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MARIO MAKER THREAD YOU FUCKS
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MARIO MAKER THREAD YOU FUCKS
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DED GAME
DED CONSOLE
DED THRED
>>
>>334466192
EAT SHIT
POST LEVELS
>>
>>334466041
Can people give this one a try? It's my newest level and a sequel to one of my others. You've got to find all pink coins in order to beat it. It is probably way too easy but I'd like to get some more feedback on it.

https://supermariomakerbookmark.nintendo.net/courses/4DAC-0000-0219-EC1D
>>
>>334466548
sure anon
>>
https://supermariomakerbookmark.nintendo.net/courses/DF7A-0000-021B-A620
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>>334466548
just finished it, best concepts were the ring of wigglers and cloud sections

only complaint is too many mushrooms
>>
Want a challenge? Try my level, Frostbite
https://supermariomakerbookmark.nintendo.net/courses/56B7-0000-0210-2752

want nostalgia? I remade Toad Village from Crash Bandicoot: Warped
https://supermariomakerbookmark.nintendo.net/courses/D335-0000-0220-C367
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>>334467193
am I supposed to be crouching?
>>
>>334467983
yes
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>>334468009
fuck
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>>334467489
>>334467653
Thanks for giving it a try and for the feedback! I'm going to return the favor and play one of your levels in a minute.
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>>334468174
cheers mang
>>
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Play my levels

This one I made recently
https://supermariomakerbookmark.nintendo.net/courses/5BA1-0000-0220-D591

This one is hard as nails
https://supermariomakerbookmark.nintendo.net/courses/808E-0000-020D-FC1A

This is one thats getting kinda popular and Im pretty proud of it
https://supermariomakerbookmark.nintendo.net/courses/65AC-0000-0189-858B

leave a comment or star or something and Ill play a bunch of your levels next time Im on
>>
>>334472874

I'll try these out soon
>>
Is there anywhere in particular you get design inspiration from? Whenever I sit down to make a level I have a gimmick/central idea in mind, but I always end up agonizing over how to populate a level around it and half the time it just ends up getting abandoned.
>>
>>334466192
Mario Maker can never be a dead game. You could play this game for the rest of your life and still have more levels to play.

Console isn't quite dead yet. Still Star Fox, Tokyo Mirage and Zelda. But it's getting there.

Thread will be dead within half an hour. These threads are never fast enough for /v/.
>>
>>334473656
I try to remake levels from other games
or I take a couple ideas from levels I play
>>
>>334473656
I have the same problem at times. I come up with a couple of ideas but struggle to add fitting stuff to them. Currently I'm working on a level that is heavily inspired by Sega's Alex Kidd. I hope I won't run out of ideas.
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>>334473656
Have you already posted one of your levels in this thread? Maybe others could give you feedback?
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>>334473656
if you have some levels, let us play them anon
we'll help
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>>334474515
I've posted my latest one in the last several shill threads and it's going on a month old at this point. Already gotten some feedback on it, just haven't gotten around to making the edits:

https://supermariomakerbookmark.nintendo.net/courses/1A2D-0000-0202-9CDA

The problem isn't necessarily the stages that I finish and upload, it's the dozen-plus that I literally can't seem to think of what to do with beyond "center around this basic action" and delete.
>>
>>334475380
trying now
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>>334475380
really enjoyed that to be honest. down to the little bell rings with the thwomps
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>>334466548
Agreed with >>334467489, too many mushrooms. Solid besides that.
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>>334475380
I enjoyed it a lot. I starred it and left you a comment, mate.
>>
Escape the Prison with Koopa Bro!
https://supermariomakerbookmark.nintendo.net/courses/1856-0000-0214-190B

I want to create emotional bonds between the player and another character on screen.

Unforgivably, I am away from my Wii U at the moment but will Bookmark some of the above levels and play next week. You'll know i played if you get a shit drawing of an obese Mario as a comment

>>334473663
>These threads are never fast enough for /v/.

These days yes, but back in September these threads were fucking awesome.
>>
SLOPES WHEN?
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>>334478129
If you can't make good levels without slopes, you won't be able to make good levels with slopes either
>>
I'll just play whatever levels for now. reply to me and I'll play em for sure

https://supermariomakerbookmark.nintendo.net/courses/EED1-0000-021D-01BB
a level that used to have a few stars before I fixed some problems. it involves pink coins and keys. boss fight at the end

https://supermariomakerbookmark.nintendo.net/courses/37A5-0000-0218-6909
just a plain and short water level

https://supermariomakerbookmark.nintendo.net/courses/DA46-0000-0221-30CA
this level is tricky jump section with a hard penalty route if you fall down
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>>334478561
nice projection you beta cuck
>>
>>334466041
>you have to play the Super Expert mode to unlock all the costumes
Why the fuck did those assholes to do that? Super Expert mode is not an actual game mode, it's just the dumpster for all the shit troll levels all the retards around the world make, for fucks sake.
>>
>>334476057
>>334477151
Awesome, thanks. Seems like this one has the highest approval out of mine. Maybe I'm just more inclined to gimmick stages?

>>334473663
After the absolute flood of them when the game first released I don't mind it moving a little slower. Half of those were the same handful of people reposting the same stuff over and over. So much bloat.
>>
>Level cannot be reuploaded after it was taken down, even after editing it
Is there away around having to remake the entire level from scratch?
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>>334478129
In Mario Maker 2.
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>>334479003
https://supermariomakerbookmark.nintendo.net/creators?type=mario_100_super_expert

There's a guy that's cleared it over 200 times. Shit is insane.
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>>334479650
Why would you do that to yourself. They seriously need to make a system to downvote levels.
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>>334480004
Definitely agree. I don't mind the actual platforming levels, gimmicks, or puzzle stages, but if it kills you within the first second you start or is just a "Pick a door" kind of stage it's not even fun.
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>>334480395
>level starts and you die if you don't immediately jump or move or both
>pick the wrong door/pipe and you die right away
>get to a dead end/trapped
I wish I could kick all those assholes in their groins.
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>>334472874
oh wow didn't even notice Atmospheric Beast's clear rate before I played it. kinda surprised I beat a level with that low of a rate.
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>>334478705
Got all excited that I took first clear until I reread that you reupped it. Interesting stage though, I starred it. I'll play the rest later, I'm going to bed /smm/.
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>>334481479
glad you liked it. no idea if you'll see this but I could always use some feedback on those levels of mine
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>>334481621
I only played the Bonetower stage - I'm not sure if it's obvious how to solve the first area. I kinda got lucky and found what I needed right away. As for the boss fight, I think it could benefit from having a block on the right end so the spiny can bounce back and forth as long as it's in range. That would have to be tested though. I thought the pink coin area was cool, each coin had its own challenge in a sense. Maybe I just really like pink coin challenges though.
>>
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Shilling

Yoshi's Odyssey (Hard-Very Hard)

https://supermariomakerbookmark.nintendo.net/courses/4A47-0000-021D-5659

Welcome to Yoshi's Island (Hard-Very Hard)

https://supermariomakerbookmark.nintendo.net/courses/9F70-0000-0211-237F

Koopa Adventures! (Normal-Hard)

https://supermariomakerbookmark.nintendo.net/courses/2D91-0000-020C-9F0F

Where is Shy Guy?? (Very Hard)

https://supermariomakerbookmark.nintendo.net/courses/3254-0000-01E0-91FE

The adventures of three heroes! (Hard)

https://supermariomakerbookmark.nintendo.net/courses/1D0E-0000-01CD-F7E0

A Story Inside Bowser (Normal-Hard)

https://supermariomakerbookmark.nintendo.net/courses/388D-0000-01C9-276D
>>
>>334482105
a coin marks it along with the wrong choice blocks but people still seem to be having problems with it. I might have to swith it out for something else. I actually did try putting a block at the end but it trivializes the fight.
>>
https://www.youtube.com/watch?v=Vfhqacz1GEc&list=FL1v8kVIFUX8DsTbPd2mqIsw
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>>334482453
I'll try a few,starting with A Story Inside Bowser
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>>334478705
>https://supermariomakerbookmark.nintendo.net/courses/EED1-0000-021D-01BB
Boss took me a few tries to figure out. Segment leading up to it with the flying Dry Bones and the skull platform felt a little out of place.

>https://supermariomakerbookmark.nintendo.net/courses/37A5-0000-0218-6909
That gap above the flag is misleading as hell. Don't think there's anything you can do about that, though.

>https://supermariomakerbookmark.nintendo.net/courses/DA46-0000-0221-30CA
Vine jump #2 seemed a little unfair. Nearly cleared the bottom path several times just to get snagged right at the end.
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My newest level is based on that one mii plaza game:
>Monster Manor Climb
https://supermariomakerbookmark.nintendo.net/courses/4C5C-0000-0219-F9CC

Can I get some feedback please?
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I'll post some of my trilogies. Feedback on how consistent and which parts are better would be nice:
>The Bomb Master’s Domain
https://supermariomakerbookmark.nintendo.net/courses/5D69-0000-00D7-B631
>The Bomb Master’s New Ride
https://supermariomakerbookmark.nintendo.net/courses/1271-0000-0128-5D75
>The Bomb Master’s Demise
https://supermariomakerbookmark.nintendo.net/courses/ECAB-0000-0212-DCEC
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This trilogy's about Cap'n Falcon and autoscrolling.
>Falcon Rush
https://supermariomakerbookmark.nintendo.net/courses/2659-0000-017B-68F3
>Falcon Rush Cannonfire
https://supermariomakerbookmark.nintendo.net/courses/F8A2-0000-018B-5F8A
>Falcon Rush 3: Resurrection
https://supermariomakerbookmark.nintendo.net/courses/A153-0000-01B7-5AC1
>>
>>334482909
any main flaw that made you not star the castle level?

>That gap above the flag is misleading as hell. Don't think there's anything you can do about that, though.
I'll have to check into that

>Vine jump #2 seemed a little unfair.
eh thats kinda the point of the jumping area but I guess I could put an obstacle in between like the first jump instead of a very precise jump
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This one' mostly about being a SMB3 castle with a Kamek end boss. Optional rooms will power you up.
>The Wizard’s Den
https://supermariomakerbookmark.nintendo.net/courses/5622-0000-0058-649B
>The Wizard’s Throne
https://supermariomakerbookmark.nintendo.net/courses/E34E-0000-00D6-EA42
>The Wizard’s Garden
https://supermariomakerbookmark.nintendo.net/courses/6885-0000-01A0-7E94
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Made this trilogy for someone I know. This person is terrible at video games in general so I tried making them as easy as possible. I went a bit overboard on the last one, but it's still very easy.
>Tiny Trek
https://supermariomakerbookmark.nintendo.net/courses/3651-0000-0199-6508
>Tiny Trek 2
https://supermariomakerbookmark.nintendo.net/courses/3876-0000-01A8-E5DE
>Tiny Trek 3
https://supermariomakerbookmark.nintendo.net/courses/6F00-0000-01C4-768C
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One of my favorite levels:
>Entering Twilight
https://supermariomakerbookmark.nintendo.net/courses/2882-0000-01EF-C913
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>>334483198
the big piranha plant part is a bit too vague. I thought I had to just jump over it but then I saw you needed a key. the rest of the level is great
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>>334484218
You're right, I should have put the door right next to it, visible. I don't know why I didn't think of that before. At least the boss music helps right?
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>>334484447
when many levels put that music on difficult parts without fights the message gets lost.
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2 mini gimmick levels from this month
>Tenderness [Mini Meat Masher]
https://supermariomakerbookmark.nintendo.net/courses/6F41-0000-0216-25F2
Find the pattern of wall jumps to survive in a narrow corridor for about 10 seconds.
>Rock is Sponge
https://supermariomakerbookmark.nintendo.net/courses/00D5-0000-0214-1032
A shitload of Thwomps being scooted along by two Yoshis drop a great deal of stuff on your head.

Actual levels from recent months:
>In Absentia (20 stars, 2.72% SE)
https://supermariomakerbookmark.nintendo.net/courses/12DB-0000-01F7-7673
Pic related - 2 levels in one as a moving picture frame forces you to play it from two perspectives.
>The Serpent Shoesmith (32 stars, 5.32% E)
https://supermariomakerbookmark.nintendo.net/courses/4D65-0000-01FB-E466
Frantic unique Bowser fight where you stomp on him with shoes as he flies past
>Skewer Sync (34 stars, 3.51% E)
https://supermariomakerbookmark.nintendo.net/courses/EF0A-0000-01EE-6FF6
Careful platforming with desynchronised skewers
>Take Me With You (45 stars, 3.98% E)
https://supermariomakerbookmark.nintendo.net/courses/3A8E-0000-0127-ADD2
Seemingly straightforward Yoshi level with a twist.
>The Assassin (64 stars, 2.93% SE)
https://supermariomakerbookmark.nintendo.net/courses/49EC-0000-0116-F234
Series of Thwomp-based stealth/cover challenges.

Will now go play a bunch of people's levels to make up for shilling so hard.
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>>334484681
your levels are really interesting so far.
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>>334482909
Just finished Bonetower. Very nice
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>>334486765
got any feedback?
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>>334483603
The rest of the jumps seemed difficult but attainable. That one in particular almost felt up to chance even though there was no random element involved. Shrug.

I think I just forgot to star the castle.
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>>334487014
I'd echo the other anon's concern about the first room being a bit weird as there isn't much of a clue to which block you should try to hit, but on the whole it was well put together with good placement of checkpoints. Creative boss fight as well.
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>>334487208
you make a good point.I'm gonna monitor the level a bit longer and if I have to tweak the water part a bit I'll change the jump.
>>
>Tfw someone from /v/ play your levels

>They complete them but don't star it

o-ok
>>
>>334487501
I came up with a better tell. now I just need to try and lower the difficulty on at least one or two things so the casuals will be able to beat it
>>
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I havent made a level in ages
Maybe I should again just too many games out

Daisy & Peach Princess Perils
https://supermariomakerbookmark.nintendo.net/courses/A595-0000-01EF-354B

Were team Starfox!
https://supermariomakerbookmark.nintendo.net/courses/FD47-0000-017F-61E5
>>
SMB3 is getting the Tanooki, Frog, and Hammer Suits in the next update. Super Mario World is getting the P balloon, and multi-colored Yoshis/koopas with the corresponding abilities. New Super Mario Bros. is getting the Super Leaf, Penguin Suit, and Boomerang Suit.

All level types are getting new Enemies, such as Chargin' Chucks, Super Koopas, Boomerang Bros, and Mechakoopas.

You heard it here first.
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>>334490929
Yeah

Those things will come for the NX version of Super Mario Maker.
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>>334490929
>NSMB
>Super Leaf
they better not. Flying Squirrel suit is the best flying powerup and I have no idea why they chose the propeller over it. SMM didn't have the vertical height for propeller
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>>334490929
Don't tease me like that.
>>
>>334491606
The Super Leaf was in NSMB2. It's already in game, so it was easier to translate over, rather than put the Squirrel Suit in.
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>>334466041
Sweet. Was looking for this thread.

Here are my levels.

I'm told this one is a ballbuster so play this level only if you like challenge.

https://supermariomakerbookmark.nintendo.net/courses/ABFF-0000-0218-D03D

Here are the others:

https://supermariomakerbookmark.nintendo.net/courses/30CC-0000-0219-FF70

https://supermariomakerbookmark.nintendo.net/courses/8D51-0000-021A-0CE9

https://supermariomakerbookmark.nintendo.net/courses/6976-0000-021E-CD46

https://supermariomakerbookmark.nintendo.net/courses/9967-0000-0223-1D17
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>>334492497
Btw, I just noticed that I listed them in the order I made them.
>>
Just bought this game the other day and it's pretty fun. How come there's so much shit online though? 2/3 levels are absolute fucking garbage. If it's a Japanese flag I don't even try it.
>>
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Dr. Feelgood: Don't Go Away Mad
https://supermariomakerbookmark.nintendo.net/courses/E383-0000-01FE-69A6

This is the sequel to my most popular course. It has two very different endings, based on whether or not you successfully save the patient. The pink coins are an optional expert challenge. If you collect all of them, you'll get a visit from the Chief of Medicine.


Deus Ex Magikoopa 3: Stone & Sky
https://supermariomakerbookmark.nintendo.net/courses/AD42-0000-01B2-7B55

This is the conclusion of an action-puzzle trilogy. Each course is a long journey with many optional secrets. There are plenty of item generators along the way, so each section can be retried as much as you need. As long as you have an item equipped, there are no one-hit deaths.


I'm continually working on my backlog. If you'd like me to play something soon, reply to me and I'll check it out today. If you can beat Stone & Sky, your profile will be a higher priority for me.
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>>334493280
>Why isn't everyone in the world an expert at everything?

Wow. Who would have thought giving a bunch of people tools that they don't know how to use properly would result in a bunch of shit work.

Just move past it and find the good stuff. There's plenty of that too.
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>>334493363
I'll accept your challenge
>>334478705

>>334492497
your levels that I played are alright with me. no glaring issues just pretty standard
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>>334493654
I'm not talking about simple tracks from beginners. I don't judge those. I'm talking about the fucking vomit. Troll maps that are advanced but just fucking shit.
>>
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>Ricky Gervais' Fun Times 3 never
I'm sorry famalams
>>
>>334490929
Thing is, even if this is bullshit, I can see it happening anyway.
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