How long did it take you to realize that even Dark Souls 2 had more memorable areas than Dark Souls 3?
I think the only area I set foot in so far that made me say "Well, this is pretty nice" was Irithyll of the Boreal Valley once you walk onto the bridge. I've just beaten Aldritch and I don't think I have long left to be wowed by anything.
>Majula
>Heide's Tower of Flame
>Lost Bastille
>Iron Keep
>Harvest Valley
>Dragon Aerie
>Dragon Shrine
>No Man's Wharf
>Doors of Pharros
>Eleum Loyce
>Aldia's Keep
For better or for worse and even though the geography didn't always make sense, these were some memorable as fuck areas.
>>334747459
>enter majula for the first time
>somber music over looking a setting sun
Top atmosphere. I'll agree with you on that anon.
>>334747459
DaS3 has the same problem as Bloodborn: Very samey looking areas due to lack of colors.
I loved the blue in Ash Lake for example, but you never see anything like this in DaS3.
I loved drangleic castle, heides tower of flame and lost bastille
>buy DaS3, it fixes everything wrong with DaS2
>so many bonfires and shortcuts that all sense of level progression and accomplishment is gone
>gimmick bosses out the ass
>obscene amounts of pandering
>worst NPCs so far, with least amount of dialogue
>every area infested with enemies shooting homing missiles at you, sometimes even though walls
>least variety of potential fun builds because of terrible game and weapon balance
>worst PvP so far
last time I listen to idiots
>>334747459
>names basically every area
The only memorable area was Heide's Tower of Flame and that was because Heide Knights really fucked your shit up at low levels
>Dark Souls 2 apologists
Not even once.
>>334747459
While this thread is obviously bait, I'll have to say that no area in DaS3 comes near the atmosphere that Majula had.
Shit was literally comfy/10.
>>334748868
>reading comprehension
I like DS3 more than DS2, but the bosses are too easy. DS3 needed a boss as difficult as Iron Sentinels (Prepatch). That boss was a fucking wall for me.
>>334747459
Lost Bastille was the only redeeming area of DaSII.
The cathedral in DaS3 was all I needed to see it was better than DaSII.
its probably true there's more 'wow' moments in das2 than das3. the few i can think of in das3 are irithyll from the entrance, viewing undead settlement from vordt's boss arena, and lothric castle's atmosphere with the darksign sun. the kiln of the first flame looks cool as well.
however, i don't think 'wow' moments are everything. even though das2 has more- majula, heide's, dragon aerie, no man's wharf, eleum loyce, drangleic castle, shulva, brume tower- that doesn't mean das3's levels aren't better designed. design is what matters moreso than memorability to me. sure, the first time you see some das2 areas they're impressive, but that doesn't make up for the fact they're mostly boring/linear slogs. with the exception of some vanilla areas and most of the dlc.
i'd bet on the das3 dlc to deliver more 'wow' spectacle moments if that's what you value in these games.
>>334749205
Are we talking about the same cathedral where the rooftops are overloaded with a billion enemies at every step with no way to pull aggro one at a time unless you sit on the other side of the roof and fire arrows to draw just like in DaS2?
Because Cathedral of the Deep pissed me off to no end.
>>334749481
Cathedral was a breeze for me. I hated Farron swamp though, fuck that noise.
>>334748639
This is b8 right?
DaS 3 is the most challenging game in the series.
I do agree with the lack of dialog however. Would it have killed them to get each actor to record 4-5 extra dialog options just for the sake of flavour?
>>334749481
Cathedral was frustrating and un-rewarding.
Once you reach Irithyll, every area becomes full retard.
Archdragon Peak is making me pull my hair out.
This is entirely subjective
>>334747459
Still hasn't happened.
In fact, 3 finally made me realize I will never touch 2 again
>>334747459
We max shitposting now.
>>334749579
>Hated Emerald Herald because of BEAR SEEK SEEK LEST
>New Firekeeper is even more dull than her until you get close to unlocking an ending
Gee, thanks From.
>>334747459
>Drangleic Castle
>Shrine of Amana
>Dragon Aerie
>Dragon Shrine
Only 'memorable' areas for me (going by look).
Irritated by Heide's Tower of Flame - couldn't explore most areas.
>>334749579
>This is b8 right?
In what way. Everything I said is objectively true.
>DaS 3 is the most challenging game in the series.
It's the least challenging and most forgettable game in the series. Any sense of challenge is completely removed thanks to bonfires being 20 seconds of running apart, and 90% of boss fights are "spot the gimmick and abuse it" instead of "learn his moves and defeat him"
>>334747459
>How long did it take you to realize that even Dark Souls 2 had more memorable areas than Dark Souls 3?
10 hours in DaS 3 and i must agree with you OP.
Btw i would add the area before the Demon of Song to your list.I am really bad with remembering the names of areas.
>>334747459
>Heide's Tower of Flame
>never go up the tower
>go deeper down instead
Nigga what the fuck are you talking about.
The level design, and therefore the aesthetic of DS2, was by far it's greatest weakness, besides the shitty hitboxes that made the game 'harder'.
The only thing that remotely left an impression on me from that game was doors of pharros, and that was short lived after I realized how pointless and stupid the gimmick there was. I swear on my life that I can't even recall the name or placement of most of the locations anymore.
Meanwhile, DS3 has areas that leave an immediate aesthetic impression and also have good designs to make you remember them.
>irtihyll
>smoldering lake
>cathedral of the deep
>catacombs
>profaned capital
>anor londo
Any one of these areas are head and shoulders above those in DS2.
>>334747459
Imagine having taste this shit
Cant believe how many valley of defilement style levels they went with.
flat water is not memorable or interesting to explore and yet we got so much of that shit in 3.
Majula's theme is the best music from any Souls game tbqh.
>>334747459
I think DaS2 may have had more memorable areas, but the level design was better and the enemies were more memorable in DaS3.
>>334750292
>It's the least challenging and most forgettable game in the series. Any sense of challenge is completely removed thanks to bonfires being 20 seconds of running apart, and 90% of boss fights are "spot the gimmick and abuse it" instead of "learn his moves and defeat him"
Personally I don't think that an abundance of bonfires detracts from the enjoyment of the game at all. It's still challenging.
Which boss fights are gimmicky? The only one I can think of off the top of my head is Yhorm the Giant if you charge up the sword.
I honestly don't see the "gimmick" in fights like Pontiff or Dancer...
>suddenly /v/ likes DaS II now
Wow is DaS III that bad?
I mean there are DaS II threads popping left and right? >>334718985
>>334747459
Dark Souls 2 did weapon scaling better, and was even less linear in some was than Dark Souls 3. But it's cooler to hate than to give it any credit.
>>334750653
That's not the menu music from 3.although it's a close second
>>334750589
>besides the shitty hitboxes that made the game 'harder'.
DaS2 hitboxes are no better or worse than DaS hitboxes. You just need to git gud if you don't have iframes.
>smoldering lake
>Literally a giant area full of nothing but enemy crabs and a worm
>cathedral of the deep
>Rooftops that fall into the DaS2 trap of throwing a million enemies at you in tedious mob fights
>anor londo
>Literally a straight 3 minute walk to the boss fog
Funny how you criticize level design of DaS2 but then you praise these.
Kill yourself Edgeworth.
>>334749579
>DaS 3 is the most challenging game in the series.
I agree. I keep seeing people complain about the game being too easy, but I've done SL1 runs in DeS and DaS, and first-tried almost every boss in DaS2 and BB, and I'm still dying quite often in DaS3. Some bosses and enemies just fuck me right up.
>>334750810
DaS III is awesome. I've played the series since DeS and DaS III is on par with DaS as the strongest in the series.
There will always be a vocal minority of autists on /v/ who love to be contrarian.
>>334750810
>suddenly /v/ likes DaS II now
The le DaS II is le bad meme is a new creation stemming from mid-2015, DaS II threads were ALL OVER the fucking place for a long time up until the last piece of DLC, I have no idea what triggered it, but Bloodborne "A-team" entitlement and people thinking Miyazaki has a bigger hand in the series than he actually does probably had something to do with it
>>334750589
>The level design, and therefore the aesthetic of DS2
this absolutely does not follow at all. the level design is completely distinct from the aesthetics of an area.
>>334750810
>Is DaS III that bad?
I don't follow the threads because they are probably full of shitposters but I've been having blast with it
>>334747459
>Dark Souls 2 was good and Dark Souls 3 is trash!
TheSoulsCycle begins
>>334750810
no it's contrarians/ the zelda cycle
>DaS3
>OCELOOOOT
>Cooooome to meeee
>THOUGHT YOU COULD OUTWIT AN ONION?
>I help any time
>I SIEGVARD OF CATARINA HAVE COME TO UPHOLD MY PROMISE!
>OOOOOCELOOOOOOOOT
>DaS2
>Bear Seek Seek Lest
Literally the only memorable person in 2 was Straid.
>>334751091
ds2 shitposting started before the game even released with pc is the lead platform threads, then downgrade threads. it was doomed from the start, there was literally never a chance that the game could be discussed on /v/.
I liked the Lost Bastile because it reminded me of the prison in Order of Ecclesia, and all I really want in Dark Souls is to be reminded of Castlevania.
The entire time I was in this area I just kept humming this to myself. https://www.youtube.com/watch?v=tRN4R1QR8v4
Why does the DS3 hub lack so much atmosphere?
>>334750810
It's people being contrarian edgelords as normal.
See /tv/ after TFA came out, when they had a sudden epiphany that the prequels were actually misunderstood masterpieces. It's pretty fucking pathetic imo.
>>334751240
How do you activate the elevator to get to the archer?
My only complaint is that this game have too many castle areas. At least the enemy variety is insanely well done
>>334751091
DaS2 was never ever liked on /v/, fuck off.
>>334751325
Make it go down. Immediately jump off. Wait for the second platform to reach you. Ascend.
>>334750653
It's in my top 5, yes.
1. Ornstein and Smough
2. Sif
3. Majula
4. Ancient Dragon [underrated as fuck song]
5. Nexus
>>334750589
>thinks level design and aesthetic are the same thing
>Anor Londo having good and memorable design even though it's just ripped straight from DS1, has most of its areas closed off, boring enemies and is covered in shit
>>334751091
Its the meme game cycle.
For every new game of the series that comes, the last game that was shit on will be liked while the new one shit on.
Everyone here is a contrarian memester, you'd think everyone would realize that by now.
>>334751240REVOLVEROCELOOOOOOOOOOT
>>334751336
Even just regular strong enemies in the first zone are so fucking good. I love the little backwards shield bash the knights do, absolutely amazing.
DaS3 has the best mook encounters in the series as far as I'm concerned.
>>334751240
Ocelot wasn't really memorable to me. He kinda seemed like a poor copy of Ludwig's gimmick (start of insane/sane and end up sane/insane), except he had absolutely garbage AI and no buildup whatsoever.
I hope we get more lore on him in the DLC, because I killed him in 4 minutes and literally forgot he existed.
>>334751441
Ahhh.
It was bugging me, but the archer's arrows never did damage to me.
Like he would fire them at me, but I took no damage.
Is that normal?
>>334750589
>The level design, and therefore the aesthetic
?!?!?
Shitposter or dumbass???
>>334747459
i barely remember shit from dark souls 2, none of the areas stood out at all.
none of the areas stand out in dark souls 3 to me, either. I remember the hub area of dark souls 2 just because you constantly go back there repeatedly.
dark souls 1 had some "wow" moments, but there were only a few. Idg why people would focus on being "wowed" when the game was never that astonishing to start with. even demons souls had some forgettable areas.
>>334747459
On the second boss
>>334751587
It was less the AI and more the wonky camera and fucked hitboxes.
Nameless King phase 1 also suffers from this.Fuck Nameless King, I can't beat him
I disagree
>thinking DaS II comes even close to DaS III in any aspect
wew lads
>>334750735
>Which boss fights are gimmicky?
Which boss fights except first 2 and that old fire demon aren't gimmicky?
>Personally I don't think that an abundance of bonfires detracts from the enjoyment of the game at all. It's still challenging.
How is it challenging when you can run through anything and get to any boss in 10 seconds?
>I honestly don't see the "gimmick" in fights like Pontiff
He's so poorly designed you can kneel in front of him with the emote and he can't hit you with most attacks since he'll go over you, and you can riposte him for like 30-50% of his max hp depending on the weapon you use. Just watch some speedruns or experienced players if you don't believe me, they trivialize and beat him in under 30 seconds, he's so shit it makes Gwyn fight from DaS1 seem amazingly hard and skill based. On the other hand he's borderline impossible to beat with slowest weapons in the game, since you don't get enough time to get even a single attack between his combos. It's a perfect example of horrible boss design.
>>334751784
What WERE those fucking things?
Are they the butterflies from the description of the Armor Soul?
>>334751028
And yet, they were all immense improvements over the garbage in DS2
>how should we design this area, boss?
>make it huge and empty, with generic linear hallways and no interesting drops or shortcuts, and make the bonfires split up to artificially increase the difficulty
>what about enemies, boss?
>make 95% of them some form of humanoid with a big stick, and make it so they never stagger and their attacks track you 360 degrees around
>lastly, what about the bosses, boss?
>just make them inferior versions of bosses from the previous games, don't try to be creative in the slightest
>lastly, implement soul memory so we can completely destroy PvP as a whole
>HAVE A PROMOTION
I find the DaS2 contrarianism to be really funny. Have zelda fans decided to circlejerk skyward sword yet, or are we some years off?
>>334751676
>Idg
I don't get why people feel the need to abbreviate the most trivial shit
s.m.h.
>>334751880
>thinking meme souls: pandering edition is better than a proper souls game
>>334751091
Neck yourself, I like the game but people disliking it isn't a meme you fucking retard, it's a popular opinion that's been prevalent since launch and there's a thousand valid reasons for it.However, saying that it's a meme to call it bad actually is a meme in its own right.
>>334751941
Yeah, they're what the Londor pilgrims turn into, apparently.
>>334751941
I have no idea. I wish you could see one up close.
Nice netcode.
>>334752047
damn how do i even reply to this absolute devastation to my ass hole
>>334751106
If the level design is cavernous, empty and generic, so too is the aesthetic. There's so many areas in DS2 that look and feel like works in progress, like a beta area, completely devoid of personality like they were just copied and pasted to save time.
>>334752063
>DaS II
>proper souls game
>Atmosphere
DS>DS3>DS2
>Mechanics
DS2>DS3>DS
>PVP
DS2>DS>DS3
>PVE
DS>DS3=DS2
>Replayability
DS>DS2>DS3
>Level design
DS3>DS>DS2
>Le lore
DS>DS3>DS2
>>334751525
Ye, it felt like i was struggling to progress and that there was always some danger ahead of me. Das 1 and 2 always felt like "oh look, more shitty humanoid hollows for me to cheese with circlestraffing" then das 3 dump some eldritch abomination on you with a million moveset.
>>334752168
You can, there's one right behind Dragonslayer Armour when you walk in.
https://www.youtube.com/watch?v=7yyhXFxefnQ
>>334752225
How is it not?
>>334751460
A ripped area is still better than an original but garbage area like 90% of DS2
>>334752186
Wow this is worse than DaS II.
>>334751669
I believe after you make peace with him he still shoots arrows but only at enemies that approach the tree, and even if they hit you they don't hurt, maybe the game thought you were already buds.
>>334751905
So are you the one doing these speedruns and discovering these awesome techs?
You sound pretty skilled anon.
I mean I guess they could make the hitboxes on his attacks worse, which sounds like your primary complaint.
>>334751671
¡¿¡¿¡¿¡¿¡¿ I dunno mate ?!?!?!?!?!?!
>>334752232
Das 2 have the best mechanics and pvp but they decide to copy das 1 instead and then add a shade of shit as improvement. Why? It almost feels they just coypasted das1 engine onto the game. The backstabbing feels so fucking clunky and awkward
>>334752324
Huh...guess I didn't notice it.
I completely forgot that fight exists. Such a joke.
All of the areas I remember in Dark Souls II I remember because
A.) I do not have Alzheimers, so any game I spend many hours beating will stick in my brain
B.) Because I hated all of them and each was obnoxious in a special way
>>334751976
>>make it huge and empty, with generic linear hallways and no interesting drops or shortcuts, and make the bonfires split up to artificially increase the difficulty
yes, much worse than
>put bonfires in visible range of each other so even the biggest shitters will never need to use more than 3 estus, or spend more then 10 seconds getting back to the boss fight
>>lastly, what about the bosses, boss?
>just make them inferior versions of bosses from the previous games, don't try to be creative in the slightest
Yes, much worse than
>make every boss slow and predictable in the first phase, then give him a shitty gimmick like cloning or supercharging himself in the second phase, because fuck actually bothering to design the fights
>>lastly, implement soul memory so we can completely destroy PvP as a whole
come on now, even the dumbest from shills agree PvP in DaS3 is worst so far
>>334752209
the aesthetic describes the look and feel of an area less so than how the layout is designed. doors of pharros is a level that fits your "cavernous, empty and generic" description because there's not much impressive geography there, but it's a visual marvel. its aesthetics are fantastic.
don't get me wrong, i agree with you that the level design of most das2 zones is trash. but please learn to separate the presentation of an area from how its path/enemy layout is designed. the OP post is concerned only with aesthetics, not level design.
>>334751779
Try using a faster weapon, he pushed my flamberge up my ass for like 2 hours straight then I practically stunlocked him for his entire fight with a Carthus Curved Sword.
>hurr durr previous souls was better
goddamn you fucking faggots everytime
>tfw sitting on the kiln with a summon and the host.
>tfw chewing through every single invader.
>tfw had to go to andre to allot an estus and now can't get summoned again.
Miss u guis.
>>334752329
I don't have all day to list the myriad faults of DaS II which have been discussed to death here anyways. DaS III definitely has the best level design out of all souls games though. It's insane how intricately complex they crafted the levels. It has its faults (balance issues mainly), but I can see myself wanting to play it again after being finished. I never played through DaS II a second time, that should tell you all.
>>334752508
I'm using butcher knife. The problem is I can barely survive 1 hit, so I need to sippy if I get caught, but he punishes sippies hard.
>>334751905
Wow, a no life basement nerd actually spent time to study a videogame boss just to spout his favorite LE EASY BoSS MEME GIT GUD XDD meme. Never change /v/
>>334752637
>I'm using butcher knife
God help you
>>334752574
>Beans Haha :^)
you guys seem like huge faggets
>>334752602
the game's poor quality doesn't stop it from being a proper souls game, though. the poster you originally responded to was dumb for implying das3 wasn't a proper souls game, but you shouldn't have kept using the same stupid rhetoric he did.
I will give DaS2 the praise and also the criticism it deserves.
But if I could say there's one thing DaS3 lacked that DaS2 had, it was being able to be summoned by a motherfucking boss.
This is the coolest shit ever.
>>334752750
That's not very nice.
>>334747459
Give it time before you say that
Dark souls 2 had years to have you memorize it
I played dark souls 2 until iron keep and not one level was satisfying
I've had a lot more fun playing dark souls 3 even tho I'm not even close to finishing it
All memeing aside, can we all agree this tier list is perfect?
>>334752749
But it had A STR scaling :(
>>334752420
My complaint is that the game is poorly designed, which is obviously correct since even the stupidest fanboys can't refute a single point of what I've said and instead just go for memeing and ad hominem attacks.
Or maybe I'm looking at it wrong, having a boss so poorly designed he's literally unable to hit you is part of the lore, because it shows that the boss isn't actually a bad guy and he was just corrupted and is now trying to battle his inner demons and giving the player a chance to kill him quickly and rid him of his suffering? Deepest lore., GOTY good job fromsoft.
>>334752232
>Replayability
>DS>DS2>DS3
Hope you like replaying all the way up till you place the lord vessel cause the game sucks cock after that.
At least dark souls 2 doesnt get better to worse through the game
>>334752792
This never happened to me. What did I missed?
>>334752792
Dark Souls II tried a lot of new things.That's for sure.
>>334752792
Pic related, technically.
>>334752602
>DaS III definitely has the best level design out of all souls games though. It's insane how intricately complex they crafted the levels
Too bad they flushed it all down the toiled with the bonfire spam.
>>334751091
>Miyazaki has a bigger hand in the series than he actually does
him being out of DaS 2 made the DLCs even better
imagine how boring his grimdark versions of loyce and brume tower could have been if he was on the project
>>334752945
You just put a red sign down next to the fog gate to the boss. Keep replacing it so shitters don't summon you for duels instead.
>>334747459
Where is this in the game? It looks awesome
Here are my problems with DaS3.
- Too many bonfires. The same problem they had in DaS2, but slightly less retarded shortcuts. It's annoying because they fixed this in BB.
- With the easy bosses and abundance of developer messages at the start, it feels really dumbed down. Fuck off, I dont need a note telling me to raise a banner.
- Fucking pandering. It is so blatant and it really is annoying
- Most weapons being useless due to being extremely unbalanced.
I know there are more, but I just can't think of them.
This game still shits on DaS2, but I'm seeing people claim this is better than DaS1. Get fucked.
Boreal Valley is more memorable than the entirety of Dark Souls 2.
Everything in Dark Souls 2 is "memorable" because the areas are all over the fucking place, and are actually really bland.
>>334752945
>This never happened to me. What did I missed?
In DaS II you can get summoned and replace the NPC summon in the Glass boss fight.
I can already imagine on all the other cool shit that you've missed.
>>334752886
So you agree then.
They need to make the hitboxes on his claymores worse and exaggerated in order to improve the encounter.
I mean, Pontiff was pretty fucking easy. I walked into the big stupid church, got bored of the level and boss design in an instant, fell asleep and boom Pontiff was dead.
I guess my sleep gesture made me invulnerable or something, which is something From really fucking needs to fix because its breaking the game.
>>334752945
If you had the Pyromancy spell Warmth and cast it near the Mirror Knight, you could actually heal the boss and prolong the battle.
Otherwise you're just a blue-ish white-ish phantom who can assist the boss in killing the host.
>>334752749
What's a good STR sword?
>>334752878
no, i'll make it easier for you.
great bosses:
pontiff
champion gundyr
nameless king
soul of cinder
abyss watchers
dancer
twin princes
dragonslayer armor
oceiros (i personally think he's great but he could be moved to good, i consider my experience with him to be significantly different from the average experience)
good bosses:
greatwood
wolnir
aldrich
old demon king
iudyx gundyr
vordt
bad bosses:
ancient wyvern
crystal sage
deacons of the deep
yhorm
>>334753117
DLC probably, or cut content. It's a leaked image we were never supposed to see.
>>334752921
considering DS3 sucks cock after getting to firelink shrine, so 5-15 mins in, I'll keep replaying DS1
>>334752469
The only times bonfires are that close is when it's a boss bonfire leading into a start of area bonfire, i.e. where there's no enemies or obstacles anyway. That complaint is utterly pointless.
So having a boss that scales up in difficulty is bad design? Is that why all the best bosses from DeS and DAS did exactly that? Fucking retard.
The only thing PvP wise that's worse in DS3 is red eye invading. Purple phantoming is duck as fuck and I can get paired up for a group in no time, whereas in DS2 it's impossible to find a group if you collected too many souls.
Stop defending this literal trash you B-team cocksucker.
>>334750810
DaS II is, and forever will be absolute shit. Completely unrelated to DaS III, which happens to be a strong entry with some faults. If they have some balance patches, this could be a really great game.
DaS=DaS III>DeS>BB>>>>>>>>>>>>>>shit>>>>>>>>>>>>>DaS II
>>334752879
Don't listen to that fag, butcher knife fine. I beat Soul of Cinder with it. Gets S scaling at +10.
>>334753129
>DaS1 is the best meme
YOU get fucked. The current state of balance in the game isn't anything compared to the shitfest that was Dark Souls 1.00.
>>334753264
Oceiros is good because of the experience, not the battle.
That's why I'd consider him great.
I don't know if that's what you meant, but if so I understand.
>My first souls game was DaS2: the thread
>>334753264
Only 19 bosses? That sounds dissapointing desu.
>>334753384
a lot of people complain that his hitboxes are fucked and he doesn't hit you that often. most people think he's too easy because his hitboxes are so prone to missing your player character.
in my case, this wasn't true. i actually got more hit by him than any other boss. i thought he was sufficiently challenging. he has a pretty good boss arena and an interesting backstory as well. his second phase is another version of vordt about 10 hours after you first fought vordt and had been fighting humanoids who fight like artorias did ever since. i thought oceiros was an excellent change of pace in that regard.
>>334747459
Majula is shit tier.
Heide's is a straight fucking corridor
Lost Bastille is good layout but horrible textures
Iron Keep just has one enemy copy pasted everywhere, no thought went into most of the placements other than a select few turtle knights.
harvest valley is complete shit tier especially considering the elevator at the end of it.
Dragon Aerie is nice.
Dragon Shrine!? I don't even remember this place.
No Man's Wharf suffers from horrible textures and over abundance of one enemy type.
Doors of Pharros horrible design all around.
Eleum Loyce is a nice snowy castle with horrible texturing.
Aldia's Keep is a single hallway, split into two.
Terrible list, OP. Come back when you have a more refined taste.
>>334753648
it's not, because a vast majority of the bosses are quality. i'd consider every boss i put in the 'great' tier to be better than like, 90% of previous souls bosses. the only boss who holds a candle to say, the dancer, is sif from das1, and fume knight/alonne from das2. that's it. the game is full of spectacularly good bosses, so the lower amount is not so disappointing.
>>334753028
I have to agree to an extent.
Miyazaki seems like Kojima to me - if there is someone to reign him in then he does good work, but if he gets full creative control he goes full retard.
I mean, look at DaS3 in regards to PvP. It's basically pointless to be a red since you'll invade into a ganksquad 99% of the time. And unlike in DaS where you can get humanity which buffs luk/res, there's no incentive to do so here.
>>334753304
>whereas in DS2 it's impossible to find a group if you collected too many souls.
You know that there is the souls sucking ring thing right?If you've collected too many souls this means that you are a retard.
>>334751292
TFA is a shit movie dude
>>334753320
they're just going to make the game easier for the pve users, the patches always do this. At best magic can be functional in pvp but we all know this won't happen without dlc
scholar is a much better online game than the current state of das 3
>>334749579
>It's the best because it's hard!
Doesn't change the fact that it's a small game, lacking content, balance, enemy variety, has the smallest areas of any of the games and in general just feels like it was rushed to release.
>>334752973
Pretty sure that's just the forest and bellkeepers copy, not an actual boss summon.
>>334753648
Maybe, if that's all you care about. Cathedral of the Deep is one of the largest stretches of content in the series for only one boss. Same with Irithyll Dungeon + Profaned Capital for another single boss.
Damn, it must suck to only play these games for boss fights.
>>334752602
>I don't have all day to list the myriad faults of DaS II which have been discussed to death here anyways.
So in other words, you have nothing to say
>>334753760
>Majula is shit tier
Stopped reading right there
Other than the Gargoyles, Ozzie and Drix and the DLC bosses, was there a good fight in DS1? To me, this is the best batch of vanilla bosses in the series, including Bloodborne.
>>334753213
They don't need to make hitboxes worse, they actually need to realize a 10 feet tall enemy fighting a regular sized human might need a few attacks that aim low. It's kind of funny because when fighting Gwyn in the first game you could also lead him to stand on one of those little ash hills or whatever they are and suddenly you'd have god mode on since his attacks would just go over your head, but that at least took effort and luck.
>>334753867
>has the smallest areas of any of the games
which areas are you thinking of in particular here?
>>334750610
The world is flooding. The age of fire shall end and the deep will bring the age of water
>>334753767
>>334753932
I see, how about the areas themselves? And weapons/spells, is there big enough variety? I love doing various builds and have shit to explore.
>>334753760
>Majula is shit tier.
opinion discarded
>>334753921
Sure, but you're still being summoned by Aldrich to kill people trying to kill him:^)
>>334747459
DS3 borrowed quite a bit from DS2 though even though it failed at most of it.
And DS2 was a massive game but it was not NEARLY as polished (in presentation) as DS3 is. Not even close.
>>334753760
>Majula is shit tier.
Stopped reaidng.
>>334753932
Cathedral of the Deep is tedious as fuck. The comments about the overload of mobs are not an exaggeration. Feels like it's something that came out of DaS2.
>>334753965
sif was great. i agree though that a majority of das1 bosses were shit or bad, though. das2 is not so different.
bloodborne was the first time in the series history that a majority of the bosses were good/great. das3 continues that trend.
>>334753264
>good bosses:
>greatwood
>wolnir
at least you tried to be not too obvious
>>334753991
"Deep (Sea)" is just lazy translation. It refers to the Abyss.
>>334754036
>>334754006
>>334753940
Is it just me, or the music in Majula is extremely grating?
>>334753791
>having to use a cumbersome in game mechanic to bypass the shitty PvP matchmaking system
Wow so much fun, shit on my face more, B-team
>>334753934
Why would I write a whole fucking novel about how soul memory is the dumbest thing conceived by man, DaS II's level and world design is absolute garbage, bosses are quantity>quality and crappy, they tried too hard to make the game difficult and forgot to make it fun etc. etc. etc.
We all heard it a million times before, there's even the fucking Irish potatoman video where he rips DaS II a new one for almost one hour.
>>334747459
I don't even remember half of those. Nothing there is more memorable than Irithyll and Archdragon Peak.
>>334754036
Yes, hello there. I see you always trying to let everyone know how you feel about that. Doesn't change the fact that it also undeniably has some of the best level design.
>>334754110
do you dislike them because they're gimmicky?
>>334753940
It has good music, that is about it. There is no reason the emerald herald should be there, It is just a run-down town. Not some central hub to a kingdom.
>>334753839
/tv/ is thata way, faggot
>>334754140
It's never just you, but you're definitely in the minority.
There's lots of things wrong with DaS2, but Majula isn't one of them.
>>334753023
Bonfires are only too many on Road of Sacrifices. DaS 2 has like 10 times more bonfires.
>>334753023
Imo the only area with too many bonfires was road of sacrifices and it wasn't really a big deal
>>334754240
>Half the level is about throwing a million enemies at you, often times with ranged enemies and enemies that drop behind you with no way to properly aggro unless you stand on the other side of the level and fire arrows
>Best level design
I mean, if you consider level design independent of enemy placement, then yes, Cathedral was brety gud. As it stands though, it's ripped straight out of DaS2 design philosophy.
>>334753965
>>334754075
The only really good bosses in DS3 are Nameless King,Soul of Cinder and Twin Princes. The rest are just gimmicks, ez mode or hyper aggresive always in your shit that favor naked rolling and being greedy rather than actually planning ahead
>>334753971
Pontiff does have attacks that hit low. These are the ones that speedrunner parries in that webm that you and I are no doubt discussing. The overhead swings straight down would hit the player if he didn't parry them.
But you know this already because both of us have fought Pontiff already.
Perhaps they should just make him unable to be parried. That would solve your problem and improve the fight would it not?
What other suggestions do you have to improve the Pontiff fight?
>>334752967
It wasn't really new since Demon's Souls already did itand better imo
>>334754316
I like the music in the Firekeepers' house much better. Things Betwixt is much comfier IMO.
>>334753320
You forgot:
DaS=DaS 3 > DeS > BB >>> SoTFS >>>>>>>>>>>>>>>>>>>>> shit >>>>>>>>> DaS 2
>>334747459
>Lost Bastille
>Iron Keep
>Harvest Valley
>Dragon Aerie
>Dragon Shrine
>No Man's Wharf
>Doors of Pharros
>Eleum Loyce
I don't remember any of these areas because the game is forgettable as fuck and the areas were all bland and horribly textured with garbage level and world design
The "DaS2 is underrated!" meme needs to fucking die, that game was terrible and you need to move on
>>334747459
DS2 had wonderful ideas for zones but didn't go through with it. They scaled everything down and made very small safe versions of their idea that ended up wasting a lot of it.
>have a spooky fog setup
>it's only one room
What a fucking waste
>>334754464
Why is a gimmick boss a bad boss?
I honestly don't know how people defend ds2, it was broken in so many ways, weapon buffs, defensive buffs, weapon degrade bug, SOUL MEMORY, poise damage stacking to infinite stun. the broken 4 way rolls due to a bug that was never fixed.
I assume the people who like it played sotfs after all that garbage was fixed and they did "high level pvp" instead of area invading.
>>334754464
i disagree. i think the three bosses you listed are exceptional, but there's plenty of other bosses who are also incredible.
i beat every boss the same way: minimal armor/no shield/fast roll/katana using. i don't know how bosses like pontiff or dancer are for shield users, but for me they were spectacularly fun and tension inducing. that's why i rate them as high as soul of cinder/princess/nameless king >>334753264 here.
>>334754464
Why is a gimmick boss a bad boss?
Why is a "hyper aggressive" boss a bad boss?
>>334752967
eh
7/10 bait. im sure people will think your serious.
>>334754709
Every fight that isn't Ludwig is objectively SHIT.
I want to test my SKILL.
You're not allowed to have FUN.
>>334754308
Bro, I'm not even kidding right now. If you think TFA was a good movie, you have the worst taste in the world.
>>334754709
Because running up a ladder and falling on a boss or picking up a weapon too three shot a boss is not fun
>>334754603
>The "DaS2 is underrated!" meme needs to fucking die
It got high scores in almost every review.
>the game was terrible
According to you Jimmy
yeah yeah, new ones out and the previous title was better. Never heard a hipster on /v/ say that before...
>>334754457
>>Half the level is about throwing a million enemies at you, often times with ranged enemies and enemies that drop behind you with no way to properly aggro unless you stand on the other side of the level and fire arrows
This is blatantly wrong. Have we played the same game? Plus all the enemies that drop can be easily seen and aggro'd with something as simple as a throwing knife. There's also some alternate paths were you can even kill them without them dropping.
How long did it take you to realize that the Dark Souls series and its ilk are nothing more than artificial difficulty wankfests that are destroying gaming?
>>334754597
Was there music there?
>>334754882
If you like i am sure that we can find us someone who can make us a list of the new things in DaS II.
Starting with soul memory,other mechanics,weapon stances etc.
>>334747459
>How long did it take you to realize that even Dark Souls 2 had more memorable areas than Dark Souls 3?
>I think the only area I set foot in so far that made me say "Well, this is pretty nice" was Irithyll of the Boreal Valley once you walk onto the bridge. I've just beaten Aldritch and I don't think I have long left to be wowed by anything.
>>Majula
>>Heide's Tower of Flame
>>Lost Bastille
>>Iron Keep
>>Harvest Valley
>>Dragon Aerie
>>Dragon Shrine
>>No Man's Wharf
>>Doors of Pharros
>>Eleum Loyce
>>Aldia's Keep
>For better or for worse and even though the geography didn't always make sense, these were some memorable as fuck areas.
Ahhhhhh Majula. Standing on the edge watching the water with that music.
But if you're depressed I don't recommend doing that. Shit works both way.
>>334754603
The
>DaS2 is 0/10 garbage
meme needs to die as well. It was a flawed game, but not the worst thing ever.
kys
>>334754709
It's not bad if it's fun.
Unfortunately, most gimmick bosses aren't fun like the Archdrake Dragon.
>>334754965
>This is blatantly wrong.
Are you denying the roof segment that throws 2+ enemies at you every two feet doesn't exist? From the main doors to the side entrance facing the first giant?
Archdragon peak
>>334753264
>i consider my experience with him to be significantly different from the average experience
Explain this shit. I read up on whatever lore I could get my hands on about him before the fight and I honestly enjoyed it and think it should remain in great.
>>334754620
>Extremely beautiful area
>it's just a small pathway with giant knights
Fuck Anor Londo
Fuck Kiln
Fuck Dragon Shrine
Fuck Heide
At least Mergo's Loft had a few exploration going on.
>>334754969
I learned during my second runthrough of Bloodborne
>>334754243
Easy, gimmicky, terrible hitboxes and terrible design with endless monster spawning in some phases because developers were too lazy to come up with a proper challenge.
>The overhead swings straight down would hit the player if he didn't parry them.
Yeah but that attack is so slow and telegraphed, especially compared to his other moves, you can be in sleep emote and still have time to wake up and avoid it.
>What other suggestions do you have to improve the Pontiff fight?
How about delete it from the game if they can't come up with something new.
They already made a good Pontiff fight multiple times - see Artorias and Abyss Watchers for example. I'd even take Fume Knight any day over this shit. At this point I'm more sick of lazy "fast dude attacks fast and leaves little time to counter attack after dodging" generic bosses than the "big slow fat guy attacks slow and leaves a lot of room to counter attack after dodging"
>>334755208
the reason i put that parentheses there is because most people think oceiros is trash. i detailed my experience with him >>334753661 here. i put that parens there because i figured more people would object to placing oceiros in the same tier as say, dancer or dragonslayer armor. i think he's just as good, though.
>>334747459
of course they were easy to remember, because there's so little to remember - you could probably explore the area in it's entirety in about 5 minutes
i loved dark souls 2, but in comparison to dark souls 3, the levels are really quite tragic. Heide's tower and Aldia's Keep are probably the worst examples of this. Heide's tower was insanely short and had absolutely nothing to explore, and Aldia's keep was literally a corridor.
DaS2 is literally quantity over quality: the game, so many fucking bland areas and nothing bosses.
>>334754852
Hyper aggresive bosses are just like i said bad because they force the player into a very specific playstyle with little variety and encourages usually bad behaviour like being greedy and not planning ahead creating a less intense and rewarding fight. It doesn't really make the fight harder either seeing that the hardest boss is considered to be Namless King who is not always in your face spinning around.
>>334752792
So... you never played Demon's Souls did you?
>>334755193
1. there's alternate paths were you can take them down before they even drop, I vividly remember one
2. they're weak and very easy to deal with
3. 2+ enemies every two feet is a blantant hyperbole and you should feel bad for being retarded
>>334748639
being completely honest tho, I had more trouble with velstadt than any of the bosses in ds3.
Someone post the iron king copypasta, the only good thing to come out of DaS II.
>>334753760
I just get such an autist backtone to your words.
"Come back when you have more refined taste (Tips fedora)"
>>334755193
Maybe if you yolo through, the only part with a serious cluster fuck of enemies is the optional ember at the end of it
>>334755769
sorry meant to reply to:
>>334749579
>>334755193
Now, I am not that guy but correct me if I am wrong. What's wrong with the level crawling with enemies? You are basically storming their base, it would be out of the norm if there was few enemies, or worse if there was few static standing enemies waiting for you MMO style like Anor Londo or Drangleic Castle. I like encounters in the game because they actually ambush you, they patrol the areas, some of them are doing something like praying like that Cathedral Knight outside the Deacons fight.
>>334755272
Everything about DS2 for me was "oh wow this is neat boy I can't wai- oh it's over".
>Catacombs
>it's two rooms and a hallway
>>334755595
If you want to play tanky you still can, just get a good shield and upgrade it. Most enemies just bounce right off.
>>334748941
Majula is literally the best Souls hub in terms of looks, and atmosphere. And that's all DaS2 excels at.
>>334755939
but theres like a million tiny areas like that. its bizarre, like youll forget how 90% of the zones are so linear if they keep changing aesthetic and name.
look at fucking black gulch. one hallway, two hidden drops, one real enemy type.and i like ds2
>all these fags coming out of the woodwork to finally admit DS2 was a good game
fuck off
>>334754926
>Game in a series of games with tons of replay value
>Dark Souls 2 is the only one I never played through a second time
I even got Scholar and tried it again, I quit before I even got to the Bastille because it still fucking sucked. It's not fun to play, it's not fun to look at, and it's not fun to discuss. What the fuck is it even good for
>>334756242
das2 was a victim of numerous development complications. if it had been given another 6 months in the oven it would be 10x better.
>>334754926
>It got high scores in almost every review.
So did Gone Home.
>>334755208
His AI is actually broken and his hitboxes are terrible, the fight itself is at least interesting though so they can probably fix him later
>>334756236
That would be Nexus, followed by the new Firelink Shrine.
>>334747459
HA HA ITS TIME FOR EVERYONE TO START LIKING DARK SOULS 2 AND HATING THE NEWEST GAME!
>>334756236
>Atmosphere
>Looks
>What DaS2 excels at
Nigga what
And the Nexus is by far the best designed hub
>>334756642
I liked DaS2 before it was cool.
>>334756739
Sorry, it came out the wrong way. I meant to say that the only thing that DaS2 is better then other Souls is the hub(considering only looks, and atmosphere)
I disagree about the Nexus. That shit looks bland as fuck, and it's unnecessarily large.
I feel like I'm the only one who likes Yhorm. Nearly everything about the fight was great. Presentation, music, etc. Even if he wasn't mechanically sound, I like the fact there was one boss that required weapon arts to be defeated. Solid 7/10, not great but certainly not bad.
>>334756642
It's a meme you dip. Most people here consider DaS3 much better, just read some non-bait threads.
>>334756247
If anyone thinks DaS2 is bad they're retarded. It's just not on the same level as DeS or DaS.
>>334752878
I assume the top tier making fun of those git gud shitposters?
If so, I agree 100%.
btw, that wyvern boss fight at the bottom right, is that an actual boss? Where do I fight it?
holy shit DaS2 had the shittiest, most boring and forgettable areas conceivable. Only heide's tower and dragon aerie were cool looking. Shit exploring though.
/v/ is so retarded
I always liked Dark Souls 2.
I liked it so much I got all achievements on PS3 and PC.
Literally the only reason people liked to hate on it when it was coming out was because 'muh rehash' and multiple bosses guess what, dark souls 3 has literally mobs thrown at you and multiple bosses everywhere too.
they're all good games literally fuck off with this hipster shit posting.
>>334756242
Exactly, the entire game was full of wonderful settings for zones but they turned them into 1 hallway ordeals. I was annoyed the whole time but Aldia's keep is the one that finally made me angry. I thought I was going into a spooky old mansion but nope its one hallway that you can see the end of from the doorway.
>>334757196
First boss of Archdragon Peak.
Path of Dragon gesture next to the dragon outside of Irilium Dungeon.
Dark Souls 2 was pretty shit. It just had better PVP and for some reason people think that made it a good game. PVPers are literally the most cancerous part of the Souls community.
>>334756642
I always liked DSII.
It's just that every game in the series has it's strong and weak points.
It's strong points are the aethetics and very strong fashion choices, plenty going on regarding magic etc. Fun weapon handling(it feels less clunky than DS1 or DS3), fuck ton of item variety. It even has PvP arenas and can be summoned by a boss, which became an unofficial covenant.
Weaknesses are obviously small locations, goddamn soul memory, ugly at times and most bosses are bad.
>>334753648
Nearly all of them are very well designed though. 2 had a shitton of bosses but all of them were complete SHIT.
Majula is the worst hub in the souls series and the only redeeming qualities it has are the music and the somewhat serene scenery. Even the scenery is shit since Heide's Tower of Flames location isn't presented correctly and has been just lazily slapped in the middle of the ocean.
The HUB itself is some shitty run down village consisting of 4 houses, theres the huge "le players have died 10000000 times in this game because its a hard game right" counter, bear seek seek lest girl who just happens to be there, a fucking stone slab acting as a covenant host which doesn't explain anything relating to the covenant and the most boring characters in the history of the souls series take refuge there.
NOTHING OF FUCKING IMPORTANCE EVER HAPPENS IN MAJULA SINCE THE NPCs IT HOUSES HAVE ZERO GOOD QUESTLINES! Jesus fucking Christ all the characters are such a fucking bore! The only thing close to something happening there is that material trading girl making a remark about the blacksmith (which happens to be her dad) BUT IT JUST ENDS THERE! SHE JUST SITS THERE SELLING HER SHIT WHILE HER FATHER IS 10 METERS AWAY FROM HER, FUCK! All the character arcs are just "Wow I keep forgetting something, whatever" and they just keep doing their routine of standing still waiting for the Bearer of the Curse to come and buy useless shit from them.
To contrast it with an actually good hub, The Nexus had and actual lore explanation why the MC and NPCs went there, it had good music, layout and visual design + it opened up to the last area of the game neatly. All of the NPCs there had their own little places, the mages on the right, the clerics on the left, Ed, Thomas, Patches and the Maiden in Black somewhat all in the center, then the masked society schemer above them and lastly the monumental which towers above all of them.
cont.
>>334757742
fuck off
>>334757632
>Fun weapon handling(it feels less clunky than DS1 or DS3)
I really have to disagree here, unless we have very different opinions on clunky. Weapons in 1 and especially 3 feel like they have some weight to them, in addition to enemies actually reacting to hits, making combat feel good. In 2 everything feels so floaty and lifeless. Hate the combat in that one.
>>334753867
>it's bad because it's hard
git gud, you casual piece of shit
>>334757657
Every enemy in the game was complete shit. All of them were humanoids with lock-on. Hell even the DLC bosses were unoriginal as fuck. Dark Souls 2 had the worse PVE out of any of the Souls game and contrary to the OP, the least memorable areas in the series. None of them flowed together. None of them were fun. The only people that got more playtime out of this game than Souls 1 were PVPfags.
>>334747459
>Bait: Prepare to Die Edition
>>334757742
Agreed. Majula could be considered the buzzword COMFY but that's all. Worst hub by far.
>>334753648
every boss has been_fun_so far so im willing to take that over dragonrider 2: and another dragonrider
I'm having so much fun with DaS3 and I have no idea what the fuck is going on or what I'm doing.
I've been lost in the woods/swamp area for 12 fucking hours now and I'm still enjoying myself, I always seem to find a new path or item lying about, I just love exploring and the world map seems massive in comparison to the other DaS games. There's something new and interesting around every corner and everything is so memorable, aesthetic and atmospheric it's literally giving me a boner. I can't decide if I want to say that DaS3 is better than 1, which is my all time favorite game.
Don't understand the hate over the references to the first game, I fucking jumped out of my seat in joy when Siegward appeared on the elevator.
Currently Lvl 45 STR Knight with Heavy Zwei, the weapon art is pure sex.
>>334757742
The NPCs on the Nexus might have not moved all that much but at least they fucking acknowledged one another, talked shit about each other and had questlines involving other NPCs. It wasn't until DaS1 Firelink that the NPCs would start to move in and out as their situation required but it has some weaknesses ow it's own.
Whatever, I'm done sperging about this subject.
>>334757834
Nah you fuck off DaSII apologist.
>>334754926
>It got high scores in almost every review.
It got high scores in every review because all the reviewers were fixated on difficulty and didn't understand anything about what makes a souls game good. They essentially bought in to the bamco difficulty hype and thought to themselves "this Dark Soul 2 game is really difficult (which it was, but for all the wrong reasons), that must mean it's good; I'll write a great review for it as not to anger the fanbase and to validate my skill as a gamer who "enjoys the difficulty" of these games.
>>334757657
>Nearly all of them are very well designed though.
Try to actually count bosses in DaS3 that weren't stupid gimmicks or horribly designed? If you could over 5, you have legitimate brain damage or haven't actually played the game
>>334757928
Pretty much. Only reason I've played through it a few times is for the coop, but that has been more in allegiance to my friends rather than wanting to play the game, it has been pretty damn boring.
I'm so relieved 3 was pretty damn good.
>>334757872
This, DS2 feels like you're swinging around foam noodles.
>>334747459
Didn't realize till your post.
DaS2's level design was often lackluster, making the levels forgetful as a whole.
However, the environments are damn pretty.
Heide's Tower, for example - my two main memories of the place are looking out over the waves and glancing up at the stars as I circled huge knights on large flat platforms of brick, but at the end of it all thinking "is that it? I thought it would be more to it."
The issue with having a pretty setpiece but bad level design is that I'm much more distinctly aware that I'm playing a videogame.
I feel like I'm playing levels, sampling different flavors, and not as if I'm exploring a world that could exist in the context of the game universe.
Dragon Aerie was definitely the only area that made such an impression on me that I still remember it whenever I think of cool vidya environments.
Really helped that you had a bit of buildup to it - light streaming in during the drake fight, and then being able to see out the elevator as you went up (unlike suddenly being in a volcano after going up a windmill).
I also really liked Majula's atmosphere. Firelink in 1 felt ancient and half-abandoned, but Majula felt newer yet deserted and decrepit. Made you feel small and lonely.
Maybe it all would've worked better with the original time travel idea they had.
>>334758214
See >>334752878 and >>334753264
I bet you sucked hard at most of the bosses and branded them "horribly designed" to make yourself feel better.
>>334757872
I'm comparing them on a more visual basis.
Animations in 2 felt livelier, and sharp.
I think a great comparison is taking a look at Drakeblood Greatsword in 3 and comparing it's 2h moveset to say, a Claymore.
What 2 lacks are solid sounds accompanying attack animations. They need more UMPH
>>334753867
>enemy variety, has the smallest areas
I don't think you've played the game at all.
>>334758235
3 is fuckloads better in the PVE department, although it doesn't beat Bloodborne or DaS1.
>>334747459
>Undead Settlement
>Cathedral of the Deep
>Fucking swamp
>Irithyll city and Anor Londo
>The fungeon
>Lothric castle
>Dark firelink Shrine
>Dragon peak
And that's with 3 less DLCs
>>334758401
Either you're getting your numbers mixed up, or you're arguing with yourself. Also
>I'm comparing them on a more visual basis
>What 2 lacks are solid sounds
>>334758104
>level 45 in the swamp
Why do PCucks overlevel themselves to all hell then complain the game is too easy?
>>334758602
I was adressing your point on animations having more weight in 1 and 3.
>>334747459
Too bad those areas have bad level design and are ugly as sin.
Kys