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well /v/
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well /v/
>>
they're both shit and have no games

the fad is already over
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They're the same shit. Should just post something worth arguing about.
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>>334645556
Vive is better. Next question.
>>
Vive.

Rift is cucked with no roomscale until touch gets here.
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>>334645556
I bought my fucking vive for waifu porn. why is it just 3dpd porn. This is not the waifu age I was sold on.
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>>334645680
>the fad is already over
ye, keep telling yourself that
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>>334645738
Steak.
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>>334646224
Because you bought a Vive. Japan does not care about it. Rift at least has Playclub VR and Custom Maid 3D.
>>
vive looks cooler but people say oculus is more comfy and lighter
>>
>>334645738
Steak burger.
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>>334645556
Vive if you want better VR, Rift if you want a better time playing games.
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>>334645556
I'm not interested in either, but at least the one on the left makes you look like a robot spider.

>>334645738
I get far more pleasure out of a well cooked steak than a well cooked burger, but have much lower marginal utility.

Also, burgers lend themselves more towards variation, since the best steaks are prepared simply.

How do you make your steaks /v/?
I season with salt, black pepper, and chopped garlic, sear in a hot pan for 3-4 minutes on each side, adding a pat of butter to the pan near the end, just long enough for it to foam and add a nice caramelized nutty note to the meat.

Then when the steak is removed and resting, I throw some chopped mushrooms into the pan with the drippings, add some more butter, salt, and pepper. Once they soften, I add a splash of table cream and reduce a bit for a delicious mushroom cream sauce. A bit of onion in the sauce is sometimes nice too.
>>
is Gear VR a great poorfag alternative? I really want to try virtual reality out. hWat are the limitations?
>>
Both garbage Wii tier gimmicks that will get shelved 2 weeks in by their owners.
>>
Whatever everyone has decided is the best in 1/2 years when I can finally hopefully afford one
>>
>>334645738
Steak every day, nothing beats a perfect steak. NOTHING.
>>
Vive, because motion controllers and somebody already got Rift games to work on it.
>>
>>334647412
What about a poorly cooked steak? That can ruin your whole day when you are expecting something good. While a poorly cooked burger is just fast food and gives you more of a meh reaction.
>>
>>334647121
If you have a Samsung phone compatible with it, there is no reason to not get it. If you don't have a compatible phone, it's not really worth getting one to try it. GearVR seems to get most of its use out of being more of a video platform both for the virtual theater and for seeing 360 porn.
>>
>>334645738
What if I like my steak medium?
>>
>>334646801
>>334646501
I never understood that. Oculus is just a worse Vive. You can emulate Oculus games on Vive, you can't emulate Vive games on Oculus. There is no point of buying Oculus right now.
>>
Has anyone here actually tried the vive yet?

I've moments away from hitting the submit order button and feeling nervous, is it really a meme?
>>
i'm still using my rift dk2. waiting on psvr for consumer grade vr
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>>334650293
Firstly, there is no point in buying anything right now as there are no games really worth either headset yet. Secondly if you haven't already ordered one, you aren't getting it for a while anyway. But all Vive games are emulatable on Oculus, by default using OpenVR so that's wrong.

>>334651071
It's not a meme, VR just isn't worth the price to most people, yet, unless you are a dev, or just a creative person so Tiltbrush and Fantastic Contraption can entertain you enough. If you have never used VR yet, the Vive will blow you away.
>>
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>Welcome to the future of gaming.
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>>334651483
Any idea what the turnaround time for vive orders is? Their FAQ section doesn't mention anything about it, but if it's months I'm not even going to bother.
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>>334651483
>all Vive games are emulatable on Oculus

Only those that do not require room scale (and controllers for now). You can't emulate hardware limitations.
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>>334651754
>mfw I notice the other butts
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>>334652080
Room scale is already doable on Oculus. Only the controllers can't be done until those come out. Even Valve themselves have said that Oculus is capable of room scale so I don't know why people keep acting like it isn't.
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>>334645556
Vive requires its own room and has shit games.

Rift is a device built to profit from ad revenue.

Both are SHIT.
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>>334652303
The Touch controllers come with another sensor right?
I think these guys just prefer Vive because it wasn't purchased by Facebook
>>
>>334652303
If that's true, then why Oculus games have your position fixed at all times. From what I've seen (granted, from yt, so it might be false) you can only look around and lean, but your ass is glued to a point (and you move that point with a controller)
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>>334652602
I've got to say, I got a Vive, because of OpenVR. Fuck closed systems.
>>
>>334651864
Anyone?
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>>334652602
Yes, it does. And yeah Facebook hate is really all what it's about. Personally as a tech guy, I don't really understand why people hate them so much. They aren't doing a single thing worse than any other huge tech company, if anything they are are more open and detailed with their privacy policies.

>>334652921
https://www.youtube.com/watch?v=vyNKR_-uKfs
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>>334653164
What does closed system actually mean. What is and isn't allowed to run on OR?
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>>334653342
Everything is allowed to run on it. You just have to toggle the "I'm not a retard button" and you can run whatever you want.
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>>334653480
So why is everyone throwing a fit? Because some OR games can't be run on Vive or something?
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>>334645556
gimmicky fads
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>>334651483
>But all Vive games are emulatable on Oculus
lol, have fun playing with that 180 degree forward tracking and those no-motion controls....
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>>334653563
The oculus is closed platform. You can get shit working but it's a hassle, and not worth it.
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>>334651754
>mmmmm I can smell the butts. My waifu sim is so immersive!!
>>
>>334653827
The hassle of getting what working?
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>>334653563
Maybe? That's mostly up to the devs, though. Also the Vive has higher sys reqs for some games because of how it deals with lower framerates. See how Elite Dangerous requires a 980 for Vive, while I can do it fine on an underspeced 960 for Rift because of ATW. They're just complaining because it's by Facebook, really.
>>334653827
It's literally one button press on settings and then you never have to deal with it again. And sometimes you need to turn down the sound on Oculus Home, and that's it.
>>
>>334653336
>https://www.youtube.com/watch?v=vyNKR_-uKfs

Oh ok then, I looked in the wrong places. Still it's a box vs cone, but I'm happy that Oculus tech can do that. That gives me hope that Oculus will jump on "Let's have one standard" bandwagon with Vive, Razer etc.
>>
>It's literally one button press on settings and then you never have to deal with it again.

I think he means running Oculus Store exclusives on Vive. You have to actually crack your game to allow that.
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>>334654092
>>334654521
>>
>>334654184
Vive and Razer are actually making competing open standards. Vive is OpenVR (which actually isn't open source despite its name) while Razer is doing an actual open source standard called OSVR.

Personally, I think there needs to be some time because for one standard develop. Mainly because of performance reasons, you do have to go to low-level driver level if you want to implement ATW. Maybe once the new graphics card drivers are out and DX12/Vulkan help as well we can afford the small performance hit from one standard.
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>>334646234
i look forward to the butthurt vr threads too anon.
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>>334645556
Are there even games for these things?

And I mean games, not half assed, 5 minutes tech demos.
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>>334654702
>Vive and Razer are actually making competing open standards.
According to
http://venturebeat.com/2015/05/18/valve-adds-its-heavyweight-name-to-razers-open-source-vr-initiative/
They're not really competing. It's just "We will let OSVR work in OpenVR" which is fine by me.
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>>334655208
That's assuming OSVR is worth a damn anyway. Last I tested, it the latency mad it completely unusable.
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>ITT: people talk about motion controls as it was all VR and and say that launch titles are the only aviable

I WANT THE CONSOLE KIDS TO LEAVE.
>>
>>334654521
>>334654687
I don't see why people care so much about the Oculus Store exclusives. Oculus Store is trying to make a traditional store where you actually get what you think you are getting at the listed required specs, and to support the product if it doesn't work on your system and that doesn't work without an SDK they have access to. If people want Oculus Store exclusives that badly, why don't they pressure Valve to make SteamVR open source instead of insisting Oculus copy Steam's policy of no accurate required specs, no support to play a game, only refunds?
>>
>>334646501
Okay, this is actually a significant selling point to me. I just want whichever one has the weeb shit.
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>>334656035
What I find more ironic is the PSMR people who mock PSVR for using reprojection to deal with the PS4s abysmal framerate, while the Vive does the exact same thing.
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>>334656206
>using facebook botnet at all
Just block it on the firewall, and use the HMD for sometihg more fun
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>>334645738
Burger, obviously. All steaks are either the same quality or shit and they're pretty friggen expensive. Never worth the price.

A good burger is pretty damn good, plus it's more affordable. You're not going to get faggots demanding you must eat the burger in a specific way either. Pair it with a specific wine, eat it with fucking disgusting A1 sauce, have to have it cooked a specific way...

Seriously. Ask for a steak with a white wine, ketchup and cooked well done. See how many horrified looks you get.
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>>334656505
I'd wait a bit. PSVR may actually be PC-compatible, possibly through the Oculus SDK. And PSVR will probably give you all the weeb non-porn shit.
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>>334647042
Cut into multiple tiny pieces. Breaded and deep fried.
>>
enjoy your wii rip offs and overpriced tech demos
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>>334656661
The best solution will be the PSVR on pc. when some fag decide to make the drivers for it.
If the PSVR sells well, it will push for a higher res version in the future, or even for PC, like all its exclusives.

>>334656858
it will, look what happened to the wii mote and the kinect.
they are both being used on PC. and they have better stuff there than its original console.

https://www.youtube.com/watch?v=uBYix0Fo934
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>>334656982
Nice ignorance.
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>>334645738
a well done venison tenderloin burger.
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>>334656663
Well, yeah, like I said I don't see why people care about the Oculus exclusives so much. The Oculus store is for normies and people who want it to be like a console. And that's ok. As long as I don't have to use it, who cares?
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>>334657092
I think PSVR will have official Oculus SDK support and not something hacked in. Oculus has always stated they would have another headset on their store, and Sony recently hinted that they may have official PC support. The Sony and Oculus guys are very buddy-buddy on twitter. Whenever I go to an Oculus event there are always Sony guys there. Also Sony is definitely making a profit on their headset so it wouldn't be a loss to them if someone got it to just use on PC.
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>>334657205
>>334656206
Mainly because making games "exclusive" to Oculus headset is the same as making some games exclusive to Samsung monitors. It makes no fucking sense.
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>>334657205
>vorpx updates alone
>now it wont support the oculus SDK and you are forced to install the oculus home
>while install oculus home it puts a fucking botnet on my computer and force me to create an accound and shit
>turn on oculus home
>DK2 is not supported on oculus bla bla bla...
>to calibrate stand in the center so we can see you
>im on a racing seat
>now to keep calibrating press A in the xbox controller it came with the CV1
>i dont have an xbox controller and there is NO OTHER OPTION to calibrate that shit
>Find a way to calibrate it after al (no calibration) and just reset the center
Yea.. they forced everyone in this shit.

Now i know i wont buy any of those, ill keep my DK2 for at least a few more months untill they solve that kind of shit and also when 3rd party software let me bypass oculus home or any other software with stores and shit.

>>334657650
In my opinion, its mostly because of the screen in the PSVR, but still needs to bi higher res, if not its just like my DK2, but with a little less screen door effect.
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>>334657854
The idea is to give to "devs" (people with no knowledge in making games (mostly hipster fags who cant make something(mostly people who get motion sickness by just standing there))) a platform to develop their shit in a simple way.
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>>334657092
>>334657650
Why would PSVR on the PC be a good thing? Is it because the headset is the cheapest?

You still need a good computer to run games, I assume. And what about controllers? I know the PSVR uses the Move, but I don't think you could use that with PC.
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>>334647121
https://www.youtube.com/watch?v=B6uNfkYvYag
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>>334657205
I feel like the next console war will be fought using VR headsets. Much in the way people are fighting over exclusives right now, eventually people will fight about VR headsets and exclusives later.

Once the market for VR settles in I would be amazed if all VR games would work on all VR headsets (barring hardware limitations)
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>>334645556
you actually thought expensive non-consumer friendly, high-end PC dependent, shipment-only, USA-focused HMDs that are literally strapped to your face (and shake around/get out of focus with any movement) made by companies with no hardware manufacturing experience relevant to this area and with no power to talk with any big relevant developer/publisher would matter at all?

Wait until October when the only non-mobile VR product that's actually relevant and has a chance to aim for mass market comes out.
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>>334658171
>controllers
Just give up already with that shit.
Use a keyboard and a mouse like anyone else, if you want a "standing" experience, go on the streets and walk and do shit.
>why PSVR would be good
Because it has the better quality (not res) screen
Look the details of the pixel arrangement.
>>
>>334658363
But it requires a PS4, a Move and a Camera. No one has those last two things. Fucking no one.
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>>334650293
you killed innocent people
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>>334658081
But you already have that, it's called Unity, or for more advanced - Unreal. Making a VR "game" goes like this:
1. Make a scene
2. Make a simple plane
3. Drag and drop "VR thingy"
4. Publish on Early Access

Done.
>>
>>334658454
What phone has the best screen quality currently? What do you even check for? I just know to look for IPS
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>>334657884
I've tried all the headsets. PSVR actually has the least screen door effect. It's a full RGB screen, unlike the Vive and Rift which are pentile. It will always be nice to have a higher resolution, but that is not the same as SDE or the quality of the screen.
>>334658171
PSVR is 1080p full RGB @120hz. You still need a decent computer but can probably get away with less than for the Rift especially with the Oculus SDK supplying ATW. And yeah it's the cheapest.
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>>334645556
Wait until Oculus release their Touch Controllers. Right now it's Vive hands down because of the controllers and better tracking even at $200 extra. If the Oculus controllers are priced competitively at say $100 for the pair + extra camera then the Rift might be a better buy due to being $100 cheaper for a headset with slightly better QoL things like the inbuilt headphones and free XB1 controller + dongle.
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>>334658454
>Just give up already with that shit.
>Use a keyboard and a mouse like anyone else

Why would you attach an anchor to yourself when you can have free movement?
>>
>>334658909
So I guess you don't play video games on anything except for on a Wii, if that's so important to you.
>>
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>>334658502
SPOIL THAT SHIT.
Normalfags and hipsters will take note, and jew more people with the early access

But unity alone dosent give you the store and that, you have to rely on steam if not.

The WHOLE idea is to make it work out of the box. Put that thing in your head, and buy shit to play.

Imagine those fags configuring Vireio Perception to play a single game.


>>334658909
Please elaborate. or if you want, draw a pic of how do you play this?
Im on a racing seat, and i have the keyboard in my lap and a mouse in a table next to the seat.
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>>334658792
Just plain wait. There aren't enough games for it to be worth it this gen plus the headsets are too expensive, and all of them still . Let them get the kinks out right now and buy the next generation of VR devices.
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>>334651754
who takes these gay pics?
its not funny, its like that one kid who that he was making another kid gay by putting that kids balls in his mouth.
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>>334659029
No, I play the games on my PC with M+K. The difference is that I play them on a monitor. Having a game copy your position on a monitor is fucking terrible and never works. It's not you in game, it's your retarded clone that monkeys your movement. In VR however it entirely you and it's the only environment where motion controllers can work.
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>>334659468
>all google results came from PS forums.
Gee i wonder.
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>>334659629
>expect a full inmersion beause motion controls
>ingame you move by teleport and not walking
Yeah...
You will miss lots and lots of good games anon.
>>
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>Free GearVR from recent samsung promotion finally comes in
>Get it set up, immidiately try finding some free VR porn
>actually hard to find, pretty niche apparently and only pay sites around without looking for torrents
>site put out a full free video just the other day
>download, load it onto phone, launch app
>experience one of the most incredible faps ever on this shitty low end vr

Fucking surreal, it was almost like I was there but I didn't actually feel what they were doing. It was trippy as fuck, and actually a pretty good porn for 3DPD.
>>
>But unity alone dosent give you the store and that, you have to rely on steam if not.

I'm entirely fine with Oculus having exclusives bound to the store (just like Steamworks games are bound to Steam). I'm not fine with Oculus going "You have to buy it from our store AND use our device",
I don't even know why they are doing it, they sell Rift with a loss and want to get the money from the store. SO let me buy your game and use other device to play it. You have no loss on the device and a profit from the game.
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>>334658470
Move isn't required at all, and very few devs developed for them even with launch titles. The game compilation that comes with every PSVR doesn't use then at all, and the only other games that require them are the demo compilation game (London heist, and there other 5 min long "games ") and Golem, which is shit regardless

The biggest sellers don't require move at all, including the game that will sell at least 10 million copies, GranTurismoSport. RIGS uses a controller, so does Battlezone, so does Ace Combat 7, so on and so forth.

The camera sold 1 million units within 5 months of PS4s release probably because of streaming. I can't imagine a number below 2 or 3 million today. Either way there are bundles with a camera included.

>>334658710
not him but I have no idea. I think his point is that even though Vive and Oculus have 240x120 more pixels, they are still shitty PenTile displays so their true subpixel count is still worse than that of PSVR's full RGB per pixel. The " true " resolution of Vive/Rift I'd only 66% of the pixel number they give. they are only closer to full RGB with green colors since they have 2 green pixels for every red or blue (that's why in his image you can see a lot more screendoor on Gmail's pure red part. There's only 1 red every 4 pixels, while on PSVR it's on every single one)
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>>334659239
>>334660181
>>
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>people actually thought VR would be anything other than shit
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>>334659629
Dude, I use M+K in VR all the time. And I've tried the Vive. They're still wands and they're still abstracting your movement. Yeah, the wands move 1:1 now, but they do not feel like your hands in any way. Roomscale and motion controls are good for the arcade like games that are actually contained to your room, Space Pirate Trainer was a blast. But people like traditional gaming, they will still like traditional gaming + 3D and headtracking. I know I prefer mouse + KB over roomscale with teleport.
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>>334660112
Bind walking/running to one of the motion controllers pads/sticks (and figure out a speed that doesn't make you puke). Problem solved.
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>>334651754
good thing i live alone
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>>334645556
I want Oculus with Vive tracking.

Right now Oculus Headset is better in every way. Image is better because of better lenses, it's lighter, it's more comfortable, comes with good headphones instead of shitty HTC earbuds, etc.

But Vive has controllers and I don't think Oculus solution to add and extra USB3.0 camera for their Touch would work really well.
>>
>>334660154
Well, now I'm interested in VR. I imagine with a little bit of mind altering substances, that could be quite amazing.
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>>334660181
They're doing it because of SDK support. They need Vive to have ATW in order for specs to be the same, which means driver access, which means Valve has to open up SteamVR to them. I guess they could do the whole banner thing like they do with the DK2 where they say you can use it, but you won't be supported.
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>>334645738

I hate steak, and I love veggie burgers. Come at me.
>>
>>334660181
they are giving money to devs to develop games for their system. They are giving away massive amounts of money. They don't give a fuck about SteamVR. If a dev wants to port it to other system, then fine, they can do it. I'm sure they do sign (timed)exclusivity contracts with some devs.

And no, this is not "like having exclusive games to some monitor brand", this argument is silly. Both of them have different SDKs. It's closer to having games for DirectX and not having games for OpenGL(but not the same).
>>
>>334658909
>Why would you attach an anchor to yourself when you can have free movement?
This caught my eye and I am neither an opponent or proponent of VR, nor have I read who you are replying to or the chain of posts before that. But I think for most people including my self, one of the best things about video games is the lack of movement in real life.
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>>334660465
People had motion sickness by staying still on a chair.
Its not about speed, im playing crysis 1 and skyrim with a DK2, and i start to feel weird after a few hours, but if i rest a few minutes im done again.
Why would i need motion controls for those games? or any?
If i use motion controls, i will go for the FULL experience and buy that walking base also, that will be more like a place when i need shit like that, and still i will use a WII mote because I can buy it now, and attach it to a weapon or whatever. having a icecream on the other hand.
Its new, it will have issues and it wont be compatible with everythinng.

This console mindset towards this is going to kill it. At least let them create a good HEAD MOUNTED DISPLAY, i dont fucking care for the rest. VR is the headset, not the weed mote knock offs.
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>>334661191
>people play job simulator and work in VR instead of finding a job
KEK
>>
>>334660442
>They're still wands and they're still abstracting your movement.

How exactly? I'm genuinely curious.

>Yeah, the wands move 1:1 now, but they do not feel like your hands in any way.
I never said they should, but if you're holding a pistol like device in game I think it feels like I'm holding it IRL. I wonder how Oculus "claw" controllers will feel like.

>Roomscale and motion controls are good for the arcade like games that are actually contained to your room, Space Pirate Trainer was a blast.

So we agree that motion controllers in VR can work, in contrast to fucking Kinect / Wii.

>But people like traditional gaming, they will still like traditional gaming + 3D and headtracking.

That's true, I don't think every game should be motion controlled. Games with cockpits, or simply not designed for it can and should be played with "stationary" controller, but don't you think that simply playing in VR is kind of "not traditional" already.

>I know I prefer mouse + KB over roomscale with teleport.

Devs just have to figure out how to do Roomscale movement without teleporting. There was a Isaac-like game that had you turn around 180 whenever you opened a door. It was kind of neat, because it made you go in circles but in game it felt like you are going forward.
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>>334661439
Yeah, the people who have the omni says, it doesn't feel quite like walking, but it lets you avoid the motion sickness, allowing you to play normal games comfortably.
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>>334660154
>actually hard to find, pretty niche apparently and only pay sites around without looking for torrents
>>>/t/709441
>>
>>334645738
>no burrito
>>
>>334661742
>I never said they should, but if you're holding a pistol like device in game I think it feels like I'm holding it IRL. I wonder how Oculus "claw" controllers will feel like.

The biggest tell is grabbing objects, it's just wrong. Also Vive's controller doesn't really feel like a pistol, it's not shaped like one exactly and you don't grip it like that. It does feel really nice for holding a sword in the fruit ninja type game. The problem is there is no actual weight and the haptics aren't enough for serious melee.

>That's true, I don't think every game should be motion controlled. Games with cockpits, or simply not designed for it can and should be played with "stationary" controller, but don't you think that simply playing in VR is kind of "not traditional" already
No, I don't. Because I'm referring to traditional gaming as the normal playing for hours a long, intricately designed, game not something randomized thing made to fit with physical space. VR/not VR has nothing to do with that.
>Devs just have to figure out how to do Roomscale movement without teleporting. There was a Isaac-like game that had you turn around 180 whenever you opened a door. It was kind of neat, because it made you go in circles but in game it felt like you are going forward

Sure there are clever solutions that let you alleviate some of the constraints of small physical space, but that's just dodging the problem and not dealing with it. The games depending on that themselves don't reach the quality of a game designed both for screen and VR.
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I ordered both since Vive has a June shipment date and Oculus in August now.

I have personally been watching content and reviews of both systems for days and think that Oculus will be the better overall system when the touch controllers arrive.

Not only do people say it's more comfortable, but it has better quality lenses and the built-in headphones/good quality microphone, and the tracking is as good as the Vive (confessions from users of both); in addition to being less cumbersome with only one headset cable.

Thinking of cancelling the Vive unless a game-changing app/game comes out between now and late June.
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>ball park price
>actually we think we can charge more
Hope it fails hard
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>>334663167
You could always just resell the Vive. Although it may not make you any money by June.
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