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>short levels and instant respawn to hide the fact that the
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>short levels and instant respawn to hide the fact that the level design is absolute garbage
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this game is fucking shit, I can't even launch it without it crashing 80% of the time
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>>334685261
Basically every indie game that tries to be retro difficult.
>>
Wait, is hating SMB the hot new meme?
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I beat all of the light world levels with 80% being A+ rating, I can't be the second to last level in The End
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except the gameplay is fun as fuck so it doesn't matter
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>>334685572
>tfw wanna get the plat and have everything but the no death run trophies
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>>334685571

Neo/v/ considers Souls games to be the hardest and everything else is "bullshit".
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>>334685572
that's funny, because The End levels are the fairest levels in the game
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>>334685574
Why is it okay for you to say that SMB is fun as fuck, but if I say that Dragon's Lair is fun I get laughed at?
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>>334685502
>game is bad because computer wont won't run it
That's like saying food is bad because I can't cook it
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>>334685261
Hahaha what

>instant respawn
SMB would be excruciating if you had to wait 5 seconds after every death
>short levels
Long levels would be excruciating since there arent checkpoints

Why are you going out of your way to make up problems?

>durr hurr guns use reload time to artificially inflate difficulty
>duuuuh controller has colorful buttons to hide shitty controller design
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>>334685261
Try to get all the speedrun achievements. Just getting A+ on every level in a world isn't enough to get them. They're really fun and they'll make you realize that levels are actually pretty well made cause there's a lot of different ways to go about things and the timing of all the moving shit is perfect for speedrunning.
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>>334685502
get the pirated version, it's much more stable than the steam version
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>>334685797
>blaming the hardware for shitty programming
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>>334685829
No, it should be like Jake and the 99 Dragons where after every single death you have to load a seperate area and give the developer 30 seconds to remind you how shit you are at his game before loading up the original level.
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>>334685829
I'm just saying that the level design is shit, I'm not saying that respawn timers should be longer, shorter levels logically makes the game easier. There is nothing artificial about having a long but fair level.
>>
Kinda true but still a pretty fun game
>>
What about Dustforce?
I like dustforce. Fuck those fighting levels though
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>>334685571
Is pointing out bad level design hate?
>>
>>334686251
>indie
I'm too afraid to even touch it, I'll try it when someone that knows his shit says it's good.
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>>334686251
It's pretty fun if you like speedrunning.
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>>334686341
Its a fine game but I feel like you've had a stick up your ass for so long you'll have a hard time making an opinion about it yourself.
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>>334686251
One of the best 2D platformers of this decade.
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>>334686341
Matthewmatosis made a video about it but you should try it if you like hardcore platformers.
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>>334686341
Watch Matthewmathosis' review.
Shitting on indie games for no reason is like thinking every AAA game ever is an Ubisoft shovelware.
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>>334686508
>disagree with common opinion
>you can't make up your own mind

I have had randoms tell me indie games are great, only for them to turn out to be shit, so I'm slightly wary.
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>>334686656
Pirate it, if you like it buy it.
wow that was hard
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>>334686212
Replacing a long but fair level with a short but hard level is completely fair play
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>>334686806
hard is not the same as not fair, but I'm sure that people like McMillen have convinced you otherwise
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>>334686886
How are the levels unfair?
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>>334686753
too lazy, I still have good arcade platfomers that I have not beaten, why should I play indieshit that most likely will turn out to be utter shit
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>>334686962
You sound like you're the life of the party at every event you attend.
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>>334686962
Then why come to this thread, pretend like you're unsure if you want to buy it and then reply with that retarded post?
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>>334685571
neo /v/ is filled with babbies and manchildren that scream about poor design and artificial difficultly when games don't fill their hands.

>image related
>dat profile picture
>dose playtimes
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>>334687152
>That avatar
Disgusting.
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>>334686942
I will give you a few examples, leaps of faith, projectiles that are only feasible to dodge once you have mastered the controls in early levels, projectiles that are a crapshoot to dodge even if you have mastered the controls to the point that most dark levels don't pose much of a challenge. levels than make you feel that you are the shit but don't really teach you the controls properly (you get the tutorial levels when you reach The End in light world), gotcha traps, more gotcha trap, key falls into a bottomless pit in where you have to perform a tricky jump to get it and you barely have the faintest idea of the falling physics of said key, half of the bosses are guesswork to beat the first time through, levels where you can only know what you did wrong after you die because you didn't land on the correct spot for the next jump
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>>334687109
because I really don't expect idiots here to make a compelling argument for me to try the game
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>>334687314
>avatar means that he is probably a nice person
>what a shit avatar
ok bruh
>>
>>334687437
there's a place where you can fit right in, it's called reddit.
fucking retards like you thinking of this site like it's some kind of meme where everyone is le ebin troll
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>>334687658
how about you try to make a compelling argument instead of being salty?
>>
>>334687815
How about you read the fucking thread
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>>334687386
>leaps of faith
Exceedingly rare, and due to the degree of control you have in the air you can usually correct your trajectory.
>projectiles that are only feasible to dodge once you have mastered the controls in early levels
This literally just sounds like you're complaining about having to learn how to play. Mind rephrasing it for me? I'm pretty sure you don't actually mean it that way.
>projectiles that are a crapshoot to dodge even if you have mastered the controls to the point that most dark levels don't pose much of a challenge.
Mind giving some examples? Far as I recall by the point I was clearing out the Dark Worlds for 100% I could usually reliably dodge projectiles after 2-3 goes to nail the feel of the timing.
>levels than make you feel that you are the shit but don't really teach you the controls properly (you get the tutorial levels when you reach The End in light world)
I really don't see what you mean here. You learn all relevant controls on the first world, after that its up to you to figure out how to use them - I really don't see this as a flaw.
>gotcha traps
All traps are pretty clearly indicated in various ways, after the first time you get killed by one its just a matter of not getting tunnel vision and missing the noises/rails/etc. ahead of you
>key falls into a bottomless pit in [...] you barely have the faintest idea of the falling physics of said key
Keys have consistent falling physics, after the first time you see one drop (which ain't over a pit) it's not hard to estimate where they'll be and when after a drop.
>half of the bosses are guesswork to beat the first time through
Fair enough, some of the boss fights are kinda bullshit.
>levels where you can only know what you did wrong after you die because you didn't land on the correct spot for the next jump
I can only think of a handful of spots in the game where this applies, and even then it should only be an issue the first or second times you attempt the level.
>>
>>334687386
it's a wonder that people as dumb as you can operate a computer and post this vitriolic bullshit

git gud
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>>334687940
then there should be no problem making the game standard 5 life game with no continues because the game is apparently completely fair save for the bosses, but the game is shit at teaching it's mechanics, but whatever it's indie so it gets a pass
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>>334688506
>d..don't criticize what I like
grow thicker skin kid
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>>334688509
press a button -- you jump
hold run button -- you run faster

???
>>
>>334688589
He's making fun of your lack of skill not saying that you should stop criticizing the things he like.
2/10 You can try better than this.
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>>334687940
This.

I fucking hate when /v/ says vague-ass complaints like "uhhh BAD LEVEL DESIGN" and then has absolutely no way to back it up because they're bullshitting anyway.
>>
>>334688631
you really don't seem to understand what I'm trying to say, there is more to teaching than telling someone what some fucking button does
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>>334688723
>the game I like can't possibly have terrible level design even though the bad level design has been pointed out
fucking christ you retards are beyond delusional
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>>334687940
can you then explain why The End is completely themed around getting a basic understanding how the character controls, after 3 chapters with fucking gimmicks, how is that good level design?
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>>334688861
Its like you cant even pass the first dark world neofag, chill.
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>>334689127
I have beaten every light/dark level you retard
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>>334689023
Well at that point i reached half of dark world levels with A+, still dont get what is you real problem OP anon, was a three button game too much? 4U?
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>>334689214
With +A :^) ?
>>
>>334688509
Game is not designed to be played that way, death has less consequence since most levels last less than a minute unlike old-school platformers where you had a finite amount of lives and levels where longer but risk of death wasn't as immediate and a cheap death would be way more noticeable and upsetting. The only valid criticism you're giving aside from the boss fight would be that the way the game is designed is not old school by any means which is something I agree with, but this doesn't make the game bad just because it's not designed like those other games and this even allows new challenges that would be extremely frustrating if the game was designed like an old-school platformer.
>>334688776
You get a natural feel of the character movement in the first couple of levels, this is something that would be a waste of time to teach otherwise since you learn it by just playing the game.
You're just giving the impression that you suck at the game rather than someone with valid complaints.
>>334688861
>Terrible level design
And this post >>334687940 just refuted 90% of your complaints.
>>
Still waiting for evidence and specific examples of supposed "bad level design" anon.
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>>334689420
And OP went right to reddit, see ya anon! Have a nice day.
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>MFW 100%'d and got the best rankings possible on Super Meat Boy, Dustforce and Fenix Rage
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this game is perfect
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>>334689790
>Fenix Rage
>mfw I know the devs IRL since I'm from CR
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>>334689401
you didn't refute shit, the game literally is built to get a couple of thousand of deaths out of you before you beat the light world, solely so it can market itself as the hardcorest gaem ever, and the learning is based around trial and error, where the tiniest mistake is punished with death, with no room to correct your mistake, which makes the game obnoxiously tedious the get the feel for, even if the cheap traps are a semi rare occurence, they are frequent enough that the it feels that they are just there to fuck with you, and with so many of the levels being 5 second filler levels, they actually end up making a rather substantial part of the game, but I can't really expect more from a western dev that has gone out of his way to make a "indiehard" game
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>>334689907
>to get a couple of thousand of deaths
Stopped reading there, and you also convinced me that you just suck at the game.
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>>334689790
>MFW I did so too
>On a keyboard
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>>334689804
5/10 is perfect?>>334689790

>>334689790
>Fenix Rage gets called out for being bullshit unfair by critics
>Super Meat Boy is hailed as being superfair hardcore
>they are almost exactly the same game
why?
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>>334689980
>Games throws shit at you for playing with a Keyboard
>Can beat the game with more ease using one than with a controller.
>>334689907
Git gud
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>>334689957
>I never died
ok Edmund
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>>334690063
I can beat the game blindfolded, what more do you want from me faggot? I bet you didn't even cotton alley
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>>334690017
Fenix Rage is less polished and has less variety than SMB, it's also REALLY derivative.
>>334690114
I died but not a couple of thousands of times like a fag :^)
>>
I'd like to crawl out of the woodwork to say that, having 100%ed the base game and Super Meat World, this new meme disgusts me.

Please use any other game for your shitty bait threads.
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>>334690063
>I'm better
how many deaths did you have when you beat it the first time?
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>>334690267
I dunno, but never died more than half a dozen of times per stage.
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>>334690230
>don't pick on me, I'm underage
ok
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>>334690349
>He keeps trying to put words on others anons mouths.
>Doesn't realize he just sucks and everyone's making fun of him.
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>>334690320
>I beat 6-5 after 3 tries
yeah, I don't really believe you, Edmund
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>>334689980
Keyboard is better for a higher precision game like SMB? I don't see your point.
>>
>>334690441
Good for you.
>>334690459
Game recommends you to play on a controller everytime you run it. Sometimes it even implies that playing it with a keyboard is a bad idea.
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>>334690525
Did not know that. I just remember seeing a controller and that the game was showing controller support in the intro.
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>>334686212
>but fair

You know the entire point of the game was to be HARD, right?

fucking faggot
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>>334690525
I don't remember if Dustforce does this, but both Super Meat Boy and Fenix Rage basically scream at you to use the controller because the game is designed around it or whatever.
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>>334690723
hard games can be fair you know
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>>334690017
Fenix Rage did have some straight up bullshit levels that SMB would never pull on you. I enjoyed it a lot, though.
>>
>>334690726
>I don't remember if Dustforce does this
No it doesn't from what I can remember.
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>>334685261
>short levels
This game had a gazillion levels and not all of them were that short.
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>>334690774
show me, I want to see the bullshit
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>>334690439
you faggots are doing a piss poor job of making fun of anybody tho
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>>334690884
>Gets btfo for the entire thread
Sure thing buddy.
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>>334690884
Nah, I'm having a lot of fun laughing at you.
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>>334690349
Of all the games that deserve this memery, Super Meat Boy, being the best indie platformer ever bar Cave Story, does not.

There is literally no RNG, artificial difficulty, hidden traps or unpredictable AI in the game at all except for unlocking the minus stages (which has biased RNG anyway) and the rushed boss battles that are basically Simon says exercises (of which only the Hell one actually sucked when you first play it).

Even given all that the core level-, art-, mechanical design and the actual gameplay itself are perfect.

Also nice projection buddy.
>>
>>334690938
>state fact
>retard makes bullshit rebuttal
>I'm btfo?
whatever you guys are delusional beyond saving
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>>334691309
>Super Meat Boy, being the best indie platformer ever
lol'd
>>
>>334691309
It's okay to have low standards, no one is going to pick on you for that, the exception is when you try to declare it as a work of art comparable to Super Mario Bros
>>
>>334691349
>i-im out, later homos!!1

Think before you shitpost
>>
>>334691349
No one wants to prove you wrong anymore since they already did and since you act like a faggot it's more fun to just ignore you and make fun of you.
>>
>>334691471
Excuse me, but do quote me or anyone seriously doing that anywhere let alone in this thread.
>>
>>334685261
I like the new soundtrack
>>
>>334691391
What the best indie platformer in your opinion?
>>
>>334691579
Valdis Story
>>
I've 106%d this baby 3 times.
If you've done any less than once, you are either underage or bad at video games.
Feel bad /v/
>>
>>334691391
It's okay to prefer Quacameme, mr. Reddit.

No one's forcing you to have good taste.
>>
>>334691654
but i don't like badly designed games
>>
>If I didn't pass every level the first time then the previous levels didn't teach me well enough
try to find a flaw in that logic

you can't
>>
>>334690820
I don't have the game installed right now, but it's the level where you have to jump up to an ending at the end and you have all these flying waves of death coming at all times.

I want to say it's in the last world, but I could be wrong.
>>
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>>334691349
>state fact
>I suck this is unfair unlike games with a completely different design philosophy. You'll day a gorillion times before beating some stages!
Good joke.
>>
>>334691563
That's cool Edmund
>>
>if i die it's the game's fault not mine
>FUCKING ARTIFICIAL DIFFICULTY

Seriously how could anyone ever think this about SMB? It's so simple to learn, and pretty challenging to master. I always found the controls incredibly responsive and the level design was perfect for what the game was going for. I love SMB, it's just such a no-bullshit game. If you didn't complete it, you just suck. Simple as that.

I can't believe people are actually bitching about the fact it's too hard. What the fuck.
>>
>>334691945
>level design was perfect
no it wasn't, I was still learning new things to do 4 or 5 worlds in. That means I have to completely guess on what to do on my first few tries.

If you have to guess and die to learn, then the game wasn't designed well.
>>
>>334692014
[ Super Mario Bros. 1-1 first 2 screens argument ]

I don't think anyone should bother anymore at this point, sorry.
>>
>>334692014
What's the big deal if you have to die one time to find out? It's not like you need to restart a level that lasts more than a couple of minutes or that you're gonna run out of lives. You'll be ready to try again in just a couple of seconds.
Also most new obstacles are always introduced on an easy level to understand what kind of challenge they present to you.
>>
>>334692014
But thats the point of the quick respawn, so you can learn from your mistakes and get into the game again as quickly as possible
>>
>>334692014
>>334692014
>WAAAAAH I DIDN'T GET TO WIN ON MY FIRST TRY
>WAAAAAH NO ONE TOLD ME WHAT TO DO

>new things to do
What do you fucking mean when you say this? How many times do you have to die to learn to not die?
>>
>>334687940
There are a few standout examples of leaps of faith like the one with the large gap in the hospital level and the one with anti the anti gravity ball in Rapture where you have to take make a few lucky jumps with no good indication of how to make it, it's designed to kill you several times before you figure it out, several levels in Hell where fireballs will come from nowhere with no warning and eat your ass

Projectiles are so fast that any reaction you might have to them most likely will be a kneejerk reaction that will get you killed, one way to alliviate this is by making more complex patterns that are slower which will in turn prepare you for faster projectiles, by slowly accommodating you to the controls.

Seing a key fall a few times, and catching it when it's falling FROM OUTSIDE OF THE SCREEN is not something that is intuitive at all, you're knowingly trying to bullshit me, you know it's bad design but you still defend it.

So fuck you, you're full of shit.
>>
>>334691945
I hate to say this but git gud faggit
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>>334692294
>i didn't win the first time so it sucks and not me

Fucking baby.
>>
>>334692354
I told you how to fix some of the issues, and you try to strawman me, real classy.
>>
>make a difficult jump
>copy paste it 10 more times
>team meat level design 101
The game is full of moments like this.
>>
>>334692317
What? I did.
>>
Why are SMBfags so defensive?
>>
>>334692419
Why are SMB critics so shit at the game?
>>
>>334692183
>>334692217
>it's ok if the game makes you fail
YOU HAVE NO CONTROL OVER WHERE YOU FINISH THE LEVEL

HOW IS THAT NOT BAD LEVEL DESIGN???
>>
>>334692512
Uh, yes you do, dumb cunt. If you git gud and finish the level, you'll finish the level.

Stay mad, stay bad
>>
>>334692409
They didn't need to be fixed you casual faggot
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>>334692512
>YOU HAVE NO CONTROL OVER WHERE YOU FINISH THE LEVEL
what are you talking about you autist
>>
>>334692568
I'll let you on a little secret, trial and error gameplay does not teach you anything about the game, that's why it's bad, faggot.
>>
>>334692512
can you translate from retard?

because letters you're posting keep making 0 sense

you always finish in the same place -- where bandage girl is
>>
>>334692419
>why won't you just let us be huge shits and aggressively meme all over a brilliant game?

Gee I wonder.
>>
>>334692618
So a game that makes learning the mechanics more complicated for no good reason is good design?

That means that Dragon's Lair on nes must be a misunderstood hidden classic.
>>
>>334692512
You do, sometimes the game beats you though. That's the point of the features that the OP complains about, to make it less frustrating. There's nothing shameful in learning a level before being able to beat it.
>>
>>334692636
>>334692636
Trial and error is a fundamental method of solving problems.It is characterised by repeated, varied attempts which are continued until success, or until the agent stops trying.

"b-but trial and error!" is not a fucking criticism. Just admit you're shit.
>>
SMB is the Dark Souls of platformers. The only "gameplay" is knowing some specific set of information. In DaS, that's where every hazard and monster is. In SMB, that's where every jump you have to make.

Neither take any skill and both are shit games.
>>
>>334692734
The sin that Super Meat Boy does is that IT KILLS YOU FOR MAKING THE WRONG CHOICE without first teaching you a method for solving it without being a retard that runs into everything. That's why it's shit.
>>
>>334692721
Once again, you mouthbreather, the mechanics were never difficult to learn, and in fact, do not change significantly at any point. You just suck.
>>
>>334692874
how do you make a wrong choice in SMB? stop jumping in lava, pits, spikes, and missles you fag
>>
>>334692874
>I'm a retard that runs into everything, despite the game making it very clear that running into a fucking circular saw is a bad idea
>OH FUCK I GOT KILLED FOR MAKING THE WRONG CHOICE WHAT THE FUCK TRIAL AND ERROR GAMEPLAY ARTIFICIAL FUCKING DIFFICULTY OH MY FUCKING GOD

It's not a sin, you're just a fucking moron.
>>
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>>334692419
I actually agree with some of the complaints in this thread but OP is acting like a huge fag so it's more fun to just make fun of him instead.
>>
>>334692874
because the game was designed that way
you play a level and you learn about it and if you die to some part of it, the respawn is instant and the level is short so you lose 20 seconds at most
>>
Someone post that relevant DS comic. You know the one.
>>
>OP just wants to make SMB into Super Mario
level design philosophies don't apply the same to every single game
>>
>>334692902
If that's true The End should be the easiest chapter, because the levels are considerably easier than either Hell or Rapture, yet it's considered rather hard, do you know why?

It's because the game does a piss poor job of making sure the players understand the controls, since levels up till that point can be beaten fairly easily with some rote memorization and a bit of luck.
>>
>>334693142
>It's because the game does a piss poor job of making sure the players understand the controls
Are you sure you're not the only one? Because after the first levels I already had a good grasp on the mechanics. Are you playing the steam version or what
>>
>>334693142
but The End is the easiest chapter following Rapture/Hell and their dark world parts, what are you on about
>>
>>334685702
ok, I just beat it.

I don't think I'm going to be able to beat dr. fetus
>>
>>334692952
you can jump at a bad angle trying to dodge a missle, or run at a improper speed when you should walk, etc. etc.

Why is it so hard to convey simple ideas to you, mental retardation?
>>
>>334693142
>ch 6 should be easier than ch 5 or 4
???????
>>
>>334693286
>you can jump at a bad angle trying to dodge a missle
Your mistake, time your jumps properly
>or run at a improper speed when you should walk
Holding the run button sure is hard!
>>
>>334693286
I beat the entire game without letting go of the run button, can you show me where you have to walk?
>>
>>334693281
How can it be that hard, the game has thrown way harder levels at you up to this point, it's not even that hard of a level compared to some earlier levels.
>>
>>334693142
>yet it's considered rather hard
By whom? Casual morons like you?

The game does a perfectly capable job of explaining the controls within the first few levels, and if you can't master the extremely basic controls then I think you might seriously have brain damage. The End is easy, the levels are just long, but compared to the stuff in Hell, it's pretty easy.

What part of the controls eluded you? Jump, run, or run faster?

I have a feeling you must have played with a keyboard and a mouse, which again, is your own fucking fault.
>>
>>334692984
>his criticisms might be valid, but on the other hand I feel really butthurt
>>
>>334693408
game is perfectly beatable with either kb or controller

i don't think analog even does anything
>>
>>334693408
>KB
hell I finished Cotton Alley on keyboard

its not that bad
>>
>>334693142
>these levels that everyone says are hard are actually easy because i say they are easier because i said so
Is it nice only having to go to one family get together per year? Because your parents are very clearly related.
>>
>>334693406
I guess, The Kid is impossible for me no matter what
>>
>>334693515
>the game game suddenly throws you a character with different controls
I wonder why that might be
>>
>>334693485
>>334693498
I never played with KB+M myself, I've just heard that they're worse in some way. I had my controller already plugged in when I bought it. If KB+M isn't that bad then what the fuck is this retard's problem?
>>
>>334693408
if it needs a controller it should come with one when you download it
>>
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>>334693461
>Buttfurt
Why should I feel butthurt if I agree partially with him? It's just that when someone acts like a faggot it's way more interesting to make fun of him than to actually trying to reason with him.
>>
>>334693585
It doesn't need a controller, I was wrong. You're just a casual fucking baby.
>>
>short levels
are we all just going to ignore that OP didn't pass ch 3? cause ch 2 and ch 3 has a ton of long levels
>>
>>334693514
they are demonstrably easier, they just require the player to be more consistent about their accuracy of their jump, the jumps themselves are a lot more lenient
>>
>>334693578
>I've just heard that they're worse in some way
in that case -- personal preferences

something about comfy couch probably, but i have wireless kb so it's all moot to me

it doesn't help the controller SMB is meant to be played with has fuckawful d-pad
>>
>>334693649
Long levels being what, 40 seconds? The only levels I remember being lengthy were the final few right before you fight the fetus. Then the bandage girl levels are back to bite sized pixel perfect platforming that has no flow and barely requires any consistency.
>>
>>334685261
> inflammatory wording and obvious bullshit reasons to hide the face that the OP is absolute garbage

(you)
>>
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>>334693649
>I'll pretend that this is the case, surely OP knows nothing about the game, and only talks out of his ass
>>
>>334685797
>food analogy
>>
>>334693787
>no flow and barely requires any consistency

What did he mean by this?
>>
>>334693674
>they just require the player to be more consistent about their accuracy of their jump, the jumps themselves are a lot more lenient
>those lenient jumps require a consistent level of accuracy to make
The fuck is wrong with you anon?
>>
>>334693894
That the levels are just small gimmicky challenges which aren't satisfying to learn and which can be beaten by just retrying until you get them instead of analyzing your mistakes and improving. I finished the game twice and still barely feel like I had to learn anything. Dustforce does this so much better.
>>
>>334693674
>they require the player to be more consistent
>the jumps are more lenient

Nigger how are you managing to breathe and type at the same time?
>>
>>334693912
Ok I explain it in stupid.

- Earlier level short, and require precise jump, can be beaten with luck.

- Later level longish, require less precision on every jump, can't be beaten with lucky jump
>>
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the levels were designed with instant respawn and short levels in mind
they're not badly designed
you're meant to die repeatedly
dying has literally no consequence in this game, it's just another mechanic that teaches you how to keep playing.

you're shit btw
>>
>>334694208
>easy actually means more challenging

Are you mentally disabled?
>>
>>334694294
but you don't even have to learn the mechanics since rote memorization is enough
>>
>>334694454
I didn't say that you braindead retard
>>
>>334694208
>Ok I explain it in stupid.
Learn English and then try and express yourself
>>
>>334694543
Yes, you did you fucking idiot.

>>334693674
>they are demonstratably easier

>>334694208
>later levels can't be beaten with luck and require less precision
>they're harder

How do you function as a human being on a day to day basis? You need to be studied. They'll name disorders after you.
>>
>>334694485
Like pretty much all platformers
>>
>>334694485
You don't know what rote memorization is, do you? It's LEARNING something by doing it again and again.

You know, how you learn almost everything
>>
>>334694831
I can tell that you only play terrible western platformers
>>
>>334694691
But you fuckers have already shown me that you don't understand plain fucking English.
>>
>>334694975
when was the last time any game, ever, didn't teach something by some form of rote memorization
in fact, when was the last time you learned any skill without it
>>
>>334695024
You don't understand English very well, considering you've done nothing but consistently contradict yourself
>>
>>334692874
>jump into a pit
>die
>OMG WHY AM I BEING PUNISHED FOR DOING THAT REEEEEEEEEEEEEEEEE
>>
>>334695083
How fucking hard is it to understand that, the earlier level require more precision on each jump but are easier because the levels are shorter, and the last five levels are long, but each jump has a bigger margin for error, and people consider The End to be a hard chapter.

It's plain English but you're so fucking dense that you can't understand a simple statement, there is no fucking contradiction in what I'm saying, you're just fucking stupid.
>>
>>334695354
You're so fucking dumb you can't even remember what you said

>they are demonstrably easier, they just require the player to be more consistent about their accuracy of their jump, the jumps themselves are a lot more lenient

Friendly reminder only you think the End is a hard chapter. Fuck, even the wikia page says it's easy.

You thick cunt
>>
>>334695354
>Later level longish, require less precision on every jump, can't be beaten with lucky jump

If it can't be beaten with luck then how can it require less precision?
>>
>>334695543
more consistent because you have more jumps to make, how fucking stupid are you?
>>
>>334695648
That's literally not what you said.
>more consistent about the accuracy of their jump
>>
>>334695595

Here is a simple example let's take a shooting range where you have to shoot a target that is about 1500 feet away, you need to hit it once to get a pass. If you fire enough shots you might eventually hit the damn target through some skill and plain dumb luck, in comparison on the second range the target is 800 feet away but you have to hit it 10 times in a row to get a passing grade.

On the first range you can do it just fine relying to eventually land a lucky hit, but it's considerably harder to rely on luck on the second range.
>>
>>334695748
I should have written jumps instead of jump, it's a fucking typo.
>>
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>this thread
>meanwhile I'm still stuck on cotton alley
>>
>>334691309
>Super Meat Boy, being the best indie platformer ever bar Cave Story
implying either of those games are better than Dustforce.
>>
>>334696000
That example doesn't fit what you said.

>Later level longish, require less precision on every jump, can't be beaten with lucky jump


Under your example the 1500ft target shouldn't be able to be shot with a lucky shot, but you go on to say
>plain dumb luck
>>
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I don't care because I enjoyed it and felt like I managed to get better. Did the game occasionally have bullshit moments? Yes, but as an overall product I am immensely satisfied.

It doesn't matter anyways, Team Meat got to be in a documentary and make infinite fucking shekels off of SMB. One of the dudes talked about and actually paid off the mortgage to his parent's house, the other bought a house, a car, and one of those ugly naked cats.

In the end it doesn't matter because it's an overall alright game and Edmund is a fat fuck who achieved the dream just like Notch - and now it's up to contrarians to tear apart his name because.
>>
>>334696426
>because
they were shit at the game. That's why. This thread evidences that.
>>
>>334687109
Bruce Willis looks like shit here.
>>
>>334686656
>INDIES ARE SHIT LEL
>not the common opinion
>>
>>334696675
I'm not making strawmen to defend a shitty game, how about you come with a proper counterargument instead of relying on fallacies you faggot.
>>
>>334695543
>only you think it's hard
what about the countless threads on forums where people bitch about 6-5, and others encouraging them to keep going, I guess they don't exist either
>>
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>>334689980
>Get Impossible Boy
>with keyboard
>>
Super Meat Boy is one of my favorite games in the last decade, and one that I've poured the most time into in a long while.
>>
>>334693792
>triggered
>r
>i
>g
>g
>e
>r
>e
>d
>>
>>334703528
>McDonalds is my favorite resturant, and the one I have poured most dollars into.
>>
>>334703650
>food analogy
>>
>>334704434
>no counterargument
>>
>>334704662
Food analogies aren't even arguments to begin with.
>>
I unironically think SMB is a 10/10 as far as level design is concerned. You always know what to do after looking at the level for a second and it's just a matter of mastering Meat Boy's controls to get him to do what you want him to. Every time you die (outside the BS pattern memorization Hell boss), it's always your fault and you can recognize what you did wrong and how you can fix it
>>
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>>334705559
I unironically think pic related is the best NES game
>>
>>334704796
What can I say, you're fucking wrong.
>>
>>334685502
>game crashes just for me and therefore popular opinion says it's a bad game
I see this bullshit posted so much, even in steam reviews, just fuck off.
>>
>>334706286
>le..leave him alone, it's not that easy to make a flash game work properly
>>
>>334685261
>the fact that the level design is absolute garbage
Level design is fucking god tier. They designed almost every single level in such a way that you can go full speed with meatboy (specifically meatboy, it often doesn't work with other characters) from the very start to finish. The moving platforms and moving saws are all placed in a way that, if you are precise enough you can make jumps at full speed without stopping at all in the entire level.

There's such a glorious attention to detail it's wonderful. It's like a speedrunner's wet dream. And not those faggy glitch the game/fuck with the RNG speedrunners either.
>>
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>>334706775
>you can't do all that in pic related
>>
>>334707090
I'm pretty sure you can't.
Also that game has some horrible issues like bad controls and terrible collision detection just to name a few. Your attempts to make this game look bad are hilarious.
>>
>>334707090
Not sure if you're being sarcastic or not but the thing is, if the platforms and saws started off in a slightly different position it wouldn't be possible to finish an area from start to finish at full speed. In fact there's a big (at least when I used to play) that would slightly move the starting position of all the platforms and saws every time you die and after a 20 or 30 deaths it would get to the point where you couldn't take off at top speed once the level began. The solution was simple, just go out of the level. Still that's evidence enough that it shows just how meticulous each level was crafted.
>>
>>334707524
Woops mean there's a bug not a big.
>>
>>334707336
>>334707524
OP's been proved wrong the entire thread right until just a couple of hours when people got tired and leaved, now he's just searching for the most retarded excuses to make anyone who says anything positive about Super Meat Boy look bad.
>>
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>>334707640
That's pretty pathetic, but what else can be expected from the average "all indies are shit" contrarian?
>>
>>334691945

I know

It's like im in 2014 again where Gamespot slammed a 6 at Tropical Freeze and lied his entire review because he didnt go past World 1
>>
>>334707336
https://www.youtube.com/watch?v=6JvAqwl0RE8

How about you count the times this guy has to stop.

>Terrible controls
every single time this has been brought up I can prove it to be false, almost every single game save a handful of shitty western developed games the controls are just fine as long as you get used to them, I don't get why some games get a pass and others don't when the only reason people can give is, that it just works, it's like discussing computers with Mac users.

With some games people are willing to put up with shitty controls and in other games they don't.

The controls work the same every time you play, there is nothing wrong with how the character handles. The fact that the character can only take one hit, goes way too fast when taking level design into account, and that the general level design is atrocious in general is another matter entirely.

>terrible collsion detection
only on the Jaguar game afaik, but I guess it's okay to pull shit out of your ass when you are defending something you like
>>
Difficulty based on trial and error design is just cheap and frustrating. You can make a game hard without constantly having to make the player die.
>>
>>334707640
>proven wrong
I haven't been proven wrong on one thing until now, you faggots make strawmen and use other shitty fallacies and get hung up on the littlest typo just so you can tell yourselves that you are right, when you in reality are not, but it's not really surprising that retards on /v/ are worse than your average PS4 fanboy at reading comprehension
>>
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>>334708521
you forgot to provide an example for the cretins in this thread
>>
I 100% the game and I can say without doubt that it was a huge pile of shit. Instant respawn and 30 second levels make for godawful game with no penalty.
>>
>>334708614
>I haven't been proven wrong on one thing until now
Not from what I can see, sorry but only you believe your own bullshit.
>>
>>334708154
>This guy actually defending Bubsy.
Nigga you drunk
>>
>>334710376
That's the kind of thing some people do when they're too desperate for (You)s
>>
>>334710253
How about you show me one instance where I was proven wrong? The best argument you intellectual imbeciles have put forward till now is that it's a different kind of game, that's why what it does is good. Which really isn't that impressive considering I have listed several reasons why it's shit and you guys can't really disprove any of it.
>>
>>334710486
you don't have to be that desperate to defend modern Bubsy
>>
>>334710884
Here's some:
>>334685829
>>334685946
>>334686630
>>334687940
>>334689401
>>334691309

Also, just so we can settle this, the game is designed under the correct assumption you'll die often, hence quick-respawns. This is not poor form for game design as you seem to think, since it's integral to how the game is learnt and beaten.
Thread replies: 231
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