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The Great Debate
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You are currently reading a thread in /v/ - Video Games

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OK /v/ it is time.

Which was the better GBA Metroid title: Zero Mission or Fusion?
>>
Zero Mission
>>
Zero Mission for me. Fusion linearity and atmosphere were shitty, though I still enjoyed it.
>>
Fusion.
>>
Super Metroid
>>
Fusion. I enjoy Metroid's take on survival horror a lot.

Zero Mission is a good game until Chozodia at which point it becomes a bad game.
>>
>>334565747
Fusion was the better game because it did new things that added to the series despite falling short in others and being pretty short.

Zero Mission was a stellar remake but is pretty much over as soon as you get ~halfway through due to being near invincible.

Really just depends on which atmosphere you like more.
>>
>>334565747

Zero missions great but it's too short and its aesthetics are a little to stylized for my taste. I wish they would've made it resemble SM a little more considering it's literally the same setting in both games.

I'm glad it stayed true to the original but I just felt like they could've done more with it to flesh it out. Crocomire could've had a glorious comeback in this one. Also the stealh/zero suit section was kinda shit.

Fusion had more interesting boss fights, a cool new setting, a neat little story, and just seemed lenghtier and beefier overall. Too much handholding for sure but eh. At least it fit the narrative.

I'd say Fusion overall. They're both excellent though.
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>>334565747
>Dat Setting
>Dat Scenario
>Dose bosses fights
>Dose Tense moments from full immersion

Fusion, no friggin contest I love both but fusion is best Metroid
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>>334565747
Zero mission hands down. . Even if its a remake
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>>334565851
>Zero Mission
>non-linear
uwot
>>
Fusion. I liked the handholding when it at least had a story to go along with it. Zero Mission's handholding had nothing and as a remake it left a lot to be desired.
>>
>>334566063

You can fight Kraid or Ridley first.
>>
Kinda biased since Fusion was my first Metroid but I did enjoy it's story and bosses a lot more than Zero Mission
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>>334566243
A few options != non-linearity.
It's still a pretty linear game compared to Super.
I never got /v/'s intense disdain for linear games though.
>>
>>334565747
Best boss fights - Fusion
Best everything else - Zero
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>>334566371
>muh non-casual status

That's where the disdain come from
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>>334566371
>I never got /v/'s intense disdain
After all the open world shit that has been published people are learning to appreciate linear games more.
>>
fusion had a better "story" and environment/setting in my opinion, especially because you feel kind of helpless relative to other situations at times, but zero mission had better mechanics and felt like it improved the gameplay to the extent that it felt like a gba super metroid
>>
Metroid died after Super.
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>>334566620
>he likes Super Shitroid

No thanks, floaty, slow as fuck game.
>>
>>334566674

You literally are not allowed to be a Metroid fan if you dislike Super or the original. Disliking II is acceptable.

Get out.
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>>334566674
>No thanks, floaty, slow as fuck game.
Just a proven fact, Metroid died after Super.
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>>334566620
Metroid died after the first concept art was created.
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>>334566741
The original is one of the worst games in the NES
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>>334566761

But dude... Metroid Prime.
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>>334565747
I like playing both and are a real good time.

The physics in MZM were more polished though.
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>>334566781
How can it have died when it was just created, series was good for three games then it went to shit.
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>>334566826

>Good music
>atmospheric (for an NES game that's impressive)
>Tons of secrets/Lost worlds
>Good speed run game
>password system that let you pick up where you left off

Stop being underaged.
>>
>>334566874
They were trying grab the Halo audience.
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>>334566975

Bait.
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>>334566901
Oh I was just joking about your post. I love all metroids except for MoM.
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>>334566924
shitty bleep bloops
OOOH BLACK BACKGROUND SO SPOOPY AND ATMOSPHERIC
tons of tedium
Shitty speedrun game
Casual needing save states

Fuck off
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>>334566924
it just didn't age well, it was fucking amazing for its time and it made an impresison on me as a kid but it's really hard to go back to that after playing something that feels so relatively fluid as the gba or snes games - even II aged better because they were a bit further along in their technical prowess
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i think zero mission's comic book art style doesnt get enough credit
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>>334567079

Nigger you weren't even alive to appreciate this shit when it happened. You don't even fucking know. Go to bed, you got semester exams coming up, would'nt want mommy and daddy's money going to waste.
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>>334567192
That was pretty nice, there's honestly a lot of things at Nintendo that don't get enough credit at all
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>>334567303
>grandpa telling others to go to bed

Forgot your meds again?
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>>334567402

This 19 year old thinks he knows video games.
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I don't understand how anyone can seriously claim that Fusion was better than Zero Mission. Fusion was barely even a metroidvania.

pic not related
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>>334565747
Zero Mission was the better game overall with more of a sense of exploration, but personally I think Fusion's enviroments were much closer to Super Metroid and had much more diverse alien life in it.
>>
Zero Mission was better but I still liked Fusion.
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>>334566018
>literally the same setting in both games.
IIRC the canonical reason for this is that Mother Brain terraforms the planet to make into essentially a maze of death
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>>334565747
Zero Mission is objectively superior, but I personally prefer Fusion.
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>>334567482
>quality of a game is judged entirely on it being a metroidvania
Fasntnig.
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>>334567008
Is it really? I love the Halo trilogy because of its fun gameplay combat and vehicle combat. But in all seriousness the Prime series was always boring and slow as fuck, the scanning didn't help. Fusion was linear as hell, Zero Mission failed to build on what made the first Metroid great, and Other M was an insult. I'm not even going to talk about Federation Force. The series has been going downhill ever since the original R&D1 team that used to work along side Intelligent Systems broke up and the Wario Land Team took over.
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>>334565747
Zero Mission

Fusion was fantastic in its own right but ZM was always better
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>>334567143
Honestly, I wouldn't bother playing the original unless you've played the remake first. My biggest issue is that there is no map so it can be a little bit of a clusterfuck trying to figure out where you are and where you have been. However, if you have played MZM then it much easier to get a barring on where you are and where to go. The maps between the two games aren't 1 to 1 but it's easy to put the pieces together.
>>
>>334567482
it's the departure from being a metroidvania that made fusion more interesting in terms of the setting and progression

but I still hold ZM was mechanically superior and took the best aspects of SM
>>
ZM would be perfect in my eyes if it werent for those fucking statues teleporting you around the map
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>>334565747
It depends on what you want:

ZM:
>Immediate Replay Value (sequence breaking)
>Sequence breaking is hilarious

Fusion:
>Better atmosphere, sound
>Better and more diverse environments
>Better story
>Harder
>Actual bosses that aren't piss easy
>More refined

As much fun as early varia suit, early screw-attack reverse boss order runs of ZM are, Fusion in my opinion is the better game because while the fun is shorter, it's a lot greater and more memorable.
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>>334566371
Linearity by itself isn't bad, yes, but the way Fusion did it is. Super without sequence breaks is fairly linear, but it feels much better to play because you're finding your way by yourself and the game gives you the illusion that you're making choices for yourself. So the "/v/ disdain" is specifically a reaction to games that lack the sense of player agency and instead feel like you're just taking a ride that the developers put out for you.
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>>334567459
>19
I think you're giving him a little too much credit, man. I'd put money on him being 16 this year.
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>>334568042

is this nigga serious?
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>>334568259

what?
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>>334568281
There are no statues in the game that do what you describe.
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>>334568281
There is no teleportation in ZM. No fast travel.
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>>334568042
do you mean how they just give you an objective marker? it felt a little odd I suppose, but it's not like you actually teleport with them
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>>334568042
Uh... I think you're thinking of Symphony of the Night, anon. Unless you're referring to the Chozo Statues that give you waypoint markers throughout the game
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>>334565747
Zero Mission hands down. Fusion was veeery watered down.
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>>334568375
>>334568385
>>334568447
>>334568485

fuck. Why did I think that was Teleportation, Im an idiot

forget it
>>
I've played through Zero Mission at least 100 times as of now. It's in my top 5 favorite games of all time.

So Zero Mission.
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>>334568048
>>Immediate Replay Value (sequence breaking)
>>Sequence breaking is hilarious

Problem with ZM is all the sequence breaking is all pre-approved. While you are given more options for progression its still limited in what you can do.
>>
I just recently finished a 100% NG+ of ZM (sequence breaking and speedruns actually hold very little appeal because I'm a casual so I didn't bother) having never played it before, now I'm going to go replay Fusion and have fun and you can't stop me

I'll have a more strongly formed opinion then because I haven't touched Fusion in like a decade, but I think I'm going to really miss chaining walljumps...

but speaking of which, why was the timing so cruel for those in super metroid and so good in zero mission?
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>>334565747
wait, I just found the correct answer :^)
>>
I liked both, I haven't played them in years, so I don't know which I like better.

But of the "Helpless" Sections in both game (Zero Suit vs. SA-X) SA-X was way scarier and made me feel much more helpless.
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>>334568906
the zero suit segment of zero mission should have been polished up and made into its own game, a metroid-flavored sidescroll stealth metal-gear-alike - it felt very out of place in the context of the game as a whole but I enjoyed it for itself

evading SA-X was genuinely horrifying in a way I didn't think was possible from such a shitty little device
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>>334568906
And SA-X adds to the atmosphere of the game. Zero suit section was shoehorned shit they did just to show off the new suitless design and added nothing to the game outside of hamfisted tie-ins to the manga.
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>>334569129
I thought the zero suit section was just to extend the game since the original metroid is kinda short.
>>
>>334568874
>Indie hipster "RETRO" graphics.
>All the areas look the same
>Map is full of filler areas, such as long tunnels with nothing in them to get from point A to B.
>Upgrades have no use outside of getting past certain obstacles to progress.
>Weapons don't make powerful, each one is just a new pea-shooter with a different bullet pattern.
>2deep4you plot.
>>
>>334568697
Yes the sequence breaking is pre-approved because ZM and Fusion are more immaculate than NASA software. However, there's still very diverse routing, and (almost) anything is possible with diagonal bomb jumps. Diagonal bomb jump gods can skip the miniboss in Kraid and do Ridley First without Varia Suit for example.

>>334568760
Nah man sequence breaking isn't too bad. I casually did a reverse boss order run and it was pretty fun.
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>>334569263
Yeah but they could just as easily have figured out ways to do that without having to involve a tedious section that plays nothing like the rest of the game and generally just breaks the flow of the rest of the content.
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>>334569753
It's only tedious in replays to be honest. I enjoyed my first run.
>>
Imagine...
Three SA-X...
In one room...
Just... IMAGINE...

https://www.youtube.com/watch?v=YO-x7j5RyGc
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>>334569753
>a tedious section
What i hated the most was those bullet sponge enemies at the last bit of the escape and if you died you had to do the robo ridley fight all over again
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>>334569297
Those top four points could very easily apply to old Metroid games. The fifth point I think misses the point of different weapons entirely since it's not about merely getting stronger ones each time it's just having variety for different situations and tastes.

The plot is kinda dumb, though.
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>>334570018
5 missiles to open a red door really does add to the tension.
>SAX seem to take damage
Ehh
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>>334567079
>shitty bleep bloops
I don't even like the original Metroid that much, but you're a retard.
>Brinstar
>Kraid
>Escape
All great songs.
>>
>>334570018
I would play this assuming the controls aren't too floaty like Super Metroid. It would just be fucking weird playing something that looked like MF but played like SM.
>>
>>334570018

and yet they still couldn't give Fusion Samus an ice beam.
>>
>>334566674
This is literally my only problem with Super. That and it looks kind of dull and lifeless compared to Fusion/Zero Mission.
If there was a rom hack to make it play like Zero Mission, that would make my night.
>>
>>334570298
I don't know, just sounds like some shitty bleeps and bloops or a sound test to me :^)
https://www.youtube.com/watch?v=Lyw8GFkZhxQ
>>
>>334570321
I am almost certain the physics are SM physics muh bomb/wall jumps, which is disappointing. I doubt its being done on the SM engine solely for the increased audio fidelity and larger screen.
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>>334565747
I enjoyed both more than Super and the Prime games more than these two. I started the series with the first game back when it was new and got every Metroid game on release.
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>>334570278
>SAX seem to take damage.
The SA-X could take "damage" in the original, it just didn't actually do anything.

>I would play this assuming the controls aren't too floaty like Super Metroid.
Honestly pretty trivial to hex-edit the fall speed yourself.

https://www.youtube.com/watch?v=tH9Yw-dm20g
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>>334570381
>and yet they still couldn't give Fusion Samus an ice beam.
Half the gimmick of the game is the freeze effect being tied to ammo you nigger, especially since it's super necessary for the SA-X.
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>>334566063

Zero Mission is incredible nonlinear, you're retarded.
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>>334567583
ZM has the better Samus though.
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>>334570037
Did you know you can cheese them? Wake them up and then immediately go back up to the top and wait for them to climb up. Standing near the edge, if you aim rapid uncharged beam shots down diagonally at them while they're on the wall just under the ledge, you can pattern lock them so they can't get over the ledge and attack you.
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>>334570564
>inexplicably flying bastard that projectile spams
I'm not a fan of that boss. It seems more like it would belong in gradius.
>>
>>334569086
I see a lot of people shit on the ZSS segment here. I didn't know it was panned that much. I'm not sure if has anything to do with the ZSS hate lately or if it's actual gripes with that part of the game.

I honestly thought it was neat when I first played the game. I was genuinely excited and relieved to beat the game, and then suddenly you get fucked by Space Pirates and have to run around helplessly. And when you realize your little gun only stuns them for like a second or two? It was pretty tense for me.
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>>334569129
>And SA-X adds to the atmosphere of the game.

It would do it a lot better if it showed up randomly instead of the exact same rooms every game.
>>
>>334570245
>Metroid
>Indie hipster "RETRO" graphics.
In that time those were the only graphics available.
>>
>>334570564
>Honestly pretty trivial to hex-edit the fall speed yourself.
Editing wouldn't be the issue. The issue would be finding which byte controls the fall speed. You would have to do a memory search while jumping to figure out where it was. Might not be too bad to find.
>>
>>334570879
Well Metroid Fusion doesn't have very good replay value. The first playthrough is fucking amazing though.

>>334570564
>Spike Breaker
>Copying the shittiest and most boring powerup from SOTN
>>
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zero mission, but both are great. I wish fusion had a hardmode

>>334566063
pic related
>>
>>334570657
Never liked the generic office lady hairdo they went with. Otherwise she's aight.
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>>334570657
Thanks doc.
>>
>>334570657
I think fusion samus looks better, zm/zss is more iconic now but it could have been different...
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>>334570381
It's explained in game that because of Samus' infusion of Metroid DNA and the beams being so integrated into her suit that having an ice beam would damage her.
>>
>>334570708
Interesting,i just did a savestate to stop repeating the boss fight.
>>
>>334571130
It's explained in game that the federation had been lying to her the entire time and they didn't want to make her as powerful as she used to be. She was able to absorb the SA-X and integrate the ice beam just fine.
>>
>>334571027
The Japanese version of Fusion does have a hardmode.
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>>334571027

Play the Japanese version.
It has a difficulty setting and some unique ending pictures.
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>>334571413
what the fuck?

fucking NoA

does japanese version have english text like super?
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>>334571298
Yes because the SA-X restored her DNA to it's Pre-Metroid Serum infusion state completely removing all traces of Metroid DNA. So she could handle the ice beam again.
>>
>>334571460

Actually the Japanese release of Fusion was significantly later, so it makes sense.

No.
>>
>>334570381
>give her ice beam
>she annihilates all the metroids on site that the federation has been studying so hard
>>
>>334571298
Different anon, Sakamoto confirmed that Samus reconstructed her genetic structure when she absorbed the SA-X. In other words when Samus absorbed her Human/Chozo DNA it threw out her Metroid DNA, this is why she can use the Ice Beam again and why her suit's color scheme resembles the Varia Suit from her Power Suit.
>>
>>334571739
>>334571501
>reconstructed her genetic structure
That's ridiculous. Fuck that shit. Sakamoto you hack. I like my headcannon of the GF holding Samus back more.
>>
>>334567609
>Other M was an insult
From a gameplay perspective alone, Other M was such a massive disappointment. I wanted to enjoy it. It had the potential to be awesome, but there were just so many flaws that I couldn't even finish it. I kinda feel bad for everyone involved.
>>
>>334571961
I don't, they tried to appeal to japanese and it backfired

they're doing it again with FF with stupid chibi shit
>>
>>334571034
>>334571075
>>334571078
Yeah they should have kept Fusion Samus's hairstyle at the very least.
>>
>>334569297
that's not a very nice way to talk about super metroid
>>
Metroid Fusion x Alien Isolation remake when?
Thread replies: 115
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