
>>
>>336327396
I don't know exactly why, but 3D world looks like shit compared to galaxy, maybe is the oversaturated colors, the generic levels and the blur filter.
>>
>>336340893
video games are developed on a PC and then they make builds that run on whatever system it's going to end up on, anon.
>>
>>336340895
You thought so? I liked it because we've finally got a whole game that looks like the promotional renders for SM64.
>>
>>336340893
They'll probably release it in HD later.
>>
>>336340893
That's how Capcom always is with Monster Hunter
They want to hide that it's on the 3DS
>>
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>>336338703
the weird thing is that it isn't always a gradient shading, it's flat in most parts of the game. Which makes it just confusing why they decided to ruin the lighting effects in some places, like your image shows.
>>
>>336338429
>>336319912
Actually people hated the visuals most. They hated the watercolor artstyle and Zelda's gigantic jew nose and link's weird ass lips and overly japanese face

What's with the revisionism
>>
>>336334129
I did and it did the cel shade look very good.
Gameplay was also nice. Too bad it ended with a cliffhanger and never got a sequel.
>>
>>336341338
are you confusing /v/ for actual people again?

Look at any review or article about the game, they all praise the artstyle.
>>
>>336340161
comfy area and music. The soundtrack in minish cap was some of the best in the series imo.
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