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You working that game yet anon?
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You working that game yet anon?
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I'm working on an RPG centered around the college I attend, Berklee College of Music. I'm actually using my game as my final project for my Video Game Audio class. The only problem is that I have no idea how to use Game Maker's 3D audio engine. Does anybody know of any guides on implementing 3D audio in Game Maker? I'm specifically trying to figure out crossfading two different sources of audio, i.e, as the player/listener object gets closer to a band playing, the level theme fades while the band music gets louder and vice versa.
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gonna start learning game maker this week. a friend and i have been brainstorming ideas for a long time and we're itching to start making it happen as a side project over the next few years while we go to college. here's the first track i've ever made all the way through, took 27 hours for 2 mins of music but got to learn some basic production in the process. it's for a boss battle with the main villain's right hand man, a party animal glam pirate on his club dance floor. let me know what you guys think.
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>>336190343
whoops, here's the link:
https://www.youtube.com/watch?v=u6BknfOOoUI
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I'll start soon
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Im the "ideas guy", since im too dumb to learn music composing, drawing and programming. Damn, even visual scripting its hard because i'm bad at math. Maybe im retard.
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>>336190343
what DAW do you use?
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>>>/vg/
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>>336190703
fl studio 12, felt right at home with the UI and piano roll
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>>336188759
All platforming features implemented, working on combo system.

It's all placeholder graphics, though, nothing worth showing off.

>>336190775
>why not join this fucking disaster general that's 99% shitposting
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>>336190450
loved it. The music gets kind of boring after sometime because of the lack of volume dynamics and the piano part at the beginning is shitty. If you're still going to tweak I'd say to make the piano a little more elaborate, or remove it completely, and try toying with the stereo balance, expanders. Also, definitely sidechain your basses so it doesn't get too crowded
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>>336191316
thanks for the feedback man. and yeah, something about the piano hasn't sat well with me but i didn't really know what direction i wanted to take it so i just left it there with the intention to come back at some point while we're making the game. and yep on the dynamics, my friend brought it up to me too saying the chorus should be louder. i'll fix that too when i'm a little more experienced with dynamics since it's something i haven't really thought about before. piano will have more going on, still need to research expanders and sidechaining but glad to hear you liked it overall. wanted to make a shameless dance track, hope you can kind of see the idea i'm going for to fit the character.
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No but how's your gaming channel coming along, OP?

You forgot to post your daily thread!
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>>336192050
I thought that was great for a character like that. And as far as making the chorus louder goes, worry more about what you can make quieter.

watch this shit right here https://www.youtube.com/watch?v=TEjOdqZFvhY&list=FLkZP2O7KKgySOs6704D2WPA&index=4

It's ridiculously made and funny as fuck for being so bad, but it's a great introduction to mixing. Good luck
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>>336193452
saved the link. thanks for the help. really need to dig deeper into this stuff because i only really know mixing surface level at best, and i want to make soundtrack and game design a bigger part of my life to do our ambitions justice.
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Working on a medieval fantasy side-scrolling arpg, just unsure whether I want to design a meticulous metroidvania map, or stick to linear platforming levels.
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How do I get that PS1 asthetic?
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>>336194519
Low poly, aliased/pixel textures, no anti-aliasing - and for animations, if for some reason you want to emulate those disasters, no mocap or tweening, just every frame individually placed.
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>>336194519
affine texture mapping
no texture filtering
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>>336194796
https://github.com/dsoft20/psx_retroshader
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What did he mean by this?
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>>336195396
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>>336195396
>RPGMaker
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>>336189264
Hope this helps:
http://gamemakerblog.com/2013/11/02/how-to-quickly-set-up-3d-sound-in-gamemaker/
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>>336195396
But who was sasuka?
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>>336195396
We haven't even got on the boat yet and you're already playing idolmaster.
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>>336194663

>no tweening

I don't know about that. I've certain the Spyro games had plenty of tweening.
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>>336195768
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>>336195921
What did he mean by this?
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>>336195978
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>>336196082
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>>336195396
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>>336196478
I need a big cummo
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>>336196478
gibs me dat??
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>try gamemaker because no knowledge of coding
>look online for collision detection tutorial
>"insert some code..."
How do I make a game with no knowledge of coding?
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>>336197576
You can use the objects window to do most of the same things, but things can get janky if you don't take the time to learn all the variables and functions GM makes available.
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>>336197576
Drag n drop gamemaker functions are LITERALLY just coding with fridge magnets.

If you can do that, you can code. Take the ten seconds it takes to learn syntax.
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>>336197576
Just learn to code
In just a couple weeks you will already have the knowledge required to make a game like Castle In The Darkness, which was pretty dope.
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Currently it's just a little arcade game I made up on the fly based on something I accidentally made while playing around in Unreal. It's only a solo project so it's not very ambitious, just something to get started with.

Right now all it really is, is the core gameplay mechanics, and a massive empty test area with a few stairs, platforms, walls, etc.

I've got the gameplay mechanics, Menu, HUD, all of it's good to go. It just looks like shit, and I'd like to add a bit more spice to the gameplay before I finalize anything.
I'm working on animations tomorrow, and then level design after that. Then if I just learn Blender I can model some decent looking shit, throw in some custom music and almost call it a game.

I'd post results but I'm on my laptop right now, naturally all my work is on the home computer. Also, I have no idea how to make a webm.
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Having really shit luck doing bone-based 2D animation with default unity. Spine seems like a good way to do it but it's expensive, is it worth looking into a cheaper unity asset store option or just bite the bullet and get a spine license.
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>>336188759

still working on new resolution UI changes and characters animation.
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>>336194519
There is a free unity shader called retro3D
that nails the look. By Keijero.

It does the warbly geometry.
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I stopped working for a month to do exams, and now even though my code is commented I forgot how it works. To be fair I hadn't really done anything but learn how GM works so it's not a big deal but the idea of understanding being so fragile is really dismotivating.
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>>336188759
No, where can I learn? I have Game Maker and RPGMaker on my computer already, but I can't find any good tutorials. I'm a decent artist, and I could probably do animation and music if I tried, but programming and scripting elude me.
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>>336203423

Gamemaker is good for you then. I can't give you any tips since I'm a Unityfag, but the writing is on the wall; people with no programming experience have already released good games made with GameMaker. Just fumble around with it and keep looking for tutorials until it clicks. Start with a shitty tutorial project just to get the ropes, and then start prototyping for your dream project.
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>>336188759
No
Tutorials are boring
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>>336188759
Right now I'm building a game engine for a top-down shooter I wanna make. The basic idea is that you play as a creature that gains power-ups from eating donuts, and you get different abilities based on the type of donut you eat and the type of filling it has, so there are lots of different combinations to play with. It'll be pretty small I think, it's meant to be a summer project to keep me busy between school semesters.

I've also been laying out an idea for an RPG I wanna make. Recently I've been brainstorming a narrative and drawing some character ideas. Just been doing lots of drawings, nothing's actually built yet though.
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I'll put it up for download in a few days.
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I actually worked on it last night, didn't add much except that you can now hire and fire workers from your buildings. Each building has it's own limit on how many people you can hire. When you fire a worker they go back to their house where they can be rehired once again.
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>>336188759
I usually don't respond to these threads but I have a pet project game I have been working on and off for the past few months. I'm using native c++ sfml.
I'm curious if anyone is writing any games in new/interesting languages. Anyone try making a game in haskel, for instance?
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>>336206684
3D Harvest Moon?

>>336206503
Are you the dinosaur Dick Tracy? Please say yes.
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>>336207207
Nah it's a Settlers/Anno type of game.
Thread replies: 52
Thread images: 18

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