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Hiring others to make a game.
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Realistically, how much does it cost to make a decent fantasy RPG.

Open world fantasy games are my favorite genre, but I can't help but to feel they've been sort of lack-luster lately. There have been some decent games, but there are a lot of ideas that I've had that no one has really introduced before.

Being a guy that knows very little about programming or game development, how realistic is it for me to start saving money so that I can hire people to essentially make a game for me?

Pic unrelated.
>>
Likely around 250k dollars or so for a basic sprite-based RPG.
>>
>>334933117
Aww man... I just found this on Google

http://yourgameideaistoobig.com/

I wonder how accurate it really is. It seemed like every box I clicked made my heart sink a little more.
My game would cost 1.5 million to make. So, I guess if I won the lottery, or something.
>>
>Saving up money
>Not just coming up with some art assets and making a video about proof of concept and putting that shit on kikestarter
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>>334933368
Wouldn't that be sort of hard for someone with no experience in game development?

Like, my video would essentially be, "Hi, I'm anon. I know absolutely nothing about the gaming industry, but I want all of your money so that I can spearhead a project that isn't founded on financial gain, but instead just something that I want to play."

Maybe I should look in to Kickstarter, just to see how others have used it properly?
>>
I feel this is a good time to ask, but does it cost a lot to hire a decent artist?
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>>334933646

Nigga you don't tell the brutal truth you fluff it up a bit and gloss over the shit about not knowing a damn thing.
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>>334933690
I think so.

Though, it would depend on what you're asking them to do.

From my understanding, it's one thing to ask an artist to draw or make a specific thing. But quite a lot more to ask them to come up with or invent a thing. Like, an artist and a concept artist are two different things.

Like, if I have an ogre monster, in a game. I can either bring a bunch of examples to them and say, "I want this specific thing in my game". Or, you can say, "I want an ogre monster in my game. Give me some examples of ogre monsters, and we'll go from there".
>>
>>334933690

Yes

They'll want a wage that reflects their skills per-hour. Even if they're not paid by the hour. You're looking at probably 100+ for a professional level profile pic
>>
i'm in the same boat, my dude
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>>334932885
2-4 million if you're hiring a small team of professionals

Something in the 500k-1m range if you're hiring amateurs
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>I'm gonna be the ideas guy
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>>334934234
Tell us about your game?
>>
Hey idea guys.
Learn to program
Use placeholders.
Make the game.

Then an artist will be more likely to want to work on your game and for cheaper.

-friendly gamedev anon
>>
>>334933342
I don't know how trustworthy that website is anon. It's telling me that I can make an MMORPG with state of the art graphics by myself in only a years time. Then it wants me to watch Extra Credits to learn all about game design.
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>>334934692
>Learn to program
That part is never going to happen.
>>
Is this the ideas guy from the game dev thread?

The one who thinks he's going to split up the work enough so he doesn't have to pay anyone but still get them to make a cohesive game even though he doesn't know shit?

That dude was funny.
>>
>>334932885
Judging by kickstarter, you would need at least a mil, probably much more if you wanted to make it not suck.
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>>334933342
barring the cost of the rights to starship troopers mine is only 33k or 21k without modding tools.
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>>334934787
I dunno with unreal engine 4 you probably could if all you're really putting together is the word's most basic skinner box with stock UE graphics.
>>
When I was younger I would think about being a video game designer. Now I just know it won't ever happen. I would have made the game super Japan. So much ridiculous retarded shit mixed with aweesome that it'd get shitposted for many years. i'd love it.
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>>334933342

Alright. Time to start a 181 million dollar kickstarter.
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>>334934790
>not knowing how to program in any language
>in the modernity of the 21st century
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>>334934435
Essentially, I guess. (But why are you trying to be mean?)

I guess the only difference is that the "Ideas guy" doesn't talk about funding the project. The "Ideas guy" expects his own cut from the development of a project, then sits back and lets everyone else do the work.

There's a difference between an "ideas guy" and a guy with ideas.

I'm talking about funding and overseeing a project. Not just saying, "You know what would be good here? Zombies!"

>>334934692
I've given this some consideration, but there are certain concepts that it's hard to wrap my head around. And it's rather time consuming. I've worked with programs like RPG Maker and Game Maker before, with a little success, but they aren't anything near what I would envision for my game.
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>>334934790
No one can make your dream game except you.
More time you waste being a defeatist the longer the game will take.
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>>334934458
it's an rpg with a 3d overworld with a 2d sprite-shmup battle system with a skill system similar to etrian odyssey
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>>334933342
>Want to make a basic roguelike
>14 years or 600k
Well, I guess if you look at something like dwarf fortress.
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>>334935086
>I'm talking about funding and overseeing a project.
Except that you don't have any funds and no experience managing a project like this.
All you have is an idea. Everybody has ideas, that's why nobody gets paid for being the ideas guy.
>>
>>334935181
That sounds pretty interesting, actually. Would it have first person dungeons like Etrian Oddyssey?
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>>334935259

Directors and producers can be morons, too.
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>>334935086
Anon, you are fucking retarded.

There's no official "Idea's Guy" position. That's what people who don't actually make anything, like what people who "oversee a project," are called.
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>>334935326
nah, it's all in third person
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>>334935072

>Everyone and their dog learning how to program
>Instead of a real skill that will be marketable in the future
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>>334935331
I have a lot of experience in being a moron, should I apply for Director/producer positions ?
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>>334933342
>My idea only cost 20k to make
>I actually know how to code a bit
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>>334935594

Overqualified, sorry.
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>>334933342
>making small unique game
>says it should take 3 months solo
>i'm 2 months in and no where near close
o-okay

i guess it doesn't account for learning things
>>
>>334935086
That's called a producer.

You'd still need to hire a project leader/director who would actually get the individual teams to work together.
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>>334935259
You'd be right if I said that I was going through with this.

But I am specifically talking about a hypothetical future in which I had money to spend on a project like this. (I haven't assaulted anybody with my ideas, because those are irrelevant. I just wanted to talk about the feasibility of someone hiring devs for this sort of thing.)

>Everyone has ideas
But as soon as they start talking about them on /v/, they're just stupid ideas guys.
>>
>>334935771
>I am specifically talking about a hypothetical future in which I had money
Then, yes, if you have money you can hire people to make a game.

That's clearly not all your asking though because that would be fucking retarded, but from the rest of your posts, who knows.
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>>334935682
>>334935727
>* figures completely made up by Clint Bellanger,
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>>334933342
This website is satire.
>>
>tfw idea guy but I can at least write music and story/dialogue
not a bad feel tbqh
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>>334936046
Anyone can write story and dialogues. Music is an actual skill tough.
>>
>>334936046
I'm in the same boat, but replace music with mapping/programming
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>>334935771
Tell us about your sweet idea that's just dying to be released on the world.

I'm sure it will be the next Minecraft voxel world building or Demon's Souls asynchronous multiplayer.
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>>334936046
Yeah, I guess there's that.

While I might just be an ideas guy, I already have the entire thing thought up.

As a Game Master for tabletop games, I already have maps, dungeons, and encounters all outlined and drawn up. So, it would essentially be "Can you guys make this map into a dungeon for a video game?" with notes and such.
>>
>>334936154

Good music is an actual skill, same as being able to write good story and dialog.
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>>334936154
>Anyone can write story and dialogues
No they cannot, if you are not a professional writing your writing is almost certainly shit and you are likely incapable of telling a dramatic story through your writing.
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>>334936309
>>334936345
You don't need to be a good writer to write for video games.
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>>334936218
No.

It's not about "releasing it as the next big seller".

There's just a specific game that I have in mind that no one has made yet.

Besides, you just want to shit all over it, the way you did the rest of this thread.
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>>334936154
If that was true we wouldn't have people paid to write stories and dialogues.
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>>334936154
ANON WAS THE POOREST KID IN TOWN.
HE WAS SO POOR HE ONCE ATE NOTHING BUT DIRT FOR A WHOLE WEEK.


That is the kind of writing you get when you have this mentality.
>b-b-but writing doesn't matter
Depends on the genre, for an RPG it definitely does.
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>>334936467
No you don't, but you need to be a good writer to have proper pacing, good characterization, crisp dialogue, character agency, and a meaningful world to play in.

I've seen many projects where "self-taught" writers put words to notepad, and sound like the same bastardized amalgamation of Joss Whedon and Neil Gaiman. I blame TVTropes
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>>334936526
Just because anyone can do it doesn't mean it will be done for free.

>>334936605
>That is the kind of writing you get when you have this mentality.
That is the kind of writing most video games have including a lot of RPGs.
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>>334936154
>>
That website is bogus it says I can make a fighting game in 3 weeks
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>>334936304

Just make your game as a NWN module or something then if it's just a tabletop ripoff.

>>334936467

And you don't need to be a good musician to make music for videogames. What's your point?
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>>334936526
>not making a game campain on /v/
those drawfags game campains man, the hype in those threads were the real deal
>>
>>334936806
You can easily slap together a fighting game in flash in 3 weeks.

It's just the balancing and polishing to not be shit part that will take centuries.
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>>334936842
> tabletop ripoff

Bitch please.
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>>334936945
Hell, I can make a professional LOOKING game in Mugen in a week.
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Not so bad
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>>334933690

Not really, there are a ton of starving decent artists, just check deviantart and tumblr and message someone you like. Just make sure to get a good contact drafted and pay after receiving the work.
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>>334936481
>Besides, you just want to shit all over it
Because your ideas are shit. They're not revolutionary, they're not interesting and judging by the fact you can't even tell us what they are they're likely vague, poorly thought out and hard to express.

You'd have a very hard time getting a team on board if you can't succinctly express your ideas.

The industry doesn't need more ideas guys, literally everyone working in games has game ideas as good and most likely much better than yours because they actually know how to go about making it. Unless you've actually got a killer idea for a new game that you can express coherently it's never going anywhere.
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>You don't need skills to write videogames
Bitch you need skills to write anything that isn't a clunky mess. Even professional critics can't write dialogue unless they took lessons
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> no one will ever make game of bones
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>>334937414
Okay. Thanks Anon.
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>>334937064
You talking a screenshot or a full playable demo with at least 2 original unique characters and at least one original animated stage?

I can buy maybe 1 character in a week but 2 is a hell of a lot of frames to draw up for one person. You're looking at like 200-300 frames of animation per character.
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>>334937941
A bunch of screenshots.

And maybe some brief animations of attacks.
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>>334937941
It really depends on how much animated you want your game to be and how many attacks each characters have. Street Fighter 2 had around 50 frames per characters, I think it jumped to 100 in Alpha.
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>>334938073
Well then all you really need is MS paint, you don't even need them in mugen to make fighting game bullshots.
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>>334936605

>Depends on the genre, for an RPG it definitely does.
The Best rpgs have bad/nonexistent writing.
Gameplay > writing
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>>334937426

>Murder? What separates you from them?

Motivation, you fucking retard.
>>
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>>334938554
>Street Fighter 2 had around 50 frames per characters
It varies obviously but most were actually closer to 100 in SFII and SFII isn't what you're shooting for if you want your fighting game to look well animated professional today.
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>>334935181
>rpg
>2d sprite-shmup battle system
Here come the undermeme ripoffs.
>>
>>334938825
This entire post is wrong.

Name some of those RPGs.
>>
I just want to make a cool fighting game with pretty sprites and awesome music.
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>>334938825
What if I don't want great gameplay and I rather I want a fun interactive story?
>>
>>334939274
Then you'd be playing VNs not RPGs
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>>334938825
Next you're gonna say
>Read a book
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>>334939362
>Turn based
>Good gameplay
l m a o
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>>334939362
But VNs are the equivalent of reading a book. There is nothing interactive about them.
>>
>>334936024
You just described no game I have ever played. That is Black Desert + No Mans Sky + EvE + Baldurs Gate + Prince Of Persia. You broke the calculator because this game could never be made. You would need an eccentric billionaire and multiple Dev teams that don't mind making one game over the course of like 10+ years.
>>
>>334939139
i actually had the idea long before undermeme
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>>334938825
>The Best rpgs have bad/nonexistent writing.
Then they are not RPGs.
Are you talking about souls?
Because those are not RPGs.
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>>334939605

Suuure you did anon ;)
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>>334939139
/v/ is stupid enough to think any indie RPG from here on out is just an Undertale ripoff.
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>tfw making a game
Not an RPG though, jesus the scope of that is just unreasonable for unfunded indies. They're not hard to code or anything, but the amount of assets and mapping and world building and script writing and blah blah, it's herculean.

I know how you feel though. My favorite genre is ARPGs, and the industry doesn't produce enough of them -- Dark Messiah, Bound by Flame, Divinity II, etc. I run out of games like that to play before devs can push out new material.
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>>334938825
Source?
>>
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>>334939149
>This entire post is wrong.

>Name some of those RPGs.
Eo, 7th Dragon l, soujinengi, might and magic, phantasy star, ff 1-5,...

Storycucks wouldn't know
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>>334939535
https://vndb.org/g606
>>
>>334939880

>ff1-5
>Good gameplay

Fuck off
>>
>>334939880
>Let me list dungeon crawlers, JP only games, shit games, and games with shit gameplay

L O L
O
L
>>
>>334939736
i have no way of giving you proof except my word but i assure you i was not inspired at all by undertale
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>>334933342
>http://yourgameideaistoobig.com/

That site is absolute horse shit. Vast open world adds like 400k and 7 years to the total.
>>
>>334933342
>Only about 40k and 2 months

I mean I guess it could be that long but i'm too addicted to playing video games to finish making mines
>>
>>334939880
>Leaves out Suikoden, Valkyrie Profile, FF6 because despite being similar to 1-5 it had decent writing and shits on his argument

O I am laffin
>>
>>334940549
A merely having a vast open world actually doesn't cost a lot or add a lot of time, it's filling it with interesting shit that takes forever.
>>
>I'm an ideas guy
So what are you going to contribute to make this game 'yours'?
Are you going to write an exhaustive game design document? Are you going to handle all the writing in a game? Are you going to conduct endless meeting to review assets and assert future planning? Cause if you're going to do all that you might as well just fucking learn to program
>>
>>334941137
>>So what are you going to contribute to make this game 'yours'?
Money obviously, that's what he said, he's an ideas guy who is also paying the bills.

It's the "I just inherited 20 million from my rich uncle and I can't wait to spend it all on stupid shit" prospect.
>>
>>334941137
>>334941320
Butthurt coders.
>>
>>334941387
Oh no I'd be more than happy to take your money code your game giving you exactly what you asked for only for you to realize your ideas were shit all along.
>>
>>334941597
Again; butthurt coder.
>>
>>334941695
Another day, another ideas guy in tears.

Delicious.
>>
>>334941976
I'm not even an ideas guy.
>>
>no one has really introduced before.
Whoa, slow down here, OP, you might revolutionize gaming too much with your daring ideas. The world might not be ready for your awesome ideas. Millions of developers homing their craft daily for generations did not even come close to your mind blowing ideas. So relax, tell your mom to bring some tendies and start penning all that sheer brilliance down

>1. The world is super realistik. It has, like, day and night, and grass grows in real time
>>
>>334942306
Show me on the doll where Peter M. hurt you.
>>
>>334933342
>Site sources 'Extra Credits'

Into the trash it goes
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I'm going to have business degree in marketing here soon. Surely if I'm an ideas guy, i could contribute my ideas to a team as well as developing financial and marketing strategies to help the project. Business/marketing plans, industry analysis, etc. Right?
>>
>>334941137
But those things are all different than programming.

But I see what you mean. If one is willing to take all the time to do everything else, why don't you just learn how to program in the first place?
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>>334943192
Because programming is fucking boring and autistic?
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>>334943192
>But those things are all different than programming.
Yes and no. Game designer has to understand principles of programming, otherwise his design is worthless
>>
>>334943136
Just shill to get it greenlit on steam then just shill it on /v/ until it's popular. Quality is not an issue, just make a thread every day rotate your ip to keep it bumped and just keep astroturfing.

You don't even need a marketing budget or strategy anymore. Once it's popular on /v/, reddit will spread it to the rest of the world.

Just look at Udermeme, memecraft, or rocket meme
>>
>>334943289
As the OP of this thread, I'm willing to admit shitters in this thread make a really good point.

Anything worth making or having, is worth working for. It's not enough to just say, "Oh, I want this, this, and this in my game." You have to do something to make it physically happen. Not only that, but if you don't get your feet wet, then you risk your vision slipping away to the hands of others."

I have a vision of a very specific game, but unless I take the steps towards making it a reality, it will just remain another "idea".

Even if I had the money to make the game, I would have to contribute SOMETHING of value towards it's production, in order for it to really be the game I want it to be.
>>
>>334943770
Oh no, I mean, they do make a good point.

But programming is still fucking autismo shit.
>>
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>good at art
>want to make game
>can't fucking program

how long does it take to learn that shit?
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>>334933342
> Want to make a more polished remake of E.Y.E.
> This is what I get
> Estimate: $369,429,440*
> make it yourself in about 7389.0 years
>>
>>334943619
That's the formula for making a "financially successful" game.

I'm talking about making a game that's actually good.

I don't care about it's popularity. I am just talking about getting a finished product.

I'm not talking about revolutionizing the whole gaming industry, as everyone has projected.

I'm saying, "I have a game in mind, that I really want to play. No one else has made it, and it doesn't look like anyone in the near future will. What steps do I need to take to make this game a reality so that I can play it?"
>>
>>334936024
>select all options
>458 billion dollars needed
wtf?
>>
>>334943935
Depends. There are drag-and-drop game engines that allow artists to make games without having to code at all. A few are genre specific: point and click adventure games, VNs, etc. Others will require some familiarizing and investment on your part.
>>
>>334943935
Probably about a year to get the basics down and start thinking like a computer
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>>334932885
About 1-50 million dollars.
You should be good to go if you save for 1 or 2 years :^).

What the fuck do you expect?
Even creating the world of something as "big" as skyrim will take a team of 10 or so people half a year and about 5000-10000 man hours.

If you even pay then 10 dollars per hour you will need 100k just for the 3d moddel of the world.
>>
>>334943909

>Math is autism

kek
>>
>>334944468
He said programming.
>>
>>334944214

I want to make a gay furry vore/scat fetish VN where the goal is to find the fury love of your life who will show his undying love for you by eating you and then shitting you out. What engine would you recommend for that?
>>
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>>334944284
>>334944214
What about GameMaker?
>>
>>334944528

Programming is just math for the most part.
>>
>>334944061
>Learn to program
>Make a working prototype or mockup you can show people so they can grasp your idea and see it in motion
>Write up a complete design document http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php
>Shop around for a publisher / Make a kickstarter pitch video / Hire industry people with your drug money
>??????
>Profit
>>
Make it a roguelike and prove that your ideas are good. ASCII/tile graphics allow to cut 95% of development time by skipping all things visual and all things engine. You focus on gameplay and gameplay alone.
>inb4 but muh ideas require pretty graphics and 3D
Than they are shit
>>
You do know there's a thing called investment? And loans?
That's how business work, idiot.
>>
>>334934435
Well if you're one with money, it's called financier!
>>
Where did all these "le pro game dev" fucktards come from? Seems like every thread on /v/ lately it crawling with dumb cunts who apparently consider themselves experts on all things programming and game design. Fuck kill yourself you Extra Credits-tier bullshitters.
>>
Make a minigame where you get to breed with furries and proceed to get 40k a month on patreon regardless of the amount of content you put in.
>>
>>334944780

I don't think any banks are going to give anon a loan for their videogame. Most people with money would only invest in something they're pretty sure will make them more money.
>>
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>>334944901
>financier

???
>>
>>334944561
https://www.renpy.org/

>>334944656
GM is great for generalized 2D. I use it myself. All the functions are well described in the help section, and there are plenty of tutorials online.
>>
>>334944723
What if his ideas require skill based combat?
>>
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>>334932885
>0€
Come on now.
>>
>>334944780
No one is going to invest in some nobody with an idea and no track record. Fucking nobody.

If you want an investment you're going to have to show that you've not only done this before but you're capable of delivering it again.
>>
>>334944937
You don't seem to understand how the modern finance industry works. Even after the 2008 recession, credit is cheap, plentiful and is given to pretty much anyone. There's a reason why every economist worth his salt is warning against another crash in the near future.
>>
>>334944663
Not really.
It obviously depends on what you are doing but programming rarely requires you to create complex proofs.

But there are many points where they blend into each other.

In my maths courses the professors occasionally presented algorithms for certain problems and some of them we had to implement.
>>
>Know how to program a bit, not much, but enough to defend myself in the making of small games
>Heard Unreal Engine has a "visual programming" tool that lets you make game logic without having to code, just by making graphs
>Don't understand shit of how to work them about

For some reason it seems much more complicated. A nested for loop, for example, is the simplest thing to make in code, but I couldn't work it in graphs. Am I a retard?
>>
>>334945134
Which is why you first take a huge-ass loan to show you're not just blowing hot air and actually believe in your project. People will still throw some cash at you, even if it's only to fill in the "high-risk" quotas in investment packages.
>>
>>334943935
Before I switched my major over to IT I was taking CS courses thinking of becoming some hot shit game developer. There was a 17 year old running start kid in my first C++ class who made a pretty basic text based adventure game while she was there. I'd imagine if you took the time to get an associates or bachelors you'd learn enough to put together something pretty basic on your own.
>>
>>334932885
Call me, eric
>>
>>334945363
>Which is why you first take a huge-ass loan
Yeah, that won't bite you in the ass.
>>
>>334945363
>no one will invest in you without proving yourself
>"that's why you get a huge investment first!"
You are literally retarded.
>>
>>334945517
Of course it will, OP is an idiot and so are all the dumb "I am le game developer!" tumblr-tier idiots in this thread (and similar ones). I'm just saying it's a possibility, the same way throwing yourself out the window is a possibility.

>>334945550
credit =/= investment
You can right now step out the door and apply for a 7% interest 50,000$ loan without even needing to provide a reason or a purpose.
Investment is something different, it's you selling stocks in some company you own.
Way to prove you are the retarded one.
>>
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I'm thinking about a pixelated 4 - player level based platformer/beat-em-up with a bunch of different characters who all level up to get different skills á la castle crashers, also friendly fire would be enabled
>>
>>334943935
It really depends on what you are doing.

If you want to make 3D games you will use a prebuild engine and that will take alot of weight from you although it is obviously harder.

If you want to make 2D games there are alot of programs that dont require much programming at all, something like RPG maker.

If you really wanted to make a unique game without the use of premade programs you can use something like pygame in python to program a game mostly from scratch.
Although that will require a huge time investment.

I would guess you would be able to start creating your game after 10-30 hours of learning.
You will of course need to learn alot more but that will happen while programming anyway.
>>
>>334935086
Thats not a real job anon.

Learn how to do something productive.
>>
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>>334943935
>Terrible at art
>Even if I learn how to program my game would still look ugly as fuck with shitty music as a bonus
>>
>>334945942
Stop giving people advice when you clearly are a clueless idiot (and probably underage too).
>>
>>334946168
What is wrong?
Neither am I underage nor have I no programming experience.

I even programmed a game myself once.
>>
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>>334933342
The extra credits guy is an absolute hack.
Hes on sjw bankroll and is an expert only when hes talking to the uneducated. Press on any major talking point and it usually crumbles.
His only worthwhile video is the one on whales.|
>>
>>334946104
I really like drawing cute girls. If anyone wants to make a game with cute girls I'd be down.
>>
>>334946331
>nor have I no programming experience
>I even programmed a game myself once
Classic "I just finished CS 102 therefore I know what I'm talking about" college freshman talk.
Seriously kill yourself.

(that applies to 99% of all advice-givers in these thread, btw)
>>
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>>334946104
Programmer art is perfectly satisfactory for 50% of a game's development.
>>
>>334946510
I think 10-30 hours is a good estimate on what you need to create a basic game in pygame.

Obviously you cant really "program" at that point.
>>
>>334946653
>I think
And your opinions don't matter, so stop posting already.
>>
>>334933342
This says i could make a fighting game in 6 months. This is stupid.
>>
>>334946715
Rude.
>>
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>mfw I like making up plausible ideas as an exercise and sometimes a few (you)s

No mega open worlds, gigantic singleplayers, complex AI or super realistic graphics. Just a single enticing idea I flesh out every now and again.
>>
>>334945550
Carnbarn (he actually went by Carnevil in the skulltag community but we called him Carnbarn to fuck with him) actually tried to get a publisher when he first started working on Wrack. He put together his own engine (despite others on the team telling him he might be better off using something like the Unreal engine) and made a basic demo to show them. Needless to say they were not impressed by a shitty demo showcasing untextured models, levels with stock textures, and enemies with no animation that either ran in a straight path towards you or moved back and forth in a specific path.
>>
>>334946715
you cant make me stop :^)

Pygame really doesnt require you to do much.
You can program a basic snake in about 200 lines.

In 30 hours you could learn enough to start making a game.
>>
>>334946715
desu senpai neither do yours
>>
Would the unreal engine be good for making a game that plays similar to dragons dogma? I would like to try my hand at what would more or less be my own version of a 3D castlevania but i have not worked in 3D before.
>>
>>334947754
It will take you alot of time.
Even making a decent 3D model for a sword will take hours that is after you have used the enigine and its features for hundreds of hours.

The engine doesnt really matter but UE is free so why not.
>>
>>334948187

Well, i have two game ideas i have been going back at forth between - one 3D the other 2D. I have done a handfull of 2D projects before, but i dont feel like that game would be as enjoyable in the end. I have less experience with 3D but i feel like i would be a lot happier with the end result.

My idea either way is to do what i can with place holder / stalk assets and then try and gather enough interest to kickstart the funding for polish. At least that way i could release my early build as a demo. Heck, i would be pretty happy if the end result looked like grandia 2/xtreme.
>>
>can't art
>can't music
>can't program
>shitty ideas

Does it ever work out if the owner/financer can't even get involved in his own project? What's the point if he doesn't know what his workers are dealing with?
>>
>>334945237

>Unless it's complex proofs, it's not math

k
>>
>>334948724
Most of maths requires you to do proofs in some way.
It is the most essentially part of all mathematics and the reason why it exists.
>>
>>334949042

Everything that has been programmed is literally a proof.
>>
>>334949489
No.
That is not true in any way.

A proof most of the time requires you to show something in a general case.
Programming can by physical constrains NOT deal with that.

How would you go about proving e.g. diagonalization theorems with programming.
Can a program show that every matrix with n eigenvalues is diagonalizable?
Not very easily i guess.

You may have something like lazy evaluation in Haskell but that doesnt allow you to show something in general.
>>
>>334933646
It's a liar's world, Anon. Better you are at rallying and hype, better funding you get.
>>
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Post game ideas
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>>334932885

Cost has more to do with how good your staff is. A small company like Vanillaware made games like Odin Sphere, Muramasa and Dragon's Crown for under 1 million dollars. Where another company like Ubisoft would have probably spent 10 million dollars to do the same job. Hiring way too many artists and programmers and losing a ton of money on oversight.

It also matters what your goals are. If you want to make the next Final Fantasy or Dark Souls, its just not going to happen without a major company and hundreds of workers. But if you are willing to scale back and make a game on the level of an SNES RPG, you probably could do it with a team of 10-20 people.

I also want to make an RPG. But without knowing any programmers myself and not having worked on a game project yet, it probably would turn into a disaster. If I did join up with some people to make an indie game, I would start small with a small scrolling or puzzle game. And work up to an RPG.
>>
>>334950960

A JRPG that reverses most of the cliches in JRPGs. The main character is also both the protagonist and antagonist at the same time.
>>
>Your amount of currency dictates your current renown/fame
>Buying stuff that upgrades your stats or gear lowers your dosh
>This also makes everyone think you are less awesome
>tfw scrubs will keep spending on gear to beat hard enemies and will be viewed as plebs while hardcore fags will complete the game with starting gear for maximum NPC jelly as their dosh pours out of their pockets
>There is a fixed amount of money to gain in the entire game

I have a snippet of lore regarding this.
>>
>>334934826

please tell me you screenshot that post.
I want to laugh so post it pls
>>
>>334932885
I wouldn't mind writing for a game, I don't even care about getting paid at first, if the game makes money give me a cut is all
>>
>>334953769

then show us your previous writing works so potential partners or employers may hire or laugh at your fanfictions
>>
>>334953769

That's what I would like to do. But writing is usually done at the end of game development, if at all. Even on RPGs, the story takes a back seat. Unless you're making something like Final Fantasy and Xeno game. But the only reason the writing is able to be the focus is because the guys doing the writing are established in the industry already and have a group of loyal coding monkeys who will nod yes to any idea they have.

You idea of working on commission is a good one however. Something I would be willing to do as well.
>>
>>334954171
>But the only reason the writing is able to be the focus is because the guys doing the writing are established in the industry already and have a group of loyal coding monkeys who will nod yes to any idea they have.

dream on that will never happen unless you are both the director and lead writer.

then you get to be Josh Sawyer and force feed everyone your tedious boring fanfiction garbage
>>
>>334932885

Make a demo of some gameplay and toss it up on kickstarter. If it's actually interesting and you're able to do all the assets then you'll get money.

Feels nice to be into game design, know programming, know the engines, am a pretty fine artist. Now all I need is free time...
>>
>>334946420

post some of your cute girls
>>
>>334932885
Your best bet would be start learning programming and work on making and selling smaller games untill you get enough money to start your own company where you hire a guy or two to work on games and then expanding more and more.
If done right your game could probably be a reality in 10-20 years or so.
>>
>>334954523

>dream on that will never happen unless you are both the director and lead writer.
No duh. That's why I wrote it in a negative light. And even if I did reach some mythical status where I had total control over a project, I wouldn't become like Nomura, Sakamoto, Aonuma or Lucas and expect everyone to just do what I said. I'm a firm believer that groups can produce better material than one overseeing writer/director.
>>
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don't let some dumb deluded /v/irgin bullshit you
developing games is incredibly expensive

let me give you an example:
imagine you want to hire a single one person to work on a game with you

that means that you have to pay them a salary since they come into work every day and work on the game, right?

let's say you get INCREDIBLY lucky and find a friend who is willing to get hired for a meager 2.000$/month salary working full-time on the game

so you pay him 24.000$ for a single year of full-time work
which, if you develop your game (especially a lengthy one like an RPG) for 3 years will result in a pay of 72.000$

now, since you need to eat and pay bills yourself, too, let's just double that amount and get 148.000$ for just the two of you working on your game for 3 years full-time

so now your friend is programming and you're doing I dunno what?
but your game looks like shit! the graphics are all messed up and your eyes can't see past 30fps anyway so you hire an artist right?

that's another 72.000$ IN THE IMPOSSIBLE CASE that the artist is okay with a 2.000$ salary

so now you have your friend program, you're the designer I think since you can't program nor are into art, and you have your artist

that's a whopping 220.000$ just to make your game not "pixelshit"

but shit man, you have no sound and the music is all fucked up so you hire a sound guy...

YOU GET THE IDEA

this place is full of consumers who think game development isn't a real job because it's fun or that it doesn't cost anything to hire people working for you

so basically, either you have 300.000$ upfront not including all the extra costs that do not fall under salaries

OR

are you confident enough in your game idea to make people think it is worth 300.000$?
>>
>>334938825

Sauce
>>
>>334956083

b...but muh kickstarters asking for only USD$20,000....

Yeah I know about this too which is why it is funny so many kikes in kickstarter goes into huge debts trying to implement features in their game because $50,000 aren't going to cut it. And then the funny thing is that their game is too unpolished/buggy to rushed sale that they can't make back their cost nor service their debts. Case in point, Jagged Alliance Flashback
>>
>>334932885

sauce
>>
>>334955547
I try to tell this to people all the time. If you are learning programming, start small. I've coded a few small things here and there, then I get some friend saying we should start some huge RPG or other bullshit game. He'll be "the idea guy" and I do everything else.

First of all, I don't need an idea guy. Second, why the fuck should I be doing 100% of the work and you do nothing? And it's always stupid shit, like "let's make a Game of Thrones show RPG!" or something that you could never make a cent from.

All I want to do it make something small like an 80's arcade game. I just am uninspired and hard to motivate myself when I know it'll take a lot of time and won't reward me financially.
>>
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>>334933342
>somehow costs 20 mil for modding tools

Yeah this is fucking bullshit
>>
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>>334957773

>implying there is any games worth modding below that cost
>>
>>334958925
Mount and blade warband
>>
>>334959143

Alright, I will give you that.
>>
>>334956083
>paying artists more than minimum wage, or not commissioning work
>paying coders more than slightly above minimum
You sir, can eat a dick. Of course if you pay ridiculous amounts for basic things in a swamped market. But why would you do that?

>three year development cycle for indieshit

Dude stop giving advice. Just stop this very minute.

Youre like a fish trying to teach a sidewalk how to drive a pickup truck. None of you should be near the other
>>
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>>334933368
>>334933646
Here is your guide
>>
>>334959304

And for his next trick, this hot stud going to show us his clearly superior game made cheaply.

unless of course he is speaking out of his ass and have never worked a day out of his life.
>>
>>334932885
I want to touch that butt.
>>
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> Dystopia stand alone remake

Eh, if I kikestarted it I could probably pull it off
>>
>>334945506
>>
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>>334959402

God, I've... I don't even know how to feel.
>>
>>334959402
> Date rapes a drug addict
> Hangs out with Zoey Webb
Why would a feminist be friends with a rapi- oh right, third wave feminism
>>
>>334961880
>Modding tools for the community

Who gives a fuck.
>>
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>>334933342
$12,150 for the game i'm making right now but I can do almost everything myself. The time estimate it gives is 3 months but realistically it'll be closer to a year and a half since i'm making the engine from scratch. I refuse to do the artwork myself and I'd like to have small bits of voice-acting so in the end it'll probably come out to just $6000-ish for the work that needs to be outsourced and even if I just hired people for all of it $12,000 isn't that much. The difficulty is in trying to make a profit.
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