>Fall damage in a platformer
>>334991568
examples?
>>334991721
Bubsy
Super Mario 64? Banjo Kazooie?
You act as if it's a bad thing.
I think Mario 64 has fall damage from huge heights
Seems fair to me desu
>extra layer of challenge in a videogame
>>334992051
>>334992092
It's fine in 3D, bullshit in 2D
>>334992092
heres a tip, press Z ever and there's no fall damage.
fucking autists
>>334991813
That's literally it and the only reason you know it is because of Jontron.
>>334991568
>fall from 3 feet
>no damage
>fall from 4 feet
>either lose 3/4 of your heath or die
>>334991813
but they literally give you a "press and hold to not die from fall damage" button.
>>334991721
Donkey Kong
>B button isn't the "back/cancel" button in menus
>>334995142
>start button isn't pause/menu
>>334991568
>it's a "fall damage is determined by specifically designated zones rather than distance and while your character can normally jump off a 2 story building and be okay he will die from dropping 3 feet off this particular block of sandstone" episode
>final boss theme is actually a sick ass remix of the main theme
>>334995338
>B is the confirm button
>A is the back/cancel button
Would you like me to repeat ?
> Yes
No
Did you understand what I said ?
> No
Yes
>>334995606
>have to go through 80 lines of tutorial dialog again
> 30 minutes long unskippable cutscene
> Random fast as fuck QTE near the end, if you miss, you die
> Checkpoint is before the cutscene
>>334992051
Those are collectathons. Super Mario 3D World is a fucking platformer, but there's no fall damage in that.
>>334991813
Then you should stop playing shit games, son
>>334991721
Oddworld
Prince of Persia
>>334995760Konohana Shuffle
>ctrl+f "Spelunker"
>no results
>Optional Challenges that give you 0 bonuses
>If you're even remotely bad at Vidya, you need them all to unlock the bonus shit near the end of the game to make the final boss bearable
>>334991721
spelunky/spelunker
>>334991568
Speaking of the original Paper Mario...
>New Paper Mario is ~70% done or so
Shame some of his design choices are shit.
>cutscene has the character falling from the stratosphere and surviving
>die if you fall into an arbitrary 10 foot pit
>>334991721
>>334994167
>I've never played Prince of Persia, Another World or Flashback.
>first game doesn't have fall damage
>second one does
For what purpose?
>>334995338
>Intro screen to a game says press start
>You actually have to press start instead of a
>>334991568
Fall damage is a mechanic just like any other, and there is not universal law saying it's shouldn't be done
Even Mario occasionally has had fall damage like in Donkey Kong and godlike Donkey Kong 94
>>334994758
What? You still die from falling damage even if you're gliding.
>>334994386
Nigga the reasons I know it is because I had it as a kid. Jontron is a fucking retard. The first time it wasn't because of falling damage, it's because the flying manhole cover hit him.