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How's your game coming along, anon?
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You are currently reading a thread in /v/ - Video Games

Thread replies: 19
Thread images: 8
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How's your game coming along, anon?
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>>334958991

just profiling my shit, any unityfags here know when animator.initialise is called? its giving me lag spikes when i load a chunk from calling the animator even if the animator isnt enabled, guessing its initialised even if the gameobject is active, any ideas on how to minimilize its effects/
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One day I'm going to finish a fucking game. ONE DAY
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Reading up on GUI design, and looking at various examples for implementing save/load screen for my map editor.
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Been taking a few days off to focus on the end of the semester in school. I did update character design a few days ago, he was looking too pouty, and I updated the palette a bit. Shared it a bit ago but it doesn't matter
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>>334958991

Creating a relationship mechanic ala Fire Emblem into mai SRPG

Swing both side. people that hate you will sabotage your combat performance. Enemies get this mechanic too
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mall map
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Code is completed, audio is finished, just turning placeholder assets into completed ones.
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>>334960506
>GameScam
kek
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>>334960506

pretty nice. keep going.
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>>334960005
Looks better, especially the eyes
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>>334960005
Sprite on the right seems to be much more legible in general. good job.
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I am stuck at doing nothing but browse /v/, HELP
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>>334960506
What kind of game is this for?
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>>334960005
You got the GBA Kirby sprite look down quite nicely.
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>>334960643
to be fair, some1 on a message board brought up that name and im using it for now
>>334960648
thanks
>>334960974
multiplayer FPS. im trying to figure out how to make it F2p, since i dont want a dead community.
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>know what I need to be working on
>not working on any of it
Help
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I think I'm going drop my current project and work on a small castlevania clone.
I seriously need to murder my scope-raping habits.
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Work on a female duck texture at the moment.
Posted my last update yesterday.
https://youtu.be/gIY5iwjICk0
Thread replies: 19
Thread images: 8

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