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ds2 > ds3
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now that the ash has settled

can we gamers admit it?
>>
>>334598046
I'm not sure you are correct, OP, but I'm having a hard time thinking otherwise. For me is:

DS=BB>DS3=DeS>DS2
>>
DeS=BB>DS3>>>>DS1>>>>Shit>>>>>DS2
>>
>>334598046
Each game is greater in their own regard

Ds2 is 10x more comfy
>>
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Original games > Sequels

There.

These games suffer when the world feels familiar.
>>
The correct order is:

DaS >> DaS3 >> BB >> DaS2

If you disagree you are wrong or being a fanboy
>>
>downgraded B-team trash better than anything

Good joke OP.
>>
>>334598873
I liked that the world felt familiar in Dark Souls 3. It had changed enough to be relatively unrecognizable, but the familiar areas were still unique. Anor Londo with Gwyndolin just killed me it was so well planned
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>>334598465
DeS is worse than 2, no one wants to admit it but it's true.

It's the easiest, most primitive, most jank and shortest; people only say they like it for souls cred but anyone who has replayed it recently knows the truth of it.
>>
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DaS2>DeS>DaS>BB>DaS3
>>
>>334598591
Hipster alert. DeS is fucking fantastic for the time but it doesn't hold up.
>>
DS1 feels very misterious and the world is bizarre but cohesive in its own way. Lordran is a textbook to do metroidvanias right and makes it incredible because of it

DS2 is technically superior in any way. Got the "lol this game 2 hard" syndrome and believed it so in some parts, tossing you cheap rooms and such, but still, not as HARD as people really think. After the Bastille, you can break your character to barely die the rest of the game. Majula is beautiful. The story only makes sense after Drangleic Castle with DLCs, and that's ridiculous, but it's a good story actually, and paints so much more about the DaS world.

DS3 feels pretty linear so far. The rooms and everything is beautiful, but it's not as polished as Scholar of the First Sin in some ways. Still the game just released. The lightning is less dynamic unlike DaS2 which makes you wonder wtf happened there. Lore is pretty straightforward now. It's fun anyways.
>>
someone post the red pilled guide to covenants
>>
>>334598873
Game you played first > Game you played second > Game you played fifth > Game you played forth >>>>>>> Game you played third
>>
>>334598046
DaS>DaS3=BB>>DaS2

The only correct order.
>>
>>334598046
Ds2 is fucking shit. DS3 is OBJECTIVLY the best game in the series and anyone who disagrees should shoot up a school and kill themselves
>>
DaS3 is a good game, but so far I dislike how rehashed the "story" or events are. They're payed out exactly like DeS characters and DaS1. At least in DaS2 there was Majula, a very different hub and setting, where DaS3 is basically The Nexus.
>>
>>334599447
You mean
Das>DaS3=BB>Des>>>>>>>>>>>>>>>>>>DaS2 right?
>>
>>334599316
>DS2 is technically superior in any way.
DaS2 controls like a tank, has cancer hitboxes, you can't connect light and heavy attacks, and looks worse then DeS. How the fuck is it technically superior?
>>
>>334598046
I can't comprehend how anyone could unironically have that opinion.
>>
>>334599039
You're right thats why he ranked it lower than the superior ds2
>>
>>334598942
I would rank 1 and 3 equally, but otherwise I agree.
>>
>>334598942
>Hasn't played DeS
And your opinion goes right to the TRASH
>>
>>334599096
Your shit is literally backwards.
>>
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>>334599096
>>
>All these people making lists
>Half of them don't even have the original game
wew lads
>>
DaS2 is a clunky piece of shit. All other gameplay aside, movement felt more akin to a old resident evil game than a sould game, and that alone puts it squarely at the bottom for me.
>>
DS1 and DS3 are equal.

DS1 might have a better world because of interconnectivity but DS3 has far better gameplay and bosses.
>>
>>334599085
I agree. The sad part is that people will think that we're shitposting.
>>
>>334600091
I'm happy with the connectivity purely because of that area where you raise the banner, you can see look over the cliff and see the whole game. If firelink and warping weren't there you'd have just as clear an image of the world and how it connects as you did in DaS.
>>
For me, DaS3 = DaS1 > BB = DeS > DaS2

DaS3 having good DLC may push it above DaS1.
>>
>>334600420

It will be good, I wouldn't worry much about that. it will probably be brutal as well.

I'm comparing with The Old Hunters wich was like 10 times as hard as the main game.
>>
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>>334600091
>DS1 might have a better world because of interconnectivity

Let's end this meme, DS3 has the best world design.

>but muh interconnecting world!

Who the fuck cares? Why is this even such an important factor to begin with?
>>
BB > 2 > 3 > DeS > 1
People love 1 just because its their first time
2 is still the mechanically greatest game in the series and the only argument is muh interconnected world
Who fucking cares, they got the pvp, fashion, weapons, covenants right
>>
Can we all agree making Blunderborne hurt From really hard?
>>
>>334600905
I would argue that it hurt their fanbase more than anything.
>>
>das3 world isn't interconnected

It think it is....just consider the first area as being like the Undead Asylum in that it's removed from the rest (and not completely either).
>>
>>334600776
I wish they'll do sometime about Pontiff and Aldrich, that shit seems interesting as fuck, especially since it seems to take a bigger than anything else, with the cathedral of the deep, Road of sacrifice and the whole Anor Londo
>>
>>334599085
>the level design is much, much better
>you get the invasion item from the start, and there is a much better reason to invade

I just can't get over how flat and boring nearly every stage was in DS2. What happened to the sense of scale that you're supposed to get in Souls game? Outside of one or two stages, everything felt like a self-contained little hallway.
>>
>>334600815
oh god that looks like fucking shit. Jesus Christ.
And Izaleth had such cool architecture. It's a shame they squandered it.
>>
>>334598465
>>334599085
>>334600240

That's because you played it when it passed its prime.
So of course you will find and nit pick it to death since you are
accustomed to the improvements the others have made over it.

I would rather play DeS then to ever play DS2.
DeS has more memorable characters.
DS2 was a flavor of the month for "gamers" and "ecelebs".
DS2 ranks the lowest for Souls fans, so to say anyone won't admit is because you
didn't enjoy it while others did. So people will obviously think differently based on their experience.

>DeS/DaS>everything else.
>>
>>334600836
2 would be a masterpiece if they scrapped all of the shitty ps2 quality areas. Pretty much every room thats just a giant cube with a small repeating wall texture. There are so many beautiful areas that I can't think about because I'm reminded of all the lame areas right next to them.
>>
>>334601225
that because every area was a self-contained hallway.
>>
>>334600905
No. It's the players who suffer, and of course Miyazaki.. who brainchild was samey and not actually a souls game.
>>
BB+TOH > DS3 > DS1+AotA > DeS > BB > DS1 > DS2 (all)
>>
BB > DaS3 > DaS = DeS >>>>> DaS2
>>
>>334598046
BB = Ds3 >= Das > DeS > Das2
>>
>>334600836
>2 is still the mechanically greatest game
can you go into more detail? I'd say its the worst, given the deadzone, the tanky controls, the Agility stat and hitboxes in general.

Only improvements it really made were ascetics, soul vessels and dualwielding
>>
>>334600905

How could arguably the best game in the series (and easily the most unique) hurt From?
>>
>>334600905
No.
>>
>>334601624
Because it pissed off the PCuck memekings
>>
DaS > DS3 > BB > DeS > DS2 dlc >>> DS2 vanilla
>>
DS1 > DS2 > DS3
DS3 environments are boring, too much grey. Also some boss have too much hp they take forever to kill, it's just boring.
>>
>>334598046
no
>>
>>334601747
I agree with the HP thing but the environments in 3 are fine. It starts grey but quickly gets more and more colourful as you get deeper.
>>
>>334601959
I actually like the HP.

The bosses in Ds3 might be overall the best in the series, fighting them for longer is better in my book.
>>
DS3 feels like a DS1.5 and that isn't a bad thing. A bit safe, but why reinvent the wheel?
>>
>>334601624
>Bloodborne
>Souls series
>>
BB > DaS = DaS3 > DeS >>>>> DaS2
>>
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>DaS2fags out of the woodwork again because people like 3 more than their shit game

Will they ever learn, /v/?
>>
>>334602023
I dunno, in DaS you'd see a boss cycle through all their attack animations only a few times. It just gets weird dodging the same attack for the 62nd time in a single battle. I don't mind one hit kills as well, but when battles last that long it stops being the fun kind of stressful.
>>
>>334601575
Only proper argument you gave was Agility stat. The rest is bullshit. DaS had objectively tankier controls and worse hitboxes.
>>
>>334602661
no it didn't
>>
>>334602497
the difference being that every single boss in BB and DS3 goes through multiple phases, so that keeps it tense and interesting.
>>
>>334602661
What's up with the agility stat? And did they fix it in SotFS
>>
>>334599316
Are you implying dark souls 2 actually had lighting?
>>
>>334602858
>Kill Abyss Walker
>He comes back
>I have 2 Estus Flash left
I fucking knew it.
>>
>>334600836
DaS II has trash PvE though, which is more important than the rest of that.
>>
Anybody willing to help me through Irithyll? I'm at the water reserve, abd it seems IMPOSSIBLE to get a summon. Weapon level is +10
>>
>>334602901
No.
>>
>>334602901
>And did they fix it in SotFS
No. SotFS doesn't really fix much aside from giving you earlier access to Fragrant Branches to cure stone people faster, putting items like the Grand Lance earlier on, and making the Questline NPC summons more tanky and less retarded so you don't have to babysit them as much
>>
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Best girl of the series.
>>
>>334603226
>>334603063
So what is the problem with the agility stat you guys were talking about?
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>>334602901
its basically a stat that you have to get to the mid-20s if you want the shitty hitboxes to stop
>>
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>>334599316
Is this a new candidate for hipster of the year award?
>>
>>334603261
>chooses girl with the least susbstance
At this point, you might as well put Mildred in there...
>>
>>334599316
>tfw actually pondered and concise opinion in a /v/ thread
I'm in tears
>>
>>334599316
You can't use the word "polish" in the same sentence as DS2, even if its SotfS

A few enemy and item placement changes don't magically make the level design and the visuals any less awful
>>
>>334603392
It's basically a number for your i-frames and your item use speed, but unlike something like damage numbers, it's harder to actively see the difference between 90 agility and 100 agility, where as 10 extra points of damage is just 10 extra points of damage
>>
>>334599148
I replayed DeS right before DaS3's launch, and I found it to be a breath of fresh air after playing everything in release order with the last being BB.
What about it specifically doesn't hold up?

World/Character tendencies?
Every boss not always having an obnoxious second form ala DaS3?
Item load leading to the occasional unplanned item loss?
>>
>>334604468
>Every boss not always having an obnoxious second form ala DaS3?
how is this in any way a complaint?
>>
>>334599316
>DS2
>good story

Yeah, no.

>told literally nothing about your purpose or objectives
>queen is literally the worst villain in the entire series
>"lol you'll do all of this without really knowing why"
>>
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The creature and lore design is much better than ds2. BUT the one thing that is ruining ds3 for me is the fucking bonfire placement. If you don't want an interconnecting world than BB and DS1. But jesus christ make it a challenge.

The bonfire after Crystal Sage is what started making me feel this way. Beat a boss and get a bonfire, cool, same as always. But too only put 3 enemies in between me and another bonfire just ruins the fun. Then when I get into Farren Keep I start to feel like it's turning around, but then I finally open the door, go through 5 of those crow fuckers and find another bonfire, that then opens a shortcut TO ANOTHER BONFIRE.

I keep getting immersed into the game only to have it break from this. Everyone bitched about ds2 having a lot of bonfires, but this one so far has been ridiculous.

Photo for proof. Not my build but one someone posted before.
>>
>>334604558
Overuse of second forms leads them to be predictable and more boring thematically for me at least. By the time I hit the Lothric princes, I knew instantly that the smaller prince was going to intervene after a set point of whooping his older brother's ass. Wasn't Ancient Wyvern literally the only boss in DaS3 without a FINAL FORM?

Champ Gundyr also giving a third of his health bar to me before getting serious also suck fat cocks fight design wise
>>
>>334598046
Still playing DS3 but DS2 has the unfair advantage of being designed to be challenging and also have 3 (4?) DLC packs with it already.

I do miss how engaging the NPC were though from previous games. The NPCs in DS3 suck dick. Boring as shit and they tell you nothing.
>>
>>334603768
>memeing this hard
>"I'm part /v/ groupthink guys! We r legion!"
Rodent.
>>
ds1=ds3>>>>>>>>>>>>shit>>>>>>>>>>>my HIV>>>>>>>>>>>>ds2
not played the rest desu
>>
>>334599469
The best way to deal with a differing opinion
>>
>>334605106
>all these people bitching about this bonfire

Holy shit, who cares. I guess it's a rule or something that the game has to create a bonfire wherever a boss is killed. Bonfire placement is never an issue anywhere else in the game.
>>
>>334599316
What I liked about Dark Souls 2 is that the story is a perfect metaphor for the player who gets absorbed in those games.

>relatives and loved ones become unimportant
>all that matters is getting to the gates of Drangleic Castle
>when you get there, you don't really know why but you keep pressing on anyway
>>
>>334598046
>now that the ash has settled

bait thread
>>
Gherman >>>>>>>>>>>> Soul of Cinder


Prove me wrong.
>>
>>334599085
>>334601232
i just started DeS for the first time the other day and already I'm liking it almost more than Dark Souls 1.

right now id probably say DeS=DaS=DaS3>DaS2:SotfS>DaS2>BB

though I like them all really.

iys hard to really judge DaS3 since im not done with it though
>>
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Having started with DeS,

BB w/dlc>BB>DaS w/dlc>DaS3>DeS> DaS> DaS2 w/ dlc>DaS2

Bloodborne was the breath of fresh air I felt the Souls series drastically needed, a step in the right direction while adding new play styles and a fantastic Victorian/lovecraftian atmosphere. The only thing it lacked was variety in gear. DaS3 feels lazy in some respects, but gameplay and even framerate wise, it's solid. DaS2 still feels odd. in every respect I felt DaS2 is just so out of place compared to the other two souls games and even bloodborne. Chalk it up to Miyazaki or whatever, it never felt right. Still a fun game though and the complete edition does add a few new things to make it worthwhile.
>>
>>334599316
>Calls technically superior to the game with the worst hitboxes and no metroidvania feeling whatsoever
>>
I love the bosses in DaS3, even though they're a lil bit easy.

Only Deacons of the Deep, Greatwood and Old Demon King suck, the rest is awesome.
>>
started with DeS

DaS3=DaS=BB>DeS>>DaS2
>>
>>334611602
How can you say Wolnir didn't suck? Or Yhorm?
>>
As a veteran and objective person, I've come to the following conclusion:

DS2 > BB > DS3 > DeS > DS.
>>
>>334611887
To be honest Wolnir is one of my favorites. The atmosphere, music, design, mechanics and the arena are awesome. The only bad thing about him is that he's a little bit too easy.

Yhorm was okay for a gimmick boss, definitely better than a piece of shit like Vendrick. 6/10
>>
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>AGI
>SM
>Barebone areas
>Endgame that just fucking drags
>Shitty final bosses
>Covenant with retarded ranking under the already retarded matchmaking
>Shitty bosses with no personality whatsoever
>The least mob diversity in the series
>Enemies that are silent ice skating robots with magnets on their swords.
>Powerstancing barebones as fuck with no real in-gama way to know how it works
>Sweetspots of polearms makes them nearly useless
>Blunt damage dominates the fucking game
>Rapiers are broken as fuck
>Less control over your attacks in a game that's heavy on the multi mook encounters
>Inconsistent areas that look straight out of PS2
>HEAVILY downgraded graphics compared to any other game in recent memory
>DLC areas are the only good areas in the game.
Wow, no, really. DS2 is the BEST GAME EVER.
>>
>>334598465
Great taste my nigga
>>
>>334612170
Yhorm is essentially Vendrick done right with a bit of Storm King.
>>
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>>334613101
Yeah, DaS2 is shit but

>HEAVILY downgraded graphics compared to any other game in recent memory
>using a Witcher 3 reaction pic
>>
DaS3 > DaS1 =DaS2 > DeS > shit > literal shit > babbyborne
>>
>>334598591
DeS was only an ok start. Mechanically, it's a giant mess and you'd be hard pressed to say a lot of that game wasn't shit. It has some great high points but people seriously ignore way too much about that game.
>>
>>334598046
DS > DeS > Bloodborne > DS3 > DS2
>>
>>334613415
I'm glad you can appreciated the intended irony.
>>
>>334611409
>le hitbox meme
>m-muh memetroidvania
>>
"no."
>>334612208
>>
>Make peace with Giantbro
>He covers me whenever I am near a white birch
The first time it happened, my god, that was fucking amazing. The arrows fly exactly form the place where the tower is supposed to be.
>>
KF > KF2 > KF:AC > DeS > DS > DS2 > BB > DS2:SOTFS > DS3
>>
>>334614008
Mr. Kojima please stop.
>>
>>334598046
(DS>BB=2(DS3)>DS2) / Demonsouls
>>
>>334599085
>better characters
>more interesting bosses
>more interesting areas
>willingness to sacrafice muh difficulty for genuinely unique encounters
>better healing system
>smoother controls
>no shitty "rolling stat"
>better dying mechanic
>better lore
But at least you have le epic 49,000 bosses
>>
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>go into any fashion souls thread
>everyone is wearing fallen knight helm + random rags

>invade someone
>everyone is spinning with farron gs

DaS2 may have been overall shit, but it beats DaS3 EMBARRASSINGLY in having more build variety and fashion options.

It literally has more than triple the armor sets DaS3 has, and thats without including DLC gear.

And as someone who plays mostly PvP, I can't believe it but i miss DaS2 now
>>
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>Patches Squat
this game is already the best in the series.
>>
>>334598046
DaS=BB>DaS3>DeS>SofS>Ds2
>>
>>334600905
Pcuck detected
>>
>>334601225
>that you're supposed to get

fucking what retard dark souls 1 was the first that did it and it was only because the levels were gigantic to compensate for the shitty hardware of consoles that couldn't load packed areas like in dark souls 3
>>
>>334605106

i didn't even find the bonfire in this pic

>inb4 it's actually behind a hidden wall and people are complaining about THAT
>>
>>334614124
KF1 > KF2 > KF3 > KF4 > KF:A1 > KF:A2 > DeS > DaS > DaS:PTD > DaS2 > BB > DaS2:SOTFS > DS3

Za originaru is aruways better!
>>
>>334614574
Don't pretend the first month of Dark Souls 2 pvp wasn't mainly hex shitters using great resonant soul and buffed katanas.

That shit was way worse than people using the whack ass Farron GS or Kylo Ren cosplayers.
>>
>>334599085
Everything you say is true except for the first part.

Demon's Souls is the most primitive, it is the most jank, and it is the shortest, but it is, in spite of all that, still better than Dark Souls 2, because it has better levels, enemies, bosses, characters and lore.

Dark Souls 2 is the Prequel Trilogy of Souls: A pitiful cash-in that fails to understand what made the original successful, and exists only to be ridiculed and forgotten.
>>
Am I just not far enough into the game yet or is DS3 really fucking linear compared to every other Souls game? Literally just killed Abyss Watchers.
>>
>>334599067

I don't have much to add, just wanted to say I agree with anon here.
>>
>>334598873
Well yeah of course kings field games were superior but no one here really played them anyways.
>>
>>334599085
i disagree. Ds2 felt like a cartoony mess. DeS was effectively macabre, and had more atmosphere than DS2 ever could
>>
DaS 3 = DaS > BB > DeS > DaS 2

DaS 3 is like DeS 2.0 mixed with BB and DaS, I'm fucking loving it.
>>
>>334598046
BB>DeS>DS3>DS2>DS
>>
>>334599085
faggot
>>
>>334609992
This.
>the curse of want is not a curse at all, it's just how people are, and you literally feel it as you play the game and not just because you want the game to be better.
>>
>>334598046
I think DaS3 is the best in the series :)

I'm only three bosses in (started on friday) so of course my opinion might change. But I like the speed of the combat, the world, the graphics, and the environments a lot. They found a nice middle-ground between how incredibly dark it was in Demon's Souls and how crazily colorful it was in Dark Souls. The visual design is just really classy. Plus, it's getting weird again.

I don't know the name of it, but that fat lady who talks to you while reading from her book. That's very Demon's Souls-y. I'm into it.
>>
>>334616275
There's a major sequence break you can do early
You could've gone to Cathedral of the Deep instead of the swamp. There's more choice later on
>>
>>334598046
>we
>gamers
here, a (You) for trying
>>
>>334617552
I only meant to *spoiler* the word "graphics"

):
>>
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>>334616275
There's like 3 or 4 optional areas and 3 forks in the road.

Pic related shows all areas and progression path. Spoilers obviously.
>>
>>334619812
There are a few things wrong about this image.
Deacons isn't optional
You can also access Lorthic Castle before defeating 3 loards
>>
Every one of the games has bad things that anyone can easily shitpost about.
>Demon Souls doesn't have a single outstanding feature now that the other games have done everything it did but better.
>Dark Souls le epic metroidvania meme when actually once you get to Sen's Funhouse it becomes the most linear game, and its unfinished to boot.
>Dark Souls 2 needs control mods to not feel like a tank, a billion rehash bosses, broken covenants, and shot itself in its own foot by trying to adhere to the original game's lore instead of going with all new stuff.
>Dark Souls 3 is actually the most linear in the series right from the start, all weapons except short swords and rapiers are useless, the story has even more fanservice than in Dark Souls 2, enemies are often unbalanced with either really fast flashy unlimited stamina combos or can be stunlocked to death with a toothpick.

But a post like that would be omitting not just the strengths of each of these games, but also the improvements they've received after a series of patches. People that played Dark Souls 1 on its console launch month will remember that game being a whole other level of broken than people that played it after the babby-mode patch. Whatever we're complaining about Dark Souls 3 right now in terms of balance, it will be addressed in patches; and in terms of level design, who knows what the DLC is going to be like.
>>
>>334614574
Stop lying you fucking faggot. DS2 was literally nothing but hex-fags using greater resonant soul to one or two-shot people in hallways for like the first month.
https://www.youtube.com/watch?v=XDbxpYe7zRM
>>
>>334620657
For the Deacons, it clearly shows you need a required progression item, I dunno why they put it as optional, yet acknowledged the item.
>>
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>>334598465
I agree entirely
>>
>>334621061

>all weapons except short swords and rapiers are useless

Can we stop this meme?
For pvp maybe but for pve every weapon is perfectly viable.
>>
>>334598046
DS1>DeS>BB=DS3>DS2.

None of them are bad IMO, just DS2 had bad single-player but really fun PvP.
>>
Ds3 === Bloodborne

You fucking retards.

Ds2 == DeS
>>
>>334599559
This
>>
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When will people realize that the correct order is thus?

BB >= DaS > DeS > DaS3 > DaS2
>>
>>334604764
>>told literally nothing about your purpose or objectives
>get told that you're cursed
>go to the land that has been told can cure the curse
>"lol why the fuck am i doing this?"
>>
I found DaS to be the most memorable and "grand"-feeling and has the best aesthetic design, but it also suffers from a lot of bad gameplay design decisions like the first few bosses, the initial lack of fast-traveling, and just a lot of general "how the fuck was I supposed to know that?" moments. It also tends to be painfully slow.

DaS2 is more fun than DaS1 and fixes all of the gameplay design problems, but grows boring due to blandness and poor choices in aesthetic (and world) design. Especially in the boss fight department.

Bloodborne was the most exciting and fun Soulsborne game on the first playthrough imo, but has limited replayability due to the lack of weapons and build variety. I've beaten the game about six times now, and I don't think I'll revisit it in the next 5 years.

DaS3 is obviously very similar to DaS2, but with much better aesthetic design, but less fun due to the Bloodborne-y enemy attack patterns. It doesn't have the slow, calculated combat that a Souls game should have in my opinion, but at least the boss designs are really cool, albeit not as cool as DaS1 in some regards.

I need to play DeS someday since it looks really fun.

If we're going by fun of first playthrough:
BB > DaS3 = DaS2 > DaS

If we're going by replayability:
DaS3 = DaS2 > DaS > BB

If we're going by how appealing the overall design is:
DaS >= DaS3 = BB > DaS2
>>
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>>334603261
>>
>>334598873
Every Dark Souls game ever
>That one castle looking area
>That one sewer level
>That one underground level with you walking around shitty wooden structures everywhere
>>
>>334605106
its not like the boss room bonfires are making the game any easier, considering they arent connected to any of the areas in any appreciable way.

please tell me the last time you warped to a boss bonfire to traverse a level with the exception of pontiff's, since his bonfire was actually integrated into the floormap of the zone.
>>
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>>334603261
>>
>>334623171

Because Bloodborne lets you have 20 health items right off the bat.
>>
Best:
Dark Souls
Really good:
Demons Souls, Dark Souls 3, Bloodborne
Not good:
Dark Souls 2
>>
>>334607987
https://www.youtube.com/watch?v=C-LgsWKWfGE
>>
I'd go DS>BB>Des>DS2

I didn't play DS3 yet so i cant say anything. Also I was replaying ds and ds2 for ds3 and that just reminded me how much ds2 sucked ass.

>royal rat authority
>a boss where the trash mobs are way more dangerous than the real boss
>old iron king
>a boss where the only hazard is that one lava puddle in the middle
>agility
>brought back the grass from DeS (life gems is the same shit as the grass)
>that fucking graphics downgrade that destroyed the games whole premise of dark and trading your shield for light
>the purser aka just walk left to dodge every attack man
>reusing fucking smelter demon in the dlc
>lets just not give shield to the player at the beginning because le prepare to die
>and lets give a shitty weapon to the guy who we give a shield to
>most of the shields only block <=90 percent psychical

I can go all day, I was extremely excited when it first came out, I got even more excited when during the network test but all my hopes and dreams were shattered to pieces when the game came out.
>>
>>334628125
Also what really made me mad was the fucking shit world design. DS1 had extremely good world design, it was like a jigsaw puzzle, everything made sense, everything connected in a perfect way. In DS2 everything was thrown out of the window.
>>
Even comparing DS3 and DS2's enemies/bosses side by side it's really clear that people are just trying to be fucking hipsters about DS2
>DS2's trash mobs that are more than 3 enemies will still take like 3 UGS swings to kill, there's at least 5 that will aggro at once and there's infinite aggro range as long as you're in sight, hyper armor on lots of attacks and infinite poise/stamina for some enemies
>DS3's are enemies that take like 1-2 hits to kill or if they're stronger then you can aggro them one at a time, or at the very least run through them since they have a small aggro range, very few enemies with high poise but a lot of them get hyper armor on some attacks
>most bosses in 2 are just plain boring or straightforward, any well designed bosses like demon of song are not cool as an actual fight and the actual fights like throne watcher/defender are just okay, final boss is garbage
>lots but not all bosses in 3 are actually fun despite having some weird gimmick, even the puzzle bosses like wolnir or cursewood feel unique and the well designed visually ones are also some of the most fun to fight, even the ones that are just okay feel fun to fight, final boss is fantastic
>>
Everything after DS1 was dogshit. From got infected by the same cancer that plagues western game developers.
>DS2: D-team hackjob that was a complete shitfest in every possible way, we want the DLC money printer audience
>BB: Dumbed down memegame that would be completely panned by everyone on /v/ if it was a multiplat, the only reason anyone pretends to like it is because it's a vessel for their buyer's remorse
>DS3: Buggy, poorly balanced, poorly thought out mechanics, shitty gimmic bosses, lets just recycle and callback half of the game from previous games
>>
>>334628928
>puzzle bosses like wolnir
"Hit the glowing weak spot" isn't a puzzle
>>
>>334617758
>You could've gone to Cathedral of the Deep instead of the swamp.

I did do that, but how is that a sequence break at all?

>There's more choice later on

Alright, that's cool then. I wish it was about as linear as DS2 because I liked that, but oh well.

>>334619812

I'll avoid the (fairly minor) spoilers, was just wondering if it gets less linear.

Thanks though, good to know because I was getting a little annoyed at the heavy linearity.
>>
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It's time for hot opinions. This is with all the DLC included.

DaS = BB > DaS3 > DeS > DaS2

Dark Souls is the perfect souls game because it provided a fantastic, interconnected world with memorable bossfights and kept everything more or less balanced with plenty of variety for builds.

Bloodborne would've been top tier if the gameplay aspects of it hadn't been so barebones when compared with the other aspects of the series, but the presentation and theme is probably the best in the entire series, if not possibly in my personal top 5 for any game ever.

Dark Souls 3 feels like they ignored 2 for the majority of things, going back to interconnecting things and the fantasy setting that Dark Souls perfected, but the influence from making BB really shows and it clashes with the mechanics in the first game without smoothing it out.

Demon's Souls suffers from being the first one and time creeping up on it, but it's not a bad game by any means. It's great to see it getting callbacks in 3.
>>
>>334629389
if it's a little more in-depth than "hit it til it dies" then it's a puzzle boss
>>
>>334629561
Wolnir is a gimmick boss more than a puzzle boss. Cursed Greatwood is more a puzzle boss because once you figure out the best pods to hit, an already fairly easy fight becomes trivial. Wolnir can still gank you in some really dumb ways even when you know all the attacks, and the summoned wheel skeletons are just annoying.
>>
>>334629504
>Dark souls is the perfect souls game despite quality taking a nosedive after anor londo due to the game being rushed
I'll agree with you that either BB or DS3 are the best though, and both of those are finished games that retain their quality from beginning to end, albeit with some not so great areas.
>>
>>334629740
3 and BB provide a more consistent experience for sure, but nothing felt as mechanically fun to play while still allowing for quite a few playstyles as 1, which is why I can overlook the stilted play after the Lordvessel.
>>
>>334629504
>Dark Souls is the perfect souls game because it provided a fantastic, interconnected world with memorable bossfights and kept everything more or less balanced with plenty of variety for builds.
>interconnected shit only lasted less than half the games
>invested and engrossed with these characters and bosses, thus making it memorable
>DaS2 have superior balance and builds, but hey its only ok and acknowledged if Miyazaki does it

>Dark Souls 3 feels like they ignored 2 for the majority of things
>Dark Souls 3 followed up what Dark Souls 2 have established
>and fucked up what Dark Souls 2 mean to the player by having some unknown faggot ate everything there making what you've done in Dark Souls meaningless
>but hey look at these corpse and Gwyndolin lol
>>
>>334628608
It's very clear how little passion was put into DaS2. DaS3's world design isn't quite up to the scale of 1, perhaps, but the internal consistency is there in spades. You can see very clearly how every area interacts with the other, and it all makes spatial sense. There's almost certainly some stretching or compression of space between areas as we see them on the map, but there's always enough level for you to feel like it's at least possible you've traveled the distance they want you to believe you did.

Not like DaS2 and the 3 seconds walk between Majula and Heide's apparently being a fucking 10 mile trek, according to the background.
>>
>>334629969
2 feels like someone looked at Dark Souls and wrote down all the things people liked about the game, but forgot to ask them what about them they liked or even why they liked them. There was all of the content but none of the careful placement, none of the very interesting characters or environments or bossfights, and none of the planning that went into the pacing of story or enemies or items. The game suffered from a lack of soul and feels bloated with the SotFS and DLC packs adding more. I can see why some people liked it for the sheer amount of stuff that's in the game, but none of it felt fun to play around in or particularly engaging.
>>
>>334629740
>BB is a finished game
>Chalice dungeons
nice bait
>>
>>334599067
Same here. DS2 kind of dropped the ball with "totally not Anor Londo" and "Definitely not Ornstein" and shit like that, but with this it's straight up "This is Anor Londo. Stuff is FUCKED UP."
>>
>>334629970
I think with DS2 they just wanted to cash in. They saw how "dark souls is hard" is gaining popularity and just jumped ship to make an even harder game without understanding the first game. First game was hard but it was mostly fair. In DS2 they just made thing hard without thinking anything.

>lets just put 6 gargoyles instead of 2 because it would be harder and that what people liked
>lets just put 3 bosses together
>lets just put a gank squad
>lets just put 2 bosses and if you dont kill them both quickly they revive each other
>lets just put group enemies and make sure they aggro together
>lets just make most of the shields have 90 percent psychical defense
>lets just fuck all the weapon movesets

Also I'm extremely disappointed about the lore too. In DS1 we knew why everything was there and we could make a timeline about the events. In DS2 nothing fucking makes sense. Why does doors of pharros lead to goddamn brightstone cove tseldora, how does a fucking elevator that goes up leads to iron keep, why is there fucking alonne knights in the drangleic castle? Just so many questions unanswered and it makes me sad when you compare it to DS1.
>>
>>334599085
The only good thing DaS2 did was improve and expand weapon movesets
>>
>>334630425
>DaS2 is a good game

even better bait
>>
>>334615201
Yeah, just like 2 lacked the areas packed with bullshit, oh wait. Stop blaming everything on console limitations, it just comes of as a desperate attempt to look like you have a single fucking clue what you're talking about.
>>
>>334630740
I'm fine that they straight up bring back stuff from 1, and I especially love how Boreal Valley and Anor Londo are done, but the amount of shit they brought back is a bit annoying at this point. It feels very in your face and "hey you guys liked 1 right? cool okay here is literally the stuff from 1 enjoy"
>>
>>334613790
>le fucking moron memer meme
>>
>>334630945
who are you quoting?
>>
>>334631317
From has always done lots of obvious throwbacks. Seath was from kings field. MLGS has been in all their games. Gargoyles are a maneaters shout-out. Batwing demons carry you up to anor londo in the exact same as as in latria in DeS. Blighttown is a homage to valley of defilement. Paladin Leeroy is a homage to Garl Vinland. Artorias and Penetrator.

Hell, the firelink shrine in DaS3 looks like the spitting image of the nexus, just run down.
>>
>>334631706
References and homages are fine in my book. Not a single problem with them. I'm talking about the obnoxious amount of items and characters that are straight from 1 and, to a much lesser extent, 2. You can buy Smough's set later on and it's literally just called Smough's X and Y. If it was in the game, but called like the Executioner set with some decent descriptions, I wouldn't be so buttrumpled, but it seems very pandering and/or self-masturbatory the way it's implemented.
>>
>>334632076
Fair enough. Of course, this sort of thing could be in response to fan backlash when DaS2 had extremely few callbacks.
>>
>>334598942
>nostalgiafags
everytime
>>
>>334598465
>bb first

look at this nigger and laugh
>>
I love DeS the most out of all of them because it has the least restricted invasions, interesting characters / bosses, scraping spear. unique weapons had unique properties instead of big special attacks, it was slow, and how you can literately be a boss in other peoples world.
DaS3 just seems to fast with big flashy attacks, but doesn't have shit like rally or vials to make up for it.
>>
>>334599316
>The lightning is less dynamic unlike DaS2
Neeger what
>>
>>334598046
>Dark Souls 2
>actual dual arena
>npc gravestones if they are killed by accident
>magic is actually varied and fucking useful in BOTH pvp and pve, without retarded scaling
>less ganksquads that are also slower and don't have infinite stamina and 3-4+ chain combos
>knockdown invulnerability actually gives you time to react
>bigger world with far more content, the fact it's not connected doesn't mean shit since it's literally the same with the third
>>
I couldn't finish dark souls 2 because of how much of a cluster fuck it felt. Should I pick up DS3?
>>
>>334635663
Yeah. Dark Souls 3 is a slightly bigger Dark Souls 1 with heavy BB influences.
>>
>>334635663
DS3 is just a best of souls game mega remix. They took good part of all the soul games and mashed into one.
>>
>>334636013
My only real gripe with the game so far is that it still doesn't feel interconnected. Each level is pretty much sectioned off and there is a teleport that you start from and a teleport you reach after the level's boss. I'm still fairly early on, so maybe this is subject to change, but I would've preferred Dark Souls 1's interconnected environments that allow you to take various routes and play the game in different ways.

Demons Souls also had non-interconnected levels in the same way as DaS3, but they also gave you multiple areas and you could choose to do them in whatever order you want.

Everything else is on-point though. I just wish they moved away from the bonfire warp design that the last act of DaS1 and all of DaS2 has. It becomes a crutch so that you don't need to make good interconnecting level designs. The individual areas in DaS3 are great though
>>
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>>334598046
agreed 100%
Thread replies: 192
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