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How important are the movement options in a video game for you?
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How important are the movement options in a video game for you?
>>
Proper game design includes designing a game's puzzles and environments around a character's movement.

Mario 64 felt so good because that's exactly what they did. The first thing they finished was Mario's movement mechanics.
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>>336211804
>How important are the movement options in a video game for you?

I'm a sucker for fluid movements like sliding over surfaces
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>>336211804
Extremely, it's why I prefer SM64 over Galaxy for example.
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>>336211804
I just need a button to choose betwen yes or no response and a second one for quick time events

story is the most important part of a video game anyway

only fags actually want to "play" a game
>>
>>336211804
>>336212319
This, i love sunshine so much because of the fluid movements and almost combo like patterns you can incorporate with the flood. I love the responsiveness too, galaxy was good but had a one person moba feel to it.
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>>336212454

would have been half decent b8 if it was just the first sentance

i ironically agree though
>>
Also to add further, do you think we'll see the day modern physics are added in a video game?
>>
literally what seperates a good game from a bad game
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>>336211804
Most of Mario's movement options are redundant or useless in Sm64

Fludd was a way better idea
>>
Fun movement is probably the part of gameplay that's most important to me even moreso than fun combat
>>
For competitive games, most of the opponent's ability to interfere with you should be avoidable with proper movement and countering.

The melee instakills from Call of Duty are a nice way to reward closing the gap, but there should be ways of getting there besides "your opponents didn't shoot you enough".
>>
>>336213898
>Most of Mario's movement options are redundant or useless in Sm64
no
>>
>>336212542
>mentioning sunshine
>on /v/

what have you done
>>
>>336214221
Both are equal to me. Both are MANDATORY to me.
Bayonetta.
Dustforce.
Freedom Planet.
Cloudbuilt.
MegaMan X/Zero/ZX
Even some Kirby games.
All games where movement and combat are intertwined and compliment each other.
Then there's shit like Azure Striker Gunvolt, where the combat is limited and the varied traversal options are in opposition with the combat. That's the sign of a bad game.
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pretty important
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Enjoyable movement can single-handedly make an otherwise average game incredibly enjoyable.
>>
Interaction with the surrounding environment is the most important thing when it comes to enjoying a good vidya in my opinion senpai
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>>336215021
>Open pic
>oh it looks like a scan from some strategy guide
>PARALLEL UNIVERSES

Okay i must admit i laughed more than i should at this.
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they removes more moves with each 3d mario since mario 64
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>>336216162
As out of hand as that shit got, some of the content made from it is pretty clever.
>>
>>336216295
tbqh punching and kicking were added in to compensate the lack of powerups in SM64
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>>336216295
You can crawl in Galaxy.
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>>336211804
John FUCKING Numbers
>>
>>336216295
I hope the next big mario game mixes the straight level design of 3D world with the skill ceiling of mario 64, that could give the game the right amount of difficult while being also accessible
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>>336216295
Except 3D world has more movement options. Th only things that 64 has it doesn't are the triple jump and diving jump. (your picture is lying, as it claims that crouching, crawling, picking things up and throwing them, and going into first person view are not in 3d World, which they are).

Meanwhile 3D World also has the spin jump, rolling, the rolling long jump, movement options from power ups, such as floating with the tanooki suit, different movement options for each individual character like floating and double jump spin attacks, dashing, and movement options in multiplayer, like jumping off of each other or picking one another up to do crazy shit with multiple people doing a variety of jumps.
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>>336216483
Well I guess it's more of a crouched shuffle instead of a crawl
https://youtu.be/PbDLuDRgnkM?t=2m20s
>>
>>336216295
Someone remove all the moves that you never actually use in SM64

Shit like crawling and the triple jump are fucking useless. The only thing you use the triple jump for is the initiate the wing cap's flight. You never actually need to perform a complete triple jump.
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>>336211804
Depends on the game. A game like the original Castlevania and its ilk is fun because you have to work within your restrictions and exercise caution.
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>>336216295
galaxy had flying though
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>>336211804
Very.

If a game has very good movement, with multiple movement options, that all feel great because of the way they were implemented and because the game was designed around them, then I'll feel like it is a superior game.

I'm looking at you, SM64, Bayonetta, Devil May Cry 3/4: SE, Vanquish, Ninja Gaiden Black.

>>336216000
What fucking game is this? Looks like a Treasure game. Speaking of, I remember Mischief Makers having very good movement but it's been so long since I've played it.
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>>336216771
>>336216483
>>336217353
I like how whenever 64fags get called out for lying about movement options in these threads, they just ignore the posts, and proceed to lie again in later threads. Gotta make sure to keep the misinformation and hate mongering going. Can't let people on /v/ think Nintendo makes better games now than they used to.

>>336217506
>What fucking game is this?
Umihara Kawase. You casual.
>>
>>336217506
God, you're right. It is like a Treasure game. Fucking love that company.
Umihara is a choice series, tho. Highly recommended for platformer fans.
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>>336217506
>What fucking game is this?
Like the post above said, Umihara Kawase. A series of rather difficult platformers, since you need to get accustomed to the physics of the fishing line that you swing around with. It's cool though, since the better you understand how everything controls, the more different ways you can complete a stage.
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>>336212250
>See talk about movement options
>Immediately think of this game
>It's the third post
Muh nugga
>>
Metal Gear Rising Revengeance.
>>
>>336214620
he contributed positively to the conversation at hand, unlike you and your meme
>>
>>336218402
Are you implying that there isn't a majority of shitposters that meme at anyone who dares to imply that Sunshine is even remotely close to being not-shit?
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>>336211804
It depends.

Quality over quantity. If a game as a few movement options, but executes them great, it makes for a great experience. If there are a ton of movement options but they're shit/sloppy then it breaks down
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>>336211905
Pretty sure that's what most games do.
>>
It's the only thing I care about.

>>336215773

>spiderman 2

You know what's up.

>>336212250

Brink was pretty goddamn wonky. The animations were laughably bad.

Dirty Bomb is by the same developers, and every aspect of the gameplay is an improvement. The parkour is limited to walljumping, but it's much more fluid and practical.

The only flaw is that it has absolutely garbage QoL and optimization.
>>
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I love playing games as flashy as possible even if it's single player so tons of movement options is great.
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>>336216295
This is just blatantly wrong though
>>
Very important

https://www.youtube.com/watch?v=UteNuuUWgI0
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>>336217596
>>336218113
>>336218181
Thanks people. Looks great.
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>>336222840
THE FUCKING SPECIALIST
OH GOD I MISS IT
>>
for all its flaws i fucking loved that dash move in shadow warrior 2013

more fps should have it

>>336216847
there was that one star in cool cool mountain that required you to perform a triple jump + wall kick combo

but yeah, that was pretty much it
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Having dynamic movement makes games more fun to play, even if all of the options aren't necessary for completion. It makes games more fun to replay, to experiment, to make your own challenges.

QTEs are the antithesis of movement.
>>
>>336216771
>limited to 8 directions instead of 360
>run button instead of hundreds of analog steps.
>more movement options than SM64
Imagine being this delusional.
>>
Another game that has good movement that I think people are glimpsing over is Mirror's Edge. Fantastic movement in that game.
>>
>>336225464
After playing the beta for Catalyst, I'm hype as fuck for more crazy movement shit.

I hate that you have to unlock everything. They made some really, really shitty decisions with it.
But I am still hype as fuck.
>>
>>336224950
>more movement options than SM64

Between all the powerups and standard abilities there is and it's 12-directional control.

Not to mention that Super Mario 64DS proves 64 only needed 8-directional control and a run button.Nothing required sharper angles than 45 degrees because on a flat TV screen that would be a perspective nightmare and bad game design.
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>>336223663
What was your name in-game, friend.
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>>336226798
I don't even remember.
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>>336226350
>Not to mention that Super Mario 64DS proves 64 only needed 8-directional control and a run button.
Considering SM64DS was leagues worse than SM64 in physics, movement and controls, you're kind of proving my point.

Just because you only need 8 directions to beat the game doesn't mean it's equally as fun to play with 8 directions. SM64DS sucked my dick, and was one of the worst remakes of all time.
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>>336220019
That's not Brink you silly king

Amin is talking about Vanquish, which does have very nice movement
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>>336218254
Fuck, I'm thinking of replaying vanquish right now.
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I keep asking this question from time to time but is there ANY shooter like this?

>good satisfying gunplay
>able to slide and still aim/shoot
>climbing over things like walls and ledges and still be able to aim/shoot
>you are never interrupted from shooting ever whether you're changing stances, opening doors or sprinting

I just hate it when a game "freezes" you when you're doing fast paced shit and ruins the flow of the gameplay. Bare with me, I haven't played any of the newer futuristic cods or titanfall.
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>>336227716
vanquish is as close as it gets
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>>336227942
f

u

c

k
>>
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>>336222840
I wish this mod had gotten more traction than it did. It was incredible in the way of movement.
Once you nailed it all down in first person you could be unstoppable with even the worst weapons.
>tfw you'll never reck shit with just a five-seven in your hand and your moves to back it all up

The source successor is incredibly lacklustre in comparison
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>>336228079
There are still a couple of people that still play, mostly just kung fu only though
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>>336227716
>iron sights
>Avenger!
>King slayer!
>King of the retards!
>needless screen blur upon getting hit
It's not quite there yet.
>>
>>336228180
Eu based servers are dead as fuck though.
It wasn't that alive at it's highpoint neither. I tried to make my goldsource buddies play it but they we're quickly driven away by the high skill ceiling.
>>
Very important. The way a game feels to play is the most important aspect, because it's something you experience literally every second you're playing.
Gameplay mechanics come second to the basic control. You could have really complex, in-depth mechanics, fantastic level design, a great, interesting world, but the game would suck if it felt shitty to play.

It's why I hate Dark Souls 2.
>>
How about a shooter where there are no god damned floors, just walls and walls to jump off of.
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>>336228441
Surf maps in source games might appeal to you.
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>>336228360
Theres one specific EU server that gets even americans playing on it at times, depending on time zones. You should give it a try sometime, see if anyone joins.
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>>336228421
Because dark souls 2 has none of those things?
>>
When are we ever getting another Shattered Horizon?
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>>336216295
3D mario is getting shitter
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>>336228527
I'll take a look at the server list from time to time then. I'd be up for some good old TS.
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>>336228941
New/old players are always welcome, especially the ones that dont get turned off by the old pros that still shows up from time to time and rip assholes apart until new players leave thus hammering more nails into the games coffin.
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>>336229084
It's just a matter of time before I (again) pick up on how to fight back. Wouldn't have it any other way.
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>>336229350
Better master your kung fu, you´ll have a tough time finding someone who still plays with guns
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>>336216418
It's the kind of information we (or at least developers) should really be taking seriously.
>>
>>336227716
crysis 2 multiplayer
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>>336216847
>you don't need to do these things to beat the game
yeah lots of games are like that. you can beat Final Fantasy 7 with just items and normal attacks. you can beat super mario bros without fire flowers.

that's why they're called "options" and not "necessities", dumb fuck.
>>
>>336212542
Too bad FLUDD makes Mario's moveset in Sunshine largely obsolete. The only move in 64 that didn't really have a use was the sweep kick.

In 64 the environment was designed around Mario's moveset, in Sunshine it was designed around FLUDD, and in Galaxy it was all over the place to utilize the Wii's diverse and unique control features, which in some cases were hampering and not necessarily fun.
>>
>>336227716
Warframe does this fairly well
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>>336227716
>someone who likes Advanced Warfare
my fucking nigger. Best COD of all time.
tfw normies hated it and have killed the franchise
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>>336211804
It depends on what kind of game it is. In a platformer like your image it is incredibly important and that's why I really like Sunshine because it has a ton of them. If a game doesn't have much in the way of movement options that doesn't necessarily mean it's bad but it does mean it is more shallow mechanically. Also less movement options can make games more tedious to play e.g. in Zelda OoT you have to roll everywhere to go fast before you get a horse or in Xenoblade where there's no run button it feels slow as shit to explore sometimes.
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>>336212542
>fluid movements
>fluid
heh
>>
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>your character has to walk couple of steps before they start running

>character jolts upwards and downwards on uneven terrain, loses momentum constantly

>character loses all momentum when landing from a jump

>character has a massive turning circle

don't bother developing the rest of your game if you can't make your basic character movement feel good
>>
>>336211804
Satisfying movement is the most imprtant part of a videogame. Momentum based movement IS cancer when you cant use it to slide while performing other actions, if its just momentum because realism, all it does is hamper the player's mobility, and the player doesnt like that.
Movement is VERY important. Making sure the movement is fluid, that just moving around is satisfying, should be one of the very basics on a videogame
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>>336214534
The running backflip does the exact same thing as the crouched backflip. Also the melee punches were useless along with that weird breakdance move.

It would have been a better use of time and storage space to add some useful powerups instead. Hence Fludd in Sunshine at the expense of the long jump.
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>>336231043
>The running backflip does the exact same thing as the crouched backflip.
buddy you don't know shit about sm64 lmao
>>
>>336227716
10,000 Bullets
>>
>>336231043
>The running backflip does the exact same thing as the crouched backflip.
So are you saying the game would have been better if instead of being able to backflip from a run or a crouch that you could only do it from one? Because that's stupid as hell, not to mention that they have significant differences in the way they can be utilized.
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>>336230225
>someone who likes Advanced Warfare

I haven't played any cod after mw3. I might give it a go if the multiplayer on the ps3 or 360 isn't ded
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>>336231043
>>336231248
The "running backflip" is actually called a sideflip. You can sideflip in any direction from a run and combo it with a wallkick if you're close enough to a wall to do so. It has about the same height as a double jump, although a double jump can be higher than a sideflip if your momentum is strong enough.

The "crouched backflip" is just called a backflip. It gives you more height than a sideflip, but you can't combo it with a wallkick unless you backflip into a wall that is below Mario's initial position.
>>
>>336231506
>you can't combo it with a wallkick unless you backflip into a wall that is below Mario's initial position.
here's an example of this:

https://www.youtube.com/watch?v=KYuQ1ovzjA4
>>
>>336224749
>>336231623
Are there any videos of things like this being done in Sunshine or the Galaxy games? I'd be interested to see them.
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>>336231623
It looks like he bounces off the side of the ledge he was on, rather than actually wall jumping from the backflip, though. I think the bounce, where he goes "Unh!", resets his falling state into one that can wall jump.
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>>336232642
Yeah, I don't know where to find IL videos of those games though. A good starting point might be here: www.speedrun.com/sms

>>336232767
No, it's just a normal wallkick. The sound mario makes indicates it was on the 4th possible wallkick frame.
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I prefer combat options to movement options.
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>>336227261
>SM64DS sucked my dick, and was one of the worst remakes of all time.
Not him, but get fucking gud you burst pimple. I could play SM64DS to 100% in less than 5 hours on a road trip and not feel any pain whatsoever.
>>
>>336233021
Ah, nevermind. I didn't look closely enough. Cool knowledge to have!
>>
>>336233118
>I could play SM64DS to 100% in less than 5 hours on a road trip and not feel any pain whatsoever.
So can I. What does that have to do with the game having good movement or not?
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>>336233252
Admittedly, it doesn't have good movement on the DS unless you use the touch screen. The 3DS is the best way to play it. It isn't, however, the worst remake of all time - it's better than the original in a lot of ways. That's all I was saying.
>>
>>336227716
Warsow
>>
Having an absolutely godlike set of movement options is why SM64 is still the best 3D platformer ever. Just fix the shitty camera and there would be no major flaws at all.
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>>336231043
Ask me how I know you've never played Star Road.
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>>336233383
>it's better than the original in a lot of ways
It's worse than the original in every way that matters to me. The 3DS pad still limits it to 8 directional movement, and using the touchscreen feels so much worse than an analog stick.

The extra characters are gimmicky and don't add anything. It just makes every character worse than the original SM64 mario, so you're forced to switch between them to accomplish different tasks.

The worst part, though, is the terrible physics and movement mechanics. It's not just the directional options they made worse. They fucked up literally every aspect of movement, momentum, inertia, collision, etc. that made the original SM64 fun.
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>>336211804
>that kid that mastered wall jumping at school
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>>336233698
>They fucked up literally every aspect of movement, momentum, inertia, collision, etc. that made the original SM64 fun.
Having played both for unhealthy amounts of time, I couldn't tell the difference in mechanics at all. They both play the same from what I've experienced. Plus, I think the 3DS pad's smooth movements mask the 8-directional movement well enough to feel like full-360 movement if you aren't nitpicking.
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>>336234005
>Having played both for unhealthy amounts of time, I couldn't tell the difference in mechanics at all.
Then you haven't actually played both for unhealthy amounts of time.

Ask a speedrunner of either game about the differences.
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>>336234081
>A speedrunner of SM64DS
I have yet to meet one.
>>
Depends on the type of game, but the majority of my favourite games have unique or very strong mobility mechanics and I tend to love the shit out of open world games that have fun mobility. So I'd say pretty important.

Gravity Rush is one of my favourite games ever, in part because the movement in it feels so damn good that I still go back to it occasionally just to explore the map.
>>
>>336234278
There's a reason it's so much less popular.

http://www.speedrun.com/sm64
http://www.speedrun.com/sm64ds
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>>336211804
I think they're very important.
Giving away too powerful movement options can even diminsh the game.

Like flying in world of warcraft ruined the magic for a lot of people.

I'm currently playing Ark and the world seems so much smaller since I can fly around.
I will try playing on an unofficial server where flying creatures are untamable or something like that. I think it'll make the world much more interesting. Each trip a journey, instead of a 5 minute safe trip.

The order of movement options is important as well.
The dash from the tabi or what it's called in Terraria is cool, but it comes after you've got wings so it doesn't matter.
Once we started fresh and everyone was allowed to bring one item from the previous server, so I brought that combined item and it was a lot of fun to move around with.
>>
Strider has GOAT jumping/sliding mechanics
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>>336216295
>le 3D World is bad meme XD

How's it going reddit
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