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>Imperial Capital >4 houses and 1 castle
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>Imperial Capital
>4 houses and 1 castle
>>
>>335988471
Walking around huge cookie-cutter neighborhoods is kind of daunting and mystical. Like the city from Theif
>>
>>335988471
Alternative would be 3 buildings copypasted a hundered times that you can't even enter (and all windows are somehow closed and sealed so you can't even see what's inside).
At least what you described takes less time to travel through I suppose.
>>
>>335988471
>>335988705
>>335989824
Puma!!!
>>
Where the fuck is that? That's disgusting.
>>
>>335988471
>American "cities"

Disgusting.
>>
>>335988471

That seems like a horrible layout. You'd think someone would throw up a convenience store or a gas station around there somewhere.
>>
>>335989995
that's china
>>
>>335989995
That's not a city
>>
>>335990026
Try again. It's Las Vegas.
>>
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>>335988471
>Vivec is significantly larger than the Imperial City
>>
>>335989990
>>335989995
>>335990015
>subhumans scared by aesthetics and efficient

Woops, you might be late for the call to prayer. Go on now.
>>
>>335988471
little boxes on the hillside
little boxes all the same

there's a green one and a pink one
and a blue one and a yellow one
>>
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>take a walk
>forget your street address
>become homeless
>>
>>335989824

I mean there is arma 3, in which literally every building is enterable. An entire true to life island completely recreated. Cookie cutter as hell but they're all completely open, towns have hundreds of houses.
>>
>>335990120
I live in america and am white.
Suburbs are disgusting. Anyone who thinks differently is an idiot.
>>
>>335990124
that show was a guilty pleasure of mine. fucking hell it sent to shit the last 3-4 seasons though.

FUCK DOUG.

I imagine most of /v/ would turn out like the Shane.
>>
>>335990120
>aesthetics
literally copy paste, parked like cattle.
>efficient
Rely exclusively on cars, can't do shit otherwise.
Wew so efficient.
>>
>>335990174
>put a redcap lawn ornament next to your door to help you remember which house is yours
>get hit with thousands in fines from HOA
>>
>>335990096
You're right, i was thinking about another similar picture
>>
>>335989990
why?
>>
>>335990120

>efficient

Well that's kind of my problem with it. That's quite a bit of land in the picture and I don't see anything resembling a shop or a store that you could pop on over to to get some groceries or other items. I'd hate to have to drive several miles out of my way just to get a gallon of milk if I was living in an area that heavily populated.
>>
I think it all boils down to file space and performance.

A fully modeled and interactive environment the size of an actual city would be fuck-huge and difficult to render seamlessly in a virtual space.
>>
>>335990338
that's living in the southwest for you
>>
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>>335990229
>subhuman city dweller looking down on anyone
>>
>>335990236
If you want efficient, you build commieblocks.
You save precious space for things such as a public park/playground, convenience store/school at walking distance.
>>
>>335988471
They should make kingdoms in general better. More buildings that are useless because that's what they are to the player. Useless. But they still need to put in the experience.
>>
Western suburbs/new developments are insane. You don't see this shit in the northeast where they just built shit randomly 300 years ago. I grew up on an acre of land and that's still pretty small yet in OP they literally don't have a yard at all.
>>
>>335990229
DUDE EVERYONE SHOULD HAVE THEIR OWN 40 ACRE PROPERTY WITH HAND BUILT HOUSES AND PLENTY OF OPEN GRASS FOR THE COWS TO ROAM LMAO
>>
>>335989824
HOW ABOUT

HOW ABOUT

HOL UP

HOW ABOUT

AN ACTUAL BIG CITY WITH ALL THE HOUSES HAVING SOME FAMILIES INSIDE AND YOU CAN ENTER THEM
>>
>>335990661
but that's too hard
>>
>>335990583
There's is another option between suburb and farms. There are towns with normal sized yards. Most towns have normal sized yards.
>>
>>335990549
take a look at the suburbs in orange county, irvine especially, 3 million people living in like 1k sqm
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>>335990707
Most towns aren't in the middle of a fucking desert
>>
>>335990508
>If you want efficient, you build commieblocks.
Or normal appartments/flats/townhouses, whatever.

This isn't a matter of extremes you fucking autist. You don't have to have ten thousand of the same fucking houses crammed into a meandering set of congruent ovals without any fucking social utilities within topographical sight.

It's just people crammed into spaces tucked away from the rest of society. How fucking oppressive.
>>
>>335990661
That's witcher 3. Or at least you can enter a good chunk of them, and the city is pretty big.
>>
>>335990338
Fucking this. It's anything but efficient, it's like living in the country, but everyone else is there with you.

The great thing about living in a city is the convenience of everything. Suburban life is just fucking horrifying.
>>
>>335990861
that's literally what apartments are, and at least houses have more than one bathroom
>>
>>335989995
We do have real cities on the East Coast but only North East
>>
>>335990898
Suburban is literally on the edge of the city. It's like not even that bad.
>>
I like how the thread got effortlessly de-railed 3-4 posts in.
Never start with an image that might slightly not be related to vidya I suppose.
>>
>>335990974
It's all on topic brah, what are you talking about? It has to do with design.
>>
>>335990338
>>335990898
Tards.
The image itself is very misleading.
Those are small houses. The center of the image is less than a mile from the bottom, left, and right edges, and about a mile and a half from the top. There are likely some stores just beyond the frame or within 5 minutes driving distance.

And that is actually convenient compared to the rural neighborhood where I live, which is a 15 minute drive from the nearest store.

It would actually be better if I lived there. Probably has a better water and waste system too. Well and septic is a pain.
>>
>>335990120
That housing was made by subhumans. The Chinese are sitting on these fucking things hoping some kind of housing boom happens when most of their population makes diddly shit and will probably continue to do as such.
>>
I never want to leave my comfy town. Still need a car because it's America but at least most neighborhoods you could walk to a store if you're willing to cross traffic with no crosswalk. Scary thing is niggers are moving here in droves because it's cheap.
>>
>>335990898
Suburbs are close to a city you fucking mong.
>>
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>>335990941
Boston Stronk

Fuck Mass. Live free or die.
>>
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>>335988471
>>335990661
>WRPG
>Enter big city
>It's all samey looking with 100 boring doors to 100 copy&paste rooms
>You have to go in every door and talk to every worthless NPC because SOME of them MIGHT have something important to say
>>
>>335990868
Why can't many devs do that anymore?

It's either small city with like 5 houses or a big city with houses that you can't enter and with windows that look grey and you can't even look inside.

FUCKING BETHESDA
>>
>>335991113
>implying someone who doesn't go outside would know
>>
>>335990974
we are arguing about the aesthetic design of housing, which is directly related to the implementation of that in video games. Before we can come to a consensus, however, on how they should be in vidya, we first have to reach consensus on the way we want cities to be designed in the first place. We probably won't, but nevertheless, this is the progression of the thread and it IS on topic.
>>
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>>335988471
>4 houses and 1 castle

>only 1 house and a small section of the castle is actually enterable
>>
>>335991126
To be fair, 90% of people would have useless shit to say anyways. It's pretty realistic.
>>
>>335990661
How about No Man's Sky, but instead of planets in space, you get proceduraly generated apartments in a huge city? Players get to claim unique families and shit.
>>
I was impressed with ass creed revolution in this regard. They managed to have a shitton of people on screen at once and a lot of buildings were enterable
>>
>>335991126
Simon's Quest takes this to the extreme
>>
>>335991292
That would lag like fuck. Maybe in the 2020s.
>>
>>335991319
What were in the buildings?
>>
>>335991224
That traffic's gotta be a nightmare.
>>
>>335991292
Basically no mans sky : sims edition? Hell, why not.
>>
>>335991156
It's more efficient to ignore building details and focus on other gameplay aspects.
>>
>>335991224
AT LEAST PLAN IT AS A COHERENT GRID
THIS SHIT IS TOO EASY TO GET LOST IN
PROBABLY HAS UNIQUE STREET NAMES TOO INSTEAD OF A SEQUENTIAL NUMBERING AND HEADING SYSTEM
>>
>>335991457
Well if you take Bethesda into consideration they focused on what exactly? Gameplay in their games is usually average at best.
>>
>>335991387
>traffic
>in a neighborhood
>that isn't on a part day
>ever
It's like, you don't live in a 1st world country.
>>
>>335991250
Doing my adventurer tax return would be realistic too.
>>
>>335991516
You think the king gives a shit about returns on tax? Hah. You snooze, you fucking lose.
>>
>>335991292
Procedural generation is the answer but currently devs are just using it out of laziness instead of actually making something real with it. There are procedural generating simulations for realistic cities but no one is applying them to video games.
>>
>>335991469
I doubt this was all developed at once, they probably acquired one section and a few years later reached a deal for more of the land. It would be stupid to plan development for land that you don't even own yet

also, it's entirely possible that these aren't even developed by the same groups

>>335991319
in revelation? I don't remember enterable buildings at all except mission related ones
>>
>>335991469
But in a grid, everything looks the same.
You would get lost even easier there.
>>
>>335991319
>a lot of buildings were enterable
It was a long, uncontrollable animation round the same corner, staircase, and window every single time.
>>
>>335991592
How do you make good procedural generation though? You don't want the same copy-pasta shit, you want some variety.
>>
>>335991510
>all those people leaving for work at the same time
Yeah, traffic in a fucking neighborhood. Only western suburbs can do that.
>>
Would you guys rather have
>A small city with only 18 houses, but they're all detailed and youc an enter them

Or

>A large metropolis that looks nice and can be explored, but you can only enter atound 10% of the buildings in it.
>>
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>>335989995
I came into this thread to post this exact response. I knew it would get (You)s.
>>
>>335991813
The former obviously. It's never 18 though. It's like 4 at most.
>>
How is this /v/ related?
Mass suicide, all of you
>>
Dwarf Fortress cities are fuckin bonkers
>>
>>335991156
pretty simple: in bethesda games every single aspect of the world needs to be fully interactable
every single tiny objects needs to be fully simulated and collectible, every npc has the same mechanics as the pc
this makes a single house a very resource-intensive area and making to many of them would grind the game to a halt on the majority of computers

its not like say an assassins' creed game where the people are generic and simplistic and the cities are glorified height maps for the most part
>>
>>335991960
Explain
>>
>>335991708
That's the simulation aspect of it. Look up videos for city generation. Just keep googling until you find something because I'm too lazy to hunt down links for videos I watched years ago. Procedural generation can shit out authentic spider-web cities. Combine with with a way to generate interiors and you're set. Devs are just too lazy or too shitty to bother because people will buy shitty games anyway. The setting is only half of it since gameplay is always shit.
>>
>>335991903
>city planning isn't relevant to level design in vidya

Kill self
>>
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>>335991903
How is video game city size and designs and how they're impacted by limitations and mechanics sometimes not /v/ related?
>>
>>335991973
Do you work for Bethesda
>>
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>>335991469
>AS A COHERENT GRID

who needs grids when you can just swim everywhere
>>
>>335991469
Not all grids are as simple as New York or Chicago. A residential city near me is a giant grid but reuses names with different suffixes. There could be a SW 11th Street. But there's also SW 11th Road, Drive, Court, Terrace, Ave, Place, etc. There will be ten of each road, for every all eight cardinal directions. Fuck that place. Spider web cities like Boston are way better.
>>
>>335992006
>>335992021
Piss off.
>>
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So how P2W is it?
>>
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>not living in the countryside
>not sitting beneath a tree, watching the sunset
>not staring up at the nighttime sky, listening to the crickets and frogs
>not sitting on your porch during a storm, feeling the cool mist on your skin and smelling the rain
>not making love by the light of the moon and stars
I could never live in the city, I'd be like to go mad.
>>
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>>335992427
wrong thread
>>
>>335992523
I visited the KWC in 1991, it was fucking horrible.
>>
>>335992480
>not being rich enough to have a condo in downtown of a major city and a house on a mountain
>>
>>335992480
>having your house filled with bugs and mysterious horrors
>>
>>335992480
Better watch out for those tornadoes that ruin your house each season too.
>>
>>335992596
>getting to see a glimpse into the mega city future
>not cool as shit
>>
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>>335992596
Well yeah it's was a mess.
>>
>>335992596
Time to take your meds grandpa
>>
>>335992382
ara ara
>>
>>335991113
Not always the case I live in a town of about 8k thats 35 minutes away from a metro area and we have 4 different suburbs on the outskirts of town. 20 years ago when we moved here it was all farmland and now its being built up.
>>
>>335992523
Holy shit, what is that
>>
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>>335988471
>Imperial capatal
>Giant fucking place
>Can't explore any of it since it's just invisible walls and pre-set corridors you can use with the city just being a skybox and a few models
>>
>>335992845
how have you not heard of kowloon

how uneducated are you?
>>
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>>335992679
The future looks like shit desu
>>
>>335988471
Khorinis from Gothic 2 isn't actually all that big but it feels huge and alive. I don't know how often I got lost there on my first playthrough.
>>
>>335992943
Nigga that looks like some cool as Blade Runner packed city shit that's tight.
>>
>>335988471
Jesus Christ that picture is depressing.

People spend their entire lives in a sterile place like this. What a horrible concept.
>>
>>335990661
HOW ABOUT

HOW ABOUT

HOL UP

HOW ABOUT

AN UNLIMITED BUDGET AND A TEAM OF 1000 DEVS WORKING ON IT FOR 5 YEARS
>>
>>335992943
What you don't experience from the pictures is the constant open sewer smell and the fear of being electrocuted by haphazardly hanging power cables fucking everywhere
>>
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>>335991224
Something inside of me suddenly strongly rebels against what I see in this picture. What, exactly, am I looking at here?
>>
>>335990684
Postal 2 did it a decade ago.
>>
>>335992021
christ that looks horrible
>>
>>335993063
Peasants will be peasants man. Unless you want to fight for their rights.
>>
>>335991813
Definitely the metro. You cant enter every building you see in real life either. I play games to get lost.
>>
>>335993041
Tight as fuck right up until you get tetanusdysentarypolioaids
>>
>>335988471
I live in the historic center of an old medieval city.
Seeing this just freaks me out on a primal level, I could never live in a place like that. I'd go mad.
>>
>>335992523
you can even make a fucking dump look incredible if you just turn up the exposure
>>
>>335990120
Out of all the things to try make a strong opinion about, you choose suburbs? Really, anon? They're just kind of there.
>>
>>335991813

Depends.

The former if you're expected to walk around it.

The latter if you have access to vehicles to get around quickly.
>>
>>335991708
It's not actually hard, good proc-gen can do a whole lot to make the illusion of hand crafted stuff, you can also have devs customize stuff after it's been generated.

To give a small example of what even simple proc-gen can do, do you remember that fotm ortell game? Nest or something i think it was? Well anyways there was a bunch of nested classes of objects, you started with a universe, clicked that, it opened into a bunch of galactic clusters, and those into galaxies and so on and so forth till you ended up in some location with people or things. Each of them had certain types of things assigned to them, objects, jobs, thoughts. In the end you could find some things that were really fairly amusing and fun, even though basically everything was generated, the generation was made in a way that created a good resolution of detail. The same goes on with stuff like history generation in dorf fort.

Now it's obviously true that that will never rival totally hand crafted stuff, but I don't think it would have to. You could use well crafted generation to make a really interesting game by itself, or you could use it to padd out or create a skeleton for a game that you would then fill with more hand designed content.
>>
>>335991224
Why do americans hate trees so much?

There are barely any fucking trees in the garden of people.

How so?
>>
>>335992613
Better than fucking rats, pigeons and gulls being fucking everywhere.
>>
>>335993272
When you come from /int/, nothing is just there. They have threads about suburbs being shit daily, and they're usually wrong.
>>
>>335993193
We all know how women take selfies anon.
>>
>>335993347

Either A) trees don't like the climate

or B) the suburb is new and the trees haven't had a chance to grow yet
>>
>>335993347
You think they have water for trees, anon?
>>
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>>335992628
I live in Michigan. Deadly tornadoes are not particularly common here, except perhaps for the extreme Southwest.

In any case, cities aren't precluded from tornadoes either. Tornadoes have literally appeared in the center of London before.
>>
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>>335992943
>>
>>335993523
Fucking gorgeous view.
>>
>>335993347
That doesnt look like a climate where trees are abundant and also in some suburbs you can get fined for having something on your lawn or house that "isnt allowed".
>>
>>335993551
Fucking shithole place.
>>
Suburbs are the worst. Nothing but containers of people. An apartment block is better than that, shit has a pool, gym, cinema, restaurants, cafes. Suburbs? You'd have to be subhuman to live there.
>>
>>335988471
imagine all the poop every day.

go on, imagine it.
>>
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>>335993593
>sardine thinks his opinion matters
>>
>>335993628
Maybe we'll finally get a sequel to septic5
>>
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>>335991973
>DA DA DA PHYSICS IS JUST TOO MUCH I MEAN IT WOULD GRIND YOUR COMPUTERS TO A HALT TOTALLY NOT LIKE WE CAN'T DO IT GAIZ! SERIOUSLY!
I always see this stupid bull shit said and always I fucking doubt it.

These are the mother fuckers that has everyfucking object SHAKE when you enter a room/cell cause they're fucking 'dropped' into place.
>>
>>335991985
They can be as big as regular old time cities and every building is enterable.
You have to fast travel through the city to the specific area you want or else you'll be running around for a fuckload of time.
And the sewers/dungeons are like a giant awful maze.
>>
>>335993523
Must be fake as fuck. How the hell would you be able to see those stars in an urban environment in this day and age? Light pollution is a bitch, I have to travel hundreds of miles to be able to see the Milky Way.
>>
>>335993593
apartments are that times 100

and guess what you can have in a suburb that you can't in an apartment block? You're OWN gym and your OWN pool and your OWN home cinema
>>
>>335992596
actually went inside?

wow. I thought they ganked foreigners on sight.
>>
>>335993680
It's also a text game. Pretty easy to do when your map is in ascii.
>>
>>335993697

Possibly a long exposure photo?

Something about the whole thing just looks slightly off to my eyes. All of the colours look too vibrant.
>>
>>335992480
>spend all your time sitting there doing nothing
Fuck the country,
>>
>>335991973
If Morrowind could do it 15 fucking years ago I'm sure modern computers can handle quite a bit more
>>
>>335993697
HDR, but it is heavily edited.
>>
>>335988471
City planning was a mistake.
>>
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>>335991117
Philly stronk!

I live in a soulless NJ suburb now ;-;
>>
>>335993795
Morrowind was all the same shit though.
>>
>>335992613
>mysterious horrors

sounds fun. my house has a nest of baby squirrels living in the crawlspace above the porch. you can hear them scurrying around sometimes. :3c

what's with humanities urge to control everything?
>>
>>335993697
crank exposure
touch it up in photoshop
????
profit
>>
>>335993697
>How the hell would you be able to see those stars in an urban environment

you don't, the picture just has a long exposure.
if you want some fun and have a nice a camera, just put it on a stable tripod and point at the sky and set the exposure time for like 30 seconds.
>>
>>335993745
I remember getting weird and often hostile looks but nobody was violent to me. I was in there for less than an hour.
>>
Not really, dorf fort simulates shit on a pretty small level all of that is more resource intensive than doing visual. It doesn't honestly take much power to render a scene, if it can be done in ASCII it could be done with 3D parts.
>>
>>335993328
you're like the only person i've seen on /v/ who understands what procedural generation is
everyone else thinks it's an on/off switch that makes your game turn out like minecraft
>>
>>335993746
I guess.
Reminds me of daggerfall with all the generated shit
>>
>>335993701
I don't want to have to look after all that shit, what's the point? I at most spend a few hours a week doing that. Basic home gym and cinema stuff easily fits in any apartment too.
>>
>>335993782

>move to city
>relative tell me I should go out more often
>I never go out unless I have a reason to

Cities make me anxious.
Too many people and noise.
>>
>>335993895
tell me more.
let's see, that was near the end so they would've had wires and electricity.
man, the process they went through wiring that place was a mess.
>>
>>335993902
>if it can be done in ASCII it could be done with 3D parts.
Well obviously it can be done. It just isn't efficient.
>>
>>335993697
>He’s since photographed more than 300 residential towers. Stewart achieves his signature POV by finding the point midway between the buildings and aiming his digital camera straight up. A 14mm lens lets him capture the symmetry and repetition of buildings on both sides, and distorts the view to create an almost surreal image. “I just find it fascinating how an ordinary structure which from the outside has no artistic appeal can be so interesting architecturally when viewed from the right perspective,” he says.

>Stewart takes multiple exposures at various shutter speeds, blending them in Photoshop so the bright lights in the windows aren’t blown out against the darker exposure of the skyline. He also plays with color for a futuristic feel. Such “digital fakery,” as Stewart calls it, evokes a melancholic, almost dystopian mood. It’s hard to imagine people relaxing or playing in such a place, but Stewart says he’s often surrounded by people playing cards, doing Tai Chi, and having a fine time. “That’s the great lie hidden in the image,” Stewart says. “The reality is that many of these locations are thriving communities.”
>>
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>>335993576
>in some suburbs you can get fined for having something on your lawn or house that "isnt allowed".

Land of the free, everyone.
>>
>>335993697
>i dont know how to photo
k
>>
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>>335990120
At least add some colour and avoid having every single house having the exact same design. Perth has a terrible case of the suburbs but at least houses are distinguishable from each other.
>>
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My only wish is that the cities in Total War Attila were bigger instead of just being tiny little shitty villas
I want big sprawling city battles
>>
>>335993902
Is DF a 3D game with 2d graphics?
>>
>>335993938
>basic home gym stuff
A basic home gym consists of a squat rack and at least 8 plates. I also sincerely doubt that you can diddly if you live on the second floor or higher
>>
>>335993782
I can do everything out here that I could elsewhere, with the added benefit of living free of traffic, smog, or any noise whatsoever, save for the birds, crickets, wind, et cetera.

That said, I suppose if you are at all iclined toward "night life" of any sort, you might be a tad disappointed. As for me, though, I much prefer the peace and quiet.
>>
>>335993848
>what's with humanities urge to control everything?

Because if we don't we'd die.
We don't have claws/shell or whatever, our only advantage is stamina and brain.
>>
>>335990194
Well yeah but the houses are empty too.

Still, at least you can go in to them.

Then there is the fact that the game runs and plays like shit
>>
>>335990229
>affordable housing
>less crime
>not living in the sticks
>near all your ammendeties

its literally the best of both worlds. far enough so niggers won't pester you, close enough so white trash won't pester you.
>>
>>335990120
>efficient
>only single houses
>curved streets
Come to any former communist country if you want to see efficiency.
>>
>>335994115
>plays like shit
It does run like shit but it's fun as fuck
>>
>>335993912
>everyone else thinks it's an on/off switch that makes your game turn out like minecraft
W-what?
>>
>>335993963
see
>>335993093
Just imagine the worst slum you can think of, and make it ten times higher.
>>
>>335994148
>Communism
>efficient
Good joke.
>>
>>335994132
Normal towns have all of that and yards. If you don't have a half acre minimum you should kill yourself.
>>
What if you made a huge mega-structure apartment complex that was mostly underground
>>
>>335994015
Yes.
>>
>>335994163
It still plays like shit, the movement is very clunky, animation cancelling is not a thing, you have to scroll through menus while under fire to get into that humvee and not pick anything up from the guy who died to the humvee door because lol that's what the game wants you to do.

It's fun yeah I've played my fare share of it but now that I bought Squad I think it's just better at multiplayer military teamplay. And when the vehicles come even more so.

Arma might be at bigger scale but it just doesn't work as well as it should by now. Arma 3 is essentially the same game as the original operation flashpoint gameplay wise
>>
>>335994242
rickets
>>
>>335994216
It was?
All products made during USSR era are durable as fuck and efficient.
Wasting resources was a nono unless it was for military.
>>
>>335994216
What's not efficient about communism?
>>
>>335993157

We're probably better off not doing that ;^)

The picture makes me physically uncomfortable though. It's like a nightmare "you failed at life" vision.
>>
>>335994032
I don't know what you're trying to fiddly but have you heard of an elevator?
>>
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>>335994242
What would be the point?

I think this building goes slightly underground.

Apparently there was like a ridiculous garbage heap at the bottom.
>>
>>335993989
>At least add some colour

many of these disneyland bubble communities make you sign an hoa where you can only paint your house approved shades and you have to keep your grass cut a certain way. they are absolute havens for brown nosing housewives with nothing better to do than to have meetings with other brown nosing housewives to enforces rules while their husbands are at work all day. if you think the over all design of suburbs are scary the people that inhabit them are even scarier.
>>
>>335994346
The obscene levels of state corruption that so often accompany it.
>>
>>335994447
Just cause it isn't your ideological views doesn't make it corruption.
>>
>>335994329
>All products made during USSR era are durable as fuck and efficient.
Such as?
>>
>>335994242
1931 called, they want their idea back.
>>
>>335994539
KALASHNIKOV!
>>
>>335989995
This guy gets it.
>>
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>>335994550
>"The Land of the Rising Sun" (Japan)
>>
>>335994476
Let's be honest though, communism have been ripe with corruption. Most authoritarian societies seem to be.

Granted I do think communism is pretty effective for building shit, even though they seem intent on making everything look dystopian and grey.
>>
>>335994539
Mosin Nagant
AK-47
T-80
>>
>>335994415
>Apparently there was like a ridiculous garbage heap at the bottom
I lived in a three story apartment building for a year and people would throw trash bags off the balcony to someone down below and then not pick it up if/when the bags exploded. People are lazy and retarded so it makes perfect sense to expect people to throw bags into what is basically a giant garbage shoot/landfill in that picture.
>>
>>335994476
Just look at the former Soviet Union or the People's Republic of China.

These are hardly examples of healthy states.
>>
>>335994416
That sounds awful. The one thing that's always kept me from minding the suburbs in Perth has been the variety in the houses that stop it from turning into something like the pictures in these threads. You head down through the town and you see the different designs as trends came and went or the suburbs full of old Greeks and Italians who put in as many throwbacks to ancient architecture as they could when you go past their front yard. My grandfather has three olive trees, a mango tree, a chestnut tree and two lemon trees in his front yard on a busy street.
>>
>>335993782
there's nothing worthwhile to do in a city. nothing that justifies living in one anyway.
>>
>>335994242
The ventilation system would be a fucking mess.
Malfunction could asphyxiate lower levels
>>
>>335994346
the economics, mostly five year plans
>>
>>335991713
Do you know how many cars a suburb produces?
Not a lot.
Do you know how much traffic the roads can handle?
A lot.
>>
>>335993979
Homeowner associations do usually suck, but in theory, they are supposed to oversee and maintain common property for the neighborhood like pools and gyms and shit. In reality, it usually just paying (there's a fee too) to get bossed around with no choice other than moving to another neighborhood.
>>
>>335994550
wouldn't they just collapse?
>>
>>335994415
>The core filled with debris five stories high
https://en.wikipedia.org/wiki/Ponte_City_Apartments
Five stories of trash in a cylinder that wide.
>>
>live in suburbs
>Smell of shit outside
>rat people taunt and harass you on the street
>no one else in sight to be witness or alternative target
>everyone is an uneducated redneck
>no music or arts scene
>everyone just drinks beer and watches sport
>nothing to do outside
>kids throw rocks at your house
>everything takes all day to get to

Is there an objectively worse place to live?

Inb4 just be rich, everywhere is nice if you're rich
>>
>>335994415
there should really be a law against a certain number of people populating a city.
>>
>>335994752
Apart from all the jobs, important venues and infrastructure.

Myself I live in that sweet spot where it's easy as fuck to get to the city, but I live in the countryside where there are only horse corrals and pensioners.
>>
>>335994956
I think you just live in a shit neighborhood.
>>
>>335994848
I got a fine for changing my oil in my driveway.
>>
>>335994956
you misspelled 'country town'
>>
>>335994415
>During the late 1980s, gang activity had caused the crime rate to soar at the tower and the surrounding neighbourhood.[3] By the 1990s, after the end of apartheid, many gangs moved into the building and it became extremely unsafe. Ponte City became symbolic of the crime and urban decay gripping the once cosmopolitan Hillbrow neighborhood. The core filled with debris five stories high as the owners left the building to decay.[6] There were even proposals in the mid-1990s to turn the building into a highrise prison.[3] In 2001 Trafalgar Properties took over management of the building and began making numerous improvements.[7]
>>
>>335994968
It was in South Africa.
>>
>>335994968
Fuck that. If you spread out the population then there won't be any land for those of us who aren't retarded.
>>
>>335988471
surely large suburbs like that are just impractical

everything's so tightly packed and the roads don't seem too big

looks like a terrible place to live
>>
>>335994202
so..... rapture?

rapture meets rio de janeiro and Mumbai?
>>
>>335994752
You must dislike eating, music, theatre, festivals, unique events, galleries, museums and probably spend each day drinking beer and watching sport.
>>
>>335988471
https://www.youtube.com/watch?v=XUwUp-D_VV0
>>
>>335994415
>live in the unit directly above that platform
>get to use it as a giant balony
>plop a chair out there and chill
>trash bag drops on you from twenty floors up
>>
>>335988471
This looks perfect to me. What problems do people have?
>>
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>>335990261

Christ, my sides. A+ anon.
>>
>>335994407
>deadlifting in an elevator
next level stuff m8
>>
>>335994052
no anon. we'll die if we try to control things too much.we're fucking thriving, and yet still want to subordinate every other living creature on the planet. it's sort of sad actually.
>>
>>335988471
It's literally nothing but houses in this image. Do you seriously have to drive for 10-15 minutes to go anywhere that isn't someone else's house? There's not even any supermarkets or anything in that image.
>>
>>335995108
where the fuck do you live that you've never been to a subrub
the roads are pratically barren
>>
>>335994447
>communism
>state
hmmmm
>>
>>335995141
if you live there you'll never do any of that shit. if you visit you might though.
>>
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>>335995229
I live in the UK
suburbs aren't as tightly packed and have decent greenery

but the roads are still going to be used quite a bit

plus in that american picture in the op, you're going to have a shitload of traffic between 6 and 9am and 3 and 6pm during the rush hours
>>
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>>335995319
>my perfect form of communism has never been tried may may
>>
>live on Florida beach
>touch the gulf of mexico maybe twice a year
>develop alcoholism
Could be worse
>>
>>335994407
>still using elevators

seriously, I hope you don't do this.

http://www.liveleak.com/view?i=299_1369480287
>>
>>335992523
Judge Dredd will feel at home here.
>>
>>335995436
>china
>>
>>335995407
>perfect
>implying
I don't think communism would work but the ussr wasn't communist, it had a state, it'd be like calling america anarchist
>>
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>>335994415
>Apparently there was like a ridiculous garbage heap at the bottom.
>>335994909
>Five stories of trash
>>
>>335995141
I live in the city and I don't do any of that shit. If it weren't for subways and the job opportunities I would love to live in a town instead.

Eating out is just retarded, music is just music, theater is pretty shit these days, festivals aren't in the city, galleries are boring as fuck, museums are nice, but it's not like repeat visits are that enlightening.
>>
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>>335990339
>A fully modeled and interactive environment the size of an actual city would be fuck-huge and difficult to render seamlessly in a virtual space.

This sentence bothers me because it assumes that every modern game *has* to be made with modern graphics, and it seems to be the consensus which every dev is adhering by.

I wish someone would make a game that uses modern processing power for technical achievement rather than visual. I'd prefer 10 stylized low poly NPCs to e.g. Bethesda's one "HD" NPC, if it meant a battle was an actual battle with at least a hundred soldiers and not a joke brawl with 5 NPCs on each side.

Instead of increasing scope, games are mainly increasing the fidelity of details, which means that at the core, we are playing the same games we did 20 years ago, except prettier.

Dwarf Fortress would be an extreme example of what I'm advocating.
>>
>>335994415
>Apparently there was like a ridiculous garbage heap at the bottom.

>FROM THE TRASH 20 STORIES HIGH, I HAVE WATCHED THIS CITY BURN
>>
>>335995505
>"Hey Stalin, watcha doin?"
>>
>>335995436
Then there's also the escalator thing. Based Chinese craftsmanship
>>
>>335995342
At all times of the day the regular roads (which cover every road shown in the OP) in the suburbs are easy to travel on, regardless of rush hour.
Once you get to main roads like the ones in >>335991224 is where the congestion starts.
>>
>>335995602
yeah sick comic, too bad that having a state and having communism are totally incompatible
>>
>>335990339
>difficult to render seamlessly in a virtual space
How so? If all you do is render what the character is actually looking at and have draw distances and lod there's no reason that a giant city would be significantly more difficult to render than a small village
>>
>>335995632
>the builders were charged with installing conterfeit escalators
>>
>>335994216
>talking shit about 20 story blocks
>defending shitty systems like suburbs as efficient
As expected of a capitalist pig.

>>335994683
>making everything look dystopian and grey.
Well, it is efficient, aesthetics are a waste of resources.
>>
>>335995672
>"Hey Mao, watcha doin?"
>>
>>335995578
Oh this'd be great

but I think Skyrim's major issue is that the engine is shit

a lot of other games achieve a much larger scale than skyrim, simply because of the better engine scripting and stuff
>>
>>335995672
Don't worry anon, communism is an inevitability at this point, well that or a total dystopia.
>>
>>335995578
there's the fundamental difference between you and every non-autist

I'd rather go on a tour of ONE gorgeous vibrant completely interactive house than one million little 8 tile empty houses
>>
>>335995672
Too bad communism and reality are totally incompatible.
>>
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>>335995578
>only 5 people on screen
This is not an issue of graphical power, plenty of games have already done this, and could do it today at average modern graphical levels.
>>
>>335995787
The funny thing is, the engine was made for MMO's, so scale shouldn't be to big of a problem you would imagine.

Fucking Bethesda man, how they even manage to survive despite their incompetence is amazing.
>>
>>335995489
could happen anywhere, man.

besides, stairs are healthier.

there's literally zero need for escalators/elevators

elevators/escalators

escalators/elevators
>>
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>>335996063
>china
>>
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>>335996063
>Stairs
>>
>>335996063
Your chances of getting decapitated by elevators and turned into mincemeat are remarkably increased in China though.
>>
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>>335994415
South Africa has to be the prime example of white supremacy. Say what you want about Apartheid, at least the country wasn't a total mess back then.
>>
>>335995805
But that's the thing, neither Oblivion nor Skyrim looked particularly beautiful for their time (and lots of games substitute style for higher poly counts), had the exact same technical scope (with "cities" and "armies") and both ran relatively bad on average hardware of the period. So what exactly was the purpose of getting the hardware upgrades in the first place?

>>335995906
Dead Rising doesn't have to worry about keeping count of every zombie/NPC, their status, inventory, place in the world etc.
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