>trade a pale tongue to reallocate your stats or change your appearance
Awesome now I have an incentive to inva-
>can only do this 5 times per NG
What the fuck From? You can already find 3 in the game and they can be farmed off of Darkwraiths, there's no reason for this limit. Way to make invading completely unnecessary in this INVASION COVENANT
I guess I'm the only one who's upset over this
>>334817028
No. 5 times is a good compromise and prevent people to change their build every week to adapt to the new flavor or cheap shit that was the case in DaS 2. It's perfect
>>334817028
>can't change gender
>>334817028
but you can also offer tongues to get the staff that scales with luck :^)
>>334819970
But gimmick builds are fun. And besides, invaders are already largely disadvantaged, offering a reward like this is only fair
This way making new characters is actually viable though.
>>334817028
I hope normies stop playing this game soon and shit up another series.
just savescum.. ?
>>334821020
Can't, game autosaves.
>>334817028
5 is great, i used 3 already to switch around dex and str weapons and that means i have 1 more reroll and a revert before i have to make a new char or go into ng+
>>334819970
>No. 5 times is a good compromise and prevent people to change their build every week to adapt to the new flavor or cheap shit that was the case in DaS 2.
Doesn't ng+ reset it?
Are NG+ players separated from NG players like in 2?
>>334821154
yes you can, just backup your save and revert it
ive been doing that since dark souls 2, on consoles as well
me and a friend actually duped all the fully upgraded boss weapons yesterday through savescuming
>>334821154
even with usb save on ps4?
>>334820743
Invaders always have the lag advantage, they can dodge 95% of all hits, cant be stunlocked and every attack they do hits and breaks the poise of even the fattest armor in the game. Also even a rapier hit kills 50% stamina when blocking.
Invaders sure have it hard.
>>334822079
Really? I'm on PS4 so I don't know how it is on Xbone/PC, but the netcode's been pretty solid so far. I've only had one instance of lag in a multiplayer session out of many