Was anybody let down by the 3d graphics for DS? The graphics were butt ugly. The graphics weren't even on par with PS1 level. Metal Gear Soilder 1 looked better than most DS games.
>>334794087
the ds is more graphically capable, try rendering it at a higher resolution
>>334794087
>>334794157
>Metal Gear Solider 1
>That clearly upgraded screenshot
I mean you're not wrong, but come on.
>>334794415
pretty sure the ds screen has the resolution locked
>>334794626
Holy heck, I changed my mind.
>>334794087
I probably would had liked the DS to have been a more powerful in Polygon count. I wanted something along the like of Major's Mask for Nintendo 64. Even though the models look better for DS games, DS is lacking in polygon count.
>>334794626
>>334794707
That scene is probably pre-rendered.
Even if it's not ofc the cutscene models are gonna look way better.
>>334794626
that hand on saix
No it's upscaled using a version of DeSmuMe
Zelda's Majora's mask had a high polygon count than the DS. I don't think I've ever played a DS game with an overworld like Majora's mask. I felt the the DS was not powerful enough.
>>334794087
>Strange Journey's draw distance
Jesus
>>334794087
>>334794626
Days was particularly ugly. Poor example in my opinion.
>>334794157
This is fucking Twin Snakes you asshat
>>334797138
Those are the gameplay models, that's an in-engine scene. It's just upres'd in an emulator.
>>334797138
I haven't played many DS games including this one but I refuse to believe those are the same models they use for combat.
There's no way the DS can handle the details of those along with 4 other characters on screen doing actions.
Pls prove me otherwise.
>>334798029
Directed this at >>334797760
Ghost Trick looks great through some strange hackery.
>>334798029
You'd be surprised. A lot of DS games look even better. The main problem is the DS's native resolution.
For Days in particular, those are absolutely the gameplay models. The pre-rendered scenes are made using the PS2 models and compressed via the Mobiclip video codec.
https://www.youtube.com/watch?v=stZK-XOrIgo
5:53 pre-rendered cutscene
And 8:03 is an in-game cutscene leading directly into gameplay. The player is even gracious enough to give you a good look at Roxas's model.
Someone post that Metroid Prime Hunters screen with AA
>>334798635
Squeenix does amazing work with their models; they always look a generation ahead of their hardware.
>>334794087
Nope. DS placed somewhere in-between PS1 and N64 in terms of graphics. Titles like SM64 DS and Re1DS have higher polycount, better animations and higher-res textures than their originals.
>>334799958
>In between PS! and 64 in terms of graphics
>SM64DS had better models than it's 64 counterpart
Okay
right: native res ds screenshot
left: higher res emulator screenshot
>>334800061
in case you never played the machine, it did not support texture-filtering or AA, which N64 did. Tho' I guess those might've made details much harder to see on such tiny screen.
On the other hand, DS did have Z-buffering, sub-pixel accuracy for vertices, and perspective-correction, all which eliminated the typical polygon and texture waving effects PS1 era games had.
thus, it's safe to say that visuals-wise the DS was like a mix of PS1 and N64 level tech, which did impress me quite a bit.
>multiplayer MH based with Org XII characters
>equipable weapons, combos and abilities
>only in DS
>No online
JUST HD REMAKE THAT SHIT FOR 3DS OR CONSOLE WITH ONLINE ALREADY
>>334800465
Too bad everything about the game on a mechanical level was complete trash