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Dorf Fort Threat
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>have a fort
>operations are pretty damn smooth
>have random turkey hen to start
>decide to train it for shits and giggles
>turkey begins fighting local wildlife
>thought it was a dwarf at first until she made it back after killing two boars
>her name's now ilral amemtobul
>odd, but i continue on the game
>later, a bear wanders near the fort
>hammerdwarves are recuperating from a fight with some goblins
>shit shit shit shit shit
>turkey comes in, kills the bear by scraping it's eyes out and gets to it's brain
>feast on bear as turkey ascends to ilral amemtobul, slayer of angels
>trend continues of turkey slaying near everything and becoming engraved on the walls, carved onto coins
>she's near demigoddess status amongst the realms
>goblin invasion 2: electric boogaloo happens
>drowned in dwarf blood because the mechanic failed to activate the levers
>ilral charges in and the goblins follow
>dwarf finally pulls doomsday lever, collapsing mountain
>ilral becomes buries alive with the goblins, presumed dead
>dig into the area some time later
>bones and corpses and a single turkey hen chick
>she lives on
So how's your Fort going, /v/?
>>
>fort between a huge river and a small one
>living from trading mussel crafts and turkey egg roasts
>only dorf caravans come
>huge as fuck comfy fort with axedorf and marksdorf militia only
Gotta say it's breddy comfy, will post pic once home if thread still lives
>>
>>335669470
Oh, and forgot about two underground volcanoes right next to eachother 10 levels below ground
>>
>fort on the sea because challenge mode
>nothing but gold under there
I love RNGesus
>>
>>335669565
>>335669470
All right, postan the good ol' fort, squeezed between rivers
>>
>>335674243
Farm area, overfilled with poults and little pigs because I'm waiting for them to grow
>>
>>335674319
Comfy living area with secondary depot being constructed underground because fuck cave adaptation armok fuck
>>
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>>335674243
>>335674319
>>335674371
this is comfy as fuck

Posting a world map. See that fort icon in the middle of the ocean in the middle-right? Yeah, that was me.
>>
>>335674371
Library and Temple area
From top left:
Library, Temple of Consolation, Temple of the Light and Day, Temple of Murder and Death, Temple of Mountains and Rainbows, Temple of Fortresses and War, Temple of Truth, Temple of Dance, Temple of Jewels and Wealth, Temple of Nightmares, Temple of Metals, and last of it, Temple of Luck and Gambling.
>>
>>335674538
Food storage area, nothing special, but it's something, also my miner and engraver on the same tile, drinking.
Fucking lesbians
>>
>>335674604
Workshop area with 18 crafsdwarf shops for slave labor with shell crafts, becuase the ONLY thing that can be fished here is mussels, no joke, I've got over 5k mussels.
Also a familiar shape on the bottom of the area, that works as Iron, Pig Iron and Steel storage.
>>
UI and graphics overhaul when?
>>
>>335674673
The general forge area, with silver and copper stockpiles nearby, for flask and other cheap metal goods production. With coal not being an issue, I am not worried by anything.
>>
>>335674720
>being bad
Just slap a graphical tileset on it to have "graphics" and use dfhack to have mouse controls if that's the problem.
>>335674503
Thanks senpai
>>335674738
And the last pic, as you go deeper into the volcano in the first cavern layer, you reach the second volcano right next to it.
Armok is testing my will, to not just use a magma pitfall traps and be safe forever.
>>
>>335674720
Never EVER by the developer himself. Modders have already managed to externalize the UI so if you want a better UI..
Make it yourself.
>>
>>335674829
>>335674880
Can I at least use stonesense soon as a complete gfx replacement?
>>
>>335672829
I haven't seen fucking Iron since v31, every single world I generated is iron free.
I even use dfhack to prospect all the sites where I want to embark.
>>
>>335674959
>soon
Doubtful. Maybe in a year or two.
>>
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>fort gets invaded by kobolds, kill most of them
>not many fatalities, they try to run away and in the process kidnap one of the child dwarves
>his mother's mood goes down by a lot after that, always manages to also bring the the mood of other dwarves when they're socializing and she tells about her lost son
>years pass, most dwarves forget about that, and we are raided by kobolds yet again
>it's the same tribe, because the kidnapped dwarf is with them, fighting on their side
>end up having my fort destroyed because they're too many this time
>the kidnapped dwarf ended up killing his mother
>>
Been playing Rimworld recently.
If not for lack of z-level that game would have been a solid competitor for DF.

I wonder if anything worthwhile has been added to DF fort mode? Last time I played was about 1-2 years ago.
>>
>>335675182
Fruits, ladders, taverns, libraries and temples.

Get to have non-dorf residents now.
>>
>>335675242
Wait, YOU can build taverns, libraries and temples?
And visitors will come to use your services?
>>
>>335675272
Yes. Visitors will come to drink, or stay at the inn, play music, recite poetry, dance. It's fun.
>>
>>335674880
>externalize the UI

what?
>>
>>335675328
To externalize means to separate, meaning all of the UI components can be read through a plugin like DFhack and then sent to a UI that you made yourself.

Someone already made a functional UI for iOS.
>>
>>335675272
They even drink from mugs now.

There was a bug for a while that caused cats to vomit and start fighting with everyone in the taverns, because they'd clean alcohol off their feet and get drunk from it.
>>
>>335675028
POTTERY
O
T
T
E
R
Y
>>
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>>335675242
>multiculturalism
No thanks.
>>
>>335675310
... TIME TO DIG DA ROCKS AGAIN, YA LADS.
>>
>>335675402
is there a video on that so I can understand it better?
>>
>>335675402
is that really a bug
is it fixed?
>>
>>335675415
I don't comprehend
>>
>>335675497
It's a riff from the common "like poetry"...
>>
>>335675419
>not wanting to enslave elves and make them woodcutters just to see them cry
Nigga it's like you don't want to have elf slave camps.
also
>Not employing human and goblin mercs for better military tactics
>>
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>>335675473
Yes, because there shouldn't be enough alcohol on them to get them so drunk they die of alcohol poisoning, it was more of a balance issue than something that needed to be stopped altogether.

It's fixed, they'll still pick up syndromes from cleaning themselves, but they get far less drunk now.
>>
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>>335675607
>employing slaves and mercenaries
That leads to laziness, decadence, and eventual collapse. A homogeneous society is a strong society.
>>
>>335675727
>he says as he posts a picture of Caligula
>>
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>>335675806
Yes, hence the obvious reference to Rome.
>>
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>>335675727
>and eventual collapse

Sounds Fun!
>>
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>>335675028
>Losing a fort to kobolds

Kill yourself m8
>>
>>335677308
Hue this
God damn kobolds don't even make it to my fort, but if they do I doubt they'd be brave enough to cross the bridge over a pit filled with 300+ undead.
>>
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>>335677308
FYI: you look like an enormous faggot when you try to be elitist over DF, people who've actually played the game and got good at it look back fondly on their amateur days and really value people sharing their stories of failure.

>>335677343
And you look like the enormous faggot's little friend, who doesn't really have his own opinions but wants to chime in to look good anyway.

On an anonymous imageboard, of all places, how sad can you get?
>>
>>335677640
>look
How can one look like anything on a message board where we can't see each other? Retard.
>>
>>335677640
>He lost his fort to kobolds
>kobolds
>who can be fended off by unarmored miners and woodcutters

git gud
>>
>>335677726
>>335677684
>>335677640

All three of you, get out. You are too poisoned by /v/ retards to get back into dworf mines for now. Go on a redemption quest, I don't know, kill some Vampire or necromancer and then come back. We are friendly for fellow dwarves here.
>>
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>>335677684
Thank you for demonstrating the fact that you understand my point, Anon.

>>335677726
I already did, I don't lose fortresses anymore and it's sad for me, so I'll thank you for not attempting to shame people for having Fun with the game and telling us about it.

Faggot.
>>
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I haven't played DF in years. This thread has made me want to do so again. I think I'll spend tomorrow playing it.
>>
>>335677880
>kill some vampire or necro
Nigga.. my adventurer can become vampire necro within a single day

Find a vampire
stabby stabby
like blood
find tower
walk right in there because vamp, counts as undead
kill any fucking necro trying to stop you
read the right book

good game
>>
>>335678017
Good timing, DFHack just updated too.
>>
>>335667717
>Legendary Hammerdwarf charges out into the middle of a Goblin Army by herself because nobody else is fast enough to keep up
>ohshit.jpg
>First goblin she comes into contact with literally explodes. The furthest bit of him lands more than 6 tiles away
>She gets tripped up by the second goblin
>She rips him apart with her teeth
>Legendary Marksdwarf finally catches up to the action
>Shoots one dead, then proceeds to instead start bludgeoning the others to death with his crossbow

Legendary Dwarfs are terrifying. By the time I got bored of that save, That legendary Hammerdwarf and her team (of other legendary dwarves) were able to hold the fort against basically everything.

Also, from the same Goblin Invasion
>Trolls close to entrance of fort
>New kitten was wandering around. Troll attacks
>Kitten keeps dodging trolls attacks like the cat from Metal Gear Rising or some shit
>Jumps into troll, troll trips over and lands in rock trap, breaking it's leg

That is the story of how a kitten beat a troll in one on one combat.
>>
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>>335678216
I had a dwarf who always favoured his shield over his weapon, reading reports of him getting it stuck in enemies and having to pry it loose always amused me.
>>
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eh
gotten tired of it
played the recent update for about 3 months
the taverns were fun for a while

i wouldve saved my screenshots but i reckon nobody on /v/ bothers with it anymore
>>
haven't played in a few years. were there major updates and should i play the latest? i always used the mayday tileset and definitely would wanna go back to that. i've tried ascii but i just like mayday's dort sprites.
>>
>>335679079
It's because we're all on /vg/. Dwarf Fortress has a general, so it has no business being on /v/ anymore.
>>
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>>335679959
The latest version is good, only a few major bugs and they're not exactly game breaking The only really bad one is that traded items currently count as stolen, so if your crafters have only made a few masterworks they might get upset by that.

Mayday is still going, but it's changed a lot. That's the set I learned to play with too, but I ended up getting sick of trying to work out what and where all the tiny green goblin sprites were, especially on green grass, so I've switched to Myne.

As such, I heartily recommend CLA, it's the best of both worlds, the clarity of ASCII and the detail of graphics.

http://www.bay12forums.com/smf/?topic=105376.0
>>
>>335680312
nice. thanks!
>>
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>>335680312
Do you like Wanderlust?
>>
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>>335680157
/dfg/ existed for years now, and it doesn't mean you can't make a /v/ thread about it. Sometimes it's the only way to actually talk about the game without general memes and circlejerking.
>>
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>>335680385
Not especially, you know how it is when you get used to a particular tileset, I've grown very fond of this little gormless face over the years.

It looks good though, nice small tiles and it's pretty easy to 'read'.
>>
>>335674503
Dorf maps are so interesting and pretty to look at.
>>
>>335680672
This hurts my eyes because too much of the ground is the same green dot.
>>
>>335667717

That turkey deserves their own statue garden.
>>
>>335681587
It's also because his blacks are really black
>>
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>>335681587
You sure it's not the cave adaption kicking in, feeling a little nauseous there?

>>335681785
That too, I like having it good and dark underground, where we belong.
>>
>>335681930
I tend to play in a well lit room and sit pretty close to the screen so I always set my DF's blacks to be more on the redder side so that the other colors like green don't stand out so aggressively.
>>
>>335681930
Holy fuck this is burning my retina
I once tried to play that total conversion First Landing that randomizes trees and everything so you get things of all colors everywhere and holy shit, my ears were tearing up after a while.
>>
Anyone have experience playing df on a Mac? I haven't been able to get it to work.

It always pops up for a second and then disappears and goes unresponsive.
>>
>>335682150
>Mac
>>
>>335682150
Should work fine I can even play on my iPhone
>>
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>>335681986
I've never really got along with coloured backgrounds, I can see what you're saying though, perhaps I'll give them another try someday.

>>335682097
>my ears were tearing up after a while

That's how the surface looks to me these days, you can't even see green grass, it's a rainbow of fruits and vegetables littering the ground.

What do you use?
>>
>>335682249
Nevermind, I got it working.
>>
>>335682436
Wanderlust with my own custom colors. I haven't played for a while though because I've been waiting on DFHack, can't go without muh workflow.
>>
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>>335682514
Well, DFHack is updated for the current version, but it looks like the next update will make Workflow obsolete anyway, which is pretty cool.
>>
>>335682620
>Built in workflow
YES
>>
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>>335682760
Not quite, it's an overhaul of the Job Manager system, so it'll be different but since it's more properly integrated it might even be easier to use.

>The 30 jobs per work order limit is gone. You can also set perpetual orders. It doesn't place more than one job per shop and instead of waiting to renew them it checks jobs on completion to see if they should stick around. So that works better all around. Of course, I'd have liked to be further along, but I'm not the only one working. Some friendly bacteria are doing a colony management sim in my head, and they managed to implement all sorts of impressive routines. Rapid temperature fluctuations without lag, top-notch eyelid closure mechanics, something reddish and growing... it will be fine. It will all be fine.

>Work orders can be created for specific shops from their profiles now, and the usual work orders can have a maximum number of shops set, so they don't clog up the works. I began doing start/restart conditions for work orders as well. Some of the most basic conditions you'd want are still pretty convoluted, like needing empty food storage items (barrels or pots), appropriate uncompromised plants and a lack of available alcohol for brewing jobs. In order to get around that, you can press a button to have the game try to guess what conditions you'd like based on the type of order (and then you can tweak the numbers). You can also build the conditions up manually... or you will be able to once I get it done!

>After finishing the resource-based work order conditions, I allowed work orders to be automatically restarted with different frequencies (always/monthly/seasonal/yearly), respecting any conditions. I'm currently working on allowing work orders to trigger other work orders upon activation or completion. I think that'll be it for conditions for this release. Then all we have left are work order job detail settings as well as some bugs to fix.
>>
>tfw get to use thinkpad at work for "school"
>dwarves working hard on another desktop
Thread replies: 77
Thread images: 31

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