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Well, that was disappointingly easy.
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Well, that was disappointingly easy.
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what came before it wasn't
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>get your reflect game strong nigga
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>>336032951
Well of course it was; you went grinding for the Paladin Shield and spamming Ultima Dualcasts. You're supposed to rely entirely on a team of Shadow, Relm, Mog and Umaro to make this game any kind of difficult.
>>
he won't in the remake.
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>>336033693
this is poorly animated
it almost looks like she's climbing down the tower even though by the sequence she's going up
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>>336032951
Well FF 6 is very broken. I didn't know back when I was a kid so the fight was pretty tough back then.
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>>336032951
That's why he's the shittiest final boss in the series. Why would you build up to a final boss fight like that and then make it a joke instead of the hardest fight in the game? Literally the only time it threatens you is when you trigger the second tier's death counters and it doesn't even matter if you lose one or two characters.
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>>336034425
Cuck
>>
Anyone play Brave New World? It's pretty neat
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>not spamming gravija dualcast for 19998 damage a turn

Makes every boss fight easy as shit
>>
Also the best part of any FF game is the hundred levels dungeon in FF4
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>>336034816
Yes. It's a 10/10 mod if we're talking about gameplay, but the dialogue changes vary between being good and being annoying as shit.
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>>336035004
Did you play it when they had that awkward part before Kefka becomes the god of magic with Celes. That was hilarious
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>>336032951

FF VI isn't known for being a hard game. It's fairly easy if you don't suck at JRPGs. It's nearly impossible to ever lose if you know what equipment to get, and you give one or two characters Ultima.
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>>336035195
I did and it was so bad that it made me laugh uncontrollably and fail the escape because I was too busy laughing at how shitty it was to run away.

Then it got me again at the end when I did the escape sequence for the second time.

Thank fuck that got rewritten.
>>
>>336032951
Why are the PC names in all-caps?
>>
Final Fantasy is not a difficult series as a rule
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>>336032951
Well, it's fucking Final Fantasy.
I finished FF7 without any problem at 9 year old, it was my first RPG and I didn't even understand english.
>>
Final Fantasy is the reason why the 'Just mash Attack to win!' stereotype about turn-based JRPGs exists
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>>336035691
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>>336035973

>as a rule
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>newfags won't understand this
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>>336036065
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>>336036163
This reminds me that when I first played FFVI I was so retarded that I got all the way to the Floating Continent without figuring out how to equip espers, and on top of that it was one of my first JRPGs so I ran from a lot of battles

My stats were so fucked that I had to restart the entire game, I couldn't get through the encounters there
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>>336036306
Edgar can still carry you through that.
>>
>>336036253

>as a rule

The occasional hard area or even game doesn't make that statement invalid.
>>
>>336035973
>>336036253
A couple hard parts in the first few games released 25 years ago doesn't mean much when the other 97% of the series is still mash X to win
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>>336033693
>Using reflect at all, when you can simply use Mog + Molulu's Charm
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>>336035691
>Final Fantasy is not a difficult series as a rule
The NES games were hard, unless you grinded. The game got easier with each entries afterwards.
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>>336036439
It's not an invalid statement but the series only started being easy mode later.
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>>336036805

That I can agree with. They were never super hard, but they've only gotten easier.
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>>336036490

>not bringing Umaro and bruisers and casting berserk on all of them

I beat ass all the way up that tower.
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>>336036163
People who don't wait are fucking monsters
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well the entire game of FF VI was disappointingly easy
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>if any of your characters are dead at the end of the final battle with Neo Exdeath their would get consumed by the void

That shit caught me off guard
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So what builds did you guys use in FFVI? I had Celes as a mage with Ultima, Shadow as a mage with Ultima, Edgar as a mage with Ultima, and Sabin as a mage with Ultima
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>>336036891
As usual I'd blame FFVI for this. FFIV and V weren't that far removed from the NES games in difficulty, but VI is laughably easy.
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>>336037278
Maybe in Japan, but the American SNES version of FFIV is one of the easiest video games I've ever played
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>>336037080

>not using xmagic for double cast and gogo mimic double cast

If you're going to break the game, break it good.
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>>336037080
Vanish
X-zone
>>
>>336037360
That's because it's based off of the easy type version that was released because JPs bitched about FFIV being too hard for them.
>>
>>336037372
If you wanna get technical, last time I played the GBA version and had everyone also using the accessory that makes every spell cost 1 MP and the spell that gives them extra turns so everyone was quad-casting Ultima
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>>336037007
i remember i jumped
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>>336037809

Yeah there definitely were some game-breaking spells and items. But it was a game from 20 years ago.

Despite the gameplay issues I still consider it a classic. It combined (for the time) great graphics, gameplay, writing, and music into an experience that few games provide.

People who criticize it now either never experienced or have forgotten what games had to offer back then.
>>
>>336038469
I'd argue that DQV was better in every regard except graphics and maybe music and came out 2 years earlier
>>
>>336038469
>People who criticize it now either never experienced or have forgotten what games had to offer back then.
No, I think you're the one who doesn't know what was offered at the time. FFIII and IV didn't have this problem, FFV's brokenness is much more limited in comparison to FFVI, and Dragon Quest has literally never had these problems. SaGa games are broken from the word go but they don't have an issue putting up a fight against the player the way FFVI does.
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>>336034529
Nigger faggot
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>>336032951
BRAVOOOOOO!!!!!
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>>336035246

Final Fantasy VI's difficulty is pretty moderate throughout the whole game like most Final Fantasies. And I've always kinda thought the final bosses in FF games were fairly easy. Usually the hardest bosses in FF games are those hidden and mid-game bosses.
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>>336038774

>DQV

Never played it. Looks like I have to add it to the backlog.
>>
I thought VI was easier than VII but everyone seems to think VII was easier.
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>>336033891
>implying you couldn't just wreck this boss with Genji Glove + Master Scroll
Kefka is a joke no matter how you look at it.
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>>336038989

I've always thought VI was easier too.

>>336038947

Play the PS2 or DS version. If you can read Nip, play the Nip version, the localizations for Dragon Quest games are generally godawful.
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>>336037080
>Not playing Brave New World
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>>336038989
They're really about the same level of difficulty. VII has much more coherent mechanics so it's a little easier to stumble upon one of the many broken combos BUT it also has optional bosses that are an order of magnitude harder than anything in FFVI.
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>>336032951
The second most overrated Final Fantasy game
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>>336038989

I remember VII being easier but feeling much more tedious
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>>336039197
>throwing that word around like it means anything
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>>336036163
>didn't wait on first playthrough, still regret
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>People keep saying that Brave New World is difficult
>When RengenX exist
>When summons like golem and zone seeker exist
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>>336038947
It's tied with Suikoden II and Skies of Arcadia as my favorite JRPG ever, it's an incredible game

The localizations are ok, they just use a lot of puns and alliterations and give different towns silly regional accents to give the game a more light-hearted feel, if that sounds ok to you I'm sure you wouldn't mind the official DS localization despite what the other anon said
>>
Every Final Fantasy game past the NES era is as hard as you want it to be. If you go around the world, grind levels, and get every power up and item then shit will be a snap. If you go into the battle immediately without collecting crap then it's harder. Same thing as FF7, etc.
>>
>>336039636
Personally I prefer games where you need every powerup you can find to make things even, not ones where you have to choose to skip them all to avoid completely breaking the game
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>>336039757
This so much. A game that can fight back against a player who's trying is intrinsically more fun than a game that rolls over for a player the second they do any sort of experimentation with the game's mechanics.
>>
>>336039757
Yeah, in Pokemon for example, I hear shit like
"Well if you want it to be hard don't fight every trainer"
Which is stupid, you should need that experience to survive.
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>>336039757
>tfw I agree with this but I hate grinding
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>hurr, 6 is broken

6 is largely an achievement based game before games had "achievements" like they do today. The point is to find your own style of play. Once you beat it the first time, you go back and play it over and again to try to beat it faster or to find harder ways to play it so you can brag to your friends about it.
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>>336039757
Those games don't exist. And you're not avoiding things, you're going after them. Nobody forced you to do every single sidequest and easter egg. There is a reason why Kefka's Tower is accessible just after you get the airship.

Fortunately, in any case, RPGs are more about the story experience than encountering Dark Souls challenge combat. Nobody complained that FF7 was too easy.
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>>336039589
Anyone who's telling you BNW is legitimately hard is an idiot, but it's a fuckload harder than vanilla is in every way.
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>>336039618

Well to be truthful, I've never played a Dragon Quest in English, but I've seen videos and screen shots and what I've seen is pretty awful.
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>>336040173
>Those games don't exist.
>I have never played any JRPG that isn't Final Fantasy, let alone FFs older than VI
>>
>>336040148
>The point is to find your own style of play.
I already have one and FFVI doesn't support it. Eat shit, retard.
>>
>>336040425
>I want to come up with a rebuttal, but I can't actually think of any examples
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>>336040539
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>>336040173
Please, tell me more about how games like Wizardry don't exist and that they were all about telling the player a story.
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>>336040173
People in this very thread are complaining about FFVII being easy

And no fuck you, when I play a game I want to experience all the content it has to offer without it completely lying down for me as punishment for actually seeking out the content

A game doesn't even have to be LE EPIC DARK SOULS HARD, I just want random battles and especially boss battles to require a little more thought than mash Attack and occasionally Curaga or have the entire party cast the best spell
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>>336040528
>I already have one and FFVI doesn't support it

the point >>>>>>>>>> your head
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>>336040962
Your point was retarded and had no merit.
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>>336040664

Just started playing that the other day. Pretty cool so far. Not that guy, by the way.
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>>336040861
Wizardy was a maze game. You didn't need to collect shit.
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>>336040865
>And no fuck you, when I play a game I want to experience all the content it has to offer without it completely lying down for me as punishment for actually seeking out the content

Funny thing is, I prefer that, though I see that as reward instead of punishment.

Most FF games, the optional side bosses are harder than the final boss anyway. And at a certain point, when I've wasted hours of my life searching for crap I didn't need, I just want to relax and finish the story.
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>>336032951
>Nearly maxed out characters
>"Well, that was disappointingly easy."

Gee, no shit.
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>>336034816
Does it fix the balance issues with FFVI?
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>>336041439
Yes.
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Why do people think Umaro is shit? If he's fully equipped he's a speed demon and does a shit ton of damage.
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>>336041439
Your personal opinion on what a game should be is not a balance issue.
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>>336041505
your opinion is worse.
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>>336041505
I hope you find the light of your life again, anon.
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>>336041505
Autism: the post
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>>336041504
I've never heard anyone say Umaro is bad.
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>Not doing a bro run with Locke, Edgar, Sabin and Cyan
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>>336041504
Because that 'shitton of damage' takes more investment with a lower return than literally any other character, he's slow, he's uncontrollable, and he can't use equipment?
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>>336041043

>implying

I said that the point of the game is find the style of play within the framework the game provides that most suits you, and this is easy due to all the free customization. I never suggested it can support any play style, as no RPG can. Your rebuttals only demonstrate you're too mentally challenged to participate in this discussion
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>>336041936
>I said that the point of the game is find the style of play within the framework the game provides that most suits you
This isn't a point, it's you rushing to justify bad mechanics with no thought put into them by pretending that bad balance and zero challenge gives the player freedom.
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>>336041505
Did you just click on random post numbers?
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>>336041505
Congratulations, you got your (You)'s now what's the next step of your master plan?
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>>336041796

>Ever using Cyan
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>>336042206
crashing this thread.
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>>336042117

>bad mechanics
>bad balance
>zero challenge

nice buzzwords

I'm sorry people will continue posting about FFVI instead of whatever boring and restricted garbage you like.
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>>336042880
>I don't know what buzzwords are
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>>336043075

>"Oh shit, he saw through my smoke & mirrors! Gotta find a way to save face"

Just go back to playing Terranigma and crying about how nobody cares about it.
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>>336041564
I'm pretty sure a character that specializes in a role being objectively worse at it than another character who has a fuckload more tools available is a balance issue, no matter how much you want to stomp your feet and pretend that game balance doesn't exist or that it's bad.
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>>336035973
Holy shit so much PTSD came rushing back to me oh god I need to lie down. THE WIZARDS THE WIZARDS ARE COMING
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>>336043530

"Balance" is the cancer killing RPG's
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>>336043620
Yeah, because SMT Nocturne was such a shitty RPG, right?
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>>336043773

It really was
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>>336043932
Why the fuck are you playing games if you hate gameplay?
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>>336044027

gameplay is only good if the game is fun as a result. SMT: Nocturne is overrated garbage like most other SMT and you know it
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>>336044229
>SMT: Nocturne is overrated garbage like most other SMT and you know it
Absolutely not, I had more fun playing Nocturne than I did any FF but V and that's despite Nocturne having many, many annoying as fuck dungeons that dragged the game down.
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>>336032951
I recently finished VI too and I'm still trying to figure out why it's considered the best FF
Fuck, X is better than VI
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>>336044680

>X

That's going a bit far.
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>>336044750
X has significantly better gameplay but worse everything else.
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>>336044750
I felt like X had better combat, music and more memorable moments.

The only real memorable parts in VI were
>Kefka poisoning cyans kingdom
>Terra turning into an esper
>Lockes story
>celes attempt suicide
That's pretty much it. The love for VI has to be nostalgia, just like the love for VII. Good games but not the best in the series
>>
>>336042880
>bad mechanics
Game is buggy as shit. Physical Evasion didn't do anything, Blind didn't do anything, Sketch could literally freeze the game, Vanish + Doom glitch, Psycho Cyan etc.
>bad balance
All the characters play exactly the same except for their (mostly) useless and redundant skills. Stats hardly matter whatsoever. Of course this doesn't stop some characters being blatantly superior to others due to their equipment options. Some combos were just straight up broken (Genji Glove + Master Scroll coming to mind). You can get Ultima ridiculously early on in the WoR ultimately making all other attack magic completely useless and redundant.
>zero challenge
This is very much the case. Difficulty is somewhat fair for most of the WoB, but after WoR the entire game is pretty much your bitch. Most bosses BARELY have more health than a random encounter, and your characters are so absurdly powerful that you can just steamroll through the game with only minority difficulty.

Fuck you faggot. You make me want to hate FFVI.
>>
>>336045223
Keep in mind that VI was one of the best JRPGs released in the west at the time. That's not saying it's good, that's saying that almost everything the west got was fucking shit. DQIII and IV are the only ones that were clearly better than VI.
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>>336045495
>IV
You mean V right?
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>>336045495
>IV
See, that's another FF game that's highly praised but I do not know why. There wasn't anything special about the game and I can't really remember what happened. Fuck, I can only remember a handful of characters. IV plays like your standard JRPG.

Although I think VI is way better than IV
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>>336045223
X had the worst music, a combat system devoid of complexity where you spam summon spells to win, and nothing was memorable because it was too linear for player input.
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>>336045896

>IV plays like your standard JRPG.

That's probably why. Some people like that.
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>>336045896
>Why do people like Tolkein so much? His work is so generic!
>>
>>336046040
X had a pretty good OST with real instrumentation. What didn't you like about it?

Every FF (with an exception of Tactics) doesn't have complexed game play.

You can easily beat the entirety of VI by spamming Auto Crossbow and Chainsaw

>>336046152
I understand that, but i fail to see anything special with IV

>>336046207
(you)
>>
>>336045619
DQV wasn't released in the west until the DS.
>>336045896
I was talking about DQIV, but FFIV is also put together much more competently than FFVI is, it's just that the west got the fucking shittiest version of that game that has ever been made. FF2 US is a legitimately bad game.
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>>336045261
>Physical Evasion didn't do anything, Blind didn't do anything,

both of these are wrong

>All the characters play exactly the same except for their (mostly) useless and redundant skills.

You could level this complaint against almost any turn based RPG from the 90's.

>Stats hardly matter whatsoever

This is patently false, as the character's stats especially help you to know which Espers suit which character best. Unless you're the kind of person who just says "fuck it," and decides to go the easier yet far longer route of grinding every character with each esper, the stats do matter. Some characters it's actually better to not even bother giving them any magic besides Cure. If you memorize what each of his Rages does, you don't even really need to give Gau any magic and Cyan doesn't need much magic either.

>You can get Ultima ridiculously early on in the WoR ultimately making all other attack magic completely useless and redundant.

While you can get Ultima early, most first or even second time players didn't find it.

>Difficulty is somewhat fair for most of the WoB, but after WoR the entire game is pretty much your bitch.

When I was younger, I remember always putting the game down at some point during the WoR because it was too hard.

>Most bosses BARELY have more health than a random encounter, and your characters are so absurdly powerful that you can just steamroll through the game with only minority difficulty.

The thing is, if you know each nook and cranny of the game or are a very experience RPG player, you can get through this game pretty quick, but at the same time, there are plenty of ways to make the game harder for yourself if that's what you want. Also, when this game first came out, most players didn't have a clue how anything in the game really worked (especially since the game didn't explain shit very much). There are a lot of players who didn't realize how much they didn't know about the game until GameFAQs came around.
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>>336046493
>When I was younger, I remember always putting the game down at some point during the WoR because it was too hard.
Then stop projecting your retardation onto other people. I never had that problem.
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>>336046625

>Then stop projecting

you first
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>>336046493
>both of these are wrong
Really now?
>The Evade bug is a bug in the game Final Fantasy VI. As a result of this bug, the Evade stat, which was supposed to determine the rate at which a character would dodge physical attacks, does nothing. Also, as a result of this bug, Magic Evasion, a stat which was supposed to determine the rate at which a character would dodge magic attacks, determines the rate at which a character dodges both physical and magical attacks. Several other bugs occur from this, as follows.

>The Blind status, supposed to decrease the physical Hit Rate of its target by 50% and increase the hit rate of the attacker on the affected by 25%, does nothing except prevent Strago from learning Lores, making the Silver Spectacles (known as Goggles in the original translation) do nothing of value. Along with this, certain enemies which were supposed to be rather difficult to hit (such as the Mugbears found in Mt. Zozo) are easy to take out.
>>
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>There are people out there that still think Gau is shit
>"Wahh my control"
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>>336046793
Gau is hands down the most overpowered character in the game.
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>>336046745

My bad, I thought you meant Evasion in and of itself and Blinding enemies
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>>336046891
>mfw trying rages and discovering stray cat
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>>336039005
Everything in every RPG is a joke with the right setup.
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>>336047235
>Demifiend in DDS
>>
>>336046793
He's only good if you know how to break the game with his abilities. He's the FF6 equivalent of a hex editor.
>>
>>336046891
He's really not. See the problem with Gau is that he's a character that takes a lot of time and effort to become useful, whereas you can just use literally any other character instead without having to grind. Yes Wind God Gau is a beast, but I don't see how it's better than the Quick + Dual-Cast Ultima combo, or the Genji Glove + Master Scroll with Illumina + Atma Weapon combo.
>>
>>336038989
I'd say VI is slightly easier if you play without horribly breaking the game

But both games make it super easy to horribly break the game
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>>336047740

This is why I always use Gau early on, but come World of Ruin, I never use him anymore.
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>>336047815

Everybody talks about "breaking the game" but who knew how to break any of the Final Fantasies back in the day besides the guys who already played each game for the umpteenth time.

You can break practically any game without enough time and autism.
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>>336041504
Because you can slap literally anyone else with a Genji Glove and Master Scroll and shit out damage without also needing Mog in your party
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>>336047740
>Rafflesia's Rage can charm any enemy and boss in the game
>Never wears off
>Not the most OP character
>>
>>336047972
> but who knew how to break any of the Final Fantasies
Man it's not exactly hard to stumble into one of dozens of overpowered strategies.

Even if you're literally just mashing A through the whole game there's plenty you can do with equipment alone. Like doing something as simple as giving your whole party Hermes Sandals makes the game a joke.
>>
V is the best game in the series so stop arguing
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>>336047972
Or you can just hit the boss 8 times doing up to 5000-9999 damage each hit killing the boss in one blow or at least doing enough damage so your other character can decimate it.
>>
>>336035457
>I exist only to kill I exist only to kill I exist only to kill
>>
>>336048236

All I know is that when I was younger, it was really looked down upon to play a game, especially an RPG, the first time using any kind of strategy guide or tips. You were expected to play the first one or two runs blindly and then buy the strategy guides and stuff to learn how to break the game. If you broke this rule, you were considered a filthy casual. It wasn't until years later when I first got the internet that I realized how easy some of my favorite games could be and also how certain bugs or imbalances could be used to my advantage. But people running blindly for the first time in FFVI or VII or VIII didn't know any of this shit.
>>
>>336048454
meant to reply to >>336048130
>>
>>336048910
Dude, you can literally buy Hermes Sandals in several towns in FFVI. Sure there's obtuse bullshit like getting Edgar's Chainsaw early, or Loaded Dice + Master Scroll, but basic strong shit like Ultima Weapon, Genji Gloves, most of Gau's abilities, Terra's Trance, getting Bum Rush/Phantom Rush early, etc can be obtained or stumbled into with no prior knowledge.
>>
>>336034485
Every final boss in the series is a joke desu senpai
>>
>>336049249

Most of those items I didn't end up getting in my first or even second run. I remember saying "fuck that clock" and moving on in ZoZo. The Hermes Sandals I never used if I did get them because I didn't see the point in Haste. I never got Ultima Weapon or Genji Gloves, and getting Gau's rages was too tedious for me to bother trying to get all or most of them, especially when I could only remember what a small number of them actually did.
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>>336049748
>I didn't see the point in Haste.
So you were just dumb?

>I never got Ultima Weapon or Genji Gloves
One's in an easy to find chest and another is 100% drop from a mandatory boss. There's three Genji Gloves in the game, plus you can steal them from enemies on the Floating Continent.

I never bothered with Gau much either, but come on man.
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>>336036163
Finding this out years later was mindblowing. It's such a shame how you get shadow back in the world of ruin though. There could have been a nice juicy little sidequest plot instead we get him from trading a specific, seemingly random weapon to the arena and fight him.

Such a letdown for such a cool secret and cool character.
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>>336050470
>So you were just dumb?

Well, with only two relics I can equip, I usually kept room for Sprint Shoes and something else like True Knight or Earrings.

Also, everyone who went into this game blindly for the first time was pretty dumb when it came to understanding how everything worked. I don't remember making use of any special statuses on my character besides Shell and Reflect and just ignored anything else for the most part

I don't remember getting too many Hermes Sandals if any because I rarely ever spent my money on anything, much less expensive relics when I already had the four relics I was comfortable with, and I was always trying to get 99 potions, 99 phoenix downs, 99 tents, 99 antidotes, 99 hi potions, etc.

>One's in an easy to find chest and another is 100% drop from a mandatory boss.

Again, I don't remember ever getting it in my early runs and if I did, I probably only got one. The fact that I can't remember probably tells you how little it changed the game for me at that time.

>There's three Genji Gloves in the game,

If I did get the Genji Gloves back then, it was probably only one of them which I put on Sabin.

>plus you can steal them from enemies on the Floating Continent.

I never wasted my time stealing shit with Locke back in those days, except on easily beatable mooks when I needed an extra potion.
>>
It's kinda embarrassing, I've only ever played VII and onwards. Which of the older ones are worth checking? I know a lot of people worship VI. Currently rinsing IX on steam, which is easily one of my favourite games ever, and it's got me in the mood to replay VII as well. Never really got far in VIII though, didn't like that game's vibe. I do also love X, even though that's kinda the point where the series stopped feeling like Final Fantasy games
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>>336051964
>I know a lot of people worship VI

Do they? It's practically impossible to have any discussion about it without everyone complaining about it.

>Currently rinsing IX on steam, which is easily one of my favourite games ever, and it's got me in the mood to replay VII as well.

If you like IX, you'll probably like VI
>>
I need to play thus again...
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>>336051964
>Which of the older ones are worth checking?
All of them except for II.
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>>336054139

I haven't played it in years, and I'm not sure if I ever actually beat it by myself. But I kinda want to play it without any help from guides.
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>>336051964
IV has a good story but no czstomization oprions (at least the SNES version)
V has a great job system but it's a little light on the story and characters
VI has a good story and customization through espers, but I never liked the World Of Ruin
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>>336054709
customization options, fuck
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>>336054709
>>336051964

https://www.youtube.com/watch?v=ZZAipEDP0pU
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>>336051964
All of them besides II really.
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>>336047740
If you knew what to look for and what rages to get, his abilities end up being stronger than the average magic of any other character for the first half of the game. Most other overpowered shit was either literal glitches or shit made with end game gear (or at least from WoR which is pretty nonlinear).
>>
I did all the optional dungeons first and when I got to Kefka, I used my shit team first (teti, moogle, mimic, girl painter) and they beat all his phases using only basic attacks.
>>
>>336047740
the nightshade rage can literally win any battle in one hit, even the last one
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>>336041439
Balance issues exist only in multiplayer games.
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>>336056560
Wrong.
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>>336056774
Even if you treat environment as second player, it's still not symmetrical game.
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>>336055008
that was an interesting listen
the colloseum sucked (he forgot to mention chupon), but I never found grinding rages tedious, the veldt was also a nice way of learning magic without overlevelling (or gaining levels with espers you didn't want)
FFVI was also the first ATB FF that let you skip turns, small detail but I think it's worth mentioning
running away from battles kinda sucked though because your characters escape one at a time

the reason I never cared for WoR was because I liked the more linear WoB, and I never cared for character fetchquests
I really think this game could've used some "campfire" moments like the ones in chrono trigger and VII so the cast would feel more like a team, you know
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>>336057132
There's more to balance than that. Just within FFVI itself, Inter-character balance is a thing, equipment balance is a thing, spell and command balance, Esper balance is a thing, and FFVI fucked up nearly every single one of them.
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>>336057417
>running away from battles kinda sucked though because your characters escape one at a time

See this is one thing I liked as it sometimes made running away feel like a challenge itself.

>I really think this game could've used some "campfire" moments like the ones in chrono trigger and VII so the cast would feel more like a team, you know

As big as the game is, it does feel almost like it's unfinished in some parts, especially with respect to the story. If there's one reason I would like to see them give it the FFVII remake treatment, it would be to see some parts of the story and characters that got kind of bumped off in the development process to be explored.
>>
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>>336046891
>Send him out after a monster
>He comes back after a couple battles
>"I wonder what happens if Relm uses Sketch on him..."
>>
>>336058017
If the FFVII remake is successful (and they'd have to fuck up REAL hard for it not to be, even if if it's shit and everyone else will still buy it) I could see them trying more remakes. Maybe not on the same absurd scale as the FF7 remake, but more along the lines of the DS remakes of III and IV.
>>
>>336058294
I'm surprised they didn't do a DS remake of at least VI. Seems like a no-brainer.
>>
>>336059071
They never did a big remake of V either. Just a GBA port like VI.

I'm assuming, since V and VI are pretty well regarded, they're saving those as two more "Oh shit" buttons like the VII remake was.
>>
>>336057417

>that was an interesting listen

He makes a good point about the customization's imbalance being overblown. While taking the time to teach everyone magic through the espers is a safe route (and I think most players tried that their first time), it's not exactly necessary, especially if what you're looking for is to try to beat the story or 100% complete it in the quickest amount of time with the least amount of effort. But what I like about FFVI is that it has a lot of replay value and can be made to fit a lot of different play styles through all the different customization options. It's a game that's easy to pick back up and say "Hmm, I wonder what would happen if I did it this way," or "I feel like going this route today." It almost feels like a party game, like the way Smash Bros. is to other fighting games except FFVI takes itself more seriously through a genuine storyline and doesn't have a cancerous Tourneyfag subculture.


>>336059071

http://www.ign.com/articles/2015/06/17/e3-2015-final-fantasy-7-wont-be-a-simple-remake-says-nomura
>"Considering that we have remakes of Final Fantasy up to IV and then we have VII — I’ve been working with Mr. [Yoshinori] Kitase since Final Fantasy V, and we’ve noticed that V and VI are missing. That bothers me," Nomura told VentureBeat. "How come we skipped over those two?"

FFVI sold well internationally, but it was never as popular in Japan as its successors. It has only been recently that the popularity of the game and of V in America and Europe has come to the attention of those who developed it, which has surprised them by their own admission.
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>>336051964
>final fantasy X and onwards stopped feeling like final fantasy

when will this meme end
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>>336060663
>He makes a good point about the customization's imbalance being overblown
No he doesn't. There's a clear winning strategy with regard to stat boosts because only one stat gives noticeable returns per point and even one character having Ultima is too many because it rapes the game in the ass. Having the ability to throw status effects or instant death spells on characters in lieu of game raping spells doesn't mean shit when the game doesn't do anything to encourage their use.
>But what I like about FFVI is that it has a lot of replay value and can be made to fit a lot of different play styles through all the different customization options.
SaGa did this so much better it's not even funny.
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>>336032951
Since I was a kid I've had a tradition of summoning as many espers as possible in this fight, for no real reason other than I think it makes the fight more emotional from the stories perspective. Anyone else do this or am I just full blown autistic?
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>>336036163
How many of you actually waited on your first playthrough. I didn't I just assumed the option was there incase you wanted to grind for some reason. If I had known what it was actually for I obviously would have waited
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>>336038989
I think FF7 had a few harder bosses like Lost Number and Demon Gate, but other than that they're pretty even on difficulty with piss easy final bosses.
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>>336051216

Yeah I always found recruiting him in WoR was super lame compared to say Cyan, Locke and Terra who feel like they've changed and matured in the year that has gone by.
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>>336063020
Shadow was just a loner edgelord who fucks off from your party randomly, finding him at the colosseum is sort of fitting since the world has gone to shit.
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>>336062845
>Lost Number and Demon Gate
c'mon man, I never had any problem with those even as a kid. Carry Armor on the other hand...
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>>336034816

>No japanese can make an interesting and normal difficulty (as opposed to brainded)
>Ragtag team of retro-gamers, a shut-in anti-social nerd and a literal ponyfag with 200ms makes the best JRPG ever, gameplay wise
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>>336061329
>No he doesn't.

There's no point in teaching certain characters magic at all if your goal is to just beat the game. If anything, you only really need to give Terra and Celes any more magic. You can beat the game with only 3 or 4 characters knowing magic at all and in the case of characters like Gau, Shadow, Edgar, Sabin and Cyan, learning magic is utterly pointless towards this simple end because their regular skills suffice.

>There's a clear winning strategy with regard to stat boosts

When you're a kid in the 90's who only knows a handful of people who've ever played the game and maybe 1 who's ever beaten it, if even that, and even less people who've heard of it, there's a lot of things you don't know until you just happen to stumble on them through luck or autism, this includes many of the clearer winning strategies.

>and even one character having Ultima is too many because it rapes the game in the ass

Except you don't need Ultima at all to beat this game nor is it something you are forced to get, but rather you have to find it. I guarantee you most people who played this didn't get it their first time. And people often avoided things like that back then because they didn't want to resort to cheap ways to make the game easier and knew they'd get more points if they could beat the game with the least amount of the cheaper items/spells. Also, FFVI is not liked because it was the hardest and most challenging FF anyway and I have never seen anyone who likes the game claim it is especially hard compared to other RPG's.

>Having the ability to throw status effects or instant death spells on characters in lieu of game raping spells doesn't mean shit when the game doesn't do anything to encourage their use.

Most of those "game raping spells" are unnecessary to begin with if the only goal you have is beating Kefka and seeing the end.

>SaGa did this so much better it's not even funny.

Nobody was comparing this game to SaGa
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>>336064665
Why the fuck would you ever make this argument? It's literally "people were retarded and the game's mechanics weren't clear so shitty design was okay", nevermind that you're arguing that it's a good thing when you don't need to have a clear grasp on a game's mechanics to beat it. Fuck that.
>>
>>336058294

I'm at a loss for what I would like in an FFVI remake

On the one hand, VI is remembered more for its scale, ebin story and quirky and sympathetic characters, than it is for having a high ceiling of difficult gameplay, so I honestly think they could completely overhaul the gameplay in a lot of ways and nobody would really mind as long as some of the basic elements of the Espers and Relics are still there. If Brave New World is any indication, people would probably prefer a more limited customization system and a more active combat system and would only care if the spirit of the game's look and feel is still there or not.

If that's the case, an actual PS4 style update like that of FFVII would be okay. The only thing that bothers me is the design in such a thing. I don't know if the look of FFXV or Re-FFVII would really work for FFVI and I doubt they'd do anything different from that if they were ever to do it for PS4. If it were DS, chances are they'd try to do something fresh with the design.
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