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i am ACTUALLY MAD right now holy shit. star fox zero: >
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i am ACTUALLY MAD right now holy shit.
star fox zero:

>Do you remember when Super Mario 64 first came out, and you had no idea how to use a control stick? Did you give up? No, you gave it a try anyway. Do you remember when Star Fox 64 introduced the Rumble Pak, which brought us the totally new innovation of vibration that has since become ubiquitous? Innovations in controls are sometimes immediately intuitive, but sometimes they aren’t. Look at the debut of the double control stick system. It’s not easy stuff for beginners. Look at the Wii, or at touch screens

>Star Fox Zero controls are like nothing we’ve experienced before. And they’re weird, and easily disliked, if you just jump right in. But guess what: It’s your job to get used to them, and evaluate the game on its own merits

>You could just assume that Star Fox Zero’s controls are just straight up terrible because they’re not intuitive. Or you could give them a try, and then another try, and then a third try in a different way, until you get the hang of them.

http://www.idigitaltimes.com/star-fox-zero-controls-its-your-job-get-used-them-530727

does this shit make anyone else unreasonably mad?
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No, you do have to get used to controls. Did you cry about Kid Icarus Uprising and W101 too?
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No, I don't play video games anymore
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No, it's not Nintendo's fault that you can't git gud.
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>>336288160
>/v/
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It actually has a good point. I got the controls down pretty quickly and I had no trouble throughout the game. Was fun as shit, too.

I always imagined the folks saying it's literally impossible didn't even try it or are actually too stupid to play the game.
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>>336287739
Star Fox 0/10
amirite?
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>>336288131
I honesty shouted at W101 and had to look online on how the fuck use the controls.

Not proud of that.
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Still doesn't change the fact that the controls are shit
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whats wrong with the controls?
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>>336290027
Same, I really don't understand the problem.
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>>336289236
It's their fault for making a shitty controller.
Seriously, what where they smoking when they thought a fucking etch-a-sketch would make a good controller?
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>>336290557
they're shit
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>>336290557
People can't into gyro
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>>336290557
motion controls are forced and no pro controller support
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>>336290557
It is difficult to keep a steady aim while flying.
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I've tried and failed to play Knights of the nightmare countless times. I accept responsibility fpr my incompetence. Either git gud or don't complain OP.
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>>336287739
I understood the controls in like 5-10 mins.
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>>336290557
the samething thats wrong with splatoon's controls with motion on, we dont know how to use it right. and therefore people get mad they cant git gud
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>>336290812
>Knights of the nightmare
Don't even remind me. It is still the only Atlus game in english I have never beaten. I just can't into that control scheme.
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>>336290740
people who dont like Gyro controls are probably the same butthurt people that got mad when they were analog only fags and got hyper rekt by japanese using gyros and never got passed b rank
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>>336290978

Splatoon had the advantage of a competitive element, though. People will get good at a new control scheme if it means wrecking other players. Nowadays taking a screenshot of a single-player high score isn't considered worth the effort for many.
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>>336290557
Tilt motion controls on a game about accuracy
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Gyro control is and always will be for fucking autists. Leave it to Nintendo to fuck up yet another game with gay ass fucking gimmicks.
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Bragging about using a controller is like people bragging about using the camera in Dark Souls without immediately dying.
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>>336291038
Gyro is objectively inferior
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Are the controls actually bad, or is it another W101 situation where the reviewers blame their own retardedness on the game?
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>>336290787
>motion controls are forced

> forced

In other words you never liked motion controls and were never open to using them in the first place.

THIS is the type of things that annoy the hell out of me, people acting like nonstandard controls are inherently bad.
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>>336291289
enjoy your Bad rank fag
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Motion controls belong in the trashbin of gimmick history.
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>>336291358
see >>336291387
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>>336291305

I'd say the latter when it comes to the controls, but they absolutely have a point when it comes to lack of content. Yes yes, arcade shooter and all that, replaying is part of the appeal, but it doesn't change the fact that there's almost fuck-all to unlock and no multiplayer mode.
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>>336291358
Really? Then why hasn't there been a proper Kinect game?
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>>336291358
https://www.youtube.com/watch?v=iWQlKFhOp9M
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>>336291375
How is A+ "bad"?
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no because I grew hair on my ballsack unlike you OP

get off my board you triggered tumblrina
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>>336291560
>not S or S+

fuck you people are bad
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Wow, am I seriously the only one here who got used to the controls after Corneria? All I did was do the tutorials for every vehicle and that's it. Controls remind me of DS dual screens ironically enough, not really a hassle to look back and forth from the game pad or TV, if anything, it masked the game even more fun. I guess I'm just more open-minded?
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>>336291657
I haven't played Splatoon since august
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>>336287739

I understand the controls and all, but using a right stick for aiming would have been better.
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>>336290557
tl;dr version, Nintendo shoehorning gimmicks no one wants to use.


Long version. Only Nintendo's most casual and ardent defenders really give a fuck about gimmicks anymore. and if the WiiU's sales are any indicator and all the constant Nintendo hate tells you anything, the gimmicks are the problem not the players.

It doesnt matter if they're more accurate, or if you got used to them, It doesn't matter if its intuitive or easy or hard to use. Or if the game was designed to be used with them. The motion control fad is over, and Nintendo ONCE AGAIN IS BEHIND the fucking times and doesn't realize when its time to move forward.

It's not even about the gimmick "innovation" this time either, as the games using gimmicks in the last 8-10 years have been mechanically and structurally shallow just like Starfox Zero. It's about Nintendo flailing in the dark trying to recapture the Wii's audience thinking its still there when most of it was a one time only thing that ISN'T COMING BACK. Nintendo doesn't realize its not going to have another gimmick success that makes them a special snowflake in the industry, the fad is over and most people have moved on.

" BUT NO WE HAVEU TO IMPLESS OUR SHAREHOLDAZU. ROOK ITS RIKE DA Wii! WAGGRE WAGGRE!.. why u not investo in oul company anymole?!..."
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>>336291731
>it *made the game even more fun
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>>336291757
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>>336287739
>Damage Control
they aren't wrong though. Motion controls should always be optional, no matter what. no wonder this game flopped
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>>336287739

The controls aren't my biggest issue with the game. It's the lack of content. It's light as fuck on content.

What little is there, I fucking enjoyed. I played the fuck out of the dog fight levels. I fucking LOVED having to fight all of Star Wolf at once on my own, utilising the walker and shit.

Then the game just fucking ends and all the alternate paths are shit.
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>>336287739
I understood and could use the controls just fine.
They just weren't fun to use.
Especially with how the TV view's reticle is only accurate for laser blasts 10 feet in front of the arwing.
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>>336291823
This is correct. The Wii was a success because they snagged a weird audience for a short period of time. There were at least 5 wiis in my family between my aunts and uncles, including on my dads side and those people are well into their 60s. The gimmick caught on once but it's not coming back.
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>>336287739

Honestly, the controls aren't even bad.

They're not intuitive, and there's no reason they shouldn't have included a classic control mode and a dual analogue mode as well, but they're completely serviceable.

Technically, Gyro controls are the third best aiming control system, right after KB+M and Stylus - it's better than Dual Analogue. It's NOT better when the Gyro controls are connected to the viewing screen though

No, the controls aren't the issue - the issue is the game's pretty mediocre in general.

>Slow paced with large targets and very easily dispatched enemies
>bad alternate gameplay styles (nearly as bad as Sonic's friends),
>very little content (effectively 10 different Arwing levels; no extra modes)
>absolutely no challenge
>actually has FPS dips (which shouldn't matter and I don't personally care about, but they fucking dropped Multiplayer to get a constant 60fps and they couldn't even do it).

It's a poor Star Fox game (it doesn't even measure up to 64), and a mediocre game overall.
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>>336291823
>" BUT NO WE HAVEU TO IMPLESS OUR SHAREHOLDAZU. ROOK ITS RIKE DA Wii! WAGGRE WAGGRE!.. why u not investo in oul company anymole?!..."

what the fuck?? did they really say this
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>>336292269
No but this is their general mentality. Did you watch the last investor meeting? They literally said
they're putting in even more DLC and Amiibo shit in the future. I have no doubt the NX has a fucking gimmick either.
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>>336292269
Fuck off cancer
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/r/ing that pic where a guy on metacritic gave low ratings on Sony titles but gave high ratings on Nintendo dlc
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>>336292360
oh i was wondering why they would say something like that in a broken half gook/half english style
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That analogy would make a lot more sense if a bunch of other games were using it. But no, it's just Nintendo. Nintendo didn't launch with Star Fox Zero, it ended the Wii U with it.
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>>336292448
Almost makes me wish I had "JUST" Miyamoto. It woulda fit perfect.
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I just wish there were more rail segments.
Aside from Star Wolf fights, all range mode is not the strength of the series.

There wasn't even a single boss fight that was on rails.
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>>336292554
>not a single boss fight on rails

You telling me they forced the fucking Gyros on EVERY BOSS?
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>>336292159
Star Fox 64 is like that too, but it's not as noticeable because of the draw distance, aspect ratio, and the fact that the vehicle moves with the reticle so they're never as far apart as in SFZ.
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>>336290158
But that clearly says it's a 7/10 game, so the joke doesn't work
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He's right, you know.
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>>336292513
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>>336292649
Yes. They're all in all-range mode.
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>>336292736
Tought audience.
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>>336287739
I never thought the control stick was stupid
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>>336292923
Christ.. what happened in those 4 years?
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>>336293126
Wii U happened.
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Sure wish I could remap controls. Not sure why they put so much emphasis on lock-on, maybe it was their half-baked way of making the game more cinematic. I'll admit that fly-by with Wolf was pretty cool, but every other instance was pointless and took away from the game. They should have done something different/more with the Gyrocopter, and the Walker had shitty levels.
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>>336293095
This actually. It seemed like a logical progression for movement in a 3D space.
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Rail shooters are shit so I'm never touching this game. Are the controls just like Splatoon? Because that game controls amazing with the gyro.
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I've seen this question already in this thread but...

What's wrong with the controls? Motion controls are really that bad in this game? Because in Splatoon they work perfectly.
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Kirby literally just came out with a with a better Starfox Level / Boss than anything in Star Fox Zero, AND the Kirby level has better controls.

I don't understand how anyone can continue to defend Star Fox Zero.
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>>336293194
>more gyrowing
Please die
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>>336293095
>>336287739
>you had no idea how to use a control stick?

Nobody ever had problems with flight sticks or thumb sticks. Joysticks were on the first fucking video consoles in history for fucks sake.
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Analog sticks were intuitive and responsive, as are resistive touch screens with a stylus, and rumble isn't a control thing at all

The gyro shit with Zero isn't intuitive or responsive unlike say KIU or W101, though Zero's controls are learnable
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Rumble is still one of the most useless, dumb "innovations" ever in gaming.
There's literally nothing immersive or realistic about your controller rattling when shit happens and I immediately disable it wherever possible our just take apart the controller and cut the wires to the motor.

Motion controls fucking suck too.
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>>336293250
see
>>336291823
Stop cherrypicking what you want to read and understand it. Just because it challenges your mental hugbox over gimmicks doesnt mean it devalues points given already.
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>>336293250

The controls are fine, people are just whining about it because they're not used to it.

No, the real problem is that the game itself is pretty lackluster (short, boring, no challenge, etc.), and even if everyone HAD loved the controls it wouldn't save it.

Most people are just blaming the controls because it's the easy thing to do.
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>>336291289
Nice objectively wrong subjective opinion, faggot
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>>336293634
>No, the real problem is that the game itself is pretty lackluster (short, boring, no challenge, etc.)

It's also ugly.
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>>336293375
I'd compromise with a revamp, but if you're gonna showcase a new vehicle that appears in fucking promo videos, you'd think that piece of shit would play a bigger role in the game.
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>>336293695
If motion controls were objectively better than flights sticks, you would see them in fighter planes.
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>>336293250
Splatoon's are much more responsive in my opinion. Nintendo Land and the minecart turnip throwing levels in Captain Toad are much more too.

The rest of the game is just mediocre and unremarkable, which doesn't help.
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>>336293713

I don't think I'd go so far as to say it looks "ugly", but I definitely wouldn't say it looks "good". The character models look pretty bad though, I agree on that.

The fucking lag spikes DO make everything look really ugly when they happen though.
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>>336293826
Nailed it.
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>>336292091

Yep. They should have gone all in on the SF64 feel. It needs DLC.
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>>336293250
They're precise and accurate in SFZ except there isn't a sensitivity slider like in Splatoon. Some people have an issue with using them in all range mode because:
>there's a third person lock on view that focuses on a specific enemy on the big screen making it controls like RC Pro-Am unless you switch to cockpit view (can be put on the TV with the select button)
>because you can look to the sides in cockpit view, you can fly into obstacles while firing if you're not careful
Some people also complain about your shots not being accurate in the third person view, but it's like it was in SF64 except now you're likely to be aiming much further away and you have to account more for the travel time of your shots and the angle of the two reticles.

The main problem people have with with motion controls is that 95% of people don't understand them unless you explicitly explain how to use them like in WarioWare Smooth Moves.
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>>336294113

>It needs DLC

No, it needs free fucking updates, because what they gave us is basically a reskin of a 20 year old game with a lot of the good stuff taken out.
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>>336287739
PS3 exclusive Lair used gyro controls back in 2006.
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>>336292679
Yeah, but I still feel like they could have done better with the smaller outer range reticle in Zero to account for the longer distances you shoot over.

Its calibrated to aim at a distance not much farther than the larger inner range reticle, and you'll rarely see the reticles not overlapping each other in Zero unless you aim almost completely side ways.
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>>336293250

People are complaining about the motion controls because they can't get good. The controls are fine, but not what everyone's used to.

People are complaining about the game because they think it's pretty bad, and honestly, it's a pretty poor game.
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>>336294215
Lair used them for movement and not just for aiming.
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this reminds me when dkcr for the wii came out and had waggle for rolling and ground pounding.

hardcore nintendo purists were defending the forced waggle and were saying you just have to get used to it, while normal gamers were saying waggle isn't precise enough and they just wanted normal rolling.

anywho, someone made a gecko code week one to map the waggle shit to button, solving the fucking problem.
don't force shit that isn't needed.
>>
I always wonder how fans would react to a Star Fox game that was more than a rail shooter. Like one that had more exploration.
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>>336294610

>DKCR Waggling

Yeah that was fucking stupid.

There was literally NO reason for, and not only did the gecko code prove it, but the next fucking game, Tropical Freeze, proved there was no reason for it either.

Do they want to add waggling and gyro as an option in the control settings? PERFECTLY FINE, NO ISSUE AT ALL. But to entirely removing a control scheme that everyone has already gotten accustomed to and has been proven time after time, just to force the players to use a fucking gimmick, is retarded.
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>>336294840

That's called Ace Combat, and it's fucking awesome, but way too hard for most Star Fox fans.
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>>336292360
>They're putting in even more DLC and amiibo shit in the future.

Well fuck me sideways.
Boy I'm glad I got a 3ds over the wiiU, and kept my gamecube.
Did they mention anything about the library, or more third party support?

You can lie to me
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>>336294281
Well it's not meant for directly aiming with. You're supposed to use it as a guide rather than as a hit zone. Also, that's what the cockpit view is for, always lined up reticles for precise aiming.

I'm not sure what you mean by aiming completely sideways though.
>>
>>336294964
I would love that honestly. Also being able to hop out of your ship and explore planets.

Basically ripoff Ratchet and Clank's gameplay but add in tons of ship gameplay.
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>>336293126
Bad lighting and poor makeup
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>>336293287
>Kirby literally just came out with a with a better Starfox Level / Boss than anything in Star Fox Zero

Not really, no. While it was a cool gimmick, I liked everything Zero had to offer than the final boss of Robobot. Why do you always have to start shit?
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>>336290557
Why do I have such trouble with the land walker segments

they're so shit
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>>336293287
It did weird me out how there were more lasers to barrel roll through in a Kirby game than at any point in Zero.
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>>336287739
>>Do you remember when Super Mario 64 first came out, and you had no idea how to use a control stick?

Stopped reading there, dumbass. Yes, I did know how to use a control stick immediately, because I'm not a retard. Sticks weren't anything new either. Arcades had them, early consoles like Atari had them, PC had joysticks.
>>
Gyro controls worked for Splatoon because it allowed you to aim your guns independently of how you move.

Gyro controls worked for Fatal Frame because it was imitating how you'd hold a camera.

Gyro controls were completely unnecessary for Star Fox Zero, however, no matter how easy it is to get used to them. You used to have to aim your Arwing in the direction you wanted to fire, and so in order to hit the boss's weak points you'd usually have to put yourself in direct line of fire for their death lasers. It was part of the challenge to dodge the bullets and then quickly aim yourself for the next shot.

In Zero, once you get used to the controls you realize how much for casuals the gyro controls actually are. No more flying into position to fire (you know, like a real fucking plane would), you can just fire in whatever direction you like. It'd be like if Mario had a fire flower that you didn't have to aim; just fire wherever the fuck you want. It's a stupid forced gimmick that just didn't need to be tacked on to a game with already tight controls.
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