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World of Warcraft
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Most hatred directed against the modern iteration of World of Warcraft is unfounded:

>It is too casual.
The game is harder than it has ever been in terms of raids; mythic requires more coordination and planning than anything in vanilla. There is also a great deal more going on in terms of game mechanics. People who don't like LFR/ normal/heroic are people who don't like choice. With the removal of tiered gear from LFR, you literally have no reason to complain. 0.1% off the userbase saw the end of Naxx - thanks to the introduction of different difficulties people at least have a chance to run through and engage with end game environments. Dungeon finder was also a necessary edition: every other MMO aped it, but only World of Warcraft gets the hate. Endlessly spamming the general channel was not a fun way to spend an evening and you know it.

>I don't like what they did to the zones and heirloom gear makes everything a cake walk.
The zones have better, more coherent, story-lines than the patchwork mess that was questing in the old WoW. Often, there simply wasn't enough quests to get you through the next few levels, you would have to resort to grinding which was never fun, and the quests you did have were often poorly realized with very little connection to the world itself and no overarching narrative to speak of. Levelling is meant to be relatively easy.

>They screwed up the talent system and pruned too many abilities.
The talent system never felt engaging because you would always just look up the best point distribution online; there was never any room for variety anyway if you wanted to remain viable. As for abilities being cut, it hasn't had anywhere near the impact that people make out. I will agree that some of what was removed was varied, but useless.

>nobody socialises anymore
It's a video game you sad fuck. Count your lucky stars that you can't RP with your guild buddies anymore, go out into the real world, and make some real friends.
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>>334929724
I genuinely don't care about your post, just curious, why the vampire smiley?
All it does is remind me of a book series called Vladimir Todd, which used that exact logo on all 5 book bindings.
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>>334929962
It's striking and it's the first thing in my images folder.
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>>334930051
Ah alright. Have a nice thread, then OP.
First VR MMO is in early production.
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>>334929724
>It is too casual
1. MYTHIC is harder, everything else is easier, by a fuck-ton.

Everything. Instances, elites, even just pulling mobs while leveling. The content is just fucking brain dead up until you reach mythic, in which case a huge bulk of the shit is just positioning.

This 0.1% of the user base ever seeing Naxx does not excuse, in any way, the total and abysmal route the game has taken. I've raided Mythic HFC, but I've never even seen the inside of Highmaul or BRF, because Blizzard has made progression so brain-dead that you can skip multiple raid tiers by doing a 3-4 dailies every day, and running a set of instances you've run dozens of times before.

2. Zone stories don't matter. WoW's story doesn't matter. The game's themeparkery is so fucking rampant that it's practically on-rails at this point.

3. The old talents sucked dick after they were neutered in WoLK due to incompetent balancing choices. In cata Blizzard just took the lazy route because they didn't want to deal with anymore nasty surprises, and just completely removed any semblance of customization.

Now we have a system where there's 1 of 3 good choices on each tier that are generally useful, and another is situationally useful. There's really no choice, it's just "pick this for this situation, and this for all other situations". Every guide on Icyveins says a variation of those exact words on their talent description.

We'll never have specs like SM/Ruin, SL/SL, Elemental mages, or anything like that again.

4. The fact that you don't actually like talking to anyone in the mutliplayer game you're playing really says a lot about your mindset and why you like shovelling so much shit down your throat and thinking it's great.

I have my doubts that you were old enough to even remember classic WoW.
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>>334929724
>The talent system never felt engaging because you would always just look up the best point distribution online;
So exact same shit you do now, except that it causes tons of good abilities getting cut because the average casual wouldn't use it.
and instead of allowing for a more intricate deep min/maxing all you have to do now is change 1 ability and 'THAT'S AS FAR AS I'LL GET I GUESS'

>It's a video game you sad fuck. Count your lucky stars that you can't RP with your guild buddies anymore, go out into the real world, and make some real friends.
Tell that to EVE

>The game is harder than it has ever been in terms of raids
See its funny because that's the problem, the game is so front loaded its difficulty into raids that if you don't raid on a Mythic top guild that runs raids at least 4 days a week you cannot possible have fun, because nothing else is difficult in the game.
There is no gear farming or crafting that is meaningful or not locked down to useless levels.
There is no preparation and even enchants/gems have been dumbed down, almost no choice or deeper min/maxing like before.
And as far as difficulty goes, it quickly dies fast if you are not intended to clear the raid 1-2 weeks into its release.
Bosses drop too much gear and every piece of gear is good for everyone.

>The zones have better, more coherent, story-lines than the patchwork mess that was questing in the old WoW.
except that
I;m sure you're right judging by the universally completely 24/7 empty zones on every server.
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>The talent system never felt engaging because you would always just look up the best point distribution online; there was never any room for variety anyway if you wanted to remain viable. As for abilities being cut, it hasn't had anywhere near the impact that people make out. I will agree that some of what was removed was varied, but useless.
This is what stupid casual niggers actually believe, the game had a lot of very specific and special specs fitted around items, set bonuses or thresholds of haste, crit, hit% and so on.
le cuckie cutter specs were only a thing for the average casual to use in his LFG dungeons.
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>>334929724
1. Point about raids is acceptable. But You have nothing to look forward to. Lfd as an idea is great but wows implementation is awful.
2. Point on quest. I would rather have long and grindy leveling than forgettable and tedious quests.
New talents are fine and anyone saying otherwise is blinded by nostalgia.
And socialization. Its a mmorpg which means i trade gameplay for social aspects. Why not just play rpg if tgere is no socialization?
Op is a stupid child.
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People in WoW socialize plenty, just don't expect everyone to come to you, you have to actually approach people in-game yourself instead of silently waiting for someone else to involve you in something they're doing
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>It is too casual
>but look, this raid that makes 0.01% of the content is hard!
I don't give a shit about raiding, never did. That doesn't forgive every other aspect of the game being casualized until there's no meaningful satisfaction for accomplishing anything (and focusing on raiding is just how Blizzard strings along try hard shit eaters with the smallest amount of actual content, you fuckers who act like raiding is the 'real' game at the expense of everything else are the other half of the people who ruined MMOs).

>The zones have better, more coherent, story-lines
They do. Shame there's basically zero incentive to read or engage with any of it because you don't have to pay attention to any of it, just talk to every yellow exclamation point then follow the arrow to your next quest objective.

>Talent system never felt engaging
Talent system gave you a lore more freedom. Even later on when it got theorycrafted to shit, you could still make your little snowflake build and have fun with it.

>socialization isn't important
Then why don't I just stop playing WoW and go play a single-player game with more coherent gameplay and no monthly subscription? Oh wait, that's what me and six million people have done.
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>Beating the strawman this hard
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>>334932146
>wahhhh blizzard why won't you make me play the game properly, i'm lazy so I just skip over lore and socializing because you dont make me do it!
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>>334929724
>The game is harder than it has ever been in terms of raids;

What the fuck is the point of a game where the main focus of development is on what happens when levelling is finished?
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>>334932471
The proper way to play WoW is to barrel towards the ending and blow through the tiny amount of content the game offers in under two months, else Blizzard wouldn't have designed it the way it is.
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>>334932770
the proper way to play is to have fun and play how you want, and if you don't like the game don't keep playing it
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>>334929724

I'm pretty sure you just pulled this off the MMO champ or Blizzard forums
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>>334932915
>if you don't like the game don't keep playing it
Well yeah, that's why WoD lost 50% of its subs.

But you get retards like the OP that think if they argue loud enough they'll be right somehow, despite all physical evidence to the contrary.
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>>334929724

>harder than vanilla
>content clear rate is way higher than it was when naxx40 was released
>wod mythic content nerfed multiple times
>ilevel upgrades

please
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>>334934289

Except that vanilla was difficult in a different way than the latest expansions raids are.

In vanilla, much of the difficulty was outside the fight themselves. Having the right gear for the boss fights was MANDATORY. you needed enough resistances and tier sets to be able to do fights and collect a fuck ton of mats for potions and elixirs and shit. Coordinating 40 people and getting all of them geared when bosses only gave mostly 2-5 pieces of loot took a lot of time. And even then, this was in 2004-2006 where not everyone had stable internet and computers which fucked things up even more. To top it all of, most bosses usually had some bugs or was overtuned like hell. When it came to the actual boss fights, vanilla wasnt that hard or challenging.

In the latest expansions, you can for the most part just jump right in to the raids after leveling to the current max level. Fights on heroic/mythic can be pretty challenging. Having the best gear available isnt usually necessary, it just allows more room for error. That said, this also means that raiding can be done much more quickly in the current days of WoW and not much else is necessary to do, which is one of the big reasons why WoD lost so many subs.
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>>334929724
the art style is ugly and i literally cant stand to look at it
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>>334929724
>The game is harder than it has ever been in terms of raids
nigger
pre nerf kael was so ridiculously hard that by the time black temple was released, nobody had even killed kael. nobody!

also, only 1 of 4 difficulties that you have now is actually hard. the rest is easier than ever.

>The zones have better, more coherent, story-lines
its a fucking mmo. its not supposed to have fucking YOU ARE THE CHOSEN HERO OF THE UNIVERSE singleplayer storylines all over the place. this shit is annoying and makes no sense.

>The talent system never felt engaging
bullshit
in tbc alone there was a bunch of useful mix/hybrid specs that people came up with and used effectively
>sl/sl warlock
>sacrifice destro warlock
>dreamstate resto druid
>blood frenzy/flurry slam warrior
>hemo sword rogue
>PoM pyro arcane/fire mage

and that's just the first few that i remember.
with the removal of talent trees in favor of 'specialisations' all that creativity and build diversity was completely destroyed.
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>go out into the real world, and make some real friends

or you know just play a real game instead of this shit.
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>>334929724
3/10
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