How's your game coming along, anon?
>>334958991
just profiling my shit, any unityfags here know when animator.initialise is called? its giving me lag spikes when i load a chunk from calling the animator even if the animator isnt enabled, guessing its initialised even if the gameobject is active, any ideas on how to minimilize its effects/
One day I'm going to finish a fucking game. ONE DAY
Reading up on GUI design, and looking at various examples for implementing save/load screen for my map editor.
Been taking a few days off to focus on the end of the semester in school. I did update character design a few days ago, he was looking too pouty, and I updated the palette a bit. Shared it a bit ago but it doesn't matter
>>334958991
Creating a relationship mechanic ala Fire Emblem into mai SRPGSwing both side. people that hate you will sabotage your combat performance. Enemies get this mechanic too
mall map
Code is completed, audio is finished, just turning placeholder assets into completed ones.
>>334960506
>GameScam
kek
>>334960506
pretty nice. keep going.
>>334960005
Looks better, especially the eyes
>>334960005
Sprite on the right seems to be much more legible in general. good job.
I am stuck at doing nothing but browse /v/, HELP
>>334960506
What kind of game is this for?
>>334960005
You got the GBA Kirby sprite look down quite nicely.
>>334960643
to be fair, some1 on a message board brought up that name and im using it for now
>>334960648
thanks
>>334960974
multiplayer FPS. im trying to figure out how to make it F2p, since i dont want a dead community.
>know what I need to be working on
>not working on any of it
Help
I think I'm going drop my current project and work on a small castlevania clone.
I seriously need to murder my scope-raping habits.
Work on a female duck texture at the moment.
Posted my last update yesterday.
https://youtu.be/gIY5iwjICk0