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What are some good "Choices matter" games, can be text
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What are some good "Choices matter" games, can be text based, telltale, bioware, etc.

I'm thinking about Shadowrun Dragonfall but I'm not sure if it falls under this category
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>>334622147
Age of Decadence
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>>334622147
>pic unrelated
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>>334622147
There is no bioware or telltale game where your choices matter.
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>>334622147
Shin MegamiTensei, where literally eventhe types of enemies you kill matter
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>>334622660
is it for PC though?
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>>334622732
Choices/Consequences in SMT are blown out of proportion. The game has "consequences" but you shouldn't be expecting a lot of choice. The games are mostly dungeon crawlers and there isn't really dialogue-based role playing.
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>>334622608
>There is no bioware or telltale game where your choices matter.
In pretty much all BioWare games your choices determine how you solve quests. While the consequences usually aren't far-reaching, you definitely do have a modicum of consequence.
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>>334622147
Alpha Protocol
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>>334622660
Where can I download it?
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Consortium, maybe. Its a shame the writing is awful
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all games made by 'choice of games'
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>>334622608
In ME2 they were pretty relevant short term within the same game.
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Deception 2
Growlanser 2
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>>334622524
Seconded, pretty much the best game in existance if all you are looking for is choices&consequences and branching paths.
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>>334622147
>Binary moral choice system
>Choices matter
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Is there any game out there where evil path is not being an asshole for no reason?I want to be a macchiavellian not a teenager.
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>>334627638
Witcher 1. Although evil is pretty subjective. They're definitely gray in hindsight.
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>>334627638
>I want to be a macchiavellian not a teenager.

This, seriously.
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Fallout 4 ^:)
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>>334627638
Age of Decadence

The thing with the evil path is that the developers would have to create almost twice as much content since the full blown evil choice can't have the same consequences as the good guy choice. Which is why companies these days usually opt for restricting choices mostly to the dialogue which don't result in a vastly different outcome. Witcher 2's second act is the big exception to the rule of course.
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>>334622524
>>334626287
>>334629558
For those considering playing AoD, here are all options to do one of the first major quests (the quest itself is optional though, you can do an alternative quest instead or pass various checks to skip it altogether):

In the outpost, we have the following scenarios (1) attack from a distance; (2) approach, kill one of them instantly [Critical Strike 3] and attack the rest; (3) approach, ask who is in charge [Praetor Background] and convince them to leave [Streetwise + Persuasion= 7]; (4) wait until dark, climb over the palisade with the climbing hook [Strength + Dexterity = 13 and at least Strength 5 and Dexterity 6], or the grappling hook [Throwing 2 and Strength + Dexterity = 12], on using your bare hands [Strength + Dexterity = 13 and at least Strength 6 and Dexterity 6]; and sneak inside the mine [Sneak 4]. You will find a box beside a smelter machine. Open it [Lockpick 4] to receive a tube and some ingots. You can take the tube and leave, take the tube and examine the machine or attempt to kill everyone; (5) approach and act as if you are Sohrab, the loremaster they are expecting [Praetor Background + Disguise 3]. You will have to answer a couple of questions first [Persuasion 3] and [Persuasion + Disguise = 6] or [Streetwise + Disguise = 6]. If you are a woman, each of the composite checks are lowered to 5. Or explain that you are just a skilled loremaster looking for work. He will make a couple of questions [Lore 3] and [Persuasion 3]. Now you can either fix the machine or find a way to heat it until it explodes. In this case, you can convince the guards outside to enter it before the explosion [Streetwise 3].

cont.
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>>334630126
If you fail in this check, the Decanus and the rest of his men go inside and two guards remain watching over you. After the explosion, you and the two guards go to the ground. You can get up after the guards [Constitution 7] and they will kill you; get up at the same time [Constitution 8] and fight or get up before the guards [Constitution 9] and kill one of them. (6) You can poison the guards before the attack. To do this you need ask around who's been buying supplies regularly. If you pay 50 imperials for the information or have a merchant background, some of the storekeepers will tell you that Rhaskos has been buying too many supplies “for a shanty town trash”. Talk to Rhaskos and convince him to spike the wine that he is delivering with poison [Pay 100 imperials] [Pay 20 imperials with Trading 3] [Body Count 8] [Praetor Background], or kill him and deliver the poisoned wine yourself. If you decide for the second option, the guards will ask some questions and you need [Disguise + Streetwise = 6], or [Disguise 2 + Charisma 8] to answer them properly. There are some ways to obtain poison. You can (a) buy rat poison from the merchants for mere 5 imperials (b) convince the alchemist at the market to sell you a stronger poison for 50 imperials [Persuasion 3] or [Merchant Guild Background], (c) obtain a stronger poison made by Coltan [Assassin Background] or (d) create your own poison with alchemy [Alchemy 4 or 6]. If the poison is potent, you can kill the first guard more easily [Critical Strike 2]. (7) if you convinced the raiders to attack the Aurelian outpost, only their leader, Esbenus, will survive. He is wounded.
cont.
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>>334630126
>>334630210
You can either pay him the 1000 imperials you promised [1+ word of honor and he will give you a power tube], intimidate him to leave without the money [Bodycount 10] you receive [-1 Word of Honor], or fight with him [-1 Word of Honor], you take the power tube from its dead body. After that, you went into the mine with Dellar and have the opportunity to fix the smelter.


Fixing the smelter
To activate the first mode of the smelter you need a power tube (the one you can obtain from the box) and [Crafting 4], [Lore 6]. If you are a praetor, you can learn the "mantra" to use the machine from Sohran, the Aurelian loremaster you intercept earlier. That will lower the skill check to [Lore 5]. If you activate the first mode of the machine without attacking the outpost, you are asked to be escorted to Maadoran to be presented to Lord Gaelius [Prestige Increased]. The smelter is only fixed when you activate the second mode, thus producing blue steel, but for that you need a second power tube, that can be obtained only later on.


Killing them little by little
If you manage to kill the men guarding the entrance to the mine, you can leave the outpost to heal yourself and come back later. When you come back, you will find that the two remaining legionaries barricaded the entrance and armed the slaves. You will need to jump the barricade while avoiding the arrows [Dodge 5] or [Block 4]. If you fail, you lose 10 HP. Kill them. After that, you need to pass a check to enter the mine [Perception 8] or [Traps 3]. If you fail, you lose 20 HPs and permanently lose 2 maximum HPs.

cont.
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>>334630126
>>334630210
>>334630309
Reputation
If you decide to take the power tube using sneak and leave without attacking them, you receive [1+ House Daratan Reputation]. If you kill everyone at the outpost, you receive [+2 House Daratan Reputation, +4 if you fix the machine] and [-3 House Aurelian Reputation]. If you blew the mine, you receive [+2 House Daratan Reputation] without penalties with your House Aurelian, because you leave no witnesses.


Later on
After Maadoran, if you come back to the mine, you need House Daratan Reputation 15 and be either a centurion or a praetor to be allowed to enter the mines.
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>>334630373
>>334630309
>>334630210
>>334630126
No wonder this game too 10 fucking years to develop. Now imagine the budget if it was fully voiced and in third person perspective.
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>>334630950
>Now imagine the budget if it was fully voiced and in third person perspective.
Well the content is already there, I guess someone could remake the gamw in a different engine. Hell you could remake the whole game as a module for NWN/NWN2 etc.
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>>334631302
How's NWN? Does it have choices?
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>>334633752
Only Mask of the Betrayer expansion for NWN2 has any meaningful choices.
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>>334633752
Not the guy you're talking to, but the main campaign has very little meaningful choice. The addons, Shadows of Undrentide and Hordes of the Underdark are okay but nothing exceptional in that regard. The main campaign of NWN2 is similar. The NWN2 addon, Mask of the Betrayer has quite a lot of choice. The NWN2 addon Storm of Zehir is mostly a party-based dungeon crawler.
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Undertale

You got what you wanted OP
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>>334634130
I downloaded Undertale recently (like 20m ago) and all I did was kill frogs
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>>334622147
Alpha Protocol is still the game that does choices systems the best.
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>>334622147
>"Choices matter" games,
>bioware
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Alpha Protocol
Witcher 2, while extremely little effect on the third game, has drastically different story depending on a few core choices.
Mass Effect 3 even with the shit ending has quite a few different outcomes depending on who survived the first games, with most of it being centered around Wrex, Tali and Legion.
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>>334622565
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>>334622147
Alpha Protocol
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>>334622147
In the banner saga choices matter in the short term.
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>>334622147
Alpha Protocol
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>>334637967
And in some cases in the long too.
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And cisquisition?
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