[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
1. Doom II: Hell on Earth 2. Doom 3. Final Doom 4. Doom 64 5.
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /v/ - Video Games

Thread replies: 200
Thread images: 33
1. Doom II: Hell on Earth
2. Doom
3. Final Doom
4. Doom 64
5. Master Levels for Doom II
6. Doom 3
7. No Rest for the Living
>>
I've never played Doom 2.
Is it really better than 1?
>>
>Playing doom on console
>>
Half of Doom 2's levels are terrible.
>>
>>336216562
>Half of Doom 2's levels are terrible.
And Doom 1 is forever stained by Thy Fleshed Consumed. It's impossible to get a modern release of the game without it
>>
>>336216468
Nah the level design is SHIIIIIIIIT.
The only decent things it added were the SSG and some decent enemies. Except the fucking chaingunner.
>>
>>336216651
Agitating skeletons can suck a boner as well
>>
File: alright.gif (339 KB, 213x199) Image search: [Google]
alright.gif
339 KB, 213x199
>tfw people hate Brutal Doom
>tfw its campaign is good
>tfw playing on Realistic is pretty fucking live

its basically FPS Hotline Miami, best done when you only reload when you die.
>>
File: signal-2016-04-07-155433.jpg (112 KB, 1080x1920) Image search: [Google]
signal-2016-04-07-155433.jpg
112 KB, 1080x1920
What's the best non-PC port of Doom?
>>
>>336216783
People don't like Brutal Doom because normies think it's the only way to play the game now and they scream and whine at mod makers for Brutal Doom to be compatible with it.
>>
>>336216468
>I've never played Doom 2.
>Is it really better than 1?
Yes
>>
>>336216438

brutal doom is best
>>
File: 1461412633608.jpg (611 KB, 1920x1080) Image search: [Google]
1461412633608.jpg
611 KB, 1920x1080
>No Rest for the Living not being second or first
>PLACING IT LAST, EVEN BELOW MASTER LEVELS AND DOOM 3
>>
>>336216821
Either the PS1 port or the N64 spiritual sequel. All the other ones are total trash.
>>
DOOM's multiplayer beta was fine and people need to chill the fuck out. It plays like a Doom multiplayer
>>
>>336216468
new monsters and SSG are good, Some levels are really great others are memorable for all the wrong reasons most are flat out forgettable regardless it is certainly harder than the first doom
>>336216935
no rest is top tier
>>
>>336217025
Not it doesn't, it plays like Halo.
>>
>>336216821
None of them are perfect
Closest one to it's original is supringly Doom 2 on GBA
The PS1 for some reason couldn't handle too many moster types and is missing shit that even the SNES had.
>>
>>336216821
Xbox 360/PS3, followed closely by Xbox Heug then Playstation. After that it's all shit
>>
>>336217072
>Not it doesn't, it plays like Halo.
Go play Doom 1 multi some time.
It's very similar to the new Doom multiplayer.
>>
>>336217206
0.20$ have been deposited to your account
>>
File: gayer.jpg (97 KB, 600x600) Image search: [Google]
gayer.jpg
97 KB, 600x600
>he thinks Brutal Doom isn't best Doom
>>
>>336217232
ebin
>>
reelsim is pretty fun

would recommend/10
>>
>>336217276
Doooooooooooooooooooooom!!!
>>
>>336217232
Whatever man, I just played it tonight.
It's always a race to get rocket launcher or chain gun then everyone just spamming that the whole match. I don't know what you think doom multi plays like.
>>
>>336216438
>buy Doom BFG edition for PS3, have fun playing the original Dooms as well
>buy Doom collection on Steam for PC, doesn't even work and I have to get a refund

PC masterrace, yeah no. This shit (along with hackers) is exactly the reason I switched to console.
>>
>>336217092
The SNES version back then was the most upfront content-full version of the game, without map changes and with some awesome music. Consequently it was hit with bad performance, front-facing crabwalking enemies only, and control issues in attempting to circlestrafe. It was a pretty good effort for like, one guy's passion project, though.

The PS1 version got hit with performance issues bad in large fights and open areas, to the point that too much at once could crash the game altogether, and it had some cuts while also using the simplified Jaguar layouts, but it had two games in one (both as Doom and Final Doom) and was pretty cool for a creepier, ambient take on Doom.
>>
>>336217487
Guaranteed replies
>>
>>336217570
32X > SNES
>>
File: 1353954577884.jpg (205 KB, 800x925) Image search: [Google]
1353954577884.jpg
205 KB, 800x925
>>336217487
>playing fps on console
>>
>>336216635
>>336216438
What the fuck are these opinions?

NRFTL is great and Episode 4 is also the best Doom 1 episode

Half of Doom 2's levels are shit
>>
when you think about it the GBA version of Doom 1 is a pretty good port besides the level cuts and censorship
too bad Doom 2 GBA was on a different engine and fucked a lot of things up
>>
>>336217464
>doom 4 mp
>no chaingun
>rocket launcher is utterly useless
>any kind of race with that slow movement
yeah, totally similar
>>
It blows my mind the people consider Doom 2 better than 1 let alone a good game

Those levels are fucking ass
>>
>>336217570
I recently finished Doom on SNES and it wasn't that bad
It feels like they tried to balance it in a way. Enemies are all deaf and they don't instantly attack so you have time to attack and then I guess so the Cyberdemon fight wasn't annoying rockets do way more damage.
Overall I really liked it.
>>
>>336216438
Doom 64 > Doom 2 > Doom > Final Doom > Doom 3
>>
>>336217728
>>no chaingun
Not in the beta, but it's in the main game
>>rocket launcher is utterly useless
Ah I see, you're just terrible
>>
>>336217775
Its highs are higher but its lows are lower.

Take away Sandy Petersen's maps and Doom 2 is top tier
>>
>>336217717
Like what?
I know the shotgun was changed and armor was buggy, but it doesn't seem that bad.
>>
>>336217728
>rocket launcher is utterly useless
Even with damage reductions for balance, clearly you have no idea what you're doing.
And you're not comboing it with the SSG
>>
>>336217838
No, the rocket launcher is terrible. It does a whole 60 damage and it has splash damage like 1 foot wide. All that with a slower fire rate than any other id game ever made.
>>
>>336217827
I'd agree if Doom 2 wasn't above Doom
>>
doom is a game where you shoot mans, then the game ends after you've shot enough mans
>>
>>336217870
>And you're not comboing it with the SSG
Why do that when I can combo the SSG with something better outright like the LG or even plasma gun?
>>
>>336217937
Sounds like a good time.
>>
>>336217857
http://doom.wikia.com/wiki/Game_Boy_Advance
>>
https://www.youtube.com/watch?v=-P3JGxBNUyM
>You will never experience an SNES Doom online deathmatch
>>
>>336217926
Everyone bitches about 2's levels but I preferred them over 1's. Plus 2 was more challenging.
>>
>everyone bitches about doom 2 levels

Take out Tricks and Traps and it's fine.

Doom 1 also had plenty of gimmick shit (Slough of Despair, Fortress of Mystery)
>>
>>336217937
they're not mans theyre devils.
>>
>>336218003
>Enemy AI will shutoff at times
I knew I wasn't seeing shit
Overall though it plays pretty well. I mean it's on a GBA and Doom 2's levels were way bigger. I'm surprised they didn't do what the PS1 did and made high areas lower
>>
>>336217975
Vortex and SSG is the only good combo. Literally 0 reason for anything else. Switching back and forth for 60 damage hitscans every time
>>
>>336218195
The PS1 version used the Jaguar port's simpler layouts, probably because it'd be less strain on the system altogether. I wouldn't be surprised if the PS1 could've at least done most of Doom 1's PC maps, but oh well.
>>
Ultimate Doom > Final Doom > Doom 2

Doom 2 had great additions but terrible maps. The original also has some stinkers but they weren't big boring boxy maps during the last slog
>>
>there are people in this thread who have yet to play NRFTL

https://www.youtube.com/watch?v=sR5g2M6J8j4
>>
>>336218273
Most ports of Doom were based on the Jaguar version. It's nice that they tried putting both Doom and Doom 2 together though
>>
File: Screenshot_Doom_20160502_042320.png (432 KB, 1280x720) Image search: [Google]
Screenshot_Doom_20160502_042320.png
432 KB, 1280x720
PSX Doom TC on PC a best.

>those colors
>dat music https://www.youtube.com/watch?v=C0q68FwPVWY
>maps missing from PSX doom recreated in the PSX aesthetic
>over 120 maps as it's the complete Doom, Doom 2, Final Doom, and even NRFTL
>in 120+fps glory
>>
>>336216635
>And Doom 1 is forever stained by Thy Fleshed Consumed.

They Flesh Consumed is my second favorite Episode overall, and my favorite to play.
>>
>>336217206
Yeah, I remember all those floaty jumps and launchpads in original Doom.
>>
>>336218651
I still want to buy and personal wad up Aubrey's anniversary versions of the OST
https://aubreyhodges.bandcamp.com/album/doom-playstation-official-soundtrack-20th-anniversary-extended-edition
>>
File: AdorableAggravatingGalago.webm (294 KB, 480x480) Image search: [Google]
AdorableAggravatingGalago.webm
294 KB, 480x480
>Doom II's levels were bad
what's that? you're a filthy casual? OK, fine, just be honest about it
>>
>>336217728
>>336217870
wow shitty 50 damage splash damage slow moving projectile that anyone not on quaaludes can dodge or .5 second charging perfect hitscan @ 130 damage Hmm I Wonder...
>>
when i was young, the way doomguy's face got progressively more bloodied frightened me
>>
File: i'm fine.jpg (190 KB, 442x650) Image search: [Google]
i'm fine.jpg
190 KB, 442x650
>Get caught on a piece of scenery while fighting a Cyberdemon and take a rocket to the face.

boy do i hate overly decorated wads
>>
>>336218483
That doesn't seem particularly interesting besides
MONSTERS
MONSTERS
MORE MONSTERS
>>
>Play Doom 1
>Beat it in a few hours even on medium to hard difficulty
What is this bullshit, I thought the game was going to be longer.
>>
>>336218483
That's literally the kind of mod some COD kiddy would make because >lol look at the things you can kill XDXDXD
>>
File: 1377521170635.jpg (113 KB, 495x495) Image search: [Google]
1377521170635.jpg
113 KB, 495x495
>my face when I first got to E4M2
>>
>>336216708
Skeletons are fun. Fuck Pain Elementals though.
>>
>>336219341
It's an early 90's shooter that is far more straightforward compared to Wolfenstein 3D. This isn't Hexen, either.
>>
>>336219658

I hate E4M6 more.

Fuck maps that have constant damage floor traversal and limited radsuits.
>>
>>336219414
wut
>>
>>336218850
Nothing casual about it. They're not particularly difficult, just tedious or flat out boring.
>>
>>336220023
What I mean is that it looks extremely amateur, especially with the person unloading round after round of the big gun into thousands of enemies.
>>
>>336220385
it's.. a map pack, not a mod
a map pack with a lot of monsters, but still
>>
>>336216872
That explains so much.
>>
>>336220448
It's not even a lot a lot of monsters if you compare it to other PWADs out there

Not far off from Plutonia really

Definitely less than Hell Revealed or Back to Saturn X and shit

It's a pretty average amount.

Just play at a lower difficulty if you want less monsters.
>>
TnT>Plutonia>1>2>3
>>
File: tnt - evilution.jpg (654 KB, 1203x800) Image search: [Google]
tnt - evilution.jpg
654 KB, 1203x800
>>336220597
>TNT above Plutonia for any reason
>>
>>336220670

the reason is the soundtrack

https://www.youtube.com/watch?v=0Be7ZoJjPoI
>>
>>336219414
>>336220385
what
>>
>>336217638
Doom 1 and 2 is fine on controller. It's not like there was a vertical axis or anything.
>>
File: oh jeez.jpg (23 KB, 222x144) Image search: [Google]
oh jeez.jpg
23 KB, 222x144
>>336220385
>thousands of enemies

Vivisection doesn't even break past 300. You want to see a shitload of enemies go look up Hellbound 29 or any slaughtermap.
>>
>>336220734
Okay I'll give you that one.

https://www.youtube.com/watch?v=IIpPV-3UaoY
>>
>>336220597
You. I like you.
>>
>>336216438
why is No Rest for the Living there? wasn't it made by the guys who ported it to 360 or something?
>>
>>336221034
yes and it's just as official as final doom or hacx
>>
>>336216708
>>336219712
nah fuck arch viles, those are the bane of my existence and it should be for you
>>
>>336219414
>>336220385
Have you even played or seen Doom before?

>>336221034
It is, so technically it belongs in a list of official Doom releases, but they're actually damn good maps though, so I don't understand why it's dead last
>>
File: 427352345623.jpg (5 KB, 116x178) Image search: [Google]
427352345623.jpg
5 KB, 116x178
>>336216438
>Master Levels above NRFTL

Okay pal.
>>
Three questions, DOOM-anons, coming from somebody just getting into doom these past couple of months.

Why is Brutal Doom so hated? I'm not defending it or anything, just authentically curious, as I see it mentioned fucking everywhere.

I know the outsourced multiplayer was absolute shit (done by the guy's who did the recent Halo multiplayer), but what do you think about the singleplayer and snapmap aspects of D44M? At the risk of being called a shill by an underaged fuck, I really like what I see. Snapmap may not be as liberating as .wads, but it's a step in the right direction at least.

Lastly, DOOM 3. Should I skip it? Give it a go? And if so, do I go with the original release or the BFG edition?
>>
>>336221148
>Have you even played or seen Doom before?
Yes, I've played the first and some of the second. I've yet to come to a part where there's as many enemies as was seen in that video.
>>
File: vsj2a93b[1].png (1 MB, 1280x720) Image search: [Google]
vsj2a93b[1].png
1 MB, 1280x720
>>336219335
You think that's a lot of monsters?
>>
>>336221518
he's clearly nuts
>>
File: 1428042727680.png (179 KB, 500x358) Image search: [Google]
1428042727680.png
179 KB, 500x358
>>336221518
>Rocket launcher out.
>All those Lost Souls.

Well that's a disaster waiting to happen.
>>
>>336221518
looking at the pic the priority should be killing those pain elementals, and then those revenants, the cyberdemons over there could have finished off those pinkies and imps thanks to infighting.
>>
>>336221340
>Why is Brutal Doom so hated?
if Doom was Iron Maiden meets Pantera, Brutal Doom is more AARON'S MOM LETS -HIM- LISTEN TO NORWEGIAN BLACK DOOM HORRORCORE SPEED METAL, I HATE THIS FAMILY
>>
>>336221340
>Why is Brutal Doom so hated? I'm not defending it or anything, just authentically curious, as I see it mentioned fucking everywhere.
It changes the gameplay and weapon balance, to what most perceive to be a lot slower than Doom, and people feel it acts in contrast to Doom's simple smooth purity by adding iron sights and bloody screens and finisher animations and shit.

The real issue though is that normies fucking love Brutal Doom, so ever since it released they've been pouring into the community completely disregarding every other addon other than angrily begging or asking if a mod or map pack is compatible with Brutal Doom, which is usually impossible due to the nature of mods that replace the same thing being incompatible. Game journo assholes also tend to suggest Brutal Doom every time Doom is mentioned as the only way to play it, often passing off other engine enhancements from ZDoom (high resolution, more controls, etc) as Brutal Doom features

>but what do you think about the singleplayer and snapmap aspects of D44M?
Singleplayer looks okay. Better than the multiplayer. But the maps don't seem very interesting to me. Reminds me most of Quake 2 overall. Which isn't a bad thing, but not really Doom.

Snapmap has a 4 player cap with private matches only so it's instantly dropped.

>Snapmap may not be as liberating as .wads, but it's a step in the right direction at least.
Considering every id game before it had full mod tools, no, it is not. It is a step in the wrong direction.

>Lastly, DOOM 3. Should I skip it? Give it a go? And if so, do I go with the original release or the BFG edition?
It's alright. Might as well. Both regular and BFG have their pros and cons. People say BFG is too easy with its extra ammo, and one con is that it isn't compatible with Doom 3 mods. However, Doom 3 non-BFG loads slow as fucking shit even with an SSD. It also stretches the HUD in widescreen no matter what. It's more or less the same game otherwise.
>>
>>336221809
Will /v/ ever produce an analogy that isn't dogshit?
>>
>>336221878
OH YEAH? WELL MAYBE I'LL RUN AWAY AND LIVE WITH DAD AND HIS GIRLFRIEND
>>
>>336221851
You know that snapmap is supposed to be geared towards making single player levels, not multiplayer levels, right?
Pretty sure that's why the dude compared them to .wads.
>>
>>336222015
I dunno man, only prefab rooms? That's still extremely limiting.

I thought Snapmap was first going to be all about the multiplayer, that's what it was mentioned for in the first E3 show.

But still, it's Timesplitters custom maps except with even less rooms to work with, probably. So no possibility of open spaces for example. It's cool for console players I guess but not at all worth losing any possibility of a full from-scratch mapping tool.
>>
All these fuckers talking shit about doom 2.

Nah, get fucked.
>>
>>336216468
Most of the new enemies are cool, the super shotgun was a great addition, the problem is it has some really bad levels that are boring and frustrating and a couple of new enemies feel cheap when you play on the higher difficulties

You should absolutely play DOOM 2 if you haven't though, it's fantastic otherwise.
>>
>>336222103
Oh shit, I didn't know they confirmed no full map tools

That sucks then
>>
>>336221340
>Why is Brutal Doom so hated?
People who like Brutal Doom only care about Brutal Doom, tell all their friends to play only Brutal Doom, gaming websites say that Brutal Doom is the only way to play Doom these days, none of them care to try any of the other quality mapsets. It's created sort of two different pools of players: Doom fans, and Brutal Doom fans, who don't know a lot about Doom

tl;dr Doom fans think most people like Brutal Doom and by extension Doom for the wrong reasons
>>
>>336221851
>It changes the gameplay and weapon balance, to what most perceive to be a lot slower than Doom, and people feel it acts in contrast to Doom's simple smooth purity by adding iron sights and bloody screens and finisher animations and shit.

Um, what

I just got done playing that shit and its much faster paced than vanilla, especially on higher difficutltieis when it becomes aliteral twitch shooter. You dont need ironsights and who honestly cares about the finishers.
>>
>>336222103
It doesn't look too horrible judging by the streams. I have faith in Id, even if they did have to create a system dumbed down for consoles. They still realize that custom content is what keeps the community alive instead of churning out a painfully casual reboot and calling it a day.
Doom multiplayer always sucked. Go to Quake for that
>>
>>336222382
What's it like being a liar? How does enemies slumping around yelling for a finisher not slow you down? How does everything having more health and doing more damage to you not slow shit down?
>>
>>336222398
>Doom multiplayer always sucked.
>so let's make doom 4's worse!!!

Solid logic, anon.
>>
File: 1371646656409.jpg (25 KB, 620x406) Image search: [Google]
1371646656409.jpg
25 KB, 620x406
>>336221340
I can't claim to be the biggest DOOM fan or anything, but I just don't like Brutal DOOM.

I don't like the way it looks, I don't like the way it sounds, I think bloody screen effects are annoying and the whole "UBER BRUTAL GORE AND FLIPPING MONSTERS OFF FUCK YOU" aesthetic is gay as fuck and seems geared toward pubescent metalheads and fingerless glove enthusiasts.

The obnoxious fanbase certainly doesn't win it any points.
>>
>>336222382
So if I can ignore all that shit then what's the point of even playing Brutal Doom? What does it add if I don't like the gore or any of its gameplay "features" or its awful sounds? I like to see maps that aren't painted red or my framerate killed by endless blood drops and shit.
>>
>>336222507
how about this?

https://www.youtube.com/watch?v=RElfXigIe4c
>>
>>336222490
What? Read the conversation before you jump in and make yourself look like an ass. We were talking about snapmaps and it's potential for multiplayer, not the actual outsourced piece-of-shit multiplayer mode.
>>
I'm a casual that can't handle Doom 1/2's dated gameplay but loved Quake 2 and onwards.
Is it bad if I just play it with Brutal Doom?
>>
>>336222507
Not to mention the author is a total faggot.
Also, he tried to turn Doomguy into Duke, without any of the charm Duke had.
>>
>>336222624
What potential for multiplayer? It's 4 players max and private match only, on lame prefab maps. Meaning fucking nobody is going to play it. it can't really be used to overcome Doom 4's shitty multiplayer decisions. What potential does it bring that full map tools didn't?
>>
>>336222675
The gameplay isn't dated. Don't cuck your game with Brutal Doom. What you need is better maps.

Get Back to Saturn X.
>>
>>336216438
1. Doom II levels 1 to 9
b. TNT/Final Doom
IV. Plutonia
Five. Doom II remaining levels
>>
>>336222675
Just go to settings (not in game; an external program) and change Doom 1/2's movement controls to WASD. Then find that program that gets rid of the mouse movement.

There you go. DOOM in it's purest vanilla form, ready to play.
>>
File: 1448588886077.jpg (11 KB, 188x209) Image search: [Google]
1448588886077.jpg
11 KB, 188x209
>>336222431
Whats it like not knowing a fucking thing?
>How does enemies slumping around yelling for a finisher not slow you down?
You can easily run past them dumbass, they're only a problem if they pull a gun and start firing, and its simple enough to just put in an extra bullet. You lierally dont think about it.

>How does everything having more health and doing more damage to you not slow shit down?
Everything's more or less on an equal playing field, you can die just as easily as they do. I play on Realistic so I don't know what you're doing.

>>336222551
If you don''t like the features then don't play it. And you can easily disable the decals and effects if you're computer is too shitty.
>>
>>336222789
But I fucking hate the shitty vanilla gameplay and I already tried it with GZDoom with mouse look, jumping, crouching, WSAD movement and it's still dated turd.
>>
>>336222832
I think you're just a pleb
>>
>>336222687
That's exactly what I was talking about, tardo. I said Doom and it's .wads were tailored to a single player experience, so it would make sense that the reboot would follow the same path. Then I mentioned Quake had decent multiplayer and you proceeded to sperg.

tl;dr
Snapmap is a watered down .wad maker made for player created levels ala Mario Maker.
>>
>>336222791
>I play on Realistic so I don't know what you're doing.
Playing an actual good game (e.g. not Brutal Doom)
>>
>>336216438
>doom 2 above Doom and The Plutonia Experiment
are you a fucking faggot? Even Doom 64 is better than doom 2
>>
>>336222832
>A dated turd
Why don't you go play some of your Cinematic Experience (TM) games in 2048p 256 fps you inbred easily entertained moron.
>>
>>336222950
Tell me about them.
>>
>>336222912
>Snapmap is a watered down .wad maker made for player created levels ala Mario Maker.
Which means it's a complete step back. I don't know why you're at all happy for it, or why you want me to be
>>
File: motion sickness.webm (3 MB, 640x480) Image search: [Google]
motion sickness.webm
3 MB, 640x480
>>336222992
I don't think you could handle it since it isn't covered in blood or edgy enough for your teenaged brain.
>>
>>336217025
>it plays like doom multiplayer
have you ever played doom multiplayer? have you ever even seen in in action? for fuck sakes.
>>
>>336222970
I already said I perfectly enjoy Quake 2 and onwards.
But the shitty centered guns with 5 frames of animation, the chiptunes music, the levels which all look made out of the same copypasted textures and so on is just fucking dated.
Same reason why I couldn't stand Quake 2.
>>
>>336218689
and weapon load outs and there being no weapons to pick up
>>
>>336223078
Same reason why I couldn't stand Quake 1.*
typo.
>>
>>336223078
>I already said I perfectly enjoy Quake 2 and onwards.
>Same reason why I couldn't stand Quake 2.
????????????????????????????????????????????????????????

Get Smooth Doom for better visuals, and a better mapset for not shitty looking maps

Back to Saturn X looks good, UAC Ultra looks good
>>
>>336223069
Actually looks pretty fun. Sad you have to act like a bitch, all because you didn't have your facts straight.

Its called Descent right?
>>
>>336222998
>Complete step back
>Implying working with the level of customization featured in a .wad on current technology wouldn't be a nightmare

I'm not jizzing for it, but it's still a good thing that they're taking note of what Doom is. Besides, simplified or not, decent levels can still be created. That is until all of the underaged fucks start making levels that consist of single, tiny rooms and 10 Cyberdemons.
>>
>>336223137
Quake 1 is objectively better looking than Quake 2
>>
>>336223078
>the levels which all look made out of the same copypasted textures
Brutal Doom won't fix that. It just makes them look worse since it replaces the textures with red and gore.
>>
>>336223146
Way to not read post above yours, I made a typo anon.

I will look into the Smooth Doom thing, any mapset you can recommend? I'd rather play the vanilla maps just non-shit copypaste looking.

>>336223193
I respectfuly disagree, especially with Quake 2 XP mod.

>>336223263
Well shit. I heard it overhauls visuals and animations as well.
>>
>>336223263
You can just turn it off.

I'll never understand you children who will whine forever about customization but cant figure out simple shit like this.

>>336223314
Give Brutal Doom a try but dont see it as a replacement for vanilla or anything, its a unique experience on its own. /v/ is just hating it lately because thats the biggest meme, they really want to pretend Doom in general isnt edgy bullshit.
>>
File: theend.gif (18 KB, 834x798) Image search: [Google]
theend.gif
18 KB, 834x798
So, can we all agree that E4M6 is the best level from the original and that pic related is the best one from the sequel?
>>
>>336223379
I know it's not a replacement for vanilla, I'm 100% aware of it. I'm also aware I'm a casual but I simply can't enjoy vanilla doom, it's just not fun for me compared to even Duke 3D or Shadow Warrior. I'm gonna try the Smooth Doom thing first since maybe it's just the super jarring 5 frame animations that really grind on me.
>>
File: 1404484565752.jpg (62 KB, 516x715) Image search: [Google]
1404484565752.jpg
62 KB, 516x715
Final Doom is the best. Plutonia hardened me the fuck up, making me able to handle many of the difficult pwads. It also helped me to minimize the damage taken from archviles, revenants, chaingunners and cyberdemons on various situations.
>>
>>336223407
E4M6 is too damage floory for me

E4M2 is where it's at
>>
>>336223379
>You can just turn it off.
Or you could just not get it period.

Edgy gore is Brutal Doom's literal intent. If you're going to turn it off you might as well not get it.
>>
Can I join?
https://www.youtube.com/watch?v=_8L_o2XPza0
>>
>>336223543
>Edgy gore is Brutal Doom's literal intent.
confirmed for not ever playing it

It adds a number of new enemies, weapons and features, but of course its standard to talk shit about things we never played on /v/, do continue.
>>
>>336223314
>I respectfuly disagree, especially with Quake 2 XP mod.
Oh, you want JDoom with modelpacks then, you weirdo
>>
>>336223587
>it adds a number of stolen assets

Fixed that for you, bro
>>
>>336223624
Quake 2 XP doesn't alter the models in any way.
It's just lighting mod with 1:1 texture redraws in higher res.
And the lighting is backported from Doom 3's open source code.
>>
>>336223645
if he's not selling it who really cares?
>>
>>336216468
the level design in 2 is hit or miss. There are some levels in 2 that I feel like I completed completely by luck and have no idea how someone playing the game was supposed to figure that shit out.
>>
What's the best way to play Doom multiplayer these days? Last I played was Zdaemon.
>>
>>336223587
But you're wrong

Brutal Doom's purpose was to emulate the Doom comic experience

All that other shit came much later
>>
>>336223645
>stolen
>doesn't even make profit
Who cares, like why the fuck are you even being a moralfag on /v/ of all places?
>>
File: derriere devastation.webm (3 MB, 640x360) Image search: [Google]
derriere devastation.webm
3 MB, 640x360
>>336223407

It's one of my favorite levels just because it produced this webm.
>>
File: quake hd texture packs.jpg (128 KB, 512x512) Image search: [Google]
quake hd texture packs.jpg
128 KB, 512x512
>>336223680
Fine, texture packs then

>It's just lighting mod with 1:1 texture redraws in higher res.
it's never 1:1, but if that's what you prefer, jdoom with HRP is the thing for you

Darkplaces is a similar thing for Quake 1, replacing all the lighting and particle effects and shit
>>
File: 1458434431143.jpg (426 KB, 1920x1080) Image search: [Google]
1458434431143.jpg
426 KB, 1920x1080
More DOOM webms.
>>
File: 9iBK760.jpg (860 KB, 2118x1080) Image search: [Google]
9iBK760.jpg
860 KB, 2118x1080
>>336223848
>it's never 1:1
There are plenty of 1:1 mods for games, you just don't look hard enough.
>>
>>336223748
So whats the beef? At this point the hatred for BD seems irradiation as hell, it fulfills a need in the fanbase like any other mod..
>>
>>336223967
irrational, lol
>>
>>336223967
It fullfulls a need outside of the fanbase. Pretty much everyone within the doom community doesn't like it, and everyone in the brutal doom community doesn't like anything else. It's two separate fanbases essentially.
>>
File: 53247523465.jpg (29 KB, 500x375) Image search: [Google]
53247523465.jpg
29 KB, 500x375
>>336223848
>that image

Holy shit that's perfect
>>
>>336224046
I see, I dont really participate in the mod drama so there's that. I just like to play the game.
>>
Why didn't Doom 3 mapping scene take off? The base gameplay seemed serviceable, after playing Ressurrection of Evil for the first time few years ago I absolutely loved it.
>>
>>336223967
>it fulfills a need in the fanbase like any other mod

Yeah, and Skyrim has a horse dick mod for that brony niche.
That doesn't make it a good mod. The same rules apply for a mod made to appeal to angry 14 year olds who think owning a black metal album makes them hardcore.
>>
>>336224116
Most mappers just decided to map for the originals instead I suppose
>>
>>336224158
Why are you strawmanning so hard?
Brutal Doom is fine as a mod, you dont have to like it but objective there is nothing wrong with it. I dont care who else plays it.
>>
>>336224096
I do too, but the issue is people in the doom community don't try to bother brutaldoomfags. But brutaldoomfags spill into the doom community constantly and bitch about some mod or map or other not being compatible with Brutal Doom, thus starting this whole same argument about "you just don't like fun" and "it makes the game better" and shit that leaves nobody happy

I'm okay with Brutal Doom existing. I just want it the fuck away from me.
>>
File: hr29kcr9.png (2 MB, 1920x1080) Image search: [Google]
hr29kcr9.png
2 MB, 1920x1080
>>336224086
It's a horribly generalized and ignorant image anon.
ENB and SweetFX are only as good as the person configuring it.
It can look like amazing shit or utter garbage.
There's also proper 1:1 texture packs as well.
Now take this screenshot of Deus Ex Human Revolution with ENB used ONLY to remove the tint and add screen space reflections and fuck off.
>>
Episode 1 > Episode 4 >Episode 3 > Episode 2

Perfect hatred isn't that bad once you realize there's a supercharge right under you.
>>
>>336223942
I'd post hentai doom webms, but that means I'd have to make videos, then convert them, then post them, and I'm getting too tired for that.
>>
H-Doom > all other dooms
>>
>>336224263
>There's also proper 1:1 texture packs as well.
It never looks good for pixel-art-based textures (e.g. Doom, Quake 1, Quake 2, Descent)

For resi 4 and shit it's fine because the original textures were blurry as fuck photorealistic ones, but for those games I mentioned you lose a lot of the abstract and artistic style with HD textures, and in the case of Quake, they often completely differ from the source textures in both detail and even color tone
>>
>>336224116
The tools for it weren't that great, IIRC
>>
>>336224258
The creator should just make a standalone game that doesn't have Doom in the name and then everyone will be happy
>>
>>336224462
BD already has its own campaign, its pretty good.
>>
>>336221340
>what do you think about the singleplayer and snapmap aspects of D44M?
Campaign seems really cool, level design seems to be not too linear. I love the music and visuals. Snapmap on the other hand is mostly trash, due to the four player limit, two weapon limit, and limiting the user to premade rooms for map creation
>>
File: q2xp0006.jpg (1 MB, 1920x1080) Image search: [Google]
q2xp0006.jpg
1 MB, 1920x1080
>>336224372
Quake 1 and Quake 2 aren't pixel art you fucking retard.
Neither is Descent.
Only Doom, Doom 2, Heretic, Hexen, Shadow Warrior, Blood, PowerSlave and Duke Nukem 3D are pixel based you fucking retard.
Quake 1 was full 3D, as were Quake 2, Hexen 2 and Heretic 2.

Also Quake 2 XP looks fucking amazing, stay mad nostalgianigger.

Oh and based on the trailer, Smooth Doom also looks objectively better since it's still pixel art but with a lot more animation frames.
>>
>>336222282
It's not just prefabs, anon.
>>
>>336224601
>that orange tint on everything

Already looks worse than the software renderer 2bh
>>
File: filtering_e2m4_pixel[1].png (314 KB, 1024x768) Image search: [Google]
filtering_e2m4_pixel[1].png
314 KB, 1024x768
>>336224601
>Quake 1 and Quake 2 aren't pixel art you fucking retard.
>Neither is Descent.
They are tho. They look astronomically better blocky than blurry. Quake 3 is when they dropped that kind of style
>>
File: q2whouse_b.jpg (78 KB, 800x600) Image search: [Google]
q2whouse_b.jpg
78 KB, 800x600
>>336224731
I take it you never fucking played Quake 2 then.
>>
>>336224731
There was some Quake 2 port (can't remember the name unfortunately) that let you turn off the colored lighting or even scale it to 50% in the GL renderer

I think it was R1Q2 or R1GL or some shit like that
>>
File: filtering_e2m4_filtered.png (774 KB, 1024x768) Image search: [Google]
filtering_e2m4_filtered.png
774 KB, 1024x768
>>336224837
For comparison. Muddy as shit, awful looking.
>>
>>336224837
It's not a style it's a hardware limitation at the times the games were released dunce bucket. You think they chose small texture sizes because "it looks cool?" Get out of here with that indie mindset.
>>
>>336224961
That looks much better than >>336224837

3D really doesn't work with pixelated textures.
>>
>>336224867
That's the opengl renderer
>>
File: quake21[1].jpg (30 KB, 550x330) Image search: [Google]
quake21[1].jpg
30 KB, 550x330
>>336224867
>still piss filter tint

What are you trying to prove?
>>
>>336224378
>>336224160
I don't blame them. Has there ever been an easier mapmaking tool than Doom Builder besides Trackmania
>>
>>336225038
>blurring out all of the details looks better
No it doesn't, anon.
>>
>>336225038
You got it backwards senpai

>>336224972
It is a style though. it was designed to make the limitation look as good as possible, so it uses a highly contrasty pixel-based style with hard edges to pop out as much as possible. Using texture smoothing ruins that.
>>
>>336225074
>muh softare 320x240 resolution renderer
>muh pixelart
Shouldn't you be in SanFran sucking dicks?
>>
File: Quake-II_2[1].jpg (137 KB, 1024x768) Image search: [Google]
Quake-II_2[1].jpg
137 KB, 1024x768
>>336225171
>muh softare 320x240 resolution renderer
>320x240 resolution
>image is 550x330 and clearly downsampled

Try again douche-fag
>>
>>336217072

Kill yourself
>>
File: Quake+HD+Remix+01[1].jpg (287 KB, 1600x900) Image search: [Google]
Quake+HD+Remix+01[1].jpg
287 KB, 1600x900
I don't like HD texture packs and shit because it makes the low-polyness of the maps way more obvious, it just seems really jarring to have super detailed textures in a room made out of cubes

At least with stock graphics it's all at a consistent level
>>
>>336226118
He's right you know

It mainly comes down the fact that jumps are floaty and there's no mechanism for moving fast, so like Halo, you can't really escape a shit situation

Even Call of Duty has sprint that makes that different, I think Doom 4 would even be better with a sprint, provided it was blazing fast like original doom speed or Wolfenstein New Order


In other areas, Halo is actually better. Namely Halo still has map weapon pickups, so it's actually still an arena shooter. It also has a shotgun and rockets that don't suck
>>
>>336226385
>It also has a shotgun and rockets that don't suck
This

Doom 4 feels like Halo if every weapon had the same (or less) DPS as the Assault Rifle
Thread replies: 200
Thread images: 33

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.