[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Imperium Thought For The Day -- "Curiosity is the womb
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 131
Thread images: 21
File: Emprah's Holy Truth.jpg (916 KB, 1658x1535) Image search: [Google]
Emprah's Holy Truth.jpg
916 KB, 1658x1535
Imperium Thought For The Day -- "Curiosity is the womb of treachery"
https://twitter.com/DawnOfWar
DoW3 potential
Get hyped
Get Holy
Get Heretical
>>
self bump
>>
>>336270536
2nd for base building pls
>>
>>336270536
http://www.dawnofwar.com/
>>
4th for get ready to be disappointed
>>
File: IG_execute_icon.jpg (6 KB, 64x64) Image search: [Google]
IG_execute_icon.jpg
6 KB, 64x64
Get hyped or get shot
>>
>>336270536
Dont really want a new DoW after how shit 2 was
>>
>>336271608
Those ashes...

It's Nids I tell you and those ashes are spores.

>>336271834
IF YOU WILL NOT SERVE IN COMBAT, THEN YOU WILL SERVE ON THE FIRING LINE! - Commissar M.Bison
>>
Anyone got the picture on the website without the text on yet? Looks like desktop background material.
>>
>>336270536
...c..can I start hoping again?
>>
File: 20160502_161716.jpg (2 MB, 2322x4128) Image search: [Google]
20160502_161716.jpg
2 MB, 2322x4128
Post your Uplifting Primer
>>
Blood Ravens returning? I'm hoping so. They were the ones that introduced me to 40K and have a special place in my burning heart right next to Salamanders and Imperial Fists.

But will Gorgutz be leading another Wagghhh?
>>
>>336271957
this.
>>
>>336272063
Hope is the first step on the road to disappointment.
>>
>>336271834
Blessed is the mind too small for doubt.
>>
SOON
>>
>>336272779
https://www.youtube.com/watch?v=rf_3ZTp4eG4
>>
>>336272187
>Blood Ravens returning?

Dunno, but I'd love to see them rebuilding the chapter.

>But will Gorgutz be leading another Waaagh!!!?

Hopefully. Also hoping for any mention of Vance Stubbs and that he won the Kaurava Conflict.
>>
File: 1326553915151.jpg (364 KB, 1000x1480) Image search: [Google]
1326553915151.jpg
364 KB, 1000x1480
Daily reminder that /v/'s resident DoW1 fanboi population only wants half-assed basebuilding back in so they can shit up multiplayer lobbies with '3v3 high res pls no rush' games on cancerous turtle maps
>>
For DoW1 games, join go to Room 12
>>
>>336270536
Will the voice acting be as glorious as DoW 1?
>>
>>336273767
DoW2's voice acting was objectively better, though.

https://www.youtube.com/watch?v=nb6cSEI1FLk

https://www.youtube.com/watch?v=Htiz_g2L7vQ

https://www.youtube.com/watch?v=uWVPP_lUL38
>>
>>336273767
>glorious as DoW 1
You dare?! YOU DARUHH!?!
DoW2 voice acting was fucking solid. I would say it is better then the first.

On a second thought, if this game is anything like Company of Heroes 2, then this would be very bad.
It always felt like Coh2 was a remastered Coh1.
>>
File: Warthunder Animated movie.webm (3 MB, 800x450) Image search: [Google]
Warthunder Animated movie.webm
3 MB, 800x450
All these new Warhammer games and no Deff Skwadron
>>
>>336272779
ha! you got me!
>>
>>336274031
Too bad coh2 is far better than coh1
>inb4 muh DLCs
>>
File: 1446794036361.jpg (83 KB, 540x388) Image search: [Google]
1446794036361.jpg
83 KB, 540x388
>>336272147
How much did it cost you? I'm so jealous.
>>
>>336275048
>tfw used to be like 8$ on GW store
Why did they stop making them
>>
>>336274972
Yeah no shit, there is not much to improve when it comes to coh. First one was already solid and the second one just improved everything by a little bit.
>>
>>336274972
>beat my friends at coh2
>durr coh1 is better anyway we should play that
>beat them at coh1 instead
>they don't want to play coh1 anymore either

FAGS OMG
>>
>>336273439
At least someone was willing to say it. The main thing that DoW2 did right was drop base building.

Hopefully DoW3 finishes the job making the UI more responsive, improving pathfinding and movement, and brings back the wargame overmap.
>>
>>336275339
xD casual scum! hahahahaaa
>>
>>336273439
I want a real rts not a 'we moba now' piece of shit.
>>
>>336275048
Only ~$8, why?
>Checks amazon
Holy shit GW
>>
>>336273674
Come play some vidya
>>
>>336272187
>Blood Ravens returning?
Certainly, it's the chapter made by relic specifically for dawn of war.
>>
>>336275615
>any strategy game that doesn't have basebuilding, however tacked on, is automatically a moba

Kill yourself, famalam
>>
>>336275563
And they better fix the damn damage and armor types too.
>>
>>336276148
I don't give a fuck about base building

I just want to control more than 10 guys, an actual army would be nice.
>>
I liked bot dow 1 and dow 2, alot. But first one was better in my opinion, only people who were shit at it say that base building was just "tacked on" and added no depth.
>>
>>336276148
Well they could always make a large scale rtt like wargame. That being said I hope they take the best from 2 and put it on the basic premis of 1
>>
>>336273439
>high res games

I will kill the next person who invites me to a high resource game
>>
>>336275339
this happens far more often than it should
>>336275296
exactly, I mean the DLC is bullshit, but the core game + expansions is phenomenal
>>
>>336276318
>>336276405
I think they should separate infantry and vehicle cap like they did in the first one.
>>
>>336276148
>sequel goes from large scale battles to micro scale skirmishes
>"y-you faggots are just holding onto the base building!!!1!"

I think you're missing the point
>>
>>336277147
The biggest issue preventing that wasn't even the squad sizes which were still large enough to get good battles out of it.

The way requisition and power nodes worked coupled with the weak map design that encouraged ninja capping is what fucked it up.
>>
>>336276405
>pointing your array of flags at their array of also flags
>get more flags
>chuck them at their flags

Wargame a shit, world in conflict was a better RTT
>>
>>336275048
boy are you going to be upset when you find out what I have
>>
>>336277602
When is somebody going to start selling IG uniforms.
I want in on that but I have no talent to make my own.
>>
File: IMG_0920.jpg (4 MB, 4608x3456) Image search: [Google]
IMG_0920.jpg
4 MB, 4608x3456
>>336278001
git gud at metal crafting
>>
>>336278212
I've actually wanted to because I want to make swords, but I don't know where to start.

Did you make that yourself? It's really cool.
>>
File: low quality bait.jpg (3 KB, 160x160) Image search: [Google]
low quality bait.jpg
3 KB, 160x160
>>336275563
>The main thing that DoW2 did right was drop base building.
Please kill yourself you casual retard
>>
is it the 3rd yet?
>>
>>336279492
>defending a pointless bolted on game mechanic
>calls others casual
>>
I want all the no basebuilding faggots to leave.

You got your game already, it's called DoW 2.
>>
>>336280075
0/10
Put some effort into your bait
>>
>>336275727
>>336275256


Holy shit why does the Uplifting Primer cost so much. I've blatantly lost mine at some point in the past 10 years.
>>
So DoW1 had the big khorne bezerker demon, DoW2 had the great unclean one. If we get Chaos in DoW3 do you guys think they'll go with a Tzeentch/Slaneesh greater demon?
>>
>>336277338
But ninja capping and genbashing is what made me love it so much
>play farseer, jump around the map and decap shit faster than your enemy can react with his slow ass marine blob
Shit was fun and diversified gameplay, rewarded mobility and multitasking and made blobbing a non-option.
>>
>>336280857
GW are doing their best to pretend Slaanesh doesn't exist.
>>
>>336280857
Probably Tzeentch since GW doesn't like to acknowledge slaneesh
>>
Is Deathwing going to be left 4 dead in spess?

I'm still enjoying Vermintide, and a 40k version would be excellent.
>>
>>336280857
12 Tittied Daemons aren't great for the current audience and prudeness of the market in general, so honestly, anything Tzeench would be great. Best Chaos god to be honest.
>>
>>336281037
>>336281069
>>336281239
just as planned
>>
File: 1457123686122.jpg (169 KB, 960x803) Image search: [Google]
1457123686122.jpg
169 KB, 960x803
>>336280857
Probably Tzeentch, since Slaanesh isn't good for marketing, and they can use him to crowbar the Thousand Sons in and finally get the Blood Raven mystery over with.
>>
>>336281037
that was only for Age of Smegma you tool
>>
>>336281331
>>336281239
>>336281069
But we're getting tzeentch in warhammer total war, aren't we?
>>
File: tzeentch_marine.jpg (717 KB, 983x1517) Image search: [Google]
tzeentch_marine.jpg
717 KB, 983x1517
>>336281307
Damn straight anon
>>
>>336280857
Titans BITCH ASS fucking TITANS GODDAMIT
>>
>>336279492
Base building in first DoW was barely relevant. It's not like you had to expand and build new settlements, you know, like in games that have basebuilding as a meaningful part of the game. SC, Rise of Nations and such.
You just built stuff in your little corner of the map and sent off squads to do everything else. CoH highlighted how meaningless bases were in Relic style RTS games even more and they ditched them completely in 2 because they simply weren't important enough for the gameplay to keep around.
That said there is no excuse for simplification and homogenisation of tech tree that happened in 2.
>>
>>336281037
>>336281069
>>336281239
>>336281331
Makes sense, just wondering because I think the battlefleet game has a cutscene where a keeper of secrets fucks shit up with her tits out. So I didn't want to completly exclude Slaneeshi demons.

However a greater demon of Tzeentch would be interesting though. Especially if they're mainly casters or something.
>>
File: bayo cosplay.jpg (167 KB, 900x598) Image search: [Google]
bayo cosplay.jpg
167 KB, 900x598
>playing SS Titanium Wars
>Khorne Chaos
>sucks dick
>Slaanesh Chaos
>wrecks dick

How can one Goddess be so based
>>
>>336281882
I mean, doesn't it actually love it's followers for loving him/her?

Compared to Nurgle who's followers have more of a stockholm thing going on, Khorne who doesn't care about his soldiers and Tzeentch who fucks with them just for the fun of it.
>>
>>336281748
>Base building in first DoW was barely relevant.
Im sorry but you literally have no idea what the fuck you are talking about
>>
I'm dying for someone to explain to me just how much strategic depth basebuilding added to the original Dawn of War. Basebuilding in and of itself isn't a problem, I very much welcome it... when core gameplay is built around it and compliments it, something which Dawn of War didn't do correctly.

Think Total Annihilation/SupCom; unit production buildings and buildings that generated resources had to be strategically placed to minimize damage incurred during a base assault. You could place these buildings behind walls or terrain so enemy units had a harder time targeting them, and power reactors could set off massive chain reactions if built right in the heart of your base and could decimate everything as it was destroyed.

Then there are other basebuilding aspects, like building defensive structures like laser towers on choke points to try and funnel enemies into ambushes or keep them away from resource gathering structures far away from your main force, the possibilities were endless.

None of the above applied to Dawn of War. Save for Imperial Guard and Orks who had unique building traits, it was used as a means to an end; you'd either make a building to generate a resource, to make a specific type of unit to carry out certain research; that was it. Turrets were rarely ever relevant past T2 and some races didn't even have turrets at all. Nobody built minefields, either. The majority of your time spent playing the game was using your squads to engage in battle or to cap strategic points. You didn't even need base structures to reinforce.

Try to engage in some discussion here and not just parrot the same shit over and over again like retards like >>336279492
>>
>>336270536
It better have to premium voice acting for Chaos.
>>
>>336282315
Then please enlighten me.
>>
File: 1305739845808.jpg (153 KB, 480x546) Image search: [Google]
1305739845808.jpg
153 KB, 480x546
Dawn of War 1 was a very ambitious and larger than life game. Massive armies, giant explosions, big squads, screaming voice actors, and hammy characters.
Dawn of War 2 was a very polished game, brought down to a smaller scale for more tactical combat and an RTSRPG-thing story with more subtle characters and themes.

DOW 1 had a few instances of massive battles where not one could ever get an edge because every unit threaten any other unit. While many liked this aesthetic, it lead to a devolution of strategy the farther in the tech trees you got.
DOW II's only real issue is the AI in multiplayer which makes the HURR DURR MERRY GO ROUND posts come out. While it can be fixed by playing with people, combined with a more controlled scale, it's easy to see many thought it was a step back.

Both are good in their own way, and I am looking forward to 3, even it it won't be my ideal of a 3-tier system where it starts at DoW:II's level, scales up to DoW after your first tech, then gets even BIGGER in the final tech, with each upgrade adding to your max squad sized and zooming the map out to show more resources.
And of course a 4th tier that changes nothing, aside from turning the "Upgrade Tier" button into "Call for Titan Support."
>>
>>336282424
I only played the original/vanilla DoW 1, but i don't remember the basebuilding being super complex or anything (but then again i only played the single player mode and i'm far from being super good at rts games).

Smart placement, get better buildings, and neat defense stuff like mines.
>>
ALL SINNERS FEAR THE EMPEROR'S MIGHT.
>>
File: RDf6eFO.jpg (61 KB, 720x489) Image search: [Google]
RDf6eFO.jpg
61 KB, 720x489
An open mind is like a fortress with its gates unbarred and unguarded.
>>
>>336270536
No base building No buy.
>>
>>336282424
I liked the way base building worked in dow1, it wasn't overly important and you could focus more on managing your army.
You could harass your opponents base to try and create cap opportunities elsewhere and assassinate builders to delay listening posts and stuff.
Base building in dow1 didn't need to be super advanced because your base didn't generate resources
>>
File: 1414177754252.gif (693 KB, 339x279) Image search: [Google]
1414177754252.gif
693 KB, 339x279
Instead of more Bluuhd Rahvens shenanigans, I kind of wish they'd do some larger more ambitious setting like a black crusade so that more major characters, factions, and units could be included.

I'm torn on base building. I think I prefer if they'd move away from it since I also play the tabletop.
>>
>>336284461
>I liked the way base building worked in dow1, it wasn't overly important and you could focus more on managing your army.

It wasn't important and yet still people are crying foul about the possibility that the next game might not have any basebuilding. I really don't get the attachment. Not to mention basebuilding doesn't even fit the 40K universe.
>>
>>336281150
I hope not.

It better be single player and co-op
>>
>>336282424
Base building not only ads multiple tech paths but adds targets for harrasment and is a huge part of early to mid game, claiming the base building had no depth shows how little you know about the core fundamental mechanics of not only DoW but RTS games in general, you strike me as the kind of person who just sits in their base and does nothing for 40 min while crying about rushing being "OP"
>>
>>336281798
It's the exterminatus cutscene.
>>
>>336284693
Personally my attachment to it comes from the victory condition of games being the destruction of the enemy fortifications instead of the abstract VP towers.

Exterminating the enemy and blowing up their headquarters feels like a victory. Having their ticket counter hit 0 and the game just end feels like nothing.
>>
>>336281239
BFG: Armada has a Keeper of Secrets in all it's 12 titted glory in one of the cutscenes. GW doesn't give a shit about SJWs.
>>
>>336284693
When I say overly important I mean that the layout of your base doesn't really matter, not base building itself.

It adds another strategic element to the game, instead of having to point A or point B to attack you can instead harass the enemy base to create a distraction or try to gain an advantage by destroying enemy production capacity. It makes things more unpredictable and fun
>>
So the main game we will certainly play the blood ravens again, but who will be the main villains this time?
>>
>>336285329
Necrons
>>
>>336282424
It appeals to botstomping turtle players.

>>336284461
>your base didn't generate resources
Power generators? Population cap? Do these no longer count?
>>
>>336284693
>It wasn't important
Base building was important in DoW though, and removing it only dumbs the game down without adding anything.

Just because you had no idea how to play the game doesn't make it important.

>Not to mention basebuilding doesn't even fit the 40K universe.
Are you retarded?
>>
>>336285016
This game mode still exists in DoW2.

>>336285276
And in DoW2 this still exists because of how requisition scales the longer you hold a point.
>>
>>336285397
I can see it.
>>
I wont touch the game if it turns out like the abomination DoW2
>>
>>336284908
All that shit you mention was still in DoW2. Different tech paths existed in exclusive unit upgrades and tier advancement, the extra generators you could build were always a more meaningful source of harassment than any shitty unit production building.

I'd dare to say base building babies never understood that muh fundamentals of rts were still there, just in a different shape than usual, but we all know that what they REALLY want is to play pretty princess dressup with their buildings.
>>
>>336285403
I guess but you just put generators down and forgot about them, it's non involved compared to games like aoe where villagers have to harvest resources and you have to manage them constantly to be efficient because 1% inefficiency will get you bummed in the pro tiers.

The point I'm trying to make is that just because base building in dow1 is easy and doesn't require constant management doesn't mean its useless or tacked on. Its a target for harassment and offers strategic depth to games because you can either go for the cap point victory or try to cripple your opponents production to win
>>
>>336284908
>Base building not only ads multiple tech paths

Multiple tech paths in Dawn of War 1 mainly being slightly different variations in build orders, unless you were Tau. Then you just chose between one building or another to activate a specific research for different units, after which the building was rendered completely useless.

If you wanted heavy bolters for your tactical marines, you'd need to build an armory to do it first, which was just plopping down an extra building and waiting for it to finish. Damn, so much strategic depth and forethought involved. I'm sure the game would have suffered heavily from not just letting you build the heavy bolters outright or using some research from your HQ building.

>adds targets for harrasment and is a huge part of early to mid game

The only base buildings that were generally harassed in early game were power generators, that's it. Power harrassment also exists in DoW2 and didn't require bases.

>claiming the base building had no depth shows how little you know about the core fundamental mechanics of not only DoW but RTS games in general,

Yes, none of my previous post indicated I had any knowledge of RTS games or how they functioned whatsoever. I know plenty about their core fundamental mechanics, I probably sank thousands of hours into Dawn of War 1

>rest of the post devolves retarded baseless assumptions

Thanks for playing.
>>
>>336286041
>All that shit you mention was still in DoW2
No it wasn't are you stupid?
>>
>>336285579
>The game mode still exists in DoW2

Yeah and it sucks. Bases have like 100,000 HP so the game takes ages to finish.

The focus was clearly on the VP mode and I'd like for it to not be this time around.
>>
>>336286151
1v1 me in DoW, whats your steam name?
>>
>>336286182
>>336286151

BTFO
>>
File: 1440078107373.jpg (45 KB, 257x293) Image search: [Google]
1440078107373.jpg
45 KB, 257x293
>>336286285
>1v1 me faggot

Are you twelve?
>>
>>336286151
>Multiple tech paths in Dawn of War 1 mainly being slightly different variations in build orders,
Build order plays a huge part in the game, once again you are showing your complete lack of RTS funademtals

>The only base buildings that were generally harassed in early game were power generators, that's it.
Completely false, basic example T2 Vehicle push is a huge investment and to have the building destroyed is a crippling blow, once again you are showing your lack of RTS fundamentals
>>
>>336286542
Nice dodge, proof you dont know shit about DoW

>sank thousands of hours into Dawn of War 1
Who the fuck you trying to kid.
>>
>>336286542
And here we have the typical /v/ shitter, runs his mouth and cant back it up.

/v/ is not your hugbox faggot either play or shut the fuck up.
>>
You guys know you have to stream this 1v1, right?
>>
File: New_Dodge_logo.png (58 KB, 2000x286) Image search: [Google]
New_Dodge_logo.png
58 KB, 2000x286
>>336286542
>>
>>336287170
It'll be 5 hours before they agree on which expansion to play
>>
I would bust a nut if it turns out this games scale is more apocalypse like with knights and titans
>>
>>336286663
>Build order plays a huge part in the game, once again you are showing your complete lack of RTS funademtals

Nice reading comprehension and grasping the argument in general. Where exactly did I say build orders were irrelevant? Of course they're a huge part of the game and any strategy game in general, but this discussion is about basebuilding and its level of depth in Dawn of War 1. My point was that having to just construct extra buildings to activate specific research isn't adding on some amazing strategic layer to the game that separates new players from veterans. Buildings were a means to an end, that was it. No depth involved.

>Completely false, basic example T2 Vehicle push is a huge investment and to have the building destroyed is a crippling blow, once again you are showing your lack of RTS fundamentals
>thinking T2 with vehicles hitting the field is early game

Again, what does a player getting to T2 first and harassing a base with a vehicle have to do with the level of strategic depth there was involved with Dawn of War 1's basebuilding? The same thing occurs in Dawn of War 2. If a vehicle hits the field before a player has the chance to react with anti-vehicle weapons or units, they're effectively conceding the field and losing map control
>>
>>336287284
Dodger trying to derail and get out of playing
>>
>>336286813
>>336287054
>>336287265
>>336287651
I'm not dodging anything. I'm not doing a 1v1 in DoW1 because I haven't played it properly in years and would just fuck the game completely. I fail to see how that negates all of the hours I put into the series from 2008-2011
>>
>>336287592
>what does a player getting to T2 first and harassing a base with a vehicle have to do with the level of strategic depth there was involved with Dawn of War 1's basebuilding? The same thing occurs in Dawn of War 2. If a vehicle hits the field before a player has the chance to react with anti-vehicle weapons or units
Is this bait or are you completely retarded?
>>
File: dodge.png (8 KB, 576x720) Image search: [Google]
dodge.png
8 KB, 576x720
>>336287875
>>
>>336287875
Chicken
>>
File: BASEBUILDINGBOYS.gif (2 MB, 490x274) Image search: [Google]
BASEBUILDINGBOYS.gif
2 MB, 490x274
>>336287875
>>
File: dow.jpg (24 KB, 636x133) Image search: [Google]
dow.jpg
24 KB, 636x133
>>336287917
>harassing buildings is basebuilding now

Okay brah.

>>336288038
>>336288127
>>336288217
You're welcome to jump on Retribution and play, though!
>>
>>336288410
This dodge
>>
>>336288689
>he's still not getting on Retribution

It's okay bro, just keep samefagging those dodge replies until the thread 404s if it makes you feel better.
>>
why were the campaigns so good at capturing the setting?
>>
>>336288849
Still dodging i see.

>thousand of hours in DoW1
Topkek
>>
I wish I could play RTS.
>>
>>336289310
Are you frustrated my child?
>>
>>336289564
Sick damage control mate, still dodging i see.
>>
>>336289716
I'm sure you can find plenty of other people to have a sick 1v1 with on your dead game, bro
>>
>>336290035
>This level of dodge and damage control
lmao, just sad.
>>
>>336289454
Just play the campaign of DoW: II.
It reminds me of a dungeon group in an MMO, with you doing every role. Different paths to different objectives, usually a boss, and loot dropped rarely by mooks, and almost always for objectives.
Lotta different styles to play, going range, melee, abilities, or a mix of them all, with 6 dudes to choose from with different strengths.

I will always shill DoW: II for the campaign. Less so for retribution, though.
Thread replies: 131
Thread images: 21

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.